Maxing your Charisma stat almost immediately in the game CHANGES EVERYTHING. It’s astounding the paths you can open and the massive amounts of caps you can demand without rebuke.
@@DrFeelgood1127 Absolutely NOT. This maxed perk ALSO allows you to instantly pacify same and lower-level NPCs, including BOSSES and make them do your bidding. You can make them turn to your side or to make them turn on their allies. Clearly you've never done a maxed Charisma toon or you'd know this...
Diamond City Blues is the most complex and dynamic quest in the game by such a huge margin it's insane. Makes you wonder if they designed this one first and then decided ok ok, we need to scale this back if we're ever going to finish this game...
If you visited the Memory Den before, Dr. Amari actually comments something to the effect of, "Oh crap. Not again" when you see Kellog's memories of Vault 111 during the main story. It's kind of sweet that she's genuinely remorseful for making you go through the trama...again.
If you go there to do the railroad stuff after being there during main quest shell say "just when I thought one person could only be subjected to so much danger" or something like that lol
You know I always felt like I was missing something with Marowski. He's too big a character to have no real involvement in the game. All these hours in, and I'm just learning about his quest now? Thanks man -- it's hard to find new things in this gem, and you did that for me.
If Marowski survives when it's all said and done he can be found in a small abandoned house in the northern part of the map, he sits on a couch, says nothing amd is non hostile. Weird but cool
There's a ghoul at the Slog named Allen. I went to the toy company's headquarters that makes the Giddyup Buttercup toy before going to the Slog. In the headquarters There's an item that if you bring it back to Allen, he goes through some dialog that he didn't go through when I first met him in other play throughs. There's also computer entries that give Allen a short back story. Allen will provide the rest of the story. It's a small detail, but interesting nonetheless.
Yeah, going through his side quest, knowing he was heading home to see his little girl when the bombs dropped (Marlene if I remember right?) & then finding out that the glowing ghoul in the crater is actually his daughter is heart breaking
@jubei7259 Well, for the sake of others who didn't know about this, but wanted to find it on their own. I was trying to be obscure as possible. Major LOL! But, it definitely pulls at the heart strings. It's an old game. Most people who were interested in playing it probably already found it. Well, I haven't found the girl yet. I found the information in Automatoy's headquarters and returned the item to Allen and saw the cut scene, but that's as far as I got.
I so love the Institute. The man that helped synths escape gets banished. Swan steals a pack of cigarettes and is subjected to FEV variant experimentation.
Yes that’s why I was so glad to learn they lost when the tv show came out. They are complete self righteous asshats who just dumped supermutants on the commonwealth for no good reason.
It's pretty much "death by exile". Institute science staff isn't exactly "living from the land" type of people. I doubt they last very long on the surface. Institute refugees at least have you showing them the ropes.
Holy crap! That's why Professor Scara exists? I always thought it was odd that this character gets an introduction when you find the Science center in Diamond City, but she had no dialogue as far as I knew after that. It always seemed odd.
@@periwinkle2486they bitch about the same and bugs and lack of rpg this or that but at the end of the day it's about having fun and being entertained and few games do that as well as fallout 4 with that kind of longevity and replayability.
I think that the man eating his own hand could be a reference to a short story by Stephen King called Sole Survivor. It's a story about a surgeon who also sells morphine on the side. He is shipwrecked on a desert island and surgical kit. He gets hungry enough that he starts eating his toes waiting for someone to come by and save him. Eventually it's his feet and then his legs. He just takes a bunch of morphine and cuts him off and starts eating it. Through the whole story he says he'll be okay as long as he has his hands because he's a surgeon. He doesn't get rescued and the last words of the story are "Ahh, ladyfingers." Insinuating that he's going to eat at least one of his hands.
I was going to mention this too, but you've given more detail than I remembered. Didn't he originally amputate his foot because it got injured and infection was starting to set in? (And then, being that hungry, cleaned it up and ate the non-infected parts, starting down the "eating yourself" road.)
@@tpm5002 I'm exactly the same, but you're one of the only other people who I've seen share that opinion. The short stories are very snappy and varied but never outstay their welcome, whereas I feel that King's long-form novels tend to go off the rails later on in the story.
Hancock's the perfect companion for this tbh, drugs and thugs is right up his alley and the thought of the mayor of Goodneighbor busting your side gig is hilarious
I’ve logged hundreds AND HUNDREDS of hours in Fallout 4 over two games (one modded, one vanilla) where I’ve gone off the main story and just explored a LOT, and I LOVE that there are still so many things to discover.
There is a way to trigger the "Shipbreaker" quest that involves building new settlements at Dalton Farm and Echo Lake Lumber Yard. You have to raise the happiness of one or both (I forget which) settlements to 80+. Then one of the settlers tells you about the monster and the quest is triggered, I guess as a fail-safe against the character never meeting Old Longfellow. If you beat Shipbreaker this way Old Longfellow will still give you the weapon, usually he will accost you on Far Harbour Dock for the purposes.
That's actually just a radiant quest far harbor settlers can do. I got echo lumber mill and didnt kill the giant hermit crab out side and they all ran up to me saying they wanted to feast (quite literally what they said) and we hunted it. If a fog crawler which is what Shipbreaker is enters the area the settlers will ask you to assist.
@@spoof6023 In the version I am talking about one of my settlers at Dalton Farm (in this instance) told me specifically about Shipbreaker and asked me to get rid of it. There was no mention of any kind of feasting and the settler named Shipbreaker.
@@dwarf_nz483 That's weird, i've done far harbor a million times and done the radiant quests a million times cuz they always have wacky legendries come up but im also on survival so im forced to do it. maybe i just get unlucky cuz recently i just came across absolom alive for the first time in 6 years lmfao
I knew about the fridge kid but never found him in my 200+ hours of gameplay. My current playthrough (roughly 50 hours deep) I stumbled upon him and I’m now doing his quest. This time around I’ve been taking the time to actually listen to the dialogue and read what’s on the terminals and notes and stuff like that. It’s so much more fun playing it as a slow burn and taking time with everything.
