At the time, there was only one Field Spell zone between both players, so the opponent could trivially remove it and wipe your board just by playing their own Field Spell.
In addition to what Qwertystop said, Terraforming wasn't out yet, and wouldn't be until the following year. With no way to search field spells, and them being destroyed by your opponent playing one, Toon World being a field spell would have been a massive detriment to an archetype that requires it to be on the field. It would somehow be worse than it already is.
Probably because the field spell zone didn't exist in its current form until 2014. Also, it makes more sense to make it a continuous spell since you can control multiple copies of it on the field, so if one gets destroyed you can have a second copy on the field, or if you have Toon Kingdom in the field zone you could also have Toon World on the field as well. The thing about the old Toon cards is that you gotta remember that it was Konami's first attempt at an archetype, and they were absolutely certain that Toon Summoned Skull, Toon Mermaid, and Toon Blue-Eyes would be overpowered. I mean, I could see the combo they were envisioning. Toon Mermaid can special summon itself easily with Toon World on the field because it requires no tributes, which can then lead to either a Summoned Skull that can attack directly, or a Blue-Eyes that can attack directly if you normal summon a single monster. I could see them imagining how OP that combo would be and applying every nerf they could. It's why Toon Mermaid is now seen as the best Toon monster from the first wave of support now. The problem is that it was the only play they could make, and it was already balanced by needing to set up those conditions when other decks, even back then, could make plays that were just as powerful without needing as much set-up.
In the anime, Pegasus closes Toon world to protect his monsters when it's not his turn and we used to play that way. Only removing toon world from play or attacking directly to LP would work. Made the monsters act like scary brick walls.
I always thought that if the Toon archetype had a true boss monster it would be something like a "Toon Creator" represented by Pegasus's hand holding a drawing utensil and effects that allow it to easily summon toons protect them and have itself counted as toon world on the field.
I always liked the idea of Toon Funny Bunny, the wacky character pegasus loved, and making it a toon fusion. Also toon relinquished, toon jinzo etc, toon five-headed dragon
Toon Fast Forward (quick play spell): Activate only at the start of your battle phase, if all monsters you control are toon monsters: send this card to the graveyard, also, skip to the start of the battle phase of your next turn. Neither player can respond to the activation of this card.
A continuous spell called Toon Medicine which "cures" Toon Sickness, also as a second effect when a Toon card(s) is sent to the GY you can shuffle 2 cards from your GY or banished into the deck except that card(s) (to offset the cost of Toon Kingdom and recycle important cards) however requires you control Toon World and a Toon monster to use the second effect.
I think there should be cards called "toon commercial break" letting you add a toon card to your hand as a quick play spell and a card called "toon commercial skip" which lets you non-target banish a monster and negate its effects as a counter trap this would probably be good support.
Toons may not have been good, but I have a nostalgic fondness for them because Starter Deck Pegasus was the first starter deck I ever got for the TCG. (Being a dumb kiddo, I thought they'd be just as OP as they were in the anime without knowing such things as 'game balance' were a thing lol)
@@HoveringAboveMyself this is because early Yugioh had a policy of translating card names that were originally in English into Japanese, cards like Hyozanryu (Diamond Dragon) and Hitotsu-Me Giant (Cyclopes) being other examples.
@@ClampEEGEE imagine if they'd done that with blue-eyes white dragon it's a weird decision considering the lore reason their names are in english is because the game is canonically from america lol
@@ClampEEGEE my favourite example of this is ooguchi which I never questioned for years and then I realised its name was just 'large mouth' in japanese
I actually love playing them casually in Master Duel. If the future support more closely resembles ways to cheat out the big toon monsters that get better and better, it will definitely get a lot better :) It helps you don't need the extra deck so you can just run any of the pots with no regards to the extra deck
@@Worstestvideos yeah, I hope they do smth to toon blue eyes like they did with toon kingdom because blue eyes is one of my favourite monsters and toon one of my favourite archetypes. Sadly due to yugioh being a card game and not fully digital, you can´t just change it´s text but I wish that we will someday see and feel what a threatening toon version of the blue eyes could look like
I remember checking out toons when they were first released with my friends and all collectively saying, almost in unison, "what the hell were they thinking?". Early yugioh was and remains such a mystery to me, so many effects and monster levels felt completely random, and while some could be excused as being based on the manga/anime (not that they couldn't have rebalanced them to attempt some level of balance), others, like Toons, were extra head scratching because they went out of their way to make them NOT work like they did in the show, in addition to making them extraordinarily bad. Like me and my friends were just kids and on a single glance we all immediately recognized toons had been made hot garbage in the TCG, yet some grown adult had to have looked at the near unplayable initial set of toons and said "needing an unsearchable spell card to even be played, being destroyed when said spell is destroyed, and still needing all their usual summon sacrifices isn't enough for this incredible effect of attacking directly in a game that's primarily about card advantage, lets also not let them attack the turn they're summoned." and some other adult actually said in response "I don't know, I still don't think thats enough, they should also cost 500 life points to declare an attack, and the essential spell card should itself do nothing but also cost 1000 life points to play" and all the adults in the room agreed everything that what was just said was correct and not bat-*** insane.
I mean needing an unsearchable spell card to even be played I think you could work around if it was good enough as long as you had some non toons. And that part was how it worked in the anime, so of course they kept it. It's not too often they decide the anime version is not good enough and needs to be buffed. Necrovalley was one of the few cards that was close to its anime version that later got an errata which buffed it, before monsters could summon themselves from the graveyard under their own effect, just not be able to summon others. So that part you can still do and make them viable. The effects just need to be good enough. You still need normal summon sacrifices? Eh, many cards needed them. Making them destroyed when said spell is destroyed? That does seem enough to make them objectively bad outright, so maybe they wanted to go full anime even if it was bad. Those summon sacrifices are lost card advantage because you couldn't special summon from the hand? Eh, no problem, most of these were on the drawing board in 2001 or earlier. So as far as the designers were concerned when making them, you got 3 Pot of Greeds, even if this wasn't the case when they were actually released. ""I don't know, I still don't think thats enough, they should also cost 500 life points to declare an attack, and the essential spell card should cost 1000 life points?" And that wasn't in the anime? Yeah I have absolutely no idea what these guys were thinking. Many cards are hot garbage just because they used anime effects on a card that's too weak. This makes no sense even for a format with Pot of Greed.
@@alex_zetsu please help me with a question. On most monsters, such as the toon masked wizard, it has the effect of being destroyed if the toon world is destroyed. However, if I don't have a toon world on the field, can I still set it face down?
Toons resulted in one of the first major monsters that gave us headaches in terms of the TCG being the TCG when it came to naming conventions because they HAD to name one of the monsters "Manga Ryu-Ran", which forced early cards to say "or 'Manga Ryu-Ran'" to describe who gets what. Eventually they gave up on this, presumably either due to Problem-Solving Text, or because nobody really likes to play Manga Ryu-Ran anyway, but its a cautionary tale on what happens when you decide to be cute with naming conventions.
