Interesting, I still would prefer Octane but maybe it's because I'm used to it. There's a lot of stuff I wish I could do in Redshift that I can do in Octane. I'll make a video about it soon
What a great tutorial! How can I change the direction of the tree resolution from vertical to horizontal? Or I'd like to turn it diagonally at 45 degrees..
Yes I would appreciate more of these octane and redhsift procedural material videos and comparing how one procedes with either material making engines for rendering.
awsome tutorial as always I watched all your tutorial and I hope to see more tutorial on lighting. Lighting is the most thing I struggle with. likely hope to see a basic and simple high key light setting that you can use as starting point of general project or quick and dirty wat to finish the job for urgent situation. thanks again love you plastic!
Man I agree, did you see my videos about lighting? How to get different light setups for different purposes? The problem with a 1-step solution is that, lighting is just one variable and it strongly depends on your camera angle, your model, and your materials. Different model shapes and certain materials will benefit from a slightly different light angle, other mateirals will benefit from different light strength or size, and your camera angle also plays a huge role on where you light will be placed. So yeah it's not impossible but it's tricky. I have tried using 1-click light setups in my first years of doing 3D and it just never worked for me, I always would end up completely changing the setup until I realized, hmmm I'm not really using the light setup so maybe I should go ahead and place everything manually from the start. But yeah, I think I'll make more light setup videos
@@NewPlastic thank you! I think Im getting something from here. When I applied setup from many light tutorials I was sure why I get the different resul for my scene. This help a lot to me and thank you. Im looking forward to see some new light set up tutorial!
Yay Redshift! Happy to see you’re using it. I wish they’d add a few Octane features like Shader Booles! I’d live it for product viz cutaways at render time.
Could you please make a comparison between Redshift & Octane one day? Their strenghts, weaknesses, use cases, your own personal preference, etc. Thanks!
That last piece 10:52 looks like a criossant lol. Very cool tutorial. Still need to switch from Octane to redshift one day, but still feel comfy with it. Nice renders!
Thanks dude! I have like doznes and dozens of these, I haven't even published them anywhere cuz I've been so busy with the channel and these used to be my break from it all when I needed a break. Once I start publishing them I'll probably make a video about them.
@@NewPlastic thanks that would be great ! I’ve been wanting to get into 3D modeling for years but the very rigid process always put me off, maybe this more organic approach is my entryway
I have a question: HOW in the WORLD do people make these patterns connect across UV islands/seams? For instance. if I had a cube that was unwrapped in a cubic projection -- as you would -- how would you have the wood texture wrap around the corners of the cube without the pattern breaking? Obviously, in this simple case, I could move the UV islands of the cube next to each other so the edges would match; but what would I do in a more complex situation? Triplanar projections blend the seams instead of the wood pattern continuing. How do I approach this?
That's a great question. When I use procedural noises I almost always go for Object (in Redshift) or XYZ to UVW (in Octane) projection. That will wrap the noises around the object flawlessly without using the UVs, but by using the object's space coordinates. The good thing about it is that there are no seams and no stretching. There's only a problem in Octane if I'm deforming the object, the texture won't stick. But in REdshift as far as I know the texture stick even when deforming so you don't really need the UVs. But if you absolutely have to use UVs for a noise, then yes you can't avoid showing the seams. Only way around it is to make the noise really small or try a noise pattern that won't show at the seams.
Great question, baking the texture should be pretty straight forward, but it would be veyr very very very tricky, if not impossible, to convert this to a fully tileable pbr material. I'll look into it tho
Love Redshift! More tutorials! I feel Redshift just feels more real and subtle and not too over the top! Love the vids!
I switched from Octane to Redshift months ago, and i feel lot better on Redshift. I'm really pleased that you're doing tutorials on it !
hey me too, I found octane difficult... As soon as I started using redshift I enjoyed things more.. did you find that too?
Interesting, I still would prefer Octane but maybe it's because I'm used to it. There's a lot of stuff I wish I could do in Redshift that I can do in Octane. I'll make a video about it soon
@@NewPlasticplease do. I recently switched just to test things out. Feel that octane is faster in my pc but I love the look of redshift
Displacement is a pain in the ass in Redshift.
Looking fw! @@NewPlastic
What a great tutorial!
How can I change the direction of the tree resolution from vertical to horizontal?
Or I'd like to turn it diagonally at 45 degrees..
You are amazing! Thank u so much for this tutorial absolutely magic
Yes I would appreciate more of these octane and redhsift procedural material videos and comparing how one procedes with either material making engines for rendering.
That's the basis of my channel bossy, check my other videos out
Glad you do Redshift tutorials now :)
I got you buddy
Amazing tutorial! This might be a really dumb question, but how would I be able to rotate the grain direction on an object?
Such a great tutorial bro!
Appreciate you boss
Love this. Very slick looking wood material! I learned about the modulo node and the scaffold feature. Some more tools for the toolbelt!