You are correct. This game was meant to take your time with and explore and do side quests and read stuff there are alot of stories and background stuff you miss out on if you don't. I also recommend playing on survival if you don't already it's by far the best way to play this game. It's challenging and forces you to plan your routes and really makes settlements matter so much more.
Survival forces you to play that kind of way too. i've learned so much random lore its insane. Also the kid in the fridge is pretty easy to hit so im surprised you never did til now.
I absolutely agree. I take my time and really get into the role playing aspect of things. Upon starting a new main character I decide what kind of person they're going to be, and I start off pretty general but will begin to specialize in specific SPECIAL categories related to that kind of character after level 10. Once I'm locked into who my guy or gal is going to be within the game, I try to stick with it the best I can even if in similar situations as someone else I'd have made totally different choices. I take my time, soak in the game world and everything it has to offer. It's kinda fun to think "what would this guy do/say in the scenario if he's a crook and a con man, an aggressive meathead, or whatever else I've decided my character's personality will be.
Pretty good list. I have done all but one and I'm pretty sure I have done most of the Messages in a Bottle if not all. I personally have never done nor heard of The Marowski Heist in all of my play throughs and reading into quests I have missed. The closest I came to triggering The Marowski Heist was killing Paul (or him being offed during the fight) and talking to Darcy to tell her Paul is dead, but never actually going back to talk to her later on.
I did almost every quest mentioned here, except for number 2, I played all the factions in order to have a full experience of the game, and my moral compass is like the dial of a Geiger counter, so that helps too.
I have to mention that your video was very interesting and informative, during my 3000+ hours played I have been able to do some of these quests, although I reached them by a different path. I have to mention that I always play the so-called good person and therefore I haven't seen parts of the quest I've never done #3 and #4, probably because of that, and #2 had a different results. Thank you .
have a combined total of roughly ~600 hours in fallout 4 and i didnt know about a couple of these side quests. it really shows how good of a game this is. first video ive seen of yours, and its an awesome one. im now subscribed!
Sole Survivor: "If all personal synths are as good-looking as you, I should get one for myself." Eve: **Full on Bethesda Face** Bro has been out in the wasteland for far too long.
I hate that hit squad because it's so easy to accidentally shoot a guard or other Diamond City citizen in the gun fight which then gets everyone after you.
Pretty sure you can get Marowski Heist without anyone dying. You can even take them both on the heist with you. All you need to do is go in alone and convince Henry to stay off Paul's wife.
@@Renju366 Yes, you just need to pass a check. When talking to him outside you have an option to tell him you will go and talk to Henry alone. If you do that, you have an option to convince Henry to stop fucking Paul's wife. If you do both, you can take both Paul and Henry on the chem heist with you. I pretty much never do it this way, so I am not sure what happens next, but it is an option.
@@Renju366 yes, you can rob Nelson and the triggermen without losing anyone, but if you mean the quest with Marowski Heist photo, then no, Paul has to die for that quest, only then his wife gives you that photo
There are several triggers or potential quest-givers for this one. In one playthrough, when visiting Echo Lake Lumber after establishing a settlement there, one of the settlers came up to me and began unloading some dialog about Shipbreaker & the radio signals. Turns out Shipbreaker can spawn in 3 different locations. In this case, it was to the northeast of Echo Lake Lumber near a nest of anglers. One of them was legendary & wore Shipbreaker down most of the way, making finishing the wounded crawler a bit anticlimactic.
Believe it or not its just radio signals and if your pipboy picks it up you're good to go. the Settler thing is just a radiant quest they have. i always try to rush for echo lumber and when its set up they wanna kill the giant hermit crab outside.
I can think of a seventh and an eighth off the top of my head for you to possibly cover in another video... Down in the comments it was already mentioned about a ghoul in the Slog named Arlen Glass...he's in a small section of the Slog's buildings, found repairing a Buttercup toy. He needs more parts to finish it and tasks you to go to the Atomatoys warehouse to get them. If you also go to the corporate HQ of Atomatoys and find Arlen's terminal, you'll get a holotape that'll que an alternate ending to this quest that's so touching it's worth all the headache to get it. Secondly, if you go to the Mass Fusion building and bring along some Jet or UltraJet and a suit of power armor with a jetpack, you can get to the absolute highest part of the interior and find a terminal and a safe. The terminal documents the creation of "long fall boots" (I believe it's a nod to the "Portal" series, but can't be sure of that)...once equipped, your character has the same no damage from falls ability power armor provides without the power armor being needed. Wear the boots, take no fall damage; simple as that. :) The safe, of course, houses the boots.
The guy eating his hand might be a reference to a Stephen King short story in which the protagonist is stranded on a deserted island and slowly eats himself to survive - starting with his foot.
5:14 Trish: Wait! I can tell you how to find Marow- Burning Truck: (EXPLODES) Trish: Agh! Burning Truck: Sorry, ghoul. You heard the man. No witnesses. 🤣
i didn’t know about the Marowski heist in Diamond city. I have always completed the first part but stopped there. Thanks for pointing this out I’m planning to do the whole thing this playthrough.
Been playing 4,over and over again, for years. I expected to know all the quests on your list, but was pleasantly surprised that I only knew a few. Well done.
Solid list! Honorable mentions: "Reveille" - If you complete 'Fire Support' (The first BoS quest where you meet Danse at the Cambridge Police Station) prior to killing Kellogg (which almost everyone does since Cambridge is on the way to Diamond City) then you will not get this quest. *"Hunting the Hunter" - This quest is given by Dejen (vendor in the Far Harbor DLC), but only after completing "Hunter/Hunted" (the quest where you kill the courser), *AND "The Arrival" (Chase's quest). However, due to a bug, if you were EVER aligned with the Institute (i.e, completed "The Molecular Level", which just so happens to come directly after "Hunter/Hunted) then you cannot get this quest, even if you are later banished from the Institute. Thus this quest has to be completed EXACTLY between "Hunter/Hunted" and "The Molecular Level". "Amoral Combat" - This series of quests are just....really inconsistent...similar to "shipbreaker". It can only start after completing "The Grand Tour" (conquering all 5 theme parks in Nuka World), and never shows up if you've done "Open Season". It seems to have really weird triggers, but there are a few guides on UA-cam that you can look up on how to pretty consistently get it to trigger. There are some others a bit more tucked away, but those 3 come to mind as they have very specific/inconsistent triggers to acquire. Edit: Added in an additional prereq quest for "Hunting the Hunter" I had forgotten. Wow that quest is weird to start.
