How to Make a Forest in Minutes with PCG in Unreal Engine 5

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  • Опубліковано 30 тра 2024
  • Hello guys, in this quick and simple tutorial we are going to see how we can make a forest with PCG in Unreal Engine 5.
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КОМЕНТАРІ • 102

  • @MRRProductions1
    @MRRProductions1 2 місяці тому +23

    I SWEAR, every time I open up UE5 and realize I have no idea what I'm doing, you upload a video that shows me exactly what I need to do for the project I'm working on. Thanks again, Gorka!

  • @user-og8fo3nl2v
    @user-og8fo3nl2v 15 днів тому +7

    I have IE 5.4.1 why when I open Input in PCG it has no items such as actor, Landscape ...

  • @StrangerInTheDarknes
    @StrangerInTheDarknes 2 місяці тому +1

    Thank you very much, man! You were a great help!

  • @mrorange159
    @mrorange159 Місяць тому

    Thanks mate! great tutorial! Here I am coding it all manually, then I find out theres just a plugin that does it all for you!! WOW

  • @LIMBICNATIONARTIST
    @LIMBICNATIONARTIST Місяць тому

    Incredible!! 🌟

  • @ibrahimrezaee5342
    @ibrahimrezaee5342 2 місяці тому

    Very Nice, Thank you for sharing

  • @JawadAnzour
    @JawadAnzour 2 місяці тому +1

    great tutorial thank you !

  • @gamesandstuff4762
    @gamesandstuff4762 Місяць тому +4

    What was the shortcut key you used when you adjusted the sun at 02:41?
    (Sorry, I'm really new!)
    EDIT:
    Found it! Hold CONTROL + L while moving the mouse around or up and down.

  • @devilsplague6666
    @devilsplague6666 Місяць тому

    this is ace bud nice one

  • @dmitrydagaev2750
    @dmitrydagaev2750 26 днів тому

    Thanks!

  • @fernandofsfroes1038
    @fernandofsfroes1038 Місяць тому

    I really liked this top map

  • @stuffwitmike
    @stuffwitmike 2 місяці тому

    Thanx stop by i learned so much from you keep up the killer work Appreciate you.👍👍

  • @GamerzEye
    @GamerzEye 2 місяці тому +3

    the happiness at 5:44

  • @xanderstevenson7428
    @xanderstevenson7428 2 місяці тому +10

    I love your videos man. They help in so many ways for me.

  • @axisstargazer891
    @axisstargazer891 7 днів тому +1

    the PCG inputs don't show when expand. has it changed in new version? Just has IN pin only.

  • @fernandofsfroes1038
    @fernandofsfroes1038 Місяць тому

    I'm creating an mmorpg. and I really liked it

  • @timeriksson6020
    @timeriksson6020 2 місяці тому

    Hello gorka. Great video! Would this work for making a maze?

  • @skully3661
    @skully3661 2 місяці тому +6

    7 days old and this appears to be already outdated? When I expand the input only In shows up.

    • @seanmccabe4653
      @seanmccabe4653 28 днів тому

      Same here

    • @Llakar
      @Llakar 25 днів тому +3

      Use World Ray Hit Query and connect is to Surface Sampler.

  • @ileflottantebeats
    @ileflottantebeats 2 місяці тому

    Would the trees and stuff have collision if you did it like this?

  • @glenn3646
    @glenn3646 2 місяці тому

    Cool I wanna do a forest like a house in the forest and some walkway way

  • @CarlMahnke
    @CarlMahnke 2 місяці тому

    But how would I move one individual tree around? Cound I bake the scattered objects?

  • @BestTechnical-nw3gs
    @BestTechnical-nw3gs 2 місяці тому

    Is it possible to control baked light color in unreal engine 5

  • @darthravyn572
    @darthravyn572 Місяць тому +4

    When I create the pcg graph and then extend the Input menu, it shows nothing. How can I fix that ?

    • @seanmccabe4653
      @seanmccabe4653 28 днів тому +1

      ua-cam.com/video/lYNkPYeqZVQ/v-deo.html This one shows the more current version

    • @darthravyn572
      @darthravyn572 28 днів тому

      @@seanmccabe4653 thanks

  • @davidquee8728
    @davidquee8728 Місяць тому

    @GorkaGames We need to find a node to prevent spawning a mesh where a mesh has already spawned.

  • @Paul1265
    @Paul1265 2 місяці тому

    Cool

  • @IndianCitizen04
    @IndianCitizen04 2 місяці тому

    Make a tutorial on spline path within the PCG. Thank you.

