Part1:Generate your own procedural City with Houdini and Unreal Engine 5

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  • Опубліковано 30 тра 2024
  • This is part 1 of how i made a complete procedural city using Houdini , Unreal Engine and the City Sample project !
    link for the Houdini version I'm using:
    drive.google.com/file/d/1832c...
    #UnrealEngine5 #UE5 #TheMatrixAwakens #OpenWorld
    My Specs :
    16 GB DDR3 PATRIOT RAM
    Intel(R) Core(TM) i5-4690 CPU @ 3.50GHz
    MSI Z87 GAMING MOB
    NVIDIA GeForce GTX 750 Ti 2 GB RAM
    ADATA 512 GB SSD Sata HD For Windows 21h2 64 Bit
    MIRFAK AUDIO TU1 MIC.
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КОМЕНТАРІ • 263

  • @salihsendil
    @salihsendil Рік тому +3

    Very good series and value. I am looking forward you other videos! Good luck

    • @gamawoodev
      @gamawoodev  Рік тому

      Thanks for your kind comment ! To see my work succeed is Always a pleasure ✨✨✨!!!

  • @superZed
    @superZed Рік тому +2

    subscribed after watching the 1st min
    This is unimaginably great, tutorial of the year

    • @gamawoodev
      @gamawoodev  Рік тому

      thanks for your kind comments ! welcome to the channel !

  • @jamshidm2218
    @jamshidm2218 Рік тому +2

    Very much excited to next part. Thanks , very helpful

    • @gamawoodev
      @gamawoodev  Рік тому

      Pleasure is mine 😃, i ll do my best to have it uploaded ASAP !

  • @devanmallory5304
    @devanmallory5304 Рік тому +2

    man this video is so underrated, great work!

    • @gamawoodev
      @gamawoodev  Рік тому +1

      Thanks 🙏🙏🙏 ! Share it as much as possible I'm not planning to drop my channel any sooner as this is my favorite pastime!

  • @OweidahAli
    @OweidahAli Рік тому +1

    Thank you very much for the information, very helpful!
    Looking for part 2

    • @gamawoodev
      @gamawoodev  Рік тому +2

      Dont mention it ! Preparing this part one Was a bit difficult with my Busy schedule and my slow Pc; i m already preparing part 2 and surely it will be also other parts it this tutorial so spread the word by sharing my tutorial !

    • @OweidahAli
      @OweidahAli Рік тому +1

      @@gamawoodev Oh yeah, Its really time consuming to make videos especially with slow PC.

    • @gamawoodev
      @gamawoodev  Рік тому

      Don't mention it 😃😃😃

  • @autentikum
    @autentikum 11 місяців тому +2

    Thank you, great tutorial, saved me a lot of time!

    • @gamawoodev
      @gamawoodev  11 місяців тому

      my pleasure sharing ! still more content on this lecture: i'll upload ASAP !

  • @bonyfist
    @bonyfist Рік тому +3

    heyyy, thanks for this..i was looking for this exact thing, more procedural content

  • @sabkarim
    @sabkarim Рік тому +2

    Awesome!

  • @TheDogeBird
    @TheDogeBird Рік тому +2

    very awesome!!

    • @gamawoodev
      @gamawoodev  Рік тому +1

      Thanks 🙏🙏🙏 !

    • @TheDogeBird
      @TheDogeBird Рік тому +1

      @@gamawoodev I assume this was not the apprentice license? lol

  • @JoeBissell
    @JoeBissell Рік тому +1

    Cant wait for part 2!

    • @gamawoodev
      @gamawoodev  Рік тому +1

      Well part one 😃 took me three days just for editing the video !

    • @claudiosaavedra7522
      @claudiosaavedra7522 Рік тому +1

      tambien muero por ver la parte dos

    • @gamawoodev
      @gamawoodev  Рік тому +1

      Part 2 will be soon uploaded !

  • @umairjamshaid2173
    @umairjamshaid2173 2 місяці тому +2

    For anybody who can't see the city layout at @7:43 consider increasing the size of the curve to 1000 x 1000

  • @lyravisionmusic
    @lyravisionmusic Рік тому +2

    Can you use custom building meshes to populate the Houdini layout? Great tutorial thank you for sharing!

    • @gamawoodev
      @gamawoodev  Рік тому +4

      I suppose yes ! To be honest I didn't dive this deep in the network graph, the node responsible for this is the buildings generator node you should look in it's properties: this is absolutely to add to my to do list of this project! My pleasure sharing ! I'm just an enthousiaste of level design it's my favorite pastime along with gaming so I'll help as far as my understanding!

  • @paulo5266
    @paulo5266 Рік тому +1

    Thanks for the explanation!
    As I understand this method creates a city into hard drive, but there is any way for a city to be procedurally generated during a load screen and then unload from RAM when we leave?
    Ex: A space ship travelling to different from different cities and planets, when we arrive arrive at the city it will be generated to RAM by a seed, and when we go back we use the same seed to make that city.

