I SWEAR, every time I open up UE5 and realize I have no idea what I'm doing, you upload a video that shows me exactly what I need to do for the project I'm working on. Thanks again, Gorka!
What was the shortcut key you used when you adjusted the sun at 02:41? (Sorry, I'm really new!) EDIT: Found it! Hold CONTROL + L while moving the mouse around or up and down.
Thanks Life-saver :) I was asking myself the exact same question. @GorkaGames Thank you this video is awesome, maybe you could use a "Input-Display/Key Press Display" this would help even more the newbies in here :)
Thanks for this tutorial but i have question if i want to a lots of grass how to creat this one? Should i do Copy paste, copy paste nods or have you easy way?
Once the meshes are generated the runtime cost is the same as with other static meshes - so just play around with nanite LOD and shadow settings (I've tripled my FPS rate by changing "Shadow cache invalidation strategy" from "Auto" to "Rigid" on trees - because unreal was recalculating the shadows of each leaf every frame because of the wind)
What PC does he has? Bro i littlery have 64GB Ram, Ryzen 9 and everything maxed out but a gtx 970, does the 970 make me go on 20fps? The other things are littlery the best things on market rn. Pls help!
If you're like me and used a static mesh actor as a base instead of an actual landscape actor, then you need to set your static mesh actor to a static object mobility, under the transforms, otherwise the PCG wont be able to spawn on static actors correctly.
Thanx for the tut, bro) But it seems not to work in UE5.4... the input node has only 1 slot, and Debug features doesnt appear...and so on) Did anybody find out how to make it in 5.4? I switched back to 5.3 for now...
Expand the Input Node, this guy figured it out: @UnrealAnderson 3 days ago (edited) When i expand the Input note, nothing shows up? At 1.20 @UnrealAnderson 3 days ago Figured it out: In the newest 5.4 PCG, you need to use the "get landscape data"-node and create a new pin and choose landscape :)
If anyone have this issue: Select input node, on right you have settings and under it "pins" clcik plus to make new pin, then select it, set allowed types to landscape and pin status to ?advanced? (I'm not sure if you need it as advanced but it works for me
Watching this after 5.4 update. There are no nodes for Landscape and Landscape Height. The tooltip on your screen it says deprecated, but I'm a noob, so I'm not sure what other blueprints I should use to get the same options. I tried making a custom node on the Input box, but I don't know what I'm doing. Any help would be appreciated.
Trying to follow along with this video in UE 5.4, but when I expand the input node in the PCG graph, there is only the "In" connector. Is there a setting that I need in order to show landscape and the other options? Maybe this part of the editor changed in 5.4?
You can add a node separately for that by pressing right click and adding surface sampler. I have not figured out how to get the debug to work though. Best of luck
When I use the transform points, no matter the value I'm using the boxes stay the same. EDIT: The fix was to go inside the menu of Transform Point and enable Debug.
Probably you are working on version 5.4.3, try to switch back to 5.3.2. I tried it and now it works. Had the same issue as you, hope it works for you too :)
it would be great if you can explain it like a person like me has no idea half the stuff you're saying and where its at. i have to go back over and over, ill have to find another tutorial that explains the steps better.
@@beilog7489 instead of insulting, try to ask nicely.. for example I would use LGT in the landscape material layers to spawn small meshes like grass instead of PCG, and everything that shouldn't collide with the player in general I leave the rest for you to figure out, not because I'm smart, but because you have been an asshole I guess
@@azhawking my videos are low quality, still my procedural landscape is more optimized with little effort Following tutorials like this I lost a lot of time thinking it should have been so easy and straight forward, but I'm not making pretty UA-cam videos.. I'm making a game with 10 more people so it should be game ready and not just a pretty tutorial.. there's way more you can do with PCG alone like working with blueprints and subgraphs.. also you have PFG and LGT too which here are not even mentioned (c'mon guys, open any unreal documentation and it's like in the first paragraph as it should be) I'm not saying come watch my videos, I'm just agreeing with the comment above as you clearly understand the low level of content from this video once you had your first hours working on your PCG Maybe try learning Unreal, it's hard but I'm liking the challenge so far, stay frisky (and post content before bullying others, this is a safe platform)
I SWEAR, every time I open up UE5 and realize I have no idea what I'm doing, you upload a video that shows me exactly what I need to do for the project I'm working on. Thanks again, Gorka!
my pleasure!!
