Why is the Out of Bounds so Terrifying?

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  • Опубліковано 30 кві 2024
  • Spoooky
    Support me on Patreon: www.patreon.com/user?u=74033438
    Join the discord: / discord
    Follow my Twitter: / cursedjudge
    Songs Used: pastebin.com/GajjhEnA
    CHAPTERS:
    0:00 - Introduction
    1:31 - Human Limits
    3:02 - don't leave the room
    9:14 - Vacant Rooms
    19:32 - Conclusions
    21:11 - patreon e-begging
    It seems you have reached the bottom of the description. Welcome! Enjoy your stay as long as you like.
  • Розваги

КОМЕНТАРІ • 4 тис.

  • @TheCursedJudge
    @TheCursedJudge  11 місяців тому +669

    oh btw i did a video commentary on this a while ago if you want more context and insider info on the process of making it: ua-cam.com/video/qjL2mJ3uks0/v-deo.html

    • @imstupidbut
      @imstupidbut 11 місяців тому +7

      ok thanks im wathcing the video now and eating an bannana

    • @fastcash3675
      @fastcash3675 11 місяців тому

      B

    • @TheeHolyToaster
      @TheeHolyToaster 11 місяців тому

      I had a UA-cam channel up a while back listing some of my oob in the game destiny 2. Frankly I find going out of bounds relaxing. And I love to get to locations that you couldn’t normally get to

    • @Sol-Cutta
      @Sol-Cutta 11 місяців тому

      Cursed judge...mate u are the definition of when a computer/gaming nerd has too much testosterone and not enough sex ..and that leads to overthought bollox videos like this....Yes??!! 😂😉

    • @MrReaperofDead
      @MrReaperofDead 10 місяців тому +2

      When you say "dark topics" what does that mean?
      Do you mean like dark chocolate? Dark hardly any light in a room, or dark as in rape, assaults, abortion rights, etc.?
      It would be very helpful if you just write what those dark topics involve along with your warning message, so that it is known what viewers are going to be getting into. This is very vague.

  • @floob5358
    @floob5358 Рік тому +15107

    out of bounds is so terrifying becuase if I drop my hamburger it is gone

    • @UncreativeN
      @UncreativeN Рік тому +394

      Beautiful.

    • @hallucination0
      @hallucination0 Рік тому +161

      Kel is that you ?

    • @eathamgamer
      @eathamgamer Рік тому +301

      ​@@hallucination0 No this is Patrick.

    • @MeOrSomething
      @MeOrSomething Рік тому +62

      😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢

    • @thecolorblue7427
      @thecolorblue7427 Рік тому +1

      @@eathamgamer patrick needs to go jump off a cliff and get stabbed by a thousand needles, that son of a bitch fucker is a drop dead ugly fucking cocksucker. I hope patrick and spongbob are buried in a 30 ton layer of cement mixed with black powder so that I can light it and watch their organs and flesh go flyinh

  • @user-oc3ic4vc7x
    @user-oc3ic4vc7x Рік тому +8539

    The abyss in Subnautica terrified me more than any other location in the game, and there wasn’t even anything there

    • @coal9205
      @coal9205 Рік тому +604

      You.... Haven't found anything in the abyss?? Those ghost leviathans are almost always there.

    • @dryashes
      @dryashes Рік тому +775

      ​@@coal9205 I think it's more like, there's no terrain to make it scarier, like the blood kelp zone (?), it's the emptiness and the leviathans.

    • @tactical_slime4608
      @tactical_slime4608 Рік тому +384

      There was these bizarre beta cliffs way back then that played these creepy horns in the background around the edges of the playable space. and that was terrifying

    • @sagemccoy9664
      @sagemccoy9664 Рік тому

      @@tactical_slime4608 oh wow i don't know if ive ever seen that, i'd love to! any tips on where to look? its always so cool to be able to see just how far one of these early access games ends up going, and subnautica is a really neat one to look at imo :)

    • @someguyschannel
      @someguyschannel Рік тому +160

      @@tactical_slime4608 It's speculated the cliffs were only removed as some kind of bug since they were quite realistic and seem to have just been removed from the world in a weird and unnatural way. Makes sense to me, though why and how the devs didn't notice... even with subnautica below zero out????

  • @macfreak18
    @macfreak18 9 місяців тому +1417

    I think there's one thing terrifying you didn't notice/mention.
    If you keep going into the void of nothingness, there's a good chance you'll get lost. Trying to go back seems reasonable until you realize a hairpin turn sends you in a completely different direction... since it's a game it's fine but imagine getting that lost irl, like being lost at sea but worse.

    • @tba113
      @tba113 7 місяців тому +128

      It sounds a bit like what Age-Of-Sail ocean exploration must have been like. Unless you're really good at tracking stars, once you're out of sight of land...
      That's it.
      It's just you, your boat, a couple dozen other guys, and The Void. Your tiny bubble of normalcy, floating on an endless, featureless ocean that may as well go on forever in all directions.
      I'm getting uncomfortable just thinking about it.

    • @gibleyman
      @gibleyman 5 місяців тому +65

      My first experience with this was San Andreas. I managed to no clip while inside an interior, used the jetpack and flew around. Staring into nothingness was extremely unsettling. Boy did it get worse when I realised the interior I was just on had now unloaded because I flew too far and now I'm stuck here. Genuinely terrifying in a very unusual and eerie way.

    • @comyuse9103
      @comyuse9103 4 місяці тому +13

      @@tba113 thats kinda like saying "if you aren't good at seeing things, thats it, there is nothing else to see." navigation by stars was the norm then.

    • @aldrichzayne0822
      @aldrichzayne0822 3 місяці тому

      o

    • @chaoslord8918
      @chaoslord8918 3 місяці тому +19

      @@tba113 For a moment, I thought "Age-Of-Sail" was a video game title and I was about to look it up, until I realized that you're talking about the actual age of sailing ships.
      Now I want them to make a game like that: open ocean, star navigation, and the very real possibility of getting completely lost. But what would they call it..?

  • @nekoanimation160
    @nekoanimation160 3 місяці тому +385

    I used to get scared of minecraft when playing on peaceful. When the music finally ends, the silence with only the sound of my footsteps would terrify me and i would always play music to fill that emptiness.

  • @Apvizionz
    @Apvizionz Рік тому +6619

    As a child I had the idea to turn and look backwards during parts of The Pirates of the Caribbean ride at Disneyland. It was a whole different world back there. I could see the lights, the color gels, the fog machines, service doors, and animatronic figures going dead after they're no longer in view (if facing forward). This was my first experience seeing the out of bounds. I became obsessed with the idea of getting out of the car during dark rides and exploring behind the scenes.

    • @Crecross
      @Crecross Рік тому +8

      You turned around during Pirates of the Caribbean? You're a psychopath! 😨

    • @AfutureV
      @AfutureV Рік тому +541

      That is such a fascinating concept. A simpler but similar one is I remember the first time I was so bored with a movie in a theatre I looked at the projector and ceiling. You are just not supposed to do that so the experience you get is one no one purposely designed.

    • @doncarleone973
      @doncarleone973 Рік тому +144

      You got a chance to see the old, " man behind the curtain"

    • @doncarleone973
      @doncarleone973 Рік тому +119

      @@AfutureV I've been up there before, in that little projector room. It's a cool experience. It's mysterious cuz only certain people see that ya know. 📽️

    • @djamac360
      @djamac360 Рік тому +30

      @@AfutureV great way of wording that.

  • @liesanddeceit8135
    @liesanddeceit8135 Рік тому +1357

    “There’s a point where the idea of a monster becomes less scary than the lack of one.”
    This is what made the backrooms so terrifying, but now it’s a damn tourist attraction with “entities” or whatever.

    • @garbageman543
      @garbageman543 Рік тому +48

      i agree

    • @matthewschad6649
      @matthewschad6649 Рік тому +206

      Definitely, whenever I saw a backrooms video start talking about monsters and what not, I could only feel disappointment. Monsters are entertaining, but they aren't scary.
      Maybe monsters can make you jump, but they dont give you the fear of death. When you die to a monster in game, you just gotta try again. But when you're immersed in the true backrooms, there's nothing. Being in the backrooms is death, the dread of never moving forward or knowing more; permanently away from your life, with nothing to happen and nothing to experience. The best possible outcome is for a monster to exist.

    • @totally_not_a_bot
      @totally_not_a_bot Рік тому +95

      ​​@@matthewschad6649 have always framed it as an endless, eternal void. There is nobody and nothing. Just you. You never hunger, never thirst, never feel tired. You just exist. How would you look after a thousand years? A million?

    • @royisabau5
      @royisabau5 Рік тому +31

      Tbh I think expecting those entities would make a lack of monsters hit harder

    • @elliotmcnamara673
      @elliotmcnamara673 Рік тому +10

      @@totally_not_a_bot A really fed up person.

  • @PTNLemay
    @PTNLemay 9 місяців тому +443

    It's kind of like looking beneath you while you're in the ocean and not being able to see the bottom. It's undeniably spooky

    • @blizzard_the_seal9863
      @blizzard_the_seal9863 5 місяців тому +10

      subnautica is my favorite horror game

    • @DonTinker
      @DonTinker 3 місяці тому

      There's also something called _Nitrogen Narcosis_ or _Rapture of the Deep_ , that's the loss of the sense of direction when you're in the water that some scuba divers experiment

    • @R4in46
      @R4in46 3 місяці тому +7

      When you stare at the void the void stares back

    • @Waterman284
      @Waterman284 17 днів тому +1

      @@blizzard_the_seal9863 subnautica is horror? I havent actually played it but i thought it was just classed as survival.

    • @Waterman284
      @Waterman284 17 днів тому +1

      It is survival but i guess you could see i as horror as well though

  • @bbob2362
    @bbob2362 11 місяців тому +202

    Had a moment like this in Dead Space 3 that was creepy. Was going to my objective when I wondered what would happen If I backtracked VERY far. Had no need to go back, no rewards. Doors opened fine until I reached a room that that was long, twisted, T shaped, and had multiple rooms. Once I entered, the doors ALL turned red and locked, trapping me inside. I thought there might be a way out, or that monsters would spawn and try and kill me, but instead I found nothing, just me, the room, and silence.

    • @Just_A_B3AN
      @Just_A_B3AN 4 місяці тому +26

      In dead space that is a terrifying scenario

    • @kev.-.
      @kev.-. 4 місяці тому +14

      which mission was this? i want to expereince that aswell

    • @ultimatecultchaos
      @ultimatecultchaos 2 місяці тому +7

      Sounds intentional. And good

    • @Waterman284
      @Waterman284 17 днів тому

      Omg.

  • @HE13272326
    @HE13272326 Рік тому +2361

    What makes out of bounds scary to me is the loss of connection.
    No one is there to talk to or help. It's a mix of the fear of the unknown and the fear of being left behind in solitude.

