tf2 breaks if you play one map for 6 months straight

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  • Опубліковано 30 січ 2025

КОМЕНТАРІ • 1,6 тис.

  • @vibri_
    @vibri_ 4 роки тому +7854

    Theory: This isn't a glitch nor a limitation, it's just one of Valve's measures to get people to play other goddamn maps than 2fort 24/7

    • @alfiemccalfry6635
      @alfiemccalfry6635 4 роки тому +615

      How can we play other maps when 2fort is the only map?

    • @saves88
      @saves88 4 роки тому +164

      @@alfiemccalfry6635 you should rest your eyes

    • @aerodynamo4874
      @aerodynamo4874 4 роки тому +278

      I remember being in a whole 2fort game that went on for 2 hours
      I can't begin to imagine other 2fort servers.

    • @alfiemccalfry6635
      @alfiemccalfry6635 4 роки тому +178

      @@aerodynamo4874 only 2?

    • @aerodynamo4874
      @aerodynamo4874 4 роки тому +91

      @@alfiemccalfry6635 i haven't seen 2fort's true form haven't i

  • @cheryl9809
    @cheryl9809 4 роки тому +7490

    Somewhere out there, a 2fort casual server has these effects, we have just yet to find the one with the 12 Engineers on both teams

    • @wiselychosenname2867
      @wiselychosenname2867 4 роки тому +306

      And every inch has a nest

    • @adirblazkowics7717
      @adirblazkowics7717 4 роки тому +711

      There's a really old server with a mario kart map on it that's never restarted. Forgot the name, but it basically has these exact effects.

    • @Dandylion286
      @Dandylion286 4 роки тому +64

      @@adirblazkowics7717 Can you recall the name?

    • @D0Samp
      @D0Samp 4 роки тому +103

      You could probably replicate what shounic did here with Cheat Engine or similar to set the value of gpGlobals->tickcount over about a billion, so that gpGlobals->curtime (that keeps the current time in seconds as a 32-bit float) gets close to the magical 16777215.0 offset.
      Due to the nature of floating-point numbers, even long before 6 months anomalies start to occur. For example, the face-melting level 1 sentries begin after about 3 months (since 0.2 is getting rounded down to 0 instead of 0.5) and the flamethrowers might stop shooting particles after as little as 24.3 days.

    • @freevbucks8019
      @freevbucks8019 4 роки тому +108

      2 years ago everyone copied me and became a 12 engineer tram on dustbowl.
      Good times

  • @stetoolshed
    @stetoolshed 4 роки тому +10986

    Imagine if community servers didn't restart every now and then lol

    • @Henrix1998
      @Henrix1998 4 роки тому +611

      That has been a real thing and might still be. There are other errors that show up much earlier

    • @seatoad951
      @seatoad951 4 роки тому +280

      >Imblying they do restart

    • @EMOTIONOGRAPHY
      @EMOTIONOGRAPHY 4 роки тому +70

      @@seatoad951 your about me page holy shit

    • @falco5148
      @falco5148 4 роки тому +37

      @@EMOTIONOGRAPHY welp,they tried to boost it to 7 and then 20,guess that it didn't work out,but the survivors' number is still rising magically

    • @seatoad951
      @seatoad951 4 роки тому +21

      @@EMOTIONOGRAPHY I completely forgot about that tbh. it was before i rebranded.

  • @SolarLight
    @SolarLight 4 роки тому +10820

    yeah this is annoying when i am practicing my trimps on upward i hope they fix it

  • @average_pyro
    @average_pyro 4 роки тому +4424

    I've found Half-Life 2 Deathmatch servers like this, they were running dm_overwatch for atleast half a year

    • @sipeb587
      @sipeb587 4 роки тому +258

      Jesús Christ that’s crazy

    • @davisdf3064
      @davisdf3064 4 роки тому +71

      I wanna see this

    • @sipeb587
      @sipeb587 4 роки тому +156

      I wonder.. people still playing that game?

    • @average_pyro
      @average_pyro 4 роки тому +93

      @@davisdf3064 i've mainly seen overwatch, but I remember runoff servers like it to

    • @Garfieldcfc
      @Garfieldcfc 4 роки тому +25

      @@sipeb587 Yes, surprisingly.