How to make those trees and grass react to wind in PCG ? Do we need ot activate any node ?
@@jfd4706I think if you go into the parent material of the foliage in the search bar, type win it will do that, idk, I may be wrong
If you use UE 5.4 just replace "Input"-Node with "Get Landscape Data"-Node. Input node can be skipped in this case.
Life saver ❤
Love
im confused
you saved my life 😁
Thanks
I love your videos man. They help in so many ways for me.
thank you so much!!
Thank you very much, man! You were a great help!
the happiness at 5:44
What was the shortcut key you used when you adjusted the sun at 02:41?
(Sorry, I'm really new!)
EDIT:
Found it! Hold CONTROL + L while moving the mouse around or up and down.
Thanks Life-saver :) I was asking myself the exact same question.
@GorkaGames Thank you this video is awesome, maybe you could use a "Input-Display/Key Press Display" this would help even more the newbies in here :)
Make a tutorial on spline path within the PCG. Thank you.
great tutorial thank you !
thank you!!
exactly what I'm working on right now! thanks
my pleasure!!
Finally, i found this video 😫
Thanks mate! great tutorial! Here I am coding it all manually, then I find out theres just a plugin that does it all for you!! WOW
Very Nice, Thank you for sharing
can u make a tutorial that u make those trees interactive? i mean if someone wants to chop this tree what the process would be
Why do I only get the in input for the input node instead all those that u have?
this is ace bud nice one
Where can i get your forest floor auto landscape material from? looks great
Hello?
Incredible!! 🌟
Cool I wanna do a forest like a house in the forest and some walkway way
But how would I move one individual tree around? Cound I bake the scattered objects?
The input node in the PCG graph is being deprecated, think were meant to use a dedicated node to sample the landscape now.
What node is that called?
Hi.
Can you make a part 2 for this video and show how to add a free asset house that we can open its door and make a gamplay in that house?
Would the trees and stuff have collision if you did it like this?
@GorkaGames We need to find a node to prevent spawning a mesh where a mesh has already spawned.
Thank you. That worked
I really liked this top map
I have IE 5.4.1 why when I open Input in PCG it has no items such as actor, Landscape ...
Me too
It has changed in 5.4 you now need a get landscape data node.
@@Fafmagic Thanks you
How to make those trees and grass react to wind in PCG ? Do we need ot activate any node ?
how can i make it so that the hole floor is full of grass and how can i make point where it cant spawn ?
what forest pack is that?
huh, funny that messing around in UE 5 editor is more fun and rewarding than good amount of the recently released games.
Hello gorka. Great video! Would this work for making a maze?
Thanks for this tutorial but i have question if i want to a lots of grass how to creat this one? Should i do Copy paste, copy paste nods or have you easy way?
I'm creating an mmorpg. and I really liked it
the PCG inputs don't show when expand. has it changed in new version? Just has IN pin only.
me too
Same Issue
see first comment
quote "If you use UE 5.4 just replace "Input"-Node with "Get Landscape Data"-Node. Input node can be skipped in this case."
The landscape height is not showing up in my input node
see first comment
quote "If you use UE 5.4 just replace "Input"-Node with "Get Landscape Data"-Node. Input node can be skipped in this case."
Thx
Hey bud, do you have any tutorials on making a massive crowd of people... with Animations!?
Thanks!
Hey gorka I'm working on UE 5.4 and when I click the drop down menu for "input" it doesn't show anything, Any idea on what to do?
me too
@ELSEZER I found a other tutorial let me find the link rq
ua-cam.com/video/66oPPY8FBw8/v-deo.htmlsi=FZc6cwAUzEm0iDn7
ua-cam.com/video/66oPPY8FBw8/v-deo.htmlsi=FZc6cwAUzEm0iDn7
see first comment
quote "If you use UE 5.4 just replace "Input"-Node with "Get Landscape Data"-Node. Input node can be skipped in this case."