    • @gamawoodev
      @gamawoodev  Рік тому +1

      Thanks for your interest! There's too many assets to have real time loading even so :this is handled automatically by Ue via Assets LODs so you don't need to worry about it.

  • @MatrixNetworx
    @MatrixNetworx Рік тому +1

    I'm trying to follow along but I can't get the city layout to show. I noticed that the city is above my geo shape like it is horizontal with the layout but above. If I hold alt and drag up wards I can see it but takes the entire area, like its in the sky not sure how explain this.

    • @gamawoodev
      @gamawoodev  Рік тому +1

      Try one or two steps before may be you missed something, anyway hope you ll find a way ☺️

  • @himew7604
    @himew7604 11 місяців тому +1

    Hello and thanks for that great serie tutorial. I was wondering, were did you find the CitySample_Houdinifiles from Unreal ? I downloaded it and I can't see where could this file be. Thanks a lot in advance !

    • @gamawoodev
      @gamawoodev  11 місяців тому

      Look for the zip file in the root of the city sample project !

    • @gamawoodev
      @gamawoodev  11 місяців тому

      Look for the zip file in the root of the city sample project folder !

  • @hotwheels1slot
    @hotwheels1slot Рік тому +1

    Excellent video thanks!, it's posible to have elevations and curved roads?

    • @gamawoodev
      @gamawoodev  Рік тому

      You most welcome, not to my knowledge, the city sample project is intended to be on a flat geometry.

  • @kushs-labs
    @kushs-labs Рік тому +2

    Hello Sir, This is really helpful for learners like me. I will be eagerly waiting for the second part. It would be kind of you provide any update about it.

    • @gamawoodev
      @gamawoodev  Рік тому +1

      Happy it helps, I'm preparing the part 2 where I explain how to connect the freeway to the roads , there's so much to put so I decided to finish this part in a smaller video, hopefully with my busy schedule other parts Will follow 😃 !

    • @kushs-labs
      @kushs-labs Рік тому +1

      @@gamawoodev Will be waiting eagerly for them :)

    • @gamawoodev
      @gamawoodev  Рік тому +1

      Thanks 🙏 ! I ll try to do my best to have them uploaded in the same quality!

  • @yantingye1677
    @yantingye1677 Рік тому +3

    I hope that some UE plug-ins can be released one day so that ordinary UE users who do not use Houdini can use Houdini's HDA plug-in to create their own cities in UE.

    • @gamawoodev
      @gamawoodev  Рік тому

      True ! Houdini can be very difficult especially for beginners but once you start you ll make your own very powerful tools ☺️ !

    • @gamawoodev
      @gamawoodev  Рік тому +1

      Also You have many free and paid blueprints to help you with your goal to make your own City in UE in my channel there's a complete playlist about PBG to quickly make buildings!

    • @nealcaffrey8890
      @nealcaffrey8890 Рік тому +1

      Houdini is too damn hard,and it's official tutorials suck!!

    • @gamawoodev
      @gamawoodev  Рік тому

      I found the official documentation a little hard me too it's not meant for beginners you have to spend some time on it!

    • @yantingye1677
      @yantingye1677 Рік тому +1

      @@gamawoodev you are right

  • @Sixy66
    @Sixy66 Рік тому +1

    When I add the city layout node I get no streets. Is something broken or do I need to turn on a setting?

    • @gamawoodev
      @gamawoodev  Рік тому

      Verify that you connected the arteries curve to the right slot in the city layout node.

  • @Itsme-wt2gu
    @Itsme-wt2gu Рік тому +1

    You can use your i gpu as recording device

  • @rogersk1599
    @rogersk1599 Рік тому +1

    Is there more documentation on the topic besides the "City Sample Quick Start"?

    • @gamawoodev
      @gamawoodev  Рік тому

      Just check Epic`s documentation website there's plenty of articles about the City Sample project!

  • @kgdllc
    @kgdllc Рік тому +1

    Did/Can you use the "Non-Commercial" License for this or do you have to use the Paid or Indie version?

    • @gamawoodev
      @gamawoodev  Рік тому +1

      Apprentice won't work you'll need at least Indie version!

    • @kgdllc
      @kgdllc Рік тому +1

      @@gamawoodev Thank you. I figured as much. I completed the entire process only to not have my PBC files transferred. In the output panel it mentioned “license Failed”. Greatly appreciate your help. I will upgrade this afternoon!

    • @gamawoodev
      @gamawoodev  Рік тому

      Don't mention it 🙂 the pleasure is mine ! It's worth upgrading your licence as you'll be speeding up your workflow in a professional environment!

    • @mrbanana101
      @mrbanana101 Рік тому +1

      @@gamawoodev Do you know if you're able to at least open the Houdini file in Apprentice version? I know exporting as .fbx isn't available in apprentice version, but I'm only interested in generating some city layouts directly in Houdini with no desire in exporting. Thanks!
      EDIT: I'd try directly myself, but as the city sample project is 100 GB, I'm going to have to wait a bit until I can clear up some disk space!

