I went to a prerelease draft yesterday, and my first pick was Jasper Flint. I know he didn't make it to the top 10 bombs, but it is by far the most fun card in the set. I hope you get to experience it in one of your drafts!
I first picked Jasper .. not yeterday but maybe day before that - quite recently.. In Arena.. Got disconnected to the server right after first pick and managed to reconnect around pack 3 pick 10 or so.. So my deck got drafted by bot.. Decided to play with it anyway.. Jasper sure was a bomb.. Now being drafted by bot I needed to play 3 colors .. I had some intersting blue cards - two of metamorphic blasts .. They turned out great.. The turn creature to 0/1 was very often a straight out removal - because I had 1 drop creatures .. the draw two for (3) did not get used that much but I do remember getting to cast for both for 5 -- it's a 3 for one for 5 - and removing is better than card in hand - o it's kind of on par with Make your Own Luck if you only get to plot 2 or 3 cost card and is of course more flexible being cast for less mana for lesser effects.. And It's a crime - or can be. I even got to make opponent draw 2 from deck with 1 card and win that way.. Jasper depletes deck quite nicely and I had sac + draw two on opponent from Unscrupulous Contractor - I had crime triggers for drain and intimidation campaign .. so the opponent maybe did not realize he was in hurry - he could have played more aggressively and probably won. Ended up 5 wins .. had fumbled one win not checking my own deck and played Intimidation campaing completely unnecessarily as I had lethal attack on board and lost.. Should have cheked my deck as opponent had made me draw earlier.. Duh.. Was bi tired at that point.. But was quite happy getting 5 win from "botted" draft.. :D
Only real prob with what the bots drafted was needing to play 3 colors and hawing no deserts and very little other fixing.. Got more rares than usually - the bots rare draft like crazy and I even rare drafted from the last picks as I was not sure if I was going to have any good deck anyway .. and I suppose bots mostly go for generic power rather than synergies or even color consistency -- at least the one that autopicks for players - the actual bot draft bots may be bit different but AFAIK they rare draft too.
Speaking of commiting crimes - I can't belive they didn't invite you to prerelease! For what it's worth, your videos are always the first thing I watch to get ready for a new draft. I'm a better magic player thanks to you, so thank you for the work you do!
19:06 actually you need to pay 3B for the murder effect or 4B for the additional 1/1. Probably still holds top black uncommon. Otherwise, very good video 👍
After playing a few drafts on Arena, one of the best things about Giant Beaver is how well it plays with Throw from the Saddle. There are only 4 creatures from the main set (and one from The Big Score) with toughness >5, and one of those is Stingerback Terror, which won't usually actually be T7. So Throw from the Saddle kills your opponent's biggest creature 90% of the time, then leaves you with a 5/5 with Vigilance that your opponent probably can't profitably block or attack into. Also, getting two Giant Beavers back for 6 mana with One Last Job feels fantastic. Unless your deck is loaded with bombs, run 2 Giant Beavers anytime you're in green.
@@Hornet-bz4xg Dunno how it rots in hand. You want to be playing 16+ creatures in most limited decks. 2 mana for a 2/2 at most stages of the game seems like the floor.
@@damo9961 Trust me, people were boarding it out, I personally didn't play it but the floor is not a 2 mana 2/2, the floor is absolutely getting blown out by removal and making a 0/0. If im plotting this at turn 3, I want at least 4 manas worth of stats (5/5) for the cost and the risk of blow out and this isn't always gonna get there, its like c- where it makes the cut sometimes as yes big dumb creatures get doubled by this and that can be very good
Thanks for the set review, really useful to basically identify green and white are very strong (particularly green, almost all the commons are good). At my draft yesterday I got all these top commons/uncommons in GW and built a Naya deck. 2x Aloe Alchemist, 2x Holy Cow and 2x Cactusfolk Sureshot (RG signpost) played insanely well as they're all solid bodies with upside and the +3/+2 from plot giving creatures haste.
11:00 Geyser drake, another peak "is this wind drake GOOD ENOUGH, SIR?! whites holy cow is another one. Im loving these "how far can we push wind drake till they say it's good now?!"
