OMG THIS IS EXACTLY MY PROBLEM. I was thinking that the "black box" around the cone was some bug all along, but turns out its just some """""visual error""""", but you solve it, thanks a lot!!!
Sorry for the late reply. If you render it using cycles, you'll get some soft edge. But if you need even more spread, you need to set up a node tree for the volumetric shading of the cone. It is difficult to explain in a comment, but you'll use some math node to detect the distance of a shading point from the edges and that value will drive the density of the volume shader. So you'll get a gradually thin volume near the edges.
After setting this , i cannot find the volumetrics option in my render settings anymore. What could be the issue. Im on 4.1 and when i try a new scene entirely volumetrics settng is there
Use Cycles and increase the number of samples. Then in the light path, increase the number of bounces, specially for the volume. All are these are in the Render properties tab.
@@5MinutesBlender Thanks but I need it for an animation and since my old laptop can't handle Cyles for animation so I use Eeeve. Do you have a solution for Eeve?
@@5MinutesBlender Thanks for the offer to help. On Shotcut (video editor) I added some layers behind the video and it helped. Didn't solve the original video but it helped my final video.
It can happen due to a flipped normal. You need the opposite effect. So you can flip the normal of the cutting plane, or rotate it by 180 degree around the x-axis or y-axis. It should work. The correct solution though needs you to examine your objects and find out which one has wrong normals and then correct it.
2 months ago i created a light ray for title, but i cant export it bcoz of huge resolution in cycle, dat time my desire was, how can i export in eevee, u fullfilled my desire, thank you🙏
In Eevee, volume scatter affects the entire bounding box of the object, not the actual shape of the object. You can use Cycles to overcome this, or we have discussed a nice trick to make it happen also in Eevee. It is described toward the end of this tutorial. It does not overcome the limitations in Eevee, but it gives us almost Cycles-like output.
whenever i set my cone to the light it does expand its z axis in one direction its expands in both z and -z. how do i let it expand it downwards like yours?
It depends on the origin point of the object. By default the origin is always at the center of the object, so the expansion happens both ways. At 2:02 we have moved this origin to the apex of the cone, so it expands only in one direction. Did you move the origin of your cone?
3:10 TIL, you can select 2 of these or all 3 at the same time. It never occurred to me. But what if you want to change X and Z without affecting Y? Is that possible?
Click on X and drag it down, it will select X and Y both together. Go further down, and it will include Z as well (I explained it in this video 👉 ua-cam.com/video/jDqvXWDs-Pk/v-deo.html ). But I don't know a way to select X-Z together bypassing Y.
The Volume Scatter shader must be connected to the Volume slot. Is there a chance that you (by mistake) connected Volume Scatter to the Surface slot instead of Volume?
Hi, sorry for the late response. I was not available in the weekend. To understand the issues better, can you please tell me the exact timestamp from this tutorial where you are getting a different result, or at which step the light is not working? I can suggest something based on that. Thanks!
Fog volumes should always be box-shaped, not cone or anything else like in this tutorial. If it's not a box, Eevee will treat it as a box anyway. In that situation if you have other lights in the scene the edges of the fog volume will be revealed. The correct solution is to just make the fog box big enough so it covers the scene uniformly. If you need to remove parts of the fog, you need to control the Density input with some maths.
@@5MinutesBlender wow, thank you! I did the whole process in eevee and got a good result doing it in a clean session. First I tried in a session with lots of things I already had built. That didn´t work, I´m used to it, most tutorials have better results following the steps in a brand new session. In any case I did make a clean session and eevee worked well. When the commnet was "this does not happen in cycles" I simply switched to cycles and rendered a single image. The cone looked solid and the light beam effect was not there, only some light was leaking from the cone, the image looked very flat. If only pictures could be uploaded in here. I frequently can´t manage stuff in cycles. I only managed making textures in cycles recently. I can´t do night scenes in cycles in general, I think it´s my fault, I´m still stuck with lots of details in cycles, using lights is nothing like eevee. But I will try, cycles does have a very interesting look. Thank you for this tutorial, I did get a very nice spot light in eevee 🙂
Hey, this was made specifically for Eevee only. I can assure you that it works perfectly in Eevee. For some reason if it is not working for you, can you please send your blend file to us so that we can look into it and suggest something? You can get our Email ID in the About section of this channel. Let's connect!
