Every Node in Blender Geometry Nodes | Geometry pt.1

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  • Опубліковано 16 лис 2024

КОМЕНТАРІ • 138

  • @qulzam685
    @qulzam685 Рік тому +78

    please don't stop this series, it's simply the best

    • @HEY.Pictures
      @HEY.Pictures  Рік тому +11

      In a couple of months the second video should come

  • @Ninjibpsy
    @Ninjibpsy 6 місяців тому +6

    I'm new to Blender and have been finding the geometry nodes make it easy to make almost anything! The only hard part is knowing what node you need to create what you want, or that there even IS a node for that purpose. This tutorial had been nothing short of enlightening. Thank you🙏

    • @RationalBike
      @RationalBike 6 місяців тому +2

      I know very helpful, also I love how he calls them noodles. 😄

    • @Ninjibpsy
      @Ninjibpsy 6 місяців тому

      Right? 😄

  • @Shutterlab-Creative
    @Shutterlab-Creative 9 місяців тому +3

    I used this in combination with other dictionary style tutorials on nodes. What a massive help! Because the use of nodes is so flexible, it's interesting to see how different instructors put each node to introductory use. As a high level explanation guiding more detailed content exploration else where, this is invaluable.
    Thank you for making these videos. I'll stay tuned for more in the series.

  • @PiginaCage
    @PiginaCage 2 роки тому +30

    I've been looking for a video explaining all the geometry nodes for ages. Thank you so much and I hope you continue with this series

  • @nigellill3222
    @nigellill3222 2 роки тому +5

    Great tutorial. This explains a lot. Knowing the extent of a node makes it easy to set up a basic model like you did & just play around with values to fully understand the capabilities of the node & how it affects geometry. Really appreciate you putting it together.
    Love this tutorial 👍🏼🦘

  • @valerys.219
    @valerys.219 5 місяців тому

    It was so simple to loft something with all controls you could imagine with 3D Studio R1 back in the 80's ... Thanks for sharing.

  • @dmlbaker
    @dmlbaker Рік тому +6

    Finally a series on every geometry node, something we’ve all been waiting for. Subscribed. Can’t wait for the rest!

    • @HEY.Pictures
      @HEY.Pictures  Рік тому +2

      Thank you! E2 should be coming in some weeks

  • @LenzGraphics
    @LenzGraphics Рік тому +1

    Das perfekte Video über Geometry Nodes! Danke Mann.

  • @hoangoanngoc863
    @hoangoanngoc863 Рік тому +4

    This guy should deserve more attention 🎉

  • @yuri.kabantsev
    @yuri.kabantsev 2 роки тому +12

    Keep it going! Nice and useful for everyone involved, as always

  • @MuhammadKashif-wp2hh
    @MuhammadKashif-wp2hh 4 місяці тому

    To the point discription with an example...excellent job..
    Highly recomended tutorial..

  • @TomasHradckyComposer
    @TomasHradckyComposer 2 роки тому +3

    Good to see the porting over continues. This allows you to update for version 3.4 but I know its a lot of work you’ve already covered. Thank you. It was as enjoyable and informative as the first time.

    • @HEY.Pictures
      @HEY.Pictures  2 роки тому +3

      Thank you! That mean a lot to me😄

  • @angelicpunk
    @angelicpunk Рік тому +1

    I'm halfway through the vid and this is the best video I've seen so far with geometry nodes! Thanks dude! 🙌🏽

  • @riouxr
    @riouxr 2 роки тому +5

    Thank you Hey Pictures! Looking forwards for the next ones

  • @WTB-1
    @WTB-1 Рік тому

    Hands down the best Geo Node tutorial !

  • @aaroncoleman6290
    @aaroncoleman6290 6 місяців тому

    This is very helpful Thank you for posting. I like the way the nodes are explained in order.

  • @therealist9052
    @therealist9052 4 місяці тому

    This is absolutely invaluable.

  • @odealajoie-fr
    @odealajoie-fr Рік тому +1

    Great explanation, thanks! The chapters are really convenient when you look at a spécific node!

