This is gonna help me so much with my render times, I've been always doing this with volumetric absorption and volumetric scattering and the rendering due to is was hurting so much Thankyou
This is the kind of compositing I was looking for. All other videos just show something like "yeah, here you have a color ramp to tint your rendering. And here is the denoiser. I hope you liked the tutorial, cya." Probably, because that's everything they know.
For those who whose composite not visible in final Render : - Connect ur output and viewer both to Bokesh blur if it doesn't work save ur file and restart blender it worked for me after restarting 👍
This is really really nice, thank you so much! This is really helpful. One thing I noticed is that the light beams from the four windows behind the red monkey get put overtop of the monkey. The light beams should be behind the monkey because the light source is behind the money.
I was gonna try to use mist for those fake volumetric effects and I did not even had to try cause I found your awesome video. We call it 'jugaad' (meaning, using what we have already have to achieve the goal we want) in India and I love that. Thanks for the trick!
The effect looks pretty neat, but it seems to me, that it's probably not very applicable with more complex lighting setups. Either way I'm glad you made this video, since I've never seen the sunbeam node in the compositor, and it seems to work pretty well for an indors directional sunlight. I wish cycles volumetrics weren't as painfully slow and noisy, since i love the foggy look. I'd probably have every other scene shrouded in fog if it wasn't so taxing on my gpu...
Really great video! One suggestion: if you use premier pro to edit these videos, there is a deesser audio effect in premier pro which reduces those sharp S sound.
What would be a good way to do this on an outdoor scene? I get better results if I add that emissive plane in, but then ofc it can be seen in the scene. I tried removing it from the rendered area, or disabling camera in ray visibility, but both remove the effect entirely.
I genuinely think that you are fantastic at creating content. Start adding some spice to the videos and maybe an intro. Also, I cant believe I left last time without subscribing. It wont happen again😎Looking forward to seeing more of your stuff🤘❤️🚀
Huge thanks! But I had a question, does it work the same way as if making mist from Noise Texture? I make animations and found out that noise texture type of nodes really kills the time of render, takes it too long.
I have other light sources (from objects etc.) that are also creating sun beams even though I don't want them to. is there a way to exclude these from the sun beams
You don’t necessarily have to have the emissive plane, the light rays node will just take any bright area in the image and cast a ray from it. So if it’s outdoors, the sky should be enough
@@lanewallace. I actually just want to make it work on the sun :) I uesed it on the mist node whic looks ok, but want to constrain it to the main light source
thanks for this amazing tutorial ! I still have one question ! My light come from a sky texture so putting a plane (so the sun beams will come from it only) is hiding my sky and so my render... Would you have a solution for me ? Thanks :)
Thank you! And I honestly never thought of this issue, say I’m glad you brought it to my attention. As of right now the only way I can think of doing this is by rendering the rays separately from the rest. And then overlay them in compositing.
Hey so I searched a bit through google, and found it directly, if you go in the Visibility settings with ur plane selected, you should unmark the "camera" setting and it will make the plane dissapear. Also thanks for the tutorial Lane !
This works at a glance, but upon closer inspection the lighting isn't realistic at all in this example - the beam from the second window, behind the red Suzanne, is appearing in front of her, not behind her like it should. Same thing with all the window beams that should only appear behind her.
Yeah you could totally use this for underwater. You could just change the colors on the color ramp for the mist pass to blues. The light rays will work as well as long as the lighting isn’t too complex
It doesn't work. The mist is added, I can change it's color and thickness, but there are no sun beams. I've checked the node, it's correct. Can it be that some settings are wrong?
So i figured out whats wrong. I've noticed that my windows are dark, because i've used sun and put nothind behind them. So i've replaced sun with emiting plane and it worked. To double check i put the plane so it is only seen in half of window. The dark side does not cast beams. Thank you for the tutorial.