@@nnnp634 because its name is written differently than the other frogs in OCG. both translate to frog/toad but written differently so it technically isn't part of the archetype
Toons just need more support that isn't outdated. I know you could say that about any deck, but modern toon cards are pretty good, they just aren't enough to make a good deck
Yep, Red Eyes, Dark Magician, Black Luster Soldier and even Harpie are good cards, but the rest of the deck can’t do anything for these cards to shine.
That sounds awesome, especially since i want to get sent to the Toon Realm, and i lose any duel i play because i only use cards i like for personal reasons rather than power (and my favorite critters always end up being weak normal monsters)
maybe some toons being able to use enemy monsters as tributes would help it be not only more viable, but more closely related to the original anime use
If they'd ever finally release Toon Frog the Jam, I feel the meta would change in ways none of us could predict. Toon Shapesnatch might be too much for the format to handle, though.
As someone who grew up with and loved Looney Tunes, then saw and loved the Toons in the show, them being so bad hurts my soul, At the very least, Errata them to REMOVE that goddamn "Cannot attack the turn it's summoned" BS, there is no good reason for them to have that, "Balance!!!!" The game itself is completely and hilariously unbalanced these days, Toons being able to attack on the turn they're summoned wouldn't be broken with all the BS allowed to run rampant these days....
Toons got a really big push recently thanks to Kashtiras. Birth letting you normal summon Level 7 monsters is huge for a deck that tends to brick on them, and you can fetch it with Unicorn. Unicorn can also snipe vital extra deck monsters and can be resummoned with Birth. It's not a parasitical relationship either, DM makes for a great card to link climb with Dracossack and Toon BLS works as a solid finisher even without Toon World. Also, the DM + Kingdom set up together with Unicorn and Birth makes for a board that takes multiple breakers to deal with and can be made under pretty much every floodgate Honestly, give toons a Kashtira Unicorn thats in-archetype and they instantly become Tier 2. Maybe use Neos for that or something
Tier 2? How? They can grant protection for their monsters and not allow attacks, but if I recall they don't have any negates other than the counter trap. All you need to beat them is to snipe Toon Kingdom, and Bookmark can protect it once if you have that in your GY. So any 2 spell/trap removals take out the board because the Toons can't negate them.
In the original release in Japan Toon World had a maintenance cost and if it was destroyed and all your toon monsters got destroyed you got all the LP you paid for the maintenance and the attacks back.
Pay 1000 Life Points when played. In addition, if you do not pay 500 Life Points during each of your Standby Phases, this card will be destroyed. When this card is sent from the field to the Graveyard, add the Life Points you have paid to your Life Points.
@@emiyashirou3135 I would hope it only applies to life points lost by the effects of toon monsters. Otherwise you could use something like... cyber stein as an example. A 5k loss isn't really much already, but imagine if the only actual drawback on it was just... non-existent.
I looked it up, was cyber stein not once per turn? If not then you could be like Cyber stein, summon. MST toon world, regain 5k spent Cyber stein again. Toon world cyber-stein OTK? If it was just "regain life points lost from effects" then that would qualify...
@@theinsanegamer1024 It's not once per turn, I don't think it ever was. Cyber stein is already used in a gimmick "basically ftk" where you summon out cyber stein, use reprodocus to make it a psychic, equip it with a card that makes you not have to pay life points to use psychic monster effects, and then you spam out your entire extra deck to end up on 5000 attack beatsticks, floodgates, negates, and end it off with last warrior from another planet so your opponent can not use any cards or even summon any monsters.
I feel like Toons have so much potential as an archetype since they can literally have any existing monster become a Toon monster by just slapping "Toon" to its name.
I love the videos looking at arch types in detail like this, would love to see one for crystals beasts at some point as they where my favourite arch type from the GX era and they got a new structure deck recently
I think Toons (at least the initial wave) were meant to mimic to some extend the mechanics of other card games like Magic the Gathering: 1) Toon's opening play is activating Toon World which is similar to Magic's typical opening play of placing a Land. 2) You can theoretically play any number of creatures you want per turn given you have enough mana (and board space if there's a limit) to pay for all of them, similar to how Toon monsters can special summon themselves to bypass the hard cap of 1 normal summon per turn, with the higher level monsters still requiring tributes as if they were Tribute Summoned, since Yugioh doesn't have a hard mana system like Magic, this is how they approached the cost of playing the stronger toons. 3) Toon monsters cannot attack the same turn they're summoned, similar to Magic creatures having to wait a turn before being able to attack the next unless they have an effect to do so. 4) Toon monsters can attack directly if your opponent control no Toon monsters, similar to how in other games you can attack your opponent directly without having to battle their creatures/followers unless they have a creature that redirects or blocks attacks, which in Toons that mechanic is translated as you being forced to attack your opponent's Toon monster if they have one. Of course with modern support Konami has dropped many of these concepts for the sake of making the deck more convenient to play like removing the cannot attack the same turn they were summoned and removing the tribute cost of special summoning from the newer toons. But it's funny how Toons were on their beginnings like a custom deck that attempted to mimic another game's mechanics trying to translate them into a Yugioh form, of course it ended up being awful, but an attempt nonetheless.
I keep thinking: The early Toon monsters all had the same effects ("cannot attack the turn it is summoned," "you can special summon it from your hand" etc.), and that took up so much room on the card that there wasn't any room for other effects. If the effects were moved off of the Toon monsters and onto Toon World itself, with the Toon monsters just saying "cannot be summoned unless you control Toon World," would that have made it any better?
would rely on 3 continuous spell cards to work, and despite how slow the game was when toons came out, removal was kinda gas actually so youd probably lose via toon world being removed x3 if you actually reliably drew it too. I bet they considered it, considering how much leeway the tcg gave to the anime in pushing it around, but thought the tome of text was better 😂
That makes me think that Toons could actually use some tuner and synchro members, especially if those sychro were good for their support effect(like a buffed version of Stardust Dragon's effect modeled more on Quasar, Sifr, or Assault Mode) or lacked the summoning sickness(just imagine a Toon Red Dragon Archfiend with summoning sickess) Plus, then we'd get to see Tuner Toons. Which should also be the name of a support spell that just grabs a tuner toon from your deck, and also has a visual reference to looney toons in the card art.
It baffles me that they would make them unable to attack the turn their summoned because they can attack directly despite the fact that _neither of those effects were from the anime/manga._ Even the effect to destroy themselves when Toon World was destroyed isn't from the anime/manga. It's actually just a reference to how Yugi destroyed _both_ at the same time (Using Spell Shattering Arrow to destroy Toon World as CL2 and Mirror Force to destroy all the Toons as CL1)
To reduce bricking, they should add this type of card… Toon shuffle: Add a toon monster to your hand, then shuffle your entire hand into the deck, draw cards equal to the cards you shuffled +1. (You can only activate “Toon Shuffle” once per turn.)
