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Does anyone know a way to force Blender to respect vertex selection order when making ngons out of points? I keep running into thing like L-shaped n-gons where Blender connects the points in the wrong order regardless what order I select them in.
Can you please drop a 15 minute long tutorial on texture projection mapping ? In blender 4.0 please please like the one you turned 2d building to 3d but a longer on specially focused on texture projection
Cant miss a blender vitals banger❤️
Holy moly pin from the G himself nahh this not real
@@ImmyselfLoL😉
Luckyyy
Shortest blender video probably
Does anyone know a way to force Blender to respect vertex selection order when making ngons out of points? I keep running into thing like L-shaped n-gons where Blender connects the points in the wrong order regardless what order I select them in.
shortest but great
💖
Can you please drop a 15 minute long tutorial on texture projection mapping ? In blender 4.0 please please like the one you turned 2d building to 3d but a longer on specially focused on texture projection
Will look into it!
@@BlenderVitals thank you