i think the part about 2fort's intros is a bit boring since its basically the same thing over and over but idk, wasn't sure how to balance showing everything for clarity and keeping things interesting. i added timestamps so it's hopefully not too annoying :)
Okay, so I can probably explain the camera being attached to a Scout model in the end there; it's a really good way of getting realistic camera shake in SFM, by attaching it to the head or the shoulder of another model and having it shake more or less naturally in an idle pose. You'd be surprised how well this works, especially if you slow the animation down a bit and smooth it out.
Plot twist: Running With Scissors developed TF2 in their spare (re: work) time, then slapped together a Postal game to cover it up. It of course got leaked, so they just chucked it at Valve and got to work on a real Postal game.
The original Illustrative Rendering in Team Fortress 2 intro DMX was damaged in the leak, leaving behind deformed variants of the original characters. Using a little bit of SFM magic, here's the restored version of the class lineup portion albeit with broken lighting: ua-cam.com/video/q9XrDOzrQ14/v-deo.html
There were some slight differences between the live game and the beta in which you didn't mention: - Higher defined bridge model in 2Fort (You can see the gap between each plank) - Different vault model in the entrance of the spiral hallway to the intel. - Also, one of the Scout's LOD models revealed an earlier version of the character (though at lower detail) . - Some of the Spy's masks were different. - Unknown particle effect found. - Hydro had a different final control point in one of its stages. -Engineer blueprints had different building models in its texture. - Some textures were slightly darker/lighter and some classes lacked specular mapping (Soldier, Spy and Engineer I think) It's pretty minor stuff, no need to mention it, but I thought they were cool regardless. I originally wanted to include links to images of the stuff previously mentioned though I was concerned of UA-cam hiding this comment for being spam.
i feel the ol' hologram thing was cut because they didn't know how to deal with having a team capture the other team's control point well enough, would another hologram appear and rise up and replace the other team's hologram or something else, they mighta decided to not think about it and just cut that feature, but that's just wot i think
This is like the first video Ive seen all of youtubes features being used properly in an intuitive way while also being entertaining and informative. god you're the best shounic
@KnemoDight I corrected it. He said one time, I said only time. He said is, I said has been. Tho now that I see it, one time and only time are exactly the same. my b
The cap point holograms probably blocked vision while you were capping, if that's the case it's probably for the best it was changed as that would be more annoying than anything else.
The team markers over the point I think is better as it is currently. A big blue blob appearing, spinning and rising slowly right in the middle of all the action would be a bit obstructive/confusing. Plus I mean that's what the hud is for!
I just realized. SFM uses playerclasses for recording, just like TF2. So what if the civilian class was left in retail TF2, not because of an assassination gamemode, but because of those cameraman shots in the welcome/intro sessions?
I know you might've been sarcastic and/or are joking about the demoman shooting at nothing bit *(10:36)*, but I think it was to give the illusion that the demoman was fighting someone else, to give it the appearance of a massive battle with more mercs in play, but are just out of shot, even if there was nothing actually there to begin with.
or maybe because the demo recorded in sfm, the person recording demoman planned for heavy to be recorded coming out of the corner, he aimed at as demoman, but instead they recorded the heavy coming out of the other corner for either reason and just decided to leave everything at that.
Very good video. Did a better job showcasing and explaining their differences than I could of. Nice job on getting the beta holograms to work in SFM as well. Also fun fact, these sessions can work with the leaked 2007 version of SFM. Basically having the sessions work with the intended version of SFM.
is that why your renders don't have the lights randomly flashing it's ass off through walls? fuck i assumed new sfm might have better compatibility but guess i should've checked :(
@@shounic Actually, Yes. I rendered the sessions through the current version with a few manual updates for the TF2 content here and there. Other users have managed to get a near-identical re-creation with the draft version by rendering it in the 2007 build of SFM. ua-cam.com/video/ZrqeJf2L67Q/v-deo.html
so we both used the current version, i thought you meant you used the 2007 sfm. but i was asking about the env_lightglows that flicker like mad when you render from the lights, did you not have any issue with that at all?
@@shounic Considering that I didn't notice any of that flicker while cleaning and rendering them, I didn't have any issue with them at all. I didn't even put the command that disables that in the console while fixing. It had no bother with me.
i think my favorite part of any shounic video is that he doesn't swear a lot but when he does it adds great comedic value and impact to whatever situation he's reacting to
the cp hologram was cut because in tf2 the environment is usually static and seeing something move it's usually because it's a treat to you i.e. saws, trains...
i think the change for the rising logo above capture points was removed to prevent players from hiding themselves in the hologram. see; overwatch's objective markers being big and opaque enough to literally hide behind
We don't really need portal 3, the ending in the second one was beautiful and definitive. It's like if half life 2's cliffhanger never existed and people still asked for the third one.