If you liked this tutorial, please consider making a small donation, it will help us!
𝐘𝐨𝐮 𝐜𝐚𝐧 𝐬𝐞𝐧𝐝 𝐲𝐨𝐮𝐫 𝐝𝐨𝐧𝐚𝐭𝐢𝐨𝐧 𝐡𝐞𝐫𝐞 👉 donorbox.org/5-minutes-blender
I pressed the left mouse button on the yellow circle, but I couldn't change the direction of the spotlights. How you do it? the blender is 4.1
A basic cube has never looked so epic!
Thanks bro 😊
Thanks for this well explained video! Awesome!
I'm glad that you found it useful!
Nice methodology explained in simple way.
Thank you so much!
OMG THIS IS EXACTLY MY PROBLEM.
I was thinking that the "black box" around the cone was some bug all along, but turns out its just some """""visual error""""", but you solve it, thanks a lot!!!
Glad it helped! 😊
How do I make the cone soft edged, It has sharp edges which is unnatural
Sorry for the late reply. If you render it using cycles, you'll get some soft edge. But if you need even more spread, you need to set up a node tree for the volumetric shading of the cone. It is difficult to explain in a comment, but you'll use some math node to detect the distance of a shading point from the edges and that value will drive the density of the volume shader. So you'll get a gradually thin volume near the edges.
VERY GOOD I,M VOLLWED TO U FROM EGYPT
Thank you so much!
thanks!! super easy to follow.
Many many thanks 💝
great tutorials! thank you very much! subbed :)
Thank you so much for the sub 😊😊
Goated tutorial
Thank you 💝
Thanks for the tutorial !! Subbed you sir ❤❤❤
Thank you so much 💝
After setting this , i cannot find the volumetrics option in my render settings anymore. What could be the issue. Im on 4.1 and when i try a new scene entirely volumetrics settng is there
That's strange 🤔🤔 Maybe you can import all your objects into a new scene (it does not explain why you can't see in the existing file though).
@@5MinutesBlender Yh I'll do that . Thanks for the reply tho. Great work on the channel too!!
@@oserebamehbeckley1961 Thank you! 💝💝
amazing
Thank you so much! 😊💝💝
great tutorial thanks for your time
Glad that you found it useful!
Great, thanks ! :)
How can we prevent banding in the final render?
Use Cycles and increase the number of samples. Then in the light path, increase the number of bounces, specially for the volume. All are these are in the Render properties tab.
@@5MinutesBlender Thanks but I need it for an animation and since my old laptop can't handle Cyles for animation so I use Eeeve. Do you have a solution for Eeve?
@@EmrahUncu Send your blend file to 5minblender@gmail.com If time permits, I will see what can be done best within Eevee.
@@5MinutesBlender Thanks for the offer to help. On Shotcut (video editor) I added some layers behind the video and it helped. Didn't solve the original video but it helped my final video.
Nice!
Thanks!
Sorry, but if i do boolean to the cone, the upper part is gone, but bottom part is still there, how could it be?
It can happen due to a flipped normal. You need the opposite effect. So you can flip the normal of the cutting plane, or rotate it by 180 degree around the x-axis or y-axis. It should work. The correct solution though needs you to examine your objects and find out which one has wrong normals and then correct it.
Thanks!
