Last episode you mentioned that it felt like the princess was weaponizing the narrator. I was impressed by that observation because in this chapter, she kind of admits to doing exactly that... or rather, weaponizing the experiences that the narrator is forced to narrate to you. She makes you experience everything horrible about being trapped in the darkness forever in an attempt to mold you and create _this_ ending. where you finally break from all of her pressure and the only thing you have left is to free her. To finally let her fulfill her purpose.
The Nightmare is built of your own fear and hesitation. When your fear finally comes to pass, when you finally take action, the Nightmare has fulfilled its purpose, and there is nothing left of it.
11:03 I mean you're _probably_ right (I do not know), but it was a bit of a screen-shouty moment that you didn't progress for just a handful of text to see if it seemed like an actual chapter 1 or the game doing a thing just initially pretending it was...
There's actually a lot more to it than that but the less I say I the better. All I will say is it's worth revisiting these options in a separate playthrough.
@reubensalter8125 I assume it's something that if he's trying to get all the endings, he'll end up finding. I mean, I haven't played the game myself, but I feel pretty confident that was a fakeout.
It was an actual chapter one, the shifting mound sent you back since, as you did nothing and didn't meet the princess, there was no vessel for her to take, so she suggests you try again. Fun Fact: There is an ending if you do the same thing 5 or 6 times
@@KashPluxer It was less you didn't meet the princess since you always meet her on chapter 1 (sans Stranger) and more you didn't see the whole thing through. Plus you also doomed the world to oblivion so you can't go back to it. Also her responses become more and more desperate and eventually hopeless, paralleling the stages of grief.
if we had a nickel every time raocow's second princess involved a bunch of the voices all uniting for one distinct cause, we'd have two nickels. which isn't a lot, but it's weird that it happened twice, right?
This vessel is... uhh... She will make for a... She... hm. I'll just set her over there and figure her out later. Do not mourn her. She, uh- you know what I'll also decide _why_ you shouldn't mourn her later
That... doesn't even make any sense and goes completely against the idea that there are no wrong answers: she even says she doesn't care about what we bring to her as long as we bring it to her and she finds joy in seeing what we choose.
@reubensalter8125 Well, if we're gonna treat a joke seriously, I don't really see how anything I said implies it's a "wrong" answer, just a weird one. she still accepted it didnt she??? she's not sure what specifically it is or how it'll help her but she's still happy to have been given it. the true spirit of christmas
@@blivveries It's fine. I could tell it was a joke but it was too important of an aspect of her for me to pass up. Besides in the end she gets all of them since what we bring to her is enough to pull the rest back to her so it's a win either way 😁
This route REALLY makes me wish there was an option that just keep bringing more vessels, so this vessel that is at the end of a long journey, the chapter where the whole system breaks and everyone is there, could be done as a finale. Also sadly the locking off of routes isn't perfect, there are plenty of times where it locks off a route when there's still a further option that can branch it elsewhere, like I believe getting the damsel would have locked you out of being able to betray her last minute to go to the nightmare.
@@Urthdigger Why? The whole point is every playthrough is personalised so people can go back and do things differently to how they did them before. It's not just better replay value, 5 is a nice round number. Also while that can be true, it's not for that specific example - getting Damsel only locks you out of getting Damsel again, and betraying her last minute only gets you witch. If you're talking about slaying her when the blade drops, that only disappears if you commit to rescuing her right from the start, that's completely different.
I don't think TLQ is a "she". I think it's an "it", and a separate entity from the Princess. I also don't think you needed to reload. That was an "ending" and it would've restarted a new run.
Spoilers: It started an "ending ending" and if he kept doing that on every turn he would've reached it, otherwise if he brought the next vessel she would've told him that he can't do that anymore. Also the princess should also technically be an "it" too, but I won't say why 🤫
To stay with the nightmare for me gives a really important perspective here, while we just appear again after whatever happens, it would feel like the princess just dies of old age until we reach her again and despite how we perceive her to be
That's... not what happens. For one, we don't age, like at all. She just waits, until we find her, and if not, then she always finds us. She even described in some dialogue using a mountain as a metaphor.
@reubensalter8125 Only in the prisoner but because we are there, but the only view of what could happen in our absence is this, the princess always replies that we died and now we are here, but if asked she always replies that she has been in the cabin for way too long, that would make sense with the nightmare's scene
@@wagamaoh7154 Just because it says "it lives for eighty years" doesn't mean she ages in that time. Plus that whole scene's meant to be ambiguous. And again the voices clearly state during all our encounters before MOC that either we find her or she finds us. My point makes more sense if you understand her true nature
Last episode you mentioned that it felt like the princess was weaponizing the narrator. I was impressed by that observation because in this chapter, she kind of admits to doing exactly that... or rather, weaponizing the experiences that the narrator is forced to narrate to you. She makes you experience everything horrible about being trapped in the darkness forever in an attempt to mold you and create _this_ ending. where you finally break from all of her pressure and the only thing you have left is to free her. To finally let her fulfill her purpose.