Throw From the Saddle gained me 10 life in 3 different games by casting it with a lifelink creature in play. Amazing removal spell, completely agree. Aloe Alchemist was also insane for me.
I'm as anti-capitalist as the next person, but these comments that ascribe such a weirdly specific malice to Wizards are just laughable. You really think they're mad that their cards that weren't intended for limited got bad grades in a limited set review? Be serious.
Hey Nizzahon, love your videos. I appreciate you putting your takes out there, but I'm going to offer my own opinions. White: I think Sterling Supplier is nothing special at all, and I would give it a flat C or maybe a C- as while it does have a good rate, it's a 5-drop that doesn't really fit any of the synergy archetypes. I think Take Up the Shield and Trained Arynx are better commons. Blue: I agree with most of your takes here, though I'd put Geyser Drake slightly lower. I'd also like to highlight Take the Fall. We've seen this card be great on its own in a variety of formats before, but here it will be especially potent as it easily allows you to either commit crimes or double spell. Black: I don't think Nezumi Linkbreaker is going to be that good. In many other formats I think it could be, but looking through the set, I don't think the sacrifice payoff is there, and even as an outlaw I don't think that deck wants a 1/1. Also, I think Skulduggery needs a mention as one of black's best commons. Finally, I think Hollow Marauder is extremely pushed, and would be my pick for best uncommon, but I won't discount Unfortunate Accident either. Red: Very little to disagree on here. I'd just like to mention that I think Thunder Salvo is very close to the strength of the others mentioned. Also I think Longhorn Sharpshooter is in contention for best uncommon. Green: There's very little to split a lot of green's commons, in my opinion. I have two other creatures rated about the same as your top commons though, which are Voracious Varmint and Patient Naturalist.
Just want to say that WOTC messed up by 1) Not inviting you to the early access in the first place and 2) making it smaller overall. Watching Voxy sit in a draft table q for 10 minutes was not fun, and was not a very good look for promoting MTGA.
Had a clean 3-0 tonight at prerelease with an orzhov deck. Humiliate and the 1/2 crow were really overpreforming for me! Also the beard is looking great
Something that I think will be better in OTJ than most sets is bounce. I'm reminded of Suspend cards with Plot, and bouncing a card that just came off Suspend was generally backbreaking. It's not as good here, because Plot is 'only' one turn, but the mana cost is generally higher than with Suspend cards.
The bandit is so good, its so often 2 mana its wild + it basically untaps ur deserts for u it was the mvp in my 3-0 5 colour legends deck but it works everywhere
I 5-0'd my prerelease with selvala and like 4 good removals from the bonus sheet, had some saddle stuff happening but nothing special really. No signposts or anything just the common payoffs. Praerie dog felt amazing without any plot cards tho, sometimes you just choke or have an instant and the best thing felt to just pass without doing anything to get a counter on it so it can keep attacking.
WotC not inviting you to early access draft is like the all-star game snobbing the league’s best player. I am shocked and disappointed in Wizards there. Can’t wait to see draft videos!
So am I crazy in saying that Hardbristle Bandit is kind of insane in any Simic+ Control shell? Like... being able to tap, bounce a creature or something and immediately untap it to have up on your opponent's turn where it produces up to 2 mana feels nutty, right?
I started playing MTG in 2016 with Kaladesh - fairly recently by some people's standards, but still this is the first-time I have ever genuinely disliked a premier set and had no desire to draft it; but I still watch your videos for some reason lol
I totally understand. The set really does feel like Magic has entered its "silly hats" era. Like, look at Outlaw Stitcher. It's a reference to magic within magic. Stitchers are thematically tied to Innistrad and specifically the region of Nephalia. But, I guess since the flavor here is something like "folks from all across the planes wind up in cowboy land" it basically just gives designers an excuse to take the themes which worked as part of worldbuilding in other sets, slap a cowboy skin on them and be like "done, look it's that thing you remember, but now it's a cowboy". To new players who don't get the reference, it teaches them to basically ignore the reference. Everything is cowboys here, don't worry about it, but removed from their original context the designs don't make thematic sense. This isn’t like time spiral block or modern horizons where the references are paying homage to the game's history, it really does give more of the feel of Fortnite or smashing all your action figures together. This Ready Player One-esque shallowness that just seems like it's trying to make something slick and marketable with the widest possible brand appeal. This, combined with the continued rollout of premium and collector edition products, really makes it feel like mtg has kind of lost the plot in its pursuit of profit.