  • @arkemal
    @arkemal 2 місяці тому +3

    exactly what I'm working on right now! thanks

  • @williamminnaar6311
    @williamminnaar6311 Місяць тому

    Hey bud, do you have any tutorials on making a massive crowd of people... with Animations!?

  • @jishnuks3038
    @jishnuks3038 4 дні тому

    Bro, when I drag the pcg graph to the landscape it just spreads to the whole landscape not just inside the bounding box....why is it like that?

  • @galberger3937
    @galberger3937 2 місяці тому

    Hi.
    Can you make a part 2 for this video and show how to add a free asset house that we can open its door and make a gamplay in that house?

  • @user-so3is7tg2x
    @user-so3is7tg2x 2 місяці тому

    Is this Forest pack included in your Patreon?

  • @peterallely5417
    @peterallely5417 2 місяці тому +1

    The input node in the PCG graph is being deprecated, think were meant to use a dedicated node to sample the landscape now.

    • @TheLazyFinn
      @TheLazyFinn 2 місяці тому

      What node is that called?

  • @bro1275
    @bro1275 18 днів тому

    When I expand the In I dont see all those settings. Can someone help me (im using UE 5.4)?

  • @megamult2290
    @megamult2290 2 місяці тому

    The video is very good, is this method "optimized" to apply in a game or is it overloaded?

    • @kamilbeben9900
      @kamilbeben9900 Місяць тому

      Once the meshes are generated the runtime cost is the same as with other static meshes - so just play around with nanite LOD and shadow settings (I've tripled my FPS rate by changing "Shadow cache invalidation strategy" from "Auto" to "Rigid" on trees - because unreal was recalculating the shadows of each leaf every frame because of the wind)

  • @SmugBaldy
    @SmugBaldy 15 днів тому

    Trying to follow along with this video in UE 5.4, but when I expand the input node in the PCG graph, there is only the "In" connector. Is there a setting that I need in order to show landscape and the other options? Maybe this part of the editor changed in 5.4?

    • @sashadeblock3132
      @sashadeblock3132 15 днів тому

      You can add a node separately for that by pressing right click and adding surface sampler. I have not figured out how to get the debug to work though. Best of luck

  • @twistedmindfullon
    @twistedmindfullon 2 місяці тому

    Great job!

  • @SICK_2.0
    @SICK_2.0 12 днів тому +2

    Hey gorka I'm working on UE 5.4 and when I click the drop down menu for "input" it doesn't show anything, Any idea on what to do?

    • @ELSEZER
      @ELSEZER 9 днів тому

      me too

    • @SICK_2.0
      @SICK_2.0 9 днів тому

      @ELSEZER I found a other tutorial let me find the link rq

    • @SICK_2.0
      @SICK_2.0 9 днів тому

      ua-cam.com/video/66oPPY8FBw8/v-deo.htmlsi=FZc6cwAUzEm0iDn7

    • @SICK_2.0
      @SICK_2.0 9 днів тому

      ua-cam.com/video/66oPPY8FBw8/v-deo.htmlsi=FZc6cwAUzEm0iDn7

  • @JoelFerris3D
    @JoelFerris3D 2 місяці тому

    If you're like me and used a static mesh actor as a base instead of an actual landscape actor, then you need to set your static mesh actor to a static object mobility, under the transforms, otherwise the PCG wont be able to spawn on static actors correctly.

  • @alexeypraprin
    @alexeypraprin 2 місяці тому +1

    Thanx for the tut, bro) But it seems not to work in UE5.4... the input node has only 1 slot, and Debug features doesnt appear...and so on) Did anybody find out how to make it in 5.4? I switched back to 5.3 for now...

    • @DRockafella
      @DRockafella Місяць тому +2

      Expand the Input Node, this guy figured it out:
      @UnrealAnderson
      3 days ago (edited)
      When i expand the Input note, nothing shows up? At 1.20
      @UnrealAnderson
      3 days ago
      Figured it out: In the newest 5.4 PCG, you need to use the "get landscape data"-node and create a new pin and choose landscape :)

  • @qvo2689
    @qvo2689 15 днів тому

    Hi the input doesn't open up in my version, Is anyone else having this issue?

  • @kassugameplay7302
    @kassugameplay7302 23 дні тому +1

    I don't have any options other than IN in INPUT 1:20

    • @kassugameplay7302
      @kassugameplay7302 19 днів тому +1

      If anyone have this issue: Select input node, on right you have settings and under it "pins" clcik plus to make new pin, then select it, set allowed types to landscape and pin status to ?advanced? (I'm not sure if you need it as advanced but it works for me

  • @renexthegod4538
    @renexthegod4538 2 місяці тому +4

    next gta 6 tutorial when

  • @youngmerk88
    @youngmerk88 2 місяці тому

    Thank you for being here for us bro!!

