I should note that you only get the enemy bestiary if you've killed the enemy, which is why you STILL haven't gotten the fartfrog, because you panic and avoid it whenever you see it.
5:05 Semantics, perhaps, but this is just a regular woofer (or mid-woofer) from a speaker, not a subwoofer. Standard woofer designs have a dust cap (that bump in the middle of the cone) designed to keep dust and other particles from entering the bass driver underneath the cone. Subwoofers, especially higher-end ones, tend to not have that dust cap (or if they do, they'll look a lot different), because dust caps actually impact the ability of the driver to output low-frequency sounds both effectively and accurately.
It looked like the boss was emitting some kind of ray from its eyes, but you figured out such an effective cheese that we never saw what it does. "Reacting to an in-universe game mechanic" reminds me of a nasty trap in Chrono Trigger, where a certain UI sound is actually audible in-universe.
The ray from the Bloyster's eyes doesn't do anything IIRC, it's just an extra visual indicator of which captain it happens to be targeting at the moment.
i love the ranging bloyster. call me of little faith previously but i'm glad rao had such an easy time here!! considering the focus on splitting captains *and* throwing arcs it felt like it'd be all his weak spots at once EDIT: the onion replica is one of the cleverest, most fun little treasures in the game. both it and the gherkin gate (my favorite treasure) are both in this area, making this de-facto the Most Treasured (not to forget the mirrored stage!)
I believe the Bloyster is this world's version of dolphins, in the sense that they are an aquatic creature that is secretly more intelligent than every other lifeform around and are aware of the true nature of the universe, but they simply choose not to communicate this. I also believe Olimar's hostility towards the big duck is connected to the Hocotatians' innate racism towards Koppaites, which is connected to some weird evolutionary conflict about carnivores vs. herbivores, but this is lore that won't exist until pikmin 3.
i think the whistle's ability to save pikmin from status effects is just that they _know_ how to put themselves out when burning, blow away poison clouds, shake liquid off their leaf, etc. but the panic of, y'know, being _set on fire_ ( or suffocating, or drowning, etc. ) puts them in too much of a tizzy to do the rational thing, because. they're panicking. blowing your whistle helps snap 'em out of it and take the appropriate measures before the thing actually kills 'em, similar to how it helps guide the non-blues to dry land when they're too busy flailing around to just swim back on their own
A weeeird thing happened to me last time I fought the Ranging Bloyster! After it went down, its tail kept glowing and emitting radio waves and booping noises. After sucking it up, the glow and radio wave effects got stuck inside the ship's pod, though the booping stopped. This ever happen to anyone else?
I'm glad raocow also had the experience of "Wait - is this is the easiest to handle boss in the game?" As for how it could work in terms of lore... the best I can think of right now is that it is hypersensitive to frequencies (to a realistically likely impossible extent) - so it can locate signal receivers, and being a predator it ignores signal emitters (a whole lot of inedible things emit noise after all) instead focusing on what is hearing those signals. Writing this mid-video, so I'm expecting my speculation to be invalidated by enemy info reading later in the video. xD
Such a satisfying day, watching the blues getting to eat 😊 especially since this is the same area where they were _so cruelly denied_ the opportunity to eat the sea-snails (water dumples) near the end of the last game :p You did a great job with the frogs and the bloysters honestly!! They can still be a pain at this stage but you're clearly a lot more confident navigating the world and switching captains. Onion replica!! One of my favourite treasures. Especially the layers of the joke where, it's being called the mimic of the mimic of the Hocotatian onion...
(0:47) Alright, it's boss music time! (3:34) Looks like the boss focuses on whoever you're controlling at the moment, which seems very abusable. (4:41) Flawless victory! Staples: That was easy. Although, I suppose if you didn't figure out the gimmick, this would be a nightmare. (6:36) Amplified Amplifier: 100 Pokos. (6:54) *_"Mega Tweeter"_* get! Whistle range increased! (11:20) Who wants pancakes? Unfortunately, if the frog's HP hits zero while it's in the middle of a jump, it can still flatten Pikmin it lands on. (14:52) Onion Replica: 30 Pokos. (17:43) HARRY UP! (18:22) "HOOONK!!!"