Thanks mate
Happy to help! 😊💝💝
2 months ago i created a light ray for title, but i cant export it bcoz of huge resolution in cycle, dat time my desire was, how can i export in eevee, u fullfilled my desire, thank you🙏
Extremely happy to know that it helped you!! 🙂
When i select the volume scatter material fornthe cone it doesn't inherit its shape... how can i fix that?
In Eevee, volume scatter affects the entire bounding box of the object, not the actual shape of the object. You can use Cycles to overcome this, or we have discussed a nice trick to make it happen also in Eevee. It is described toward the end of this tutorial. It does not overcome the limitations in Eevee, but it gives us almost Cycles-like output.
@@5MinutesBlender thank you!
thanxxx
whenever i set my cone to the light it does expand its z axis in one direction its expands in both z and -z. how do i let it expand it downwards like yours?
It depends on the origin point of the object. By default the origin is always at the center of the object, so the expansion happens both ways. At 2:02 we have moved this origin to the apex of the cone, so it expands only in one direction. Did you move the origin of your cone?
3:10 TIL, you can select 2 of these or all 3 at the same time. It never occurred to me.
But what if you want to change X and Z without affecting Y? Is that possible?
Click on X and drag it down, it will select X and Y both together. Go further down, and it will include Z as well (I explained it in this video 👉 ua-cam.com/video/jDqvXWDs-Pk/v-deo.html ). But I don't know a way to select X-Z together bypassing Y.
idk what is wrong, but when i use volume scatter on cone,nothing changes, cone just turns black and that's all. no lighting
The Volume Scatter shader must be connected to the Volume slot. Is there a chance that you (by mistake) connected Volume Scatter to the Surface slot instead of Volume?
the light doesn't show for me
Hi, sorry for the late response. I was not available in the weekend. To understand the issues better, can you please tell me the exact timestamp from this tutorial where you are getting a different result, or at which step the light is not working? I can suggest something based on that. Thanks!
Muito Obrigado.
Fico feliz em poder ajudar!
whenever I do the volumn scatter, the cone turns into a weird box :( how to fix pls
Hey, I have discussed this issue towards the end of the tutorial and described a solution. Did you watch that and did you try that already?
Fog volumes should always be box-shaped, not cone or anything else like in this tutorial. If it's not a box, Eevee will treat it as a box anyway. In that situation if you have other lights in the scene the edges of the fog volume will be revealed.
The correct solution is to just make the fog box big enough so it covers the scene uniformly. If you need to remove parts of the fog, you need to control the Density input with some maths.
This works in cycles ?
Yes, it works even better in Cycles.
@@5MinutesBlender ok thanks 😊
add that lil volumetric for good luck
💗
i can do this on eevee, not on cycles
We did it in Cycles too, with the same result. May I know where you are stuck, or where do you get a difference in Cycles? We can try to help!
@@5MinutesBlender wow, thank you! I did the whole process in eevee and got a good result doing it in a clean session. First I tried in a session with lots of things I already had built. That didn´t work, I´m used to it, most tutorials have better results following the steps in a brand new session. In any case I did make a clean session and eevee worked well. When the commnet was "this does not happen in cycles" I simply switched to cycles and rendered a single image. The cone looked solid and the light beam effect was not there, only some light was leaking from the cone, the image looked very flat. If only pictures could be uploaded in here. I frequently can´t manage stuff in cycles. I only managed making textures in cycles recently. I can´t do night scenes in cycles in general, I think it´s my fault, I´m still stuck with lots of details in cycles, using lights is nothing like eevee. But I will try, cycles does have a very interesting look. Thank you for this tutorial, I did get a very nice spot light in eevee 🙂
This doesn't work with eevee btw
Hey, this was made specifically for Eevee only. I can assure you that it works perfectly in Eevee. For some reason if it is not working for you, can you please send your blend file to us so that we can look into it and suggest something? You can get our Email ID in the About section of this channel. Let's connect!
Nothing worse than AI robot voices. I literally can't stand listening to it.
We're sorry to hear that 🙁