Are Photorealistic Video Games Possible? - Reality Check
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- Опубліковано 16 жов 2024
- The Vanishing of Ethan Carter uses photogrammetry to achieve a near-perfect game world. How does it work, and can we ever get a photorealistic video game? Reality Check has the answers!
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This is actually called a "point cloud" It's actually scanned by a laser that creates billions of points in space to build an environment. I did some work for the university college of london a while back where we scanned a shopping center and recreated it using the point cloud data. I was building a 3d model of the shopping center, while another team was developing a code that would allow you to automatically build a mesh from the point cloud data. What this would mean is that you could scan an environment in real life and then create a photorealistic model of it very quickly. Very exciting for video games.
cool!
Hi ESO love your videos
+ESO - Fallout & Elder Scrolls Guides
Laser point clouds are just one way to create 3D models. The technique they mention in the video is in fact just relying on images. There are basically two ways of computing a 3D model: with or without orientation information of the camera, i.e. the recording location is known.
When the camera position is not known, a method called Structure from Motion (SfM) can be used, which first identifies common features between two images first (algorithms capable of doing that are e.g. SIFT, KAZE, ORB, SURF etc.). After these points have been identified (feature detection), they need to be unambiguously described within the context of neighbouring pixels (feature description), thus you can find the same point in the other image again (feature matching). Once you did that with a couple of points, you can infer the relative position between the cameras; this information gives you the translation and rotation between the recording locations. Than you continue doing that with the other images; step by step. By knowing the image coordinates in every image for a specific object coordinate in the real world, you can build a 3D model. This is the method which probably has been used for Ethan Carter.
When you know the relative orientation between the cameras already, thus their so called baseline, you can use classic photogrammetry. By exploiting the so called coplanarity between the cameras and the object, it is simple geometry to derive a 3D point from 2D image information.
Interestingly, both methods do more or less the same, but have different origins. Structure from Motion has been developed by the computer vision community, and is mostly used indoors where you do not have direct georeferencing capabilities, such as GPS (so you have no idea where your cameras are). It is mainly used for close-range applications, i.e. robotics.
Photogrammetry, however, is older than that. It has been developed in the late 1900s by geodesists to measure distances and areas in aerial photographs. Originally, it was a military technology. Nowadays, it is a standard technique in earth observation and geoinformatics. Many 3D models of the earth are created with satellite images using that technique.
In the last couple of years, these two domains seem to merge, and benefit from each other, which is a great thing. It also becomes increasingly important and exciting since these techniques are desperately needed for things like autonomous driving.
I hope that helps to demystify this topic a bit :)
+ESO - Fallout & Elder Scrolls Guides Was about to tell you that you were wrong and explain but it seems Phil beat me too it.
Berelore There was nothing wrong about what i said. It was expensive to produce the first car and it was deemed unnecessary but now look where we are. Just because it is an expensive process does not mean it is not good for video games, its simply more available technology that we have at our disposal.
We NEED a S.T.A.L.K.E.R.-like game with the graphics of The Vanishing Of Ethan Carter.
+deathdude282 Star wars battlefront uses this technique
+FiNiTe Star wars battlefront uses photogrammetry
+FiNiTe I'd buy a new PC just for that.
Rubert max I mean, S.T.A.L.K.E.R with an environment from this game, so photorealism would help out for the game's theme. Or atleast insanly high res textures xd
+FiNiTe Yeah that would be awesome, so far theonly two games using this technology are the vanishing of ethan carter and star wars battlefront 3, we need to see more games using photogrammetry
I want a ww2 photo realistic game.... that would be a masterpiece
If it existing, would you play the campaign or multiplayer
+Mr.miner The Arc Hunter existed*
Check out battalion 1944 currently in development
+Jacob Sabastian That game has shit graphics tho.
+Jacob Sabastian game looks like shit, and looks nothing like games in this current gen.
Artstyle > Graphics
+Gaming guy Both? Yes. Both are nice.
+Ferdi Krist Yeah though I will say that art style is more important than graphics I must admit that when certain games come out that have both great art style and graphics they are often times gorgeous examples include batman arkham knight (console version at least) and alien isolation
+Gaming guy Most devs only stylize their games in order to hide imperfect graphics.