I think it would be good if we had new toons released for EVERY era of the game, from the first release all the way to the current era and beyond. Toon versions of all the main protagonist and antagonist characters most used and iconic monsters, main or extra deck for example, or of cards that have come to define the game in themselves over the years. Not just to support this old archetype mind you, but to serve as something as a celebration of the entire series. Also I think we should have a Toon Tuner, a _Toon-er_ if you will. In fact: _Saturday Morning Car-Toon-er_ (FIRE) (just imagine the monster as a Hotrod themed toon monster and you’ll get it) Level 1 Machine/Toon/Tuner/Effect _Once per turn, while you control a “Toon World” on the field, you can special summon this card from your hand or GY. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack directly, and if you do you can increase/decrease the level/rank of a Toon, tuner or ritual monster in your hand or field by 1. When this card is used as synchro material while you control a “Toon World” on the field, Monsters synchro Summoned using this card as material gain the ATK/DEF of this card and the following effects:_ ⚪️ While you control "Toon World" and your opponent controls no Toon monsters, this card can attack directly. ⚪️ Once per turn, If this card deals battle or effect damage to your opponent, you can add 1 Toon, Tuner or Ritual monster to your hand. ⚪️ (Quick effect) You can tribute this card to special summon 1 Toon, Tuner or Ritual monster from your hand of equal or lower level, ignoring its summoning conditions (If you summon a ritual monster this way, this is treated as a ritual summon.). ATK/800 DED/200 Oh, and before anyone asks, I put in Ritual support because Pegasus had the first Effect Ritual monster in the game, Relinquished, as well as the first effect Fusion monster, Thousand-eyes Restrict. This way, if you wanna run a modernized Pegasus deck with Toons AND Relinquished, this would make it smoother, while playing into the whole “Celebrating the entire games history” angle with the added synchro support.
What if they played into thier main deck nature with cards that let you free summon after searching and anti extra deck tech. They are an old school archetype making them more disruptive to the extra deck heavy modern meta game would give them an identity and since they have such good search options a triggered summon off search effect would boost play speed.
They need a way to recover resources from gy or banished. And maybe a strong floodgate to slow down the game pace. Maybe also something like Malefic Territory in which rewrites their summoning sickness to "they cannot attack directly the turn they are summoned" so that the can still attack monsters
It wouldn't fix much but an extra deck monster with an effect like "activate toon world/kingdom from the deck on summon" would be cool. Or some new toon monster that protects toon world like a field barrier. Like others have said it's fun to play casually in Master Duel but to be meta relevant they need some broken support
Hey now wait a minute, i LOVE the toons. Even in the modern meta...and what's wrong with ancient gear golem? The ancient gears were one of my favorite archtypes for years.
Though it's still pretty high-rolly with that need for Toon Kingdom, it's a pretty wild extension engine when it gets going. Think I'm gunna have to mix it with a Primal Seed loop, see what happens..
Learning about how these mechanics failed is super interesting. I would love to see you do retrospectives on specific archetypes in a similar vein to False Wipe Gaming’s videos exploring the competitive viability of specific Pokémon. Example videos would be, “how great were salamangreats actually?” Or “how bad were red eyes decks actually?”
The Earthbound Gods could probably be on this, as they seemed to be an attempt to "improve" on the Toon monster idea. They were big monsters that could attack directly, couldn't be attacked themselves, simply needed any Field spell to be active in order to be summoned, didn't have summoning sickness, and had decent effects for the most part. They still can't special summon themselves, have no protection or disruption, and Asulla Piscu is the only that saw use, as far as I know.
@@lamchunting856 That's pretty much what I said. I know people only used it as an ftk enabler in decks that had nothing else to do with Earthbound Gods.
I started playing with Watts because they're so similar to Toons, and it became my favorite deck. I really like the theme and playstyle of Watts/Toons. Fun deck to goof around with.
i feel like if they release another wave of support they should make it about fusion toons like fusion blue eyes ultimate dragon and give it a unique effect involving the three heads could make it a coin toss like barrel dragon but depending on how many heads you get a diff effect like proton blast.... then we could add black skull dragon toon and give it a effect of wipeing back rows if you pay a price maybe a discard or lp.. there many possibilties i jus feel like they wont do anything because the newer archtypes have more fans and toons have always had more of a cult following i will always love toons tho and still try to find ways to make them relevant
The main issue is being based on retrains, maybe to make it work it would need to be a sort of toolbox control, retraining powerful or broken cards from other archetypes reigned in by being limited to the toon archetype.
Toons need cards that can have two effects, one of them can be something like summoning sickness removal. Toons need some extra deck boss monsters, they can contact fuse from and or field.
This was the one archetype/gimmick I’d always been curious about. I never knew if they were bad or just mediocre. I was pretty sure they were never good since they were stupidly strong in the show, but those weird effects always got removed or changed.
That in my opinion is what it needs the summon sickness is the one thing that keeps it from being great because your opponent always is a turn ahead of you and visually gets to see what to prepare for kinda like them saying "Time out" or "Truce" and you having to wait till your next turn to make a move
Right now toons have a difficult time keeping up with modern decks while trying to play "protect toon kingdom" the deck is really slow with summoning sickness hurting most of the monsters... the amount of full archetype search cards are fantastic but you end up burning through most of them just trying to get toon kingdom in play and once its out it can be difficult to set up a board that will last long enough to survive their own summoning sickness So i think a card like this would help toons alot for its consistency and its ability to keep toon world alive on the field. At this point the archetype would need some very strong support to help carry the glaring flaws the rest of the cards have. Toon Universe: Continuous Spell This card is treated as "toon world" while face up on the field. The following effects of "toon universe" can only be used once per turn. When this card is activated either add 1 "toon" card to your hand or special summon 1 "toon" monster to your side of the field. If this card leaves the field because of your opponent's card effect select 1 spell or trap card from your deck that mentions "toon world" in it's effect except for "toon universe" ; either activate the selected card or set it face down.
Introducing Toon empire Field spell with this effect If this card is on the field any effect damage you would take becomes zero .Toon monsters can attack the turn their summond. If Toon world is on the field once per turn this card cannot be destroyed by spell or trap effect
I used to come back to Toons ever time they got support because they look like fun cards and Im always down for a gimmick, but man, they really suffered from the classic "The show made this card look better than it actually was" effect. Classic show YGO was really bad about just making up effects to suit cards and situations and the show made this was one really out there lol. Needless to say I was shocked when I got my very 1st set of Toon cards as a kid and their effects read nothing like what they were portrayed.