  • @bobbyferg9173
    @bobbyferg9173 4 роки тому +1811

    3:46 A Sniper that can headshot twice in rapid succession is a beast I do not want to ever face

    • @sedij2358
      @sedij2358 4 роки тому +79

      *Hitman's Heatmaker would like to know your location.

    • @PyroFTB
      @PyroFTB 4 роки тому +69

      @@sedij2358 that shit's a beast if you could hit shots consistently

    • @zewo2269
      @zewo2269 4 роки тому +30

      cheaters be like
      ñ

    • @tangerinepaint3643
      @tangerinepaint3643 4 роки тому +25

      TF2C's Hunting Revolver exists

    • @iceink
      @iceink 4 роки тому +14

      good snipers can already do this pretty much

  • @yy6u
    @yy6u 4 роки тому +8189

    actually, this is more standard to source engine as a whole, not just tf2

    • @nothere1578
      @nothere1578 4 роки тому +356

      So if I play Half Life 2 for 6 months straight, it will crash?

    • @randomcatdude
      @randomcatdude 4 роки тому +607

      @@nothere1578 If you keep it running on one map until the global timer reaches the maximum value, then yeah, it will.

    • @foxontop
      @foxontop 4 роки тому +41

      So uh, why do you know this?

    • @yuuchirito8360
      @yuuchirito8360 4 роки тому +42

      Actchually

    • @EziamOne
      @EziamOne 4 роки тому +311

      Garry's Mod with being pretty intense with lua and stuff i suppose(?), is even worse in that servers start to feel "off" around the 6 hour mark, which is why servers that stay on one map, tend to restart every day or so. The developer wiki for Garry's Mod even recommends this.

  • @HueManatee
    @HueManatee 4 роки тому +572

    this is like the source engine equivalent of the Far Lands.

    • @pawprint1
      @pawprint1 3 роки тому +27

      but its caused by you 100% instead of the game partly causing it

    • @GeneraliskYT
      @GeneraliskYT 3 роки тому +7

      Makes me wonder in source if you go out too far

    • @jamestownsend2999
      @jamestownsend2999 2 роки тому +32

      @@pawprint1 I mean so is the far lands for you walking millions of blocks. Fundamentally both glitches are just precision losses in 32 bit floats

    • @donovan6320
      @donovan6320 2 роки тому +6

      @@GeneraliskYT you really can't, the way levels are designed (bsp) prevents you from really being able to build levels that far out, and IIRC you cannot move past the grid

    • @GeneraliskYT
      @GeneraliskYT 2 роки тому +1

      @@donovan6320 ik about that, but I mean if you noclip out too far

  • @fraq2156
    @fraq2156 4 роки тому +2553

    tf2 source leak is as mysterious as shounic using batsaber on every class

    • @slyseal2091
      @slyseal2091 4 роки тому +63

      Hol' up

    • @unnoticed4571
      @unnoticed4571 4 роки тому +116

      I only just now realized that, hold the fuck up

    • @hexagonPie
      @hexagonPie 4 роки тому +5

      Man I wish

    • @snipedatpie
      @snipedatpie 4 роки тому +19

      bruh its just a simple plugin, have u never played randomizer servers before?

    • @fraq2156
      @fraq2156 4 роки тому +54

      I did, and weapons look kind of retarded when you use them on wrong class. Shounic still probably t-poses while using batsaber but first person animations looks dope

  • @how1tzer12
    @how1tzer12 4 роки тому +762

    2:10 HL1 when you're punching someone's corpse with a crowbar

    • @ikagura
      @ikagura 4 роки тому +18

      Good ol' glitch

    • @malvitt
      @malvitt 4 роки тому +4

      obvious

    • @ALESHA-tm1le
      @ALESHA-tm1le 4 роки тому +4

      lmao

    • @CombineWatermelon
      @CombineWatermelon 4 роки тому +15

      so that ISN'T just me

    • @YZYE
      @YZYE 3 роки тому +11

      When you’re gibbing a Scientist corpse.

  • @StickMaster500
    @StickMaster500 4 роки тому +4545

    I’m pretty sure this is what would happen if everyone went Engineer on 2Fort and built sentries everywhere

    • @jazepol
      @jazepol 4 роки тому +12

      lag?

