Realistic Procedural Brushed Metal (Redshift/Cinema4D)

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  • Опубліковано 23 лис 2024

КОМЕНТАРІ • 7

  • @photoindra
    @photoindra 4 місяці тому +1

    Thanks for tutorial. Works in Redshift inside of Houdini the same way.

  • @studiovakuum1066
    @studiovakuum1066  7 місяців тому +2

    One note regarding anisotropy rotation 6:40-7:01
    The default ramp at 6:40 would be the correct way for anisotropy rotation. Because I work mostly in product visualization, I'm usually doubling the knot to get a more interesting look, which is why I was doing this in the first place. ;)
    Another thing I didn't talk about, is the importance of the axis of the object as the vector nodes depends on the axis orientation. If you're importing CAD-files into your 3D-program, the axis of objects are usually messed up. You either adjust the axis or swap the values in the Vector Mul Node (for example 100,100,0 -> 100,0,100). Try it till it looks right ;)

  • @wanlyou
    @wanlyou 5 місяців тому +1

    cool!

  • @jhonjairoquinterovergara202
    @jhonjairoquinterovergara202 4 місяці тому

    xelente video te sigo desde colombia

  • @Ricardo-de9ju
    @Ricardo-de9ju 6 місяців тому +2

    It is procedural but based on UV's, which can cause some troubles sometimes. Just to make clear for everyone.

  • @andreapavan8856
    @andreapavan8856 2 місяці тому

    How do you map the textutre to a cylinder so that it shows also on the sides, like on the thumbnail?

    • @tbrtbrtzr
      @tbrtbrtzr Місяць тому +2

      Copy this texture and make the mapping of the left two ramps (u & v) horizontal or vertical.😀