@TehSymbiote Glad its useful for you! I'm a super nerd when it comes to Fallout, and may or may not have created an entire spreadsheet to keep track of every single quest/collectible for my own 100% runs lol.
The quest reward for "Amoral Combat" is one of the best weapons in the entire game: "Aeternus", a gatling laser with infinite ammo. It has the "neverending" legendary effect; on most weapons this just means you don't need to reload but can still run out of ammo. But on the gatling laser, it gives you truly unlimited ammo.
8:25 If you mod in the photo before entering the taphouse for the first time, you can have the conversation with cook where you can sell him the photo for caps. You can also bargain with him for more caps, this unknowingly happened to me one time when I tried to do the quest. (This was on the PS4 edition)
There's also an unmarked quest called Quality Assurance in the General Atomics Factory that must be completed the first time you enter the Factory and must be completed before you leave there or it will bug and you will never be able to complete it and get into any of the locked rooms. There's also a room that's locked in the assembly line portion of the Factory that's impossible to get into because the computer to open it is destroyed an oversight by Bethesda no doubt
I think goodneighbor needed to be the first town first time players encounter. I think the memory den quest reliving the scene of their dead spouse sells how tragic the entire event is, and now someone finally experienced what happened.
I totally stumbled on the quest "The Great Hunt" that the Mariner gives you in Far Harbour. I was really searching for all the magazines on an old save file and talked to her for trading. Boom! New Quest!
I'm surprised that the memory before you bring nick there wasn't the soul survivor's time in anchorage would have been interesting to have 3's operation Anchorage just with better graphics
Shipbreaker was my longest individual boss fight in Far Harbor. We fought from one side of the island to the other, exterminating 3 locations of trappers along the way. I eventually trapped the beast in a trench where I spent almost every bit of ammunition I had on it.
Thats pretty funny you got pushed into the rest of this mission the same way I did in my first playthrough... Trish dying via vehicle explosion mid-freaking-conversation.
Thanks for a terrific video. I don't know if this is frequently missed, but I only knew about "Here There Be Monsters" from reading about it on a website. Unique quest that's short but interesting.
It’s always fun to be sarcastic to the scientists at the Science Center while getting the bloatfly gland. On a random note, clearing the warehouses for Hancock is fun too ☺️
Nice list, I've been playing fallout 4 forever and never did Diamond City Blues in such a way to get that quest ending. Also never did the message in a bottle mini quests.
For number 5, the Marowski Heist and Diamond City Blues, it should be noted, that if you enter the bar to watch the fist fight, you should do so without any target highlighting mods on glasses or PA helmet upgrade. For some reason it bugs out and they will keep throwing punches for all eternity, and stranding the entire quest line.
Only missed one of these actually. That Marowski quest is pretty specific to trigger. I feel most people just assumed the lab was the end of that questline.
The Marowski Heist can also go down the route where you talk to Cooke for Paul by yourself, cut the deal with Cooke for the chems deal, kill Cooke, convince Malcom that Marowski was the one who killed his son then kill Marowski for 600 caps after speech checks
Marowski heist was really something else. I only found about that last year. 03:41 it's possible to miss this and diamond city blues. If you refuse to help Paul to intimidate Cooke, he will go to confront Cooke on his own. After few days, Darcy will ask you to find out what happened. After you lean on Cooke, he'll reveal that Paul drew a gun on him and he had to kill him on self-defense.
Plenty of quest I hadn't come across there, but shipbreaker I ran into before completing the main questline in far harbour. One of the scarest enemies I have encountered in fallout. I had no idea about the radio stuff or long fellow. As I ran off to explore at the start. Had just gone to this scary abandoned set of settlement houses, thought I had cleared a horde of ferals and then that guy jumped my under prepared character. It was a tough fought battle. I put in up there with Dunwich Borers 1st time which was played at night near the witching hour. F4 is best enjoyed when enemies are way stronger not when your overleveled.
wow that marowski quest.. never saw it before! I did get all the stuff from the containers in qasmoke once.. and there was a picture there (the one you showed) which prompted me to talk to malcolm in damond city.. but never did much after that great video _!_
upon replay several times i found the heist quest (stumbled upon the deal at the river) and the early memory den.seems like every time i play i find a new aspect. (absolute favorite easter egg was finding "Cheers")
I never knew about how extensive the Marowski quest was. I knew you could persuade Malcolm that Marowski killed his son and then assassinate Morowski for like 400-600 caps, but never the photo thing. Crazy.
wow after years of playing fallout 4 i never found out how diamond city blues supposed clearance, i thought we'll always ended up having hitmen and the daughter targeting us and that's it, this video gave me satisfaction about that storyline
Coincidentally, I just did an Institute loyalist playthrough and I turned in the traitor. There's also some radiant-type quests to rescue captures synths.
I'm surprised how many people overlooked the Memory Den quest. I did it on my first playthrough back when the game came out. Seeing tons of videos calling it something unknown, hidden or overlooked makes me wonder if everyone just skipped exploring Goodneighbor until much later in the game or something.
You can just use a plasma grenade or any other grenade if u have explosive quirk u can throw it from a distance at correct place to kill then Paul gets chems u get 800 money and Henry leaves
Shooting father gave me a comically funny scene. Where our main character anger was checked out by killing the old man without a realizing that he was his true son and taking the synth shaun without prior knowledge. From a certain point where he had to watched man who ended his wife, and aducted the infant. To assuming the old man was an a companion to the opposing side, killed. Like all that effort was dealt by his anger. Leaving some type of plot during the story.
If you do want to kill Malcom for Marowski, it might be good to wait till you complete The Devil's Due quest, which is giving the deathclaw egg to Mr handy as it talks to Malcom during the quest dialogue and might bug the quest out if he is dead.