I'm happy they didn't go for the holograms on the capture points, honestly. I feel like it'd be something that would often be in height with your eyes and would either block vision or be visually distracting otherwise in a place where you need to look out for enemies the most. Very cool stuff to see super early development either way though!
I think the hovering icon for the capture point was removed since it might get in the way during a frantic fight, obscuring the player's view and causing a death they could potentially avoid.
i think that when they used sfm, they had it running on an in office server (or something else) which could use multiple computers on one sfm program. you can see this in one of the sfm trailers as medic übers a heavy while recording
Also, well is confusing for me, because you would be able to see the rocket from outside of either building. I was working on an SFM and noticed it when I accidentally left the playspace
Blu teams portraits have some missing textures such as Blank logos or Pyro has yellow Gas canister on back and on Red its entirely Black. The truth IS the Yellow IS at top and Black IS at the rest of canister
I wonder if the cap hologram thing was changed so that new players could more easily spot the point's location at a distance or from below where it could be easily hidden at the start of a match.
It's so weird to think that a code leak of Postal 3 had the beta build for TF2. Like did it take up a lot of space on the files of Postal 3 or something?
@@lychy645 Not playable. But a lot of the TF2 source code would have been given to the creators of Postal 3 when they got Source so it's possible a lot of whatever Valve gave to the Postal Devs was left alone and stayed there. Whether or not a full playable build was available I'm not sure and it would only be available with some code modifying.
Man this video is severely lacking, but that was to be expected considering it came out around the time of the leak so this only scratches the surface. Check out the Proto June 2007 article for TF2 on TCRF for a ton more info.
i think the part about 2fort's intros is a bit boring since its basically the same thing over and over but idk, wasn't sure how to balance showing everything for clarity and keeping things interesting. i added timestamps so it's hopefully not too annoying :)
:)
@Max Payne 4 Still Cancelled Soz video was prob unlisted then he commented then he put it on public
Thank You.
How u split the video?
Appreciate it
A man found a pre-release version of Team Fortress 2 from a leak. This is how his organs shut down.
Nice Reference
@Sandvich ua-cam.com/channels/KOvOaJv4GK-oDqx-sj7VVg.html
A group of devs worked on Team Fortress 2. This is what happened to their brains.
Chubbyemu reference ahah
I knew I recognized the song from somewhere
We should dedicate one day every year to celebrate "the world's first recorded random crit"
Did you mean to "celebrate"?
@@disc_00 that's exactly what he said
Not really
@@disc_00 wrong
@@disc_00 bro you have a leak in ur head
The first and last good thing that Postal 3 gave us.
Not really. The soundtrack was good too.
@@themaniomarian ...
Ayy fair enough
But we wouldn’t have gotten paradise lost without postal 3
I want to clear that abomination from my memory
@@Christopher-D oh yea, I forgot about that.
mfw postal 3 was so bad they managed to leak another game in the process
Yup lol
"This can't be good for Valve, but I feel great!"
two actually, there was a beta of half-life 2 episode 2 with it
Slightly unrelated but the comments of Postal 3 on steamunlocked
Okay, so I can probably explain the camera being attached to a Scout model in the end there; it's a really good way of getting realistic camera shake in SFM, by attaching it to the head or the shoulder of another model and having it shake more or less naturally in an idle pose.
You'd be surprised how well this works, especially if you slow the animation down a bit and smooth it out.
Sounds logical.
there is... logic, in what he says.
i just watched a scout cap the intel like 8 times in a row
@ً yeah
@@DetectiveLevi *Yeah, we know*
ً nein
@@DetectiveLevi nah it's FLAMBOYANTLY MASCULANT like Etika said (RIP)
Welcome to 2fort
Oh shit this TF2 game looks crazy off the leaks alone. Is there an official release date?
Yeah Man, it's coming out next February 30, I'm so excited
@@JuliTV123 what? I thought it was 32 January
No, 47th of march
@@nukkonyan what no, it comes out on October 10th 4058. Or was it October 35 2077. I can't remember.
@@greenpanda4001 I think it was north 42°
Lol now that I think about it I've never watched the intro for the maps
Awww, i watch em all the time since they remind me of the simple days of tf2
2k hours and ive never done it eaither lol
@@felix-_-4556 I watched the 2fort one, probably none of the others when I started the game.
I didnt even know you could watch intro of map!