Went 2-2 at pre release with the UW flash deck. My event judge told me that geyser Drake can't reduce Spree spells because theyre additional costs. A big mark against it if that ruling is right
That's pretty unfortunate, because that ruling is incorrect. From the Comprehensive Rules: "601.2f The player determines the total cost of the spell. Usually this is just the mana cost. Some spells have additional or alternative costs. Some effects may increase or reduce the cost to pay, or may provide other alternative costs. Costs may include paying mana, tapping permanents, sacrificing permanents, discarding cards, and so on. *The total cost is the mana cost or alternative cost (as determined in rule 601.2b), plus all additional costs and cost increases, and minus all cost reductions.* If multiple cost reductions apply, the player may apply them in any order. If the mana component of the total cost is reduced to nothing by cost reduction effects, it is considered to be {0}. It can’t be reduced to less than {0}. Once the total cost is determined, any effects that directly affect the total cost are applied. Then the resulting total cost becomes “locked in.” If effects would change the total cost after this time, they have no effect." So you apply additional costs before you apply cost reductions.
And another thought. Some of the decks I saw people play in draft where absolutely awful. I'm not talking from those like Voxy, or LSV, or Ethan Saks, but people they faced off (I didn't recognize there names) had no idea how to draft...period. So the quality of players in the access event was much lower.
Such a poor decision by wotc to not invite Nizzahon and others to the early access. It's one thing if their trying to give other creators a turn but all I've seen from the people involved this time is they struggled to get drafts and matches and were constantly running into the same opponents. Makes no sense to me it sucks for everyone including the viewers.
Is it just me or isn't a plot card that doesn't give either a discount or an extra effect for plotting just bad? Having to plot something is downside. I don't want to plot something if the only upside I get for doing it is possible synergy with other cards
Bummed you didn’t get into prerelease. Frankly it sounds like this wasn’t calculated as there were some amusing shortcomings in fit and finish. Like for some reason, NumotTheMummy became “NumotTheMTG” even though it wasn’t over the character limit. Hopefully you’re in next round but let the fans know if we can stump for you
Went 3-0 with Naya saddles and when i say DO NOT sleep on the 6 mana 7/7 armadillo, its lets you keep two land hands and fix for a 3rd color super easy, as well as being a monster that is so hard to remove, having two of the armadillos in my deck won me the prerelease hands down
I took my second one out. Maybe that's where I went wrong? I definately had a turn where I decided not to cycle mine because it was one of my best actual plays sadly
@@villageflippinidiot the three life you gain is also nothing to scoff at especially in games where yall are racing. I also never searched for deserts to make sure i had untapped lands, lots of people forget you can hit a basic with. And if i draw my colors before i cycle it then i can keep it for late game blocking
I'm furious about little things they got wrong flavour wise in this set. The card "throw from the saddle" allows...your mount to deal damage...to an enemy who's nowhere near to be in the saddle?? Like, isn't it a lot more logical to be a fling effect with this name?
I have always enjoyed your content going all the way back to your videos on magic origins! My favorite ones are the archetype guides. Why did you not make one for outlaws of thunder junction? Or did I somehow miss it!
I made a community post about this -- the short version is that I had to travel unexpectedly, and that's the video that didn't get made as a result. I think I'll do some sort of archetype video based on how the format shakes out, rather than just a preliminary one.
Phantom Interference is going to be BAD. You can't counter plot mechanic and plot cards are getting played with opponents full mana up. Plus the set seems slower than other recent ones. I don't think its going to be good for this card.
I think it's more niche than explicitly bad. In draw go decks (which look to be pretty well supported), you can generally see it as a flash flying 2/2 for 4 mana that will occasionally be a 2 mana quench or a 5 mana 2/2 flash flier with a quench tacked on. I definitely agree that if you don't have SOME other way to use your mana on the opponent's turn (or ways to reward you for not casting spells from your hand during your turn), it's not nearly as good as some people thought it was on first being spoiled, though.