    • @westminsterabbey.6916
      @westminsterabbey.6916 11 місяців тому +65

      That’s honestly the perfect description for it

    • @varunthapliyal8960
      @varunthapliyal8960 9 місяців тому +37

      Exactly, just like you are an astronaut whose strap broke and now is floating in mid space with endless darkness,

    • @popdoom4979
      @popdoom4979 7 місяців тому

      it emerges from tribalism and survival of the group in early humanity.

    • @kenasilo1038
      @kenasilo1038 7 місяців тому +5

      Now imagine being on the edge of the map with a empty void,
      then you accidentally kicked a rock while taking a closer look below.
      Just seeing it fall, and fall, for god knows how long makes me shiver.

    • @ceasarnoris1543
      @ceasarnoris1543 7 місяців тому +4

      I won't say it feels scary to be out of bound or to be in a place where there is no connection or reason. I feel a sense of uselessness and vague(that the best words I can describe with). Like you are waiting for a lift to reach the top floor but it's taking a long time for that brief moment you get the feeling that you are all alone in that metal box suspended on metal wires. Nothing here can hurt you except time there is no monster but I am afraid cause somehow I feel lost the connection and now nobody cares basically you not really present in the world with others.

  • @carloandresl
    @carloandresl 11 місяців тому +1459

    Seeing a picture of a liminal space reminds me of visiting school at night.
    A place you normally see full of life is nothing but emptiness. Unnerving in a sense.

    • @themattster
      @themattster 8 місяців тому +92

      Back when I did robotics in school, we would sometimes be there until 11:30 at night cramming before an event. All the lights in the halls had turned off by the time we left, and the handful of us were the only ones left in the entire building. It was incredibly unnerving.

    • @viktorsixx66
      @viktorsixx66 7 місяців тому +16

      The high school I was at was like that even when people are there, making it more creepy at break times, when everybody is in the other part of the school makes the corridors dead silent minus lights buzzing.

    • @larryparent7128
      @larryparent7128 6 місяців тому +4

      Oh please when I have to work late there is nobody in the building, just lonely but I get more done.

    • @desire_002
      @desire_002 6 місяців тому +3

      Anyone notice he showed the rick Astley never gonna give you up, arches?

    • @trustytrest
      @trustytrest 4 місяці тому +8

      It doesn't scare me. It just makes me think I'm breaking some law by being there too late at night. Heck, my town had laws against being in basically any public space at night. Unless you were driving in a car, you were basically automatically guilty of loitering.

  • @xKiNx
    @xKiNx 9 місяців тому +207

    I used to lead groups out of bounds in Lord of the Rings Online. The different reactions from awe and appreciation, to absolute fear really stuck with me. We all knew it was just a game, but when you take a multiple thousand-hours character to the edge of "reality" there can be an overwhelming wave of dread.
    Honestly as good as a game is, seeing what you shouldn't will always be my favorite part.
    I wish more developers would embrace the void without making it accessible. Guild wars 2 with all those very well-hidden Jumping Puzzles are some of the best electronic experiences I have ever had.
    I have a somewhat recurring dream of falling out of bounds. After awhile ghostly shapes start to form. Behind them, and impossibly gargantuan malevolent face slowly grows.
    Maybe I'm broken, but those dreams make me feel so alive. Wonder and dread holing hands into the abyss.
    Dam I started rambling again... Sorry!

    • @veronicapoquette6122
      @veronicapoquette6122 4 місяці тому +8

      I enjoyed reading this! Especially the part about your dream, although I imagine it's much less enjoyable to experience

    • @trustytrest
      @trustytrest 4 місяці тому +4

      Sounds like you're dreaming about going to the edges of Subnautica's map.

    • @xandernabors13
      @xandernabors13 3 місяці тому +2

      I had those dreams, well, they were nightmares to me as a child, too. I was existing and focused on something small and tangible when something infinitely large appeared above and slowly descended. The helplessness shook me

    • @FollowMe4REP
      @FollowMe4REP 2 місяці тому

      @@xandernabors13I used to dream that the sky was full of huge space stations. I felt dread at the size of something above me, but also relief that humans had gotten good enough at surviving that at least a few million on us were out of harm’s way if something sweepingly terrible happened on the ground. This was back when I was still rooting for humans. Maybe I stopped having this dream because I kept hanging out with humans and got to know them a little better.

  • @peblezQ
    @peblezQ 10 місяців тому +164

    I feel like that scene with Squidward in the void with Alone repeating until he goes insane perfectly encapsulates the feeling youre trying to describe here.

    • @Mansory811
      @Mansory811 3 місяці тому +2

      Thats probably also one of the creepiest episodes in spongebob. With the Gorilla costume one.....

  • @Chad_Thundercock
    @Chad_Thundercock Рік тому +768

    The single biggest skin crawl for me came from Duke Nukem 3D.
    Using noclip, an early teenage me discovered the ability to transcend what was meant to be explored, only to stumble upon "You're not supposed to be here."
    Suddenly, it was made clear that the authority I thought I was defying, was right there with me, beyond what was supposed to be.

    • @nukemaster1799
      @nukemaster1799 9 місяців тому +27

      I think there is also an easter egg like that in the out of bounds area in GTA 3

    • @ablationer
      @ablationer 9 місяців тому +47

      I remember that message clearly. Left by Level Lord himself. It was as if you had been caught red-handed by the creator himself. Very spooky.

    • @jekish6625
      @jekish6625 8 місяців тому +6

      ​@@nukemaster1799there are no Easter eggs up here or smth like that
      It was San Andreas I'm pretty sure

    • @nukemaster1799
      @nukemaster1799 8 місяців тому +4

      @@jekish6625 yeah its on the golden gate bridge or whatever its called in gta

    • @JackEatsWatermelon
      @JackEatsWatermelon 8 місяців тому +4

      Thank you, chad thundercock

  • @GigaChadBarbie
    @GigaChadBarbie Рік тому +3681

    Growing up in a city surrounded my mountains I always had a border to ground me in reality, the first time I went to the Midwest and saw how flat it was I felt like if I walked far enough I could fall off the world.

    • @breannathompson9094
      @breannathompson9094 11 місяців тому +226

      omg same but opposite! i grew up in the southwest away from any mountains and now that i live in the cascades, the sky feels like a skybox lol. esp on foggy days.

    • @PercabethLovernot
      @PercabethLovernot 11 місяців тому +81

      oh my god same i thought i was super weird for being scared of flat states! the first time i went to arizona i felt so small and alone somehow

    • @KittyPieVibes
      @KittyPieVibes 11 місяців тому +84

      As someone from the Midwest that’s very interesting to hear.
      The biggest “mountains” I’ve seen are just large hills and even those give me a weird sense of vertigo, like the Earth is rolling and undulating. If I saw actual mountains my mind would probably break

    • @omarrolle3842
      @omarrolle3842 11 місяців тому +14

      As someone who grew up on a small Island in the Caribbean I can relate

    • @coyoteblue4027
      @coyoteblue4027 11 місяців тому +10

      Yeah bro flat land is strange

  • @discomug
    @discomug 9 місяців тому +1099

    You know, the backrooms were scarier before the monsters were made part of it. Because what makes the backrooms scary is that you are completely alone, there is nothing To focus on, nothing To do, just endless corridors and rooms. Even if there were monsters To be scared of, it just replaces the horror of lonelyness with horror of something that can kill you. Making it just a normal horror game. In my opinion
    Wow, 600 likes. I was not expecting this, thanks.

    • @prettygneissproductions
      @prettygneissproductions 7 місяців тому +80

      This reminds me of that experiment everyone’s been talking about recently. How many people would rather give themselves an electric shock than sit in a room for fifteen minutes doing nothing. Some people’s horror is their own mind.
      I have family members who would prefer the monster in the backrooms because playing a game without would be boring to them. They’re not going to fall into the introspective thoughts that you just wrote about here. They’re not bad people, or even shallow, but they live life on the fly and don’t think about their fears in their own world like some of us do. They want an electric shock, a monster to run from.
      I’ve confronted my shadow self, my fears, and ai’m comfortable looking at them. I can sit with myself. And a backrooms without anything at all-that’s what I like. Bringing me back to tickle the dragon. Touch on those deepest fears again. Relearn how to sit with myself.
      But of course nothing like this is a dichotomy and there’s lots of ways to enjoy horror. And lots of ways to sit in an empty room for 15 minutes.

    • @discomug
      @discomug 7 місяців тому +1

      You, uuuh, wrote a reply To my comment. I think im dumb.

    • @nickpoole9859
      @nickpoole9859 6 місяців тому +32

      So true - the uncanny nature of the backrooms, the idea of being lost but with the tantalising opportunity that every turn could bring rescue or escape. It was far scarier as a psychological idea than as a space with monsters running around.

    • @discomug
      @discomug 6 місяців тому +1

      I have a massive paper roll.

    • @urphakeandgey6308
      @urphakeandgey6308 5 місяців тому +30

      The monsters ruined the backrooms for me. If people want monsters so bad, a better way to do it would be to make them purely psychological. Anyone trapped in the backrooms would effectively be undergoing white room torture and would lose their mind with enough time. The monsters shouldn't be real, they should be hallucinations by people who are going mad.
      This also brings up an interesting theme: The backrooms aren't what's actually tormenting you. It's your own mind. You're a victim of demons you created for yourself. Nothing is out to get you, except for yourself.

  • @kloogsisconfident4633
    @kloogsisconfident4633 7 місяців тому +102

    When I was a kid I was scared of the basement, I couldn't really tell you why I was scared of it. Just that I was. Looking back, I now realize that it was a place filled with the dark and damp, an uneasy settling feeling for a child. Things we normally don't like or don't need. Some people have their laundry machines there, some use it for storage, but regardless rarely is a basement a regular place that you go in your house. At least that's what my child brain believed. So of course my mind made up stories of what could be in the basement aside from just clothes and Christmas ornaments you only pull out once a year. Now unlike a liminal photograph there is a sign of humanity in a basement through. Those things you keep there, but it's eerie in its own right because they are things that were discarded. Or devalued, if only for a time. Like the abandoned house that has no life but a history of one. The stairs leading down as a child felt like you were entering the out of bounds. A place you shouldn't be. It's not cheerful, it's simple basic function is to put the things you don't want to see on a regular basis. Sometimes it would feel like the items left there were depressed because they knew they were not as useful as the things upstairs. There's a reason why we all fear the basement subconsciously. We pause in horror games when we have to descend stairs into a basement level or area. We know that something could be lurking. Why is that? Why are we all so scared of a basement? Is it because we know deep down that the only things that go down there are the undesirables? Is it because every story we have read has said for some reason that the scariest of monsters lurk there? Or is it just because the true out of bounds are the things we choose not to think about. Our anxieties. The limitations we put on ourselves to branch out into the unknown. Outside our comfort zone. As a kid we choose not to enter those "scary" places purely because we are made to believe or have convinced ourselves they are scary. The mice however view the basement as their comfort. Maybe to them our bedroom is the out of bounds because they know they will get caught or killed. The only nightmares in the out of bounds are the ones we conjur up. Regardless though, every time I enter a basement my heart still skips a beat. Even as an adult. The mind is really good at playing tricks, but how do you know your mind is playing tricks if it's convinced you the tricks are real? What if there is something down there? In the basement, it has been all along.