I think what a toon deck needs is more ways to protect toon kingdom, like maybe a toon continuous spell that maybe works like this: Toon wall continuous spell Once per turn by discarding 1 card all toon cards currently on the field (including this card) cannot be targeted or destroyed by card effects until the end of the next turn. It may sound a bit ridiculous but here’s why I think this would really help: Toons are always at risk of losing toon world and all their plays but by having this card you can protect all your toon monsters at the cost of just one card from your hand. Maybe it could even combo with toon bookmark for its graveyard effect or discard a toon monster that can special summon from graveyard with a revival spell. It also would be balanced by the cost of discarding since toons always have to mill their own deck and it would also affect opponent toons making it a little more possible for people to use toon monsters. Toon kingdom can’t be destroyed and the only thing your opponent can do is attack any toon monster for damage and the toon kingdom would keep that toon alive with its protection effect. It also would mean if you wanted to keep using this spell card you would have to keep discarding a card at the start of your turn and it could still be susceptable to hand trap negating or spell negation effect before the toon wall goes off. But I think this could help. As for a monster? I think we need a toon dark rabbit as it was a big card used by Pegasus that in the card game dark rabbit didn’t fit with toons aside from aesthetic. So maybe: Toon dark rabbit Level 4 beast type 1100 attack 1500 defence Effect: once per turn, If toon world is on the field you can special summon this card from your hand or graveyard. If toon world on the field is destroyed, destroy this card. Can attack your opponent directly unless they control a toon monster in which case it must target a toon monster for attacks. When this card attacks or is targeted for an attack, double its attack during damage step only. It wouldn’t be anything great but I think toons to summon themselves from the graveyard could be really useful and I think Pegasus using negative energy to boost its attack in the anime would fit making this a decent low level attacking toon who can attack the turn it’s summoned and does 2200 attack every time as well as being able to special summon with a toon world on the field. It would make this card really unique in being a faster paced toon. Maybe also a new version of toon alligator that could maybe have the same stats and typing and level but an effect that could be: If toon world is on the field this card can be special summoned from your hand or graveyard. As long as this toon remains face up on the field, toon world and all cards that mention toon world on your side of the field (except this card) cannot be targeted or destroyed by card effects. Cannot attack the turn it is summoned. I think a defence like this in a monster with a revival effect would make it a really annoying monster you’d have to beat with piercing damage or removing it specifically. And finally for a new trap card: Toon bookcase If your opponent activates a monster, spell or trap effect you can negate that effect and destroy that card, then you can activate 1 toon world or Activate 1 spell or trap card that mentions toon world from your hand deck or graveyard. You can only use each effect of this card once per turn. A bit of protection, a bit of revival and a searcher for toon kingdom or use it as a play extender for another toon world related spell or trap card effect to use such as Mimicat or comic hand.
Take a lot to shape it into an actual strategy you say? Toons definitely have a lot of potential, and with a few touch ups, could be dangerous. We're working on designing custom support for Toons that we'll debut soon. Should be fun!
I bet we just need toon versions of some historically broken cards outside of the DM and GX era, maybe one from each new summoning mechanic, and a way to bring them out with just toon cards instead of the normal mechanic of those monsters. Those would be cool to see and give them maybe some better interruption effects.
Hi , this is my first time commenting here but since you talk about toon cards which is one of my favorites arc types along with my favorite character in yu gi oh ( Pegasus ) i will share my opinions how the toon cards can be improved. First of since the deck rely on the field spell we need a card that can protect it at all cost ! Like a continuous spell that say Toon cards you control is unaffected by cards effect and can attack immediately after they summon and when this card is leave the field you can add one toon card from your deck or graveyard to your hand ( to give them some recovery also ) And they need new boss monster That have a quick effect in you opponent tutn like ( toon zodiac ) maybe And the first important thing is ant new toon monster will come must not have some text like ( it can't attack first turn it summoned or it will destroy when there is no toon world or something )
You forgot the actual best reason that Toon Harpie Lady is actually quite decent. It and Mermaid can go into Cyber Slash I think Toons can do surprisingly well for themselves in a limited format, see Master Saga, but the likelihood of them ever being competitive is practically zero. I'm fine with that though.
Toons were pretty great when toon red eyes and toon DM came out cuz red stone of legend let you summon toon red eyes then you could summon toon DM. That's the strat in duel links and in master duel the Toon Chaos cards made it even better. Toons are amazingly fun imo. Might not be competitive but they're fun 😄
I recently came up with a couple of new Toon Monster Card ideas. Thoughts of if they’re useful… Toon Vorse Raider Attribute: Dark Type: Beast-Warrior/Toon Level: 4 Atk: 1900 Def: 1200 Effect1: If you control “Toon World”, you can Special Summon this card by paying 500 LP. Effect2: If you control “Toon World” and your opponent does not control a “Toon” monster, this card can attack directly. Effect3: OPT: (Quick effect) you can send one other Monster you control to the GY, this card can make a second attack. And Toon Magician of Faith Attribute: Light Type: Spellcaster/Toon Level: 1 Atk: 300 Def: 400 Effect1: If you control “Toon World”, you can special summon this card from your hand. Effect2: OPT: If this card is summoned, you can add one “Toon” Spell Card or a Spell Card that has “Toon World” in its text from your GY to the hand. Would this help Toons or are they not enough?
I wish they'd actually fix subtypes. And errata them, make the all the common effect part of the rulebook to declutter the cards. Most are consistent enough, like Spirit and Geminis. Toons however need an overhaul coz their "common" effect is all over the place.
On some Toon decks they normally use the red Stone of the legend to have a normal summon and being a starter, and i think this is what this deck need, a starter, we only have Mermaid (and needs the Toon World to do this), If Konami release something like Marauding Capitain from the deck that ignoring the summon conditions or something that makes you to tribute oponent 's Monsters to summon them maybe would have Future.
I liked how Toons had drawbacks to balance their strengths, like direct attacks. Note: They are *OLD,* literally the first subtype and the predessor to archetypes, which was the *other* strength.
Virtually all cards are worthless by today's standards unless they are meta relevant or broken. Even if they made more toon cards they would still not be played.
I think a good idea would be a Malefic Territory-like card. Basically, a searchable Continuous Spell that allows Toons to attack the turn they're summoned, while maybe also making it so Toon cards cannot be responded to by your opponent. Then, it activates Toon Kingdom directly from the deck. Allowing Toons to not be able to be responded to may sound broken on-paper but I think it's just the powerful thing Toons need to see at least MAYBE Rogue success as a potential going-second OTK deck. Alongside this, maybe Extra Deck cards that provide interruptions that allow them to go first would be in order. Cards like a Toon Stardust, Toon Zeus, Toon Mirrorjade, or Toon Dragoon would be nice. Finally, maybe retrains of Pegasus' old, non-Toon monsters that help set the archetype up. Retrains of Dark Rabbit, Parrot Dragon, Toon Alligator, and Bickuribox could be ideas. Maybe the Dark Rabbit retrain can be discarded to search Toon Kingdom + one Toon monster, giving Toons an amazing +1 searcher. Toon Parrot Dragon can maybe be Special Summoned if you control another Toon monster, and can target one Toon monster to allow it to attack on the turn it's summoned. These are just examples I came up with on the spot, but I feel they would be helpful for giving the deck some much needed consistency and actual setup.
