This is superb. Clear dialogue and tight editing. You were able to give real practical tips and also emphasise that there’s no one size fits all “solution”, giving the knowledge for people to find what works for their situation. Top stuff!
Great video! A lot of people get hung up on render speeds but learning to get images out fast makes such a huge difference to your productivity and ability to review your work
It's you! Thanks for stopping by. I agree. I definitely have a window between start of project and interest burnout. The more I get done in that window and can move on, the better my life is.
This is what every lighting artist should do! Optimizing scenes and understand roughly how ray tracing works is a super valuable skill. Good job on explaining that!
The Blender community need those little more advanced and concise tutorials to specific issues, but not 4 hours long streaming replay. Having a bad section was helpful as well because that would be the 1st thing that I would do without this video. Well played dude, very clean and clear on why you do things that way, why you check this box, etc... Rooting for more 15ish minutes advanced tutorials, you rightfully earned a follow!
Thanks for the feedback and the follow! We could cover quite a bit in 15 minutes. What are some more advanced topics or techniques you'd like to see covered?
@@rileyb3d I would love you to cover VFX compositing of reflections, use cases of indirect and direct rendering. Which will aid the easiest way of realistic compositing of 3d objects in real life video footage. I would love to learn more of that side sir, I've been confused of it
The best take away from this video was, how to create glass material, cloth material, complete guide on denoise, complete guide on light composition, importance of crypomatte. Thank you so much, I had confusion for glass and cloth materials, and today they are clear, not only that, the light path node also you explained it clearly.
Not many people realise that Lighting and optimization is very hard. Every thing else we can learn from tutorials way faster than lighting and composition. This tutorial is a beast. No other youtube talked about lighting and render optimization with this much depth. Thanks for sharing all that knowledge. :)
This tutorial is amazing, I knew of a lot of these things like light paths and cryptomatte but I never learned exactly how to use them. Very easy to follow along as well, thanks for sharing.
Riley, you have an incredible amount of knowledge. But what really sets you apart is your ability to pass that knowledge on through effective communication. The way you structure your videos, your calm speech pattern, and outstanding editing, combine to deliver what I believe to be the gold standard for Blender tutorials. Keep up the great work my friend!
this is what I've been looking for, thanks. I think since every youtuber knows this portal light tip they forget to mention it cause for us begginer it takes a long time to figure it out
one of my earlist videos about render settings, I could'nt follow back then because it was very complex to me. One year later I still come back and look up this unbelievably excellent tips. Thank you so much!
Wow, I didn't know you could denoise each object separately. I used to avoid denoiser because of the lack of detail, but now I could use these compositing settings. Thanks for sharing.
Wow, I'm so glad I clicked on this video. This dude actually knows why he's doing what he's doing. Most tutorials they just say "add this node, change this value..." It's like they have no idea why it works, they just watched a tutorial and decided to make one too.
Thanks! I agree. Nothing worse than just clicking buttons and not knowing why. It's annoying, but the info also doesn't stick in the brain. This way is much better!
Excellent and pragmatic work. In my case, as a graphic designer, I create real state brochures which need work with 3D interior designers who maybe are not so fast and educated in this kind of optimizations. It's so refreshing to see that the same speed that takes me to rework a layout in a given page, takes you to render a new image.
Absolutely super video - I would have never thought of material-level ray separation when it comes to lighting scenes, nor did I even know cryptomattes were a thing in Blender. Clear, concise, and very informative. Great work.
One neat trick i picked up is often rendering higher resolution image(1440p instead of 1080p) can actually save you time. Higher resolution leads to way better denoising while suprisingly not adding as much time to render as you might think making it actually faster than cranking your samples at 1080p
I am so grateful with you for sharing this information, I am new with blender and just put in practice all the mentioned points here and I cant tell how impressed I am. Thanks for sharing!
This was fantastic, thanks for sharing! I've known most of the techniques explained here already, however, separating the rays using the light path node was a big-brain move!