*enters game*
Me: *violent enter button mashing*
there was also an unused engineer line in this, where he says "remember the alamo?!" as a battle cry
oh shit that's cool :D
It's criminal that they didn't put that in. I can never be a true Texan in game now
Anywhere I can listen to this line?
@@enzobertozzo1513 www.twitch.tv/videos/647981457?t=00h19m58s at 19:58
@@eljestLiv link's broken
TF2 ported in Source 2
1:16 I fear no man, but those things, scares me...
at least we have a baguette man, a bacon lover, and a maniac alive
We por que siempre te veo comentando por todos lados en español y ingles
Lol
- heavy weapons guy
*e inglés
Don’t forget that they also updated the localization files.
Pre release spy looks like that uncle that you haven't seen in years and comes to ruin the party
That's suspiciously specific
Haha yes
Hahaahahahahha ha ha?, something seems off about this comment
really bad implications
I tought it said "Portal 3". Now excuse me, I'll go cry over there
Same m8
Can we cry together?
I was like am going crazy TF2 and postal 3 postal 2 good postal 3 dead bady jokes
Same
the pre-release of an amazing game was found in the pre-release of an awful game
i love that so much and i have no idea why
Plot twist: Running With Scissors developed TF2 in their spare (re: work) time, then slapped together a Postal game to cover it up. It of course got leaked, so they just chucked it at Valve and got to work on a real Postal game.
"Bla, bla, bla, this will be text
must be localized"
>LOCALIZED
This may be the first ever Localization files update ever?
The Heavy Localization Update
The original Illustrative Rendering in Team Fortress 2 intro DMX was damaged in the leak, leaving behind deformed variants of the original characters.
Using a little bit of SFM magic, here's the restored version of the class lineup portion albeit with broken lighting:
ua-cam.com/video/q9XrDOzrQ14/v-deo.html
The broken lighting makes the heavy look like he was made of paint.
This should be pinned
10:41 demos doing some sticky bomb spawn camping, like every demo of course he prioritizes that over the immediate threat of the heavy
The year of leaks huh
That's right Jay.
Not even devs are safe from 2020.
There is significantly more, however it’s hidden behind the ability to get the build to run.
ok
Remember when everyone thought you leaked stuff lol
Try running the build then, I'm sure that'll work out.
lol why is your logo is rainbow-coloured?
are you Rainbow Dash fan?
@@SU76M it's pride month
"spy" In lowercase letters scares me and gives a threatening vibe.
3:37 The demo is also planting stickies at an allied engie's nest.
Perhaps to ward off some spies
Why is the spy just staring into my soul in the thumbnail? I’m afraid of him, he isn’t going to attempt to sneak into my bum is he?
"Surprise..."
He knows you've been to Femboy Hooters
@@arciks11 BUTT SECKS!!!
Purchase a nighttime bedroom guard pyro
I got the 69th like, which feels oddly relevant for once given the nature of the comment
Postal Dude: I need to take a wicked leak!
Team Fortress 2: Hold my hat.
JARATE
@@sentrysapper45 It's a jar of assets!
There were some slight differences between the live game and the beta in which you didn't mention:
- Higher defined bridge model in 2Fort (You can see the gap between each plank)
- Different vault model in the entrance of the spiral hallway to the intel.
- Also, one of the Scout's LOD models revealed an earlier version of the character (though at lower detail) .
- Some of the Spy's masks were different.
- Unknown particle effect found.
- Hydro had a different final control point in one of its stages.
-Engineer blueprints had different building models in its texture.
- Some textures were slightly darker/lighter and some classes lacked specular mapping (Soldier, Spy and Engineer I think)
It's pretty minor stuff, no need to mention it, but I thought they were cool regardless. I originally wanted to include links to images of the stuff previously mentioned though I was concerned of UA-cam hiding this comment for being spam.
I like the old holograms, much more noticeable and overall better looking than just a static model that spins.
But current holograms are more aesthetic
9:51 love how the camera man is shot in the well intro
Team Fortress 2 is still awesome after all these years of playing. Never ceases to amaze me to this day.
1:22 spy, engineer, and pyro are monstrosities in itself
"orange box box"
now this is my favorite line
i feel the ol' hologram thing was cut because they didn't know how to deal with having a team capture the other team's control point well enough, would another hologram appear and rise up and replace the other team's hologram or something else, they mighta decided to not think about it and just cut that feature, but that's just wot i think
Mabye the team hologram would be down completely at the halfway mark and get overtaken by the enemy team in a glitch effect
Karen: My children are perfect.
