You forgot to mention with forbidden droplet, you can use already activated effects as the payment for it. So if a spell is ahead of it in the chain, you can use it as the cost for forbidden droplet and it will allow both cards to activate. It's really interesting how that works!
you can also use it to dodge targeting effects as well, such as if they imperm your normal summon or something you can use it to pitch of your normal summon as cost so it resolves while negating a boss monster.
@@MrMarnel I can appreciate that. Yugioh card text is long enough as it is and what I said isn’t even on the card, it’s just something you need to know as the rules of the game!
As a Magic player who only came back to Yugioh with Master Duel, let me just say that the fundamental road block that magic players will always have in this kind of setting is understanding the speed of the game. I think towards the end he was getting closer to understanding by comparing it to a format like Vintage, but its still inherently difficult for someone coming from a different game to realize that a game of Yugioh is often decided before the second player even has a turn, whether they choose to play it out or not.
A game with no resource management is hard for magic players to think around as we are conditioned to such things. It's why yugioh players are bad spikes for a while as they dont understand proper cost management and tempo of a game
Mengu's Legacy analogy is how I like to explain modern Yu-Gi-Oh to Magic players as well, or cEDH if they're more of that crowd. Low turn count but high game action count matches with a lot of interaction and anti-combo disruption or heavy stax. In fact it might be interesting to have Adam try out Legacy in a video, I think he'll feel right at home.
I think the reason for that is that Adam oesn't know MTG very well and therefor didn't know that targeting in mtg works exactly the same as in YGO: If the card doesn't specifically have "target" in its text then it doesn't target. If he knew that he would have probably explained it because it would have taken like 5 seconds
The other funny thing about Dark Honest vs. Honest is that lowering your opponent's monster's attack is straight-up worse than increasing your own. Honest can, at the very least, out a Towers boss like The Arrival Cyberse but Dark Honest just gets clowned on by effect protection. So not only is it hilariously outdated, it's worse than the thing from GX it's referencing...
Honest also allows you to clear the whole board when used with multi attacking monsters and go for otk (like ashura priest in the past). Dark Honest is bad on so many levels.
Y'know, people might think that the content here is showing magic players how wild of a game yugioh is but in reality, the content is our yugioh hosts slowly figuring out how to explain yugioh in magic terms
I still need to finish the video, but the way Impermanence is being explained is really good. Most of these videos just don't give enough of an idea on how cards function to allow for proper judgement. Seeing such a thorough explanation is huge. Nice!
Forbidden Droplet just feels so good to resolve. Chain 1+ spell traps and send them all with Droplet still getting all their effects and the Droplet negates.
For the next episode you should run the Yubel trio. Not as three separate entries, "is this staple or stinker? Is this staple or stinker? Is *this* staple or stinker?", but as a trio, "are these three cards together a staple or stinker?", see if a player who's used to the mythical Turn Four gets tricked by the idea of a self-upgrading monster. Gunkan Suship Shari might be a cool joke. And also definitely Nirvana High Paladin. You should have Nirvana High Paladin in every episode. Endymion might have more words but Nirvana High Paladin has the phrase "If this card is Synchro Summoned using a Pendulum Summoned Pendulum Monster Tuner" and glhf trying to understand that noise.
I am primarily a magic player and I can agree. A challenge that Magic presents is that you have to learn all of these keywords and what they mean, and every edition has new stuff to learn, so yeah, lots of learning going on, it is difficult, *but!* when you do know these keywords and you play the game often enough to remember them, it's super easy to understand what a card does, because it pulls from knowledge that you already have, at most they maybe introduce some different condition to it to create some kind of plot twist to that effect, but it's easy to grasp. This is helped by the fact that many of the new keywords and abilities play around with those familiar ideas that you already learned. So it's two different approaches to the problem, with Magic you have to learn all of these things, but once you do, it's the same across the entire game and you can tell what a card does just from reading a couple keywords in it, with Yugioh they explain it to you every time, so it is a bit more beginner friendly, but it's always wordy and sometimes it's inconsistent.
Always a fun series! I think battle tricks have oddly come around to being a little underrated because people expect them so little, but we'd need some that are just a little more versatile to really be worth playing
Man this kinda series is always so fun to watch. I don't play yugioh, but it's really fun guessing whether somthing is good or not. I love playing along.
"Set 2, pass" may be basic but it's still infinitely better than "I've comboed for 15 minutes, scoop for game 2?". YGO designers really need to dial things back and strive for a healthy medium.
Fun fact: the script on Adam’s shirt is written incorrectly. It’s intended to say “game over”, but when using vertical script, extension characters are written vertically. So what it actually says is “Ge1mu O1ba1”.
Great format and excellent episode. Appreciate the in-depth explanation, as I'm also a Magic player and it's nice to get these insights into the meta of another tcg
1:00 being a Yu-Gi-Oh player, asking people if they "know much" about Yu-Gi-Oh and hearing them say "I watched the show!" Or "I have/had blue eyes!" And then having to BE CORDIAL about that is so hard to swallow. 😂 Like "uh-huhhhhh"
i miss the old days. my longest duel lasted nearly an hour, i made my opponent deck out. we both had tank monster to block each other. both of our fields were filled. it came down who would deck out first.
it sucks so bad when the opposite happens, particularly with artwork. I haaaate that uni-zombie is practically a must have in a zombie deck when a big part of the appeal of zombies is the gritty aesthetic, and there can only be one is annoying to look at too.
@@codyhanson1344 "There Can Be Only One" sounds like it has artwork from the movie Highlander. But no, it's a bunch of monsters going through TSA. Meanwhile, "The Most Distant, Deepest Depths" is such a cool name with amazing art.
Honestly, Yugioh players saying that games usually end in 3 turns (1.5 turns for us) is insane to me. In mtg, an aggro deck will be doing well if it kills the opponent in turn 4 (turn 7 or 8 for Yugioh players).
This series is really fun for me because I feel like I have slightly more knowledge of Yu Gi Oh than the magic players, but definitely less TCG knowledge overall. The end result is that I know certain things that are beneficial or "trap" benefits, but don't have very robust knowledge of efficient play in any system or recognition of what patterns are broken. Plus, most of all, I know the mechanics of the game without actually knowing these cards and if they're good or not myself. This is a blast and I love watching the rationale and reasoning and seeing if my limited knowledge of mechanics is more or less beneficial than general TCG knowledge.
I think telling people that duels last only 3 turns is very misleading, we've had dark days in past formats but at the latest YCS I've seen maybe 5 or 6 games in 15 matches that haven't reached turn 5 and 7. Tear mirrors go for a loong time, Jesse kotton played 4 turns under dweller and was still in the game
Tears mirror matches are an exception to this statement, with A LOT of skill intensive back-and-forth. But they immediately crush other decks that can't handle the milling and fusing on your turn. - Adam
@@CardmarketYGO I used tear mirrors as an example but in general in the last year I feel like we've gone very far from infernoble style combo decks that were either: I have 2 ht for your combo or there's no way I can win going second. In fact we've gone so far from winning on turn 0 that hand traps are not the meta anymore, talking about historic cards such as ash, nib, veiler etc. You can say that board breakers are now the go to, like drnm, evenly or Zeus but all of those have 1 big thing in common/ you can't win the game on the same turn you use them. Just to be clear I'm not saying that you don't win in 3 turns anymore, it very much happens especially at locals where the meta is more diverse, but I can really feel the difference in length of games at big events this year.