Lovely tutorial and very thoughtful use of the compositor power! Thank you for this detailed oriented process! I feels good after watching your video ☺️
Imesu channel showed almost the same as you did. But with the extra of unchecking Ng shadows for the glass object. Perhaps it's about the same as what it does on the shader level. His image looked a bit less noisy, but that was a different scene as well
Excellent tutorial! Straight to the point but also very informative. Thank you for explaining the details with clarity that, I, as a beginner, could pick up easily. Excited to see your other videos. Thank you for your work!
Thanks for this. I've been checking the dentist check boxes like magic buttons for years now. Thanks for sharing your understanding of how to really make use of denoising
I assume by "dentist" you mean "denoise" (thanks autocorrect). Thanks for saying that, you're welcome! I hope there are some useful tips for you in there.
Phenomenal tutorial. The only part that I didnt 100% understand was the light clamping settings, but I think that migth be one of those "you have to play with" settings to really get a feel for it. Thumbs up!
Direct light clamping: It's like a gate that stops higher values of direct light from entering the scene. Lower numbers clamp more light. I typically don't touch direct, because it will mess with the intensity of light coming in. Indirect light clamping: Same thing, but with indirect light. So imagine you have an intense light source like our HDRI coming in the window. If indirect is not clamped, it can potentially create fireflies as it bounces around the interior with all of those indirect light bounces. If you clamp indirect (lower number) you might avoid some fireflies, but you can also darken the scene as you limit the light in the indirect bounces. I hope that makes sense, but as you mentioned it's definitely one to play around with.
holy shit, the amount of information in this video is mind blowing,( never new what light path node does exactly), i hope to see another Arch-viz video.
@@rileyb3d wow, then you're perfect person to ask my question, I'm planning to get into Archviz/interior renders, design (I'm civil engineer by profession still searching for job, just learning some software, in hope that maybe this might workout) Q- i can't get the scale, material, texture right in the scene as i imagined(from rough draft), it doesn't look in harmony looks very off, should I draw whole plan first in CAD & then import to blender or? Any tips in general from your experience in this field ( can't use 3dsmax any other because they're expensive)
@@prfkct There's enough of a complex topic here we should probably take it over to email (where I can check out some examples). Do you mind sending this to riley (at) brunwork dot com?
I wish I could watch this video earlier so I can save all my testing time which was on the wrong direction!Nice and clear tutor,every beginner should watch it!Thank you so much!
(Your video helped me a lot to create it) Another wonderful tip: Ambient occlusion Before, I couldn't create the indoors ambient occlusion because I didn't configure the glass the way you taught, but when I configure it correctly I can use the ao, which improves my scenes a lot, a lot. If you don't know how to use AO on your scenes, watch a tutorial, I grant you: it's a high improvement.
Nice overview. Cycles glass really blocks to much light, run into that before. One advice so on denoising, try splitting up denoising for diffuse before the color texture is applied. That way you do not loose detail in textures. Its simple and eCycles, kCycles and TurboRender Noise make a lot money with that trick, however can recommend the last for esse if use
Thanks for stopping by! I'll look into this. The technique sounds promising. To do this, would I need to use the compositor to combine the separate render passes (diffuse indirect/direct, glossy, etc)?
@@rileyb3d Well you can do that in Blender or in any other compositing tool. The trick is you add diffuse indirect and direct to get a total output, this is normally noisy. You deNoise that and then multiply it by the color output, so the textures are on top and still will have all the details. You can do the same with all reflections (glossy), however the textures is mostly less important on them. It a know standard to post production with each render. For denosing animation you can check out various advanced technic like motion based denoising or frame samplers, like in NeatVideos Reduce Noise (not in Blender).
Wow, this is by far the best video I have come across about interior rendering ! found it after watching your other outstanding video on colour. looking forward to discover more, I feel pressure now finding a sustainable way to support...
really great content, very clear and simple explanation with you showing all the steps. Pleas make more videos where you explain important information like this that both help all new and intermediate 3D artists as well as keeps the learning fun and new.
