Yeah it’s an odd thing to get your head around for sure.. some photoshop knowledge is a good starting point. I’m also very grateful for these kind of videos 🤣 cheers man
This video is really nice, learned a lot by watching it for the past few hours and trying things for myself, but I'm not sure which version of Blender you are using. I'm using 3.6 and some of the options that you have are not displaying on my end such as the 'Voronoi Texture" and "Noise Texture" don't have an option named 'Lacunarity' few others also are missing things. For example when I created the 'Principled BSDF' I have options like 'GGX' , 'Random Walk' and more while on your end you did not have such things. Not sure how essential the missing things are, since I'm currently doing some changes on the 'light' and I haven't yet gotten a feeling for the car. But other than that the video was really nice, wish that you had the time to make more videos such as adding vinyl, tail lights, head lights, turn signals that are working etc. Additionally maybe add a pack of those 'Smurges' as some people haven't gotten to the part to have their own Assets yet 😅 Edit: including your Render properties as there's a difference between using 'Evee' and the other engines including the noise thresholds and samples.
Thanks for this tutorial. I skipped the smudges for the moment and created the group as you show. Then I set one with red like you had for both colors... and duplicated it setting those two colors to black. Trying to create that "hyper" blue or red.. How would you go about creating this?
Great tutorial! i got problems with the Voronoi Texture creating the normals. With big surfaces and a lower roughness value in the glossy shader, the flakes appear in a square shaped highlight around the light source. I would expect them to be circular. Exchanging the Voronoi with a noise texture fixes the problem, but the shape of the flakes itself are obviously weird then. Any hints? This is driving me crazy for days now!
Darn I was really paying attention but when you clicked the Node that says Linear Light, right at 4:38, I don't know what the Linear Light Node attached to. Hope I'll see it because I like how you teach. I think you linked it with the Normal Map.
Hey! I just previewed the node, I didn’t plug it into anything at that point:) to preview nodes you need to enable the node wrangler add-on or extension and preset CTRL SHIFT Left click on a node to preview it
Hey there! Thanks for sharing, great tips! Any suggestions on an alternative method to isolate the highlights where to apply the voronoi texture? For some reason my normal input is pushing all of it to the back of the model in one concentrated area.
The video is really helpful and easy to replicate. I only have one problem: the material looks exactly the same when applied to a sphere, but when I apply the same material to my vehicle models, the flakes and the orange peel are not visible. Does anyone know why this could be?
I've worked in a cgi studio the past 5 years as a retoucher, they use 3ds Max however, but I've just learnt quite a bit from them and also youtube videos :)
@@ethdavis I wanted to model a 90s volvo and this paint trick, specially the orange peel to break up the reflections is top notch tip, glad you've decided to share your knowledge
OMG I better had found this video before starting the whole rendering phase of my project D: 10/10 tutorial out there considering its public and free, others would just place a Patreon link and offer it for 5 bucks XD Im currently starting to involve myself into the journey of 3D studying and CGI artworks... so i have 2 major questions if you dont mind to answer: First of all, im currently working on a laptop and you know what that means, overheating, render interruptions from nowhere... Should i invest for a Desktop PC for my next hardware? Being the student i am, i probably will move around from city to city searching for studies so obviously laptops are way more easier to carry on... but the Desktop PC offers me better performance and less heating... And for the second question: Im have been studying Autodesk Maya for 2 years now and its the only 3D software im used to use. Do you recommend me to start learning Blender? Or should i just keep going with Maya? Usually people answer me with "If you started with Maya, keep on with it" but each time i try to search some tutorials for Maya only shows up Blender tutorials, and i also think that comparing Blender with Maya, i dont see the difference of why Maya is sooooo expensive, i could do the same with Blender and for free :/ I hope you dont get bored reading all this haha and btw im Spanish so sorry if my english is not that good ;)
Hey! Thanks for the kind words on the video, trying to provide as much as I can :) There’s some great laptops out there pre than enough power, if you are moving around a lot then it wouldn’t be a bad idea to get a laptop. Computers are also really good so that’s up to you! In terms of maya vs blender, maya is the industry standard, if you’re trying to get a job in a studio then I would definitely go with that. If you’re trying to become freelance than blender is the way to go! Yes they both do the same thing but companies don’t use blender that often. Thanks!