Her Children: 1:21
I thought it said "portal 3" instead of postal 3 and I got excited, then I saw it said postal 3
Same
This is like the first video Ive seen all of youtubes features being used properly in an intuitive way while also being entertaining and informative. god you're the best shounic
I misread the title and thought it said portal 3 leak and I got so excited
0:43 Scout's got a nasty case of lumbar lordosis lmao
interesting how they edited in the CTF ui for the final 2fort intro and painstakingly keyframed the flag indicator
The one time postal 3 is good
The only time Postal 3 has ever been good.
Postal 3 is like me, the father (Postal 2) is great but the son (me aka Postal 3) is a huge ass disapointment
@@eimryuec9893 ok zoomer
@KnemoDight I corrected it. He said one time, I said only time. He said is, I said has been. Tho now that I see it, one time and only time are exactly the same. my b
@@nativechatter999 a zoomer i am
The fact that the reason tf2 leaked was because of postal fucking 3 is incredebly in character for the game.
2:00 The Spy is like: 😬
Newversion2 to Newversiona
Even then they couldn't count to 3
Half Life 2 -> Half Life A
Is that why it's called Half Life Alyx
So Half Life: Barney, is next?
@@krakowski_6237 half life blue shift
@@j.s.radhakrishnan2006 maybe adrian will finally come out of the reserves
9:07 Also, the left video shows no smoke coming out of the smokestacks.
A man leaked Postal 3. This is what happened to his TF2.
YESSSS
The cap point holograms probably blocked vision while you were capping, if that's the case it's probably for the best it was changed as that would be more annoying than anything else.
a young man by the name of SH played the same game for 17 years. this is what happened to his brain.
Great video. I always love to learn new things on your channel.
The team markers over the point I think is better as it is currently. A big blue blob appearing, spinning and rising slowly right in the middle of all the action would be a bit obstructive/confusing. Plus I mean that's what the hud is for!
"and the scout... WAS DIFFERENT"
OH THE HORRORS!
I just realized.
SFM uses playerclasses for recording, just like TF2.
So what if the civilian class was left in retail TF2, not because of an assassination gamemode, but because of those cameraman shots in the welcome/intro sessions?
I know you might've been sarcastic and/or are joking about the demoman shooting at nothing bit *(10:36)*, but I think it was to give the illusion that the demoman was fighting someone else, to give it the appearance of a massive battle with more mercs in play, but are just out of shot, even if there was nothing actually there to begin with.
or maybe because the demo recorded in sfm, the person recording demoman planned for heavy to be recorded coming out of the corner, he aimed at as demoman, but instead they recorded the heavy coming out of the other corner for either reason and just decided to leave everything at that.
I just fucking love that video was "cut" in different parts on youtube.
I don’t know why, but I’ve been binge watching almost all your videos now, keep up the good work!
The camera operator at the end seems to die to the Heavy.
I love how everyone is just fuckib broken but the engy, pyro, and spy are just sorta there
Very good video. Did a better job showcasing and explaining their differences than I could of. Nice job on getting the beta holograms to work in SFM as well.
Also fun fact, these sessions can work with the leaked 2007 version of SFM. Basically having the sessions work with the intended version of SFM.
is that why your renders don't have the lights randomly flashing it's ass off through walls? fuck i assumed new sfm might have better compatibility but guess i should've checked :(
@@shounic Actually, Yes. I rendered the sessions through the current version with a few manual updates for the TF2 content here and there. Other users have managed to get a near-identical re-creation with the draft version by rendering it in the 2007 build of SFM. ua-cam.com/video/ZrqeJf2L67Q/v-deo.html
so we both used the current version, i thought you meant you used the 2007 sfm. but i was asking about the env_lightglows that flicker like mad when you render from the lights, did you not have any issue with that at all?
@@shounic Considering that I didn't notice any of that flicker while cleaning and rendering them, I didn't have any issue with them at all. I didn't even put the command that disables that in the console while fixing. It had no bother with me.
i think my favorite part of any shounic video is that he doesn't swear a lot but when he does it adds great comedic value and impact to whatever situation he's reacting to
also there's the same clip of gabe he reuses at the end of every video which is somehow new and fresh every time
Glad to be seeing tf2 history and learning a little more even in 2020
I thought the leaked SFM files were going to be meet the team videos at first. That would have been fascinating.
"A bunch of SFM projects left over"
*_One punch man game ad plays_*
"world's first random crit"
1:00 Getting neca spy action figure vibes from that.