Just give the toon monsters errata which will remove their summoning sickness and give the vanillas a good effect and the archetype will become a good OTK strategy
Failed in a competitive sense, yes. Most of their biggest accomplishment were less for being Toon monsters and more because of the circumstances at the time. (Megafleet what was led Toon Cydra to become an option because it was searchable, and because of how Table of Contents worked, too.)
So at the end of the GOAT era into the Cyber Dragon era, I had an earth beatdown deck that used the Toon Gemini Elves, who had their element changed to Earth, as part of the control package to strip away the opponent’s hand. The big thing you didn’t mention when you talked about this 2nd wave is Toon World wasn’t necessary to even summon them, a big difference. I had to carry the print out of the Yugioh rules page with me to prove I could summon the Toon Gemini Elves w/o Toon World active. I too 8 a regional in KC in May 05 with the deck & got top 60 at Shonen Jump Indy 2005 at GenCon that year, the last Yugioh tournament I ever played.
The thing toons need is extra deck monsters and more protection. If they gave toons balelynx, holly angel, dark templar and firewall with slightly different effects, that would be amazing. Balelynx search a toon field spell, holly angel protects face up toon spells it points to, dark templar brings up to 3 toon monster in the gy back to the field where it points to, firewall (once while face up in the field, quick effect): bounces cards in the field/gy up to the number of toon cards it points to, and it sp summon toon monsters from you hand if a toon card it points to goes to the gy (opt). Also a toon oddeyes dragon with a pend effect that it becomes toon world while on the pend zone, and a monster effect that if destroyed it will bring to hand a different face up card in the ed, so it can recycle itself if played in multiple copies. Also, toon has potential to be good in duel links, it just sucks because we dont have the newer cards, instead of making a toon structure deck for pegasus with a new skill, they made a relinquished structure and skill that sucks ass. Make a toon skill like paradox's skill, return 1 toon card to the deck, add to your hand a toon bookmark from your deck and add toon kingdom to the bottom of the deck from outside the deck (can only be used if every monster in the deck, except extra deck, are "toon" monsters). Also a structure with pageflip, mask, and book mark as new cards, and toon world alt artwork, also a mini box with harpie lady and bls, while also adding toon kingdom to the card trader. That would help toons a lot in duel links, since toons main strategy rn is to mill red eyes using insight and bring the trap that revives it, so, slow as eef and no protection.
I run gravekeeper's who are another deck just doomed by their reliance on their field spells. They get away with it because their boss monster is big, a tower, and protects the field spell in a destruction negation loop while they're both on the field... so maybe something like that could maybe work? Toons seem to fit a sort of reactive "your advantage? No, MY advantage" role? So maybe a field spell/continuous spell that negates their summon sickness, or something that can floodgate/inflict summon sickness in the opponent? A lot of these anime archetypes like to turn their anime users into cards in-archetype as legacy support? So maybe turning Pegasus into an extra deck toon? Or, if they're gonna stay main deck only, lean into being an extra-deck hate archetype? I'd love to see these toons go farther!
I never got to into yugioh after I grew up but really loved when I was a kid trying to get all the toon cards. To bad I was dumb and lost all them maybe one day I should make a joke deck and try it out at a local card shop for the giggles
I've just been getting back into Yugioh casually after over a decade of mostly ignoring it, and I've been really enjoying your videos. I can mostly follow along even though I know nothing about competitive YuGiOh, but occasionally you do things like 14:00 where you say "that is unlikely to change in the future due to the new Master Rule being a thing" and even if I look up the current Master Rule revision I don't know what exactly about it relates to Toon Cyber Dragon or its potential future usefulness in competitive decks. Which doesn't really affect me I guess since I have no interest in competitive Yugioh but since you said that now I want to know why!
Toon Ciber Dragon was used in Skystriker decks during master rule 5 because it could be searched with toon table of contents, it was usefull to get rid of combos that got you out of the extra monster zone (during that time you needed a link monster pointing to its zone to summon other extra deck monsters), but that restriction doesn't exist anymore
A few specific ways that I think Toons could get support to help them maybe at least reach rogue deck status, other than just "more good toon monsters": 1. Continuous Spells and Traps with other useful effects (possibly even the interactions on your opponent's turn mentioned) that count as Toon World while on the field. This would help to ensure that cards like Toon Terror are always live by having more slots that are Toon World in the deck. We've already seen this happen with some cards that need to be on the field for other cards to function, like Umi. 2. Toon Extra Deck monsters. Seriously, how is it that this hasn't happened yet? It's not as if Toon have weird restrictions that don't work with the extra deck for some reason and if they just ask for "Toon monster(s)", it would help with some of the monsters like Toon Harpie Lady to be a bit more valuable. 3. Toon Floodgates. This is like point 1, but floodgates that don't work on Toons would allow for some crazy strong cards, especially if they require toon monsters to be on the field.
I believe an easy way to get over their inability to attack on their first turn is to just introduce Toon versions of XYZ/Synchro monsters, where similar to Cyber Slash Harpie, a toon can be used as a tuner
there are some monsters that are toon monsters but they don't need toon world/kingdom on the field, those being toon alligator, dark rabbit, parrot dragon, dream clown, the fusion monster bikuribox and illusionist- faceless mage
Toons have been some of the most mistreated archetypes that exist. You have an archetype which has the entire purpose of taking popular cards from other archetypes and using them for yourself. This archetype basically writes itself. Make a couple of them each year and take the effects of monsters, replacing their "archetype" effects with "Toon" effects. A "Toon Toadally Awesome" that steals your opponent's card and sets it as a Toon monster, a "Toon Sky Striker Raye" that has the quick effect of summoning any Toon monster from your Deck and then summons itself from the GY like Raye does, a Toon Fusion card that actually fuses and summons any card from your OPPONENTS extra deck in true Toon fashion... You have an archetype that can have ANY effects, and this is the best they can do. The Toon monster tag should basically be a keyword that means that any monster with the tag can attack directly, but not on the turn it is summoned, and boom, you can save like 4 lines of text and make interesting shit. All of these annoying restrictions completely ruined the archetype and any chance at the amazing potential Toons could have had. It could have been the largest archetype in the game, functioning as a sort of "Hall of Fame Archetype". But no, Toon BLS is the best we get.