looking forward for the scratches tut , great video :))
Soon come! Thanks!🙏🏻
@@ethdavis headlights and taillights materials also please 😅
Great stuff Ethan. Blender feels like a breath of fresh air nowadays :)
Thanks Bruno! Yeah for sure, coming from 3Dsmax this software just makes everything so fun and visual. Unreal as well too
Bloody brilliant!
Thanks dude 🙌🏻
You are insane , great video ❤❤👌👌
Brother, I'm really thankful to you for this tutorial! I'm definitely gonna use these hints in my projects to get more realistic result!❤
No worries dude! Glad i can help 🙌🙌
Really enjoying the videos Ethan, great work and awesome portfolio.
Thanks so much, means a lot 🙌🏻
absolute GOLD!
That is really helpful, thank you for sharing this Ethan ✨🙏🏼
No worries at all, more to come :)
A lot of thanks for your lesson!!🙌
Brilliant tutorial. I hope you make many more!
I wish I could get my head around nodes etc. Fine following but damned if I need to create my own material haha.
A lot goes into this. Appreciated
Yeah it’s an odd thing to get your head around for sure.. some photoshop knowledge is a good starting point. I’m also very grateful for these kind of videos 🤣 cheers man
Nice work!
Thanks dude!
Render tutorials that claim realism and have realism are rare. Well done, I am impressed. Thank you so much for sharing excellence!
This video is really nice, learned a lot by watching it for the past few hours and trying things for myself, but I'm not sure which version of Blender you are using. I'm using 3.6 and some of the options that you have are not displaying on my end such as the 'Voronoi Texture" and "Noise Texture" don't have an option named 'Lacunarity' few others also are missing things. For example when I created the 'Principled BSDF' I have options like 'GGX' , 'Random Walk' and more while on your end you did not have such things.
Not sure how essential the missing things are, since I'm currently doing some changes on the 'light' and I haven't yet gotten a feeling for the car. But other than that the video was really nice, wish that you had the time to make more videos such as adding vinyl, tail lights, head lights, turn signals that are working etc.
Additionally maybe add a pack of those 'Smurges' as some people haven't gotten to the part to have their own Assets yet 😅
Edit: including your Render properties as there's a difference between using 'Evee' and the other engines including the noise thresholds and samples.
excellent info - thanks
no worries! thanks for watching :)
Cool very helpful thnx bro
Wow
Thanks for this tutorial. I skipped the smudges for the moment and created the group as you show. Then I set one with red like you had for both colors... and duplicated it setting those two colors to black. Trying to create that "hyper" blue or red.. How would you go about creating this?
nailed it!
could you maybe link the asset which you are using for the imperfections?
It’s called realistic touch on blender marketplace. But it’s essential just black and white textures, just already setup :)
@@ethdavis thank you for your fast response :)
@@ethdavis how do you make black and white textures ?
Nice to see tutorials by an expert in the field rather than an expert in making youtube videos. ❤Do you use Blender for the stuff on your website?
Thanks! Yeah man, blender for everything :)
Great tutorial!
i got problems with the Voronoi Texture creating the normals. With big surfaces and a lower roughness value in the glossy shader, the flakes appear in a square shaped highlight around the light source. I would expect them to be circular. Exchanging the Voronoi with a noise texture fixes the problem, but the shape of the flakes itself are obviously weird then. Any hints? This is driving me crazy for days now!
Hey! Could you email or DM me on Instagram with a photo? Can’t wrap my head around the problem haha. I’ll help you there !