    • @venabulisvincoaeternus
      @venabulisvincoaeternus 4 місяці тому +13

      this is an unbelievable comment - seriously, very well done. i never could put a finger on why they felt so scary; it wasn’t for fear of monsters or “bad guys”, it was a combination of smell and the emptiness preoccupied by objects that are loved during certain times - the magic is lost outside of those times and they fully transcend what we loved them for; they take on the smell of dust and solitude rather than pine needles and the warmth of a fire.
      this comment really made me think, it took almost a therapist approach of retracing. thank you!! 💗

    • @JohnnyJoestar-lu1gq
      @JohnnyJoestar-lu1gq 4 місяці тому +2

      Texans:

    • @sky_da_dragon8698
      @sky_da_dragon8698 4 місяці тому +3

      As a kid I would be scared of turning back randomly or seeing the back of old pictures don’t really know how to explain it but looking backwards is spooky to me not much anymore I mean in hallways and In my garage I still can’t be looking back/behind me lol but that’s because ik none else is there I don’t wanna catch something lacking like a ghost probably lol

    • @HarmonyMoonbeam024
      @HarmonyMoonbeam024 Місяць тому +1

      I have a utility room instead of a basement in my house, and I was never really scared of it till I was about 9 when I suddenly got a really bad fear of concrete rooms bc I thought something was going to cave the ceiling in, pick me up with a *g i a n t* hand, and squash me flat as a pancake for fun. It ain’t as bad now, but I still hate going in there lol

  • @roccoleader279
    @roccoleader279 Рік тому +2142

    Out of bounds is much worse in vr, the endless void and everything familiar just fading away until you are left in pure darkness

    • @TheCursedJudge
      @TheCursedJudge  Рік тому +355

      There's a clip from that Jerma Among Us VR livestream where he phased into the wall and he was terrified, I found it hilarious. I haven't yet had the opportunity to play VR games yet, but I imagine it's scary.

    • @Daedalussy
      @Daedalussy Рік тому +84

      Absolutely, I've clipped out of so many VR games and it is just depressing. Falling off the map in Rec Room is really scary, mainly because I don't wanna have to leave am rejoin, but also you're just so lonely

    • @roccoleader279
      @roccoleader279 Рік тому +68

      @@TheCursedJudge seeing uncleard frames violently flash no matter where you look. Witnessing floating point errors that distort and disturbly jostle the verticies when you move... its horrifying...

    • @theairacobra
      @theairacobra Рік тому +26

      @@TheCursedJudge yeah, anything can scare you in VR even if its not scary

    • @KittenfanVR
      @KittenfanVR Рік тому +5

      GORILLA TAG OUT OF BOUNDS IS HORRIFYING COS IF YOU FALL YOUR GAME CRASHES

  • @iistari
    @iistari Рік тому +494

    Something that also terrifies me is when video game soundtracks just suddenly stop. You're just left there in pure silence, anticipating what my happen even though nothing is there. It feels as if as soon a a soundtrack stops, something just starts watching you or something. Idk personally it's very scary to me when something just stops. It like some other very menacing thing is going to happen in its place.

    • @Diamoondust
      @Diamoondust 11 місяців тому +2

      pokemon gsc/hgss outside bell tower lol

    • @shreyaskadam7633
      @shreyaskadam7633 11 місяців тому +9

      Undertale genocide run

    • @DarkGob
      @DarkGob 11 місяців тому +23

      When I was like 12-13 I had a friend stay overnight and we fell asleep listening to the Donkey Kong Country soundtrack. Well unbeknownst to me at the time, that OST has hidden tracks at the very end of it, separated from the last proper track by 24 silent tracks so the hidden tracks don't play just immediately. The hidden tracks are the tunes that play when you win or lose a bonus game, and when you lose a life. Hearing those, in the blackness of the middle of the night, after the music proper had stopped playing, just filled me with a weird existential dread for some reason. I had heard those tunes so many times before, but hearing them out of context like that just felt wrong.

    • @bull1085
      @bull1085 11 місяців тому +4

      @@shreyaskadam7633 not really. The actual issue is that you are interrupted by “but nobody came,” and a slow drone. I have to applaud Toby’s unique take upon storytelling through video games, but the one game I know that truly makes a point on violence is Hotline Miami. At no point are you simply condemned immediately upon killing. In undertale you are constantly reminded of your sins, always up in your face. Hotline doesn’t. It only asks you a very pointed question.
      “Do you like hurting other people.”
      No “look at what you done,” or “you are a murderer.” Only a single question that penetrates the mind and FORCES you into thinking, “wait, why do I enjoy hurting other people?” It’s an amazing game.

    • @shreyaskadam7633
      @shreyaskadam7633 11 місяців тому +2

      @@bull1085 True, also cause in undertale you have to go out of your way and kill every single monster in the area for genocide so it's basically asking for a dark route.

  • @LeTtRrZ
    @LeTtRrZ 4 місяці тому +50

    Out of bounds areas never really scared me. They fascinated me. I loved seeing how elaborate yet fickle the illusions were, as well as the different approaches to crafting them. It was like a weird incarnation of the allegory of the cave. I guess that contributed to my love of science since early childhood. In a way, I want to find the universe’s out of bounds and see what it’s like.

  • @Returnality
    @Returnality 4 місяці тому +23

    For me the scariest thing about out of bounds in the complete lack of control and predictability. Thinking of OG Pokémon glitches in particular, it’s like reality stops working. The laws of physics no longer apply and your actions no longer have any power. You just have to watch as the world crumbles and eventually, your existence along with it.

  • @pixelator5312
    @pixelator5312 Рік тому +1680

    i always thought the escape pod ending HAD to be intentional, seeing as how the door you need to backpedal through quickly is the only place in the game where you can do that, the narrator instantly goes silent instead of, say, finishing his line, and the eerie feeling it gives off is so strong that i figured it was deliberately crafted to make you feel that way, similarly to other moments like the games ending

    • @N.Doughnut
      @N.Doughnut Рік тому +147

      Thats because its intentional. The 'mod' that adds in more to the ending got the narrator to say more lines, rather than the lines already being there. I think that point weakens the author's credibility a bit.

    • @matthewcaffee2125
      @matthewcaffee2125 Рік тому +82

      @@N.Doughnut the debug log actually shows the narrator is supposed to be there, since the average player wouldn't have found that and using cheats to keep the narrator makes the cutscene play normally it is certainly a bug

    • @The4stro
      @The4stro Рік тому +32

      @@matthewcaffee2125 i would love to see some source for that.

    • @meatstickANTIGD
      @meatstickANTIGD Рік тому

      pixel guy man

    • @jukappa
      @jukappa Рік тому +73

      It’s definitely intentional. There wouldn’t be a path for you to play out otherwise. I’ve never once heard anyone say it was unintentional before this guy.

  • @cyber.cactus
    @cyber.cactus Рік тому +1378

    Personally, going out-of-bounds in a video game is a terrifying experience. I just can't explain it, but every time I do, my anxiety builds up like crazy and it's so difficult for me to even look at the screen until I'm back into the map. It's refreshing to know that I'm not the only person who thinks going out-of-bounds is uncomforting and anxiety-inducing.

    • @hilaryginger8467
      @hilaryginger8467 Рік тому +55

      I do the exact same thing, if I can't get back to yhe game I just close the game and reopen it

    • @ishaalimtiaz6715
      @ishaalimtiaz6715 Рік тому +48

      Same, the farlands in minecraft scare me

    • @PeoplesRepublicOfAscadia
      @PeoplesRepublicOfAscadia Рік тому +3

      Same

    • @satsu3098
      @satsu3098 Рік тому +17

      I don't think you should be allowed to play video games if you can't understand they're not real

    • @cyber.cactus
      @cyber.cactus Рік тому +97

      @@satsu3098 Of course I know that, but that's not at all what I was talking about

  • @Mystikan
    @Mystikan 11 місяців тому +41

    I've also explored liminal spaces through procedural terrain and structure generation, and it's for much the same reason you outline here: an uncanny fear of an infinite world, beyond which nothing else can exist.
    For me the origin was our family holidays when I was a kid. I live in Australia, which is the closest thing to an infinite nothingness this planet has. All our cities are day-long drives from each other, separated by cast expanses of hills, plains, forests, bush, and desert. We used to go interstate, drive for two days, and end up in a place much like home: the same shops, burger bars, cinemas, maybe different scenery but all the same tropes. And I found my child self wondering if we could drive forever and always find more of the same but slightly different things.
    The Mandelbrot set visualisation is a perfect example of an infinite liminal space; every part of it produces unique and beautiful patterns, but in the end, they are all the same formless, spiraling curlicues dividing into similar smaller curlicues. You recognise a Mandelbrot image from a photo of a forest simply because of it's characteristic formlessness.
    My goal is to create a driving game, like GTA or Need For Speed, but with procedurally generated terrain, cities, and roads. You can drive onto the freeway and drive for ever, and you will pass through mountains and forests, deserts and seas, always changing, never the same place twice, and yet - somehow all of it becomes the same in the end.
    You can exit the freeway at any junction, onto another freeway or into a city, and all you will ever find is houses, and office blocks, and factories, even people walking around - and none of it has anything that distinguishes it from any other similar location in the game.
    You can drive into a small country town, and you'll see its gas station, and its school, and playground, and war memorial with its names of the honoured dead; but so does every other small town you ever drive into.
    You can drive onto the rural back roads, past never-ending paddocks of sheep, cows, wheat and corn, until you come to another town or freeway.
    As you play the game, you will dive ever deeper into this liminal world, finding out at last that there is no life, no reason, no centre, no edge, nothing that is ever special or unique, despite every place being a bit different to every other place. No matter how far you drive, you will never find anything else.
    You can see an example of my procedural generation system and its infinite expanse of rolling green hills and farms that go on forever, in my video: ua-cam.com/video/RHWjqpwYnK8/v-deo.html

  • @Thewhitedragon27185
    @Thewhitedragon27185 11 місяців тому +15

    Skyrim does an excellent job at giving you a sense of a world outside of the game's playable boundaries. If you're far north, you can see Red Mountain. If you find a way to go high enough on the map on a clear day, you can see Cyrodiil and even the White-Gold Tower. Just knowing all that is there makes the world feel less isolated and connected.

  • @aut0m4t1c_jack
    @aut0m4t1c_jack Рік тому +619

    To me, it feels very related to the imagined feeling of being on a spacewalk and losing your grip without a rope. Every second you get further and further away from life while being completely helpless.

