War on the Sea Med Axis EP 2 Game testing new version out!

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  • Опубліковано 12 вер 2024
  • Broadcasted live on Twitch -- Watch live at / dublinmarley
    War on the Sea, WW2, Navy

КОМЕНТАРІ • 5

  • @brianmartin6016
    @brianmartin6016 2 місяці тому

    Nice mod and coverage of it. I would like to see lighter vessels linger behind and lend aid; like rescuing crew or try to save sinking or damaged ships once the area is clear.

    • @brianmartin6016
      @brianmartin6016 2 місяці тому

      It's also nice to see the P-108 for the Italians and the He-177 for the Luftwaffe, but both were fairly rarely used in this capacity. Perhaps a "one and done try" for each type and remove once used; saying they're transferred to other theaters (mainly the Eastern front). Just a notice for the dev of the mod if he watches this. Thanks again Dublin Marley for your videos.

  • @feldweible
    @feldweible 2 місяці тому +1

    You're losing more planes than you need to by the piecemeal attacks that you're making. The planes are in close (50) formation to begin with and when you assign target like you are they move in tighter, Even to the point of overlapping. So when a AAA shell shell is fired at one of them it has a very good chance to hit 3-4 planes at a time.
    Since you aren't dropping bombs in formation anyway, it doesn't matter if the planes are in groups to begin with.
    : When you bring your icon on the map on top of the target icon, the enemy target is spawned dangerously close! Leave some more room between them when you go "Tactical".
    Bombers should always be traveling in BOX formation just in case enemy CAP shows up. Stay in BOX until you are convinced that CAP is not available to the enemy. Navigate the box around to where attacking planes will not have to overfly AAA from more non target ships than is necessary. Send in bombers to their target over the safest path possible and exit them out the same way. Planes egressing the target area should fly out at full speed and preferably on a curving path with changing altitude. I know that you probably don't want to bother with these tactics since you don't look at the losses as anything real. But IMO coldly taking unnecessary casualties, even in a game, should be taken as a failing in ones humanity/character. Having been there/done that for a long time on the game board and other places, this is indelibly burned onto the stone.

    • @DublinMarley
      @DublinMarley  2 місяці тому

      Flak as I understand it is not area of affect and is single target. I will ask one of the modders about it but that is how it has always felt to me. Now I could be getting hit by missed shots which is very possible. I used to spread my guys out and attack from all points, but I found the results are fairly close to the same to make the effort not worth it. Formation bombing is trash for the most part. Individually letting them target has always worked so much better for me. Besides on this mod I have so many planes available I cannot even launch and keep track of all the strikes I have out. 2 planes a day replacement is just too powerful. Also, I just tried strategic bombing and Malta is now dust. Airpower needs to be cut by 50% or more. The modder basically boosted BB's and CA's aa guns to have more machine guns. I was wiped that one time because I was just assuming the same as before. I have adjusted and just pop to 5K and full speed and I drop before they engage with mg now.
      I am aware of the tactical issue but visual in this game is limited a lot of the time. The closer I am the less I have to search for them on the tac map. Most people do not want to watch me flying around at 5x speed for five minutes before I find the ships. My engaging close is also due to air cap issues. The closer to them the less time fighters have to shoot you down before release.

  • @buckkidder
    @buckkidder 2 місяці тому

    Hey there, @DublinMarley.
    Just a curious question.
    You wouldn't happen to be highcal king from wowsl? You sound just like him but with a definitely audio setup.