Optix temporal denoise since Blender 3.1 is amazing for animations, more people should be talking about it! No one seems to have tested it because there is no documentation. I got this far: Set render output to EXR_Multilayer; turn on vector and denoise_data layers and render an animation. Then open up python console and enter: bpy.ops.cycles.denoise_animation() It goes through each saved image file for each frame (so its best to test with just a few frames), and overwrites the layer "View Layer.Combined.RGB" with a denoised version. (I think you have to have an RTX card, Optix as the Cycles Renderer in System settings, and turn denoise on in render tab, select Optix, then turn off again - I don't know if all this is necessary, but when I initially tried with Cuda selected in system settings, and OpenImageDenoise in render tab, bpy.ops.cycles.denoise_animation() worked, but the results were poor. So I did everything I could to ensure Optix was being used, not any other denoiser, and got much better results. Open the EXR image sequence in Davinci Resolve, go to Fusion page, and on the MediaIn node, choose the layer RenderLayer.Combined. BTW, your video is awesome, really great lighting tips!
This was super helpful. I picked up a couple gold nuggets with this.was already subscribed, but guess I gotta turn on notifications now. Solid content. ⭐⭐⭐⭐⭐ Thank you.
One important setting for people who CPUs to render instead of graphics cards, is the tile size. A smaller size is better for CPU rendering, and larger sizes are better for GPUs
Thank you so much for this breakdown, very easy to follow and amazing to see some of the simple yet intricate techniques you showcased to improve and optimize the performance! All the best dude have a good one!
Holy moly! That video is insane! I learned so much different things than just clicking checkboxes and changing some values. Really, really good. Instantly subscribed!
You give really neat tips Riley! I knew the portal technique but I didn't know the "is shadow ray" technique. This been very helpful! Also, I need to mention that the post-production is butter smooth. I can see the hard work behind it. Please keep up the great work! We need more high-quality and niche tutorials.
There is also a way to get rid of noise by actually rendering out a bigger image and then denoising it. It is slower but with the same amount of samples, or even lower, you could get better results
In my own tests, I didn't find this to be a reliable method. It is a lower number of samples, but the samples spread across a larger image end up taking about the same time or longer. I also found denoising to take disproportionately longer, the larger the image. That's with limiting testing on one scene though. I wouldn't be surprised if some cases work out better. Thanks for sharing!
@@rileyb3d I come from a different background as I'm doing more game dev stuff but your videos are just cool to watch and learn for future if I'll use blender for rendering, personally I think yt lacks environment tutorials like roads, buildings trees and how to quickly set up a good looking and detailed bigger scene (but I'm talking like 1x1 km scene) it's not that useful as most game engines have their own terrain editor where you place assets so I wouldn't recommend doing a tutorial on that, it's mostly array, curve and shrink wrap modifiers so yeah, I just trust your content and if you're looking for inspiration there are always geometry nodes. Although making a game ready asset including baking normal maps AO, roughness and diffuse would bring some fresh air 🫡
@@Oskier94 Thanks for the feedback. A huge part of my full-time job the last 4 years or so has been asset creation in Blender. Then taking those assets out to various places (including baking for games). In my biased opinion, there's no better tool than Blender for the job. Especially when you start using some plugins that make the baking workflow incredibly easy. I might be interested in creating some Blender to Unreal content if it interests people. Creating in Blender, and then set dressing and rendering in unreal. I know a lot about interiors because it's been my job for a while, but that's not necessarily what interests me when I'm off the clock. Thanks again!