@@CardmarketYGO I Personally agree with your statement. The player who comes out as the victor in the two-turn game of building boards and board-breaking Comes out of it with so much momentum that its quite easy to end a game in general or at least Lock in a game winning position. Tear is... A deck that is very explosive no matter if they have a single havnis or a full grip as they use the deck as resource rather than a hand and the fact tjat the ishizu cards help the opponents as well in a mirror means that these matches force the game into a sort of staring contest to see who cracks first under the pressure.
It was great having Mengu, an extremely skilled Magic player but who has really no knowledge of Yu-Gi-Oh!, doing this! I hope you can do a few more of these with him before he starts having too much knowledge of the game. It’s always super interesting to see how Magic pros interpret Yu-Gi-Oh! cards because the resource management is so different.
I was surprised to see him value the dark honest the way he did. -X/-0 effects usually only appear on blue cards that are rarely even good in limited for the most part, and that is most comparable effect i think.
Andrea did really good not really knowing about how used the graveyard is and that combat doesn't reallly matter he gave really good reasoning nice vid would love to see Adam staple or stinker with legacy cards with andrea
I think something that both games have in common at this point is that a card being in the graveyard is not really a problem at all, it is a minor inconvenience at most, there are so many things both in Magic and Yugioh that interact with the graveyard. So it's the type of thing that translates well both ways, every guest who has been invited for these videos understands that sending something to the graveyard is even a desirable outcome in most cases.
I'll be honest, I just want to see the reaction of a magic player when you flip over Endymion the mighty master of magic. You could even put the original Endymion earlier so they know it's a retrain of a card and have to guess if it was pushed enough to be competitive.
I just love seeing you guys discuss the effects and see them understand stuff in real time is so cool. Like the whole infinite impermanence conversation was cool
you guys should do a "reading the card doesn't explain the card" video, where you explain the stories behind some cards with impromptu rulings that became rules later on
I think Slifer the Sky Dragon would be a great pick for a staple or stinker. On paper Slifer looks like a very oppressive boss monster, but the devil is in the details for why it's a bad one. And then for contrast Zeus is a great contrast for a staple boss monster.
I'd love to see a series where you bring players of different games in and give them decks or a card pool to duel each other with. Perhaps with each one having a coach who knows what they're doing.
You should do an episode of this where all 5 are trick questions. Make all 5 cards be things that saw a ton of play in exactly 1 format. Like how mushroom man 2 is seeing play in the tearlament mirror right now.
*Kashtira mirror. And I think stuff like that is unfair as this is not even a "trick card" it's just a very very specific card that happens to be good in exactly this one case. Stuff like crackdown is a way better bait imo. Or old firewall dragon. That card, alongside a few others, has caused me to always be VERY careful when an effect is not once per turn
mushroom man 2 is a shit card but you can give it to your opponent and thats why its getting played because in this specific deck it is even more worse to have it on the board.
@@colgatelampinen2501 None, really, but we call pretty much every banlist a "new format". It's slightly confusing when you are used to the definition of format as MTG uses it. E.g a new banlist went into effect earlier this month, so in Yugioh terms we are now in "December 2022 Format". The formats are named either by the time the banlist drops (dec 22 in this case) or by the deck(s) that is/are most memorable in said format. So e.g. the current format could be called Ishizu Tear format as that is the current dominant deck.
So, with Crackdown, since it doesn't have the stipulation on the card stating "You cannot use this monster as a tribute for a tribute summon", seems to me that you can definitely use the monster to tribute summon off of it. Famous example I will give is Scapegoat's goat tokens that read you can't use them as a tribute for tribute summons that is stipulated directly on the Scapegoat card, so I am curious as to why Crackdown prevents you from tributing the monster for a tribute summon since it is not stipulated you can't.
I'm pretty sure it doesn't prevent the monster from being tributed, I think he just misremembered what the card did or mixed it up with something else.
Not sure if it would be feasible but a cool staple or stinker adjacent idea might be two choose two archtypes and explain what they do/their end board and which was competitive or not. As well as maybe show one legacy supporr and if the theme or that card became competitive or not? Orcusts and Girsu vs subterrors and guru for example.
Andrea trying to wrap his head around imperm was hilarious. Its one of those cards that make immediate sense if you really play a lot of Yugioh and absolutely none at all if you don't
I think all of the heavy hitter cyber dragon like cards would be good candidates. Alpha, the Master of Beasts, Dinowrestler Pankratops, Speedroid Terrortop, Kashtira Fenrir, or even extend it to Kurikara Divincarnate.
Another downside to Dark Honest compared to Honest is that it alters the attack of your opponent's monster. Honest boost your own monster's attack, which keeps it from being beaten over by your opponent's other monsters. With Dark Honest, your squishy boi is still squishy and will just get run over by something else.
It would have benefitted his understanding of Forbidden Droplets if you explained how you could destroy previously activated cards in a chain to use as fodder for effect negation, but something tells me this guy could figure that out on his own.
People forget to mention how hilarious it is to have someone inperm you on their turn then use a spell where the inperm earlier in their turn. Had someone do this within a minute of activating inperm in MD today and laughed for the rest of the duel
Crackdown is pretty strong for a trap, problem is we're in a tier 0 format and traps are too slow generally. It's a side deck card at best, but I'm glad he didn't call it a staple
another very important advantage of forbidden droplet is that you can play a spell or use a monster effect then use those as cost for forbidden droplet, and since most cards don't need to stay on the field to resolve their effects you essencially activate droplet for free suggestion of a card to show magic players: zaborg the mega monarch. sounds very powerful for an inexperienced player as you both get information and disruption, but it's not only clunky but will leave you with no board most of the time
Have the magic players play goat. Archfiend Eccentrick for staple or stinker. Adam (and the other yugioh hosts) would be well served to learn mtg better to be able to clearly explain the difference between the stack and chain and things like yugiohs resource is the normal summon and what cards you have that say SS and how important on-field effects are.
an incomplete information for the forbidden droplet there, you can send any number of cards as many as the amount of monsters your opponent controls, if your opponents controls 2 monsters, you can only send a maximum of 2 cards from hand or field, with these, means the card is counterable depends on the card that you send, since you can only send 2 cards, means you must choose a combination of monster trap or spell card that you want to send, if you only send spell and trap card, means opponent can responds with only monster card to the chain, it goes the same way with other card type.. so it doesnt mean if you send 3 cards, droplet is uncounterable, if you send 5 cards, but you didn't send any monster card type, means the card is still counterable with monster effect..
I liked the analogy of modern YGO is like MTG Legacy or Vintage formats compared to early days which was more like MTG Limited format It's more of a statement about how Wizards managed to avoid too much power creep by restricting the available card pool, whereas YGO allows practically every card released, implying that if YGO did something similar as a format, we might have back-and-forth games rather than a reputation as solitaire with prettier art
The lack of set rotation is a big part of why YGO's power creep is insane. As a company you need people to buy the new sets, obviously. The only ways to do that are by making it so people have to play the new cards somehow. The two main ways we've found to do that are set rotation (you can't play your old cards in standard because they aren't legal now) and power creep (you can play your old cards in standard, but you'll lose because they suck now). However at this point with YGO, if you wanted to do set rotation and reduce the power scale, you'd have to either release a bunch of bad sets that won't sell until the current broken stuff all rotates or completely reboot the game.