    • @infernal56
      @infernal56 Рік тому +34

      I agree, just knowing that there’s nothing you can do to prevent your lonely eternity is horrible. I don’t want to imagine drifting through space for infinity it’s absolutely terrifying

    • @blesskurunai9213
      @blesskurunai9213 Рік тому +62

      I had a dream few years ago kinda similar to this but also a bit different. The dream started normal, calming even. I'm in a beautiful mountain side flower meadow. A river is flowing right next to me. I can hear the sound of birds singing and the sound of the river flowing. It's feels like an absolute paradise. Or I may say it's suppose to feel like an absolute paradise. But something just doesn't feel right... something is just off. I start to walk by the river and notice, no matter how much I walk, the view is not changing. Every flower bush, every small rocks, the clouds in the sky everything is repeating like the minecraft duplication and repeatation seeds. Suddenly I realized all the sounds are also repetitive. Like a recorded sound clip of birds chirping and a river flowing playing on a loop. I also saw that the river wasn't actually flowing. The water was still. Impossibly still. There were many other odd things in that place as well. Like I couldn't feel any sort of air flow. And there were no living animals let alone humans. There was only sound of birds but I couldn't see any. I picked up a small stone and tried to throw it. But to my surprise it didn't land anywhere. I looked and saw it was laying exactly where I picked it from. This entire dream made me feel one of the most intense sense of fear, anxiety and loneliness I have ever felt. The feeling was almost claustrophobic even though the place was practically open and infinite.

    • @goldenpig6453
      @goldenpig6453 Рік тому +24

      @@blesskurunai9213 jesus christ, did you just invent a new fear? this feels like something that an underrated indie horror game would do

    • @mono5042
      @mono5042 Рік тому +5

      ​@@blesskurunai9213that's horrifying.. i agree with what goldenpig said. this is perfect for an indie psychological horror game.

    • @dirtpounder
      @dirtpounder Рік тому +4

      @@blesskurunai9213 It's not too unlike those memes where people piss in the toilet and look up to see the foot of their bed. I hate those dreams so much, I used to get them every night and It started affecting my daytime. It's very scary to not know what's happening.

  • @EnigmaticGentleman
    @EnigmaticGentleman Рік тому +2540

    Personally the Minecraft Far Lands are what scare me the most, the amount of secrets people have found there generated by pure, simple math really makes you question how deep the rabbit hole of existence goes (not to mention people actually teleported to infinity)

    • @bloomenvogel
      @bloomenvogel Рік тому +130

      Normal minecraft void creeps me XD

    • @mikeoxmall69420
      @mikeoxmall69420 Рік тому +273

      Imagine it's like that for the universe. Like go too far beyond the observable universe and the math spazzes out and nothing looks right

    • @fuery.
      @fuery. Рік тому +141

      It's the uncanny valley. You get used to the natural terrain, the Minecraft world generation. When you exit beyond the limits of these standard and normal worlds, it's different subtlety. Not so little that it's unnoticeable, but not so severe that it is entirely unrecognizable

    • @clarethecat5199
      @clarethecat5199 Рік тому +54

      By "actually teleported to infinity", do you mean in the way that someone got to the highest integer limit the game can recognize, or something else I'm unaware of? Because I've never heard anyone describe the former that way, but it does seem quite fitting.

    • @oliverparis3361
      @oliverparis3361 Рік тому +18

      The way I see it, it's just more infinity for us to explore, free from the limits of mortality and a glimpse into being finally, truly, infinite.

  • @andrewarez4059
    @andrewarez4059 4 місяці тому +14

    This video essay is so good. Opened it in a hurry to add to “watch history” to continue later and I just couldn’t turn it off until the end.. I fell out of bounds of my own impatience and I really glad about it

  • @gripen777
    @gripen777 6 місяців тому +15

    The "out of bounds" is a way out; I don't see it as a terrifying abyss, more than an enticing escape from what was meant for you. There is always more to a game than meets the eye. Often times you'll see secrets out of bounds to reward you for your outward thinking, maybe a developer comment or two to show that the people who developed the game are human, too; perhaps the feat itself is enough of an award. If you harness the "out of bounds," it can bring you places. Look at speedrunning!

  • @ModdedMoon
    @ModdedMoon Рік тому +591

    As a kid and even now I actively tried to get out of bounds. I enjoy it rather than fear it. To me it’s like I have my own personal path in a game. It’s hard to describe but it’s comforting

    • @wiredmind
      @wiredmind Рік тому +10

      Yesss me too. One of my favourites was in the original Mercenaries where I’d make myself invincible so the air strikes couldn’t kill me then go exploring the restricted areas lol

    • @joshuachristenson2014
      @joshuachristenson2014 Рік тому +3

      I recall when I was young accessing some out of bounds in PC's Unreal Tournament (1999); skyscraper city level tossing translocator (teleporter disc) off a fall that would normally be fatal, to get so unintended floor to walk on down low; noclip flying cheats to explore levels better ex Facing Worlds (although at the beginning of a level you get that ability anyways before starting match); I even discovered that the intro video was in fact a level, and if you noclip fly around you can stop the autofly path and explore that level at your leisure.
      I also recall N64 GoldenEye (I think it was that game?) walking outside on a snowly mountain-bordered flat landscape way farther than intended, and discovering at the border by mountains a small facility entrance that I couldnt access. I didnt play much of the game so I may be misremembering. I guess its not the same thing but gave me similar feeling, unintended playing area.
      Actually, I also recall that in PC 1st Serious Sam, walking outside a desert level and getting further away from "city...?" and finding no limit to how far I can go, just will take me just as long to turn around and go back. Again perhaps I misremember or didnt notice an invisible wall at a certain point, but felt like an infinite navigatable world outside the intended game area...

    • @labfire8964
      @labfire8964 Рік тому +4

      I love going out of bounds because it makes me feel powerful being able to break the boundaries put in place by digital gods so I always try to find ways to do so in singleplayer / co-op not competitive games though because I see that as cheating

    • @_e8a
      @_e8a Рік тому +4

      this is immersive/explorative gameplay where the player exercises metastrategies (like dominant strategies, perception of invisible walls/boundaries). in many games, this type of gameplay is simply not economically viable, and is less stimulating than killing enemies or collecting points. but i feel like people who are passionate about design have a tendency to enjoy this type of experience

    • @RandomBadAnimations
      @RandomBadAnimations Рік тому +1

      I like going out of bounds cause it's fun

  • @temkef6124
    @temkef6124 Рік тому +566

    for me out of bounds feel the closest to physically defining anxiety. nothing is really there, but you make things there thats unsettling. Then you learn to drop it and find peace

    • @Stickman_Productions
      @Stickman_Productions Рік тому +10

      Yeah what I've heard "less tells more"
      I think it applies well to writing but it can apply to everything.

    • @Ishykai
      @Ishykai Рік тому +5

      Sounds like it could be an after death theory. Falling through the void until peace is found within yourself and then you get reborn or truly die or whatever.

    • @snarevox
      @snarevox Рік тому +1

      paranoia

  • @willswift94
    @willswift94 10 місяців тому +10

    It's the same type of feeling you get when walking away from a camp fire in the dead of night. Waiting for your fate, something which may end you in the next second or not at all. The terror of the out of bounds is the idea of waiting for something which may never happen. It's related to liminal spaces but is not the same thing.

  • @eveykhan
    @eveykhan 11 місяців тому +27

    You were able to explain something that I struggle to put into words, as to how, even though not out of bounds, Gone Home creeps me out. The idea of an environment absent of other people and any kind of threat still can’t turn off the fear in my mind that something could be there. Even when I know there should be nothing.

  • @peebles1312
    @peebles1312 Рік тому +518

    part of why being alone is so scary is because humans are a social species. we're literally built to socialize and interact with one another, negatively or positively, and whether we like it or not. the backrooms are scary because there's no people - it's basically just indefinate solitude, which peels our minds apart

    • @TheBreadSoldier
      @TheBreadSoldier 10 місяців тому +36

      I immediately thought of someone peeling the outer layer of the brain like a banana

    • @cl0wny_y
      @cl0wny_y 8 місяців тому +38

      even if we are not talking to others, just being around someone is essential to human joy. people with social anxiety or agoraphobia, may isolate themselves by "choice" (using that word lightly), but in places like the backrooms or out of bounds, is that while theyre still alone, its not by choice. with isolating yourself, you can go and interact with people, both online and in person. but with being alone, you cant call for help or even talk to someone, even if you tried. its a loss of control, which most people are also instinctively frightened by.

    • @peebles1312
      @peebles1312 8 місяців тому +12

      ​@@cl0wny_y YES!!! exactly what i'm getting at + very well worded btw

    • @hylianro
      @hylianro 8 місяців тому +7

      ​@@cl0wny_ysocial anxiety and agoraphobia are definitely up to a certain extent. A human cannot exist in total isolation without experiencing insanity

    • @techwizsmith7963
      @techwizsmith7963 8 місяців тому +10

      I think another part of it, is our monkey brain screaming that something is supposed to be there, somewhere, and when we can't find it the prey instinct kicks in of not being able to find what you're sure is there. Seeing a Spider isn't scary, no longer seeing that spider is

  • @tardissins7512
    @tardissins7512 Рік тому +604

    This ends up changing after you do enough game creation. Out of bounds turns into an insightful look on how someone else made something, and little more

    • @hallu7477
      @hallu7477 Рік тому +44

      Lol yep. As a kid, going out of bounds was a surreal experience. But now as a game developer I lost that specific feeling

    • @zo9ner
      @zo9ner Рік тому +28

      Was never a game developer, but I was never really scared of going out of bounds, it's always been something I actually enjoyed doing I'm various games, battlefront, overwatch, battlezone, halo, subnautica, you name it. Was always intrigued to figure out how to leave the expected areas of maps

    • @alejandrorivera9694
      @alejandrorivera9694 Рік тому +4

      I'm a game dev, and honestly, the out of bounds for me sounds a bit funny, I mean, something like (WoOoOh, Im FaLlInG oFf ThE mAp!!!) but, if I imagine I'm the person in there and the way the video says, it really gets me scared.

    • @ReaperShackal
      @ReaperShackal Рік тому +1

      Same thing for me, who has done a ridiculous amount of research and insight searching involving video games.

    • @Exel3nce
      @Exel3nce 11 місяців тому +2

      yes, that or how you can make something more about the out of bounds experience....like for example in the from software games (or souls specifally). the stuff you have there, be it whole cities, castles, scrapped stuff etc is the fcking BEST and so interesting and even mysterious. which is why the scene is so big in this franchise

  • @rastabincoolie1
    @rastabincoolie1 11 місяців тому +22

    For me out of bounds areas are wonderful! They show so many things about what the devs were up to. Where they made decisions to start something or test something. The potential of what could have been. I see alot of humanity in those places.