The video is very good, is this method "optimized" to apply in a game or is it overloaded?
Once the meshes are generated the runtime cost is the same as with other static meshes - so just play around with nanite LOD and shadow settings (I've tripled my FPS rate by changing "Shadow cache invalidation strategy" from "Auto" to "Rigid" on trees - because unreal was recalculating the shadows of each leaf every frame because of the wind)
What PC does he has? Bro i littlery have 64GB Ram, Ryzen 9 and everything maxed out but a gtx 970, does the 970 make me go on 20fps? The other things are littlery the best things on market rn.
Pls help!
If you're like me and used a static mesh actor as a base instead of an actual landscape actor, then you need to set your static mesh actor to a static object mobility, under the transforms, otherwise the PCG wont be able to spawn on static actors correctly.
When I create the pcg graph and then extend the Input menu, it shows nothing. How can I fix that ?
ua-cam.com/video/lYNkPYeqZVQ/v-deo.html This one shows the more current version
@@seanmccabe4653 thanks
THX!
next gta 6 tutorial when
where is he get the landscape material
Does this work the same with a voxel world?
Is it possible to control baked light color in unreal engine 5
Thanx for the tut, bro) But it seems not to work in UE5.4... the input node has only 1 slot, and Debug features doesnt appear...and so on) Did anybody find out how to make it in 5.4? I switched back to 5.3 for now...
Expand the Input Node, this guy figured it out:
@UnrealAnderson
3 days ago (edited)
When i expand the Input note, nothing shows up? At 1.20
@UnrealAnderson
3 days ago
Figured it out: In the newest 5.4 PCG, you need to use the "get landscape data"-node and create a new pin and choose landscape :)
I don't have any options other than IN in INPUT 1:20
If anyone have this issue: Select input node, on right you have settings and under it "pins" clcik plus to make new pin, then select it, set allowed types to landscape and pin status to ?advanced? (I'm not sure if you need it as advanced but it works for me
see first comment
quote "If you use UE 5.4 just replace "Input"-Node with "Get Landscape Data"-Node. Input node can be skipped in this case."
@@DaveliciousVFX ty, I figured that out after few hours forgot I left that comment
@@DaveliciousVFX This doesn't work at all.
Watching this after 5.4 update. There are no nodes for Landscape and Landscape Height. The tooltip on your screen it says deprecated, but I'm a noob, so I'm not sure what other blueprints I should use to get the same options. I tried making a custom node on the Input box, but I don't know what I'm doing. Any help would be appreciated.
Is this Forest pack included in your Patreon?
Thank you for being here for us bro!!
7 days old and this appears to be already outdated? When I expand the input only In shows up.
Same here
Use World Ray Hit Query and connect is to Surface Sampler.
Trying to follow along with this video in UE 5.4, but when I expand the input node in the PCG graph, there is only the "In" connector. Is there a setting that I need in order to show landscape and the other options? Maybe this part of the editor changed in 5.4?
You can add a node separately for that by pressing right click and adding surface sampler. I have not figured out how to get the debug to work though. Best of luck
Same Issue
When I expand the In I dont see all those settings. Can someone help me (im using UE 5.4)?
found any solution ??
@@thelittleinvestor5595it is a seperate node called get landscape points I think
Same issue
@@UrBroJoe after the new update now you have to add a node called GET LANDSCAPE DATA.
ua-cam.com/video/RiEUQQXa4xA/v-deo.html&ab_channel=AzielArts
where did he got the forest pack???
i have it
Can you please make a simple village npc system that adjusts routine depending on day/night cycle? Love you videos, thank you! ❤
How to export Forest Pack
Bro, when I drag the pcg graph to the landscape it just spreads to the whole landscape not just inside the bounding box....why is it like that?
after i add meshes to the spawner nothing happens
when i put a static mesh in the graph, my mesh is all grey i have no textures on it, someone has the answer ?
My input node has no additional nodes , just input?
see first comment
quote "If you use UE 5.4 just replace "Input"-Node with "Get Landscape Data"-Node. Input node can be skipped in this case."