    • @zapthe
      @zapthe 4 роки тому +107

      i once made an engi only 2fort server on the xbox 360 version of tf2 and it was so fun.

    • @tepih2141
      @tepih2141 4 роки тому +8

      oh shit hello there

    • @EC-ms1jr
      @EC-ms1jr 4 роки тому +15

      YEEEEEEEEEEEEEEEEEEEEEEEE HAAAAAAAAAAAAAAAAAAAAAAAAAAW

    • @cafuneandchill
      @cafuneandchill 4 роки тому +39

      @@jazepol More like because the match will never end if there are loads of sentries not only in the intel rooms, but in each and every corner

  • @idiotcube
    @idiotcube 4 роки тому +351

    "I'm curious about the sense of incompleteness I almost always have..." Same, Gabe. Same.

  • @snackermantm105
    @snackermantm105 4 роки тому +2350

    So any CTF map is not Eternal , it's just temporary for 6 months like every map in the game.

    • @wetsocks42_50
      @wetsocks42_50 4 роки тому +140

      It's still eternal, but just doesn't work well after a while. You can't escape 2Fort.

    • @icycloud6823
      @icycloud6823 4 роки тому +90

      Nah, the *real* game starts after 6 months in ctf.

    • @bobygreen8429
      @bobygreen8429 4 роки тому +1

      se

    • @flamingrubys11
      @flamingrubys11 3 роки тому +2

      so your telling me hightower maps can stop? Yay

    • @Electric0eye
      @Electric0eye 11 місяців тому

      It can be if you're not a coward

  • @clunkonester4884
    @clunkonester4884 3 роки тому +30

    this happens in gmod too, you can't spawn certain props after the server being up for a day and it gets unstable, it requires a restart every 12 hours or so
    good vid my man

    • @CamAlert2
      @CamAlert2 2 роки тому +9

      ah yes you must be talking about the abysmal model precache limit of 4096

    • @clunkonester4884
      @clunkonester4884 2 роки тому +3

      @@CamAlert2 how did you find me
      also I don't even remember that comment it was like a whole year ago lmao

    • @BasedGrandmasKitchen
      @BasedGrandmasKitchen 2 місяці тому +1

      @@clunkonester4884 no idea

  • @meeyatttA
    @meeyatttA 4 роки тому +694

    Let me guess, then it starts to accelerate and turn into a new universe, where every player knows when they are killed?

    • @secretgarbage6581
      @secretgarbage6581 4 роки тому +30

      juice reference

    • @EldishRinger
      @EldishRinger 4 роки тому +24

      This better not be a JoJo reference

    • @aldren2k898
      @aldren2k898 4 роки тому +21

      I feel like its a jojo reference

    • @spider8
      @spider8 4 роки тому +24

      The time for 2fort... *has arrived!*

    • @Cece-Cece
      @Cece-Cece 4 роки тому +7

      now everyone can change their destiny

  • @tomlawson4713
    @tomlawson4713 4 роки тому +55

    The longest official match I’ve seen was 9 hours long on Powerhouse. Guess I know which map to test this 6 months thing on.

  • @jameVEVO
    @jameVEVO 4 роки тому +471

    we reaching stryder7x levels of content and im all for it

    • @eimazd
      @eimazd 4 роки тому +57

      Playing A Single Map Of TF2 For Six Months Straight Is Perfectly Acceptable

    • @perhapsYoYo
      @perhapsYoYo 4 роки тому +26

      we have not reached pannenkoek2012 levels yet

    • @KC_Garcia
      @KC_Garcia 4 роки тому +8

      Waiting For The Sticky Timer to Run Out is Perfectly Acceptable

    • @CasiniLoogi
      @CasiniLoogi 4 роки тому +12

      opening the vote screen during the Killcam as the camera is zooming into the person who killed you crashes paper mario

    • @wettoson
      @wettoson 4 роки тому +4

      Playing Two Fort crashes -paper mario- TF2

  • @laf1993
    @laf1993 4 роки тому +91

    Phew! Good thing my 2fort matches only last 5 months!