    • @gamawoodev
      @gamawoodev  Рік тому

      You'll probably have error if you try the nodes in the Apprentice version this happened to me 😔

  • @BrosGotTheJs
    @BrosGotTheJs 10 місяців тому +1

    Hey uhm, i tried making a city and it took a full hour of 8gb+ of ram usage later for me to just restart the project.
    My city was around 1km+ big so that explains, so im not really sure what size is best. FIY my specs:
    CPU = Ryzen 7 4800H
    GPU = GEForce rx2060
    RAM = 16GB
    Storage = 1tb (62gb remaining)
    So uhm, do you have anything suggestions?

    • @gamawoodev
      @gamawoodev  10 місяців тому

      your CPU is Ok but consider upgrading , RAM: you definitly need more RAM with my current 32GB RAM i'm still having crashs from time to time and most important of all you need a M2/NVME SSD Drive a 1TB One : if your motherboard support go with it will really be a game changer : hope this helps !

  • @HarshSharma-rk9vv
    @HarshSharma-rk9vv 7 місяців тому +1

    I have a few queries,
    1. How did you get all the different files in the folder named "myCity", in the video the steps after creating that folder are missing ( you only show copying houdini folder from sample city to my city how to get all the other folders in that is still unclear.)
    2. When opening a new houdini project all the different nodes like curve and city layout are not available in that.
    Great work with this series man would be a great help if you can reply the fix to these.

    • @gamawoodev
      @gamawoodev  7 місяців тому

      You most welcome 🤗, all your questions are answered, you just need to start to watch from the beginning of the playlist, I'm sure you will find out everything!

    • @HarshSharma-rk9vv
      @HarshSharma-rk9vv 7 місяців тому

      @@gamawoodev Thanks for replying, if you look at here 5:10 you created a folder "mycity" but did not copy anything to it and after a cut when you copy houdini folder in it there are already several files and folders in that. also when opening houdini curve node and city layout nodes are not visible do i need to apply some settings ? ( i did the changes in env file and also everything shows up in asset manager, i am using houdini 19.5 is it necessary to use 18.5 for this ?)

    • @ccuunneeyytt
      @ccuunneeyytt 5 місяців тому

      Did I solve the problem?

  • @madnesshero89able
    @madnesshero89able Рік тому +3

    Im getting a error at the end when you set it back to auto. The error is "Invalid Source /obj/geo1/processor1/LOTS/foreach_end43
    Failuire to cook template geometry.
    I followed the steps and even redid it three times but somethings off any idea?

    • @gamawoodev
      @gamawoodev  Рік тому

      Try a different city shape : a bigger one for example this error happens when the city is too small to be created.

    • @madnesshero89able
      @madnesshero89able Рік тому +1

      @@gamawoodev I gave it a try. Basic shape but at double the size of what you did in this video and crashed a few times, tried 1600-1800 units and still get that error.I just need the base result of the processor as a fbx (for ref for UE4 city layout). Im sure you're busy but would it be possible if you could generate a small city and shoot me the fbx of that? greatly appreciated if you could

    • @gamawoodev
      @gamawoodev  Рік тому

      It doesn't work like this! Did you finish my playlist? Because the city is created in Unreal engine: Houdini helps you to get to shape of the city 🏙️

    • @madnesshero89able
      @madnesshero89able Рік тому +1

      @@gamawoodev It doesnt work for UE 4right? My project for work has gotta be 4 so i was just looking to generate essentially the end result of your Part 1 video and use it as a guide for kitbashed building etc

    • @gamawoodev
      @gamawoodev  Рік тому

      Unfortunately no! It heavily depends on Unreal engine version 5.0.3 and the city sample project!

  • @renat_CIA
    @renat_CIA Рік тому +1

    Unreal Engine 5.2 introduced a Procedural Content Generation framework (PCG). Is it possible to create a city with the PCG only and not use Houdini?

    • @gamawoodev
      @gamawoodev  Рік тому

      Why not ? I mean as long as it offers the tools for procedural creation it is a promising framework!

    • @renat_CIA
      @renat_CIA Рік тому +1

      @@gamawoodev will you make a video about that?

    • @gamawoodev
      @gamawoodev  Рік тому

      @@renat_CIA i'll probably do one in the near future: the tools like a i mentioned is promising and one of the main feature introduced with UE 5.2 so yes i'll definitly do one about it !

  • @joantonio6331
    @joantonio6331 Рік тому +4

    well, Tried with houdini 19.5 AND 18.532 and I gget the "Invalid source /obj/geo1/processor1/LOTS/foreach_end43" error

    • @gamawoodev
      @gamawoodev  Рік тому

      This happen when you make a too small city shape , try to make a bigger one!

    • @joantonio6331
      @joantonio6331 Рік тому +2

      @@gamawoodev thanks for your fast reply but I figured out what was the culprit... Heck why I even write in English... En fait je n'avais pas sauegarde dans le dossier créé plus tôt du coup il n'avait pas tout les fichiers. Maintenant ça marche même avec Houdini 19.5+

    • @gamawoodev
      @gamawoodev  Рік тому

      eh bien je suis content pour toi et ca fait toujours plaisir de répondre dans la langue de molière :-) !