Imagine if out of the blue they made toon extra deck monsters with Toon World acting as the poly for fusions and a new toon monster based on something like Junk Synchron or some other specific tuner as like an omni tuner that let you pay life points to change it's level but didnt have the option to attack, a new toon that worked as like a fusion substitute like Toon King of the Swamp or Toon Goddess with the Third Eye that would fill in for all the fusions, and then they did Toon Stardust Dragon, Toon Junk Warrior, Toon Dark Paladin and Toon Flame Wingman. Opening up the Toon to extra deck options would be fun and they could include problem solving text or release a new version of Toon World that gave the toons their toon effects to open up space on the monsters for their own effects. I would never want to see Toons of more modern cards though and keep them centered around anime cards from the first few seasons. It would be honestly so fun to get like a Toon Blue Eyes Ultimate Dragon or a Toon Cyber End Dragon to go with the already existing Toons
A viable strategy in Toon decks is using 3 copies of Black Stone of Legend which let's you quickly get out a Toon Red Eyes from the deck which you can then special summon more toons onto the field. And if you run a copy of One for One, that's basically 4 copies of Black Stone of Legend. The deck isn't perfect but there's some stuff going for it. And then if you have one of three copies of Toon cyber dragon in your hand going first and a copy of like instant fusion or something to cheat out a level 5 fusion machine type monster, you can make a Cyber Nova and XYZs a Cyber Dragon Infinity on top of Nova to help protect your Toon Kingdom. Cyber Dragon Infinity can also absorb opponents special summoned attack position monsters as well as long as they're targetable.
So many Toon cards saw meta relevance for effects and exploits that had nothing to do with Toons as a concept. I'm surprised Toon Kingdom wasn't part of some banishing deck that never played another Toon.
I wish Konami would just print out an updated version of Blue-Eyes Toon Dragon with a useful effect (well all of the old ones honestly) so we can all have the original trio working together. Both toon Dark Magician and Red-Eyes have such awesome effects, Blue-Eyes needs one too dammit
Toons could probably have been condensed some by putting some of their effects on Toon World, giving them room to have effects that make them more of a threat.
For me, the best use for Toons was as a R7NK and deck thinning engine. Toon Red-Eyes, Dark Magician and even Barrel Dragon are all DARK Level 7s so you could build a deck to thin decently well with Allure of Darkness, Sacred Sword of Seven Stars and all the Toon cards that already let you dig through the deck. Of course, The Black Stone of Legend gives access to Red-Eyes' summoning effect and it's also searchable. Plus, summoning sickness never matters if you just go into an Xyz instead. It was always one of my favorite ways to get a Turn 1 Red-Eyes Flare Metal Dragon. With a D.D.R or Page-Flip, I could sometimes get two. Good times...
I think what is really holding back Toons is that they don't have: A.) Main or Extra Deck monsters that aren't trying to be goofy retrains of other cards that could be used without Toon World to give you options for plays. B.) Have more support cards to provide coverage and protection to keep them safe, while also disabling the options your opponent has. And C.) Have various Toon World field spells to provide ALL KINDS of beneficial effects, like flipping through chapters of the main Toon World book to make the toons have a new set to cause havoc.
Retrain Gen 1 toons and remove their attack cost. Make the summoning sickness limited to direct attacks. Give toon monsters an effect for either destroying an opponent's monster or inflicting battle damage so you have versatility in your plays. To make their toony versions better than their vanilla counterparts. Continuous Spells and Traps that protect the field spell from being targeted and destroyed, while keeping your toons safe from certain effects. A retrain of Toon Defense for example. Squash and Stretch a continuous spell card that protects toons from battle destruction and cuts battle damage you take in half. Toon Muscle a continuous spell that allows toons when they attack monsters of higher attack they gain 1000 ATK until the end of the damage step. Wacky Land continuous Trap: This card can be treated as toon world on the field. During the battle phase you can switch the ATK and DEF of all monsters on the field until the end of the turn. (this will give a chance at protection to monsters like goblin attack force, and even make monsters like toon masked sorcerer hit harder) When a Toon monster is attacked and while in Defense mode and the DEF is higher than the attacking monsters ATK destroy the attacking monster at the end of the damage step. A retrain of original toon world, if it gives the 1000 point cost, could also add text of if a toon would be destroyed by battle or card effect pay life points to negate their destruction. If this toon world is destroyed by card effect you can add toon index or toon book mark from your deck to your hand. More toon monsters, Winged Toon Dragon Guardian of Toon World, with an effect that protects toon world while it's on the field. Sagi the Toon Clown, where each time it attacks directly it gains ATK, or have it where if its destroyed by battle or card effect you can destroy cards in on the field/deck/hand with a certain amount of attack points. Toon's of other arc type favorites Toon Gravekeeper, Toon Amazoness, Toon Tyranno, retrain vanilla ritual and vanilla fusions as simple toon monsters giving them viable effects Toon Burger, Toon Flame Swordsman, Toon Fortress whale, Toon Dancer, Magician of Toon Chaos, the last one having an effect that can return the banished cards from Toon Kingdom's effect back to your deck if they either destroy a monster or inflict battle damage
Toons needs a new Toon world that can't be negated on activation and can tribute your opponents Monsters instead of your own, turning them into kaijus. Plus give them 1 Omni-Negate monster, with a hard once per turn. Opp Built a board of 6? great activate new toon world, tribute 3 times, clear board, use effects to summon from deck and hand, that would at least forgive the summoning sickness on most of them, so you can't OTK. still mostly useless going first, but could be fun going second option.
I think the best way to get it working might actually be to look at the anime for another toon world retrain with text something like this "Whenever your opponet summons a monster, you may pay 500 LP, if you do special summon a toon monster from your hand whoes level is equal to or less than the opponet's summoned monster. You may pay 1000LP to special summon the monster from your deck instead" Plus give it some protection effects and it might work well
Toon Dark Magician Girl was released much earlier in the OCG (before or just after the TCG's release). That would have made toons vaguely playable, except that era of OCG had multiple OTKs running rampant.
As a toon player I will not allow such slander but I can’t sue until the next turn 😡
Same here
There won't be a next turn
Can't sue if Toon Kingdom isn't on the field.
C'mon, Komoney release a Quick Attack card for Toons, already! Fusions have been having it too good to get that and not even need it!
Toon Force was not strong enough for this archetype.
I'll never understand why Toon World wasn't a Field Spell. It feels like a waste for a regular Continuous Spell card.
At the time, there was only one Field Spell zone between both players, so the opponent could trivially remove it and wipe your board just by playing their own Field Spell.
In addition to what Qwertystop said, Terraforming wasn't out yet, and wouldn't be until the following year. With no way to search field spells, and them being destroyed by your opponent playing one, Toon World being a field spell would have been a massive detriment to an archetype that requires it to be on the field.
It would somehow be worse than it already is.
Probably because the field spell zone didn't exist in its current form until 2014.
Also, it makes more sense to make it a continuous spell since you can control multiple copies of it on the field, so if one gets destroyed you can have a second copy on the field, or if you have Toon Kingdom in the field zone you could also have Toon World on the field as well.
The thing about the old Toon cards is that you gotta remember that it was Konami's first attempt at an archetype, and they were absolutely certain that Toon Summoned Skull, Toon Mermaid, and Toon Blue-Eyes would be overpowered.