@@12thLevelSithLord yeah I agree, Konami definitely dug themselves into a hole. They can try to make new cards more and more powerful but that’s hardly a sustainable strategy
@@GyroCannon "Make new cards more and more powerful" has been their strategy for the past decade+. It seems the YGO community is really receptive to it, for some reason.
the Fabled Unicore can negate the activation of spell speed 4 effects due to its effect becoming a continuous spell once its conditions are met, that's gonna mess with MTG players head
Do you think Yu-Gi-Oh needs a new PSCT change, that follows other card games like MTG, where they use specific terms to specify an action, like trample, Like trample. (In this case, Yu-Gi-Oh has Piercing Battle Damaged so let's just say "This card has *Piercing*" instead of that very long explanation of "if this card attacks a Defense Positioned...." Too long...)
One of my apprentices plays MTG (I play Yugioh), and I showed him some cards from my deck. He took half a second to see how good Forbidden Droplet was.
9:36 the funny part about this analysis is it is usually BAD cards stuck with these restrictions and is the reason they are bad (granted it is usually "you can only use one effect of X per turn and only once that turn" that is the nail in the coffin). The broken cards are ones without it and are still good such as your Upstarts or funnily enough the previously shown Infinite Impermanence.
I think in the future it would be easier to use similar Magic terms to explain to a mostly magic or magic-only player how it would sort of work. For example, Spell Speed 2 and 3 can be compared to Instant abilities and Flash. It would speed up the recordings and you could perhaps even squish in a few more cards for them to check out! Of course the chain and the stack work differently so you can't necesarrily say they are perfect examples but they get the point across much faster than referring to yugioh terms, which a magic player then has to convert in their head to what that means.
Nadir Servant isn't a fair one because without the context of "you have stuff in your extra deck that wants to go to the graveyard" the card seems very average.
My line of thought when seeing Chain Disappearance was "Oh, so you intentionally summon and banish one of your effect monsters to get rid of all copies of that your opponent has? That sounds like a really clever strategy, especially in mirror matches or if there's some meta deck that relies on some keystone cards", was pretty surprised when it turned out to be a stinker
And I saw "Abrupt Decay with a free Surgical Extraction". The inclusion of land as a time gated resource in Magic, as well as any format that isn't Legacy or Vintage are both restrictions that just don't exist in YGO, and I am grateful for these things. Being required to play Legacy just sounds terrible. Gimme Modern and/or Pioneer any day. Also, learning that "turn 3" is actually the player on the play on their second turn really frames a lot of these videos and how much I just don't want to play Yu'Gi'Oh. I've been hearing "games last three turns" and thinking that means each player sees at least two, if not three, turns. But nope. It's even faster. Even the most combo centric game in MTG can generally last to the player on the draw seeing a second turn, as long as it's a well balanced deck power level and neither player gets super unlucky on their draws. I will definitely keep watching these as third monitor content, but I will absolutely never play this game. Oh, and someone might think "yeah but MTG has turn zero wins" and I will argue that if you have a turn zero win, it requires a nuts draw on five cards (so two mulligans or less) in a format where your opponent is likely to have a Force of Will or a Mental Misstep to break your nuts draw. And since you probably had to mulligan at least once, you don't have an extra card to Force of Will their Force of Will. That game is going to turn two (MTG turn two), unless someone got very unlucky in their draw.
So the reason it's kinda bad was explained pretty well by mengu actually: 1) your opponent has to have monsters with 1000 or less ATk that you actually care about 2) banishing from deck has to be actually relevant 3) you kinda have to go first 4) you have to be fine with the effect of your opponents monster going of as chain disappearance only removes the card, it doesn't negate Once you can tick all these boxes the card becomes good. And there have been a few formats in the past where this card was played in sideboards as a blowout vs very specific decks
@@skuamato7886 And all of those limits are placed on Abrupt Decay + Surgical Extraction. Abrupt Decay generally won't be playable turn 1. By YGO terms, it's earliest cast will be turn 3, assuming you are on the play, because it's double colored mana. Most decks won't be able to make G+B on turn one. They can get the sources on board, but they'll be tapped out from ramping. It also only hits CMC three or less. Surgical Extraction can be cast for 2 life instead of mana, and almost always is, and it's primary point is to hate a card from the graveyard at instant speed, but it's very close secondary purpose to nix a combo piece from the game entirely. And abilities are disambiguated from their source in MTG, so any ETB or activated abilities will still go off as well. Both of those cards see routine play in many formats. They have both been four-ofs in your 75 at some point. They are both "staples" within their color spheres. They don't see play in Vintage, and Abrupt Decay doesn't see play in Legacy, and Surgical Extraction is a side board at best in Legacy for a silver bullet to some combo decks. Which brings me to my main point: The power creep in YGO is insane, and the game should have other formats besides the equivalent to Legacy. You might see decks other than combo be playable.
The one reason I play forbidden droplet is to remove monsters that my opponent puts on my field that stops you from playing I.e. branded giving you ra's disciple, sprightly giving you iblee, heroes giving you dark angel, etc
Chain Disappearance strikes me as a potentially good tech card if a deck like Cyber Dragon or Harpie ever becomes meta; both decks that center around a particular monster name, with a lot of low ATK monsters whose effects let you treat them as that specific monster name (which would be even better if it also Banished from the GY, but whatever). But even in that very specific instance, it'd probably be considered too slow.
I wanna see this taken to the next level. Archetype decks! I wanna see if they can figure out the staples within an archetype, or see if they can piece together combos
Randomly stumbled upon this in my feed. I played competitive YGO from Phantom Darkness to roughly Nekroz era, so it was fun seeing how my long out-of-date intuitions held up. Infinite Impermenance: Got this one right. Effect Veiler on steroids, not very hard to suss out. Forbidden Droplet: Got this one wrong. Missed that you could send things already in the chain, so got hung up on the card advantage loss. (On a related note, it blows my mind that Harpie's Feather Duster is unbanned now. My impression of modern YGO is that card advantage just doesn't matter so much anymore, which is saddening if true.) Chain Disappearance: Sad that this is a stinker, bit not surprised either. It was I suppose never a staple, per se, but I remember many times when it was a very serious sideboard option. Crackdown: Got this one right. Too slow as a trap, doesn't have the capabilities of other steal effects, and even back in my time there were better single target removal options. Also kinda shocking to hear that Change of Heart is off the banlist. Dark Honest: Got this one right. Man, I remember when Honest came out. Everyone had to learn the damn substeps of combat because of Honest, and there were more of them because this was before they tidied them up! This is interestingly different because of how it can counter an opposing Dark Honest, whilst if we both have Honest (and the turn player knew to declare the right substep!) the turn player always wins by playing Honest as chain link 1. But even when Lightsworn saw its resurgence nearer the end of my play time it had stopped running Honest, so it makes sense for this to be bad. 3.5/5 (I was 50/50 on Chain Disappearance, since it was always a sideboardy card)
I swore i saw crackdown in some lists before so i thought it was a staple (for sideboard going first) but then i also know that change of heart doesn't see that much play so i was conflicted. i figured that you might want crackdown as sorta like compuls like removal but without returning to hand while also keeping it out the grave. but it doesnt remove from field to trigger labrynth stuff and it aint searchable off lady of the labrynth so it cant really find a home in probably the best trap deck in the ocg.