  • @grpmph
    @grpmph 4 роки тому +428

    2:22 I've noticed something similar when playing on x10 servers. Flamethrowers don't work there unless you use them point-blank. I guess flamethrowers' range gets extremely reduced and thus can't reach enemy players or something, but it must be even more severe in this case

    • @LeeTwentyThree
      @LeeTwentyThree 4 роки тому +131

      Flames have a lifetime countdown so it probably immediately runs out of time

    • @Chloroxite
      @Chloroxite 4 роки тому +80

      The cause is different. In a times 10 server, all stats, including negative stats, both hidden and shown, are multiplied by ten, which means the range reduction on a weapon will become ridiculous.
      Here, it's due to the flame's lifespan being ridiculously short due to the server time being messed up.

    • @rainrunya
      @rainrunya 4 роки тому +29

      @@thefunpolice2645 multiple stats are affected by x10, some being arbitrary and unrelated to any visible weapon stats, which is why the airblast is hilariously fast on the stock flamethrower, or why the backburner's airblast sends you into orbit (there is no visible stat on the backburner which increases airblast strength, this is just what was chosen by the original x10 mod to compensate for a single airblast use).

    • @Marioiscool246
      @Marioiscool246 4 роки тому +8

      It's because ever since jungle inferno valve moved the flamethrower's stats from hardcoded cvar variables to weapon attributes and the server owners haven't updated the attributes file to accommodate for this.

  • @CHILLIN2540
    @CHILLIN2540 3 роки тому +63

    2:04 we not gonna talk about how all of the rockets shot in a straight line? Either Shounic got incredible luck or it also breaks the beggars' deviation stat

  • @onion_lmao
    @onion_lmao 4 роки тому +125

    sentry when time goes above 10 digits: autofire enabled

  • @breakerboy365
    @breakerboy365 4 роки тому +70

    This is what happens when you go outside the effective range of floating point numbers.
    In exchange for precision for smaller numbers, large gaps between big numbers result.
    So the longer the timer runs, the more inaccurate the timer becomes.
    I'm surprised the global timer's data type is not an integer.

    • @arstulex
      @arstulex 3 роки тому +6

      Yeah isn't this sort of thing normally done by counting frames (or 'ticks') as a single integer?

    • @sarowie
      @sarowie 2 роки тому +8

      @@arstulex it is source engine. I would not be surprised if the "decision" for using a float there happened a long long time ago, before considering multiplayer, let a lone online servers, let alone windows being able to not crash within a day.
      Such "decisions" do not have to happen consciously (you just write up mock up code, clean it up, review, commit to head/develop) and even when you find them, you have to prove that they are relevant... then you have to prove that and int solves the problem, write a mock up, clean it up, identify edge cases, fix bugs, ... or you just shrug and consider reloading the map after 24h to be reasonable, as even a crunch season is interrupted by involuntary falling a sleep.

    • @sircalvin
      @sircalvin 2 роки тому +1

      @@sarowie based off the tf2 leak, valve doesnt exactly do the whole "clean it up, identify edge cases, fix bugs" part. interestingly, that decision could have been made while developing quake, and seeing as the timer is a core component it would be early on, so late 94/early 95. i doubt it though, as id was pretty good with optimizations and efficiency, especially while making one of the first full 3d games

    • @aromatic8565
      @aromatic8565 2 роки тому +2

      @@arstulex the global time is a result of the tick counter * tick interval,
      predicted across commands. Trying to add 0.03 to an already large time results in the same issue. Using solely the tickcount you won't be able to perform smooth actions, such as smoothing an animation to make it end at a specified time. You'd have to use clients time, which can drift, and won't be in sync for when you want to use a timer shared between both realms.

    • @aromatic8565
      @aromatic8565 2 роки тому

      @@sarowie how does it feel to roleplay as a developer? This is not the pipeline at all for valve, they leak their debug symbols every 4 seconds, let developers jump projects, push shit updates that have to get hotfixed (case in point, dota disruptor w cooldown, dota sell items on illusion, dota sell any item for infinite gold).
      Delusional if you think their testing is that rigorous.

  • @hotmealdotcomma
    @hotmealdotcomma 4 роки тому +41

    The dev commentaries on these are always the highlight.

