at roughly 10 minutes you mentioned not being able to leave caves whenever you want. But you can. True you will lose the treasure you collected at that point, but you are allowed to leave whenever.
One thing I would like to mention. Whether you like or dislike the caves in Pikmin 2, they were important in the expansion of the Pikmin world. We would've never seen creatures like Anode Beetles, the Waterwraith, Empress Bulblax, Giant Breadbugs, Careening Darigibugs, Gatling Groinks, Bulbmin, and so many more unique enemies that lived underground. Sure, some like the Gatling Groink did appear above ground in the Wistful Wild, but they are mainly subterranean species. In Pikmin 3, we saw only a small amount of Pikmin 2 enemies reappear, and we didn't get a huge amount of new enemies. The caves allowed us to see species that never would've existed without them, which only somewhat makes up for the lackluster cave designs.
"There are 4 surface areas in pikmin 2 just like pikmin 1" Pikmin 1: The impact site The forest of hope The forest naval The distant spring The final trail Um... I count 5
Honestly I loved that Pikmin 2 broke the formula of “you have a certain amount of days.” My Pikmin 2 file is on like Day 500. While 1 and 3 keep resetting to before the final boss, I love that 2 keeps going into a sandbox type mode
I love the unfriendly tone of the enemies on this game. They supposed to be like wild asshole animals to show how cruel Pikmin nature is and be more satisfying when you kill them, and it also gives difficulty to the caves, which by the way I prefer over the outside map because you have all the time to collect and explore
I want them to bring back the caves in a future Pikmin game, but have them actually be designed by humans and in fewer numbers. Caves have so much potential for immersion and cool terrain but they never seem to delve into it much (delve... haha, get it?). The caves in Pikmin 3 were nice, but still kinda on the boring side. The glowing mushrooms and pathways that bloom when you turn on the lights are a good start, but they could do so much more with it.
I don’t know. I agree with a lot of these criticisms, but some of these could be seen as strengths. Personally, I liked the procedurally generated caves. It gives more replay value to me. Each replay is slightly different not only due to different choices I make, but also due to changes within the games layout.
Hearing the waterwraith music in an area where falling off of the edge is a viable way to kill certain enemies, I am happy to imagine the Waterwraith glitching, falling off the edge and never respawning.
The randomly generated cave system could totally work in a Pikmin mobile game. Similar to Mario Kart Tour, there's a large set of caves you can go in and they change every couple weeks, and you need to get all of the treasure out of them. And if your Pikmin die, you can go to the surface and make more Pikmin using enemies, but you have to wait for them to be turned into Pikmin sprouts in generic mobile game fashion.
I think the point of caves is an inverse of Pikmin's day cycle. Where the "day style" is mainly about time management, the "cave style" is about managing numbers of Pikmin (hence the OP enemies). There is too many of them, though. They should be shorter or less common (and not random). It's good on paper, but from what we've seen, not to great in practice.
Disagree. Caves were perfect in Pikmin 2. Just the right amount of difficulty, with plenty of danger thrown in for good measure. Caves were intended to test your skills with Pikmin management, as well as your patience and ability to properly deal with threats as you come across them. That's why caves seem so haphazard. You're literally supposed to keep your cool, plan out your moves, and tackle the sublevels in a careful, clever, and safe way. If you just run in guns blazing while in caves, you're literally doing it wrong, and deserve to lose your army of Pikmin for being careless. I personally loved the slow, methodical approach that caves provided, and could deal with them no matter what layout they threw at me. Of course, I've been a huge Pikmin fan since day 1 (as if my name wasn't a dead giveaway.)
@@Pikmaniak i know this was a year ago but the existence of those bomb traps and the altered ones that only appear when there's a pikmin or a pikmin is carrying something do not test skills Submerged castle fits your description though But everything in the last area had little thought placed on them
The problem with caves isn't that there are too many of them. The problem is that, with perhaps the singular exception of Submerged Castle, they feel extremely samey and interchangeable, with little to no totally unique themes, music, enemies, level layouts, gimmicks, etc. to make any one of them stand out from the rest. The other problem is that the skill of managing limited Pikmin, which I agree entirely is what managing limited time was replaced with, is _severely_ undercut by the game autosaving on every sublevel, making save scumming a breeze. No sublevel is substantial enough on its own to make losing your progress for that single floor and starting over be impactful in any way, so you never really have to deal with attrition. imo, the game should have only autosaved at the rest sublevels.
@@Pikmaniak Snagret Hole. In Sublevel 6, almost every path is blocked by water. It's nearly impossible to get your white, purple, and yellows past flooded corners, and the burrowing snagrets go inside the walls. How is it fair if my pikmin cannot traverse the level and the enemies are unreachable?
Pikmin 2 will always be the best because it is still the only pikmin game that can freeze and it gives you unlimited days to finish. With an environment as breathtaking as the pikmin universe this is how it should be. I want to be able to take my time and actually stop enjoy the scenery sometimes
I agree with all these, but I'd say Purples completely outclass reds, in fact, fire is mostly harmless in all the game, the most harmful thing that has fire is probably the Fiery Bulblax, but if my memory serves right, there is only 1 in the whole game that isn't near a body of water and even then it's optional, not to mention Purples can even damage it faster than reds, reds are then relegated to being purple and white fodder. Also, elements are way too unbalanced, fire being the least prominent and harmless. I hope you also do this for 1 and 3, all of the games have some flaws but... I still love them all, it's my favorite franchise ever, can't wait for Pikmin 4.
A lot of people complain about the Gatling-Groink, and I certainly dont think it's fun, but if it was in Pikmin 3, Rock Pikmin couldve been used to break the face shield. Then you just fix the explosion's random deadliness and maybe take away the re-life thing like they did the bulbear.
I’m pretty sure there’s also a Fiery Bulblax that the player needs to kill to get to the Yellow Pikmin, and it is too far away from any water (and the player wouldn’t have Blue Pikmin at this point anyways).
You mentioned that some of the tracks in pikmin 2 sound like a bunch of random instruments. I do agree a bit, some of the cave themes aren't amazing. The reason the tracks sound this way is because the songs are made with a bunch of tiny little sounds that are commanded during gameplay to play at a specific time to create the music. This can result with some songs not sounding as natural. The reason it is like this is so the game can change the "theme" of the music when you approach an enemy.
Few problems I have with Pikmin 2 that weren't mentioned at least in this first part. 1: The Doomsday Apparatus A.K.A, the dumbell in the Wistful Wild. The idea of a treasure that needs 100 purples to carry is pretty cool and all but because purples are the primary combat Pikmin, they are pretty likely to die. Which means that if you let too many purples die, you're going to have to run through The Subterranean Complex a couple of times to get 100 purples, which is just time consuming and annoying. Even if you don't lose a single purple during the whole game and take every opportunity to make more, they still make you run through the complex once to get 15 more to get the 100 needed. Also, the treasure takes forever to get back to the ship. At least they placed it right next to the landing site. 2: The Reds are made useless. In Pikmin 1, they were great! With no dumb purples around, Reds were the primary fighting type. Their 1.5 damage output really came handy considering how pretty much every slightly bigger enemy in 1 had tons of health. Also their fire resistance was really useful, because of how much more difficult and precise saving Pikmin from burning was back in 1. Now, look what Pikmin 2 did. With the purples around, Red Pikmin, while faster, are unfairly outclassed by the purples. Purples can easily stun bigger enemies, one shot smaller ones, and are all around more powerful. Even the reds fire resistance is pretty useless most of the time. Because now saving Pikmin from fire is much more easier, the only reason to even bring Reds to caves are the existence of Fiery Bulblaxes, which can be taken out with the captains with the Scord Guard, and even more easily with the help of the Rocket Fist, as long as you are careful. And with the time limit disappearing in the caves, you don't even have to worry about wasting time. At least Pikmin 3 fixed this with the much more balanced Rocks.