    • @alastoirdefaruh6094
      @alastoirdefaruh6094 Рік тому

      @@joantonio6331 what is the reason of problem? i had the same too

    • @joantonio6331
      @joantonio6331 Рік тому +3

      @@alastoirdefaruh6094 you have to save the project in the folder he said in the beginning. But you will still encounter another problem during export... I gave up on it and writing my own modular digital asset

  • @PsijicV
    @PsijicV 4 місяці тому +1

    Hello again, don't you know why this error appears often after the city shape is changed? I have only curve and layout.
    Invalid source /obj/geo1/layout1/foreach_end47. (Error: Failure to cook template geometry.).

    • @gamawoodev
      @gamawoodev  4 місяці тому +1

      This error happens all the time, mostly because the shape of city is too small , just make the shape bigger you'll get rid of the error!

    • @PsijicV
      @PsijicV 4 місяці тому +1

      @@gamawoodevthanks. The error happens even with slightly moving a curve point or change density even in a big city. Ok, just will try to find a proper form without extra fine tuning.

    • @gamawoodev
      @gamawoodev  4 місяці тому +1

      @@PsijicV it happen's also with city density , so it shows the message that it can't draw the city with the existing tuning so this is normal !

    • @PsijicV
      @PsijicV 4 місяці тому +1

      @@gamawoodevHm, I get this error in the city processor, even after deleting freeway, regions and extra roads. But looks like the error is in the freeway module (even if it isn't used).

    • @gamawoodev
      @gamawoodev  4 місяці тому

      @PsijicV the freeway script is in a separate folder give it a look!

  • @stexiati1
    @stexiati1 7 місяців тому +2

    Adding the City processor node, I get a bunch of errors like "problem while synchronizing child node" , "Bad node found" etc

    • @gamawoodev
      @gamawoodev  7 місяців тому

      Follow the exclamation mark on the node it will tell you where to find the errors, also the city shape must not be too small, try modify the curve of the city layout by making it bigger.

    • @stexiati1
      @stexiati1 7 місяців тому +1

      Thank you! It says "Invalid source /obj/geo1/processor1/LOTS/foreach_end43
      Error: Failure to cook template geometry" and the city is disappeared while it is connected to the layout

    • @gamawoodev
      @gamawoodev  7 місяців тому

      This is exactly what I 👉 this error happens if the shape of the city or the roads are too small, make a bigger shape in the curve and put a new city layout with default values don't forget to give it a name, remove the old city processor then put a new one, reconnect all and you should be good to go!

    • @gregorymoody7730
      @gregorymoody7730 5 місяців тому

      @@gamawoodev I get the exact same error when I connect the processor. I have made the city both bigger and smaller than the one in the video.

  • @user-ti2xn1oq5k
    @user-ti2xn1oq5k 9 днів тому +1

    Hi. I get this error, what`s wrong?
    File "city::Sop/processor::1.0, PythonModule", line 40
    print "no pdg folder found"
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^
    SyntaxError: Missing parentheses in call to 'print'. Did you mean print(...)?

    • @gamawoodev
      @gamawoodev  9 днів тому

      I made a video on how to fix this error it's in the channel here : ua-cam.com/video/Xgw6ya6sYLE/v-deo.html

    • @user-ti2xn1oq5k
      @user-ti2xn1oq5k 9 днів тому +1

      @@gamawoodev Thank you so much~~~!

    • @gamawoodev
      @gamawoodev  8 днів тому

      Hey ☺️☺️☺️ no worries, my pleasure sharing!

  • @ZodiacII
    @ZodiacII Рік тому +1

    How to replace model to building block and render in houdini instead of UE?

    • @gamawoodev
      @gamawoodev  Рік тому

      This needs more diving from you in the graph provided by the city sample project from what I remember there's a building generator node from Labs set: with it you can use your own custom 3d modules to generate the buildings in Houdini. '

    • @ZodiacII
      @ZodiacII Рік тому +1

      @@gamawoodev So in theory I can't replace the kitbash building into this system?

    • @gamawoodev
      @gamawoodev  Рік тому

      There's a video in the channel where I explain why you need the Houdini plugin it may help you to do so 😀 , if not let me give it a try in my next one !

  • @PsijicV
    @PsijicV 4 місяці тому

    Please tell me you're not williamc, I got a hardcoded path after adding a city processor :)
    Error: Unable to write to file "/home/williamc/Downloads/geo/file_uses.filecache1.1.bgeo.sc".).