What’s funny about the stinker or staple is that they are all both stinker or staple cards just depends on what deck you are using/playing against they all have there uses but the one thing that’s true for most of these cards are they have come in clutch more often than not 😂😂
Okay, I am a sub from Card Market MtG channel and I wanted to see how well can an mtg player evaluate yugioh cards. I played yugioh last time around 7 years ago. And xyz is a thing then. It is a new mechanic. And I remmember playing cyber dragon deck. My favourite was - cyber dragon core into machine replication into TWO NEW cyber dragons. Wow, what a combo. Then I do some power bond or limiter removal stuff with my twin cyber dragon and whack you for a million. And I played Dark Magician tribal with those funky spells that support your dark magician. Oh and some lightsworn action too! And now I turn on a video of yugioh online and dude just combos 30+ cards for 15 minutes and the game is somehow over. And that pendulum thing is just horrible. I am actually amazed how BAD yugioh looks from a perspective of a former, casual player. I fondly remmember ancient gears, elemental heroes, zombies, monarchs, six samurai, blue eyes... And black luster soldier was my favourite card. Ritual summon that bad boy in my light/dark jank deck thst also featured envoy of the beginning! Game used to be back and forth with traps, creatures and spells, not degenerate combos.
I'd love to see someone who hasn't played yugioh for a long time guess how good cards are for their archetype. For instance how good Traptrix Sera is for Traptrix or how good Tri-brigade Kitt is for Tri-brigade.
In ye olde days it worked the same as Yugioh, the stack needed to be solved completely before anything else could be added (effectively creating a new stack). Only exception were mana sources.
I think it would be nice to have a standard playmat in front of them that shows pend zones/extra deck slot etc… especially when including column cards like imperm/mekk-knights
I have a question about that, btw. Why not just get in the habit of not stacking two cards in the same column? If it's a staple, good players would just, like, not risk that. If all I have to do to prevent that card from being a 2 for 1 is put my other card slightly to the left or right, I feel like that would be a thing you just do. Regardless of if you've seen that card in this matchup or not. And if you don't have enough open board slots to completely unstack your cards, pick them to avoid this card specifically from being to disruptive. It'd be like if I could avoid a tap down effect in MTG from hitting both a creature and a land by just not putting them in a line with each other. I'd just, you know, not. Out of habit. That just seems like a weird interaction that probably makes no sense to me because I have no idea what the board state looks like to know how restrictive the 5 of each limit is.
@@bighairycomputers It is probably not only card in yugioh that cares about positioning so maybe there is some sort of tradeoff for choosing what to play around.
It's wild because crackdown is a great card but because traps are too slow and that it targets it's considered not great... Also I don't know what you're talking about I was why it can't be used for tribute summons, it can be used for a tribute summit
I wouldnt say that crack down is a stinker. Its good enough to be considered in side decks depending on future formats. Dark honest for example has absolutely no chance of seeing competetive play because it has a bad effect and thats why its a stinker. Thats also why the mtg player was surprised... its because its obviously a good card. Its like saying monster reborn is a stinker. There is currently no list with reborn. Doesnt make reborn a stinker...
I want to show my support to Mengu and tell him that I appreciate the amount of effort that he placed on reading this cards. He really abhors long texts
So as someone with basically no knowledge of Yu-Gi-Oh I have a question about the interaction of "steal" effects with the chain-system: If I understand correctly I could activate the card "Crackdown" from this video in response to an opponent's monster effect triggering/activating (if the monster is on the field) and from my understanding that would create a chain, where I would get control of the monster, before the monster effect resolves. Who would then control the effect of the monster? If the effect were to allow you to search your deck, would I as the current owner get to do that, or my opponent as the original owner/owner when the effect became part of the chain?
@@skuamato7886 Copium, at least i don't remember anyone using it on big tourneys, i mean activating Mask of Restrict stopped better than using Chain Dissappearence for the small guys, Monarch could still play.
You forgot to mention with forbidden droplet, you can use already activated effects as the payment for it. So if a spell is ahead of it in the chain, you can use it as the cost for forbidden droplet and it will allow both cards to activate. It's really interesting how that works!
you can also use it to dodge targeting effects as well, such as if they imperm your normal summon or something you can use it to pitch of your normal summon as cost so it resolves while negating a boss monster.
I think he purposely tried to avoid mentioning that cause it'd require another lengthy explanation.
@@MrMarnel yeah I can see that.
@@MrMarnel I can appreciate that. Yugioh card text is long enough as it is and what I said isn’t even on the card, it’s just something you need to know as the rules of the game!
@@bornfromfire9379 Love dodging target effects!
As a Magic player who only came back to Yugioh with Master Duel, let me just say that the fundamental road block that magic players will always have in this kind of setting is understanding the speed of the game. I think towards the end he was getting closer to understanding by comparing it to a format like Vintage, but its still inherently difficult for someone coming from a different game to realize that a game of Yugioh is often decided before the second player even has a turn, whether they choose to play it out or not.
A game with no resource management is hard for magic players to think around as we are conditioned to such things. It's why yugioh players are bad spikes for a while as they dont understand proper cost management and tempo of a game
Losing before you get to play? That sure sounds like a fun game... NOT
@@SadAngelCryingsounds like skill issue
@@sooba9627 It literally sounds like the exact opposite of a skill issue.
@@Cybertech134 well you'd be wrong
Still don't get why Konami didn't call "Dark Honest" Dishonest, I mean it was staring them right in the face 🤣.
That would have been sooooo good!
- Adam
Dark Honest. Dishonest
Dark ruler Ha Des Hades
@@joulesabagel9417 I give Ha Des a bit of a pass since it's a pun. Same with how Shi En is a good name for the pun and the riff on the previous cards.
@@Amphidsf shi en is literally hie name in ocg
A kanji wordplay of purple flame and death flame.
It’s because there’s a series of monsters known as Dark Counterparts that all have Dark in their name.
Yu-Gi-Oh player rating Magic cards: Can you solve this riddle?
Magic player rating Yu-Gi-Oh: Can you find the error in Einstein's doctoral thesis?
Mengu's Legacy analogy is how I like to explain modern Yu-Gi-Oh to Magic players as well, or cEDH if they're more of that crowd. Low turn count but high game action count matches with a lot of interaction and anti-combo disruption or heavy stax. In fact it might be interesting to have Adam try out Legacy in a video, I think he'll feel right at home.
Love this would love to see Adam try legacy
Push my notifications baby.
You can absolutely tribute summon a monster from hand using a monster stolen with Crackdown
Yeah I was wondering why you couldn't if the card didn't say you couldn't
"which means you have as much Yu-Gi-Oh! skill as most players" got our asses
You forget to explain the main reason Dropplet is so good, the card doesn't target.