    • @arciks11
      @arciks11 4 роки тому +1

      "Thanks and GABEN"

  • @lemonl80
    @lemonl80 4 роки тому +48

    1:42 it looked like heavy was giving a thumbs up

  • @picklebiscuit
    @picklebiscuit 4 роки тому +543

    1:45 dude that's just highertower

    • @Mikall_
      @Mikall_ 4 роки тому +22

      x10 highertower yeah

    • @temkin9298
      @temkin9298 4 роки тому +10

      I wanna actually see this become a mod.

    • @Zixye
      @Zixye 3 роки тому +1

      @Jake the Astronaut "FastDL"

  • @richardhussar2521
    @richardhussar2521 4 роки тому +76

    "Heavy's stress eating" made me chuckle lmao

  • @a_blind_sniper
    @a_blind_sniper 4 роки тому +509

    Hmm, those laggy animations remind me of the weird skeleton/sentry animation effects. Apparently it is caused by different interp settings? I haven't tested it but if you change your interp settings to full default, those laggy animated skeletons become full smooth animations.

    • @dariannnnnn
      @dariannnnnn 4 роки тому +13

      it happens with sentry animations too

    • @arthurschmidt3104
      @arthurschmidt3104 4 роки тому +61

      Oh so that's why Halloween seems to run like shit
      Aside from it actually running like shit

    • @pt8306
      @pt8306 4 роки тому +21

      These would be smooth if you set your interpolation settings to exactly 1 second, as the animations are being quantised to the nearest second.

    • @lev7509
      @lev7509 4 роки тому +11

      I noticed it is nothing special anymore to see glitched sentry build/upgrade animations. I mean, instead of animating between a previous level and the new level, it is already in the new level but motionless. Then after the animation is supposed to end it just starts working. When that glitch happens with level 3 sentries, they also have some smeared metal-textured polygons connecting the right minigun and right side of base.

    • @Tumbolisu
      @Tumbolisu 4 роки тому +1

      What the hell kinda interp settings are you guys running on? I have never seen this stuff.

  • @OptionalGenii
    @OptionalGenii 4 роки тому +68

    Everytime you upload a video, we learn just a bit more of the Source Spaghetti Monster's tactics.

    • @Cece-Cece
      @Cece-Cece 4 роки тому +5

      i wonder what the source engine would be like if we somehow completely got rid of the source spaghetti monster

    • @Shrek_es_mi_pastor
      @Shrek_es_mi_pastor 4 роки тому

      @@Cece-Cece It wouldn't be Source.

    • @The_Rising_Dragon
      @The_Rising_Dragon 3 роки тому +2

      @@Cece-Cece It would be barren, because the Spaghetti Monster and Source Engine are one and the same.

  • @bucketofchicken8325
    @bucketofchicken8325 4 роки тому +419

    *GEEE WHO KNEW RUNNING A GAME FOR 6 MONTHS STRAIGHT CRASHES IT*

  • @Le_Codex
    @Le_Codex 4 роки тому +18

    I have to say that the choppy animations as a result of big number imprecisions are really cool to watch

  • @GH-un9uz
    @GH-un9uz 3 роки тому +18

    Before the pyro update, the length of your flamethrower could be extended with high latency. My guess is that to fix the issue they tied the duration of flame particles to the global timer, and they way they did it might have some weird interactions with "removing" the timer. Since the dragons fury fires a normal projectile rather than fire particles, that is probably why it still works, although the projectiles themselves have a maximum lifespan, so idk.

  • @enyi_4873
    @enyi_4873 4 роки тому +69

    Nobody:
    Shounic: *Well, guess I'll run a TF2 server for 6 months straight*

  • @eliteal2188
    @eliteal2188 4 роки тому +32

    Shounic again with the good stuff.

  • @purplebrank999
    @purplebrank999 4 роки тому +80

    I stopped playing tf2 a while back but this quality content makes me want to play again

  • @normalguy729
    @normalguy729 4 роки тому +100

    Ferb I know what we're going to do today!

    • @villager2342
      @villager2342 4 роки тому +2

      Underrated comment

    • @iforgotmydamnname6325
      @iforgotmydamnname6325 4 роки тому +11

      "MOM! PHINEAS AND FERB ARE BREAKING THE TEAM FORTRESS 2 GAME!!!"