    • @gamawoodev
      @gamawoodev  4 місяці тому

      i can assure i'm GamaWooDev , if you have file issue please follow the video from the beginning ,you need to be careful with each step otherwise you'll have errors :-)

  • @TheclanhuntersHD
    @TheclanhuntersHD 9 місяців тому +1

    Can I create another city using other city assets from the Unreal Engine store? Like the Cyberpunk city Pack

    • @gamawoodev
      @gamawoodev  9 місяців тому +1

      The city sample was designed to use assets from megascans library the pack is named city sample buildings in Epic store you can download it separately if you want , no custom assets for the time being, at least not without a deep understanding of Houdini functioning and it's interaction with unreal engine to be honest with you I'm not at this level yet.

    • @TheclanhuntersHD
      @TheclanhuntersHD 9 місяців тому +1

      @@gamawoodev I'd would be awesome I'm not good creating cities yet :(

    • @gamawoodev
      @gamawoodev  9 місяців тому

      @TheclanhuntersHD it's no easy matter as many sell it , so you need to work hard on it for a while till you achieve your goals, if you follow my video you ll notice that I don't rush things I work on daily basis taking days were I work hard others off until I'm grasping the needed to continue so consistency is the key!

    • @TheclanhuntersHD
      @TheclanhuntersHD 9 місяців тому +1

      @@gamawoodev thanks so much I really appreciate the feedbacks, and I'll work so hard to get it!

    • @gamawoodev
      @gamawoodev  9 місяців тому

      @TheclanhuntersHD my pleasure sharing 🤗 , I wish you success in your journey.

  • @user-zx7jb1ch5b
    @user-zx7jb1ch5b 5 місяців тому +1

    Houdini crashes whenever I attach the curve line to the city shape.

    • @gamawoodev
      @gamawoodev  4 місяці тому

      Try give the city layout node a name like described in the video.

  • @thesanestsaint
    @thesanestsaint 6 місяців тому +1

    Please help, why when i create City_Layout node, no grid appear, even when i connect City_Layout to Curve node, there is no grid in the area inside? I use v18.5.563

    • @gamawoodev
      @gamawoodev  6 місяців тому

      this is weird, when you drag and drop a city_layout in houdini's network view you should have the default city grid even if you don't connect a curve to it !

    • @gamawoodev
      @gamawoodev  6 місяців тому

      did you followed the guide from the beginning ? because you need to set up your Houdini Env before starting the creation process

    • @thesanestsaint
      @thesanestsaint 6 місяців тому +1

      @@gamawoodev Yes, i have added this line HOUDINI_PATH = D:/CitySampleSource/Small_City/houdini;& , the address is the same as Small_City folder
      fyi, i've tried on another computer and this time i use the latest version (20x) and it still not display the layout, maybe the code from unreal 5 has changed ?

    • @gamawoodev
      @gamawoodev  6 місяців тому

      did you put the content of the compressed file that comes from the city sample project in this path ?

    • @thesanestsaint
      @thesanestsaint 6 місяців тому +1

      @@gamawoodev yes, i do. The program setting is default except the changes listed on videos.

  • @qinjason1199
    @qinjason1199 Рік тому +1

    I use houdini 19.5 and ue5.1,after a series of complex debugging, most of the city can be generated,but some roof not generate.

    • @gamawoodev
      @gamawoodev  Рік тому +2

      this is great news ! i started first on Houdini 19.5 but too much errors ! so i decided to switch the version to 18.5.532 ; if some roofs don't generate check the roof section on the city processor node.

    • @qinjason1199
      @qinjason1199 Рік тому +1

      @@gamawoodev It looks like the roof is generated in Houdini, probably because I'm new to Houdini and can't figure it out yet.

    • @gamawoodev
      @gamawoodev  Рік тому +1

      The whole city is generated in Houdini 😀 WE are just scratching the visible side of the iceberg !

    • @qinjason1199
      @qinjason1199 Рік тому +1

      @@gamawoodev What I mean is that it is correctly generated in Houdini, and the attributes that may be carried are incorrect, so they cannot be placed in ue.

    • @gamawoodev
      @gamawoodev  Рік тому

      @@qinjason1199 may be, i'm not sure as the graph in Houdini is complexe i'm still exploring !

  • @PsijicV
    @PsijicV 6 місяців тому +1

    Is it better to generate a city for mobiles with according performance, using PCG or Houdiny?

    • @gamawoodev
      @gamawoodev  6 місяців тому +1

      you can't use the city sample project for mobile , the assets used are high resolution and Nanite is incompatible with mobiles , i can't speak about PCG as it's a new technology only compatible with UE 5.1 version and above , if you want to cover all kind of platformes Houdini is the ultimate solution as you can target both Unreal Engine and Unity or modelers like Maya and 3Ds Max , the learning curve is important in Houdini but it's worth your time , hope this helps.

    • @PsijicV
      @PsijicV 6 місяців тому +1

      @@gamawoodev Thanks. What if you decrease LOD of the City Sample buildings/ remove unnecessary parts, or can you use other low-poly models instead?

    • @gamawoodev
      @gamawoodev  6 місяців тому +1

      @PsijicV my pleasure sharing 🤗, I wish things were this simple! In fact to have the simulation of a the city sample project many tools and plugins are used and customization of the city was not in mind when the design of the demo took place 😞, sorry if I'm not giving a straight forward answer, the reason is that there's not one in my humble opinion.