  • @itsajoke4035
    @itsajoke4035 3 місяці тому +8

    I’m surprised you didn’t mention it, but in the Escape Pod ending in TSP, every floor you go up has a glass window which always shows the first office space with all the lights off and the doors closed. It’s extremely eerie looking into it with nothing on except maybe one computer screen, and this loops for the 6 or so floors you climb. Really adds to the creepy and supernatural part of it.

  • @realkingofantarctica
    @realkingofantarctica Рік тому +598

    The worst part about out-of-bounds for me is when the music from the area you glitched out of keeps playing. Especially when it's dramatic, orchestral or contains a choir.

    • @Wyi-the-rogue
      @Wyi-the-rogue Рік тому +51

      Nah when it’s happy cute music. Holy shit.

    • @echo-wj6ls
      @echo-wj6ls Рік тому +9

      Pokemon b&w (?) having an out of bounds theme

    • @furballisticfinn6881
      @furballisticfinn6881 Рік тому +14

      @@echo-wj6ls really? i searched up “pokemon out of bounds theme” but there’s nothing about it that i can see.

    • @hhbkawaii
      @hhbkawaii Рік тому +6

      ​@@furballisticfinn6881 its mystery zone

    • @Masked_SVincent
      @Masked_SVincent Рік тому +1

      I added this mod to Skyrim where basically everyone had a disease (more or less a zombie apocalypse) and somehow I completely broke the save because the battle music randomly started looping indefinitely.

  • @edfmed1080
    @edfmed1080 Рік тому +960

    Well, just imagine reality breaks
    And you just fall endlessly into nothing and more nothing, i actually had nightmares like that.

    • @matthewboire6843
      @matthewboire6843 Рік тому +51

      That would be horrible. I sometimes imagine that if you were a being that has lived for all time, from the Big Bang to the evaporation of the last atom, then no matter how long the universe had been doing things for, you would all ways end up in darkness for infinitely longer.

    • @helio3928
      @helio3928 Рік тому +5

      you slip into the backrooms

    • @the_randomgame_porson_333
      @the_randomgame_porson_333 Рік тому +4

      i get it one of my fears is trapped in a void with nothing not even your mined is their and no one will come for all of eternity and you wont even know its happening -edit that wood make a good horror game right

    • @BlackSun404
      @BlackSun404 Рік тому +7

      Well that'd be just like what being in space is like.
      As long as you've got a breathable atmosphere and gravity still (for some reason), you'd be free falling like on an endless parachute jump. If you don't have gravity, you're just... stuck. If you also don't have an atmosphere, then don't worry, you won't be experiencing that for very long.

    • @dubMittelJ
      @dubMittelJ Рік тому +2

      Almost makes you wish for 'Nuclear Winter', amirite?

  • @Carhill
    @Carhill 3 місяці тому +8

    Great video.
    I recall playing Halo 2 on the OG Xbox. On the level Delta Halo I was mucking around with vehicles and the terrain before the first elevator ride and found a way to clamber up the terrain. I grabbed a ghost for its speed, and discovered you could go around the entire map, including the far side of the lake, as well as the lake bed. I vividly remember this sensation of unease, as though I was being watched or wasn't alone.
    Such a strange sensation.

  • @tonynasaofficial
    @tonynasaofficial 4 місяці тому +5

    Now imagine out of bounds in space irl... this could explain why i loved breaking games and going out of bounds in them! The art of endless exploration while also unsettling is just so fascinating!

  • @magpiestudent9357
    @magpiestudent9357 Рік тому +664

    Not out of bounds, but a similar feeling: The original Myst game had no monsters, you couldn't die, there were no time limits or threats. But it was very creepy because even though you were totally alone, it felt like someone was watching you the whole time and there would be some random jumpscare.

    • @infinitedeath1384
      @infinitedeath1384 Рік тому +57

      I got serious uncanny valley feelings from the myst game. Like omg that game brought a true sense of isolation. Sure there were a lot of structures, but where are all the people? And there's like no ambience either. It's like that time when I was camping in the woods all over again. The crickets stopped, and there were no animal sounds for a good hour. It was late night, and cloudy so no moon, which made it worse.

    • @SadTown99
      @SadTown99 10 місяців тому +17

      .... I completely agree!!! BUT... I thought you actually find someone in Myst eventually? Maybe that wasn't the "Original" Myst but instead the 2nd or 3rd game? ... I just remember watching my mom play when I was very young & eventually she looked into / opened a room, & BOOM! there was a creepy guy in a chair out of nowhere... I think he even chases you too!

    • @infinitedeath1384
      @infinitedeath1384 10 місяців тому +10

      @@SadTown99 Haha look at that, I also watched my mum play it when I was a kid. Such an eery game, not many others similar to it.

    • @ninamason9001
      @ninamason9001 10 місяців тому +4

      Yes, this. There was always this sense that something was deeply wrong.

    • @James_Randal
      @James_Randal 9 місяців тому +15

      ​​@@infinitedeath1384dude if the crickets and shit just suddenly stopped making noise that means there was something or someone in the vicinity, that's a telltale sign of something being nearby in the wild.

  • @kestrel4360
    @kestrel4360 Рік тому +925

    When I was younger, I used to play halo reach a lot, and I used to get scared when I went out of bounds in the campaign because I was freaked out by the low quality things and phase through objects. Whenever I walked through a tree or rock out there, it would just unsettle me so much since I guess my brain thought thats not how objects are supposed to work in real life and didn’t know how to react. Great video though!

    • @kestrel4360
      @kestrel4360 Рік тому +8

      @@nojoke3898 I agree, and Thank you!

    • @four-en-tee
      @four-en-tee Рік тому +16

      Halo has the best out of bounds warnings.

    • @nillabeany
      @nillabeany Рік тому +32

      Speaking of creepy Reach, Halo Reach forge world occasionally gave me this weird "you're not alone and something is watching you" feeling. Like an empty Garry's mod map.

    • @thebush6379
      @thebush6379 Рік тому +10

      It's the feeling of security leaving, everything in the playable area has been designed with purpose for players, if anything happens in here, there's a good chance many others have as well. But out of bounds areas don't have this safety feature, it's chaotic. You feel like there's an infinite possibility of something bad happening, and you'll have no idea how to defend yourself.

    • @skeleton819
      @skeleton819 Рік тому +1

      why are you scared of noclipping

  • @madcat_art
    @madcat_art 6 місяців тому

    No joke, this is probably my favourite video on all of UA-cam. I keep coming back to it and rewatching again and again in a way that I don't do with any other video on this entire app

  • @halladba101
    @halladba101 8 місяців тому

    This is just... *deep* and well made from the script to the editing style and everything.
    Well done 👌

  • @mar__k
    @mar__k Рік тому +629

    For me it's Space Engine. Approaching a giant celestial object or a black hole terrifies me. It's an overwhelming feeling that chokes you.

    • @Exel3nce
      @Exel3nce 11 місяців тому +25

      hope you played outer wilds

    • @MitsukiHashiba
      @MitsukiHashiba 11 місяців тому +21

      Outer Wilds will give you thus feeling of truly going out of bounds

    • @glowingsky1076
      @glowingsky1076 11 місяців тому +26

      I thought I was the only one, specifically if you turn around and there’s an unexpected big object next to you gave me enough panic attacks lmao

    • @zen-sean
      @zen-sean 11 місяців тому +7

      Outer wilds angler planet vibes
      Also no man’s sky

    • @tommeakin1732
      @tommeakin1732 11 місяців тому +6

      YES. I felt so odd for this and didn't think other people would get it. I'm not sure how my brain was getting the sense of scale so well tbh. I want to ask you if you feel something like this when you're standing next to very tall/large objects in real life?

  • @lando7206
    @lando7206 Рік тому +334

    At 16:14 is an actually REAL playground in my local neighborhood I used to go to all the time as a kid, this isn't even a "oh it looks familiar to me" thing. This is legitimately a real place I've been and that somehow makes this picture all the more scary.

    • @wowowweeweewow
      @wowowweeweewow Рік тому +25

      I feel ya there this park looks like a park I used to go to when I was a child too. my memory isn’t the best since I was a child at the time but it kinda looks like the millennium park in lake charles louisiana, before it burnt down and was rebuilt. not exactly sure if that’s where your from though. 😅

    • @carteradams43
      @carteradams43 Рік тому +5

      there's a park like that in my hometown as well, though it's surrounded by trees.

    • @VerdantEntropy
      @VerdantEntropy Рік тому +11

      yeah i have a playground like that to. i think its because almost every child has been to ONE of these and its a common design as we now know and thats what makes it so much more familiar to the point where you know youve been somewhere like that or exactly like that

    • @sowby7
      @sowby7 Рік тому +20

      This park was copied and pasted around the country of the US.

    • @jukappa
      @jukappa Рік тому +5

      Everyone grew up close to a “timber town” lol

  • @Map_bot_but_not_really
    @Map_bot_but_not_really 9 місяців тому +1

    your voice, and they you talk is mesmerising, terrifiing, yet peaceful and calm, its incredible

  • @deltazora
    @deltazora 9 місяців тому +12

    The out of bounds especially in older games always freaked me out. Even now as an adult it freaks me out more than it should. Expecially those out of bounds, that aren't just dark or a single colour but those that have an "effect" to them. Like I remember there being a game, where if you look into the out of bounds you see a "static image" of the last thing and/or object you looked at and if you turn your camera slightly back, where only a part of the object is visible again, that part of the "static image" is replaced. Or there was also an effect that was similar as that effect on Solitaire, when the cards fall and create a path of copies. I hope I could explain it well enough and that you understand what I meant :D
    These were and still are the things that freak me out the most. I always get a chill down my spine and have to lift my feet off the ground and place them on my chair as I sit on them.
    Oh. Another thing that burned it's way into my mind was in GTA San Andreas. There was a method, where you go out of bounce in the mission, where you go to Libery City. I jumped over one wall and was "free" to explore the city but after a few seconds, I fell through the floor and fell or literally a few minutes. I saw structures like a windmill placed literally in the void as I passed it while falling. There were also fences that you find on farms. Then the worst thing, that made me quit the game instantly was that I hit water that I couldn't even see. That was the last time I EVER went out of bounds in San Andreas ever.

    • @Scypek
      @Scypek 2 місяці тому +3

      The Hall of Mirrors effect! Because on a low level, displaying any "moving objects" on a screen works just by repeatedly drawing them in a new place, and erasing them in the old place. And when there's nothing behind the object, often (especially in older games) the old image doesn't get erased at all.
      The classic Doom is probably the most famous example of it aside from Solitare, with its simple noclip cheat and small levels. The extra interesting thing about Doom is that the floors and ceiling of the rooms don't really "end" behind the walls, and instead just stretch forever in endless stripes of whichever sector is the closest to you.