When I use the transform points, no matter the value I'm using the boxes stay the same.
EDIT: The fix was to go inside the menu of Transform Point and enable Debug.
Nice..
thank you!!
@@GorkaGames welcome 😀
My FPS is low af on an RTX 3080 ti, following this tutorial. HOW?! I'm using quixel megascan assets
anyone got a vid that works?
when i expand the input out none of these options is showing
Probably you are working on version 5.4.3, try to switch back to 5.3.2. I tried it and now it works. Had the same issue as you, hope it works for you too :)
see first comment
quote "If you use UE 5.4 just replace "Input"-Node with "Get Landscape Data"-Node. Input node can be skipped in this case."
Why use PCG over the Foliage mode? It seems pointless, am I missing something?
It's more efficient. You can iterate faster and work non destructively.
My inputs look different compared to yours. mine just has a array
I was following this tutorial but 5.4 dropped and the expand nodes are now extint, how can i do the first steps on 5.4?
Already found it, you have to add a node called "get landscape", since "In" node does not have the landscape anymore.
@@xyehstream can't find it in ue 5.1
ez on the keyboard, man.
Sir how to replicate currency system that you made 8 months ago
Hi the input doesn't open up in my version, Is anyone else having this issue?
Great job!
Braun Mission
Cool
really thanks dearrr 😍😍😍😍🥰🥰🥰🥰🥰🥰🥰🥰🥰🥰🥰🥰🥰🥰🥰🥰🥰🥰🥰🥰🥰🥰🥰🥰🥰🥰🥰🥰
daniel give me coffee
Jermain Valleys
Winston Run
Its somehow frustrating that UE changes so quickly and even a new tutorial becomes obsolete in no time.
When i expand the Input note, nothing shows up? At 1.20
Figured it out: In the newest 5.4 PCG, you need to use the "get landscape data"-node and create a new pin and choose landscape :)
@@UnrealAndersonsou iniciante, como faço para criar um novo pin ?
it would be great if you can explain it like a person like me has no idea half the stuff you're saying and where its at. i have to go back over and over, ill have to find another tutorial that explains the steps better.
My 1660 is crying rn😭
Dude i have 3060. And im crying like crazy💀💀😭😭😭😭
@@shaheen06 Cancel the world position offset node in the material setup where the trees are located.
5.5.1 is frickin useless for beginners that use youtube tutorials.
damn is it already outdated ......
my fps dies when i run this
Cancel the world position offset node in the material setup where the trees are located.
@@eserersek1017and how do i do that?
Marty Flat
bro this just doesn't work dude
Good effort but Sad to see you making a tutorial on a subject you clearly know little about, maybe play with PCG more and remake the tutorial after :P
It looks like a pretty successful forest to me...
As One that struggled a lot with PCG i must agree, that's not how I'd start a simple forest with PCG now
@@MarioColainstead of being a smartass, show how'd you do it
@@beilog7489 instead of insulting, try to ask nicely.. for example I would use LGT in the landscape material layers to spawn small meshes like grass instead of PCG, and everything that shouldn't collide with the player in general
I leave the rest for you to figure out, not because I'm smart, but because you have been an asshole I guess
@@azhawking my videos are low quality, still my procedural landscape is more optimized with little effort
Following tutorials like this I lost a lot of time thinking it should have been so easy and straight forward, but I'm not making pretty UA-cam videos.. I'm making a game with 10 more people so it should be game ready and not just a pretty tutorial.. there's way more you can do with PCG alone like working with blueprints and subgraphs.. also you have PFG and LGT too which here are not even mentioned (c'mon guys, open any unreal documentation and it's like in the first paragraph as it should be)
I'm not saying come watch my videos, I'm just agreeing with the comment above as you clearly understand the low level of content from this video once you had your first hours working on your PCG
Maybe try learning Unreal, it's hard but I'm liking the challenge so far, stay frisky (and post content before bullying others, this is a safe platform)
delete this vid youre only c ausing headache !
Very nice tutorial overall, but you don't need to tap like crazy on your keyboard in your videos. That's fu**** irritating !
7687 Mueller Ford