I mean, I could see the combo they were envisioning. Toon Mermaid can special summon itself easily with Toon World on the field because it requires no tributes, which can then lead to either a Summoned Skull that can attack directly, or a Blue-Eyes that can attack directly if you normal summon a single monster. I could see them imagining how OP that combo would be and applying every nerf they could. It's why Toon Mermaid is now seen as the best Toon monster from the first wave of support now.
The problem is that it was the only play they could make, and it was already balanced by needing to set up those conditions when other decks, even back then, could make plays that were just as powerful without needing as much set-up.
@@qwertystop I don't think Field Spells were a thing back then either
@@nosfonader8792 Nah. Basic ones like Sogen and Wasteland and Yami were around.
In the anime, Pegasus closes Toon world to protect his monsters when it's not his turn and we used to play that way. Only removing toon world from play or attacking directly to LP would work. Made the monsters act like scary brick walls.
OK?
early days summer camp rules rocked
we also played no tribute so it was just who drew their largest bomb first lmao
@@beepbeeplettuce5890oK?
@@beepbeeplettuce5890shut up
Its incredibly easy to remove a single spell card though. That was one of the big issues
I always thought that if the Toon archetype had a true boss monster it would be something like a "Toon Creator" represented by Pegasus's hand holding a drawing utensil and effects that allow it to easily summon toons protect them and have itself counted as toon world on the field.
I would love a card that references Pegasus 🤣
Yea
Toon red eyes dragoon would be good
I always liked the idea of Toon Funny Bunny, the wacky character pegasus loved, and making it a toon fusion. Also toon relinquished, toon jinzo etc, toon five-headed dragon
@@madnessends2477 if pegasus didn't have a very well founded fear of the Egyptian God cards there would probably be Toon Egyptian God cards .
Toons should have a turn skip ability like Valkyries in order to jump over their summoning sickness. Call it "Toon Fast Forward" or something.
Toon Fast Forward (quick play spell): Activate only at the start of your battle phase, if all monsters you control are toon monsters: send this card to the graveyard, also, skip to the start of the battle phase of your next turn. Neither player can respond to the activation of this card.
@@Ragnarok540 lmao dumb as hell
A continuous spell called Toon Medicine which "cures" Toon Sickness, also as a second effect when a Toon card(s) is sent to the GY you can shuffle 2 cards from your GY or banished into the deck except that card(s) (to offset the cost of Toon Kingdom and recycle important cards) however requires you control Toon World and a Toon monster to use the second effect.
I think there should be cards called "toon commercial break" letting you add a toon card to your hand as a quick play spell and a card called "toon commercial skip" which lets you non-target banish a monster and negate its effects as a counter trap this would probably be good support.
There's the toon spell that deals one monsters attack to the opponent
Toons may not have been good, but I have a nostalgic fondness for them because Starter Deck Pegasus was the first starter deck I ever got for the TCG. (Being a dumb kiddo, I thought they'd be just as OP as they were in the anime without knowing such things as 'game balance' were a thing lol)
Same lol
Same here, the Pegasus structure was my first too! xd
Graceful Charity was my favourite card from that structure deck, then Relinquished
Personally I would of been more excited Relinquished than the toons XD
I had his too! But i first got kiabas samas deck
In TCG they added "(This card is always treated as a "Toon" card.)" in Manga Ryu-Ran's text instead of keeping its original name "Toon Dragon Egger"
Granted, "Egger" is not a real word in English but "Toon Dragon Egg" or "Toon Ryu-Ran" were still options but they wanted to be quirky.
@@HoveringAboveMyself this is because early Yugioh had a policy of translating card names that were originally in English into Japanese, cards like Hyozanryu (Diamond Dragon) and Hitotsu-Me Giant (Cyclopes) being other examples.
@@ClampEEGEE imagine if they'd done that with blue-eyes white dragon
it's a weird decision considering the lore reason their names are in english is because the game is canonically from america lol
@@HoveringAboveMyself Neither is Trunade. In fact, YGO has plenty of made up words in the TCG.
@@ClampEEGEE my favourite example of this is ooguchi which I never questioned for years and then I realised its name was just 'large mouth' in japanese
I actually love playing them casually in Master Duel. If the future support more closely resembles ways to cheat out the big toon monsters that get better and better, it will definitely get a lot better :) It helps you don't need the extra deck so you can just run any of the pots with no regards to the extra deck
With the plethora of LV8 you can easily use Trade In as well
I wish we could use the old toons like Blue Eyes and manga ryu ran but their effects suck unfortunately
At least they still be decent wall with Toon Kingdom and any Toon on the field till they get removed somehow from field
@@Worstestvideos yeah, I hope they do smth to toon blue eyes like they did with toon kingdom because blue eyes is one of my favourite monsters and toon one of my favourite archetypes. Sadly due to yugioh being a card game and not fully digital, you can´t just change it´s text but I wish that we will someday see and feel what a threatening toon version of the blue eyes could look like
@@Worstestvideossame i so wanna use blue eyes
I remember checking out toons when they were first released with my friends and all collectively saying, almost in unison, "what the hell were they thinking?". Early yugioh was and remains such a mystery to me, so many effects and monster levels felt completely random, and while some could be excused as being based on the manga/anime (not that they couldn't have rebalanced them to attempt some level of balance), others, like Toons, were extra head scratching because they went out of their way to make them NOT work like they did in the show, in addition to making them extraordinarily bad. Like me and my friends were just kids and on a single glance we all immediately recognized toons had been made hot garbage in the TCG, yet some grown adult had to have looked at the near unplayable initial set of toons and said "needing an unsearchable spell card to even be played, being destroyed when said spell is destroyed, and still needing all their usual summon sacrifices isn't enough for this incredible effect of attacking directly in a game that's primarily about card advantage, lets also not let them attack the turn they're summoned." and some other adult actually said in response "I don't know, I still don't think thats enough, they should also cost 500 life points to declare an attack, and the essential spell card should itself do nothing but also cost 1000 life points to play" and all the adults in the room agreed everything that what was just said was correct and not bat-*** insane.
I mean needing an unsearchable spell card to even be played I think you could work around if it was good enough as long as you had some non toons. And that part was how it worked in the anime, so of course they kept it. It's not too often they decide the anime version is not good enough and needs to be buffed. Necrovalley was one of the few cards that was close to its anime version that later got an errata which buffed it, before monsters could summon themselves from the graveyard under their own effect, just not be able to summon others. So that part you can still do and make them viable. The effects just need to be good enough.
You still need normal summon sacrifices? Eh, many cards needed them.
Making them destroyed when said spell is destroyed? That does seem enough to make them objectively bad outright, so maybe they wanted to go full anime even if it was bad.
Those summon sacrifices are lost card advantage because you couldn't special summon from the hand? Eh, no problem, most of these were on the drawing board in 2001 or earlier. So as far as the designers were concerned when making them, you got 3 Pot of Greeds, even if this wasn't the case when they were actually released.