So basically #1 is the earliest point of no return, #2 is IF you can get the husband to come for you (still have yet to get him to do so), while the BOS and Institute ones are later on, and finally #5 and #6 are whenever more or less
I’m glad I’m not the only one who noticed deacon everywhere I mean literally throughout the common wealth you can see him in dozens of locations pre meeting him in the railroad Hq
8:31 probably because of Bethesda magic touch, there’s a lot of quests still broken like in vault 81 holt and Tina quest, or the goat exam in the same vault.
I am pretty sure ship breaker is the conclusion of Longfellow's loyalty quest.. still not common to max affinity over the course of the fairly short far harbor quest, especially as most people seem to take Nick
What's crazy is that Deacon is a completely different model. None of the Deacons are attached, so it's possible there is more than one Deacon in the Fallout universe or there are multiple broken programmers. It's not too hard to think that Deacon has multiple people that pretend to be him.
But if you talk to Darcy first than Malcolm, you can convince him Marowsky killed his son. Than you've been given the quest to kill Marowsky, and earn some extra caps from Malcolm
That Marowski mission is incredible. I helped out Paul on confronting Henry being a homewrecker. So the fact that he has to die afterwards for that mission to be unlocked is really annoying. 😒
Guy’s i think many people don’t actually realise you can max out charisma with grape mentats and your charisma level 5. Before every persuasion dialogue just pop a grape mentat and you will be maxed out. Don’t spend the extra perk points ☝️
Idk about you guys but I didn’t discover the side quest, “Pull the Plug” until late in the game. If you’ve never discovered “Thicket Excavations”, you probably haven’t done it. You basically just drain a flooded a quarry.
I stumbled across shipbreaker by accident. I’d set Longfellow on a supply line so it took a while to find him and give him the news (I don’t even remember him mentioning it beforehand).
Maxing your Charisma stat almost immediately in the game CHANGES EVERYTHING. It’s astounding the paths you can open and the massive amounts of caps you can demand without rebuke.
My next character
@@themightycrixus1131 It's a game-changer.
Yeah, I always go for 10 Charisma (& 10 Luck) every playthrough, coz passing speech checks is such a huge part of the game.
@@jubei7259not really, usually the only differences are more caps
@@DrFeelgood1127 Absolutely NOT. This maxed perk ALSO allows you to instantly pacify same and lower-level NPCs, including BOSSES and make them do your bidding. You can make them turn to your side or to make them turn on their allies. Clearly you've never done a maxed Charisma toon or you'd know this...
Diamond City Blues is the most complex and dynamic quest in the game by such a huge margin it's insane. Makes you wonder if they designed this one first and then decided ok ok, we need to scale this back if we're ever going to finish this game...
I know right? It beats any quest in Fallout 3 and NV. Wish they'd release a fallout game with ALL quests being this dynamic❤
It really wasnt... bro what sre you on 😂
@@bajkotamas1610yall are nutts
If you visited the Memory Den before, Dr. Amari actually comments something to the effect of, "Oh crap. Not again" when you see Kellog's memories of Vault 111 during the main story.
It's kind of sweet that she's genuinely remorseful for making you go through the trama...again.
If you go there to do the railroad stuff after being there during main quest shell say "just when I thought one person could only be subjected to so much danger" or something like that lol
You know I always felt like I was missing something with Marowski. He's too big a character to have no real involvement in the game. All these hours in, and I'm just learning about his quest now?
Thanks man -- it's hard to find new things in this gem, and you did that for me.
Yeah, same! I've got nearly 5000 hours in the game and I never knew there was so much more to Paul and Cooke's questline!
I went into the colonial taphouse and they just started shooting each other during the fight and then Henry killed him on sight.
If Marowski survives when it's all said and done he can be found in a small abandoned house in the northern part of the map, he sits on a couch, says nothing amd is non hostile. Weird but cool
5:42
Piper admires you: 😃
Piper hated that: 😡
I think that means her affinity dropped a stage.
@@ZoofyZoof Yup, exactly. But it's still pretty damned hilarious it popped up like that.
She's such a bitch, I usually dump her ass in bad companion jail as soon as I unlock her perk.
Looks like he did the whole quest just to piss Piper off.
I think my marowiski heist is glitches because they're shooting each other instead of punching and idk if I did smt wrong
There's a ghoul at the Slog named Allen. I went to the toy company's headquarters that makes the Giddyup Buttercup toy before going to the Slog. In the headquarters There's an item that if you bring it back to Allen, he goes through some dialog that he didn't go through when I first met him in other play throughs. There's also computer entries that give Allen a short back story. Allen will provide the rest of the story. It's a small detail, but interesting nonetheless.
It's a sad, but very sweet story.
Yeah, going through his side quest, knowing he was heading home to see his little girl when the bombs dropped (Marlene if I remember right?) & then finding out that the glowing ghoul in the crater is actually his daughter is heart breaking
@jubei7259 Well, for the sake of others who didn't know about this, but wanted to find it on their own. I was trying to be obscure as possible. Major LOL! But, it definitely pulls at the heart strings. It's an old game. Most people who were interested in playing it probably already found it. Well, I haven't found the girl yet. I found the information in Automatoy's headquarters and returned the item to Allen and saw the cut scene, but that's as far as I got.
@@jubei7259Where do you see that Marlene is a ghoul?
His name is arlan glass
I so love the Institute. The man that helped synths escape gets banished. Swan steals a pack of cigarettes and is subjected to FEV variant experimentation.
Yes that’s why I was so glad to learn they lost when the tv show came out. They are complete self righteous asshats who just dumped supermutants on the commonwealth for no good reason.
that's just how pre-war people were, they took their smokes seriously
To be fair, fhe FEV lab is shut down. Still wild.
It's pretty much "death by exile". Institute science staff isn't exactly "living from the land" type of people. I doubt they last very long on the surface.
Institute refugees at least have you showing them the ropes.
Liam only gets banished if the player makes that choice, you could just as easily frame and banish Justin Ayo instead.