There you go! Now go crazy
awsome tutorial as always
I watched all your tutorial and I hope to see more tutorial on lighting.
Lighting is the most thing I struggle with.
likely hope to see a basic and simple high key light setting that you can use as starting point of general project or
quick and dirty wat to finish the job for urgent situation.
thanks again love you plastic!
Man I agree, did you see my videos about lighting? How to get different light setups for different purposes?
The problem with a 1-step solution is that, lighting is just one variable and it strongly depends on your camera angle, your model, and your materials. Different model shapes and certain materials will benefit from a slightly different light angle, other mateirals will benefit from different light strength or size, and your camera angle also plays a huge role on where you light will be placed. So yeah it's not impossible but it's tricky. I have tried using 1-click light setups in my first years of doing 3D and it just never worked for me, I always would end up completely changing the setup until I realized, hmmm I'm not really using the light setup so maybe I should go ahead and place everything manually from the start.
But yeah, I think I'll make more light setup videos
@@NewPlastic thank you! I think Im getting something from here.
When I applied setup from many light tutorials I was sure why I get the different resul for my scene. This help a lot to me and thank you. Im looking forward to see some new light set up tutorial!
The fantastic NewPlastic
They call me Mr. Bombastic
Awsome video as always ! We need every nodes in redshift explained 👀
Haha that video will come out, let me cook
Yay Redshift! Happy to see you’re using it. I wish they’d add a few Octane features like Shader Booles! I’d live it for product viz cutaways at render time.
Yes!!!!! That's one of a fuckin million I wish they'd add
Could you please make a comparison between Redshift & Octane one day? Their strenghts, weaknesses, use cases, your own personal preference, etc. Thanks!
Yes I've already started making a list, so a video will come out soon
@@NewPlastic Thanks!
Awsome tutoria! very useful
I got you dawg
Awesome video!
Awesome Tutorial!
I just purchased it (redshift version) from gumroad, but it seems empty. after purchasing there is nothing in the folder...please check.
Checked it and fixed it, thanks for letting me know!
That last piece 10:52 looks like a criossant lol. Very cool tutorial. Still need to switch from Octane to redshift one day, but still feel comfy with it. Nice renders!
Thanks brodie, this was a croissant tutorial btw
Very cool!
Thanks Bharat!
Great tutorial ! What's your process around creating these little abstract sculptures ? They seem like a fun exercise to practice some composition
Thanks dude! I have like doznes and dozens of these, I haven't even published them anywhere cuz I've been so busy with the channel and these used to be my break from it all when I needed a break.
Once I start publishing them I'll probably make a video about them.
@@NewPlastic thanks that would be great ! I’ve been wanting to get into 3D modeling for years but the very rigid process always put me off, maybe this more organic approach is my entryway
Nice! What is your camera's focal length in Cinema?
Thanks for the Redshift breakdown, need all of that!
I usually go for 80, depends on the scene but most scenes 80 works for me. I think here it's 80
I have a question:
HOW in the WORLD do people make these patterns connect across UV islands/seams? For instance. if I had a cube that was unwrapped in a cubic projection -- as you would -- how would you have the wood texture wrap around the corners of the cube without the pattern breaking? Obviously, in this simple case, I could move the UV islands of the cube next to each other so the edges would match; but what would I do in a more complex situation? Triplanar projections blend the seams instead of the wood pattern continuing. How do I approach this?
That's a great question. When I use procedural noises I almost always go for Object (in Redshift) or XYZ to UVW (in Octane) projection. That will wrap the noises around the object flawlessly without using the UVs, but by using the object's space coordinates.
The good thing about it is that there are no seams and no stretching. There's only a problem in Octane if I'm deforming the object, the texture won't stick. But in REdshift as far as I know the texture stick even when deforming so you don't really need the UVs.
But if you absolutely have to use UVs for a noise, then yes you can't avoid showing the seams. Only way around it is to make the noise really small or try a noise pattern that won't show at the seams.
Thank you so much, man. That's very helpful. @@NewPlastic
Hello! how did you make the model? (geometry?)
Brilliant!
Thank you brother
please can you make tutorial for render setting for octane in c4d, i've been struggle to find efficient setting to use
Hmmm sure
Great!
Do you have any tips to export this into pbr ?
Great question, baking the texture should be pretty straight forward, but it would be veyr very very very tricky, if not impossible, to convert this to a fully tileable pbr material. I'll look into it tho
I've never tried redshift. If you had to choose one advantage over octane?
One advantage would be that Maxon owns Redshift so you have a much better integration with C4D and it's much more stable for me than Octane
Please do octane next babe!
I have an older version on my channel that's about using the Wood OSL node to create procedural wood materials in Octane
Hey there, I just bought the Redshift one and the ZIP file is empty :(
Yep! Mine as well Empty! :)
My bad, i fixed it now! For some reason the zip file wasn't attached to the product!
@@NewPlastic thank you so much
miraculous
Isn't it! From math to nature