@@rileyb3d cool cool I just do race tracks replicas for sim racing games for people to practice before events and I put aside other stuff but I used to do product visualisations :) my biased opinion is same as yours and blender to ue sounds really good I would consider blender to quixel (to keep assets in one place with materials ready to be exported) to UE 4 / 5
Working on a (not even low end..) laptop, if I can at least save precious time on rendering instead of struggling with viewport AND render time, I'll take it. Amazing tutorial, clear, simple, amazingly well explained and learned cool features. Thank you so much for sharing :]
Thanks for the feedback! With the price of GPUs these days, we all work with what we can! I always encourage people to learn on a "low end" machine. Think of how efficient you'll be when you get some computing power behind you!
@@rileyb3d Took some time to accept this mindset but definitely worth it, yes. Being "stuck" with lower end specs makes you thing more "efficiently" resource-wise and hopefully the whole experience will be worth it when I get the chance to work with a better rig :] Thanks again!
@@im_Dafox That said, I do think eventual hardware improvement is a must, when budget allows for it! It's a fairly easy case to make to an employer if you get the chance. Good hardware directly effects productivity after you have that base level of proficiency and understanding!
@@rileyb3d Oh it sure is a must ! I've worked with good rigs before and feel completely stuck with my current one because "I can't work on bigger things". But that's only a matter of time and price, yes :]
I just watched all your videos from the channel today. Your tutorials are amazing, really well thought through and so calm. I have not seen such good tutorials since I started with blender years ago. Congrats and thank you for sharing it with us!
Excellent video! So appreciate your clear direction and slowly and simply explaining what you're doing, why you're doing it, and what the thing does. Really excited to see what videos you make next!
This is superb. Clear dialogue and tight editing. You were able to give real practical tips and also emphasise that there’s no one size fits all “solution”, giving the knowledge for people to find what works for their situation. Top stuff!
Couldn't agree more! Thanks for putting the time and effort into making this awesome tutorial.
This is the holy grail of tutorials. From the music to the voice to the info. Thank you.
yeah man the music was so nice in the background, i just realised after watching it just because of your comment lol
This might be the greatest interior lighting tutorial ive ever seen.
Great video! A lot of people get hung up on render speeds but learning to get images out fast makes such a huge difference to your productivity and ability to review your work
It's you! Thanks for stopping by. I agree. I definitely have a window between start of project and interest burnout. The more I get done in that window and can move on, the better my life is.
This is what every lighting artist should do! Optimizing scenes and understand roughly how ray tracing works is a super valuable skill. Good job on explaining that!
The Blender community need those little more advanced and concise tutorials to specific issues, but not 4 hours long streaming replay.
Having a bad section was helpful as well because that would be the 1st thing that I would do without this video.
Well played dude, very clean and clear on why you do things that way, why you check this box, etc...
Rooting for more 15ish minutes advanced tutorials, you rightfully earned a follow!
Thanks for the feedback and the follow!
We could cover quite a bit in 15 minutes. What are some more advanced topics or techniques you'd like to see covered?
@@rileyb3d I would love you to cover VFX compositing of reflections, use cases of indirect and direct rendering. Which will aid the easiest way of realistic compositing of 3d objects in real life video footage.
I would love to learn more of that side sir, I've been confused of it
The best take away from this video was, how to create glass material, cloth material, complete guide on denoise, complete guide on light composition, importance of crypomatte. Thank you so much, I had confusion for glass and cloth materials, and today they are clear, not only that, the light path node also you explained it clearly.
Not many people realise that Lighting and optimization is very hard. Every thing else we can learn from tutorials way faster than lighting and composition.
This tutorial is a beast. No other youtube talked about lighting and render optimization with this much depth. Thanks for sharing all that knowledge. :)
This tutorial is amazing, I knew of a lot of these things like light paths and cryptomatte but I never learned exactly how to use them. Very easy to follow along as well, thanks for sharing.
Riley, you have an incredible amount of knowledge. But what really sets you apart is your ability to pass that knowledge on through effective communication. The way you structure your videos, your calm speech pattern, and outstanding editing, combine to deliver what I believe to be the gold standard for Blender tutorials. Keep up the great work my friend!
this is what I've been looking for, thanks. I think since every youtuber knows this portal light tip they forget to mention it cause for us begginer it takes a long time to figure it out
one of my earlist videos about render settings, I could'nt follow back then because it was very complex to me. One year later I still come back and look up this unbelievably excellent tips. Thank you so much!