5:42 Piper Admires you...Piper hated that.
What do you want woman?
Also the fact that she's blaming me for a truck randomly exploding and killing Trish
@@SamBramtypical woman that's actually pretty realistic lol
Typical woman
Well it was actually her affiliation dropping to "admired".
She wants the Pipe
Holy crap! That's why Professor Scara exists? I always thought it was odd that this character gets an introduction when you find the Science center in Diamond City, but she had no dialogue as far as I knew after that. It always seemed odd.
Same, I thought surely the science center had more than just find a bloatfly gland
The fact that I have well over 1,000 hours and haven't seen any of these really shows that fallout 4 has more depth that most give it credit for
I find new things every single pkaythrough.
Yeah, nearly 1500 hrs here & I'm still finding new stuff I've never seen before
most people were and still are wrongfully dismissive of this game
@@periwinkle2486they bitch about the same and bugs and lack of rpg this or that but at the end of the day it's about having fun and being entertained and few games do that as well as fallout 4 with that kind of longevity and replayability.
Having 1000 hours and not knowing about the second one is kind of wild lmao
The plane crash where someone ate their own hand is a reference to a Stephen king story called “lady fingers”
...cold roast beef....
It's actually called Sole Survivor, but I get why you think that. The hip bone's connected to the thiiiigh bone
@@Zoroasteriskisn’t it called Survivor Type
I think that the man eating his own hand could be a reference to a short story by Stephen King called Sole Survivor.
It's a story about a surgeon who also sells morphine on the side.
He is shipwrecked on a desert island and surgical kit. He gets hungry enough that he starts eating his toes waiting for someone to come by and save him. Eventually it's his feet and then his legs. He just takes a bunch of morphine and cuts him off and starts eating it. Through the whole story he says he'll be okay as long as he has his hands because he's a surgeon. He doesn't get rescued and the last words of the story are "Ahh, ladyfingers." Insinuating that he's going to eat at least one of his hands.
I was going to mention this too, but you've given more detail than I remembered. Didn't he originally amputate his foot because it got injured and infection was starting to set in? (And then, being that hungry, cleaned it up and ate the non-infected parts, starting down the "eating yourself" road.)
ladyfingers. they taste just like ladyfingers!
That's a better writeup then I said about it, thank you.
The King short story is called “survivor type” and it’s horrifying.
I have all his short stories, I actually prefer them to his novels
@@tpm5002 I'm exactly the same, but you're one of the only other people who I've seen share that opinion. The short stories are very snappy and varied but never outstay their welcome, whereas I feel that King's long-form novels tend to go off the rails later on in the story.
ill remember NOT to bring Piper to that specific quest tho...
You can if you make different choices than in the video, like letting Trish go and not screwing Paul over.
I've also learned Piper doesn't like it if you take jobs and ask for more money than they're offering.
@@mrquirky3626that’s why I like deacon
Hancock's the perfect companion for this tbh, drugs and thugs is right up his alley and the thought of the mayor of Goodneighbor busting your side gig is hilarious
Bring MacCready instead, since he's a greedy little bastard
I love that you can change so much of the story its just so sad that you miss so much content everytime you choose something
I’ve logged hundreds AND HUNDREDS of hours in Fallout 4 over two games (one modded, one vanilla) where I’ve gone off the main story and just explored a LOT, and I LOVE that there are still so many things to discover.
There is a way to trigger the "Shipbreaker" quest that involves building new settlements at Dalton Farm and Echo Lake Lumber Yard. You have to raise the happiness of one or both (I forget which) settlements to 80+. Then one of the settlers tells you about the monster and the quest is triggered, I guess as a fail-safe against the character never meeting Old Longfellow. If you beat Shipbreaker this way Old Longfellow will still give you the weapon, usually he will accost you on Far Harbour Dock for the purposes.
That's actually just a radiant quest far harbor settlers can do. I got echo lumber mill and didnt kill the giant hermit crab out side and they all ran up to me saying they wanted to feast (quite literally what they said) and we hunted it. If a fog crawler which is what Shipbreaker is enters the area the settlers will ask you to assist.
@@spoof6023 In the version I am talking about one of my settlers at Dalton Farm (in this instance) told me specifically about Shipbreaker and asked me to get rid of it. There was no mention of any kind of feasting and the settler named Shipbreaker.
I had the Echo Lumber Mill settler walk up to me. I happened to have Longfellow with me at the time too.
@@philipdispenza In my case I did not. In fact I didn't even have him as a companion.
@@dwarf_nz483 That's weird, i've done far harbor a million times and done the radiant quests a million times cuz they always have wacky legendries come up but im also on survival so im forced to do it. maybe i just get unlucky cuz recently i just came across absolom alive for the first time in 6 years lmfao
I knew about the fridge kid but never found him in my 200+ hours of gameplay. My current playthrough (roughly 50 hours deep) I stumbled upon him and I’m now doing his quest. This time around I’ve been taking the time to actually listen to the dialogue and read what’s on the terminals and notes and stuff like that. It’s so much more fun playing it as a slow burn and taking time with everything.
You are correct. This game was meant to take your time with and explore and do side quests and read stuff there are alot of stories and background stuff you miss out on if you don't. I also recommend playing on survival if you don't already it's by far the best way to play this game. It's challenging and forces you to plan your routes and really makes settlements matter so much more.
Survival forces you to play that kind of way too. i've learned so much random lore its insane. Also the kid in the fridge is pretty easy to hit so im surprised you never did til now.
I absolutely agree. I take my time and really get into the role playing aspect of things. Upon starting a new main character I decide what kind of person they're going to be, and I start off pretty general but will begin to specialize in specific SPECIAL categories related to that kind of character after level 10. Once I'm locked into who my guy or gal is going to be within the game, I try to stick with it the best I can even if in similar situations as someone else I'd have made totally different choices. I take my time, soak in the game world and everything it has to offer. It's kinda fun to think "what would this guy do/say in the scenario if he's a crook and a con man, an aggressive meathead, or whatever else I've decided my character's personality will be.