I really like how the camera pans like it’s a war documentary from the 60s. Really nice
i love the hologram thing when you're capping it looks good + it can help players in game
“pre-release leak” is an insanely difficult phrase to say out loud
1:05 he is angy
Thanks for mentioning that chill soundtrack 👍
9:00 that's not the only difference, there's also smoke coming out of the chimneys in one but not in the other
3:31 the fire in top right corner ish is doubled and there is a floating mystery flame
I've actually never watched the level movies explaining how the gamemodes work. So this is my first time seeing it.
legit interesting, thanks for the vid bro
You are insane in my mind for going through all of this
But nice job
*Current Spy:* I am not one of your fried chicken tramps! _SEDUCE ME!!!_
*Pre-release Spy:* Hey. We both got bucket of chicken. Wanna do it?
Pre-release Spy literally looks like the action figure they made of him with the painted face look
Neca 7 inch tf2 series spy?
@@TombstoneSyrup Yeah, I even own that one and it came to mind immediately
@@Fireshock20 I low-key wanna get the neca tf2 figures, but their 2nd party market sucks ass
The music invokes a sense of imminent doom.
*PRESENTING TO THE EMERGENCY ROOM*
the cp hologram was cut because in tf2 the environment is usually static and seeing something move it's usually because it's a treat to you i.e. saws, trains...
i think the change for the rising logo above capture points was removed to prevent players from hiding themselves in the hologram. see; overwatch's objective markers being big and opaque enough to literally hide behind
For a second I thought you misspelled portal 3 leak
You had my heart there
We don't really need portal 3, the ending in the second one was beautiful and definitive. It's like if half life 2's cliffhanger never existed and people still asked for the third one.
@@the-hd5cx I know already
1:15
HOLY SHIT THAT'S HILARIOUS.
"THE THING" in TF2 CONFIRMED
Watching the lineup clip from The Orange Box trailer at 60FPS feels... surreal.
0:09 when the VALVe intro played I instinctively pressed the ESC key
consider the -novid launch option?
@@shounic it doesn't work, because sometimes I need to alt-tab. And it soft-locks me until I'm in the menu when I use -novid.
@@shounic I had a stroke. What I meant to say: Edit
I'm happy they didn't go for the holograms on the capture points, honestly. I feel like it'd be something that would often be in height with your eyes and would either block vision or be visually distracting otherwise in a place where you need to look out for enemies the most. Very cool stuff to see super early development either way though!
I think the hovering icon for the capture point was removed since it might get in the way during a frantic fight, obscuring the player's view and causing a death they could potentially avoid.
i think that when they used sfm, they had it running on an in office server (or something else) which could use multiple computers on one sfm program. you can see this in one of the sfm trailers as medic übers a heavy while recording
ChubbyEmu music? So, Valve has a case of hyperleakemia: Hyper-, meaning high; leak, meaning leak; and -emia, meaning presence in blood.
i always feel like playing dustforce after watching your videos.
Also, well is confusing for me, because you would be able to see the rocket from outside of either building. I was working on an SFM and noticed it when I accidentally left the playspace
“The player models are super broken”
Spy, engineer, and pyro: are you sure about that
me when I take a shit and the toilet water splashes back up: 2:01 (pause it)
I can never unsee that scout on the HUD
Blu teams portraits have some missing textures such as Blank logos or Pyro has yellow Gas canister on back and on Red its entirely Black.
The truth IS the Yellow IS at top and Black IS at the rest of canister
nice to see the old portraits, hopefully thoes models turn up somewhere oneday, also great to finally see the old cap point holograms
This was a birthday gift because I had birthday 11 of June
Nice isn't it the god blessed me with leak that day xD
when i saw "postal 3"i have read portal 3 pre-release leak and i was confused but after 1 minute i have finally read it postal.
I was so happy for a second
1:16 even pyro is afraid of those things
I wonder if the cap hologram thing was changed so that new players could more easily spot the point's location at a distance or from below where it could be easily hidden at the start of a match.
karen: my kids are perfectly fine, thank you!
her kids: 1:19
3:29 You forgot to mention the heavy that shoots where solider was.
It's so weird to think that a code leak of Postal 3 had the beta build for TF2. Like did it take up a lot of space on the files of Postal 3 or something?
Tf2 didnt come with postal 3
@@lychy645 Not playable. But a lot of the TF2 source code would have been given to the creators of Postal 3 when they got Source so it's possible a lot of whatever Valve gave to the Postal Devs was left alone and stayed there. Whether or not a full playable build was available I'm not sure and it would only be available with some code modifying.
4:00 I think that's the black and white movie they show new players on ctf
Man this video is severely lacking, but that was to be expected considering it came out around the time of the leak so this only scratches the surface.
Check out the Proto June 2007 article for TF2 on TCRF for a ton more info.