    • @PsijicV
      @PsijicV 6 місяців тому +1

      @@gamawoodev ok, what if you pre-generate a city and then can you "build" it, so next time it will be opened as basic assets without any PCG and mods used? Is it possible?

    • @gamawoodev
      @gamawoodev  6 місяців тому +1

      you're describing the Houdini way , pregenerated in Houdini then Imported to Unreal :-)

  • @0elivin0
    @0elivin0 Рік тому +1

    I needed to specifically see how ou connected freeway to street, and how you exported pbg to unreal... and both those parts were cut out...

    • @gamawoodev
      @gamawoodev  Рік тому

      Well this is the toughest part ! It will need a separate video to cover it 😃😁

    • @gamawoodev
      @gamawoodev  Рік тому

      I already explained that it will be a full playlist in the end of the video,,😀

  • @phalhappy8612
    @phalhappy8612 10 місяців тому +1

    you sounds like the actual guy in the City Demo presentation

    • @gamawoodev
      @gamawoodev  10 місяців тому +1

      I'm using the same set of technical complicated words but I'm not him I can assure you.😅

    • @phalhappy8612
      @phalhappy8612 10 місяців тому +1

      @@gamawoodev Haha. can you continue this series and teach how to use costom buildings, window, textures? Something of japanese city vibe would be great.

    • @phalhappy8612
      @phalhappy8612 10 місяців тому +1

      @@gamawoodev My man, not just technical words, but your accent, your tone, and pitch are identical.

    • @gamawoodev
      @gamawoodev  10 місяців тому +1

      Well if that's the case this cool I'll be honored to be member of Epic games stuff!

    • @gamawoodev
      @gamawoodev  10 місяців тому +1

      I'm working on it , it's really no easy task and the graph of the city processor is full of challenges so yes I'll do my best to be able to reach this ultimate goal!

  • @GD15555
    @GD15555 Рік тому +1

    Anyway to export Houdini city to 3ds max?

    • @gamawoodev
      @gamawoodev  Рік тому

      There's a 3dmax plugin available when you install Houdini,so I suppose there's a way to do so 😀

  • @unity3d313
    @unity3d313 Рік тому +1

    thanks

    • @gamawoodev
      @gamawoodev  Рік тому

      My pleasure!

    • @Ponchos_Lab
      @Ponchos_Lab Рік тому +1

      how did you get the 3d view i got to the steps done but i can’t get it to show the buildings

    • @gamawoodev
      @gamawoodev  Рік тому

      Use space bar + b from keyboard, then select the perspective view from the four views you get

    • @Ponchos_Lab
      @Ponchos_Lab Рік тому

      @@gamawoodev it didn’t work i see the perspective view but it just showing the red boarders and the green and blue lines

    • @Ponchos_Lab
      @Ponchos_Lab Рік тому

      @@gamawoodev i can’t see the 3d building populating

  • @user-ew3qz2ig2k
    @user-ew3qz2ig2k 4 місяці тому +1

    Here now houdini 18.5.532 seems disappear..anymore cant download.. I did this tutorials by 18.5.7 but cant export PBC..is this tutorials available now..?😢

    • @gamawoodev
      @gamawoodev  4 місяці тому +1

      drive.google.com/file/d/1832cQv8_G60oKOfQNnBqcGznnbcBerD2/view?usp=drivesdk

    • @gamawoodev
      @gamawoodev  4 місяці тому +1

      This is the link for the version I'm using in the tutorial!

    • @user-ew3qz2ig2k
      @user-ew3qz2ig2k 4 місяці тому +1

      @@gamawoodev wow.. really appreciate! I will leave comment after retrying following your tutorial!! you're my god..

    • @gamawoodev
      @gamawoodev  4 місяці тому

      @user-ew3qz2ig2k no worries 😁! I'm just a tech guy chill out! I wish you good luck !

  • @snapdragongamer
    @snapdragongamer 2 місяці тому +1

    Processor1 is giving error how to solve it?

    • @gamawoodev
      @gamawoodev  2 місяці тому

      Follow the playlist on trouble shoot the errors, I reproduce most of the errors and explain how to solve them !

  • @outshurenmusique5709
    @outshurenmusique5709 Рік тому +1

    hello my city_layout is not visible in scene view nevertheless i check my path and all is all right, can u help me plz

    • @gamawoodev
      @gamawoodev  Рік тому

      There an eye button in each node click on it to make your node Visible.

    • @outshurenmusique5709
      @outshurenmusique5709 Рік тому +1

      @@gamawoodev i've lock that's it?

    • @gamawoodev
      @gamawoodev  Рік тому +1

      Just hover your mouse over the node Houdini will show you all the possible actions on it , give a try!

    • @outshurenmusique5709
      @outshurenmusique5709 Рік тому +1

      @@gamawoodev thankssss

    • @gamawoodev
      @gamawoodev  Рік тому

      @@outshurenmusique5709 you most welcome !