Subterrainean Complex, or you could go to the Submerged Castle's 5th Sublevel & turn Bulmin into purples as the Candypop Buds there are fixed so you can defeat the Waterwraith. Purple Pikmin may be the strongest, although that treasure requiring 100 of them, reserves them under the category too good to risk using at times. Keep in mind they have no immunity to any hazard so that balances them out. Bulbmin are overpowered, however you can't keep them when you leave a dungeon.
@@WaterKirby1994 While The Submerged Castle is also an option for grinding purples, it can be little bit risky considering how the floors contain many hazards to avoid and you have to take your Pikmin with you to unlock the hole to the next floor unlike in the Complex where you can just leave your Pikmin and go alone with a captain to the hole. And also personally I don't really think that the fact that the purples don't resist anything really balances them out, because of how saving Pikmin from hazards in 2 isn't really that hard. But we both have our own opinions, and I can respect yours.
@@bowspritssdo Electricity is instakill for those not immune to it, Water is a pain for Purples. Pikmin 2 makes Fire & Poison threats easily shrugged off sure, although Purples still have problems thanks to being slow & having shorter throw distances. Their power & body slam attacks make them the best, although they are also the most fragile. Bulbmin have only fear getting crushed, falling to their death, & potentially getting blown up. I respect your opinion as well & yeah I forgot about how hazardous the Submerged Castle is before you get Bulbmin.
@@WaterKirby1994 While I don't like the purples,it's good that at least they land in that body slam style so throwing them is harder and slower than other types thus giving them at least a little bit of balance.
purples can also take out fiery bulblax out fairly easily. throw like 5 on it, call them back, throw again likely stunning it, call again, and keep going.
How to deal with a Gatling groink. Step 1: Have captain #2 distract it. Step 2: Bombard it with purple pikmin while it's distracted ( unless it's on an elevated structure, then use yellow pikmin). Step 3: Profit
From my point of view Pikmin has to be the best Pikmin game of all, the one who started it all, followed by Pikmin 3. My first Pikmin was Pikmin 3, and I have to say I had a blast with it, one day I played it for a full on 4 hours or so, crazy I know, but that's how engaged I was to it. Then I played Pikmin, and I enjoyed it even more than Pikmin 3. What makes Pikmin so fun to me is the constant reminder that you have a dead line for your adventure, so it lets you plan everything a bit more like: what pieces am I going to find today, how many should I find each day, etc... and this is what made it even more fun. Pikmin had quite a variety to its areas, and along with this the three main Pikmin are everything you need to fully enjoy Pikmin. Pikmin 3 was as enjoyable as Pikmin 3, considering how engaged I was to it as mentioned before, but even so it wasn't as fun as Pikmin. The inclusion of fruits to expand the number of days you can adventure the planet was a great idea, and although I consider this makes you even more relaxed, I enjoyed this even more when Louie stole every single juice, that made me plan everything just like in Pikmin. Right now I haven't fully played Pikmin 2, I'm half way through the game where you lose Louie, but that's because I didn't quite enjoy Pikmin 2 as much as the rest. Every single point in this video are my feels about Pikmin 2, caves are boring for the most part, slow, less surface gameplay... I even tried to be on surface as long as I could avoiding any caves, and all of this was made worse with the no limit mechanic, and my question is: if Olimar only could be for 30 days on the planet but then immediately after returning home went back with Louie, how is there no limit? Was that an instant upgrade? I don't fucking know, I don't understand that. If you're reading this and you want to enjoy what defines Pikmin, play the first one, and I'd say the GameCube version, I enjoyed it way more than the Wii version, and it doesn't really make things harder, trust me. P.S.: One thing I forgot about Pikmin 3 is that one thing it did way better was the inclusion of 3 captains, this helps in the Louie occasion, but during the rest of the game it's good for just watching the Pikmin's onions, Pikmins taking ultra spicy spray, etc...
"They're aren't many fire-based puzzles." From my experience with the game, the red Pikmin straight up serve no purpose the other types can't handle after the first couple of days other than to be candypop bud fodder. Fire is the easiest element to deal with in this game, their attack power is outclassed by purples, and the other types are more important to have to do their roles in the game. It's does become funny when I can beat the game with zero reds remaining by the end, but that's just me.
So, you’re asking the team to make over 100 unique sublevels (I counted) without repeating ideas and themes from others? The randomiser may have been unfair with its layouts, but at least it would’ve had a unique design for each floor.
@@3tearz Sure but a few more well designed ones like the submerged castle would be nice Submerged ended up being the most memorable place while all the other were forgettable except their boss Or the the ones in the last area which were extremely fair Some good music wouldve helped the make the caves less dull but all the good music was on the surface or in boss battles
Regarding number 9, how canonical exactly, is the whole thing about Pikmin 2 taking place a loooooooong time after Pikmin 1? I mean sure, some areas have really similar layouts, only being viewed from different angles, but are they meant to be the same place in the lore as well? And if so, do they ever imply that the changed geography was due to a passage of time?
I thought they were callbacks, and kinda re-using assets from the first game, it's insane that TIS and TFT are joined together when they were so far apart in the previous game.
@@loganmcleod3593 To be fair, we don't know how long the space travel between Hocotate and PNF-404 took. Also, you could argue there might've been time bending shenanigans, like traveling through wormholes or something. But I'm not going to assume that, so I'm going with it took a few days at most and the levels aren't literally supposed to be the same places.
@@Glockenspheal lets be real,pikmins and olimars pov is super small,they are litterally a inch tall.I dont know how big the treed are in the world map,maybe nornal trees in the real world but if their was one huge ass major earthquake it would probably easily move two areas as one.Idk how to explain it all but although its wacky that two areas are so far apart,its pikmin pov,for us,the two areas probably only moved less than a mile.Or nintendo logic!?!?
I personally think pikmin 2 changing the format might be the reason why there was such a big gap between pikmin 2 and 3's release dates other than the console Switches.
“Story Doesn’t Make Logical Sense” Okay, I get what you’re going for here- BUT, the way you were describing the story as if Lightyears were a measure of time- which is false, Lightyears are a measure of distance.
In relation to the idea of a “corporation” Pikmin game, I don’t believe Pikmin 2 is or was advertising, for one, Olimar is never like “hey, I sure do love the refreshing taste of a Vlasic Pickle” additionally, the game wouldn’t be the same if you got rid of the actual company’s within the game. In my opinion, it helps the world’s environment greatly, you see the Duracell battery you have a real world connection to it, you see the 7 Up cap, you know what that is, it helps the player relate to the in game world, as well as the fact that the planet Pikmin is on is Earth, the fact that you see real world products, it reminds the viewer that humans, used to exist here.