"Do you get to the Stands very often? Oh what am I saying, of course you don't" 🤣
11:58 "If all personal Synths are as good looking as you, I should get one for myself." Enter CVRIE... with the French accent to boot... lol
Pretty good list. I have done all but one and I'm pretty sure I have done most of the Messages in a Bottle if not all. I personally have never done nor heard of The Marowski Heist in all of my play throughs and reading into quests I have missed. The closest I came to triggering The Marowski Heist was killing Paul (or him being offed during the fight) and talking to Darcy to tell her Paul is dead, but never actually going back to talk to her later on.
I made my characters name Shaun but I did not know the baby was named Shaun too thought he was named after my character
I did almost every quest mentioned here, except for number 2, I played all the factions in order to have a full experience of the game, and my moral compass is like the dial of a Geiger counter, so that helps too.
I love the game logic sometimes.
You're drowning, so you have a few drinks.
Yeh makes perfect sense lmao
Just keep drinking and you'll be fine
@@SamBramlol 😂
When you don´t get shipbreaker by chance , it´s allways linked to Longfellow´s affinity ;)
I have to mention that your video was very interesting and informative, during my 3000+ hours played I have been able to do some of these quests, although I reached them by a different path. I have to mention that I always play the so-called good person and therefore I haven't seen parts of the quest I've never done #3 and #4, probably because of that, and #2 had a different results. Thank you .
have a combined total of roughly ~600 hours in fallout 4 and i didnt know about a couple of these side quests. it really shows how good of a game this is.
first video ive seen of yours, and its an awesome one. im now subscribed!
Sole Survivor: "If all personal synths are as good-looking as you, I should get one for myself."
Eve: **Full on Bethesda Face**
Bro has been out in the wasteland for far too long.
I kind've assumed she looks like that because she was the first gen3 synth. But yeah...
I laughed so hard when I saw that dialogue in my game 😂 with that face I had to pick it
Nothing a mod or two can't fix. 😄
"if all the enslaved clones of my child look as physically attractive as you, I should get one and start doing some Thomas Jefferson stuff"
That should be a very hard persuasion check because those eyes are so far apart 😬
I straight up kill Malcom after that hit squad he sends on you
I hate that hit squad because it's so easy to accidentally shoot a guard or other Diamond City citizen in the gun fight which then gets everyone after you.
Pretty sure you can get Marowski Heist without anyone dying. You can even take them both on the heist with you. All you need to do is go in alone and convince Henry to stay off Paul's wife.
You mean it's possible to get that quest even without Paul dying?
@@Renju366 Yes, you just need to pass a check. When talking to him outside you have an option to tell him you will go and talk to Henry alone. If you do that, you have an option to convince Henry to stop fucking Paul's wife. If you do both, you can take both Paul and Henry on the chem heist with you. I pretty much never do it this way, so I am not sure what happens next, but it is an option.
@@Renju366 yes, you can rob Nelson and the triggermen without losing anyone, but if you mean the quest with Marowski Heist photo, then no, Paul has to die for that quest, only then his wife gives you that photo
@@faridagasiyev7042 Yes, I actually meant the Marowski Heist quest. Thanks for clarifying that.
i did shipbreaker in my first playtrough i thought it was a normal mission, scared the shit outta me lol
So... how do you start Shipbreaker? Take Old Longfellow as a companion. He's the quest giver and wants to be taken along on the hunt for it.
the easiest way to start it is Take oldlongfellow as a companion,do quests with him until you reach max affinity with him
@Triaxx2 i didn't need him at all, just take a moment to explore the lake were the Nucleus is, and you will eventually find Shipbreaker.
same i just needed to travel to different locations in far harbor then i got the signal
There are several triggers or potential quest-givers for this one. In one playthrough, when visiting Echo Lake Lumber after establishing a settlement there, one of the settlers came up to me and began unloading some dialog about Shipbreaker & the radio signals.
Turns out Shipbreaker can spawn in 3 different locations. In this case, it was to the northeast of Echo Lake Lumber near a nest of anglers. One of them was legendary & wore Shipbreaker down most of the way, making finishing the wounded crawler a bit anticlimactic.
Believe it or not its just radio signals and if your pipboy picks it up you're good to go. the Settler thing is just a radiant quest they have. i always try to rush for echo lumber and when its set up they wanna kill the giant hermit crab outside.
I can think of a seventh and an eighth off the top of my head for you to possibly cover in another video... Down in the comments it was already mentioned about a ghoul in the Slog named Arlen Glass...he's in a small section of the Slog's buildings, found repairing a Buttercup toy. He needs more parts to finish it and tasks you to go to the Atomatoys warehouse to get them. If you also go to the corporate HQ of Atomatoys and find Arlen's terminal, you'll get a holotape that'll que an alternate ending to this quest that's so touching it's worth all the headache to get it.
Secondly, if you go to the Mass Fusion building and bring along some Jet or UltraJet and a suit of power armor with a jetpack, you can get to the absolute highest part of the interior and find a terminal and a safe. The terminal documents the creation of "long fall boots" (I believe it's a nod to the "Portal" series, but can't be sure of that)...once equipped, your character has the same no damage from falls ability power armor provides without the power armor being needed. Wear the boots, take no fall damage; simple as that. :) The safe, of course, houses the boots.
The guy eating his hand might be a reference to a Stephen King short story in which the protagonist is stranded on a deserted island and slowly eats himself to survive - starting with his foot.
I have spent 500 hours in Fallout 4. Only stumbled upon the Shipbreaker out of these secret quests.
I'm surprised because I've found all of these, and most of them were years ago
I've got thousands of hours in this game, and I've never got Shipbreaker to spawn until about a week ago, during my latest playthrough.
@@MrKbonez for me, that quest popped up when I was traveling with Old Longfellow near the Nucleus. Ooh and Old Longfellow already in maxed affinity
5:14
Trish: Wait! I can tell you how to find Marow-
Burning Truck: (EXPLODES)
Trish: Agh!
Burning Truck: Sorry, ghoul. You heard the man. No witnesses. 🤣
i didn’t know about the Marowski heist in Diamond city. I have always completed the first part but stopped there. Thanks for pointing this out I’m planning to do the whole thing this playthrough.