The best tutorial on render optimisation in Blender, by a country mile!
These are some real tips here not the crap I'm finding all over UA-cam. Good job 👏
that cryptomatte thing is such a golden highlight, this video is going in my bookmarks
1 of the best video on teaching how to deal with noise
This tutorial is complete! great narative, crisp explanations, radio voice...perfect!
Great tutorial! That denoising approach is super useful, thank you.
Wow, I didn't know you could denoise each object separately. I used to avoid denoiser because of the lack of detail, but now I could use these compositing settings. Thanks for sharing.
Wow, I'm so glad I clicked on this video. This dude actually knows why he's doing what he's doing. Most tutorials they just say "add this node, change this value..." It's like they have no idea why it works, they just watched a tutorial and decided to make one too.
Thanks! I agree. Nothing worse than just clicking buttons and not knowing why. It's annoying, but the info also doesn't stick in the brain. This way is much better!
@@rileyb3d Thanks for the content man.
Excellent and pragmatic work. In my case, as a graphic designer, I create real state brochures which need work with 3D interior designers who maybe are not so fast and educated in this kind of optimizations. It's so refreshing to see that the same speed that takes me to rework a layout in a given page, takes you to render a new image.
Informative, with calm music and good pauses to take notes (I pause it, primarily). Thank you!
Absolutely super video - I would have never thought of material-level ray separation when it comes to lighting scenes, nor did I even know cryptomattes were a thing in Blender. Clear, concise, and very informative. Great work.
One neat trick i picked up is often rendering higher resolution image(1440p instead of 1080p) can actually save you time. Higher resolution leads to way better denoising while suprisingly not adding as much time to render as you might think making it actually faster than cranking your samples at 1080p
From someone who already do most of this things, your teaching and editing skills are superb. I sure learned a couple of good tricks from this.
Thank you! I wasn't sure if it'd be valuable for a long-time Blender user or not.
Oh great explanation, that material and portal info is neat and clean. My mind was blown at matte denoise idea. Thank you!
You are fricking god! Thank you, I was wondering how to make glass in interior scenes for years.
Extremely helpful, concise and well structured. Hats off.
This was awesome, super precise directions, easy to follow
I am so grateful with you for sharing this information, I am new with blender and just put in practice all the mentioned points here and I cant tell how impressed I am. Thanks for sharing!
The best tutorial i watched till NOW... This is just i what i want.
No one asked about everyone needed, thank you
This was fantastic, thanks for sharing! I've known most of the techniques explained here already, however, separating the rays using the light path node was a big-brain move!
Love the fundamental approach to lighting!
Wow, need more like this.
Love the music too.
Lovely tutorial and very thoughtful use of the compositor power! Thank you for this detailed oriented process! I feels good after watching your video ☺️
I think I've just witnessed the best blender tutorial ever. Thank you so much!
You can also uncheck shadows in the object properties for the glass object of the winodml. This also helps a lot
Imesu channel showed almost the same as you did. But with the extra of unchecking Ng shadows for the glass object. Perhaps it's about the same as what it does on the shader level. His image looked a bit less noisy, but that was a different scene as well
This was one of the best tutorials. I use cinema and I could still learn a lot and it almost felt like a video essay.
Thanks
Thank you! Are you using Redshift with Cinema? Great software
Excellent tutorial! Straight to the point but also very informative. Thank you for explaining the details with clarity that, I, as a beginner, could pick up easily. Excited to see your other videos. Thank you for your work!
It was amazing how you explained the light path node in a simple yet informative manner. Thanks!