I think the reason the planet was the same when he left Louie behind is because he can travel faster than light years any when talked about the kopiets many light year journey Mabey Hocatate is closer to Earth than Kopii
Ah, that blue heavy thing is the worst. Is too much needing 100 Purples alerady. Why does it take literaly a whole day to transport?! Or maybe I'm remembering the time wrong, but still.
Pikmin 3 is the black sheep. By being the literal worst of the three games so far. Even Hey! Pikmin managed to get it right, and was a fantastic side-game to boot.
Sorry Dazz, but I gotta disagree with most of your list here... Pikmin 2 does ALOT of things right, and is easily the best game in the series thus far. It's exactly what a sequel should be: Designed to improve on and expand the world and mechanics of its' predecessor. Pikmin 2 did exactly that, and then some. I literally never had problems with disbanding Pikmin in PIkmin 2, nor did I ever feel the game get repetitive. Caves were meant to be a challenge that tested your patience and skill, becoming increasingly more and more difficult and daunting, pushing your Pikmin skills to their absolute limits. That alone is excellent game design in my opinion. The slow, more methodical pace you needed to best the numerous caves, was what made Pikmin 2 so different, but also what made it so good. The tight corridors, enemy and trap placements, and claustrophobic nature of the caves really helped make you feel isolated and in a heap of danger no matter which way you turned. The challenge came from needing to be good enough to solve the problems you faced in each cave, dealing with the numerous enemies in a patient and careful manner. That's why you have so much freedom in Pikmin 2. They removed the feeling of impending doom should you not succeed, and replaced it with a "Hey, I'm gonna go get this thing done, and nothing's gonna stand in my way !" mentality. I feel like so far, your list is 90% grasping at straws or more personal gripes rather than actual flaws with the game. I will concede about the music, as that's easily the weakest part of the game, especially compared to Pikmin 1's masterfully crafted soundtrack. I won't get into a whole debate about Pikmin 3, but it's honestly a HUGE step backwards for the franchise, and has nowhere near the level of quality or charm of the first two games. Pikmin 2 > Pikmin 1 > Hey! Pikmin > Pikmin 3. Yes, the handheld version of Pikmin is better than Pikmin 3 in my opinion.
Bulblax Kingdom and Jellyfloat Pool are some of my favorite tracks in the game. Though I definitely see the point there, I remember a few songs for how much I thought they were dull. Like the toy floor, theme, i didnt really like that one personally. The only song with a perfectly good reason for being calm and ambient specifically is the one that plays on rest floors. The rest should have a bit of a kick to it. That being said, there is something I loved about 2's music. The fact that it changes depending on if you're Olimar or his partner. The swing of the Louie/President track is a neat touch.
Markus Pikmin 3 was my first and is my favorite game too! (So far since I’m in the middle of playing Pikmin 2) It even has my favorite boss; The Quaggled Mireclops
I really enjoyed the sponsorships in pikmin 2. The pikmin franchise are the only games I think would benefit from sponsors. The reason why I think so is that all of the real world objects like a Duracell batteries and 7up bottlecaps really pushes the idea that that the pikmin planet is OUR planet.
I think you’re wrong on a lot of points here, but one in particular is the product placement. I think it adds a lot of charm and makes it really feel like you’re a tiny astronaut guiding the pikmin through giant real life gardens
To answer the story not making sense its possible that the Dolphin is a slower ship and those took longer to get home for Olimar (Though this isn't fully likely) Or it could be the passage of time wasn't actually as major a jump. The beginning says the Red Pikmin remember Olimar (though we don't know the lifespan of a Pikmin) and if lots of the references still do exist its possible that it's only been a few months or a year since the last time which also would be explained how Louie knew all the recipes as well. Then again I could be completely wrong on both
Dazz i have a story idea for pikmin 4 When Alph,Bittany and Charlie sends Olimar and Louie to hocotate The president recieved them for saving them, but fired louie for putting them in brink of starving, then The President got a idea, the idea would be to collaborate with kopaiites to restore PNF-404 surface, the kopaiis accept and starts the restauration by sending some explorers to investigate the atmosphere (including Alph,Brittany,Charlie and Olimar) but when going to space Louie infiltrated the ship, when the travel ended they went off ship but when they went exploring Louie would steal the ship, possibly as vengeance. Then they notice the steal and go to the land spot but the ship wasnt there Now they would need to find fruit to survive while the other explorers go and rescue them Here are introduced 2 new pikmins Orange Pikmin: They have shells so they may be able to survive explosions, the shell will be stronger if pikmin has bud or flower, when charge they will roll to the enemy at fast speed Black Pikmin: Mostly like White pikmin but they can detect hidden doors or entrances, This pikmin is inmune to a new hazard, Ice stalactites, wich is stalacties that falls to your pikmins, you can notice them by the shadow, they are great at night (will talk later) You will need to survive 40 days until rescue, here is introduced the "Stay at night" Function wich is standing at night, normal pikmins are clumsy at night, but black pikmins can see perfectly in night, sadly only one captain can be out at night There is 3 endings The first Ending is the Failed Rescue ending The rescue comes but finds Alph Brittany Charlie and Olimar Unconscious but dont send signs of life (similar to bad ending in pikmin 1) occurs To get this ending it requires no food recovered The second is the Rescued ending Here you managed to survive and get rescued, now you are with the other explorers and continue the research but fails. But hey! You are atleast alive! To get this ending you needed to have atleast the signal sender to get this and survive the 4p days The third is the Recovered ending You managed to get rescued, when arrivng the camp one of the explorers might founded a way to recover the atmosphere and it goes well, now PNF-404 is habitable To get this ending you need to have the signal sender and something to help the recovery (wich is obtained by the final boss) The bosses could be this 1st Boss: Beady Long legs 2nd Boss: Burrowing Snagret 3rd Boss: Flying Snagret (Winged Pikmin needed) 4th Boss: Ranging Bloyster 5th Boss: Spike-Tailed Mawdad (Big Scorpion in real life (gives the signal sender) 6th Boss: Broken Man-At-Legs (Orange Pikmin required) 7th Boss: Raging Long Legs 8th Boss: Ignited Jellyfloat 9th Boss: Quagled Mireclops Final Boss: Louie's Bug Army (yes, louie is the bad guy here)
A very fair review! Pikmin 2 is easily one of my favorite games of all time, though I agree that it has issues. What they should have done as far as the debt, they should have added a time limit for how long you had to get the cash together for the first half of the game. And then give you a limitless amount of time to find Louie. However I think Pikmin 3 was...meh. It plays well and looks very good but it seemed really...short? Like I beat it really quick. I enjoyed the game for what it was worth but it was over far too soon.
Came here to listen to a good rant. The base game isn't horrible, repaying the debt is more or less painless. But the difficulty spike has me rage quitting. Also I hate the idea of the caves. Why is there bath tile? Why are some of them outside with toy blocks? It makes no sense where the rest of the game's environment at least feels real.