  • @fckndrummczinz
    @fckndrummczinz Рік тому +1

    wow

  • @kgdllc
    @kgdllc Рік тому +1

    Is this word for word from the Documentation? I appreciate it if it is!

    • @gamawoodev
      @gamawoodev  Рік тому

      It takes most of the words from the documentation of unreal engine, I always read the manual 😃 !

  • @cassianopaulo1
    @cassianopaulo1 Рік тому +1

    Any idea how to use google maps data to make a real city?

    • @gamawoodev
      @gamawoodev  Рік тому +1

      May be I'm not sure, I'm sure There's a way to get Data from openstreetmap, I'll probably do a lecture on this topic as it's one of my favorites !

    • @cassianopaulo1
      @cassianopaulo1 Рік тому +1

      @@gamawoodev thanks man, I found a deep learning model that identifies the land, buildings and etc ( land cover classification Landsat 8)

    • @gamawoodev
      @gamawoodev  Рік тому

      You most welcome!

  • @ELITESTROKES
    @ELITESTROKES Рік тому +1

    so im doing this and when i add the layout 1 i dont get the lines appearing, i went to check and files are correct, whats the issue

    • @gamawoodev
      @gamawoodev  Рік тому

      can't see your issue can u explain more ?

    • @ELITESTROKES
      @ELITESTROKES Рік тому +1

      @@gamawoodevso when you add the layout and you get a city layout (muti colour) to show over the grey box mine doesn't show.

    • @ELITESTROKES
      @ELITESTROKES Рік тому +1

      ​@@gamawoodevfrom 7:08 when you add layout, it doesn't work for me

    • @gamawoodev
      @gamawoodev  Рік тому

      Ok if colours don't show it's not an issue: make sure to connect the curves to the correct slot and continue the next steps.

    • @ELITESTROKES
      @ELITESTROKES Рік тому

      @@gamawoodev i did an they still don't show up so i have no idea if the city is within the bounds

  • @navysealscopypasta9
    @navysealscopypasta9 Рік тому +1

    Can I do more than 5km like 30km

    • @gamawoodev
      @gamawoodev  Рік тому

      Sure 😃! But you'll have to wait for hours generating your City 🏙️ !

  • @outshurenmusique5709
    @outshurenmusique5709 Рік тому +1

    hi, how can i modify the shape i made with curves?

    • @gamawoodev
      @gamawoodev  Рік тому +1

      Just select one of the primitives of the curve with select tool then change it's position!

    • @outshurenmusique5709
      @outshurenmusique5709 Рік тому +1

      @@gamawoodev I've an error with city processor " Invalid source /obj/curve_object1/processor1/LOTS/foreach_end43 " can you help me?

    • @gamawoodev
      @gamawoodev  Рік тому

      This happen often: try to resize the shape of the city for a bigger one at least 1 square km or mile then reconnect your nodes and check .

    • @outshurenmusique5709
      @outshurenmusique5709 Рік тому +1

      @@gamawoodev hi, so i try and it still doesn't work

    • @gamawoodev
      @gamawoodev  Рік тому +1

      This needs more diving in the city sample project Houdini network graph to understand this behavior it's still a common issue among the comments on the playlist so I'm planning to make a wrap up video where I'll address it 😁

  • @owaizkhan2776
    @owaizkhan2776 8 місяців тому

    I cannot find nodes of city in houdini

    • @gamawoodev
      @gamawoodev  8 місяців тому

      Make sure to correctly set up your environment, start from the beginning of the playlist 😁.

  • @TaleA
    @TaleA Рік тому +1

    Can I create some game using city simple project and sell it?

    • @gamawoodev
      @gamawoodev  Рік тому

      As long As you use Unreal engine you should not be in trouble if you use the assets of the city sample most of them come from Megascans but make sure to have at least Houdini Indie to make your own City!

  • @bobsort
    @bobsort 9 місяців тому +1

    Your PC seems very low spec, what was your FPS?

    • @gamawoodev
      @gamawoodev  9 місяців тому +1

      Yep it was , I'm having a better pc specs now you can check my specs in video description 😃, for the fps it was pretty low with my Nvidia 750ti 2gb , now I'm using an Rtx 2060

    • @bobsort
      @bobsort 9 місяців тому +1

      @@gamawoodev Yup, after checking the spec, I asked how much was your FPS. I was curious if someone run that on a low spec PC, what is the FPS expected.
      Also interesting to know how much is your FPS with 2060 😊

    • @gamawoodev
      @gamawoodev  9 місяців тому +1

      I already sold my Nvidia GeForce 750ti , so I don't think I can provide you the Fps for sure but I remember something like 10 to 15 Fps !

  • @GOLDYUNGE
    @GOLDYUNGE Рік тому +1

    part 2 pleasee

    • @gamawoodev
      @gamawoodev  Рік тому +1

      Sure 😃 ! I m preparing the video it will be soon uploaded on the channel !