HOLY COW made me thinks this again: You should do a TOP 10 Flavor Text list for each set. Some of them are real gems, from being cleaver or story relevant, or just plain funny/intimidating/cool.
Nizzahon is who I would trust to help me survive while being stranded in the desert.
I hope thats not because he’s Jewish.. 👀
Nizzahon is who I would trust to provide stellar early access content :/
Didn't make the cut for pre release - what were they thinking? You ARE magic.
Absolutely insane.
Thank you for the video Nizzahon! I am off to the prerelease today. I hope that everything is ok with your mom.
I went to a prerelease draft yesterday, and my first pick was Jasper Flint.
I know he didn't make it to the top 10 bombs, but it is by far the most fun card in the set.
I hope you get to experience it in one of your drafts!
He's definitely a bomb, even if he didn't make my top 10!
Got Jasper in my prerelease sealed, got it out with Snakeskin Veil up... and played Oko, Gissa and Overwhelming Forces from my oponent's deck.
I first picked Jasper .. not yeterday but maybe day before that - quite recently.. In Arena.. Got disconnected to the server right after first pick and managed to reconnect around pack 3 pick 10 or so.. So my deck got drafted by bot.. Decided to play with it anyway.. Jasper sure was a bomb.. Now being drafted by bot I needed to play 3 colors .. I had some intersting blue cards - two of metamorphic blasts .. They turned out great.. The turn creature to 0/1 was very often a straight out removal - because I had 1 drop creatures .. the draw two for (3) did not get used that much but I do remember getting to cast for both for 5 -- it's a 3 for one for 5 - and removing is better than card in hand - o it's kind of on par with Make your Own Luck if you only get to plot 2 or 3 cost card and is of course more flexible being cast for less mana for lesser effects.. And It's a crime - or can be. I even got to make opponent draw 2 from deck with 1 card and win that way.. Jasper depletes deck quite nicely and I had sac + draw two on opponent from Unscrupulous Contractor - I had crime triggers for drain and intimidation campaign .. so the opponent maybe did not realize he was in hurry - he could have played more aggressively and probably won. Ended up 5 wins .. had fumbled one win not checking my own deck and played Intimidation campaing completely unnecessarily as I had lethal attack on board and lost.. Should have cheked my deck as opponent had made me draw earlier.. Duh.. Was bi tired at that point.. But was quite happy getting 5 win from "botted" draft.. :D
Only real prob with what the bots drafted was needing to play 3 colors and hawing no deserts and very little other fixing.. Got more rares than usually - the bots rare draft like crazy and I even rare drafted from the last picks as I was not sure if I was going to have any good deck anyway .. and I suppose bots mostly go for generic power rather than synergies or even color consistency -- at least the one that autopicks for players - the actual bot draft bots may be bit different but AFAIK they rare draft too.
Speaking of commiting crimes - I can't belive they didn't invite you to prerelease! For what it's worth, your videos are always the first thing I watch to get ready for a new draft. I'm a better magic player thanks to you, so thank you for the work you do!
19:06 actually you need to pay 3B for the murder effect or 4B for the additional 1/1. Probably still holds top black uncommon. Otherwise, very good video 👍
After playing a few drafts on Arena, one of the best things about Giant Beaver is how well it plays with Throw from the Saddle. There are only 4 creatures from the main set (and one from The Big Score) with toughness >5, and one of those is Stingerback Terror, which won't usually actually be T7. So Throw from the Saddle kills your opponent's biggest creature 90% of the time, then leaves you with a 5/5 with Vigilance that your opponent probably can't profitably block or attack into. Also, getting two Giant Beavers back for 6 mana with One Last Job feels fantastic.
Unless your deck is loaded with bombs, run 2 Giant Beavers anytime you're in green.
Nizzahon with a bull cap looks nice. Nizzahon with a 10 gallon hat would be right on theme with Thunder Junction
Just made the discovery that Nizzahon at 2x speed sounds just like Ben Shapiro. I wish I didn't have this knowledge.