White and Purple Pikmin needed Onions. If I lost a single one I would restart the day or go back to the last save in a Cave. To compensate I decided to exploit the game and go to a certain cave to get over 200 white Pikmin just to feel safer about losing one. (I still reset the day anyway until I max out on them)
Why do the ads matter...... legit every post apocalyptic game has a focus on bottle caps. AND with the point of similar stuff if you read the piklopedia sometimes it is even mentioned and it is neat reading the analysis of how are these found in two different environments that is neat and like 6 year old kido me read the piklo.the music I sorta agree not great from a like let's listen to this after I play but it did give you this feeling of like uh oh I am the weird thing here this is weird I am skurd. And is the difficulty spike that high.......... like yeah it gets a lot harder but it all depends on how you complete the game and I mean yes the cave goes whoa this boi hard but like usually the hard caves are hard to get to giving you warning. Purple ok tru af even 6 me was like let's not use em. O almost forgot the whole saving every sub floor is to add a sense of meaning and severity to your play through you can't just revive your pikmin you killed them. And the wistful wilds is basically a POST game area.......like it is meant to be hard like you have to collect nearly all of the treasure everywhere else not counting corpses it is 96%. Anywho totally disagree with you on these complaints mostly including the random level design (replay ability) the disbanding like I mean really not hard nevertheless; video is well made nice one.
I agree with a lot of what you said, but I absolutely LOVED the Wistful Wild caves. The bulborb room you used as an example was a blast to me. The difficulty made it fun... Not the robot spider surrounded by water though. That sucked.
am i the only one who noticed that there is a red screen at 9:32 edit: if you set it to playback speed 0.25x, the music right there is that of a horror game or something like that
This is a slight nitpick, but you called the titan and elemental dweevils long legs. The Arachnorbs, which is what the raging, beady, and man at legs are, are not the same species as the dweevils, which is actually there species' name. I see what you were trying to say though. Too many 4 legged spider creature things.
the one note id have about the list is the fact you said purples are over powered and enemies are unfair.... does that not sound a bit funny? sure some enemies you can only tackle with certain pikmin ect ect but due to as you said difficulty spikes n shit like that purples come in very handy and still keep the challenge, they're also not nearly as easy to get hold of, losing purples or whites feels like alot more of a loss than losing your primary Pikmin.
How in the name of the S.S Dolphin can we not fight at night yet?! Nocternal creatures, a new Pikmin type for night only? Hmmmmm??? Bring Caverns back. Bring Treasures back. Bring White and Purple Pikmin back, keep existing Pikmin = Pikmin 4 = PROFIT!!!!
I know this is an old video but a light year is a measure of distance not time so olimar could travel at like say 100 light years a minute and he might be able to get home and back really quick
@@builderbosc well yea. It's like Bloodbourne, people love the stress pushing them to think ahead and plan what to do but I like to sit back, relax and do things at my own pace.
@@GoodNeutralEvilChaos fair, but for me, it’s tension. Stress vs tension is a complicated topic, but I rather the tension from pikmin one and three, then the stress from 2.
You're over blowing the difficulty of the game. With bitter sprays and purple pikmin, the sublevel with all those bulborbs is a breeze. I think the game is too easy, even without the sprays and purples.
I strongly disagree about the music being unmemorable. Its not very video gamey or hum-able. But I love the surrealist atmosphere it ads to the caves, it feels like being lost in a dream where things don't necessarily make sense. They are creepy and strangely beautiful. A few prime examples of what I mean by creepy and beautiful. Emergence cave Graphite gulch Greenyards (this ones more bazaar then beautiful) Jelly float pool Mystic March And that's just the cave music. The main hub levels and Piklopedia are wonderful too.
In all honesty, it's still a good game, but I've always thought that pikmin 2 was the worst in the series. The elements are unbalenced, the caves are samey, the surface is under-utilized, the enemies are unfair, and I personally think it's really dumb that you can only get whites and purples underground. I know it's because to many purples would be too easy, and you dont need too many whites anyway, but its just inconvient to me.
at roughly 10 minutes you mentioned not being able to leave caves whenever you want. But you can. True you will lose the treasure you collected at that point, but you are allowed to leave whenever.
Not to Mention (Even tho I'm 7 months late) Some Caves have geysers earlier so you can leave with treasures if you feel you won't make it out.
I think he was referring to the fact that you can't backtrack.
One thing I would like to mention. Whether you like or dislike the caves in Pikmin 2, they were important in the expansion of the Pikmin world. We would've never seen creatures like Anode Beetles, the Waterwraith, Empress Bulblax, Giant Breadbugs, Careening Darigibugs, Gatling Groinks, Bulbmin, and so many more unique enemies that lived underground. Sure, some like the Gatling Groink did appear above ground in the Wistful Wild, but they are mainly subterranean species. In Pikmin 3, we saw only a small amount of Pikmin 2 enemies reappear, and we didn't get a huge amount of new enemies. The caves allowed us to see species that never would've existed without them, which only somewhat makes up for the lackluster cave designs.
It also makes sense, olimar never went into the subterranean complex with the closest being being the forest navel
Honestly, i love the addition of caves. The complaints in this video didn't really bother me.
The enemies you listed didn't return in Pikmin 3, that's ironically sad.
Fronk
@@bluepikman7851 Well, as he put it, they have no reason to live above ground, so it helps his point and the lore.
"There are 4 surface areas in pikmin 2 just like pikmin 1"
Pikmin 1:
The impact site
The forest of hope
The forest naval
The distant spring
The final trail
Um... I count 5
:| Right you are! So Pikmin 2 went BACKWARDS! That's even worse!
@@DazzReviews
Well I wouldn't say that since I don't think that the final trail isn't much of an area
Huskers THE THE THE THE THE
Forest Naval is a cave
The impact site and the final trial could be put together and counted as one.
Actually, that's exaclty what Pikmin 2 did!
Honestly I loved that Pikmin 2 broke the formula of “you have a certain amount of days.” My Pikmin 2 file is on like Day 500. While 1 and 3 keep resetting to before the final boss, I love that 2 keeps going into a sandbox type mode
I think it's hilarious that you can grind in emergence cave to pay back the debt on day 2.
It might take too long to run back to the cave every time so it might take more days
You actually can't because it would take way too long.
@@PrairieKass Yes, it does take long, but that doesn't mean that it is not possible.
@@PrairieKass you misspelled *can*
When I was younger, I actually thought that was how I was supposed to beat the game, because I didn't understand how purple Pikmin worked.
I expected this video to be 0 seconds long
Jay Howard instead its almost half an hour
Oh ok.
Funny how the game that feels most like a corporate money grab is the one where the plot is to make money to pay off a debt and then get rich.
I love the unfriendly tone of the enemies on this game. They supposed to be like wild asshole animals to show how cruel Pikmin nature is and be more satisfying when you kill them, and it also gives difficulty to the caves, which by the way I prefer over the outside map because you have all the time to collect and explore
Submerged Castle has its own music; same for all of the first four sublevels.
The music that plays on Hole of Heroes SL 6 is also unique.
I want them to bring back the caves in a future Pikmin game, but have them actually be designed by humans and in fewer numbers. Caves have so much potential for immersion and cool terrain but they never seem to delve into it much (delve... haha, get it?). The caves in Pikmin 3 were nice, but still kinda on the boring side. The glowing mushrooms and pathways that bloom when you turn on the lights are a good start, but they could do so much more with it.