Well the sun rays are not relative to the sun but instead they follow a point that you adjust in the compositor. Your sun could be pretty much anywhere in the scene and the rays would still work you just need highlights for the rays to be casted. I hope this helps but if it didn’t then feel free to ask some more questions :)
@@lanewallace. I ended up rendering in eevee and compositing, but my idea is that I wouldnt have any emitter inside the render for the sun beans to act on. Imagine your scene, but the camera is placed next to the windows, so you see the monkeys and the rays the windows cast, but not the windows itself
Do you have the compositing nodes plugged into the render output instead of the viewer node? That is all I can think of that would be causing the issue. Just make sure that the nodes are in the output node
@@NightTimeFox First, after cycles rendering, all the operations shown in the video must be done in "compositor", then go to "compositing" in the main panel and save the image in the "image" tab.
Perfectly taught, thank you. I wish other tutorials were this straight forward.
This is probably the most helpful tutorial I have seen in a long time. Thanks dropping for that knowledge on us!
Lane is a master of the straight forward easy to follow tutorial - bravo!
exactly what i was looking for
I’m glad that it helped :)
Holy moly, that was way more useful than all the other Videos I've seen on this. Thank you for sharing this method, it is extremely helpful.
Were has this tutorial been all of my life. Thanks bro.
Perfectly done been looking for a video like this 😍😍😍😍
This is gonna help me so much with my render times, I've been always doing this with volumetric absorption and volumetric scattering and the rendering due to is was hurting so much
Thankyou
I’ve watched about every mist pass tutorial on UA-cam. This ones the best.
Wow thank you!
Absolute legend. Thank you!!
Awesome! I was racking my brains a few days ago trying to figure out how to do this with my slow laptop. Thank you so much.
I’m glad it helped you :)
Super helpful tutorial, was exactly what I needed
EXACTLY what i needed, thx!
This is the kind of compositing I was looking for.
All other videos just show something like "yeah, here you have a color ramp to tint your rendering. And here is the denoiser. I hope you liked the tutorial, cya." Probably, because that's everything they know.
Lane Wallace, you are good person for sharing this. ove it and I'm going to use it right now.
i been looking for this for so long! thanks man
I’m glad it helped!
For those who whose composite not visible in final Render : -
Connect ur output and viewer both to Bokesh blur if it doesn't work save ur file and restart blender it worked for me after restarting 👍
Lovely tips for reducing the render time when volumetric involved!!!
Saved for future reference! Thank you.
This was super super super helpful. Thank you so much
...then you add a Sun Beams node and WOW !! What a magic !! Thank you so much for this tip, very usefull .
I’m really glad it helped!!
This is really really nice, thank you so much! This is really helpful.
One thing I noticed is that the light beams from the four windows behind the red monkey get put overtop of the monkey. The light beams should be behind the monkey because the light source is behind the money.
Thank you so much for this🙏🏼
I had no idea about this mist settings in world tab, thanks!
This has helped me so much. Thank you!
You’re blowing up xD
Yet another high quality video
Thank you 😁
Awesome tutorial! thanks a lot
This just saved my life!
Awesome tutorial!
I was gonna try to use mist for those fake volumetric effects and I did not even had to try cause I found your awesome video. We call it 'jugaad' (meaning, using what we have already have to achieve the goal we want) in India and I love that.
Thanks for the trick!
This help me to understand compositing, thanks :)
Very clear, even at 1.5 speed! Thanks :)
amazing!!!🙏🚀
Damn you're a good tutor, man...looking forward to more tutorials. Subbed.
Thank you!
The effect looks pretty neat, but it seems to me, that it's probably not very applicable with more complex lighting setups. Either way I'm glad you made this video, since I've never seen the sunbeam node in the compositor, and it seems to work pretty well for an indors directional sunlight. I wish cycles volumetrics weren't as painfully slow and noisy, since i love the foggy look. I'd probably have every other scene shrouded in fog if it wasn't so taxing on my gpu...