I think the reason for that is that Adam oesn't know MTG very well and therefor didn't know that targeting in mtg works exactly the same as in YGO: If the card doesn't specifically have "target" in its text then it doesn't target. If he knew that he would have probably explained it because it would have taken like 5 seconds
The other funny thing about Dark Honest vs. Honest is that lowering your opponent's monster's attack is straight-up worse than increasing your own. Honest can, at the very least, out a Towers boss like The Arrival Cyberse but Dark Honest just gets clowned on by effect protection. So not only is it hilariously outdated, it's worse than the thing from GX it's referencing...
Honest also allows you to clear the whole board when used with multi attacking monsters and go for otk (like ashura priest in the past). Dark Honest is bad on so many levels.
@@kindlingking I still remember the old days of ygo where you'd go Battle, attack your guy and the opponent goes "Dmg step?" and your heart stops
@@skuamato7886 Damage step PTSD for Limiter Removal and Kalut as well from back in the day 💀
Y'know, people might think that the content here is showing magic players how wild of a game yugioh is
but in reality, the content is our yugioh hosts slowly figuring out how to explain yugioh in magic terms
I still need to finish the video, but the way Impermanence is being explained is really good.
Most of these videos just don't give enough of an idea on how cards function to allow for proper judgement.
Seeing such a thorough explanation is huge. Nice!
Forbidden Droplet just feels so good to resolve. Chain 1+ spell traps and send them all with Droplet still getting all their effects and the Droplet negates.
For the next episode you should run the Yubel trio. Not as three separate entries, "is this staple or stinker? Is this staple or stinker? Is *this* staple or stinker?", but as a trio, "are these three cards together a staple or stinker?", see if a player who's used to the mythical Turn Four gets tricked by the idea of a self-upgrading monster. Gunkan Suship Shari might be a cool joke. And also definitely Nirvana High Paladin. You should have Nirvana High Paladin in every episode. Endymion might have more words but Nirvana High Paladin has the phrase "If this card is Synchro Summoned using a Pendulum Summoned Pendulum Monster Tuner" and glhf trying to understand that noise.
Yugioh card effects aren't complicated, it's just that Yugioh has very few keywords so the effect is explained in full each time.
And not numbering the effects like the Japanese cards do also doesn't help in making it readable.
@@Chestyfriend i still don't get why Konami in TCG-land doesn't do this
@@Chestyfriend Hold up, they do that in Japan? So Konami USA actively *chooses* to make the templating worse? That's annoying.
I am primarily a magic player and I can agree. A challenge that Magic presents is that you have to learn all of these keywords and what they mean, and every edition has new stuff to learn, so yeah, lots of learning going on, it is difficult, *but!* when you do know these keywords and you play the game often enough to remember them, it's super easy to understand what a card does, because it pulls from knowledge that you already have, at most they maybe introduce some different condition to it to create some kind of plot twist to that effect, but it's easy to grasp. This is helped by the fact that many of the new keywords and abilities play around with those familiar ideas that you already learned.
So it's two different approaches to the problem, with Magic you have to learn all of these things, but once you do, it's the same across the entire game and you can tell what a card does just from reading a couple keywords in it, with Yugioh they explain it to you every time, so it is a bit more beginner friendly, but it's always wordy and sometimes it's inconsistent.
@@NiiRubra At the same time, though, everything being this massive wall of text is itself a turn off to beginners.
Always a fun series! I think battle tricks have oddly come around to being a little underrated because people expect them so little, but we'd need some that are just a little more versatile to really be worth playing
Aleister the Invoker is *technically* a battle trick.
- Adam
Storming MIrror force is probably the only one that reliably does anything in the current meta.
@@weckar
Nooone has played any mirror force cards competitively for the last 5+ years
Man this kinda series is always so fun to watch. I don't play yugioh, but it's really fun guessing whether somthing is good or not. I love playing along.
"Set 2, pass" may be basic but it's still infinitely better than "I've comboed for 15 minutes, scoop for game 2?".
YGO designers really need to dial things back and strive for a healthy medium.
What? You can totally use a monster taken by Crackdown for a Tribute Summon.
I love this stuff. As a (self-proclaimed) proficient magic player, I've forgotten more about yu-gi-oh than I know and that wasn't much to begin with.
Fun fact: chain disappearance has been a staple in duel links(an alternative online ygo format) depending on the meta,really fun card
Banish all 3 aleister feelsgoodman
Fun fact: the script on Adam’s shirt is written incorrectly. It’s intended to say “game over”, but when using vertical script, extension characters are written vertically. So what it actually says is “Ge1mu O1ba1”.
GEICHI
MU
OICHI
BAICHI
Great format and excellent episode. Appreciate the in-depth explanation, as I'm also a Magic player and it's nice to get these insights into the meta of another tcg
I mean Crackdown just currently isn't playable, like crackdown was a staple for a while, and in a slower format it's really good
1:00 being a Yu-Gi-Oh player, asking people if they "know much" about Yu-Gi-Oh and hearing them say "I watched the show!" Or "I have/had blue eyes!" And then having to BE CORDIAL about that is so hard to swallow. 😂
Like "uh-huhhhhh"
i miss the old days. my longest duel lasted nearly an hour, i made my opponent deck out. we both had tank monster to block each other. both of our fields were filled. it came down who would deck out first.
Infinite Impermanence is such a great name. Always nice when a good name goes on a good card.
it sucks so bad when the opposite happens, particularly with artwork. I haaaate that uni-zombie is practically a must have in a zombie deck when a big part of the appeal of zombies is the gritty aesthetic, and there can only be one is annoying to look at too.
@@codyhanson1344 "There Can Be Only One" sounds like it has artwork from the movie Highlander.
But no, it's a bunch of monsters going through TSA.
Meanwhile, "The Most Distant, Deepest Depths" is such a cool name with amazing art.
Honestly, Yugioh players saying that games usually end in 3 turns (1.5 turns for us) is insane to me.
In mtg, an aggro deck will be doing well if it kills the opponent in turn 4 (turn 7 or 8 for Yugioh players).
This series is really fun for me because I feel like I have slightly more knowledge of Yu Gi Oh than the magic players, but definitely less TCG knowledge overall. The end result is that I know certain things that are beneficial or "trap" benefits, but don't have very robust knowledge of efficient play in any system or recognition of what patterns are broken.
Plus, most of all, I know the mechanics of the game without actually knowing these cards and if they're good or not myself.
This is a blast and I love watching the rationale and reasoning and seeing if my limited knowledge of mechanics is more or less beneficial than general TCG knowledge.
A new Staple or Stinker veedeo!
I just love watching Andrea in anything. Great episode
I think telling people that duels last only 3 turns is very misleading, we've had dark days in past formats but at the latest YCS I've seen maybe 5 or 6 games in 15 matches that haven't reached turn 5 and 7. Tear mirrors go for a loong time, Jesse kotton played 4 turns under dweller and was still in the game
Tears mirror matches are an exception to this statement, with A LOT of skill intensive back-and-forth.
But they immediately crush other decks that can't handle the milling and fusing on your turn.
- Adam
@@CardmarketYGO I used tear mirrors as an example but in general in the last year I feel like we've gone very far from infernoble style combo decks that were either: I have 2 ht for your combo or there's no way I can win going second. In fact we've gone so far from winning on turn 0 that hand traps are not the meta anymore, talking about historic cards such as ash, nib, veiler etc. You can say that board breakers are now the go to, like drnm, evenly or Zeus but all of those have 1 big thing in common/ you can't win the game on the same turn you use them. Just to be clear I'm not saying that you don't win in 3 turns anymore, it very much happens especially at locals where the meta is more diverse, but I can really feel the difference in length of games at big events this year.