I don’t know. I agree with a lot of these criticisms, but some of these could be seen as strengths. Personally, I liked the procedurally generated caves. It gives more replay value to me. Each replay is slightly different not only due to different choices I make, but also due to changes within the games layout.
Hearing the waterwraith music in an area where falling off of the edge is a viable way to kill certain enemies, I am happy to imagine the Waterwraith glitching, falling off the edge and never respawning.
The randomly generated cave system could totally work in a Pikmin mobile game. Similar to Mario Kart Tour, there's a large set of caves you can go in and they change every couple weeks, and you need to get all of the treasure out of them. And if your Pikmin die, you can go to the surface and make more Pikmin using enemies, but you have to wait for them to be turned into Pikmin sprouts in generic mobile game fashion.
When you said the treasures were too similar remember Pikmin 3
In fact Pikmin 2 has the most different collection stuff
I think the point of caves is an inverse of Pikmin's day cycle. Where the "day style" is mainly about time management, the "cave style" is about managing numbers of Pikmin (hence the OP enemies). There is too many of them, though. They should be shorter or less common (and not random). It's good on paper, but from what we've seen, not to great in practice.
Disagree. Caves were perfect in Pikmin 2. Just the right amount of difficulty, with plenty of danger thrown in for good measure.
Caves were intended to test your skills with Pikmin management, as well as your patience and ability to properly deal with threats as you come across them. That's why caves seem so haphazard. You're literally supposed to keep your cool, plan out your moves, and tackle the sublevels in a careful, clever, and safe way. If you just run in guns blazing while in caves, you're literally doing it wrong, and deserve to lose your army of Pikmin for being careless.
I personally loved the slow, methodical approach that caves provided, and could deal with them no matter what layout they threw at me. Of course, I've been a huge Pikmin fan since day 1 (as if my name wasn't a dead giveaway.)
@@Pikmaniak i know this was a year ago but the existence of those bomb traps and the altered ones that only appear when there's a pikmin or a pikmin is carrying something do not test skills
Submerged castle fits your description though
But everything in the last area had little thought placed on them
The problem with caves isn't that there are too many of them. The problem is that, with perhaps the singular exception of Submerged Castle, they feel extremely samey and interchangeable, with little to no totally unique themes, music, enemies, level layouts, gimmicks, etc. to make any one of them stand out from the rest.
The other problem is that the skill of managing limited Pikmin, which I agree entirely is what managing limited time was replaced with, is _severely_ undercut by the game autosaving on every sublevel, making save scumming a breeze.
No sublevel is substantial enough on its own to make losing your progress for that single floor and starting over be impactful in any way, so you never really have to deal with attrition. imo, the game should have only autosaved at the rest sublevels.
@@Pikmaniak Snagret Hole.
In Sublevel 6, almost every path is blocked by water. It's nearly impossible to get your white, purple, and yellows past flooded corners, and the burrowing snagrets go inside the walls. How is it fair if my pikmin cannot traverse the level and the enemies are unreachable?
@@graygravity3856 then you take a geyser and bring back blues the next time dumbass
Pikmin 2 will always be the best because it is still the only pikmin game that can freeze and it gives you unlimited days to finish. With an environment as breathtaking as the pikmin universe this is how it should be. I want to be able to take my time and actually stop enjoy the scenery sometimes
I agree with all these, but I'd say Purples completely outclass reds, in fact, fire is mostly harmless in all the game, the most harmful thing that has fire is probably the Fiery Bulblax, but if my memory serves right, there is only 1 in the whole game that isn't near a body of water and even then it's optional, not to mention Purples can even damage it faster than reds, reds are then relegated to being purple and white fodder.
Also, elements are way too unbalanced, fire being the least prominent and harmless.
I hope you also do this for 1 and 3, all of the games have some flaws but... I still love them all, it's my favorite franchise ever, can't wait for Pikmin 4.
He's actually done a video like this on Pikmin 3 before.
A lot of people complain about the Gatling-Groink, and I certainly dont think it's fun, but if it was in Pikmin 3, Rock Pikmin couldve been used to break the face shield. Then you just fix the explosion's random deadliness and maybe take away the re-life thing like they did the bulbear.
Incorrect. There’s at least 4 in the game
I’m pretty sure there’s also a Fiery Bulblax that the player needs to kill to get to the Yellow Pikmin, and it is too far away from any water (and the player wouldn’t have Blue Pikmin at this point anyways).
You mentioned that some of the tracks in pikmin 2 sound like a bunch of random instruments. I do agree a bit, some of the cave themes aren't amazing. The reason the tracks sound this way is because the songs are made with a bunch of tiny little sounds that are commanded during gameplay to play at a specific time to create the music. This can result with some songs not sounding as natural. The reason it is like this is so the game can change the "theme" of the music when you approach an enemy.
you miss the *E L E C T R E C I T Y*
Electricity*
9:37
That was actually introduced on the Wii version of the first game, so its absence is pretty dumb. You have to just have separate save files.
Few problems I have with Pikmin 2 that weren't mentioned at least in this first part. 1: The Doomsday Apparatus A.K.A, the dumbell in the Wistful Wild. The idea of a treasure that needs 100 purples to carry is pretty cool and all but because purples are the primary combat Pikmin, they are pretty likely to die. Which means that if you let too many purples die, you're going to have to run through The Subterranean Complex a couple of times to get 100 purples, which is just time consuming and annoying. Even if you don't lose a single purple during the whole game and take every opportunity to make more, they still make you run through the complex once to get 15 more to get the 100 needed. Also, the treasure takes forever to get back to the ship. At least they placed it right next to the landing site.
2: The Reds are made useless. In Pikmin 1, they were great! With no dumb purples around, Reds were the primary fighting type. Their 1.5 damage output really came handy considering how pretty much every slightly bigger enemy in 1 had tons of health. Also their fire resistance was really useful, because of how much more difficult and precise saving Pikmin from burning was back in 1. Now, look what Pikmin 2 did. With the purples around, Red Pikmin, while faster, are unfairly outclassed by the purples. Purples can easily stun bigger enemies, one shot smaller ones, and are all around more powerful. Even the reds fire resistance is pretty useless most of the time. Because now saving Pikmin from fire is much more easier, the only reason to even bring Reds to caves are the existence of Fiery Bulblaxes, which can be taken out with the captains with the Scord Guard, and even more easily with the help of the Rocket Fist, as long as you are careful. And with the time limit disappearing in the caves, you don't even have to worry about wasting time.
At least Pikmin 3 fixed this with the much more balanced Rocks.
Subterrainean Complex, or you could go to the Submerged Castle's 5th Sublevel & turn Bulmin into purples as the Candypop Buds there are fixed so you can defeat the Waterwraith. Purple Pikmin may be the strongest, although that treasure requiring 100 of them, reserves them under the category too good to risk using at times. Keep in mind they have no immunity to any hazard so that balances them out. Bulbmin are overpowered, however you can't keep them when you leave a dungeon.
@@WaterKirby1994 While The Submerged Castle is also an option for grinding purples, it can be little bit risky considering how the floors contain many hazards to avoid and you have to take your Pikmin with you to unlock the hole to the next floor unlike in the Complex where you can just leave your Pikmin and go alone with a captain to the hole.
And also personally I don't really think that the fact that the purples don't resist anything really balances them out, because of how saving Pikmin from hazards in 2 isn't really that hard.