  • @Anon-
    @Anon- Місяць тому +1

    Watching this after 5.4 update. There are no nodes for Landscape and Landscape Height. The tooltip on your screen it says deprecated, but I'm a noob, so I'm not sure what other blueprints I should use to get the same options. I tried making a custom node on the Input box, but I don't know what I'm doing. Any help would be appreciated.

  • @janimusicshorts7707
    @janimusicshorts7707 Місяць тому

    My inputs look different compared to yours. mine just has a array

  • @AnjaliKumari-wn2cq
    @AnjaliKumari-wn2cq 2 місяці тому

    Sir how to replicate currency system that you made 8 months ago

  • @anastasiapi7099
    @anastasiapi7099 2 місяці тому +2

    Can you please make a simple village npc system that adjusts routine depending on day/night cycle? Love you videos, thank you! ❤

  • @xyehstream
    @xyehstream 16 днів тому

    I was following this tutorial but 5.4 dropped and the expand nodes are now extint, how can i do the first steps on 5.4?

    • @xyehstream
      @xyehstream 15 днів тому

      Already found it, you have to add a node called "get landscape", since "In" node does not have the landscape anymore.

  • @camerontraer3136
    @camerontraer3136 Місяць тому

    My FPS is low af on an RTX 3080 ti, following this tutorial. HOW?! I'm using quixel megascan assets

  • @suryakamalnd9888
    @suryakamalnd9888 2 місяці тому +3

    Nice..

  • @endtasid
    @endtasid 2 дні тому

    Its somehow frustrating that UE changes so quickly and even a new tutorial becomes obsolete in no time.

  • @gavizcool268
    @gavizcool268 2 місяці тому +4

    My 1660 is crying rn😭

    • @shaheen06
      @shaheen06 Місяць тому

      Dude i have 3060. And im crying like crazy💀💀😭😭😭😭

    • @eserersek1017
      @eserersek1017 Місяць тому

      @@shaheen06 Cancel the world position offset node in the material setup where the trees are located.

  • @Starkid211
    @Starkid211 Місяць тому

    daniel give me coffee

  • @LiamMjolhus
    @LiamMjolhus 2 місяці тому +2

    my fps dies when i run this

    • @eserersek1017
      @eserersek1017 Місяць тому +1

      Cancel the world position offset node in the material setup where the trees are located.

    • @LiamMjolhus
      @LiamMjolhus Місяць тому

      @@eserersek1017and how do i do that?

  • @UnrealAnderson
    @UnrealAnderson Місяць тому +1

    When i expand the Input note, nothing shows up? At 1.20

    • @UnrealAnderson
      @UnrealAnderson Місяць тому +1

      Figured it out: In the newest 5.4 PCG, you need to use the "get landscape data"-node and create a new pin and choose landscape :)

    • @OdairRibeirocrz
      @OdairRibeirocrz Місяць тому

      @@UnrealAndersonsou iniciante, como faço para criar um novo pin ?

  • @pacificnoble4513
    @pacificnoble4513 29 днів тому +1

    damn is it already outdated ......

  • @AurynGaming
    @AurynGaming 2 місяці тому +11

    Good effort but Sad to see you making a tutorial on a subject you clearly know little about, maybe play with PCG more and remake the tutorial after :P

    • @heavenseek
      @heavenseek 2 місяці тому +5

      It looks like a pretty successful forest to me...

    • @MarioCola
      @MarioCola 2 місяці тому +3

      As One that struggled a lot with PCG i must agree, that's not how I'd start a simple forest with PCG now

    • @azhawking
      @azhawking 2 місяці тому +4

      Says the guy making low quality videos haha.

    • @beilog7489
      @beilog7489 2 місяці тому +7

      ​@@MarioColainstead of being a smartass, show how'd you do it

    • @MarioCola
      @MarioCola 2 місяці тому

      @@beilog7489 instead of insulting, try to ask nicely.. for example I would use LGT in the landscape material layers to spawn small meshes like grass instead of PCG, and everything that shouldn't collide with the player in general
      I leave the rest for you to figure out, not because I'm smart, but because you have been an asshole I guess

  • @rcompanyinternational879
    @rcompanyinternational879 2 місяці тому

    really thanks dearrr 😍😍😍😍🥰🥰🥰🥰🥰🥰🥰🥰🥰🥰🥰🥰🥰🥰🥰🥰🥰🥰🥰🥰🥰🥰🥰🥰🥰🥰🥰🥰