+jperez Not really, some games will just look much nicer stylized like tf2, tf2 just wouldn't be the same if it were photorealistic.
Xpry Ofcourse the graphics need to complement the rest of the game. But that doesn't change the fact that stylized is cheaper to produce than photorealism.
I would like to see photorealism, but that isn't all I want to see in gaming.
I want just as many games with creative art styles as I do games with photorealism, maybe more.
So.. Are Photorealistic Video Games Possible?
+Scias yes... star wars battlefront is.
+SprayedToTheBone2 that's the best joke I read today. Thank's for the laugh
+Toppromotions Kartracing Team (Kevin) lol ikr it has the best graphics in a game(with SweetFX). But if you stand still and look to the textures you really see the pixels
+Chairdolf Sitler Yea, the Witchers graphics aren't that good. Geralt's face looks weird at some angles
+Chairdolf Sitler witcher 3 is the way better game but with mods swbf looks fucking mindblowing, nothing comes near it
Fun gameplay > graphics any day of the week.
even holidays...
*****
we don't speak of that day around here...
here is a crazy idea...why not both -_-
Dani John I knew you'd say that. theres always that one predictable guy... No ones saying both isn't possible but game-play is far more important.
Dani John Yes, this.
Video gameing is a visual medium and as such graphics DO MATTER to the experience quite alot.
Saying graphics don't matter is like saying the amazing cinematography and style og Sin City doesn't matter for the film (it obviously does, it's what MAKES it amazing).
KC
Who said graphics don't matter?
I wonder if you could use drones to take photos of entire mountains etc
+Rowan J Coleman mad ting
+Rowan J Coleman You could but for a mountain they'd use a full size helicopter or plane to do it.
This is going to make for some awesome looking games in the future!
So GTA will eventually be just Google street view?
In starwars Battlefront they are using this technique on the actual Props used in the movie, most of the sets and costumes... Someone hold me while I cry
I think star wars battlefront looks pretty damn real. I mean it's honestly like running through google street view.
Lmao
+Eddie Adams The Order: 1886 has WAY better graphics
+slayer25-9 No duck hunt has better graphics.
BucketOfCreeper yeah, duck hunt's are better than 1886 and battlefront combined
That game used photogrammetry from the movie itself
The best game? Graphics=Gameplay. Not Graphics>Gameplay, or Graphics
This
For PC: Yes
For Consoles: a BIG no
If your talking about now, yeah. You never know what is going to happen in the future, so consoles in 20+ years might be able to do it.
What about the PS4 and Xbox One? They'll handle photorealistic games at maybe 45-60 frames per second. Look at Division and Call of Duty: Advanced Warfare. They look insane even though they've mainly been demonstrated on the next-gen consoles.
Fish Man At 1080p 25 FPS while PC is doing possible 12k 60 FPS
Jack Nack I was just making a statement that PCs will be far more capable than just 4k today. Especially in 20 years.
Jack Nack bro, you can't see more then 24 fps /s
there should be an open database of those objects
That's an outstanding idea.
So your competitors can profit off of your hard work? Not wise from a business standpoint.
I want to play gta on a 1:1 scale of the world
+uetzel I think then maybe games might become repetitive feeling. Seeing the same buildings, trees, even rocks in 2 different games wouldn't be very good either.
I don't think i want photorealistic games, then it takes the art part out of it and just makes it like a movie that you control, i like the artstyles of games, even if the artstyle is trying to create a realistic look, the fact that it looks not quite realistic is neat, games to me are an escape a fantasy, and thats how I prefer it.
I agree! Photorealism creeps me out for some reason. In my case, immersion is story based, not graphics based.
It all depends on the game. For example, if vanishing of Ethan carter or Layers of fear did not look how they do then they would not have the same atmoshphere or immersion. Realism is also an art style.
For a video series focused on the technical aspects of things, they talk about photogrammetry and not the big elephant in the room, aka memory. It works for a linear game like Etahn Carter to "scan" everything in and have every object use a unique texture set, but this is expensive as fuck and prohibitive (especially for consoles) in more open games like say Skyrim or Far Cry.