  • @cr8cat794
    @cr8cat794 8 місяців тому +1

    FYI, for Blender 4.02, some of what is shown here is significantly different. The results appear same but the way you get there is a bit different than what is shown in this excellent video.

  • @lauraredondohuerta1037
    @lauraredondohuerta1037 Рік тому +2

    Thank you so much, this is what I needed. Geometry nodes is complicated and this is an awesome help!

    • @HEY.Pictures
      @HEY.Pictures  Рік тому +2

      Thank you! Part two will come this Friday :)

  • @gulbisdaniels
    @gulbisdaniels Рік тому +1

    this is the best tutorial I have seen im a while

  • @noc2_art
    @noc2_art Рік тому +2

    This is such a great effort, thank you for this GN bible series.

    • @HEY.Pictures
      @HEY.Pictures  Рік тому +1

      Thank you very much! More should be on the way...

  • @marcosrubenmendozahernande34
    @marcosrubenmendozahernande34 Рік тому +2

    WOW! Thank you very much! More please, are really awesome your tips.

  • @mosog8829
    @mosog8829 Рік тому +1

    Very good explanation

  • @neilosman661
    @neilosman661 Рік тому +1

    God Bless you sir!!😢 thank you soo much for this tutorial honestly!!❤👍🏼

  • @vstreet7583
    @vstreet7583 2 роки тому +1

    A great explanation. Concise and clear. Thank you. Dg

  • @Azibarrun
    @Azibarrun Рік тому +1

    Thanks man. This video is helping me a lot to understand geo nodes. Wish you well and hope you can continue this series
    👍👍

  • @Roxxroux
    @Roxxroux Рік тому

    The best the best , I'm new with blender node , thank you ❤❤❤❤❤

  • @eitantal726
    @eitantal726 Рік тому

    Transform vs. Set position: Transform can be thought of as 'g' for the entire object, whereas Set position can be thought of as 'g' for a vertex. (effectively, displacement)

  • @artyom8225
    @artyom8225 2 роки тому +2

    Great tutorial, looking forward for other tutorials

  • @quincy3d69
    @quincy3d69 2 роки тому +1

    finally , exactly what i needed , THX !!!

  • @PencuryTimun
    @PencuryTimun 2 місяці тому

    Thank you so much for this tutorial this so helpful for me

  • @누가이렇게문을황-k1w
    @누가이렇게문을황-k1w Рік тому +1

    This video is most perfect tutorial of geometry node. It's very tidy

  • @RefaeiWork
    @RefaeiWork Рік тому +1

    Great tutorial, thank you!

  • @LePixr
    @LePixr Рік тому +1

    Thank you very much ! Well explained ;)

  • @KLLDZR-se1qk
    @KLLDZR-se1qk Рік тому +1

    Just discovered your channel with that video, great stuff, good explanations👌👌 keep up the good work 🤓

  • @GabrielsEpicLifeofGoals
    @GabrielsEpicLifeofGoals 10 місяців тому

    Thank you! I love complete guides!

  • @npatch
    @npatch Рік тому

    One note, which is true up to 3.6.4 LTS. Object Info does not work correctly with Realize Instances in order to Make them Real and create meshes for each instance as separate objects. It does work if you use CollectionInfo.

  • @yoruneko1016
    @yoruneko1016 Рік тому +1

    This is very helpful for me!!!!!!!Thank you so much and I couldn’t wait to see the next part🥰🥰🥰🥰

    • @HEY.Pictures
      @HEY.Pictures  Рік тому

      Thank you! Pt.2 should be coming next week

  • @sbmohammed7339
    @sbmohammed7339 2 роки тому +1

    Very useful video bro thanks

  • @MaxTurrini
    @MaxTurrini Рік тому +1

    Thank you! Very useful video.

  • @pavel3596
    @pavel3596 Рік тому +1

    Subscribed. Great video. Thank you.