    • @optimisticnihilist7705
      @optimisticnihilist7705 4 роки тому +8

      @@iforgotmydamnname6325 "Candace, the boys are perfectly normal! The game is normal, everything is normal!"

    • @krisalis_
      @krisalis_ 4 роки тому +5

      *for the next six months
      This is gonna be a hella long summer

  • @demogaming8895
    @demogaming8895 4 роки тому +45

    "the sentry gun just melts you instantly" Why, isn't that what always happens?

    • @zapadap1328
      @zapadap1328 2 роки тому +7

      Ah, a fellow scout main I see

  • @smersmer1855
    @smersmer1855 4 роки тому +39

    _Jokes on you, my 2Fort game has been going on for 6 YEARS!_

  • @AlfredJonathanKwak
    @AlfredJonathanKwak 3 роки тому +4

    Funny how this gets recommended to me 6 months later

  • @jasonblundelldobebussing
    @jasonblundelldobebussing 4 роки тому +4

    Basically, the longest 2fort game. Or just a typical match.

  • @scapegoat4
    @scapegoat4 4 роки тому +12

    Yeah, this looks about the same as when tf2 would constantly send me to servers in luxembourg lol

  • @cola_real
    @cola_real 4 роки тому +14

    Ferb I know what we’re gonna do for six months straight

  • @digi102
    @digi102 3 роки тому +2

    Ok but, a huge TF2 match that took place over like a week with a little bit of down time so people slept sounds cool as hell.

  • @drzero1131
    @drzero1131 3 роки тому +6

    why was I recommended this 6 months later?

  • @moronichybrid
    @moronichybrid 4 роки тому +2

    I can just imagine in a 6+ month old server, all engies on both teams playing DBZ with the short circuits' M2

  • @blazernitrox6329
    @blazernitrox6329 4 роки тому +14

    Pretty sure the engineer's buildings build at the same speed. The animations are buggy, but the sound plays at the same speed as normal and the building is finished until the sound finishes playing. Although, I suppose that if those moments of lag are actually the server just calculating things and not buggy rendering, then they are stupid fast relative to the game's simulation speed.

    • @pt8306
      @pt8306 4 роки тому +2

      Yeah my guess is the buildings are building relative to the closest second. So if the timer is at 15 seconds, and the sentry gun takes 5.5 seconds to build, it will be finished at the 21 second mark (6 seconds). For example. The only thing we are losing here is rounding.

  • @bbqgiraffe3766
    @bbqgiraffe3766 4 роки тому +2

    Ah the good old fashioned floating point error, you can always add more bits but it'll happen eventually

  • @stacksofslaps7442
    @stacksofslaps7442 4 роки тому +6

    this makes me wonder what tf2 would do if the global timer was a 64 bit float

    • @ddegn
      @ddegn 4 роки тому

      *I'm likely incorrect. See edit*
      Timers are rarely floats. It takes about two months for a 32-bit integer to roll over if incremented once a millisecond.
      32-bit floats aren't accurate enough to measure milliseconds in the time span of several months. Floats are a really bad fit for this sort of application.
      *Edit: I commented before watching the whole video. They might really use floats. The strange behavior is one reason floats generally aren't used as timers. A 64-bit float would improve performance but this sure seems like a bad application for floating point numbers.*

    • @guy-dev
      @guy-dev 4 роки тому

      @@ddegn the way I understand it is: floats are for physics, movement, rendering, and the loop, and doubles are used for timers and other times when accuracy is important.

    • @rrestoring_faith
      @rrestoring_faith 3 роки тому

      @@ddegn
      Not for improved performance, for accuracy.
      Yea it is a bad application and shouldn't really be done.
      Although some really popular game engines like Unity or Unreal will use its own time and pass it to you as a float if you wish to use it; for whatever reason.
      So that mistake probably won't go away anytime soon if the built in timer is used :P.
      In Unity's case they use it internally as a double then convert it to a float. So the inaccuracy will remain an slight inaccuracy of the decimals.
      I'm sure in most games their own clock would be used instead that is a double.