The other aspect they gloss over is that the method covered in this video captures ultra realistic textures for your assets, but with the lighting information baked into the assets. It's not usable if you want an environment with dynamic lighting or time of day changes, or environments with lots of moving elements.
Good luck "scanning" the Notre Dame and every single bldg in Paris for your assassins game and having it run on any console this generation or the next.
Superblaster Megamaster I think you need to revisit the definition of open world, especially if compared to ACU or any other massive game with dynamic time of day and many other systems running in the background.
Greg Rassam Wouldnt say its open world but its not that linear either
How come this is the first time I know all about this photogammetry technuque. It is impressive!
Yes but consoles hold back the tech to do it. because devs prefer to milk the peasants on shitty "next-gen" hardware.
It's because there's a huge market in the console industry
Well they are the ones supposedly buying the majority of their games at retail price or at least a much higher price than what Steam generally offers.
This industry thrives on money.
You do realise that PCs hold back the industry just as much as consoles do, right?
Tekanova your ignorance its funny
E SC
*Your ignorance, *it's funny.
I would like to see a game that provides full interaction, like being able to pick up a rock, break down a door, throw a rock at a window, trip and fall, having your gun jam, EVERYTHING. Real life, and instead of making models for guns, the world, make a campaign, just make an amazing mod engine, along with amazing props, effects, and let users make pieces of art. This would be "Endless." And adapt to a larger player base, and spark ideas that the developers would've never intended the game for. Anyone else?
Star 2500 I was thinking the same thing
I like it when a game stops me frequently mid-play to admire the scenery but I think the push for better graphics has alienated a lot of skilled developers who can't keep up with the extreme budgets needed to make modern AAA titles. Creativity has also grinded to a halt. Remember when new ideas were being pushed out all the time back in the late 90's. Now there's a big gap between big budget AAA games and cheap indie games and no healthy in-between like there used to be.
TLDR: Graphics are an important element in gaming, but it's damaged the creativity the industry used to have.
You are a bit out of touch with today's PC market, what you said was valid 5 years ago but times have changed drastically and engines like unity etc allow small teams to produce at any level they wish
The thing is, a lot of what developers do have deferred options. No level designer is going to set the entire scene to be at it's highest setting because that's obviously inefficient. For character design, you're usually doing things in iterations. It's not much of an issue unless you don't have the Memory to multitask in-between software because that voids your workflow and leads to crashes.
As far as damaging the industry, I'd kind of think that were a 50/50 scenario by both company and consumer. You deliver it and they'll expect more of it because you're a AAA developer. With the introduction of PBR into game development, things get a hell of a lot simpler and that literally becomes a next step that will force consumers to purchase new hardware and draw a line on system requirements.
I myself like art styles like borderlands and team fortress 2 the most, but all games are art and this concept sounds and looks cool
Am I the only one who never finds any video game looking real? The closest I've seen are the house levels in Uncharted 4. Nothing else really comes close. It still looks like polygons.
Was not expecting that music shift at 1:02. Nice ambient synth business goin on
Does no one remember the Command and Conquer games. That was photorealistic in those cutscenes
Haha. I can only hope you're being clever and not oblivious.
Stephen Anderson, maybe (s)he meant the later games in the series. The cut scenes were live action with actors who already had some fame doing movies and TV series'. Aside from not being the best video compression, it was nearly the best photo realism that could be part of a game then. Anything better was still photographs of live actors dressed as characters or pre-rendered scenes output as probably png files.
Also: What always breaks the immersion for me personally is that I can't interact with any object I want :-D I just know that I could never do it. I could never destroy that house, I could never kiss that woman, I could never grab this TV and put it into another room, you know, just all these things :-D
the bigger question is, is it possible to return to the time when gameplay and story were more important than graphichs
Nope
:"(
ah yes those where the good days..and ofcourse when you buy a game its the full game! not needing any bullcrap pass and stupid DLC..ah damn it what has the world become..
I'd at least like to see a time where they're equally important. Given how well the games in which they are tend to do, you'd think more devs would take that on board.
Agreed with you. One reason I like pc exclusives, they can put a lot of time In the story and the graphics are ready taken care of because they dont have to worry about same hardware like the ps4s or xbones.