  • @ajw20
    @ajw20 Рік тому +467

    I’ve always loved thinking about a different kind of liminal space. A space that isn’t eerie, but just… closed for the day. Imagine a high school over the weekend, a restaurant just after the last customer leaves, a grand wedding hall in the morning, an office before the start of a work day, or a convention center hours before an event. Lights are on, floors are clean. Objects are not scattered about, but rather placed intentionally, ready for a new day. Everything is as intended, yet no one is around, and not in a scary way. You are truly alone, and you know irl Alone just for now, and just here.
    This is where my idea begins to differ. Unlike most people into the backrooms, I love the idea of KNOWING you are alone. Not scared of what is lurking about, no. It’s just you, alone for the time being, in a place meant for hundreds or thousands. A calm atmosphere and a carefree sense of temporary freedom. It’s just you, and as far as your legs and curiosity will take you…

    • @NOOB-ps8km
      @NOOB-ps8km Рік тому +45

      That is "the comfort in liminal spaces". There is a video just about that.

    • @carteradams43
      @carteradams43 Рік тому +31

      I want more backrooms games like that. I hate jumpscares or monsters, but I like the combined fear and freedom of exploring those spaces alone, never knowing what the next place may be like...

    • @21darkster
      @21darkster Рік тому +22

      I work night shifts at a church and have to be the last person in the buildings due to security reasons. Everything gets pitch black: the preschool, sanctuary (the “main” building), etc just to name a few. I get the feeling, it’s depressing, eerie, yet interesting to me.

    • @TimoKanal
      @TimoKanal Рік тому +1

      I couldn't have explained it better. I salute you.

    • @wybiethetherian
      @wybiethetherian Рік тому +1

      another one of my favorite one of these is a skating rink, just after closing.

  • @hansihintersoos7581
    @hansihintersoos7581 Рік тому +735

    What you said about the monsters in the backrooms is so true. The backrooms were much scarier when you knew there was just pure nothing

    • @calizu
      @calizu 10 місяців тому +118

      Yesss when people started introducing human groups and all it felt wrong like... The most perfect form of the backrooms is just... Nothing. No other stage than the first one we know. Just endless, endless closed structures that makes no sense but yet feels always the same

    • @Mike14264
      @Mike14264 9 місяців тому +36

      Yep, have to agree. While it's fine as its own thing, it definitely is very different from what made the Backrooms so interesting in the first place.

    • @calizu
      @calizu 9 місяців тому +29

      @@LTNetjak the idea of immortality itself is absolutely terrifying, for me after a long time existing you start to lose your mind, you lose little by little your sanity and at the end you end up doing nothing and... being nothing...

    • @GoofyAhhBoxy
      @GoofyAhhBoxy 9 місяців тому +4

      @@calizuyou should look at liminal spaces communities. It’s basically the back rooms but more tame and without the monsters. I think the back rooms should have stayed mysterious and without a bunch of creepy crawlies everywhere

    • @trobon7330
      @trobon7330 9 місяців тому +3

      If you haven’t already I recommend the novella “A Short Stay in Hell” which explores this concept of nigh infinity.

  • @krispy2669
    @krispy2669 11 місяців тому +1

    Man, I came across this video and got totally wowed. I was going to subscribe until I realized I already had because of your Kakegurui analysis. Awesome stuff.

  • @faithminic5570
    @faithminic5570 7 місяців тому +8

    just for some feedback, your script was amazing, probably one of the best i've heard.
    This video is so mindblowing and opening to me, it unfolds so much of what I thought was just a natural feeling, the fear of the unknown.
    It is interesting to me that the intention behind the creation of something can affect us so much, even if there was not much intention at all. It is crazy how liminal spaces will make us feel this empty void, like there is something missing, but spaces which were supposedly 'not meant to be seen' or 'not meant to be discovered' do not inflict the same feeling. I suppose that is the difference, what feeling we get when we find a secret passage in a game, versus clipping out of bounds. It is a completely different experience, with slightly different intention behind both of those.
    I've noticed you've also tied something interesting into this, that not just liminal spaces and empty, infinite voids inflict this feeling, but unfinished spaces also inflict it upon us. For example, the Stanley Parable escape pod. The escape pod was supposedly someday supposed to be a secret place to find, a place that was secretly open for player activity and discovery, but was unfinished. It was completely void of anyone, and despite the intention that it was, someday, supposed to be explored, but never was finished, is begging us to question what could have been.

  • @Kn1feShift
    @Kn1feShift Рік тому +4355

    I thought I was the only one who found out-of-bounds areas terrifying. I can't even look at the screen when I accidentally leave the area, the feeling of what feels like dread is so strong.
    EDIT: It's been 4 months and I still get notifications from this comment, lol. I think my fear stems from the feeling of "this isn't correct" that out-of-bounds areas have, as well as a fear of the pure nothingness that is there. It's worse when it's a Bethesda game and the skybox starts glitching out if you've escaped an interior; the weird duplication effect is nauseatingly surreal.
    I also think it's because I personally struggle with mental health issues, specifically dissociation, where I will have deja vu episodes and moments of unreality. Out-of-bounds areas feel like a space outside of the 'reality' of the game, thus triggering those feelings of dissociation.
    Anyways play Deltarune.

    • @TheCursedJudge
      @TheCursedJudge  Рік тому +314

      I talk about Manifold Garden twice in this video, but it really embodies that feeling in its entirety. I suggest it if you wanna explore that feeling.

    • @bunboys
      @bunboys Рік тому +137

      Whenever I fell into the void in Minecraft I'd have anxiety attacks. It was so scary-

    • @Periwinkleaccount
      @Periwinkleaccount Рік тому +10

      @@nojoke3898 I think it’s just that you don’t and are making assumptions about other people.

    • @Periwinkleaccount
      @Periwinkleaccount Рік тому +5

      @@nojoke3898 also, your “no joke” gimmick isn’t funny.

    • @Wreck-It0
      @Wreck-It0 Рік тому +10

      @@bunboys not trying to be rude but please describe to me how and why.

  • @cwassoint
    @cwassoint Рік тому +400

    "It's places that we've all seen or experienced that were designed to be full of life, people moving, talking, humans doing human things, but without us, it's artificial. It feels like everything is placed intentionally, mimicking the complexity and decay and life of our worlds, but falling flat, landing squarely in the uncanny valley."
    That actually scared the shit out of me.
    Also that's some damn good writing.

    • @TheCursedJudge
      @TheCursedJudge  Рік тому +52

      thank you

    • @gamerx4511
      @gamerx4511 10 місяців тому +10

      Ended up reading this as it was being said.

    • @RedSpade37
      @RedSpade37 8 місяців тому

      ​​@@TheCursedJudgeNo, thank >you

    • @Waterman284
      @Waterman284 17 днів тому

      Ah yes the uncanny valley, talking about the uncanny valley, imagine this.actually nvm

  • @HarkonnenDufaux
    @HarkonnenDufaux 9 місяців тому

    I enjoyed this video. Well done narration and well thought out and written. You pointed out some concepts that have been in the back of my mind ever since I started gaming way back when video games were a new thing.

  • @hiagain1463
    @hiagain1463 3 дні тому +1

    The Vacant Rooms segment reminds me of There Will Come Soft Rains by Ray Bradbury, where a smarthouse continues the routines its inhabitants had set even though they've long since died, and even when the house itself has been destroyed, the alarm clock still calls out the time and date endlessly. "The house was an altar with ten thousand attendants, big, small, servicing, in choirs. But the gods had gone away."

  • @solgaleo3533
    @solgaleo3533 Рік тому +421

    I thought this would be a review of a game called out of bounds, but it feels like so much more, like recognizing a dread and wonder I’ve always felt, something that’s a part of me but also nothing.. I love this existentialism and I want to explore it as much as I can

  • @noxalas
    @noxalas Рік тому +302

    I have a pretty major case of being absolutely terrified of out-of-bounds areas. Hanging just below bedrock in Minecraft while being in creative? Pure dread. Kind of like being scared of heights, but also a little different. Super glad this subject is getting some more coverage! Really amazing video :>

    • @zzztriplezzz5264
      @zzztriplezzz5264 Рік тому +7

      I like giving myself effects that make me invincible and turning on survival just to stick it to the void and show it can’t kill me. Lol.

    • @emmanuelmty22
      @emmanuelmty22 Рік тому +4

      First world issues lol

    • @alexanderraz.
      @alexanderraz. Рік тому

      How tf do u get dread from that

    • @alexanderraz.
      @alexanderraz. Рік тому +2

      @@emmanuelmty22 dead ass bro

    • @HameleoshaDeHoga
      @HameleoshaDeHoga Рік тому +6

      I also used to be terrified of the Minecraft void, to the point that I covered up my eyes when I saw it, and I also had a few dreams or nightmares about falling into the void that's similar to the Minecraft one, I remember only one right now and I was unable to scream for help while falling, like I tried but my body physically wouldn't, also after a little while I felt I started falling much slower untill I eventually froze in place as if I hit some kind of bottom that wasn't physical like some kind of very thick invisible substance that I couldn't feel but still got caught up in it
      I'm not scared of the Minecraft void anymore, but I discovered Subnautica and now I'm terrified of the Subnautica void, I don't fear it as much as I used to fear Minecraft void, but it still gives me a very uncomfortable feeling in my stomach, and I also saw it in my dreams a few times, thankfully in those ones I didn't fall into it and managed to get away from it

  • @motoboy6666
    @motoboy6666 11 місяців тому

    This video made my day and actually made me cry, such a beautiful piece of art. Sums up so much. Thank you.

  • @axm4643
    @axm4643 9 місяців тому

    Wow, Thank you. You finally answered the "Why" I used to ask myself at 3 am while going out of bounds infinitely in a game and feeling that dread.

  • @chevronlily
    @chevronlily Рік тому +331

    I love the out of bounds. Finding the edge of the world where I can fall forever. Exploring the places where gamemakers never meant for us to go. It's seeing a secret I was never meant to see.

    • @SneeuwPlank
      @SneeuwPlank Рік тому +20

      Exactly. Getting through the barrier feels like a goal to me. I made buildings below ground in fallout 4, just perfect 👌

    • @jax99888
      @jax99888 Рік тому +4

      Same! I always try to find them

    • @collinkaufman2316
      @collinkaufman2316 Рік тому +3

      I have did that once in lego marvel superheroes i fell past the harrier elevator

    • @Brindlebrother
      @Brindlebrother Рік тому +2

      You would like Boundary Break. But on occasion I'll get a little weird feeling when he goes out of bounds

    • @Bumble._.Jellybottom
      @Bumble._.Jellybottom Рік тому +1

      yes!!!! i went out of bounds on bugsnax a few times... I went up to the top of an invisible ceiling and i also just kinda went off the map where falling into the void was a risk. I also just climb really high up in the moss blanket in slime rancher (also curse those evil cliffs that you just slide off of)

  • @hazedcosmo8522
    @hazedcosmo8522 Рік тому +117

    Subnautica’s dead zone is probably the best and most horrifying way to set an out of bounds area imo, it really keeps you within the maps borders if you know what’s beyond the boundary.