But we both have our own opinions, and I can respect yours.
@@bowspritssdo Electricity is instakill for those not immune to it, Water is a pain for Purples. Pikmin 2 makes Fire & Poison threats easily shrugged off sure, although Purples still have problems thanks to being slow & having shorter throw distances. Their power & body slam attacks make them the best, although they are also the most fragile. Bulbmin have only fear getting crushed, falling to their death, & potentially getting blown up. I respect your opinion as well & yeah I forgot about how hazardous the Submerged Castle is before you get Bulbmin.
@@WaterKirby1994 While I don't like the purples,it's good that at least they land in that body slam style so throwing them is harder and slower than other types thus giving them at least a little bit of balance.
purples can also take out fiery bulblax out fairly easily. throw like 5 on it, call them back, throw again likely stunning it, call again, and keep going.
How to deal with a Gatling groink.
Step 1: Have captain #2 distract it.
Step 2: Bombard it with purple pikmin while it's distracted ( unless it's on an elevated structure, then use yellow pikmin).
Step 3: Profit
The more I play the game, the more I love it. But it can still be evil at times.
From my point of view Pikmin has to be the best Pikmin game of all, the one who started it all, followed by Pikmin 3. My first Pikmin was Pikmin 3, and I have to say I had a blast with it, one day I played it for a full on 4 hours or so, crazy I know, but that's how engaged I was to it. Then I played Pikmin, and I enjoyed it even more than Pikmin 3. What makes Pikmin so fun to me is the constant reminder that you have a dead line for your adventure, so it lets you plan everything a bit more like: what pieces am I going to find today, how many should I find each day, etc... and this is what made it even more fun. Pikmin had quite a variety to its areas, and along with this the three main Pikmin are everything you need to fully enjoy Pikmin. Pikmin 3 was as enjoyable as Pikmin 3, considering how engaged I was to it as mentioned before, but even so it wasn't as fun as Pikmin. The inclusion of fruits to expand the number of days you can adventure the planet was a great idea, and although I consider this makes you even more relaxed, I enjoyed this even more when Louie stole every single juice, that made me plan everything just like in Pikmin. Right now I haven't fully played Pikmin 2, I'm half way through the game where you lose Louie, but that's because I didn't quite enjoy Pikmin 2 as much as the rest. Every single point in this video are my feels about Pikmin 2, caves are boring for the most part, slow, less surface gameplay... I even tried to be on surface as long as I could avoiding any caves, and all of this was made worse with the no limit mechanic, and my question is: if Olimar only could be for 30 days on the planet but then immediately after returning home went back with Louie, how is there no limit? Was that an instant upgrade? I don't fucking know, I don't understand that.
If you're reading this and you want to enjoy what defines Pikmin, play the first one, and I'd say the GameCube version, I enjoyed it way more than the Wii version, and it doesn't really make things harder, trust me.
P.S.: One thing I forgot about Pikmin 3 is that one thing it did way better was the inclusion of 3 captains, this helps in the Louie occasion, but during the rest of the game it's good for just watching the Pikmin's onions, Pikmins taking ultra spicy spray, etc...
"They're aren't many fire-based puzzles."
From my experience with the game, the red Pikmin straight up serve no purpose the other types can't handle after the first couple of days other than to be candypop bud fodder. Fire is the easiest element to deal with in this game, their attack power is outclassed by purples, and the other types are more important to have to do their roles in the game. It's does become funny when I can beat the game with zero reds remaining by the end, but that's just me.
I mainly just get them to fight whatever I don’t trust purples in because of their slow speed, but that’s not really much
The 3rd one you mentioned about how the caves are randomly generated makes it better so you don’t get sick of the same thing
You go through them a second time?
Thier very bland to through
So, you’re asking the team to make over 100 unique sublevels (I counted) without repeating ideas and themes from others? The randomiser may have been unfair with its layouts, but at least it would’ve had a unique design for each floor.
@@3tearz
Sure but a few more well designed ones like the submerged castle would be nice
Submerged ended up being the most memorable place while all the other were forgettable except their boss
Or the the ones in the last area which were extremely fair
Some good music wouldve helped the make the caves less dull but all the good music was on the surface or in boss battles
@@3tearz
Also a few well designed sublevels are better than 100
Wouldn't want the feature to come back unless its really polished
Wow that thumbnail though
very sussy
“Pilmin 2 is my favorite pikmin game!” *completely and thoroughly destroys every aspect of the game*
Because that’s true love
Regarding number 9, how canonical exactly, is the whole thing about Pikmin 2 taking place a loooooooong time after Pikmin 1?
I mean sure, some areas have really similar layouts, only being viewed from different angles, but are they meant to be the same place in the lore as well?
And if so, do they ever imply that the changed geography was due to a passage of time?
I thought they were callbacks, and kinda re-using assets from the first game, it's insane that TIS and TFT are joined together when they were so far apart in the previous game.
Yeah, that case kind of throw a wrench into that theory...
2 literally takes place immediately after 1
@@loganmcleod3593 To be fair, we don't know how long the space travel between Hocotate and PNF-404 took. Also, you could argue there might've been time bending shenanigans, like traveling through wormholes or something.
But I'm not going to assume that, so I'm going with it took a few days at most and the levels aren't literally supposed to be the same places.
@@Glockenspheal lets be real,pikmins and olimars pov is super small,they are litterally a inch tall.I dont know how big the treed are in the world map,maybe nornal trees in the real world but if their was one huge ass major earthquake it would probably easily move two areas as one.Idk how to explain it all but although its wacky that two areas are so far apart,its pikmin pov,for us,the two areas probably only moved less than a mile.Or nintendo logic!?!?
I personally think pikmin 2 changing the format might be the reason why there was such a big gap between pikmin 2 and 3's release dates other than the console Switches.
Steve the red Pikmkn is SUPA STAH WARRIAH
that meme is dead
@@tetrisboi7731 not by a longshot.
This was fun. It felt like you went down a list of the reasons I love this game and tried to say them in a criticizing way.
Whoa whoa whoa! Pikmin 2 is the black sheep of the series? I thought everyone loves that game (myself included).
People who dislikes it miss something
That damn fish cannon will always haunt my Pikmin
“Story Doesn’t Make Logical Sense”
Okay, I get what you’re going for here- BUT, the way you were describing the story as if Lightyears were a measure of time- which is false, Lightyears are a measure of distance.
You’re lightyears away from challenging Brock!
In relation to the idea of a “corporation” Pikmin game, I don’t believe Pikmin 2 is or was advertising, for one, Olimar is never like “hey, I sure do love the refreshing taste of a Vlasic Pickle” additionally, the game wouldn’t be the same if you got rid of the actual company’s within the game. In my opinion, it helps the world’s environment greatly, you see the Duracell battery you have a real world connection to it, you see the 7 Up cap, you know what that is, it helps the player relate to the in game world, as well as the fact that the planet Pikmin is on is Earth, the fact that you see real world products, it reminds the viewer that humans, used to exist here.
Before the video:Something wrong with the best pikmin game ever? No.
After:You make great points.