Oblivion is one of the best TES games and on pc its amazing because thr modding community brought it to 2014 standards.
Im not an elitist. PC, PlayStation, Nintendo FTW
nobody in Germany says "Das Unheimlich" ^^
+S Collin rather "Das ist unheimlich"
+moinsenman :D
+S Collin I speak German, and I was trying to figure out what the fuck he was saying for like ten minutes through his accent.
bartsshorts Brilliant! How did you come up with such genius on your own? Did you have a quantum supercomputer craft such a witty joke for you? I just can't comprehend it!
+90ItsYaBoii90
Lol
Not quite, no. :D Kudos for the effort you put into it, though. Not so much for the sexism.
It's 2020 and we have photorealistic games with raytracing
very well said! the other term is feeling the world they created, being realisting isnt only about textures and photorealistics..the world have to feel alive
Yes it can, and for those who say it can't happen on consoles clearly have no idea how game programming works.
dont mind them. just trolls.
The fox engine kojima production and maybe the snowdrop engine from division, I think these two engine look effing realistic
Fox Engine uses Photorealism, but they do it for the characters instead, then drop a few layers of transparency and throw all the little details on top :3
Engines don't make the game... Engines are just sets of tools for making the production easier, but it's not like there are effects or shaders that can't be done on any engine.
***** I couldn't agree more on that.KONAMI studio is using fox engine to develop their PES games but didn't look great because they didn't utilize it well enough that even Kojima himself didn't like how they used it for PES 2014
+TheKestevon The only realistic looking games from the Fox Engine are MGS 5 and Slient Hill P.T
UNHEIMLICH junge, so siehts aus
+log1x07 hahaha unheimlisch
+log1x07 New kids, junge?
+log1x07 Brutal Doom FTW!
+agil gila Dass deine Mutter fett ist.
+agil gila UNCANNY dude, so sees out!
Yes,realistic graphics are good for certain games,but I enjoy games with style,like borderlands,the walking dead ,and cell shaded,just sometime when games are realistic it can be a little boring,but I still enjoy them
Silent Hills teaser is the most realistic game of all time
2 years later, and we are still waiting for the industry to catch this ball :(
Instead of creating awesome graphic games we need to work on making virtual reality a thing. the oculus rift and other "vrs" are just screens optimized for your eyes. Sword Art Online made the idea popular and is definitely worth the time to make it.
+xXpivotzXx1 with microwaves incluided? :v
+xXpivotzXx1 Search up the Valve HTC Vive and watch jackfrags video. It's like one step closer to SAO :D
SAO
its like matrix O.o
+xXpivotzXx1 Wasn't .hack// before SAO? How come it's never referenced everytime someone talks about VR? That's like saying: "There are no MMO'S, only WOW".
Equinoksl My guess is more people know about SAO :/
I feel like sandbox gaming will become god-like when this technology is stream-lined with an extremely efficient compression system. The amount of time and resources it will save constructing the actual environment will clear up time and resources to focus on gameplay, physics and engaging story lines.
Imagine the next Grand Theft Auto taking place in a actually, true-to-form scale model of an actual city. I think this type of game would be revolutionary in very sense of the word.
the question isn't 'can we' but 'should we'. and the answer is no.
not until we get to AI, physics, complexity to match. which the industry doesn't care about.
maybe we will get it one day: we'll get a photorealistic hero who still runs in place when he's in front of a wall.
yawn.
Gotta agree. I love graphics that look good, but for now optmization, AI, physics, etc., should be favored. We've gone forward quite a lot in graphics and all, but some of the rest of games' important parts are just lagging behind like hell.
tell intel to lower their cpu prices then.
The thing about the point cloud system is that you get an entirely different feeling out of it than compared to a game created with traditional methods. It's much more immersive and deep and kind of hits you harder than just regular old models and textures.
Yes.Photorealistic Video Games are already coming for PS4 only The Order 1886 for example
Oh that's funny! :') you made me laugh!
Zachary Mollohan Why? Have you even seen how that game looks? It's incredible!