Tags: this one is a bit more, of a conceptual princess, but they say she is wise so
The Nightmare is built of your own fear and hesitation. When your fear finally comes to pass, when you finally take action, the Nightmare has fulfilled its purpose, and there is nothing left of it.
This is why her mask breaks when you take her hand, I imagine
i n e v i t a b i l i t y
11:03 I mean you're _probably_ right (I do not know), but it was a bit of a screen-shouty moment that you didn't progress for just a handful of text to see if it seemed like an actual chapter 1 or the game doing a thing just initially pretending it was...
There's actually a lot more to it than that but the less I say I the better.
All I will say is it's worth revisiting these options in a separate playthrough.
@reubensalter8125 I assume it's something that if he's trying to get all the endings, he'll end up finding. I mean, I haven't played the game myself, but I feel pretty confident that was a fakeout.
@@KamiNoBaka1 Again, it's more than just a fake out.
It was an actual chapter one, the shifting mound sent you back since, as you did nothing and didn't meet the princess, there was no vessel for her to take, so she suggests you try again.
Fun Fact: There is an ending if you do the same thing 5 or 6 times
@@KashPluxer It was less you didn't meet the princess since you always meet her on chapter 1 (sans Stranger) and more you didn't see the whole thing through. Plus you also doomed the world to oblivion so you can't go back to it.
Also her responses become more and more desperate and eventually hopeless, paralleling the stages of grief.
if we had a nickel every time raocow's second princess involved a bunch of the voices all uniting for one distinct cause, we'd have two nickels. which isn't a lot, but it's weird that it happened twice, right?
Not really. Anything is possible in the construct. Plus here they were united against their will.
This vessel is... uhh... She will make for a... She... hm. I'll just set her over there and figure her out later.
Do not mourn her. She, uh- you know what I'll also decide _why_ you shouldn't mourn her later
That... doesn't even make any sense and goes completely against the idea that there are no wrong answers: she even says she doesn't care about what we bring to her as long as we bring it to her and she finds joy in seeing what we choose.
@reubensalter8125 Still very funny though.
@reubensalter8125 Well, if we're gonna treat a joke seriously, I don't really see how anything I said implies it's a "wrong" answer, just a weird one. she still accepted it didnt she??? she's not sure what specifically it is or how it'll help her but she's still happy to have been given it. the true spirit of christmas
@@blivveries It's fine. I could tell it was a joke but it was too important of an aspect of her for me to pass up. Besides in the end she gets all of them since what we bring to her is enough to pull the rest back to her so it's a win either way 😁
@@Jaxuhe True that 😅
I do wonder if the Everything You is a Princess in the sense that they show up in the list.
You mean the mirror? No, it's just to track progress.
Or Shifty? Then yeah: she's the princess and the princess is her.
This route REALLY makes me wish there was an option that just keep bringing more vessels, so this vessel that is at the end of a long journey, the chapter where the whole system breaks and everyone is there, could be done as a finale. Also sadly the locking off of routes isn't perfect, there are plenty of times where it locks off a route when there's still a further option that can branch it elsewhere, like I believe getting the damsel would have locked you out of being able to betray her last minute to go to the nightmare.
@@Urthdigger Why? The whole point is every playthrough is personalised so people can go back and do things differently to how they did them before. It's not just better replay value, 5 is a nice round number.
Also while that can be true, it's not for that specific example - getting Damsel only locks you out of getting Damsel again, and betraying her last minute only gets you witch. If you're talking about slaying her when the blade drops, that only disappears if you commit to rescuing her right from the start, that's completely different.
I don't think TLQ is a "she". I think it's an "it", and a separate entity from the Princess.
I also don't think you needed to reload. That was an "ending" and it would've restarted a new run.
Spoilers:
It started an "ending ending" and if he kept doing that on every turn he would've reached it, otherwise if he brought the next vessel she would've told him that he can't do that anymore.
Also the princess should also technically be an "it" too, but I won't say why 🤫
But separating yourself from everything is supposed to be enlightenment but I guess you didn't separate from yourself/your past.
To stay with the nightmare for me gives a really important perspective here, while we just appear again after whatever happens, it would feel like the princess just dies of old age until we reach her again and despite how we perceive her to be
That's... not what happens. For one, we don't age, like at all. She just waits, until we find her, and if not, then she always finds us. She even described in some dialogue using a mountain as a metaphor.
@reubensalter8125 Only in the prisoner but because we are there, but the only view of what could happen in our absence is this, the princess always replies that we died and now we are here, but if asked she always replies that she has been in the cabin for way too long, that would make sense with the nightmare's scene
@@wagamaoh7154 Just because it says "it lives for eighty years" doesn't mean she ages in that time. Plus that whole scene's meant to be ambiguous. And again the voices clearly state during all our encounters before MOC that either we find her or she finds us.
My point makes more sense if you understand her true nature