Pikmin 1: Smells like Explore
Pikmin 2: Smells like Combat
Pikmin 3: Smells like Perfectionism.
love the idea of putting the credits in the middle of the video as a breather, really good concept ^^
I think the reason the planet was the same when he left Louie behind is because he can travel faster than light years any when talked about the kopiets many light year journey Mabey Hocatate is closer to Earth than Kopii
Ah, that blue heavy thing is the worst.
Is too much needing 100 Purples alerady. Why does it take literaly a whole day to transport?!
Or maybe I'm remembering the time wrong, but still.
I've always loved and enjoyed your Pikmin content. Keep up the great and beautiful work!
You can repeat days in the Wii versions of Pikmin 1 and 2.
Hey Pikmin is the black sheep. no question
Pikmin 3 is the black sheep. By being the literal worst of the three games so far. Even Hey! Pikmin managed to get it right, and was a fantastic side-game to boot.
Sorry Dazz, but I gotta disagree with most of your list here...
Pikmin 2 does ALOT of things right, and is easily the best game in the series thus far. It's exactly what a sequel should be: Designed to improve on and expand the world and mechanics of its' predecessor. Pikmin 2 did exactly that, and then some.
I literally never had problems with disbanding Pikmin in PIkmin 2, nor did I ever feel the game get repetitive. Caves were meant to be a challenge that tested your patience and skill, becoming increasingly more and more difficult and daunting, pushing your Pikmin skills to their absolute limits. That alone is excellent game design in my opinion. The slow, more methodical pace you needed to best the numerous caves, was what made Pikmin 2 so different, but also what made it so good. The tight corridors, enemy and trap placements, and claustrophobic nature of the caves really helped make you feel isolated and in a heap of danger no matter which way you turned. The challenge came from needing to be good enough to solve the problems you faced in each cave, dealing with the numerous enemies in a patient and careful manner. That's why you have so much freedom in Pikmin 2. They removed the feeling of impending doom should you not succeed, and replaced it with a "Hey, I'm gonna go get this thing done, and nothing's gonna stand in my way !" mentality.
I feel like so far, your list is 90% grasping at straws or more personal gripes rather than actual flaws with the game. I will concede about the music, as that's easily the weakest part of the game, especially compared to Pikmin 1's masterfully crafted soundtrack. I won't get into a whole debate about Pikmin 3, but it's honestly a HUGE step backwards for the franchise, and has nowhere near the level of quality or charm of the first two games. Pikmin 2 > Pikmin 1 > Hey! Pikmin > Pikmin 3. Yes, the handheld version of Pikmin is better than Pikmin 3 in my opinion.
👏Stop👏treating👏your👏opinion👏like👏fact👏
Alec Francis he wasn’t. He was stating his opinion. Also emojis just make your point less valid
12:17 *angry in wistful wild and awakening wood*
Bulblax Kingdom and Jellyfloat Pool are some of my favorite tracks in the game. Though I definitely see the point there, I remember a few songs for how much I thought they were dull. Like the toy floor, theme, i didnt really like that one personally. The only song with a perfectly good reason for being calm and ambient specifically is the one that plays on rest floors. The rest should have a bit of a kick to it. That being said, there is something I loved about 2's music. The fact that it changes depending on if you're Olimar or his partner. The swing of the Louie/President track is a neat touch.
10:00 uh there's a option in the menu to go back to the surface, you lose all the treasures you found but it does allow you to exit the cave.
In Pikmin 3: There's 2 different types of kiwis, but there's no pineapple!
*WHY*
Answer to the title: very little
Delete this, Pikmin 2 is perfect no matter what
I think Pikmin 3 is better because its the first one I played, the bosses are awesome and it looks gorgeous. :)
Agree
Markus
Pikmin 3 was my first and is my favorite game too! (So far since I’m in the middle of playing Pikmin 2) It even has my favorite boss; The Quaggled Mireclops
You shouldn't be this entitled.
KadenLovesGames he’s right tho
I really enjoyed the sponsorships in pikmin 2. The pikmin franchise are the only games I think would benefit from sponsors. The reason why I think so is that all of the real world objects like a Duracell batteries and 7up bottlecaps really pushes the idea that that the pikmin planet is OUR planet.
I think you’re wrong on a lot of points here, but one in particular is the product placement. I think it adds a lot of charm and makes it really feel like you’re a tiny astronaut guiding the pikmin through giant real life gardens
Exactly one thing is wrong with it, and Caption Olimar agrees with me (in one of the treasure notes) that the ship talks _WAY_ to much.
Joke's on you the cave music and overworld music are both midis
To answer the story not making sense its possible that the Dolphin is a slower ship and those took longer to get home for Olimar (Though this isn't fully likely)
Or it could be the passage of time wasn't actually as major a jump. The beginning says the Red Pikmin remember Olimar (though we don't know the lifespan of a Pikmin) and if lots of the references still do exist its possible that it's only been a few months or a year since the last time which also would be explained how Louie knew all the recipes as well. Then again I could be completely wrong on both
It’s also possible that time works differently cause like duh
'There are too many bottle cap treasures'
As a bottle cap collector and enthusiast , I disagree
Dazz i have a story idea for pikmin 4
When Alph,Bittany and Charlie sends Olimar and Louie to hocotate The president recieved them for saving them, but fired louie for putting them in brink of starving, then The President got a idea, the idea would be to collaborate with kopaiites to restore PNF-404 surface, the kopaiis accept and starts the restauration by sending some explorers to investigate the atmosphere (including Alph,Brittany,Charlie and Olimar) but when going to space Louie infiltrated the ship, when the travel ended they went off ship but when they went exploring Louie would steal the ship, possibly as vengeance.
Then they notice the steal and go to the land spot but the ship wasnt there
Now they would need to find fruit to survive while the other explorers go and rescue them
Here are introduced 2 new pikmins
Orange Pikmin: They have shells so they may be able to survive explosions, the shell will be stronger if pikmin has bud or flower, when charge they will roll to the enemy at fast speed
Black Pikmin: Mostly like White pikmin but they can detect hidden doors or entrances, This pikmin is inmune to a new hazard, Ice stalactites, wich is stalacties that falls to your pikmins, you can notice them by the shadow, they are great at night (will talk later)
You will need to survive 40 days until rescue, here is introduced the "Stay at night" Function wich is standing at night, normal pikmins are clumsy at night, but black pikmins can see perfectly in night, sadly only one captain can be out at night
There is 3 endings
The first Ending is the Failed Rescue ending
The rescue comes but finds Alph Brittany Charlie and Olimar Unconscious but dont send signs of life (similar to bad ending in pikmin 1) occurs
To get this ending it requires no food recovered
The second is the Rescued ending
Here you managed to survive and get rescued, now you are with the other explorers and continue the research but fails. But hey! You are atleast alive!
To get this ending you needed to have atleast the signal sender to get this and survive the 4p days
The third is the Recovered ending
You managed to get rescued, when arrivng the camp one of the explorers might founded a way to recover the atmosphere and it goes well, now PNF-404 is habitable
To get this ending you need to have the signal sender and something to help the recovery (wich is obtained by the final boss)
The bosses could be this
1st Boss: Beady Long legs
2nd Boss: Burrowing Snagret
3rd Boss: Flying Snagret (Winged Pikmin needed)
4th Boss: Ranging Bloyster
5th Boss: Spike-Tailed Mawdad (Big Scorpion in real life (gives the signal sender)
6th Boss: Broken Man-At-Legs (Orange Pikmin required)
7th Boss: Raging Long Legs
8th Boss: Ignited Jellyfloat
9th Boss: Quagled Mireclops
Final Boss: Louie's Bug Army (yes, louie is the bad guy here)
A very fair review! Pikmin 2 is easily one of my favorite games of all time, though I agree that it has issues. What they should have done as far as the debt, they should have added a time limit for how long you had to get the cash together for the first half of the game. And then give you a limitless amount of time to find Louie.