A dream of mine is to become a game designer, most likey not so much programming as much as enviroments, levels, characters, mechanics and so on. Photogrammetry seems like an amazing tool to take yout favorite, real world places, places that may have beautiful, treasured, sad, happy, tragic or otherwise important memories and let other people experience those feelings, maybe by the game including it, or, for example, using it to bring some beautiful, diffetent parts of my city into one, small town, building a fantasy town on top of the real world locations and objects
Question is - Do we need photorealistic games ?
+Raziel is Love - Raziel is Life no
Not only... But its nice
Or in other words, u either need a good artstyle or perfect photorealism
Need? No, Prefer? Yes.
I mean its one step further to a virtual reality.
Pretty much right now its the apple watch, its a nice thought, but its not needed. yet.
+Ryuo but as i said... Virtual reality also works with a good artstyle... Just no bad photorealism
omg, those 3D models look totally amazing! When will we have machines that can run these assets uncompressed?
I'll take a good art style over photorealism any day.
Same Dishonored and bioshock are my favorite looking games
Brilliant video Seb, nice work. Fantastic looking games being released nowadays.
Why don't more games feature photogramatry? Looks amazing to my eyes...
Because it is right now apparently not cost effective as explained in the video. A developer may take much much longer to polish the graphics quality of the game, while sacrificing much needed time that could have gone to story development and character design which requires a large number of individuals capable of doing so (which means means more cost to pay those same people).
Because consoles...
most games are built for immersion, not nature walks.
It's not good for the gameplay, art design and even overall graphics. It's much easier to just build the world yourself. But many developers started photographing textures. Ready at Down photographed different materials for their game (The Order 1886) under different lighting conditions and the results are far more impressive and easier to use in-game than TVOEC.
In this game the lighting is static and very dull. The player's interaction to the environment is also very minimal. Compare that with The Order 1886, which looks far better and every scene can be lit realistically by the player's torch and geometry can be changed, objects can be moved, and materials react to your presence.
***** The Order was a huge disappointment...
The back of my Call of Duty 4: Modern Warfare case says " The most photo-realistic video game we've ever seen - Game Informer" lol
its possible just take the peasant station 4 and skrubox jwan and throw them in the trash
+MenderSlen579 how about the pc suck box?
+MenderSlen579 i cant belive this pc gamer shit people have their opnions plus i bet you have a crappy pc
+Godd Howard nope i have a high end pc but not top of the end pc but pretty high end
I don't know much about games, but I assume it'll happen as storage space on hdd's and disks increase. The graphics in PT on the PS4 were very, very realistic and I thought it was because it was a trailer where the whole game took place in small area meaning that they could use an extreme amount of detail without having to worry about saving disk space. That's what I think anyway, I could be wrong.
das unheimlich 10/10 german skillz
I disagree with the statement that says when it's too realistic you lose immersion because your brain rejects it. My brain doesn't reject shit. For example, I remember having "wow" moments when playing RDR just looking at the landscape, it was beautiful, I was amazed and I felt like I was there. I would just walk slowly or ride my horse calmly and admire the beauty of the moment. Now, I get that not everyone is capable of that but these people are usually like that in real life too...
exactly, when I had an awakening that was even more enhanced, went from 720p to 4k
Why would you want photo-realism in video games? Gaming is supposed to be an all out escape from REALITY itself. Gaming is supposed to invoke FANTASY, not realism.
A photo realistic Dragon is still fantasy, but there's plenty of folks working hard to create them.
Mr Stuart Antony
You mean kimono dragon?
Uhm... That's... adressed in the video.
Never heard of Kimono Dragon, Komodo maybe. But no dude, the point is people want those Avatar, Lord Of The Rings type graphics in their games as much as anything else (and even they are not totally realistic). Art styles will never die, but realism has always been at least one of the major goals
Mr Stuart Antony
Why? You can't realistically interact with that software, so what does it matter?
I've tried photorealism before in CryEngine, It's not possible without realtime ray tracing and that is maybe 15 years away.
Stylised graphics are always better than photo realism. You can say what you like but Van Gogh was known for his colourful impressionistic art style and not hyper realism so why cant a game be the same?
darude sandstorm
Woh, woh woh... You jumped from "are always better" to arguing about the fact that they can be good too. Not the same at all mate.