I struggled a little with the boss cause I was making it over-complicated as I swapped back and forth; raocow got it far better than I did! A non-intense boss, a day of cleaning up, it's good to see things go smoothly.
when you uncorked the cave, you mentioned how it was a "weird time to bring this up" about swapping between leaders, it in fact was a hint for the boss of the dungeon!
For whatever reason, one of the things that is most burned into my memory about this game is the way the President says "Shachou!"* in his silly high pitched voice whenever you switch to him. * Translator's note: "Shachou" means "president (of a company)"
With a little suspension of disbelief I would say that that boss is just like a cat, always interested in moving shiny stuff. The antenna of your captains shine bright, and the one that's moving might peak its interest. Or it really tries to chase down the leader of a group as it might be the most efficient way to defeat a large force. Or both.
@@leadluigi Probably is, though predicated on the player figuring it out. That's the kind of game design I like to see. Have a monkeycheese strategy available but make it so the player has to figure it out.
slight spoiler warning but will save you some heartbreak in the near future . . . . . your previous concers about the shower room were valid but slightly misplaced, there is a dungeon on the horizon you are going to want to enter with [only] blue piks and said dungeon is pretty much designed to have to need a cleanup run,
I should note that you only get the enemy bestiary if you've killed the enemy, which is why you STILL haven't gotten the fartfrog, because you panic and avoid it whenever you see it.
5:05 Semantics, perhaps, but this is just a regular woofer (or mid-woofer) from a speaker, not a subwoofer. Standard woofer designs have a dust cap (that bump in the middle of the cone) designed to keep dust and other particles from entering the bass driver underneath the cone. Subwoofers, especially higher-end ones, tend to not have that dust cap (or if they do, they'll look a lot different), because dust caps actually impact the ability of the driver to output low-frequency sounds both effectively and accurately.
I always found it weird how they decided that the enemy should moo but hey, makes it memorable at least.
It looked like the boss was emitting some kind of ray from its eyes, but you figured out such an effective cheese that we never saw what it does.
"Reacting to an in-universe game mechanic" reminds me of a nasty trap in Chrono Trigger, where a certain UI sound is actually audible in-universe.
The ray from the Bloyster's eyes doesn't do anything IIRC, it's just an extra visual indicator of which captain it happens to be targeting at the moment.
they're rays of being hypnotized, not rays of hypnotizing
i love the ranging bloyster. call me of little faith previously but i'm glad rao had such an easy time here!! considering the focus on splitting captains *and* throwing arcs it felt like it'd be all his weak spots at once
EDIT: the onion replica is one of the cleverest, most fun little treasures in the game. both it and the gherkin gate (my favorite treasure) are both in this area, making this de-facto the Most Treasured (not to forget the mirrored stage!)
I believe the Bloyster is this world's version of dolphins, in the sense that they are an aquatic creature that is secretly more intelligent than every other lifeform around and are aware of the true nature of the universe, but they simply choose not to communicate this.
I also believe Olimar's hostility towards the big duck is connected to the Hocotatians' innate racism towards Koppaites, which is connected to some weird evolutionary conflict about carnivores vs. herbivores, but this is lore that won't exist until pikmin 3.
i think the whistle's ability to save pikmin from status effects is just that they _know_ how to put themselves out when burning, blow away poison clouds, shake liquid off their leaf, etc. but the panic of, y'know, being _set on fire_ ( or suffocating, or drowning, etc. ) puts them in too much of a tizzy to do the rational thing, because. they're panicking. blowing your whistle helps snap 'em out of it and take the appropriate measures before the thing actually kills 'em, similar to how it helps guide the non-blues to dry land when they're too busy flailing around to just swim back on their own
A weeeird thing happened to me last time I fought the Ranging Bloyster! After it went down, its tail kept glowing and emitting radio waves and booping noises.
After sucking it up, the glow and radio wave effects got stuck inside the ship's pod, though the booping stopped. This ever happen to anyone else?
To be fair to the boss, his first real expedition into the wilds profited like 14 years of pay in a single day
Tags: no sandwhiches, were eaten today, you are safe
You did so much better with that boss than I have ever done, and on your first try too!! Great job!