Yes that is true, it wouldn’t be the best for very complex lighting but if you are just doing very basic lighting then it gets the job done :)
thank you so much
Now i understand the function of the render layers in properties.
You are a great vfx artist
Thank you, I really appreciate it :)
Really great video!
One suggestion: if you use premier pro to edit these videos, there is a deesser audio effect in premier pro which reduces those sharp S sound.
I use Davinci resolve and it has a deesser. I just need a new mic. I’m planning on getting one soon. Thank you btw!
thank you, your mist method works with Eevee too, great :)
Very Cool, and useful to me...
Wow, it's really amazing... You are expert👍🏼👍🏼👍🏼✨👆🏼👌
❤️ I like yellow flowers too
They are the best
Nice trick with the Sun Beam..
amazing info!!! you chirp like a bird.
woooaaahhh THANK YOU...
This is sickk
What would be a good way to do this on an outdoor scene? I get better results if I add that emissive plane in, but then ofc it can be seen in the scene. I tried removing it from the rendered area, or disabling camera in ray visibility, but both remove the effect entirely.
I genuinely think that you are fantastic at creating content. Start adding some spice to the videos and maybe an intro. Also, I cant believe I left last time without subscribing. It wont happen again😎Looking forward to seeing more of your stuff🤘❤️🚀
Thank you so much!
why I can't see the results on the render shot?
Huge thanks! But I had a question, does it work the same way as if making mist from Noise Texture?
I make animations and found out that noise texture type of nodes really kills the time of render, takes it too long.
Hi Lane, does this work with 1 photo only? What if I want to do a whole sequences?
Thanks :)
If only I had found this video 3 days ago, would have relived me of some 23 rendering hours....
Wow that is long render. But I’ve been there. One time I did a 50 second animation in cycles and it rendered for a week without stopping
nice
Voodoo!!!! ❤️
niiice thanks!
Thank you for this tip! Your render is so fast!!! Is it 3090?)
I sped it up just a bit so that it didn’t make the video too long. But I have a 3060
Thanks for sharing, but what if I have an HDR light instead of emission? How to fix inside object in this case? thanks!!
except the issue that since you didn't use a zbuffer, the lightbeams that were supposed to be behind the first head is in front of it.
crazy.
good tutorial. (Gimme a heart :D)
Thanks! And there’s your heart lol ;)
I have other light sources (from objects etc.) that are also creating sun beams even though I don't want them to. is there a way to exclude these from the sun beams
smart ;)
Do you share any of your .blend files? It'd be cool to pick them apart and study them, even when they are just simple like this.
Probably if he has a patreon. I wish people would provide sample .blend files for free.
Cool, just what i was looking for. Not sure how it will work for my outdooor scene re emissvie plane bit will mess around a bit
You don’t necessarily have to have the emissive plane, the light rays node will just take any bright area in the image and cast a ray from it. So if it’s outdoors, the sky should be enough
@@lanewallace. I actually just want to make it work on the sun :) I uesed it on the mist node whic looks ok, but want to constrain it to the main light source
thanks for this amazing tutorial ! I still have one question ! My light come from a sky texture so putting a plane (so the sun beams will come from it only) is hiding my sky and so my render... Would you have a solution for me ? Thanks :)
Thank you! And I honestly never thought of this issue, say I’m glad you brought it to my attention. As of right now the only way I can think of doing this is by rendering the rays separately from the rest. And then overlay them in compositing.
Hey so I searched a bit through google, and found it directly, if you go in the Visibility settings with ur plane selected, you should unmark the "camera" setting and it will make the plane dissapear.
Also thanks for the tutorial Lane !
This works at a glance, but upon closer inspection the lighting isn't realistic at all in this example - the beam from the second window, behind the red Suzanne, is appearing in front of her, not behind her like it should. Same thing with all the window beams that should only appear behind her.