Also just looking at art, and playing in it aren't the same anyway.
gilless429
I should add " in my preference" .
darude sandstorm
gilless429 "Woh, woh woh... You jumped from "are always better" to arguing about the fact that they can be good too." What? I came back because I re read this and it confused me. Also games, can be considered art.
The quality of textures and models is not everything that matters for photorealistic games, it's the lighting which is still using very simplifyed calculations and a great step would be to introduce path traceing rendering. Look up the Brigade Engine on UA-cam, there you will see some truly photorealistic images (at least from todays perspective) and it's not because of those fancy texture but because if the awesome rendering technique!
"Are Photorealistic Video Games Possible?"
YES? NO? Wtf - give me an answer
Possible? Yes....BUT! Should we really use that in games?
Only on PC
If you have a supercomputer than yes
Davor Basic You don't need a supercomputer...
Neutrino If you want photo realism like the real world than yes you do the graphics are far from realistic
Up and coming photoscanning specialist over here. I can tell you it being faster is not entirely true, it can be in some cases but in others cases it can be quite tedious and with a high failure rate if you don't entirely know what you're doing and it all depends on what you can afford to do as well. If you had thousands to blow on a setup with 150 cameras or so that would do the high res instantly for anything you can place in the studio (you could do objects too with that setup). If you are a small studio and can't afford that you're probably using one camera each time, like they did in the vanishing of ethan carter which involved taking tens-hundreds of photos of one thing (and probably never tens of photos...) , then working with the high res, creating the game model, and voila. An experienced artist can do the same in less time or about the same when you consider logistics for certain things like outdoor only objects, but the realism factor is through the roof so it is totally bitchin to do it if possible and does become faster if you are able to use a studio setup
Then you get stuff like fallout 4...
I think photorealism in games is possible and high end PCs will probably be capable of it in the coming years. Nvidia recently re-created the lighting from the moon landing with VXGI and engines like Brigade are capable of Path tracing in real-time.
Honestly, the game they showed at the begging doesn't even look that good... Very dull. That's actually the opposite of a good looking game.
darude sandstorm
Darude sandstorm
Jelly xbot
Yeah, but there's nothing really special about it. And I just played it maxed out...
When you say" too good to be true", i perfectly agree. Nowdays some games have THE BEST GRAPHICS and for that very reason they feel and look akward.
Yes its called the last of us
It looks nothing like photorealistic.
Pole Ale you haven't played the game I take it
I have it for PS4 and you are god damn wrong. It's not even the best looking game on the PS4...
No....
It looks more next gen than some current gen games do
These are really awesome videos. Thanks. Now I am going to try PhotoScan.
Realism doesn't hold up as much as its stylistic contemporaries
darude sandstorm
***** darude sandstorm
Recon Novahkiin Blackdude-snowstorm
Well unless it's a game going for a realistic immersion.
Star Wars Battlefront uses Photogrammetry as well
PC MASTER RACE
Your kind are cancer to the gaming community.
shadowstrangler1 thats fine. The pc master race does not suffer from illness only peasents do
***** this is a three year old joke
Is it me or do Seb and Cam have the best shows on GameSpot?
This game looks like that in a high-end PC, most PC players won't achieve those graphics with their machines so stop comparing PC to consoles, every comparison on youtube puts the PC version at ultra, so of course it will look better than a console, but in reality, a not too big % of gamers will run the game at ultra
They showcase the ultra settings on PC so they can compare the best a PC can show in a game to what the consoles can do. Also, if you really consider yourself a PC gamer, you are probably going to have a rig that will allow you to play games at ultra.
metang800 What about true gamers that can't afford great rigs? I have a gaming computer but it still has trouble running some games on ultra and I consider myself a PC gamer.
Okay, that's fine. I'm just speaking from my knowledge, considering you can build an amazing PC that outperforms the new-gen consoles for about the same price.
metang800 Indeed.