    • @GOLDYUNGE
      @GOLDYUNGE Рік тому +1

      @@gamawoodev i sent you an email :)

    • @gamawoodev
      @gamawoodev  Рік тому

      Just checked can't find it where did you send it?

  • @speedeespeedboi9527
    @speedeespeedboi9527 Рік тому +1

    You need 100gb for city sample

    • @gamawoodev
      @gamawoodev  Рік тому

      Yes you do need this amount of space disk 💿💿💿 !

  • @thisismyplaylist
    @thisismyplaylist Рік тому +1

    Im develoving my own GTA5 lol

    • @gamawoodev
      @gamawoodev  Рік тому

      On your own ? That would be a great challenge 😀 ! Anyway good luck !

  • @Panofobia
    @Panofobia Рік тому

    I can't even get the assets to show up properly lol

    • @gamawoodev
      @gamawoodev  Рік тому

      Can you please tell us Wich version of Houdini you use?

    • @Panofobia
      @Panofobia Рік тому

      I figured it out, I literally just set up the folder in a different drive lol

    • @Panofobia
      @Panofobia Рік тому

      19.5.

    • @gamawoodev
      @gamawoodev  Рік тому

      It's important to use the correct path 😃 , else it won't work!

    • @gamawoodev
      @gamawoodev  Рік тому

      It's probably a python 3 version so if you run on to issues there's a video about this topic on the playlist 😁

  • @akshayladdha9015
    @akshayladdha9015 5 місяців тому +1

    Was anyone able to solve this issue - Invalid source /obj/geo1/processor1/LOTS/foreach_end43
    This is highly frustating, I built a dot-to-dot city as in the video with freeways and zones and I am still getting this error on Indie

    • @gamawoodev
      @gamawoodev  5 місяців тому

      Make sure to have a curve large enough in the city layout node and don't forget to give it a name.

  • @gregorymoody7730
    @gregorymoody7730 5 місяців тому +1

    Does anyone else get:
    Invalid source /obj/geo1/processor1/LOTS/foreach_end43.
    (Error: Failure to cook template geometry.).
    after adding in the city processor?

    • @gamawoodev
      @gamawoodev  5 місяців тому

      this happens all the time if you give a small city shape ! try to modify the curve in the city layout to a bigger shape it will solve your issue !

    • @gregorymoody7730
      @gregorymoody7730 5 місяців тому +1

      @@gamawoodev thanks for the quick response. I've tried multiple shapes between about 650 and 1300. I'm on the latest version of Houdini 20.x. I'm wondering if that has anything to do with it.

    • @gamawoodev
      @gamawoodev  5 місяців тому

      @gregorymoody7730 you most welcome I didn't try Houdini 20 yet ! Careful to have an Indie version, Apprentice won't generate anything.

    • @gregorymoody7730
      @gregorymoody7730 5 місяців тому +1

      Oh ok....yeah I have the free apprentice version, maybe that's what it is

    • @gregorymoody7730
      @gregorymoody7730 5 місяців тому

      @@gamawoodev Hey, I'm trying to exhaust all options as Indie is fairly expensive for me. I traced the error back in the processor node to a node in a subnetwork. Unfortunately, I can't post a screenshot here but its in City Processor >> City_Lot_Processor (titled "LOTS") >> BGEO_DATA_WRANGLING >> file3.
      Error: Unable to read file "C:/CitySampleSource/MyCity/houdini/otls/BGEO_Data/BDF_Data.bgeo."
      Error: GeometryIO[hjson]: Unable to open file 'C:/CitySampleSource/MyCity/houdini/otls/BGEO_Data/BDF_Data.bgeo'
      GeometryIO[hclassic]: Unable to open file 'C:/CitySampleSource/MyCity/houdini/otls/BGEO_Data/BDF_Data.bgeo'
      That file path does exist and I opened houdini in administrator (this time I'm using 18.5.627 instead of 20.x). Do you happen to have any idea why Houdini would have trouble opening that file? My first thought was permissions issue, but I assume if I opened with administrator that would negate any permissions issues.

  • @akshayladdha9015
    @akshayladdha9015 5 місяців тому +1

    Invalid source /obj/geo1/processor1/BUILDING_VOLUME_filecache/read_back.
    (Error: Unable to read file "C:/CitySampleSource/MyCity/CACHES/BUILDING_VOLUME.bgeo.sc".
    GeometryIO[hjson]: Unable to open file 'C:/CitySampleSource/MyCity/CACHES/BUILDING_VOLUME.bgeo.sc'
    GeometryIO[hclassic]: Unable to open file 'C:/CitySampleSource/MyCity/CACHES/BUILDING_VOLUME.bgeo.sc
    Any clue what the above issue is, somehow my this issue - Invalid source /obj/geo1/processor1/LOTS/foreach_end43 was resolved after adding houdini folder to python310libs.

    • @gamawoodev
      @gamawoodev  4 місяці тому

      Sorry , your message has been hold by UA-cam algorithm for review , i hope you found a solution to your issue !