I wish I didn't have it either. So, thanks for that.
@@NizzahonMagic oh my God I am so sorry
I would investigate if the opposite holds true, but ain't giving him a view
The sorcery that makes a x/x token where x is the greatest power among creatures you control for 1 colorless and 1 green is kind of busted.
Idk man, I played against it a bunch at prerelease and best I saw was a 4/4, and often it was just rotting in hand
@@Hornet-bz4xg Dunno how it rots in hand. You want to be playing 16+ creatures in most limited decks. 2 mana for a 2/2 at most stages of the game seems like the floor.
@@damo9961 do note if you only have one other creature and they kill it, the token dies too
@@damo9961 Trust me, people were boarding it out, I personally didn't play it but the floor is not a 2 mana 2/2, the floor is absolutely getting blown out by removal and making a 0/0. If im plotting this at turn 3, I want at least 4 manas worth of stats (5/5) for the cost and the risk of blow out and this isn't always gonna get there, its like c- where it makes the cut sometimes as yes big dumb creatures get doubled by this and that can be very good
I played Gruul and was constantly making 5/5 or bigger. My top was 8/8, trampled over with Full Steam ahead.
Thanks for the set review, really useful to basically identify green and white are very strong (particularly green, almost all the commons are good). At my draft yesterday I got all these top commons/uncommons in GW and built a Naya deck. 2x Aloe Alchemist, 2x Holy Cow and 2x Cactusfolk Sureshot (RG signpost) played insanely well as they're all solid bodies with upside and the +3/+2 from plot giving creatures haste.
11:00 Geyser drake, another peak "is this wind drake GOOD ENOUGH, SIR?!
whites holy cow is another one. Im loving these "how far can we push wind drake till they say it's good now?!"
It feels like pretty much all the cards in the set look solid. They just don't make filler dregs anymore the way they used to.
Throw From the Saddle gained me 10 life in 3 different games by casting it with a lifelink creature in play. Amazing removal spell, completely agree. Aloe Alchemist was also insane for me.
I feel like Rattleback Apothecary definitely should have been in the top 3 uncommons, very powerful imo
Dang Niz, all the F rankings you gave the Breaking News cards lost you the early access 😂 Wizards felt threatened
I'm as anti-capitalist as the next person, but these comments that ascribe such a weirdly specific malice to Wizards are just laughable. You really think they're mad that their cards that weren't intended for limited got bad grades in a limited set review? Be serious.
Shaving that stache should be considered a crime.
Hey Nizzahon, love your videos. I appreciate you putting your takes out there, but I'm going to offer my own opinions.
White:
I think Sterling Supplier is nothing special at all, and I would give it a flat C or maybe a C- as while it does have a good rate, it's a 5-drop that doesn't really fit any of the synergy archetypes. I think Take Up the Shield and Trained Arynx are better commons.
Blue:
I agree with most of your takes here, though I'd put Geyser Drake slightly lower. I'd also like to highlight Take the Fall. We've seen this card be great on its own in a variety of formats before, but here it will be especially potent as it easily allows you to either commit crimes or double spell.
Black:
I don't think Nezumi Linkbreaker is going to be that good. In many other formats I think it could be, but looking through the set, I don't think the sacrifice payoff is there, and even as an outlaw I don't think that deck wants a 1/1. Also, I think Skulduggery needs a mention as one of black's best commons. Finally, I think Hollow Marauder is extremely pushed, and would be my pick for best uncommon, but I won't discount Unfortunate Accident either.
Red:
Very little to disagree on here. I'd just like to mention that I think Thunder Salvo is very close to the strength of the others mentioned. Also I think Longhorn Sharpshooter is in contention for best uncommon.
Green:
There's very little to split a lot of green's commons, in my opinion. I have two other creatures rated about the same as your top commons though, which are Voracious Varmint and Patient Naturalist.
Just want to say that WOTC messed up by 1) Not inviting you to the early access in the first place and 2) making it smaller overall. Watching Voxy sit in a draft table q for 10 minutes was not fun, and was not a very good look for promoting MTGA.