Think about it like this. A Bugatti and a 1998 Chevrolet Blazer both have engines, tires, require fuel, have headlights, and can even drive on the same roads. My question to you is: which would you rather drive? Which one is clearly the superior vehicle? They do the same job, but it's clear as day which is better. That is essentially an analogy as to why I am a PC Ultra graphics "purist."
the title should be, photogrammetry, a method for making photorealistic games
its so sad that PC fanboys care more about consoles than... well... PCs lol
I don't think talking shit about something correlates with the definition of the word: "care"
They do talk more about consoles than their own platform... If you go to /r/PS4 they only talk about PS4 games and PS4 related things. If you go to /r/PCMasterRace, half of the posts there are just stupid things about consoles. If that's not ''obsession'', than I don't know what it is.
3:09 - *Uncanny*, the word we couldn't get our "fingers" on. I have seen far too many lackluster excuses, other than bugs, that personally, it wasn't possible to take any of the people repeating them serious. But now, there is a label for this disconnect in the Ubisoft fanbase: between _Assassin's Creed: Revelations_ and _Assassin's Creed III_, the stylistic animus-like environments was replaced for a much more realistic direction with the change in game engines and it remained this way even til now.
The designers are continually improving through each iteration, I just hope that the emotional basis of the franchise can be reestablished with companying in quality, stories (writers) and levels of agency (programmers).
I have lost all faith in the gaming community.
Especially PC gamers, tey are the most annoying people here.
Not all pc gamers, some just enjoy playing with keyboard and mouse and dont have the money for 60$ games.
sander dullaert
That's because they spent so much money on their '4K Dual-Screen, ultra powered' PC.
They basically won't play anything unless it's 4K and running at over 200fps
***** most gamers are fine with 1080p 60fps(which is possible on a $500 pc), something consoles struggle to achieve.
sander dullaert
The PS4 can do 1080p and 60fps though.
It's just the game devs deciding to stick with 30fps.
***** okay maybe it can.
i just dont agree with you saying that the pc gamers in general are annoying, a group of irritating gamers that take the pc masterrace too serious are annoying.
I don't personally think complete photorealism is possible without at least some signs that the visuals are CG. But I think what we have now is perfectly good. Just imagine what if:... Every game had Battlefront level detail? (I think DICE used Photogramettry in development), Ubisoft actually made a game that looks exactly like how they showed it at E3 (What if The Division hadn't been downgraded at all?), or if every game had visuals equal to the CG adverts we get from Halo or Assassins Creed? Thats plenty good enough for me.
I believe a great idea for the gaming world is a company that does this for studios. Kind of like a photo stock company, it would be a virtual gaming world company.
+Yeshai Vankurin And games could be made in a quarter of the time.
+Yeshai Vankurin coming from someone in the industry, there are countless of asset stores online, and believe me, photogrammetry is very interesting and can yield interesting results, but is more expensive to make than standard assets. You need to find said rock (extra travel costs), you need good cameras (extra equipment cost), you need to clean up all those scans which takes a lot of time, etc. It's a technique that's used a lot in todays gaming studios, but this doesn't at all "speed up the process". It's just a different way of doing things. This is NOT the holy grail of game assets as some people would believe.
Here's an idea: render reference images for games, where hard-to-capture realistic details won't matter. The real-time graphics would get closer to pre-rendered cutscenes and there'd be no need for any complex algorithm trying to make sense of the illumination, as it's already defined in a man-made algorithm.
Now that I think about it, wouldn't it be easier to just create an engine generating the needed data for photorealism according to given models and rendering algorithms?
These videos are some of the most interesting i watch on youtube :) if only they werent mixed with all the crap i dont care about... i probably miss many of them
Autodesk 123D Catch, for the iPhone, also does some very cool photogrammetry, and it's free too.
Now, the thing I hope for is that there's a breakthrough in that technology, so that it allows for moving objects to look as good.
awesome video, very informative hopefully points to the future of gaming.
I think with stepping forward in the photorealism in video games we have to answer the question what video games actually are. Are we diving into another world, playing us in there, or are we diving into kind of a movie where we can control the main character.
I think it's rather the second of it, because no matter how photorealistic games will look like in maybe 5 years or so, the NPC's will always be creepy with proceeding photorealism. I am quite sceptical if NPC's will ever act like real human beings, not only because of the huge amount of computing power this calculations will need, more because of A.I. itself, is it really possible to create A.I. that is behaving like us? I don't know man, but for me myself it would be already awesome to just be in a movie that I can control =)
Man, I wish GameSpot still made videos like these.