@@CardmarketYGO I Personally agree with your statement. The player who comes out as the victor in the two-turn game of building boards and board-breaking Comes out of it with so much momentum that its quite easy to end a game in general or at least Lock in a game winning position. Tear is... A deck that is very explosive no matter if they have a single havnis or a full grip as they use the deck as resource rather than a hand and the fact tjat the ishizu cards help the opponents as well in a mirror means that these matches force the game into a sort of staring contest to see who cracks first under the pressure.
@@CardmarketYGO Most game last 4-5 turns unless you are playing all in deck like synchron.
I'm still annoyed they called it 'Dark Honest' instead of 'Dishonest'.
It was great having Mengu, an extremely skilled Magic player but who has really no knowledge of Yu-Gi-Oh!, doing this! I hope you can do a few more of these with him before he starts having too much knowledge of the game.
It’s always super interesting to see how Magic pros interpret Yu-Gi-Oh! cards because the resource management is so different.
I was surprised to see him value the dark honest the way he did. -X/-0 effects usually only appear on blue cards that are rarely even good in limited for the most part, and that is most comparable effect i think.
@@zaifir8119 It is basicly 0 mana Neck snap with upside that would be amazing limited card in magic.
Andrea did really good not really knowing about how used the graveyard is and that combat doesn't reallly matter he gave really good reasoning nice vid would love to see Adam staple or stinker with legacy cards with andrea
I think something that both games have in common at this point is that a card being in the graveyard is not really a problem at all, it is a minor inconvenience at most, there are so many things both in Magic and Yugioh that interact with the graveyard.
So it's the type of thing that translates well both ways, every guest who has been invited for these videos understands that sending something to the graveyard is even a desirable outcome in most cases.
I'll be honest, I just want to see the reaction of a magic player when you flip over Endymion the mighty master of magic.
You could even put the original Endymion earlier so they know it's a retrain of a card and have to guess if it was pushed enough to be competitive.
I just love seeing you guys discuss the effects and see them understand stuff in real time is so cool. Like the whole infinite impermanence conversation was cool
you guys should do a "reading the card doesn't explain the card" video, where you explain the stories behind some cards with impromptu rulings that became rules later on
I think Slifer the Sky Dragon would be a great pick for a staple or stinker. On paper Slifer looks like a very oppressive boss monster, but the devil is in the details for why it's a bad one.
And then for contrast Zeus is a great contrast for a staple boss monster.
As someone who used to play both magic and Yu-Gi-Oh, this is a great series
I'd love to see a series where you bring players of different games in and give them decks or a card pool to duel each other with. Perhaps with each one having a coach who knows what they're doing.
14:35 Sorry, but crackdown does not forbid from tribute summon.
You should do an episode of this where all 5 are trick questions.
Make all 5 cards be things that saw a ton of play in exactly 1 format. Like how mushroom man 2 is seeing play in the tearlament mirror right now.
*Kashtira mirror. And I think stuff like that is unfair as this is not even a "trick card" it's just a very very specific card that happens to be good in exactly this one case. Stuff like crackdown is a way better bait imo. Or old firewall dragon. That card, alongside a few others, has caused me to always be VERY careful when an effect is not once per turn
mushroom man 2 is a shit card but you can give it to your opponent and thats why its getting played because in this specific deck it is even more worse to have it on the board.
What yugioh formats there are besides OCG and TCG?
@@colgatelampinen2501 None, really, but we call pretty much every banlist a "new format". It's slightly confusing when you are used to the definition of format as MTG uses it. E.g a new banlist went into effect earlier this month, so in Yugioh terms we are now in "December 2022 Format". The formats are named either by the time the banlist drops (dec 22 in this case) or by the deck(s) that is/are most memorable in said format. So e.g. the current format could be called Ishizu Tear format as that is the current dominant deck.
@@skuamato7886 Thanks, that helps understanding ygo players. What is yugioh term corresponding mtg's format?
So, with Crackdown, since it doesn't have the stipulation on the card stating "You cannot use this monster as a tribute for a tribute summon", seems to me that you can definitely use the monster to tribute summon off of it. Famous example I will give is Scapegoat's goat tokens that read you can't use them as a tribute for tribute summons that is stipulated directly on the Scapegoat card, so I am curious as to why Crackdown prevents you from tributing the monster for a tribute summon since it is not stipulated you can't.
I'm pretty sure it doesn't prevent the monster from being tributed, I think he just misremembered what the card did or mixed it up with something else.
Not sure if it would be feasible but a cool staple or stinker adjacent idea might be two choose two archtypes and explain what they do/their end board and which was competitive or not. As well as maybe show one legacy supporr and if the theme or that card became competitive or not? Orcusts and Girsu vs subterrors and guru for example.
Andrea trying to wrap his head around imperm was hilarious. Its one of those cards that make immediate sense if you really play a lot of Yugioh and absolutely none at all if you don't
I think all of the heavy hitter cyber dragon like cards would be good candidates. Alpha, the Master of Beasts, Dinowrestler Pankratops, Speedroid Terrortop, Kashtira Fenrir, or even extend it to Kurikara Divincarnate.
You didn't mention for Droplet that quite a few cards have effects in the GY, so discarding for cost sometimes create card advantage.
Another downside to Dark Honest compared to Honest is that it alters the attack of your opponent's monster. Honest boost your own monster's attack, which keeps it from being beaten over by your opponent's other monsters. With Dark Honest, your squishy boi is still squishy and will just get run over by something else.
It would have benefitted his understanding of Forbidden Droplets if you explained how you could destroy previously activated cards in a chain to use as fodder for effect negation, but something tells me this guy could figure that out on his own.
Whoo new ep! Great work as always! Please keep em coming!
People forget to mention how hilarious it is to have someone inperm you on their turn then use a spell where the inperm earlier in their turn. Had someone do this within a minute of activating inperm in MD today and laughed for the rest of the duel
playing vivaldi in the background during this video is based haha
Crackdown is pretty strong for a trap, problem is we're in a tier 0 format and traps are too slow generally. It's a side deck card at best, but I'm glad he didn't call it a staple
another very important advantage of forbidden droplet is that you can play a spell or use a monster effect then use those as cost for forbidden droplet, and since most cards don't need to stay on the field to resolve their effects you essencially activate droplet for free
suggestion of a card to show magic players: zaborg the mega monarch. sounds very powerful for an inexperienced player as you both get information and disruption, but it's not only clunky but will leave you with no board most of the time
Have the magic players play goat.
Archfiend Eccentrick for staple or stinker.
Adam (and the other yugioh hosts) would be well served to learn mtg better to be able to clearly explain the difference between the stack and chain and things like yugiohs resource is the normal summon and what cards you have that say SS and how important on-field effects are.