    • @VerdantEntropy
      @VerdantEntropy Рік тому +12

      this video was perfect for me as i remember sea of thieves out of bounds and the sea would just turn red and slowly destroy your ship and going into that with no prior knowledge and not knowing your going out of bounds it is super scary, although its the same with subnautica its kind of hard to see whether its out of bounds or if its the void and it is horrifying when experiencing it the first time

    • @BF1_enthusiast
      @BF1_enthusiast Рік тому +13

      It really makes you FEAR unintentionally *getting close* to the bounds.

  • @ExpensiveLiquid
    @ExpensiveLiquid 10 місяців тому +1

    Love this kind of content. Subbed, awesome work man.

  • @i.c.y.
    @i.c.y. 3 місяці тому

    Amazing work. Thank you for this metaphysical and psychological talk. I absolutely loved it. ❤️

  • @DuckTDuckmaster
    @DuckTDuckmaster Рік тому +184

    I always had a big fear of jumpscares, i became paranoid about getting jumpscared when i was younger and this kind of...scenario always made and still makes me anxious, for me its a fear that something that shouldnt be there will suddenly show up for a scare.

    • @N95j
      @N95j Рік тому +9

      I can really relate to this, I get very easily scared and I’m glad someone else experiences something similar with me

    • @Sireington
      @Sireington Рік тому +1

      So true…

    • @yourbigfan1777
      @yourbigfan1777 Рік тому

      Who isn't afraid of jumpscares anyway?

    • @danielaponte4054
      @danielaponte4054 11 місяців тому +6

      ​@@yourbigfan1777 There is a difference of getting scare by a jumpscare that being afraid of jumpscares all the time

    • @Waterman284
      @Waterman284 17 днів тому

      Expecting jumpscares is worse than experiencing them.

  • @Nick_ID_1VFXArtist_und_Cutter
    @Nick_ID_1VFXArtist_und_Cutter 4 місяці тому +1

    Wow, such a high quality video, such a pleasant way u speak, praise! I know myslf how much word goes into those graohics and voiceovers, keep it up!

  • @baoquang3843
    @baoquang3843 9 місяців тому +3

    Midnight in Vietnam and this is one of...no, no "one of" anymore. This is the most interesting video I've ever seen on UA-cam. I use UA-cam for this kind of video. Your perspective about "out of bounds" touched something in my soul. Thank you!!!

  • @bridgeforthesheep
    @bridgeforthesheep Рік тому +260

    it freaked me out when I was a kid, and there are still a few games that freak me out even now. there have even been a few times in real life where I've been in an area where I felt I wasn't supposed to be. And I think that's what it is, that sense of "you don't belong here".

  • @shakewell42
    @shakewell42 Рік тому +115

    There was one niche first person puzzle game that I remember playing a few years back. It had very simple graphics, yet was absurdly laggy at max settings. During a map transition, I found that turning the settings all the way up and walking backwards quickly clipped me out of the map, and I landed on a landscape used only for backgrounds. It was just grass and distant mountains, but the feeling of climbing these distant shapes so far from the intended path was something I've never experienced anywhere else. Not necessarily scary, but felt I should share anyways.

    • @bumblebot2458
      @bumblebot2458 Рік тому +9

      Dang, what's the name of it? If you can remember, that is.

    • @SaltyUmi
      @SaltyUmi Рік тому +9

      You got me curious too

    • @Go4none
      @Go4none Рік тому +4

      Closest thing I can find to what your describing is a 2016 steam game called the witness.
      Edit if you can confirm this I’ll see if I can recreate your experience since I found this super interesting and unique

    • @KenShiraishiPlease
      @KenShiraishiPlease Рік тому +1

      Do you remember the name?

    • @Go4none
      @Go4none Рік тому +1

      @@KenShiraishiPlease it sounds like he’s talking about a title tht came out some years ago called “the witness” I remember playing it and it wasn’t game breaking glitchy for me but it was a first person almost cartoon like puzzle game that would bug alot

  • @papermemer8985
    @papermemer8985 10 місяців тому

    Your video essays are absolutely amazing

  • @lethalwolf7455
    @lethalwolf7455 11 місяців тому +3

    I remember a glitch in the Nintendo port of Double Dragon that me and a good friend were playing one night, decades ago. Our characters were lit up white and everything was a bit off. I asked him if I should restart the game and he said no, let’s play it this way. So we did, by some weird glitch our characters were killing everything with just one hit. We made it to the end of the game that night, even though the color scheme was way off we got to see every level. At the very end, it turned out the rumors were true and we had to fight each other. We both stopped and I asked him what do we do now? And he responded that we beat the game together, let’s turn it off and go to bed, which we did. Was surreal. Good times! Rest in peace Patrick, my best friend from my childhood

  • @Calyptonaut
    @Calyptonaut Рік тому +377

    that stanley parable ending was such a perfect example to use, even with your narration on top of it i instantly got chills from it
    really hope this video blows up because you deserve infinitely more views

    • @TheCursedJudge
      @TheCursedJudge  Рік тому +36

      I appreciate it

    • @42carlos
      @42carlos Рік тому

      which one lol? the freedom one i assume

    • @thatoneguy86493
      @thatoneguy86493 Рік тому

      ​@@42carlos isn't the freedom one the one the narrator wanted to get?

    • @mega6076
      @mega6076 Рік тому

      What's the ending

    • @thatoneguy86493
      @thatoneguy86493 Рік тому +3

      @@mega6076 the broom closet ending

  • @K4animation
    @K4animation Рік тому +488

    This is the first time ever in my life I see somebody touch upon that topic. It's really interesting to see I'm not alone in this, honestly I thought I'm weird my whole life. However, my scenario is still a little different than for most people I think. I always love breaking the boundaries of games, falling under the map etc. but it always gives me HUGE anxiety, I think that I have a very intense phobia of empty voids. As long as I look up, it's okay, but if I look down and see that I'm falling into this endless void - I just freak out. To put it more into the perspective, I can play Minecraft normally and it never scares me, even under bedrock (somehow) but if I do it in any other game with realistic graphics - it becomes scary because it's something unusual in a realistic looking world. I remember the first time I glitched under the map in Forza Horizon 3, where the sky underneath was purely black. I panicked. I also once glitched under the map in Google Maps in 3D, and the same disturbing feeling came. To give you more fresh example, Flight Simulator scares me the most out of all games when I glitch to the highest point you can go and see the earth very far away. Most of the times, this feeling goes away when somebody is around, when I'm talking to someone or just see that they're standing right next to me. This feeling also doesn't happen only in games, if I were in the middle of an ocean in real life with nobody around me I would probably freak out the same way I do with games. And I've never seen anybody who feels the same as me, so it's interesting to finally somebody else talking about that.

    • @lunasif
      @lunasif Рік тому +28

      If it helps thalassophobia is the fear of open large bodies of water, or more accurately this video is tapping into kenophobia, the phobia of open voids or empty spaces that can induce anxiety. So it's definitely not just you. I've even seen a few youtubers who also freak out about the vastness of the open ocean, a well known one is Markiplier with his Subnautica series which is basically him dealing with his fear. Interestingly one (Wendigoon) in a video pinned his fear of the ocean to playing a video game when he was young that had an out of bounds kind of glitch on an ocean. It is an interesting topic to watch out for.

    • @cameronbennett4762
      @cameronbennett4762 Рік тому +15

      You are not alone. Funny you say you always thought you were weird for that, as so did I! I’m happy I found this video. Even though it gave me extreme anxiety watching I’ve never heard anybody touch on this very interesting topic.

    • @nathanielbailey108
      @nathanielbailey108 Рік тому +6

      In GOOGLE MAPS! Hell naw.

    • @JehuMcSpooran
      @JehuMcSpooran Рік тому +1

      If you have ever played Minecraft with the TekkitLite mod pack, there is a mod in there that is called Dimensional Doors. Using these doors transports you to different dimensions, some very dimly lit or even pitch black where you can fall off the edge of a platform. Falling or dying in these dimensions can send you to 'Limbo', another world of nothingness that is dimly lit and very creepy. There is also very limited ways to get back to the overworld so it makes it even creepier. The first (and last) time I ended up there I was filled with anxiety and dread. Warping to home with console commands left me with such a huge relief. Afterwards I did not want to explore for a long time.

    • @lunaponta594
      @lunaponta594 Рік тому +8

      when i was a kid, i was REALLY REALLY scared of the minecraft void. it gave me the exact feeling you described. nowadays, i think i can tolerate it because i've been there so much, but when i think about it, and look down, i still get a little feeling of emptiness

  • @cameronbennett4762
    @cameronbennett4762 7 місяців тому +23

    Coming back to this for the third time. Such a great topic and very well executed. I always thought I was the only one scared of the endless void

  • @gdavis9296
    @gdavis9296 Рік тому +231

    I had a bad acid trip about two years ago where I felt that my mind had fallen off the stream of reality. Out of bounds. I thought from that point forward I was gonna be lost in my mind forever. It was perhaps the most terrifying moment of my life. Still recovering from that

    • @BlackSailPass_GuitarCovers
      @BlackSailPass_GuitarCovers 11 місяців тому +57

      I hope you're doing OK buddy. Traumatic bad trips are some of the most terrifying things that can happen to a person. Reading your comment even gave me a little 'jolt' of that feeling again - I get what you're saying because I experienced it too. It does get easier with time. God bless you.

    • @VEVOJavier
      @VEVOJavier 11 місяців тому

      Take your sensitive ass outta here lol

    • @MassHysteriaHD
      @MassHysteriaHD 11 місяців тому

      As someone that used to love psychedelics. I honestly think they're not good anymore. I haven't tripped in a few years now, and glad I haven't. Funny how the media pushes psychedelics like every other degeneracy they push on us now. If the big media or mainstream narrative pushes for something, its probably not good

    • @funkie1221
      @funkie1221 11 місяців тому +12

      Interesting how different people react to this feeling. I had the same moment a few years back and it felt exciting and new for me. I wanted to explore this new place. Sorry that it felt so much worse for you, hope you're getting better!

    • @gdavis9296
      @gdavis9296 11 місяців тому +21

      @@funkie1221 i think in the long run it was for the better, for the reason of it giving me something I’ve never experienced before, but it was certainly damaging. I don’t think it was permanently damaging though. It was also a lesson to pay attention to safety when preparing to do drugs. I did a lot of dumb stuff that contributed to it going so bad. I wish that feeling was exciting, but the concept of falling out of reality scares the shit out of me and has for as long as I can remember

  • @frank6048
    @frank6048 Рік тому +141

    I imagine a mansion where only one person lives must be as scary and uncanny as this
    That feeling of vast emptiness

    • @hylianro
      @hylianro 8 місяців тому +1

      The Wayne mansion:

  • @RedShor
    @RedShor 11 місяців тому

    This is one of my favorite videos on youtube right now, very well done👏

  • @nathanw7376
    @nathanw7376 9 місяців тому

    Wonderful piece man. This is a beautiful interpretation. Time well spent for me sir. Thank you!