  • @metaedge8492
    @metaedge8492 Рік тому +1

    Amazing, thank you for your fantastic tutorial! 💯

  • @MauZarts
    @MauZarts 2 роки тому +3

    Keep going, that's very useful !😁

  • @PacTheOne
    @PacTheOne 2 роки тому +1

    Like it.. looking forward for more. Enjoy blender o/

  • @trovestove6886
    @trovestove6886 Рік тому

    Quality bro you earned the sub

  • @Rubberglass
    @Rubberglass Рік тому +1

    THANK YOU!

  • @redaboucetta1846
    @redaboucetta1846 2 роки тому +1

    you win my subscrib ♥ keep going and you explain well

  • @CozyToxic
    @CozyToxic 10 місяців тому +1

    please show practical uses examples too and how do i change values for each nodes, for example at 10:45 how i reduce cone numbers and other properties

  • @sameeruddin
    @sameeruddin Рік тому +1

    Love your videos man

  • @minggnim
    @minggnim Рік тому +3

    Instead of "Search", you should click on the category each node is in.
    Is the "Subdivide" node a geometry node? If not, what category is it under?
    Is the "Combine XYZ" node a geometry node? If not, what category is it under?

    • @HEY.Pictures
      @HEY.Pictures  Рік тому +1

      Subdivide is in the mesh menu. And for the Combine xyz you can search it. What is wrong with searching. You can't remember where every single node is :)

  • @philipschroeder5427
    @philipschroeder5427 Рік тому

    Great tutorial, thanks a lot.
    The English skills are a bit forbetteringworthy :), for instance I had a good laugh at "most closest" (closest already is the superlative), but the content was explained pretty descriptive, good job.

  • @ninjadais
    @ninjadais Рік тому

    This is good stuff thanks for uploading

  • @AmarjeetKumar-yh2sp
    @AmarjeetKumar-yh2sp 9 місяців тому

    Superb tutorial ❤

  • @derekplus
    @derekplus Рік тому

    Fantastic video!

  • @alzia2583
    @alzia2583 Рік тому +1

    Great tutorial,, please explain all nodes and create a playlist, it’s a hot trend you will be popular soon,best wishes man.💐❤️

  • @sirjohnplaton2085
    @sirjohnplaton2085 Рік тому +1

    Very usefull, you are the best, thanks a lot!!!!!!!!!

  • @cocboss3329
    @cocboss3329 2 роки тому +1

    Helpful thanks

  • @rajendrameena150
    @rajendrameena150 Рік тому +2

    Fear of geometry node fades.

  • @toboali4676
    @toboali4676 Рік тому +1

    this channel is underrated...... 5000 subscriber?

  • @user-hv5qu7kz1m
    @user-hv5qu7kz1m 8 місяців тому

    Thank you so much!

  • @Angela-ll3zi
    @Angela-ll3zi 2 місяці тому

    Hello! Thank you so much for sharing, useful... Greetings.

  • @Pillgraph
    @Pillgraph 2 роки тому +2

    GREAT!!! When does part 2 comes out ?

    • @HEY.Pictures
      @HEY.Pictures  2 роки тому +1

      Thank you! Somewhere after christmas

  • @DesignerNetanel
    @DesignerNetanel 2 роки тому +1

    Ur the best 👌

  • @artscreations5
    @artscreations5 Рік тому +1

    thx bro for the tuto

  • @lupat9955
    @lupat9955 Рік тому

    i wld have a question, is there a way to interact and animate lattices points by geometry nodes?

  • @michaelantonio6643
    @michaelantonio6643 7 місяців тому

    Thanks man this is the best Ive seen so far

  • @hectorescobar9450
    @hectorescobar9450 2 місяці тому

    Do you know how to manipulate uvs with Geometry nodes? Id like to be able to use trimsheets for edge detail and games optimization

    • @quickdudley
      @quickdudley 15 днів тому +1

      Use a store named attribute node, set the name to UVMap, data type to 2D vector, and domain to face corner. It gets the U and V values from the X and Y values of the "value" input vector.

    • @hectorescobar9450
      @hectorescobar9450 15 днів тому

      @ thanks, I will play around with those

  • @javierandres8204
    @javierandres8204 7 місяців тому

    In "Geometry proximity" if i want to change the scale of the icosphere and apply, it doesnt affect the area that i want

  • @Lee-qj4hk
    @Lee-qj4hk Рік тому +1

    Thanks :-) It occurs to me that one may judge the quality of a video based on the position within the video of the request to subscribe...