Thanks for this. I've been checking the dentist check boxes like magic buttons for years now. Thanks for sharing your understanding of how to really make use of denoising
I assume by "dentist" you mean "denoise" (thanks autocorrect). Thanks for saying that, you're welcome! I hope there are some useful tips for you in there.
Phenomenal tutorial. The only part that I didnt 100% understand was the light clamping settings, but I think that migth be one of those "you have to play with" settings to really get a feel for it. Thumbs up!
Direct light clamping: It's like a gate that stops higher values of direct light from entering the scene. Lower numbers clamp more light. I typically don't touch direct, because it will mess with the intensity of light coming in.
Indirect light clamping: Same thing, but with indirect light. So imagine you have an intense light source like our HDRI coming in the window. If indirect is not clamped, it can potentially create fireflies as it bounces around the interior with all of those indirect light bounces. If you clamp indirect (lower number) you might avoid some fireflies, but you can also darken the scene as you limit the light in the indirect bounces. I hope that makes sense, but as you mentioned it's definitely one to play around with.
Absolutely superb tutorial. Clear, thorough, to the point.
holy shit, the amount of information in this video is mind blowing,( never new what light path node does exactly), i hope to see another Arch-viz video.
Thank you! My daytime career is in product/interior visualization, so you'll probably see more on this topic.
@@rileyb3d wow, then you're perfect person to ask my question, I'm planning to get into Archviz/interior renders, design (I'm civil engineer by profession still searching for job, just learning some software, in hope that maybe this might workout) Q- i can't get the scale, material, texture right in the scene as i imagined(from rough draft), it doesn't look in harmony looks very off, should I draw whole plan first in CAD & then import to blender or? Any tips in general from your experience in this field ( can't use 3dsmax any other because they're expensive)
@@prfkct There's enough of a complex topic here we should probably take it over to email (where I can check out some examples). Do you mind sending this to riley (at) brunwork dot com?
@@rileyb3d okay
I just wanted to tell you this is the best video I've ever seen, like for real, thank you so much for the tutorial aswell
I wish I could watch this video earlier so I can save all my testing time which was on the wrong direction!Nice and clear tutor,every beginner should watch it!Thank you so much!
This is just what a tutorial should be! top marks thank you! You have a new sub and looking for to looking at the rest of your content.
(Your video helped me a lot to create it)
Another wonderful tip: Ambient occlusion
Before, I couldn't create the indoors ambient occlusion because I didn't configure the glass the way you taught, but when I configure it correctly I can use the ao, which improves my scenes a lot, a lot.
If you don't know how to use AO on your scenes, watch a tutorial, I grant you: it's a high improvement.
Nice overview. Cycles glass really blocks to much light, run into that before. One advice so on denoising, try splitting up denoising for diffuse before the color texture is applied. That way you do not loose detail in textures. Its simple and eCycles, kCycles and TurboRender Noise make a lot money with that trick, however can recommend the last for esse if use
Thanks for stopping by! I'll look into this. The technique sounds promising.
To do this, would I need to use the compositor to combine the separate render passes (diffuse indirect/direct, glossy, etc)?
@@rileyb3d Well you can do that in Blender or in any other compositing tool. The trick is you add diffuse indirect and direct to get a total output, this is normally noisy. You deNoise that and then multiply it by the color output, so the textures are on top and still will have all the details. You can do the same with all reflections (glossy), however the textures is mostly less important on them. It a know standard to post production with each render. For denosing animation you can check out various advanced technic like motion based denoising or frame samplers, like in NeatVideos Reduce Noise (not in Blender).
@@robertYoutub Thank you very much for your tips
You are the next big thing in Blender creators on UA-cam, for sure. Awesome content!
THIS IS WHAT I HAVE BEEEN LOOOOOKING FOR MONTHS
tHAnks man
Wow, this is by far the best video I have come across about interior rendering ! found it after watching your other outstanding video on colour.
looking forward to discover more, I feel pressure now finding a sustainable way to support...
because Mr Brown you are a smart cookie ! Thank you for your tutorials
Absolute beast of a tutorial. Thank you.