@ethdavis Sent you an email a few days a ago. Would be great to get your insights.
Darn I was really paying attention but when you clicked the Node that says Linear Light, right at 4:38, I don't know what the Linear Light Node attached to. Hope I'll see it because I like how you teach. I think you linked it with the Normal Map.
Hey! I just previewed the node, I didn’t plug it into anything at that point:) to preview nodes you need to enable the node wrangler add-on or extension and preset CTRL SHIFT Left click on a node to preview it
Hey there! Thanks for sharing, great tips!
Any suggestions on an alternative method to isolate the highlights where to apply the voronoi texture? For some reason my normal input is pushing all of it to the back of the model in one concentrated area.
Hmm.. maybe try F3 - Recalculate normals, as well as making sure you’re scale and rotation is applied 1. If that doesn’t solve it let me know :)
@@ethdavis Thank you! I'll give that a try!
The video is really helpful and easy to replicate. I only have one problem: the material looks exactly the same when applied to a sphere, but when I apply the same material to my vehicle models, the flakes and the orange peel are not visible. Does anyone know why this could be?
You probably need to apply scale to the object :)
1 goal
whats the addon you are using for smear textures. I could not find alternative for it
To be honest, it’s not that great. I don’t use it anymore.
But literally any black and white smudge imperfection works
once you have a shader like this will all of it transfer into a FBX or gldf file retaining all shader info?
Not tried it but I highly doubt it
what addon do you use on 8:31
Realistic Touch! It's essentially just imperfection maps already setup
what keybind did you use to connect the linear light at 4:37?
You have to enable the node wrangler add on, it’s already built in. Then press CTRL - SHIFT left click on the node to view it
What is the name of the asset that is used?
Is the commercial for porsche?
It’s not, just a test piece :)
@@ethdavis that screenshot looked like something official, great stuff man
thanks so much! :)
Where have you learnt all this?
I've worked in a cgi studio the past 5 years as a retoucher, they use 3ds Max however, but I've just learnt quite a bit from them and also youtube videos :)
@@ethdavis I wanted to model a 90s volvo and this paint trick, specially the orange peel to break up the reflections is top notch tip, glad you've decided to share your knowledge
OMG I better had found this video before starting the whole rendering phase of my project D:
10/10 tutorial out there considering its public and free, others would just place a Patreon link and offer it for 5 bucks XD
Im currently starting to involve myself into the journey of 3D studying and CGI artworks... so i have 2 major questions if you dont mind to answer:
First of all, im currently working on a laptop and you know what that means, overheating, render interruptions from nowhere... Should i invest for a Desktop PC for my next hardware? Being the student i am, i probably will move around from city to city searching for studies so obviously laptops are way more easier to carry on... but the Desktop PC offers me better performance and less heating...
And for the second question: Im have been studying Autodesk Maya for 2 years now and its the only 3D software im used to use. Do you recommend me to start learning Blender? Or should i just keep going with Maya?
Usually people answer me with "If you started with Maya, keep on with it" but each time i try to search some tutorials for Maya only shows up Blender tutorials, and i also think that comparing Blender with Maya, i dont see the difference of why Maya is sooooo expensive, i could do the same with Blender and for free :/
I hope you dont get bored reading all this haha and btw im Spanish so sorry if my english is not that good ;)
Hey! Thanks for the kind words on the video, trying to provide as much as I can :)
There’s some great laptops out there pre than enough power, if you are moving around a lot then it wouldn’t be a bad idea to get a laptop. Computers are also really good so that’s up to you!
In terms of maya vs blender, maya is the industry standard, if you’re trying to get a job in a studio then I would definitely go with that. If you’re trying to become freelance than blender is the way to go! Yes they both do the same thing but companies don’t use blender that often. Thanks!
You paid 150£ for the model ?
I didn’t, they provided it for my animation I’m doing :) good guys!