  • @freedom-man
    @freedom-man 3 роки тому +2

    I just realized that this is from 6 months ago and it's about playing one map for 6 months

  • @YuhBoiBaker
    @YuhBoiBaker 3 роки тому +3

    It honestly looks like an animation style change rather then a bug

  • @Ethylus
    @Ethylus 20 годин тому +1

    0:03 we have, however, invented instant transmission of people, specifically fighters of the last letter of the English lexicon

  • @nealthecat5296
    @nealthecat5296 4 роки тому +81

    Yeah, I got time

  • @bojogaming9385
    @bojogaming9385 4 роки тому +2

    Well this has probably actually happened several times considering the average 2fort match.

  • @Mercenari28
    @Mercenari28 4 роки тому +8

    I've watched this three times in a row and I still have no idea what Shounic is showing us here.

    • @shounic
      @shounic  4 роки тому +13

      there's a timer that the game uses to keep track of everything, and synchronize everyone's games' at home together. if you shoot a gun, tf2 uses this timer to mark when you can fire a weapon again (for example). marking these events are done relative to the timer, ie the current timer is at 100, so the game writes down - "you can fire again when the timer hits 105". computers can't infinitely hold numbers, so when this timer becomes too big, the game breaks in some ways.

    • @maxweber1069
      @maxweber1069 4 роки тому +2

      @@shounic gamer mind

  • @ThatTravGuy
    @ThatTravGuy 3 роки тому

    "The Heavy's Stress Eating just doesn't hit the same anymore"
    Yeah

  • @Fel1xF7W
    @Fel1xF7W 4 роки тому +8

    3:06 that's like how it was in the trailer

  • @toyakovvv
    @toyakovvv 4 роки тому +2

    oh jeez, thanks for the reminder! im on month 5 of 2fort currently, we should definitely restart the match now

  • @samgafford2371
    @samgafford2371 4 роки тому +6

    "Heavy's stress eating" dude why'd you have to kill him like that?

  • @jjjjjjjjj99
    @jjjjjjjjj99 4 роки тому +2

    I didn’t know there was an actual objective to 2Fort until playing the game for 5 years. I thought it was an engineer sandbox

  • @iaingingell7659
    @iaingingell7659 4 роки тому +10

    this is actually intended game design to help balance out rounds of 2fort

  • @maskedrecruit4571
    @maskedrecruit4571 2 роки тому +1

    I wanna see some community server that purposefully rounds everything for this effect without breaking the game

  • @snackermantm105
    @snackermantm105 3 роки тому +3

    Is funny because now it's been 6 months after this video has been uploaded.

  • @1053Michael
    @1053Michael 4 роки тому

    I took a break from watching about half way through, came back 30 min later and hit play. I forgot what the video was about but it didn’t matter, great video as always

  • @hank2815
    @hank2815 4 роки тому +7

    Ah... good ol’ 2Fort never changes.

  • @thespy5816
    @thespy5816 3 роки тому +1

    This explained why every x10 randomizer server I go on is always so broken.

  • @brightblackhole2442
    @brightblackhole2442 2 роки тому +3

    small nitpick: the timer at 0:40 is shown counting up very quickly, so "242+8" wouldn't even be close to 8 seconds later

  • @VerySkilledGamer
    @VerySkilledGamer 2 роки тому +1

    finally the short circuits primary is useful after 6 months of being on this map thank you

  • @xavibun
    @xavibun 4 роки тому +7

    So CTF actually has a timer after all.

  • @normal_username3231
    @normal_username3231 4 роки тому +1

    Some say most 2fort matches are still broken to this day

  • @tujan7598
    @tujan7598 4 роки тому +7

    2:45 why is the teleporter entrance building by square numbers? I would guess that it has to do with the build progress increasing by consecutive odd numbers, but idk.

    • @pt8306
      @pt8306 4 роки тому +4

      it's increasing by whole numbers only because the decimal precision is being lost and it's being rounded.

  • @Gamer_REAL
    @Gamer_REAL 4 роки тому +2

    Speedruners fracturing the fabric of reality like

  • @clawz161
    @clawz161 4 роки тому +8

    I am noticing a lot of things that happen in randomizer mode, I thought were just bugs with that mode like 2:27 with flamethrowers not working

  • @Yllow_Tail
    @Yllow_Tail 3 роки тому +1

    I'm waiting for him to say,"do you believe in gravity?"