Insanely useful, especially the explanation regarding targeted de-noising, thanks!
What a great little concise video about interior lighting - covered lots and very easy to follow/understand 👍
Woah! Magic of a tutorial. What a gem
Like always - another EPIC tutorial. Thank you!
Wow FANTASTIC tutorial. Makes so much sense.
really great content, very clear and simple explanation with you showing all the steps. Pleas make more videos where you explain important information like this that both help all new and intermediate 3D artists as well as keeps the learning fun and new.
This is amazing, i smiled when the render was starting to look good, especially the denoising part 🤣
Needed these tips a few days ago and suddenly this vid is in my recommended, thanks so much
One of the great informative video on blender interior lighting... thankyou sir pleas keep posting such great videos, your videos keep me motivated
Optix temporal denoise since Blender 3.1 is amazing for animations, more people should be talking about it!
No one seems to have tested it because there is no documentation. I got this far:
Set render output to EXR_Multilayer; turn on vector and denoise_data layers and render an animation. Then open up python console and enter:
bpy.ops.cycles.denoise_animation()
It goes through each saved image file for each frame (so its best to test with just a few frames), and overwrites the layer "View Layer.Combined.RGB" with a denoised version.
(I think you have to have an RTX card, Optix as the Cycles Renderer in System settings, and turn denoise on in render tab, select Optix, then turn off again - I don't know if all this is necessary, but when I initially tried with Cuda selected in system settings, and OpenImageDenoise in render tab, bpy.ops.cycles.denoise_animation() worked, but the results were poor. So I did everything I could to ensure Optix was being used, not any other denoiser, and got much better results.
Open the EXR image sequence in Davinci Resolve, go to Fusion page, and on the MediaIn node, choose the layer RenderLayer.Combined.
BTW, your video is awesome, really great lighting tips!
This was super helpful. I picked up a couple gold nuggets with this.was already subscribed, but guess I gotta turn on notifications now. Solid content. ⭐⭐⭐⭐⭐ Thank you.
My god, what a high quality video
One important setting for people who CPUs to render instead of graphics cards, is the tile size. A smaller size is better for CPU rendering, and larger sizes are better for GPUs
Thank you so much for this breakdown, very easy to follow and amazing to see some of the simple yet intricate techniques you showcased to improve and optimize the performance! All the best dude have a good one!
Great video! Well paced and clearly spoken! As someone still very much learning how to properly use blender and cycles this is invaluable information.
Blown away, definitely will try this . I would like to find a tutorial on volumetric lighting that actually works.. Thanks for this one!
Please make more interior rendering and lighting. You are the best at it compare anyone else here on youtube !!!
OMG, I didn't know we could do that much in composite!
Now thats a tutorial right there😮💨 outstanding video!
watching this made me happy :)
Holy moly! That video is insane!
I learned so much different things than just clicking checkboxes and changing some values.
Really, really good. Instantly subscribed!
You give really neat tips Riley! I knew the portal technique but I didn't know the "is shadow ray" technique. This been very helpful!
Also, I need to mention that the post-production is butter smooth. I can see the hard work behind it. Please keep up the great work! We need more high-quality and niche tutorials.
Amazing tutorial. Things for the first time to hear about.
Fantastic clarity in this tutorial. Thank you for sharing.
Thank you so much for this informative tutorial, I have been struggling with interior lighting for a long time.
One of the coolest tuts out there. Thaaanks all the way from Maldives.
There is also a way to get rid of noise by actually rendering out a bigger image and then denoising it. It is slower but with the same amount of samples, or even lower, you could get better results
In my own tests, I didn't find this to be a reliable method. It is a lower number of samples, but the samples spread across a larger image end up taking about the same time or longer. I also found denoising to take disproportionately longer, the larger the image.
That's with limiting testing on one scene though. I wouldn't be surprised if some cases work out better. Thanks for sharing!
this is my new favourite blender yt channel
Wow, thank you! What do you want to see more of?