Like the GOAT idea.
an incomplete information for the forbidden droplet there, you can send any number of cards as many as the amount of monsters your opponent controls, if your opponents controls 2 monsters, you can only send a maximum of 2 cards from hand or field, with these, means the card is counterable depends on the card that you send, since you can only send 2 cards, means you must choose a combination of monster trap or spell card that you want to send, if you only send spell and trap card, means opponent can responds with only monster card to the chain, it goes the same way with other card type..
so it doesnt mean if you send 3 cards, droplet is uncounterable, if you send 5 cards, but you didn't send any monster card type, means the card is still counterable with monster effect..
I liked the analogy of modern YGO is like MTG Legacy or Vintage formats compared to early days which was more like MTG Limited format
It's more of a statement about how Wizards managed to avoid too much power creep by restricting the available card pool, whereas YGO allows practically every card released, implying that if YGO did something similar as a format, we might have back-and-forth games rather than a reputation as solitaire with prettier art
The lack of set rotation is a big part of why YGO's power creep is insane. As a company you need people to buy the new sets, obviously. The only ways to do that are by making it so people have to play the new cards somehow. The two main ways we've found to do that are set rotation (you can't play your old cards in standard because they aren't legal now) and power creep (you can play your old cards in standard, but you'll lose because they suck now). However at this point with YGO, if you wanted to do set rotation and reduce the power scale, you'd have to either release a bunch of bad sets that won't sell until the current broken stuff all rotates or completely reboot the game.
@@12thLevelSithLord yeah I agree, Konami definitely dug themselves into a hole. They can try to make new cards more and more powerful but that’s hardly a sustainable strategy
@@GyroCannon "Make new cards more and more powerful" has been their strategy for the past decade+. It seems the YGO community is really receptive to it, for some reason.
I love that Andrea, who's probably played some really intricate decks, can't even understand the first card. Yu-Gi-Oh is a special beast.
the Fabled Unicore can negate the activation of spell speed 4 effects due to its effect becoming a continuous spell once its conditions are met, that's gonna mess with MTG players head
Do you think Yu-Gi-Oh needs a new PSCT change, that follows other card games like MTG, where they use specific terms to specify an action, like trample,
Like trample. (In this case, Yu-Gi-Oh has Piercing Battle Damaged so let's just say "This card has *Piercing*" instead of that very long explanation of "if this card attacks a Defense Positioned...." Too long...)
Always great to see this series get more episodes
One of my apprentices plays MTG (I play Yugioh), and I showed him some cards from my deck. He took half a second to see how good Forbidden Droplet was.
9:36 the funny part about this analysis is it is usually BAD cards stuck with these restrictions and is the reason they are bad (granted it is usually "you can only use one effect of X per turn and only once that turn" that is the nail in the coffin). The broken cards are ones without it and are still good such as your Upstarts or funnily enough the previously shown Infinite Impermanence.
I think in the future it would be easier to use similar Magic terms to explain to a mostly magic or magic-only player how it would sort of work.
For example, Spell Speed 2 and 3 can be compared to Instant abilities and Flash.
It would speed up the recordings and you could perhaps even squish in a few more cards for them to check out!
Of course the chain and the stack work differently so you can't necesarrily say they are perfect examples but they get the point across much faster than referring to yugioh terms, which a magic player then has to convert in their head to what that means.
Sky Striker Mobilize Engage and Nadir Servant are my picks
Nadir Servant isn't a fair one because without the context of "you have stuff in your extra deck that wants to go to the graveyard" the card seems very average.
This is my favorite series and in fact this series was the way I heard about you guys.
My line of thought when seeing Chain Disappearance was "Oh, so you intentionally summon and banish one of your effect monsters to get rid of all copies of that your opponent has? That sounds like a really clever strategy, especially in mirror matches or if there's some meta deck that relies on some keystone cards", was pretty surprised when it turned out to be a stinker
And I saw "Abrupt Decay with a free Surgical Extraction". The inclusion of land as a time gated resource in Magic, as well as any format that isn't Legacy or Vintage are both restrictions that just don't exist in YGO, and I am grateful for these things. Being required to play Legacy just sounds terrible. Gimme Modern and/or Pioneer any day.
Also, learning that "turn 3" is actually the player on the play on their second turn really frames a lot of these videos and how much I just don't want to play Yu'Gi'Oh. I've been hearing "games last three turns" and thinking that means each player sees at least two, if not three, turns. But nope. It's even faster. Even the most combo centric game in MTG can generally last to the player on the draw seeing a second turn, as long as it's a well balanced deck power level and neither player gets super unlucky on their draws.
I will definitely keep watching these as third monitor content, but I will absolutely never play this game.
Oh, and someone might think "yeah but MTG has turn zero wins" and I will argue that if you have a turn zero win, it requires a nuts draw on five cards (so two mulligans or less) in a format where your opponent is likely to have a Force of Will or a Mental Misstep to break your nuts draw. And since you probably had to mulligan at least once, you don't have an extra card to Force of Will their Force of Will. That game is going to turn two (MTG turn two), unless someone got very unlucky in their draw.
So the reason it's kinda bad was explained pretty well by mengu actually:
1) your opponent has to have monsters with 1000 or less ATk that you actually care about
2) banishing from deck has to be actually relevant
3) you kinda have to go first
4) you have to be fine with the effect of your opponents monster going of as chain disappearance only removes the card, it doesn't negate
Once you can tick all these boxes the card becomes good. And there have been a few formats in the past where this card was played in sideboards as a blowout vs very specific decks
@@skuamato7886 And all of those limits are placed on Abrupt Decay + Surgical Extraction. Abrupt Decay generally won't be playable turn 1. By YGO terms, it's earliest cast will be turn 3, assuming you are on the play, because it's double colored mana. Most decks won't be able to make G+B on turn one. They can get the sources on board, but they'll be tapped out from ramping. It also only hits CMC three or less. Surgical Extraction can be cast for 2 life instead of mana, and almost always is, and it's primary point is to hate a card from the graveyard at instant speed, but it's very close secondary purpose to nix a combo piece from the game entirely. And abilities are disambiguated from their source in MTG, so any ETB or activated abilities will still go off as well.
Both of those cards see routine play in many formats. They have both been four-ofs in your 75 at some point. They are both "staples" within their color spheres.
They don't see play in Vintage, and Abrupt Decay doesn't see play in Legacy, and Surgical Extraction is a side board at best in Legacy for a silver bullet to some combo decks.
Which brings me to my main point: The power creep in YGO is insane, and the game should have other formats besides the equivalent to Legacy. You might see decks other than combo be playable.
I like how he said most players don't even see a Battle phase lol
Love the format and the guest! Keep it up my dudes
Not that it changes the ranking but you totally can use the crack downed monster for a tribute summon? Don’t gotta fib lol
The one reason I play forbidden droplet is to remove monsters that my opponent puts on my field that stops you from playing
I.e. branded giving you ra's disciple, sprightly giving you iblee, heroes giving you dark angel, etc
"You have about as much knowledge as most players" I'm sent
Chain Disappearance strikes me as a potentially good tech card if a deck like Cyber Dragon or Harpie ever becomes meta; both decks that center around a particular monster name, with a lot of low ATK monsters whose effects let you treat them as that specific monster name (which would be even better if it also Banished from the GY, but whatever). But even in that very specific instance, it'd probably be considered too slow.