I love that Piper blames you for the random explosion lol
Been playing 4,over and over again, for years. I expected to know all the quests on your list, but was pleasantly surprised that I only knew a few. Well done.
This is awesome. Just restarted FO4 after years of not playing. Going to do all of these. Appreciate the video.
Im always blown away at the amount of hours that has to be put in to complete this level of detail in explanation! Always a awesome job!
*Piper admires you, Piper hates that* 😂
Solid list!
Honorable mentions:
"Reveille" - If you complete 'Fire Support' (The first BoS quest where you meet Danse at the Cambridge Police Station) prior to killing Kellogg (which almost everyone does since Cambridge is on the way to Diamond City) then you will not get this quest.
*"Hunting the Hunter" - This quest is given by Dejen (vendor in the Far Harbor DLC), but only after completing "Hunter/Hunted" (the quest where you kill the courser), *AND "The Arrival" (Chase's quest). However, due to a bug, if you were EVER aligned with the Institute (i.e, completed "The Molecular Level", which just so happens to come directly after "Hunter/Hunted) then you cannot get this quest, even if you are later banished from the Institute. Thus this quest has to be completed EXACTLY between "Hunter/Hunted" and "The Molecular Level".
"Amoral Combat" - This series of quests are just....really inconsistent...similar to "shipbreaker". It can only start after completing "The Grand Tour" (conquering all 5 theme parks in Nuka World), and never shows up if you've done "Open Season". It seems to have really weird triggers, but there are a few guides on UA-cam that you can look up on how to pretty consistently get it to trigger.
There are some others a bit more tucked away, but those 3 come to mind as they have very specific/inconsistent triggers to acquire.
Edit: Added in an additional prereq quest for "Hunting the Hunter" I had forgotten. Wow that quest is weird to start.
Hey, thank you! I had to screenshot this for my new PS5 playthrough.
@TehSymbiote Glad its useful for you! I'm a super nerd when it comes to Fallout, and may or may not have created an entire spreadsheet to keep track of every single quest/collectible for my own 100% runs lol.
@@dallasdrotts4907I have a feeling that if the institute had morals, you’d be right at home there
The quest reward for "Amoral Combat" is one of the best weapons in the entire game: "Aeternus", a gatling laser with infinite ammo. It has the "neverending" legendary effect; on most weapons this just means you don't need to reload but can still run out of ammo. But on the gatling laser, it gives you truly unlimited ammo.
@@dallasdrotts4907 you're awesome. Good stuff!
The number 1 quest is given to you by Longfellow once his loyalty to you is max or if you randomly encounter it.
Wow-u got me! Professor Scara!!! I always suspected she had a hidden quest. Great vid!!!!
The depth of this game never ceases to amaze me. No matter how many hours I play I still find new goodies.
I like to leave a few well-placed mines at the spot of the chem deal beforehand. They make everything much easier.
Liam being the double agent actually was a surprise for me in my first playthrough as I never found the Railroad.
8:25 If you mod in the photo before entering the taphouse for the first time, you can have the conversation with cook where you can sell him the photo for caps. You can also bargain with him for more caps, this unknowingly happened to me one time when I tried to do the quest. (This was on the PS4 edition)
The idea of having an Institute ending where you banish Dr. Ayo is amazing. I'm definitely going to do that from now on.
There's also an unmarked quest called Quality Assurance in the General Atomics Factory that must be completed the first time you enter the Factory and must be completed before you leave there or it will bug and you will never be able to complete it and get into any of the locked rooms. There's also a room that's locked in the assembly line portion of the Factory that's impossible to get into because the computer to open it is destroyed an oversight by Bethesda no doubt
`22:40 In that case, wouldn't it be a good idea to bring along Aqua Boy/Girl?
I think goodneighbor needed to be the first town first time players encounter. I think the memory den quest reliving the scene of their dead spouse sells how tragic the entire event is, and now someone finally experienced what happened.
I totally stumbled on the quest "The Great Hunt" that the Mariner gives you in Far Harbour. I was really searching for all the magazines on an old save file and talked to her for trading. Boom! New Quest!
I'm surprised that the memory before you bring nick there wasn't the soul survivor's time in anchorage would have been interesting to have 3's operation Anchorage just with better graphics
I remember hearing a head cannon somewhere That the person we play as in the Anchorage DLC is a fictionalized version of the soul survivor
12:15 that synth got some cake
F... me sideways! After 2000 hours of F4 I had no idea there were those bottles out there. Thanks man
Shipbreaker was my longest individual boss fight in Far Harbor. We fought from one side of the island to the other, exterminating 3 locations of trappers along the way. I eventually trapped the beast in a trench where I spent almost every bit of ammunition I had on it.
Thats pretty funny you got pushed into the rest of this mission the same way I did in my first playthrough... Trish dying via vehicle explosion mid-freaking-conversation.
Thanks for a terrific video. I don't know if this is frequently missed, but I only knew about "Here There Be Monsters" from reading about it on a website. Unique quest that's short but interesting.
It’s always fun to be sarcastic to the scientists at the Science Center while getting the bloatfly gland.
On a random note, clearing the warehouses for Hancock is fun too ☺️
Nice list, I've been playing fallout 4 forever and never did Diamond City Blues in such a way to get that quest ending. Also never did the message in a bottle mini quests.
For number 5, the Marowski Heist and Diamond City Blues, it should be noted, that if you enter the bar to watch the fist fight, you should do so without any target highlighting mods on glasses or PA helmet upgrade. For some reason it bugs out and they will keep throwing punches for all eternity, and stranding the entire quest line.
Thanks for the work with those quests.
Btw, 11:29 gives me so hard Westworld-vibes.
Only missed one of these actually. That Marowski quest is pretty specific to trigger. I feel most people just assumed the lab was the end of that questline.
The Marowski Heist can also go down the route where you talk to Cooke for Paul by yourself, cut the deal with Cooke for the chems deal, kill Cooke, convince Malcom that Marowski was the one who killed his son then kill Marowski for 600 caps after speech checks
If you keep Cooke alive his daughter comes to diamond city to look for him
Marowski heist was really something else. I only found about that last year.