  • @user-bv7zo6vd4m
    @user-bv7zo6vd4m Рік тому +92

    The scariest experience I've had in a video game was falling into the void with my prawn suit in Subnautica, and this video perfectly explains why

    • @prospero2405
      @prospero2405 Рік тому

      I remember how I managed to save my prawn suit. The pressure would destroy my suit before I got to the bottom (and respawned somewhere safe) so what I did was that I held into the edge of the crater as I was falling, and whenever the prawn suit got too damaged, I would exit it and the sprawn suit would remain on that place if close to the wall, so I used that opportunity to fix the suit and I did so many times before I got to the bottom, and my prawn was saved. Gotta admit though, I was terrified the entire time.

  • @Triamgle
    @Triamgle Рік тому +87

    This video reminded me of a horror novel I read, written by Mark Z. Danielewski, called House of Leaves. It tells the tale of a man and his family who discover that their house is essentially a hole in reality. A door that would otherwise lead through a wall onto the roof instead leads to an infinite expanse of pitch black rooms and corridors. It holds a parallel to the backrooms, even though this book was published 3 years before 4chan even existed. Never have I felt genuine horror from a book than from House of Leaves. I highly recommend buying it and reading it for yourself.

    • @FOREIGNWOLF
      @FOREIGNWOLF Рік тому +1

      😮

    • @justyouraverageperson9533
      @justyouraverageperson9533 Рік тому

      I want to check this out now. Thanks for the recommendation.

    • @miliksmith5685
      @miliksmith5685 Рік тому

      thanks for the info just brought it im hyped

    • @aidanzuk1
      @aidanzuk1 Рік тому

      Hell yeah!!! I fucking love that book

    • @jonathanwright5338
      @jonathanwright5338 Рік тому +1

      Yes! Someone else with the same thought. That book leaves a deep deep impression. If you can make it through.

  • @HollieAndApollo
    @HollieAndApollo 11 місяців тому +2

    Amazing video!!! I was immediately hooked! Now I want to know more lol subscribed! Much love and light!! 🧿🙏

  • @thatonebee6095
    @thatonebee6095 6 місяців тому

    going from glitching out of boundaries in video games to existential crysis, great video!

  • @exploding_andrey
    @exploding_andrey Рік тому +83

    I honestly thought I was the only scared one of going out of bounds in a game. When I was much younger I felt an irrational fear of falling into the void, even in creative mode, especially in the end. I was afraid of what I could have found.

    • @travisglantonthetowerenthusias
      @travisglantonthetowerenthusias Рік тому +3

      The driving game called Driver 2 has the scariest out of bounds area and falling in to the void on that game was terrifying for me as a kid.

    • @Sireington
      @Sireington Рік тому +3

      I was always creeped out that something might be lurking in the darkness in the out of bounds part of peach’s castle in Mario 64… something about this pure black…

    • @travisglantonthetowerenthusias
      @travisglantonthetowerenthusias Рік тому

      @@Sireington Driver 2 had a even scarier out of bounds glitch. They would happen in Chicago and Havana and Rio de Janero and Las Vegas on that game.

  • @TheGrimReaperHimself
    @TheGrimReaperHimself Рік тому +72

    I'm not really affected by out of bounds as far as I can tell, but being in water in a game, especially if I can't see through that water, is utterly terrifying.

    • @Oblivion37
      @Oblivion37 9 місяців тому +3

      same i dont think out of bounds are scary because i usually discover a glitch or i somehow noclip through the map, its more annoying than scary because then if there is no reset button you can't respawn, so you have to leave and re-join

    • @azraelle6232
      @azraelle6232 9 місяців тому +5

      I have called this "digital aquaphobia" and attempted to explain why swimming in video game water is terrifying. The best I can do is, "because it's one of two things: one, the developers have put some big, nasty bad guy out there to pop up and scare the living **** out of the player, or two, there's absolutely nothing at all, and it just goes on forever."

    • @TheGrimReaperHimself
      @TheGrimReaperHimself 9 місяців тому +5

      @azraelle6232 I specifically hate not seeing through the water I'm in, and the more space there is, the worse it is because the bigger the creature there could be. And of course falling forever in water is something I don't like, (I'm looking at you, Subnautica Deadzone).

    • @paperclip6377
      @paperclip6377 8 місяців тому

      ​@@azraelle6232Its not aquaphobia.

    • @azraelle6232
      @azraelle6232 8 місяців тому

      @@paperclip6377 pray tell, what is it, then?

  • @zemanken
    @zemanken 11 місяців тому +2

    yes. i loved my personal home in toontown and i loved being able to clip through the wall into the black void beyond the inside of my home, and wander until i could see my home no longer.

  • @lllooolll327
    @lllooolll327 11 місяців тому +4

    I remember always trying to access the out of bounds as a child. There was always something so exciting about it, as if I weren't allowed to be there. I've also had similar experiences while walking off the path in the forest, exploring abandoned buildings, and i almost always imagine what's it like to walk through a tunnel thats made for cars.

    • @Waterman284
      @Waterman284 17 днів тому

      Ive done the last one before

  • @armanii4005
    @armanii4005 Рік тому +296

    This is probably one of the best videos I’ve ever watched and i watch UA-cam like 3 hours a day 7 days a week. Keep it up man for real

    • @TheCursedJudge
      @TheCursedJudge  Рік тому +21

      Thank you

    • @Merlin3434
      @Merlin3434 Рік тому +3

      Only? but yes it was great

    • @thesong6984
      @thesong6984 Рік тому

      honestly yeah, it's some really interesting I think about a lot and I love how terrifying it is
      I love how everything in the world somewhat has an out of bounds, a place no one exists, a place no one is supposed to see, just imagine being in the earth's out of bounds, devoid of any living person, creature, plant, or life in general
      Just you, the darkness, and whatever light sources may guide you

  • @joshainthere4402
    @joshainthere4402 Рік тому +35

    I remember being a kid and telling my friends how I was scared of falling into the void in Minecraft cause I thought I'd get stuck falling forever and they laughed at me. Your video has helped me realize that I was not wrong in my fears lol

  • @Elephantslovebacon
    @Elephantslovebacon 8 місяців тому

    Well done on this 👏🏼👏🏼👏🏼 amazing breakdown of this complex concept

  • @hydrey0078
    @hydrey0078 3 місяці тому +1

    Wow. This one deserves a spot in my fav UA-cam videos of all time!

  • @billlange9408
    @billlange9408 Рік тому +97

    The fact of the distance the car went into the void was horrifying to me. It reminded me of just how far apart things are in space. Most people don't fully understand those lengths, but that gave a good approximation.
    A really great video, albeit making my spine tingle a bit.

    • @hntr_official
      @hntr_official Рік тому

      exactly! and space creeps me out too. It's the fear of the unknown and how uncomprehensable it is

    • @Stickman_Productions
      @Stickman_Productions Рік тому

      I know I can't imagine the size of space. Knowing, not believing, that something is out there makes me okay with space. I personally love space and that is one of the reasons: reach

  • @loupphok
    @loupphok Рік тому +148

    The quality of the edit and what is said on the video is actually insane, great great work :D

  • @dropatrain
    @dropatrain 7 місяців тому +1

    bro you nailed it, the concept of infinity just melts my brain

  • @eeeeee8762
    @eeeeee8762 10 місяців тому +1

    I always find it fascinating to explore beyond the boundaries, to find the history of the development process, to get an insight behind the scenes, to get a greater understanding of how the game works... so it scares me when I can’t find anything at all.

  • @helpimlost-it8lh
    @helpimlost-it8lh Рік тому +23

    “There is a point where the point of a monster is less scary than the lack of one”
    It’s like being in the woods alone, every time I go out in those woods I feel like I’m watched, the point where it gets to you is when you aren’t.

  • @WangYiheng347
    @WangYiheng347 Рік тому +123

    I'd never get scared about out of bounds areas in games when I was younger, I'd always simply be curious or sometimes find them funny. (mario kart, sky landers, minecraft servers, hollow knight etc) But ever since I had this weird derealisation thing happen to me (which i'm almost out of I think) things like the backrooms, liminal spaces, things were reality could seem fake and fall apart have scared me a lot. The idea of infinite or finite nothing you mentioned, or the monster that isn't there. The game One Shot is really interesting with it's concepts and create this feeling of reality collapsing, Undertale too with the timeline reset and gaster and sans lore, steins;gate sort of, and also DDLC. The block game you mentioned where you can finally die after completing all the puzzles after an infinite amount of time could possibly pass is strange to think about too. Living in the greater scheme of things isn't really the way to go I think.
    I like your videos btw :)

    • @Azure_Gust931
      @Azure_Gust931 Рік тому +1

      I think after human pass a certain age,they will start to fear lonely

    • @freestalkerdotfr6391
      @freestalkerdotfr6391 Рік тому +1

      I have constant derealisation for 9 years. And when I learned the backroom concept, I was shocked by the fact things act this way in my disorder ! The dream never ends, it's strange and very frightening. I'm used to it but the beggining was hard and it's still hard but that's what I have now. Things that I did years before this are there. The things aren't changed that much in the way they work. In fact every dissociative disorders can enter in this category.
      It can be also described as the Matrix.

    • @LiberPrimus
      @LiberPrimus Рік тому +3

      @@freestalkerdotfr6391 The symptoms of DPDR can go away as fast and unexpected as they came, there are lots of reports of people that struggled with derealisation for 10 years or more and it suddenly was gone. Never lose hope :) you are not alone
      You know what‘s funny? I irregularly upload youtube videos and one of them was an out of bounds video of the map kino der toten. When I saw my footage in the beginning of this video, it just felt unreal… like uncanny in a way I can‘t describe

    • @freestalkerdotfr6391
      @freestalkerdotfr6391 Рік тому +1

      @@LiberPrimus I don't lose hope at all ! I will get out of this one day for sure !

    • @user-to3le7wx3c
      @user-to3le7wx3c 9 місяців тому

      Прости её. Она тебя очень сильно любит

  • @HPA97
    @HPA97 11 місяців тому +4

    When I was a kid I often thought game worlds were bigger than it actually was so I was very interested in glitches, so I often experienced out of bounds in many of these games which was very fascinating, always hoping for more easter eggs and hidden places.

  • @kip_mo7212
    @kip_mo7212 7 місяців тому

    Your videos have actually changed my outlook on the world and how i operate for the better

  • @sidge9614
    @sidge9614 Рік тому +48

    I remember when I was much younger, while exploring Portal 2, I turned on noclip and just found myself being terrified by this void. My stomach just hated how uncomplete it all was, how in different positions the void would turn pure black or pure white because we were never meant to see it.