13:20 And we now have people putting Power FIlter in the side deck to counter Yubel
"I've just combo'd for 15 minutes straight; would you like to scoop and go to game 2"
The way he says "Infinite Impermanence" gives me super villain vibes. Like, "I'll take over the world" super villain
"Maybe when they make an archetype with monsters that are all 1000 or less attack and they mill the opponent"
Runick: 😬
I wanna see this taken to the next level. Archetype decks! I wanna see if they can figure out the staples within an archetype, or see if they can piece together combos
Randomly stumbled upon this in my feed. I played competitive YGO from Phantom Darkness to roughly Nekroz era, so it was fun seeing how my long out-of-date intuitions held up.
Infinite Impermenance: Got this one right. Effect Veiler on steroids, not very hard to suss out.
Forbidden Droplet: Got this one wrong. Missed that you could send things already in the chain, so got hung up on the card advantage loss. (On a related note, it blows my mind that Harpie's Feather Duster is unbanned now. My impression of modern YGO is that card advantage just doesn't matter so much anymore, which is saddening if true.)
Chain Disappearance: Sad that this is a stinker, bit not surprised either. It was I suppose never a staple, per se, but I remember many times when it was a very serious sideboard option.
Crackdown: Got this one right. Too slow as a trap, doesn't have the capabilities of other steal effects, and even back in my time there were better single target removal options. Also kinda shocking to hear that Change of Heart is off the banlist.
Dark Honest: Got this one right. Man, I remember when Honest came out. Everyone had to learn the damn substeps of combat because of Honest, and there were more of them because this was before they tidied them up! This is interestingly different because of how it can counter an opposing Dark Honest, whilst if we both have Honest (and the turn player knew to declare the right substep!) the turn player always wins by playing Honest as chain link 1. But even when Lightsworn saw its resurgence nearer the end of my play time it had stopped running Honest, so it makes sense for this to be bad.
3.5/5 (I was 50/50 on Chain Disappearance, since it was always a sideboardy card)
am I missing something ? You can use crackdown's target to tribute summon
Yes you can, idk why he said that
I swore i saw crackdown in some lists before so i thought it was a staple (for sideboard going first) but then i also know that change of heart doesn't see that much play so i was conflicted. i figured that you might want crackdown as sorta like compuls like removal but without returning to hand while also keeping it out the grave. but it doesnt remove from field to trigger labrynth stuff and it aint searchable off lady of the labrynth so it cant really find a home in probably the best trap deck in the ocg.
If I remember right, crackdown was a really popular card to use in like guru control, but that's all I remember it for.
What’s funny about the stinker or staple is that they are all both stinker or staple cards just depends on what deck you are using/playing against they all have there uses but the one thing that’s true for most of these cards are they have come in clutch more often than not 😂😂
Okay, I am a sub from Card Market MtG channel and I wanted to see how well can an mtg player evaluate yugioh cards.
I played yugioh last time around 7 years ago. And xyz is a thing then. It is a new mechanic. And I remmember playing cyber dragon deck. My favourite was - cyber dragon core into machine replication into TWO NEW cyber dragons. Wow, what a combo. Then I do some power bond or limiter removal stuff with my twin cyber dragon and whack you for a million. And I played Dark Magician tribal with those funky spells that support your dark magician. Oh and some lightsworn action too!
And now I turn on a video of yugioh online and dude just combos 30+ cards for 15 minutes and the game is somehow over. And that pendulum thing is just horrible. I am actually amazed how BAD yugioh looks from a perspective of a former, casual player. I fondly remmember ancient gears, elemental heroes, zombies, monarchs, six samurai, blue eyes... And black luster soldier was my favourite card. Ritual summon that bad boy in my light/dark jank deck thst also featured envoy of the beginning!
Game used to be back and forth with traps, creatures and spells, not degenerate combos.
Chain Dissaperance was actually in the Bannlist once, as Semi Limited, so it was indeed very good. But no longer.
I'd love to see someone who hasn't played yugioh for a long time guess how good cards are for their archetype. For instance how good Traptrix Sera is for Traptrix or how good Tri-brigade Kitt is for Tri-brigade.
Best series on the channel. Love Staple or Stinker!
Oh man, I look forward to hear Mengu evaluation :D Preemptive like!
The fact that you started with infinite impermanence is wild
In ye olde days it worked the same as Yugioh, the stack needed to be solved completely before anything else could be added (effectively creating a new stack). Only exception were mana sources.
If you chain something in the column to imperm it doesn't resolve without effect it resolves fine because imperm is cl1
love these! awesome seeing very talented players in other card games apply their knowledge to other tcgs
I think it would be nice to have a standard playmat in front of them that shows pend zones/extra deck slot etc… especially when including column cards like imperm/mekk-knights
I have a question about that, btw. Why not just get in the habit of not stacking two cards in the same column? If it's a staple, good players would just, like, not risk that. If all I have to do to prevent that card from being a 2 for 1 is put my other card slightly to the left or right, I feel like that would be a thing you just do. Regardless of if you've seen that card in this matchup or not. And if you don't have enough open board slots to completely unstack your cards, pick them to avoid this card specifically from being to disruptive.
It'd be like if I could avoid a tap down effect in MTG from hitting both a creature and a land by just not putting them in a line with each other. I'd just, you know, not. Out of habit.
That just seems like a weird interaction that probably makes no sense to me because I have no idea what the board state looks like to know how restrictive the 5 of each limit is.
@@bighairycomputers It is probably not only card in yugioh that cares about positioning so maybe there is some sort of tradeoff for choosing what to play around.
It's wild because crackdown is a great card but because traps are too slow and that it targets it's considered not great... Also I don't know what you're talking about I was why it can't be used for tribute summons, it can be used for a tribute summit
I wouldnt say that crack down is a stinker. Its good enough to be considered in side decks depending on future formats. Dark honest for example has absolutely no chance of seeing competetive play because it has a bad effect and thats why its a stinker. Thats also why the mtg player was surprised... its because its obviously a good card. Its like saying monster reborn is a stinker. There is currently no list with reborn. Doesnt make reborn a stinker...
14:20 there is literally nothing written in Crackdown saying you can't use it for tributing.
I want to show my support to Mengu and tell him that I appreciate the amount of effort that he placed on reading this cards. He really abhors long texts
So as someone with basically no knowledge of Yu-Gi-Oh I have a question about the interaction of "steal" effects with the chain-system:
If I understand correctly I could activate the card "Crackdown" from this video in response to an opponent's monster effect triggering/activating (if the monster is on the field) and from my understanding that would create a chain, where I would get control of the monster, before the monster effect resolves. Who would then control the effect of the monster? If the effect were to allow you to search your deck, would I as the current owner get to do that, or my opponent as the original owner/owner when the effect became part of the chain?
I feel a good way to explain this is that SS2 is instant speed, and SS3 is Split-Second
Imagine showing a Magic duelist a card like Linear Equation Cannon, their brain will get blown to smithereens!
I remember the las time chain dissappearence was good, was when BA just released and we used it for like 2 months until it was useless against BA.
I think it was used again in monarch format to banish the small guys, right? Edea and eidos? Or was I on copium doing that?
@@skuamato7886 Copium, at least i don't remember anyone using it on big tourneys, i mean activating Mask of Restrict stopped better than using Chain Dissappearence for the small guys, Monarch could still play.