  • @MhLiMz
    @MhLiMz Рік тому +1

    Great video!
    11:54 Kleiner Hinweis: Einzahl von Vertices ist Vertex ;-)

  • @kingdesignerr
    @kingdesignerr Рік тому

    I am a beginner will this be helpful in new blender 4.0?

  • @MrTomyCJ
    @MrTomyCJ Рік тому

    17:50 This behaviour can be VERY unintuitive, especially when you want to use the Sample Index node without the Sample Nearest, because "Sample Nearest" is outputing a field that is dealing with a geometry to which it is not directly connected to.
    Usually, field nodes operate on the geometry that is the input of the node they're connected to, but in this case that is the Cube, and so Sample Nearest must be "travelling" even furthen in the node tree until it reaches Suzanne (in the Group Output node, I suppose). In this case the result is easy to see, because this is the "standard" common setup to transfer attributes, but when not used with Sample Nearest, I find it really hard to properly understand what EXACTLY is Sample Index doing with its index field input. It has one Index connection, but it seems to be dealing with the indices of 2 geometries at the same time!
    Since recently, this example is now done with the Index of Nearest node. This is because this setup has a bit of redundancy: the Cube geometry has to be inputted twice. So we would need to find a different use case to exemplify the Sample Index node (with a field index input). This setup is also the only one present in the Blender User Manual (which is frustratingly vague), another reason why a different example would be much more useful. For instance, the Manual says "it is possible to transfer data from the faces of one geometry to the points of another. [ Good luck figuring out on your own how that's supposed to work! ]"

  • @minarhossainjr
    @minarhossainjr 9 місяців тому

    Wish you were a Cinema 4D user 💔👑

  • @UnchartedWorlds
    @UnchartedWorlds Рік тому

    Appreciated! No to p2

  • @ChustBaghira
    @ChustBaghira 10 місяців тому

    02:51 - how I wake up in the morning

  • @CozyToxic
    @CozyToxic 10 місяців тому

    How do I change space between duplicated elements, time stamp around 7:25

  • @sgmazawi
    @sgmazawi 7 місяців тому

    Top 👍🏼👌

  • @YNT49
    @YNT49 Рік тому +2

    pls update this course for 3.5

    • @HEY.Pictures
      @HEY.Pictures  Рік тому +1

      HAha I already updated from 3.1 to 3.4 :)
      I will finish it at first ;)

  • @rishabhsharma472
    @rishabhsharma472 Рік тому

    why we were using set posotion node

  • @spenceracheampong4957
    @spenceracheampong4957 Рік тому +1

    👍

  • @rishabhsharma472
    @rishabhsharma472 Рік тому

    why we were changing everything to vector

  • @Markus86J
    @Markus86J Рік тому

    Awesome video! Can someone explain what the „value“ input socket in the „Sample index“ node is for? Blender documentation says “A field to evaluate on the source Geometry. The values are then retrieved from specific indices for the output.“ but I still don‘t really understand what it´s for. 😅

    • @HEY.Pictures
      @HEY.Pictures  Рік тому

      Thank you!
      With that, you define what you want to sample. You use the sample index node for sampling the geometry of something. Then you need to use the position for the value input (You have to set it as a vector of course). Then the sample index node knows what it has to sample on that index of the given geometry.
      I hope that was a little understandable

  • @coolbluesky4078
    @coolbluesky4078 2 роки тому +1

    finally lmaoo

  • @Smiler_modeling
    @Smiler_modeling 4 місяці тому

    hey yall like my shorts, i juat started making videos. how long did it took you to get here?

  • @curtisnewton895
    @curtisnewton895 10 місяців тому

    duplicate twice means you'd see 3 instances, not 2

  • @cauanorbiato1713
    @cauanorbiato1713 7 місяців тому

    This "sample index and sample nearest" part is a nightmare.

  • @lordeross4870
    @lordeross4870 Рік тому

    Been putting this vid off for months, soon, very soon.