Louie's grandma, actually. She helped raised him though.
And here I thought rao was going to have _trouble_ with this guy...
i think we all did
I think "Rubber Ugly" is just supposed to be a play on "The Ugly Duckling."
"Rubber Ugly" is also sometimes used to refer to rubber rain boots
I'm glad raocow also had the experience of "Wait - is this is the easiest to handle boss in the game?"
As for how it could work in terms of lore... the best I can think of right now is that it is hypersensitive to frequencies (to a realistically likely impossible extent) - so it can locate signal receivers, and being a predator it ignores signal emitters (a whole lot of inedible things emit noise after all) instead focusing on what is hearing those signals.
Writing this mid-video, so I'm expecting my speculation to be invalidated by enemy info reading later in the video. xD
Yup. Turns out, it all amounts to "Oooh, shiny..."
Such a satisfying day, watching the blues getting to eat 😊 especially since this is the same area where they were _so cruelly denied_ the opportunity to eat the sea-snails (water dumples) near the end of the last game :p
You did a great job with the frogs and the bloysters honestly!! They can still be a pain at this stage but you're clearly a lot more confident navigating the world and switching captains.
Onion replica!! One of my favourite treasures. Especially the layers of the joke where, it's being called the mimic of the mimic of the Hocotatian onion...
(0:47) Alright, it's boss music time!
(3:34) Looks like the boss focuses on whoever you're controlling at the moment, which seems very abusable.
(4:41) Flawless victory! Staples: That was easy. Although, I suppose if you didn't figure out the gimmick, this would be a nightmare.
(6:36) Amplified Amplifier: 100 Pokos.
(6:54) *_"Mega Tweeter"_* get! Whistle range increased!
(11:20) Who wants pancakes? Unfortunately, if the frog's HP hits zero while it's in the middle of a jump, it can still flatten Pikmin it lands on.
(14:52) Onion Replica: 30 Pokos.
(17:43) HARRY UP!
(18:22) "HOOONK!!!"
11:20 "Ah ain't dyin' 'till ah finish mah 'takkin' animat'n!
I feel like a certain upcoming boss will either get Mr. Magoo'd by raocow in superb fashion or cause extended angercow
🍞 or 🗿?
@@gnolfo🗿
yeah no i worry about that dungeon a lot for him since he takes his time to explore the world around him and thats anti-that dungeon
I struggled a little with the boss cause I was making it over-complicated as I swapped back and forth; raocow got it far better than I did! A non-intense boss, a day of cleaning up, it's good to see things go smoothly.
when you uncorked the cave, you mentioned how it was a "weird time to bring this up" about swapping between leaders, it in fact was a hint for the boss of the dungeon!
For whatever reason, one of the things that is most burned into my memory about this game is the way the President says "Shachou!"* in his silly high pitched voice whenever you switch to him.
* Translator's note: "Shachou" means "president (of a company)"
Everyone yesterday: Cowman's gonna have a bad time
raocow today: Monkeycheese power go times infinity!
With a little suspension of disbelief I would say that that boss is just like a cat, always interested in moving shiny stuff. The antenna of your captains shine bright, and the one that's moving might peak its interest.
Or it really tries to chase down the leader of a group as it might be the most efficient way to defeat a large force.
Or both.
19:53 "The more, the merrier!!!"
I'm surprised to see you figured out the way to cheese the Ranging Bloyster
Seemed pretty intended to me?
@@leadluigi Probably is, though predicated on the player figuring it out. That's the kind of game design I like to see. Have a monkeycheese strategy available but make it so the player has to figure it out.
Great job against that boss it normally seems to take people awhile to figure out its gimmick.
Cow of the Raos, looking forward to the next dungeons!
6:00 the... pikmin.. they seem so... alien.
I want to see Olimar's Pikmin dance routine...
Then take out 20 of each colour, because it kinda sounds like a hint about that little easter egg. ;P
slight spoiler warning but will save you some heartbreak in the near future
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your previous concers about the shower room were valid but slightly misplaced, there is a dungeon on the horizon you are going to want to enter with [only] blue piks and said dungeon is pretty much designed to have to need a cleanup run,
Please don't spoil our fun, hehe