  • @jtc_jtc7054
    @jtc_jtc7054 4 роки тому +12

    “Gentleman, synchronize your death watches”

  • @luncheugene
    @luncheugene 8 місяців тому

    the whole tick thing changing the fire rate of the weapons sounds like a fun experiment for matches

  • @zitronenwasser
    @zitronenwasser 4 роки тому +5

    This also makes Spread less and less functional, you can get multiple bullets in a row with the same exact spread.
    This also happens way quicker because spread bases on uptime * 1000.0f

    • @zitronenwasser
      @zitronenwasser 4 роки тому

      and that uptime is from when the server started, not when the map did

  • @HWGuy1337
    @HWGuy1337 3 роки тому +1

    It’s been 6 months since this video came out

  • @ConfirmedZer0
    @ConfirmedZer0 2 роки тому +4

    1:30 My man just achieved fuller auto

  • @denzy_lolol
    @denzy_lolol Рік тому +1

    I have actually found this exact server and idk when they last reloaded the map but everything that happened here in this video also happened there
    weird experience

  • @bennystar20d89
    @bennystar20d89 4 роки тому +5

    “Breaks”? More like “skearB”

  • @TonyCross2255
    @TonyCross2255 3 роки тому +1

    playing a map for 6 months sounds like fun

  • @57trees
    @57trees 4 роки тому +18

    3:58 new sfm’ers

  • @Henrix1998
    @Henrix1998 3 роки тому

    Using floats to count essentially whole numbers is the most valve thing ever

  • @peanut_1375
    @peanut_1375 3 роки тому +8

    Doctor: tf2 runescape doesnt exist it cant hurt you.
    Tf2 runescape: 4:16

  • @DogeisCut
    @DogeisCut 3 роки тому

    this should be a community server gamemode, just for fun and chaos

  • @tobbby4359
    @tobbby4359 4 роки тому +4

    2:17 soo, thats just the normal scorch shot I guess

  • @TheG_Boy
    @TheG_Boy 4 роки тому +1

    these videos about tf2 exploding are quite fascinating

  • @yottanuclei
    @yottanuclei 2 роки тому +5

    1:12 well, there's your problem right there

  • @ww-uq8ls
    @ww-uq8ls 4 роки тому +1

    We not gonna talk about the engineer using the batsaber?

  • @JetSetDman
    @JetSetDman 3 роки тому +3

    What I’m wondering is what it would look like if you tried to use the shortstop’s shove ability in a situation like this, would you just become an unstoppable wall of shove that pushes away anyone who gets close?

  • @Aaa-vp6ug
    @Aaa-vp6ug Рік тому +1

    I want to see a server that forces a server to always be in this state, and still have a variety of maps (like every time a new map loads, it sets it to 6 months passed automatically), it could be a cool gamemode

  • @mastergame1311
    @mastergame1311 4 роки тому +7

    3:00
    *uncle_dane_theme.mp3*

  • @003Jetfire
    @003Jetfire 4 роки тому +2

    This would make for an interesting custom gamemode :D

  • @help9602
    @help9602 4 роки тому +3

    'Joke about 2fort'

  • @drkastenbrot
    @drkastenbrot 4 роки тому +1

    Having had a server network, tf2 already starts breaking if it doesnt get its daily restart.

    • @pt8306
      @pt8306 4 роки тому +1

      What other issues does it start to have? I'm genuinely curious now.

  • @joko49perez
    @joko49perez 3 роки тому +3

    This video was released 6 months ago, has anyone tried this?

  • @thehoodedteddy1335
    @thehoodedteddy1335 2 роки тому +1

    Lets be real, this sounds like a fun server mode novelty like x100

  • @surjackeroff
    @surjackeroff 4 роки тому +12

    I wanna play 2fort for a year straight. Whos with me?

  • @NikitkaDreamer
    @NikitkaDreamer 4 роки тому

    From the time light hits the retina till the signal is well along the brain pathway that processes visual information, at least 70 milliseconds have passed.

  • @Liquidcool24
    @Liquidcool24 4 роки тому +6

    Playing one map for 6 months makes heavy even more useless.

  • @Putnam3145
    @Putnam3145 2 місяці тому +1

    It's a 32-bit float, but only 24 of those are used for precision, so it's actually just under 8 digits. The largest number with a decimal in it in 32-bit floats is 8388607.5.