  • @gabriellecabato7629
    @gabriellecabato7629 2 роки тому

    I can't find the Sample Index node.

    • @HEY.Pictures
      @HEY.Pictures  2 роки тому

      Are you using the newest 2.5 alpha version?

    • @gabriellecabato7629
      @gabriellecabato7629 Рік тому

      @@HEY.Pictures Ow I see, im using steam blender 3.3.1 I'll keep that in mind. Btw thanks for tutorial! hope you gain a lot of subs

  • @jeffreyspinner5437
    @jeffreyspinner5437 2 роки тому

    My ignorant brain says that your examples introducing the nodes leaves out very powerful things some of the nodes can do. I never considered a general catalog leaves no time for some cool things that can be done that a novice like myself would miss otherwise.
    I wonder given alpha versions of Blender can contain things that don't make it into the LTS versions, how best should I go about learning things? Should I take the chance learning stuff that like the 2 weeks I wasted learning 2.93 deprecated nodes that no longer exist, with the 3.4 alpha builds of GNs that may not make it into the LTS version (or beta, meaning feature complete)? How would you handle rendering in K-Cycles 3.3, because he didn't make his 3.4 version yet, if you create things in 3.4? Can I "apply" the GNs modifier, and then render in K-Cycles 3.3?

    • @HEY.Pictures
      @HEY.Pictures  2 роки тому

      Questions over questions. And some of them I would also love to have an answer for. I personally don't have K-Cycles so I can't answer that. But what I can say is that yes, some of the nodes have more funktionalitys but I have to keep the video relatively short and I have to find the balance of what the node on its core does and what can be additionaly done ... because there are a lot nodes in Geometry Nodes 😄

    • @jeffreyspinner5437
      @jeffreyspinner5437 2 роки тому +1

      @@HEY.Pictures Well, after the "catalog" series, it would be interesting to do deeper dives with the nodes that don't look like much until someone with deep knowledge uses them...
      More like a node highlight video, dong something cool, instead of a project centric video doing something cool, because why which node(s) are chosen aren't always obvious.
      I hope that makes sense.
      I'm not skilled enough to know which ones they are necessarily, because I have yet to figure out a way to figure out how to know what idk idk, but I know Idk a lot. The only strategy I use is that I know Idk everything, or even in most cases a majority of the important things I want to know about anything. (80/20 principle, except pros exist in the 81-100% knowledge level...)
      I accidentally watched a Erindale video, thinking he wouldn't take my little brain down, but he did... took me a day to recover from that one "High Level Nodes - Geometry Nodes and Chill"
      I learned a couple days ago that 3.0+ has a visibility tick box now that can make my softbox light not render, but allow it to light the scene at the same time. In 2.90, that wasn't there (!)
      Stay safe and enjoy.

  • @abeblue
    @abeblue 11 місяців тому

    You miss some explaination. You cant put a combine without telling us what it is ;) (anyway, i liked and subed to ur channel)

  • @carlosrg1907
    @carlosrg1907 8 місяців тому

    I feel like I just advanced one year of work

  • @humanplace1962
    @humanplace1962 26 днів тому

    8:35

  • @pitched7401
    @pitched7401 9 місяців тому

    Awesome stuff! But saying "You'll never use the 'Set ID' node" and just disregard it is not so nice. Here's the particle nodes by Cartesian Caramel for example, where this node is key to have consistent IDs for particles as they are being born and die: ua-cam.com/video/ccji8n6-MA8/v-deo.html

  • @daniellee6912
    @daniellee6912 Рік тому +1

    Haven't watched the whole thing yet but the animation in the corner is extremely distracting.

  • @bloomerboi21
    @bloomerboi21 Рік тому +1

    very useful tutorial

  • @bloomerboi21
    @bloomerboi21 2 роки тому +2

    Awesome 😎

  • @bloomerboi21
    @bloomerboi21 Рік тому

    can you make video series on selection

    • @HEY.Pictures
      @HEY.Pictures  Рік тому

      What do you mean with selection? There is no Submanu called like that