I am aware. This is only for pretty basic lighting and nothing to complex
Is it better to use compositing in place of volumetrics. Composition also tooks a large amount of memory and time to process
It would normally be better to use actual volumetrics, but in the long run compositing is much faster and less intensive
Is it possible to use this method for animated one?
is this only for still renders? Or can it be used in scenes?
Is the emissive plain supposed to have another effect besides telling the node where to draw the rays from?
No it is only used to make the rays
@@lanewallace. Couldn’t you use the crypto matte instead of making it emissive then?
I guess you could. I’ve never really used cryptomats before though so I don’t know a whole lot about them
Wow does this mean that we could do an underwater realistic scene with this method or not since it would cover the whole scene?
Yeah you could totally use this for underwater. You could just change the colors on the color ramp for the mist pass to blues. The light rays will work as well as long as the lighting isn’t too complex
Why when I go in compositing I dont see my render ?
One doubt it's not showing up in final render?
can you provide me the HDRI images for this video
I couldn't find the Emit layer on the Render Layers node. How do you enable it?
Did you use cycles?
@@Slipper.The_Avaitor_Films yes but it doesn't show up
@@DaveAcosta I have the same issue, when I apply these effects it won't show up on render
@@DaveAcosta Oh SORRY, render tab? Try going to other tabs or open mroe tabs on the render tab or smth
what if I needed to animate the scene
Sir what's your pc specs
It doesn't work. The mist is added, I can change it's color and thickness, but there are no sun beams. I've checked the node, it's correct. Can it be that some settings are wrong?
So i figured out whats wrong. I've noticed that my windows are dark, because i've used sun and put nothind behind them. So i've replaced sun with emiting plane and it worked. To double check i put the plane so it is only seen in half of window. The dark side does not cast beams. Thank you for the tutorial.
I have enother question. I have windows and lamps in my scene, and lamps cast beams as well. Can i turn it off for lamps?
How can I do this if my light source (the sun) is out of the frame? is there a way to mask the sun beans from outside of the render?
Well the sun rays are not relative to the sun but instead they follow a point that you adjust in the compositor. Your sun could be pretty much anywhere in the scene and the rays would still work you just need highlights for the rays to be casted. I hope this helps but if it didn’t then feel free to ask some more questions :)
@@lanewallace. I ended up rendering in eevee and compositing, but my idea is that I wouldnt have any emitter inside the render for the sun beans to act on. Imagine your scene, but the camera is placed next to the windows, so you see the monkeys and the rays the windows cast, but not the windows itself
Ohh yes I know what you mean now. I honestly don’t know how you could do that without using actual volumetrics
How to save image after compositing????
Go to render
At the top there will be a tab called “image” click it
Click “save as”
easy way to save 30' of render
But why Not use volumemetrics?
it's just a miracle, but for some reason, the result is not displayed in the render. Please help me!
Do you have the compositing nodes plugged into the render output instead of the viewer node? That is all I can think of that would be causing the issue. Just make sure that the nodes are in the output node
@@lanewallace. Thank you very-very much! I`ve already figured it out!
@@user-px1fv7uv2n can you tell me how exactly you did it? I'm having trouble.
@@NightTimeFox First, after cycles rendering, all the operations shown in the video must be done in "compositor", then go to "compositing" in the main panel and save the image in the "image" tab.
@@user-px1fv7uv2n it's not showing up in final render is the problem
Is this Cycles only?
No
does it work in eevee?
Yes it does :)
does it work for animation
Sometimes, it depends
I'm too lazy lmao
Aren’t we all honestly 😂
does also work for eevee?
Yes
@@lanewallace. ty!!! i already tried and its an awesome tip, it only works for a few situations i think but its so cool, ty again!
Lane u spelt volumetric wrong in ur blender file
I had to look up the correct spelling for the title of the video😂
@@lanewallace. xD
Dude buy a pop filter and spit out that bird in your mouth... Other then that good video
actually you can add the sunbeams to the lightgroup containing your main scene light, works fine