03:41 it's possible to miss this and diamond city blues. If you refuse to help Paul to intimidate Cooke, he will go to confront Cooke on his own.
After few days, Darcy will ask you to find out what happened. After you lean on Cooke, he'll reveal that Paul drew a gun on him and he had to kill him on self-defense.
Plenty of quest I hadn't come across there, but shipbreaker I ran into before completing the main questline in far harbour. One of the scarest enemies I have encountered in fallout. I had no idea about the radio stuff or long fellow. As I ran off to explore at the start. Had just gone to this scary abandoned set of settlement houses, thought I had cleared a horde of ferals and then that guy jumped my under prepared character. It was a tough fought battle. I put in up there with Dunwich Borers 1st time which was played at night near the witching hour. F4 is best enjoyed when enemies are way stronger not when your overleveled.
wow that marowski quest.. never saw it before!
I did get all the stuff from the containers in qasmoke once.. and there was a picture there (the one you showed) which prompted me to talk to malcolm in damond city.. but never did much after that
great video _!_
Love the video thanks for taking the time to research and create!
upon replay several times i found the heist quest (stumbled upon the deal at the river) and the early memory den.seems like every time i play i find a new aspect. (absolute favorite easter egg was finding "Cheers")
I never knew about how extensive the Marowski quest was. I knew you could persuade Malcolm that Marowski killed his son and then assassinate Morowski for like 400-600 caps, but never the photo thing. Crazy.
wow after years of playing fallout 4 i never found out how diamond city blues supposed clearance, i thought we'll always ended up having hitmen and the daughter targeting us and that's it, this video gave me satisfaction about that storyline
Coincidentally, I just did an Institute loyalist playthrough and I turned in the traitor. There's also some radiant-type quests to rescue captures synths.
I'm surprised how many people overlooked the Memory Den quest. I did it on my first playthrough back when the game came out. Seeing tons of videos calling it something unknown, hidden or overlooked makes me wonder if everyone just skipped exploring Goodneighbor until much later in the game or something.
You can just use a plasma grenade or any other grenade if u have explosive quirk u can throw it from a distance at correct place to kill then Paul gets chems u get 800 money and Henry leaves
After all these years, allthose playthroughs, and I never knew about these! Looks like another playthrough coming! 😊
Shooting father gave me a comically funny scene. Where our main character anger was checked out by killing the old man without a realizing that he was his true son and taking the synth shaun without prior knowledge.
From a certain point where he had to watched man who ended his wife, and aducted the infant. To assuming the old man was an a companion to the opposing side, killed.
Like all that effort was dealt by his anger. Leaving some type of plot during the story.
If you do want to kill Malcom for Marowski, it might be good to wait till you complete The Devil's Due quest, which is giving the deathclaw egg to Mr handy as it talks to Malcom during the quest dialogue and might bug the quest out if he is dead.
I never met Professor Scara and had not heard of her but this Professor is my first name gimmick is a character I made in Fallout NV a while back
I did marovski heist randomly,that was SUCH unique for fallout 4.
So basically #1 is the earliest point of no return, #2 is IF you can get the husband to come for you (still have yet to get him to do so), while the BOS and Institute ones are later on, and finally #5 and #6 are whenever more or less
If you come in from the north and pick up the Silver Shroud signal first it'll take you to Goodneighbor earlier.
😂 its comical the truck blows up just as she was going to start talking.
These were actually good. Thank you.
I’m glad I’m not the only one who noticed deacon everywhere I mean literally throughout the common wealth you can see him in dozens of locations pre meeting him in the railroad Hq
Shipbreaker is a beast. I fired all my 7 mininukes on that thing and it still had half its health left. That was a serious fight.
Didn't know about half of these. Thank you.
8:31 probably because of Bethesda magic touch, there’s a lot of quests still broken like in vault 81 holt and Tina quest, or the goat exam in the same vault.
I am pretty sure ship breaker is the conclusion of Longfellow's loyalty quest.. still not common to max affinity over the course of the fairly short far harbor quest, especially as most people seem to take Nick
I literally played the dream machine quest organically a week ago!!! I'm glad that's all there was and I saw it all at least
What's crazy is that Deacon is a completely different model. None of the Deacons are attached, so it's possible there is more than one Deacon in the Fallout universe or there are multiple broken programmers. It's not too hard to think that Deacon has multiple people that pretend to be him.
Very good, I missed several of these and I am a veteran of Fallout series.
13:02 is he talking about the same Zimmer from 3? The guy looking for the synth in Rivet City.
Yep, that's the guy
Yes, that's the Zimmer in question. One of Fallout 4's missed opportunities is to close the book on Zimmer on way or another.
I accidentally stumbled across the #5 quest on my first playthrough and I thought this was what the whole game would be like haha
I just went up the shore north of longfellows cabin and randomly found the radio signal for shipbreaker early in the dlc.
But if you talk to Darcy first than Malcolm, you can convince him Marowsky killed his son. Than you've been given the quest to kill Marowsky, and earn some extra caps from Malcolm
That Marowski mission is incredible. I helped out Paul on confronting Henry being a homewrecker. So the fact that he has to die afterwards for that mission to be unlocked is really annoying. 😒
Guy’s i think many people don’t actually realise you can max out charisma with grape mentats and your charisma level 5. Before every persuasion dialogue just pop a grape mentat and you will be maxed out. Don’t spend the extra perk points ☝️
Yeah but unless you've played the game. Few times before how are you supposed to know which interactions have a charisma check??
@@dylanparks247 i just go on with the conversation then save when there is a charisma check load it up and pop a grape mentat
Idk about you guys but I didn’t discover the side quest, “Pull the Plug” until late in the game. If you’ve never discovered “Thicket Excavations”, you probably haven’t done it. You basically just drain a flooded a quarry.
I stumbled across shipbreaker by accident. I’d set Longfellow on a supply line so it took a while to find him and give him the news (I don’t even remember him mentioning it beforehand).