How to Make a Forest in Minutes with PCG in Unreal Engine 5
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- Опубліковано 30 тра 2024
- Hello guys, in this quick and simple tutorial we are going to see how we can make a forest with PCG in Unreal Engine 5.
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I SWEAR, every time I open up UE5 and realize I have no idea what I'm doing, you upload a video that shows me exactly what I need to do for the project I'm working on. Thanks again, Gorka!
my pleasure!!
I have IE 5.4.1 why when I open Input in PCG it has no items such as actor, Landscape ...
Me too
It has changed in 5.4 you now need a get landscape date node.
@@jamesfield8023 Thanks you
Thank you very much, man! You were a great help!
Thanks mate! great tutorial! Here I am coding it all manually, then I find out theres just a plugin that does it all for you!! WOW
Incredible!! 🌟
Very Nice, Thank you for sharing
great tutorial thank you !
thank you!!
What was the shortcut key you used when you adjusted the sun at 02:41?
(Sorry, I'm really new!)
EDIT:
Found it! Hold CONTROL + L while moving the mouse around or up and down.
this is ace bud nice one
Thanks!
I really liked this top map
Thanx stop by i learned so much from you keep up the killer work Appreciate you.👍👍
the happiness at 5:44
I love your videos man. They help in so many ways for me.
thank you so much!!
the PCG inputs don't show when expand. has it changed in new version? Just has IN pin only.
I'm creating an mmorpg. and I really liked it
Hello gorka. Great video! Would this work for making a maze?
7 days old and this appears to be already outdated? When I expand the input only In shows up.
Same here
Use World Ray Hit Query and connect is to Surface Sampler.
Would the trees and stuff have collision if you did it like this?
Cool I wanna do a forest like a house in the forest and some walkway way
But how would I move one individual tree around? Cound I bake the scattered objects?
Is it possible to control baked light color in unreal engine 5
When I create the pcg graph and then extend the Input menu, it shows nothing. How can I fix that ?
ua-cam.com/video/lYNkPYeqZVQ/v-deo.html This one shows the more current version
@@seanmccabe4653 thanks
@GorkaGames We need to find a node to prevent spawning a mesh where a mesh has already spawned.
Cool
Make a tutorial on spline path within the PCG. Thank you.
exactly what I'm working on right now! thanks
my pleasure!!
Hey bud, do you have any tutorials on making a massive crowd of people... with Animations!?
Bro, when I drag the pcg graph to the landscape it just spreads to the whole landscape not just inside the bounding box....why is it like that?
Hi.
Can you make a part 2 for this video and show how to add a free asset house that we can open its door and make a gamplay in that house?
Is this Forest pack included in your Patreon?
The input node in the PCG graph is being deprecated, think were meant to use a dedicated node to sample the landscape now.
What node is that called?
When I expand the In I dont see all those settings. Can someone help me (im using UE 5.4)?
The video is very good, is this method "optimized" to apply in a game or is it overloaded?
Once the meshes are generated the runtime cost is the same as with other static meshes - so just play around with nanite LOD and shadow settings (I've tripled my FPS rate by changing "Shadow cache invalidation strategy" from "Auto" to "Rigid" on trees - because unreal was recalculating the shadows of each leaf every frame because of the wind)
Trying to follow along with this video in UE 5.4, but when I expand the input node in the PCG graph, there is only the "In" connector. Is there a setting that I need in order to show landscape and the other options? Maybe this part of the editor changed in 5.4?
You can add a node separately for that by pressing right click and adding surface sampler. I have not figured out how to get the debug to work though. Best of luck
Great job!
Hey gorka I'm working on UE 5.4 and when I click the drop down menu for "input" it doesn't show anything, Any idea on what to do?
me too
@ELSEZER I found a other tutorial let me find the link rq
ua-cam.com/video/66oPPY8FBw8/v-deo.htmlsi=FZc6cwAUzEm0iDn7
ua-cam.com/video/66oPPY8FBw8/v-deo.htmlsi=FZc6cwAUzEm0iDn7
If you're like me and used a static mesh actor as a base instead of an actual landscape actor, then you need to set your static mesh actor to a static object mobility, under the transforms, otherwise the PCG wont be able to spawn on static actors correctly.
Thanx for the tut, bro) But it seems not to work in UE5.4... the input node has only 1 slot, and Debug features doesnt appear...and so on) Did anybody find out how to make it in 5.4? I switched back to 5.3 for now...
Expand the Input Node, this guy figured it out:
@UnrealAnderson
3 days ago (edited)
When i expand the Input note, nothing shows up? At 1.20
@UnrealAnderson
3 days ago
Figured it out: In the newest 5.4 PCG, you need to use the "get landscape data"-node and create a new pin and choose landscape :)
Hi the input doesn't open up in my version, Is anyone else having this issue?
I don't have any options other than IN in INPUT 1:20
If anyone have this issue: Select input node, on right you have settings and under it "pins" clcik plus to make new pin, then select it, set allowed types to landscape and pin status to ?advanced? (I'm not sure if you need it as advanced but it works for me
next gta 6 tutorial when
Thank you for being here for us bro!!
Watching this after 5.4 update. There are no nodes for Landscape and Landscape Height. The tooltip on your screen it says deprecated, but I'm a noob, so I'm not sure what other blueprints I should use to get the same options. I tried making a custom node on the Input box, but I don't know what I'm doing. Any help would be appreciated.
My inputs look different compared to yours. mine just has a array
Sir how to replicate currency system that you made 8 months ago
Can you please make a simple village npc system that adjusts routine depending on day/night cycle? Love you videos, thank you! ❤
I was following this tutorial but 5.4 dropped and the expand nodes are now extint, how can i do the first steps on 5.4?
Already found it, you have to add a node called "get landscape", since "In" node does not have the landscape anymore.
My FPS is low af on an RTX 3080 ti, following this tutorial. HOW?! I'm using quixel megascan assets
Nice..
thank you!!
@@GorkaGames welcome 😀
Its somehow frustrating that UE changes so quickly and even a new tutorial becomes obsolete in no time.
My 1660 is crying rn😭
Dude i have 3060. And im crying like crazy💀💀😭😭😭😭
@@shaheen06 Cancel the world position offset node in the material setup where the trees are located.
daniel give me coffee
my fps dies when i run this
Cancel the world position offset node in the material setup where the trees are located.
@@eserersek1017and how do i do that?
When i expand the Input note, nothing shows up? At 1.20
Figured it out: In the newest 5.4 PCG, you need to use the "get landscape data"-node and create a new pin and choose landscape :)
@@UnrealAndersonsou iniciante, como faço para criar um novo pin ?
damn is it already outdated ......
Good effort but Sad to see you making a tutorial on a subject you clearly know little about, maybe play with PCG more and remake the tutorial after :P
It looks like a pretty successful forest to me...
As One that struggled a lot with PCG i must agree, that's not how I'd start a simple forest with PCG now
Says the guy making low quality videos haha.
@@MarioColainstead of being a smartass, show how'd you do it
@@beilog7489 instead of insulting, try to ask nicely.. for example I would use LGT in the landscape material layers to spawn small meshes like grass instead of PCG, and everything that shouldn't collide with the player in general
I leave the rest for you to figure out, not because I'm smart, but because you have been an asshole I guess
really thanks dearrr 😍😍😍😍🥰🥰🥰🥰🥰🥰🥰🥰🥰🥰🥰🥰🥰🥰🥰🥰🥰🥰🥰🥰🥰🥰🥰🥰🥰🥰🥰🥰