@@rileyb3d I come from a different background as I'm doing more game dev stuff but your videos are just cool to watch and learn for future if I'll use blender for rendering, personally I think yt lacks environment tutorials like roads, buildings trees and how to quickly set up a good looking and detailed bigger scene (but I'm talking like 1x1 km scene) it's not that useful as most game engines have their own terrain editor where you place assets so I wouldn't recommend doing a tutorial on that, it's mostly array, curve and shrink wrap modifiers so yeah, I just trust your content and if you're looking for inspiration there are always geometry nodes. Although making a game ready asset including baking normal maps AO, roughness and diffuse would bring some fresh air 🫡
@@Oskier94 Thanks for the feedback. A huge part of my full-time job the last 4 years or so has been asset creation in Blender. Then taking those assets out to various places (including baking for games).
In my biased opinion, there's no better tool than Blender for the job. Especially when you start using some plugins that make the baking workflow incredibly easy.
I might be interested in creating some Blender to Unreal content if it interests people. Creating in Blender, and then set dressing and rendering in unreal. I know a lot about interiors because it's been my job for a while, but that's not necessarily what interests me when I'm off the clock. Thanks again!
@@rileyb3d cool cool I just do race tracks replicas for sim racing games for people to practice before events and I put aside other stuff but I used to do product visualisations :) my biased opinion is same as yours and blender to ue sounds really good I would consider blender to quixel (to keep assets in one place with materials ready to be exported) to UE 4 / 5
@@rileyb3d That will be cool :) please do that... we all wanted Tutorial for Blender to Unreal Engine
Your scene is just looking like a wow! and This Video Helped me a lot thanks.
You ABSOLUTELY earned a sub with this video. Thanks! I'm looking forward to more.
Thank you so much for your support and efforts
So well produced, lovely tutorial!
Best tutorial on the subject, well done, learnt so much, thanks!
What a greatly conducted tutorial! ♥ So much value put in there and a really pleasant viewing and listening experience, thanks for that!
A didactically impressive tutorial!
Working on a (not even low end..) laptop, if I can at least save precious time on rendering instead of struggling with viewport AND render time, I'll take it. Amazing tutorial, clear, simple, amazingly well explained and learned cool features. Thank you so much for sharing :]
Thanks for the feedback! With the price of GPUs these days, we all work with what we can! I always encourage people to learn on a "low end" machine. Think of how efficient you'll be when you get some computing power behind you!
@@rileyb3d Took some time to accept this mindset but definitely worth it, yes. Being "stuck" with lower end specs makes you thing more "efficiently" resource-wise and hopefully the whole experience will be worth it when I get the chance to work with a better rig :]
Thanks again!
@@im_Dafox That said, I do think eventual hardware improvement is a must, when budget allows for it! It's a fairly easy case to make to an employer if you get the chance. Good hardware directly effects productivity after you have that base level of proficiency and understanding!
@@rileyb3d Oh it sure is a must ! I've worked with good rigs before and feel completely stuck with my current one because "I can't work on bigger things". But that's only a matter of time and price, yes :]
You need many more views and likes for a tutorial of this caliber! Many thanks sir!
You're welcome! Thanks for saying that.
Excellent video Riley! I learned some new stuff from you today!
This was the video I needed. Would love to see more interiors
dude, I love your tutorials, more on render and lighting pls
I just watched all your videos from the channel today. Your tutorials are amazing, really well thought through and so calm. I have not seen such good tutorials since I started with blender years ago. Congrats and thank you for sharing it with us!
Excellent video! So appreciate your clear direction and slowly and simply explaining what you're doing, why you're doing it, and what the thing does. Really excited to see what videos you make next!
Wow this was so fricking helpful just the thing I needed, I was trying different things but this is the knowledge i needed, Thank you.
Amazing denoising method
Thanks, very good info. Please make more of this🙂🙂