Had a clean 3-0 tonight at prerelease with an orzhov deck. Humiliate and the 1/2 crow were really overpreforming for me!
Also the beard is looking great
Something that I think will be better in OTJ than most sets is bounce. I'm reminded of Suspend cards with Plot, and bouncing a card that just came off Suspend was generally backbreaking. It's not as good here, because Plot is 'only' one turn, but the mana cost is generally higher than with Suspend cards.
28:57 I thought no card had a funnier name than Holy Cow, but I was wrong.
Loan Shark is hilarious. I almost spit my coffee out. 😅
The bandit is so good, its so often 2 mana its wild + it basically untaps ur deserts for u it was the mvp in my 3-0 5 colour legends deck but it works everywhere
Sir, your beard is magnificent in this video.
Of course, the video is great as well
I 5-0'd my prerelease with selvala and like 4 good removals from the bonus sheet, had some saddle stuff happening but nothing special really. No signposts or anything just the common payoffs.
Praerie dog felt amazing without any plot cards tho, sometimes you just choke or have an instant and the best thing felt to just pass without doing anything to get a counter on it so it can keep attacking.
I had a sweet two or more spells, plot deck with a lot of pay offs in blue and then a loan shark and two irascible wolverines at prerelease
WotC not inviting you to early access draft is like the all-star game snobbing the league’s best player. I am shocked and disappointed in Wizards there. Can’t wait to see draft videos!
So am I crazy in saying that Hardbristle Bandit is kind of insane in any Simic+ Control shell? Like... being able to tap, bounce a creature or something and immediately untap it to have up on your opponent's turn where it produces up to 2 mana feels nutty, right?
I started playing MTG in 2016 with Kaladesh - fairly recently by some people's standards, but still this is the first-time I have ever genuinely disliked a premier set and had no desire to draft it; but I still watch your videos for some reason lol
Why do you dislike it
I totally understand. The set really does feel like Magic has entered its "silly hats" era. Like, look at Outlaw Stitcher. It's a reference to magic within magic. Stitchers are thematically tied to Innistrad and specifically the region of Nephalia. But, I guess since the flavor here is something like "folks from all across the planes wind up in cowboy land" it basically just gives designers an excuse to take the themes which worked as part of worldbuilding in other sets, slap a cowboy skin on them and be like "done, look it's that thing you remember, but now it's a cowboy". To new players who don't get the reference, it teaches them to basically ignore the reference. Everything is cowboys here, don't worry about it, but removed from their original context the designs don't make thematic sense. This isn’t like time spiral block or modern horizons where the references are paying homage to the game's history, it really does give more of the feel of Fortnite or smashing all your action figures together. This Ready Player One-esque shallowness that just seems like it's trying to make something slick and marketable with the widest possible brand appeal. This, combined with the continued rollout of premium and collector edition products, really makes it feel like mtg has kind of lost the plot in its pursuit of profit.
@@thatguymatt5816 It's an unset that won't admit what it is
Went 2-2 at pre release with the UW flash deck. My event judge told me that geyser Drake can't reduce Spree spells because theyre additional costs. A big mark against it if that ruling is right
That's pretty unfortunate, because that ruling is incorrect.
From the Comprehensive Rules:
"601.2f The player determines the total cost of the spell. Usually this is just the mana cost. Some
spells have additional or alternative costs. Some effects may increase or reduce the cost to pay,
or may provide other alternative costs. Costs may include paying mana, tapping permanents,
sacrificing permanents, discarding cards, and so on. *The total cost is the mana cost or alternative
cost (as determined in rule 601.2b), plus all additional costs and cost increases, and minus all
cost reductions.* If multiple cost reductions apply, the player may apply them in any order. If the
mana component of the total cost is reduced to nothing by cost reduction effects, it is considered
to be {0}. It can’t be reduced to less than {0}. Once the total cost is determined, any effects that
directly affect the total cost are applied. Then the resulting total cost becomes “locked in.” If
effects would change the total cost after this time, they have no effect."
So you apply additional costs before you apply cost reductions.