This game has great looking grass, rocks and wood, but that gets old pretty quickly. Ac unity has replicas of some of the most beautiful architecture in the world. I cant wait to explore it!
Darude-sandstorm
I dunno, i like taking a walk arround nature irl and in games, and this game seems to be the best one for that :D, besides heavely moded skyrim...
Marko Stamenkovic It might look nice. But it's not that special anymore after a while. you can have 6 grass models and just copy them over and over and it will always look great. A foto realistic game in city is much more impressive. Since each model has to be made and a lot more work goes into that than a forest.
Jim Feenstra Well never been a fan of urban areas, irl or in game. I like my forest shack :D
We do this at Scanlab Photogrammetry in Vancouver BC!
This aged well...
Sorry for the dumb question, but what game is that at 2:47?
Anyone wanting a fantasy game in photogrammetry thats why I’m excited for ES6 cause if you look at the future of Bethesda vid (or whatever it’s called) it looked really good
Looked very nice! Photorealistic Video Games really do increase the realistic look of the worlds in all games, well at least the one's that include this type tech. Hope more and more games start using this type of tech and like all other techs it will become inexpensive as more hardware and software come out to the point not only big companies can afford to use but smaller game companies will be able too.
Really interesting, excellent video! Like this guy, seems to know his stuff.
Maybe. We are quickly reaching the physical limit of what silicon chips can do. Heck, right now 14nm chips are becoming the new norm, but estimates say that anything less than 5nm would be too unreliable due to electron tunneling becoming too extreme.
To answer the question in the title, absolutely, given enough graphic and processing power.
Here's hoping the PS5, or 6 or 7 will be up to the challenge :) .
Though realistically, do we even need such good graphics, most PS3/360 games, (in about the last five years, at least, once developers started to get to grips with them :) ), look pretty brilliant already - most of them have more than enough detail to display all they need to, creating fully realistic worlds in the process :) .
Also, we're only still at the start of the current console generation - compare the games that came out at the start of the PS1, PS2, and PS3's etc lifecycle, (and pretty much every other console :) ) with the games that came out on the same systems two or three years later and the graphically differences are night and day - the PS4 and XB1 may hit those heights yet :) .
It makes me think of when I played The Witcher 3 right after finishing Everybody is Gone To The Rapture (which probably also used photogrammetry), and The Witcher looked wrong somehow
I don't know anything about programming video games, but what about using gifs? Is there a way to program gifs as the character movements? If someone made a whole bunch of gifs of someone as a character and programmed it into a video game, could the video game show the appropriate gifs for the movement commands and show that as the characters movement? For example, walking forward would be a simple gif repeated on a loop of someone walking forward, and then if you press to go right it could change to the appropriate gif showing the character moving to the right, etc. Would that be possible to do?
HAHA - I've done some Photogrammetry work here in London. It was a movie background set.
The Vanishing Of Ethan Carter, The Witcher... more and more games from Warsaw, Poland are getting recognition. That's good.
What's the background music playing all along the video? So soothing it is
I think this was one of the most interesting and informative episode yet! (Sorry Cam...^_^)
there is also free to use program autodesk 123D where you can make 3D models from pictures with your phone, it's very cool
I think it would be a waste of time and money to up the graphics on games any further than what they already are. (Unless they have the time and money for it.) No one's really gonna care about that after awhile. It's not like I'm gonna go out sightseeing in the middle of a mission just to look at realistic trees. If i did, i'd just look out my window. What developers fail to realize is that graphics don't always make a good game. Gameplay, likeable protagonists, and engaging stories make a good game. A perfect example of this is Destiny. I read a lot of negative reviews about that game, even though their environments were so stunning. If anything developers should optimize for more realism, it should go towards AI models and the things that they interact with. That'll be cool. And also, they really need to step their game up with time management, because i am getting really tired of these games with so much *potential* being ruined because they couldn't reach their deadline. But i know it's more to it than just that.
photo gramatry is also present in battlefront and damn it looks damn good