However I think Pikmin 3 was...meh. It plays well and looks very good but it seemed really...short? Like I beat it really quick. I enjoyed the game for what it was worth but it was over far too soon.
You said dance monkey dance did you play curious George on the GameCube
Came here to listen to a good rant. The base game isn't horrible, repaying the debt is more or less painless. But the difficulty spike has me rage quitting. Also I hate the idea of the caves. Why is there bath tile? Why are some of them outside with toy blocks? It makes no sense where the rest of the game's environment at least feels real.
White and Purple Pikmin needed Onions. If I lost a single one I would restart the day or go back to the last save in a Cave. To compensate I decided to exploit the game and go to a certain cave to get over 200 white Pikmin just to feel safer about losing one. (I still reset the day anyway until I max out on them)
Me too, kid.
So I was watching this video today, and just realized I watched it before as I scrolled down and saw my comment! Ah, the good old days lol.
It keeps flashing red in the video
There’s nothing wrong with Pikmin 2
I feel like I was stuck in unfair situations way too much
Why do the ads matter...... legit every post apocalyptic game has a focus on bottle caps. AND with the point of similar stuff if you read the piklopedia sometimes it is even mentioned and it is neat reading the analysis of how are these found in two different environments that is neat and like 6 year old kido me read the piklo.the music I sorta agree not great from a like let's listen to this after I play but it did give you this feeling of like uh oh I am the weird thing here this is weird I am skurd. And is the difficulty spike that high.......... like yeah it gets a lot harder but it all depends on how you complete the game and I mean yes the cave goes whoa this boi hard but like usually the hard caves are hard to get to giving you warning. Purple ok tru af even 6 me was like let's not use em. O almost forgot the whole saving every sub floor is to add a sense of meaning and severity to your play through you can't just revive your pikmin you killed them. And the wistful wilds is basically a POST game area.......like it is meant to be hard like you have to collect nearly all of the treasure everywhere else not counting corpses it is 96%. Anywho totally disagree with you on these complaints mostly including the random level design (replay ability) the disbanding like I mean really not hard nevertheless; video is well made nice one.
I agree with a lot of what you said, but I absolutely LOVED the Wistful Wild caves. The bulborb room you used as an example was a blast to me. The difficulty made it fun... Not the robot spider surrounded by water though. That sucked.
am i the only one who noticed that there is a red screen at 9:32
edit: if you set it to playback speed 0.25x, the music right there is that of a horror game or something like that
NNNNNNNNNNNNNNNNOOOOOOOOOOOOOOOOOOOO
don't you dare betray me dazz!
what a hell is the thumbnail
Your thumb's nail.
This is a slight nitpick, but you called the titan and elemental dweevils long legs. The Arachnorbs, which is what the raging, beady, and man at legs are, are not the same species as the dweevils, which is actually there species' name. I see what you were trying to say though. Too many 4 legged spider creature things.
My favorite Is Pikmin 1 because nostalgia
This my first pikmin game but it not really my favorite so thanks for doing the follzs
The retry day feature was added on the New Play Control Wiimakes.
Even regarding its flaws and how many things could be improved and refined, this is still the best the game the series has to offer by a wild margin.
the one note id have about the list is the fact you said purples are over powered and enemies are unfair.... does that not sound a bit funny? sure some enemies you can only tackle with certain pikmin ect ect but due to as you said difficulty spikes n shit like that purples come in very handy and still keep the challenge, they're also not nearly as easy to get hold of, losing purples or whites feels like alot more of a loss than losing your primary Pikmin.
How in the name of the S.S Dolphin can we not fight at night yet?! Nocternal creatures, a new Pikmin type for night only? Hmmmmm???
Bring Caverns back. Bring Treasures back. Bring White and Purple Pikmin back, keep existing Pikmin = Pikmin 4 = PROFIT!!!!
These pikmin videos are amazing
I came for the thumbnail
🅱️ikmin
Yes
That's actually a game.
I know this is an old video but a light year is a measure of distance not time so olimar could travel at like say 100 light years a minute and he might be able to get home and back really quick
Disbanding wasn’t a pain for my I almost always did it in a biger area
I loved pikmin 2 because there was no pressure. Fuck that 30 day limit.
Huh. I respect your opinion, but that is one of the biggest reasons why I HATE pikmin2.
@@builderbosc well yea. It's like Bloodbourne, people love the stress pushing them to think ahead and plan what to do but I like to sit back, relax and do things at my own pace.
@@GoodNeutralEvilChaos fair, but for me, it’s tension. Stress vs tension is a complicated topic, but I rather the tension from pikmin one and three, then the stress from 2.
You're over blowing the difficulty of the game. With bitter sprays and purple pikmin, the sublevel with all those bulborbs is a breeze. I think the game is too easy, even without the sprays and purples.
the treasure complaint is completely pointless man. they dont all need to be unique. it doesn’t detract from the game’s quality at all
I strongly disagree about the music being unmemorable. Its not very video gamey or hum-able. But I love the surrealist atmosphere it ads to the caves, it feels like being lost in a dream where things don't necessarily make sense. They are creepy and strangely beautiful.
A few prime examples of what I mean by creepy and beautiful.
Emergence cave
Graphite gulch
Greenyards (this ones more bazaar then beautiful)
Jelly float pool
Mystic March
And that's just the cave music. The main hub levels and Piklopedia are wonderful too.
He is not saying they are bad, it is just hard to rember the tracks, especially the cave tracks. Scratch that, only the cave tracks.
The caves were the best part they expand the world if you stick to the typical section world is very limited that’s what pikmin 3 problem
It's the first time i see a guy on youtube saying somethings wrong about old game of his childhood
Yes.
There are 5 areas in Pikmin 1
Why
Black sheep? I thought it was unanimously agreed that it was the best one.
So? Black sheep means the different one. Just because it’s different doesn’t mean it can’t be the favourite. It is just normally the case.
In all honesty, it's still a good game, but I've always thought that pikmin 2 was the worst in the series. The elements are unbalenced, the caves are samey, the surface is under-utilized, the enemies are unfair, and I personally think it's really dumb that you can only get whites and purples underground. I know it's because to many purples would be too easy, and you dont need too many whites anyway, but its just inconvient to me.
Well hay (pikmin) if you ever get to see color again you will know what color is what because of the pikmin names
What’s wrong with it:
Hole of Heroes Sublevel 4
Am I the only one that loved the caves?
Hopefully you have a bright yt future
Dazz pikmin 1 has five areas not four
Pikmin 2 is perfect and longs legs are perfect
I still like pikmin 3
Don’t judge me I just like the gold thingy
I said don’t judge me
*judges*
To be honest pikmin 2 is my least favorite pikmin 3 is better in every why ( I could talk about how pikmin 2 triggered me for HOURS)