Nah that's bullshit you count cost reductions last so it works
@@saemsodjesft8901 thanks for the clarification! I thought it should but my opponent and the judge were confused about it 😢
And another thought. Some of the decks I saw people play in draft where absolutely awful. I'm not talking from those like Voxy, or LSV, or Ethan Saks, but people they faced off (I didn't recognize there names) had no idea how to draft...period. So the quality of players in the access event was much lower.
Appreciate the vids bro. You are my go-to limited aficionado.
How are you supposed to plot a card and take turn 4 off in these new sets that have Modern speed and power level?
I played 0-3 in jeskai. Should have done 2 colors
The shouldve made the wolverine a weasel its one of those creature types that are just better combined with its fam
Such a poor decision by wotc to not invite Nizzahon and others to the early access. It's one thing if their trying to give other creators a turn but all I've seen from the people involved this time is they struggled to get drafts and matches and were constantly running into the same opponents. Makes no sense to me it sucks for everyone including the viewers.
Is it just me or isn't a plot card that doesn't give either a discount or an extra effect for plotting just bad? Having to plot something is downside. I don't want to plot something if the only upside I get for doing it is possible synergy with other cards
again consuming ashes should've been at least a C+ if it's the top 3 common
Bummed you didn’t get into prerelease. Frankly it sounds like this wasn’t calculated as there were some amusing shortcomings in fit and finish. Like for some reason, NumotTheMummy became “NumotTheMTG” even though it wasn’t over the character limit. Hopefully you’re in next round but let the fans know if we can stump for you
How does an exclusive limited player with a huge reach and 85k subscribers not make the cut for early access???
Went 3-0 with Naya saddles and when i say DO NOT sleep on the 6 mana 7/7 armadillo, its lets you keep two land hands and fix for a 3rd color super easy, as well as being a monster that is so hard to remove, having two of the armadillos in my deck won me the prerelease hands down
I took my second one out. Maybe that's where I went wrong? I definately had a turn where I decided not to cycle mine because it was one of my best actual plays sadly
@@villageflippinidiot the three life you gain is also nothing to scoff at especially in games where yall are racing. I also never searched for deserts to make sure i had untapped lands, lots of people forget you can hit a basic with. And if i draw my colors before i cycle it then i can keep it for late game blocking
Can't believe you didn't make it into event. Wth WOTC.
I'm furious about little things they got wrong flavour wise in this set.
The card "throw from the saddle" allows...your mount to deal damage...to an enemy who's nowhere near to be in the saddle??
Like, isn't it a lot more logical to be a fling effect with this name?
Nizzagnome
Outlaw Medic has to be a better card than the 5 mana Aven.
I felt creatures could attack into it far too easily last night, too many 3/2 and Mercs don't help it either.
I have always enjoyed your content going all the way back to your videos on magic origins! My favorite ones are the archetype guides. Why did you not make one for outlaws of thunder junction? Or did I somehow miss it!
I made a community post about this -- the short version is that I had to travel unexpectedly, and that's the video that didn't get made as a result.
I think I'll do some sort of archetype video based on how the format shakes out, rather than just a preliminary one.
Phantom Interference is going to be BAD. You can't counter plot mechanic and plot cards are getting played with opponents full mana up. Plus the set seems slower than other recent ones. I don't think its going to be good for this card.
I think it's more niche than explicitly bad. In draw go decks (which look to be pretty well supported), you can generally see it as a flash flying 2/2 for 4 mana that will occasionally be a 2 mana quench or a 5 mana 2/2 flash flier with a quench tacked on. I definitely agree that if you don't have SOME other way to use your mana on the opponent's turn (or ways to reward you for not casting spells from your hand during your turn), it's not nearly as good as some people thought it was on first being spoiled, though.
HOLY COW made me thinks this again:
You should do a TOP 10 Flavor Text list for each set. Some of them are real gems, from being cleaver or story relevant, or just plain funny/intimidating/cool.
Id probably only disagree on the aven seems like filler to me.
Number 100 like 🗣️🗣️🔥🔥
None of these cards mean shit until they fix the deck based matchmaking and the going second 20-30 times in a row nonsense