""I don't know, I still don't think thats enough, they should also cost 500 life points to declare an attack, and the essential spell card should cost 1000 life points?" And that wasn't in the anime? Yeah I have absolutely no idea what these guys were thinking. Many cards are hot garbage just because they used anime effects on a card that's too weak. This makes no sense even for a format with Pot of Greed.
@@alex_zetsu please help me with a question. On most monsters, such as the toon masked wizard, it has the effect of being destroyed if the toon world is destroyed. However, if I don't have a toon world on the field, can I still set it face down?
@rodrigopinaz0 I believe you can have it face down
Toons resulted in one of the first major monsters that gave us headaches in terms of the TCG being the TCG when it came to naming conventions because they HAD to name one of the monsters "Manga Ryu-Ran", which forced early cards to say "or 'Manga Ryu-Ran'" to describe who gets what. Eventually they gave up on this, presumably either due to Problem-Solving Text, or because nobody really likes to play Manga Ryu-Ran anyway, but its a cautionary tale on what happens when you decide to be cute with naming conventions.
Summoned skull, Beast of talwar and chimaera King of mystical beast join the gang soon after
They gave up on it because it got an errata giving it an archetype condition so it's treated as always a Toon monster.
@@AZ-rl7pg meanwhile frog the jam is the opposite where entire archetype has to bend over backward just so they don't include it in their effect
@@iseektheholygrail2055 I'll never understand why couldn't they just include it.
@@nnnp634 because its name is written differently than the other frogs in OCG. both translate to frog/toad but written differently so it technically isn't part of the archetype
Toons just need more support that isn't outdated. I know you could say that about any deck, but modern toon cards are pretty good, they just aren't enough to make a good deck
Yep, Red Eyes, Dark Magician, Black Luster Soldier and even Harpie are good cards, but the rest of the deck can’t do anything for these cards to shine.
I would be happy with a toon red eyes dark dragoon like card
@@marcosmora5198 a dragoon that needs toon world on the field could be interesting
Or just create a new archtype out of the sub type, like i do in duelingbook.
Some toon extra deck monsters would be cool
Toon World retrain that works kind of like the seal of orichalcos where if you lose the duel you get sent to the Toon Realm
I can hear Tristan in the distance warning us about that.
@@mateobonavento3939 if he loses the duel, they'll Toon his soul
Could get sent to Toon Town like in Roger Rabbit.
I'd rather be sent to the Toom Realm than the Shadow Realm.
Imagine Toon Dark Magician Girl .....
That sounds awesome, especially since i want to get sent to the Toon Realm, and i lose any duel i play because i only use cards i like for personal reasons rather than power (and my favorite critters always end up being weak normal monsters)
Toons are like MTG cards in Yugioh, they have summon sickness and requier "land" (toon world) to be summoned
As a Toon player, I don't mind that they're failed. They're fun and nostalgic!
yeah, it's a nice fun deck, but it's miles away to be a meta viable thing. Those videos are centered in the more competitive side of the game.
A deck that can only win in casual settings can't be that fun
@@beepbeeplettuce5890 more fun than playing meta
@@diobrando2160 You have a heart of gold, don't let them take it from you
@@beepbeeplettuce5890 who said it can't ? i'm almost plat and i'm already kicking some asses with it
maybe some toons being able to use enemy monsters as tributes would help it be not only more viable, but more closely related to the original anime use
If they'd ever finally release Toon Frog the Jam, I feel the meta would change in ways none of us could predict. Toon Shapesnatch might be too much for the format to handle, though.
Toon table of contents would be like: Add 1 "Toon" card or "Manga Ryu-Ran" from your Deck to your hand, except "Toon Frog the Jam".
Toon Frog the Jam: When this card is summoned, add one "Frog" monster to your hand, excluding Des Frog, Treeborn Frog....
what about Manga Frog the Slime?
As someone who grew up with and loved Looney Tunes, then saw and loved the Toons in the show, them being so bad hurts my soul, At the very least, Errata them to REMOVE that goddamn "Cannot attack the turn it's summoned" BS, there is no good reason for them to have that, "Balance!!!!" The game itself is completely and hilariously unbalanced these days, Toons being able to attack on the turn they're summoned wouldn't be broken with all the BS allowed to run rampant these days....
Toons got a really big push recently thanks to Kashtiras. Birth letting you normal summon Level 7 monsters is huge for a deck that tends to brick on them, and you can fetch it with Unicorn. Unicorn can also snipe vital extra deck monsters and can be resummoned with Birth. It's not a parasitical relationship either, DM makes for a great card to link climb with Dracossack and Toon BLS works as a solid finisher even without Toon World. Also, the DM + Kingdom set up together with Unicorn and Birth makes for a board that takes multiple breakers to deal with and can be made under pretty much every floodgate
Honestly, give toons a Kashtira Unicorn thats in-archetype and they instantly become Tier 2. Maybe use Neos for that or something
Toon bricks more on generic staples than on level 5+ monsters.
Tier 2? How? They can grant protection for their monsters and not allow attacks, but if I recall they don't have any negates other than the counter trap. All you need to beat them is to snipe Toon Kingdom, and Bookmark can protect it once if you have that in your GY. So any 2 spell/trap removals take out the board because the Toons can't negate them.
Tier 2 is delusional.
In the original release in Japan Toon World had a maintenance cost and if it was destroyed and all your toon monsters got destroyed you got all the LP you paid for the maintenance and the attacks back.
That seems more reasonable than not doing anything else on the field.
Pay 1000 Life Points when played. In addition, if you do not pay 500 Life Points during each of your Standby Phases, this card will be destroyed. When this card is sent from the field to the Graveyard, add the Life Points you have paid to your Life Points.
@@emiyashirou3135 I would hope it only applies to life points lost by the effects of toon monsters.
Otherwise you could use something like... cyber stein as an example. A 5k loss isn't really much already, but imagine if the only actual drawback on it was just... non-existent.
I looked it up, was cyber stein not once per turn? If not then you could be like
Cyber stein, summon.
MST toon world, regain 5k spent
Cyber stein again.
Toon world cyber-stein OTK? If it was just "regain life points lost from effects" then that would qualify...
@@theinsanegamer1024 It's not once per turn, I don't think it ever was. Cyber stein is already used in a gimmick "basically ftk" where you summon out cyber stein, use reprodocus to make it a psychic, equip it with a card that makes you not have to pay life points to use psychic monster effects, and then you spam out your entire extra deck to end up on 5000 attack beatsticks, floodgates, negates, and end it off with last warrior from another planet so your opponent can not use any cards or even summon any monsters.
I feel like Toons have so much potential as an archetype since they can literally have any existing monster become a Toon monster by just slapping "Toon" to its name.
Well, that and redoing the art.
Toon exodia the forbidden one...
@@wilFluffball Unlike the normal Exodia Toon version works like a 5 card Maximum Monster ala Rush Duel.
@@wilFluffball Toon Obelisk, Slyfer and Ra
They should allow all other archetype supports for their toon variant. Dark magician and black luster soldier specifically.
It's worth mentioning that toon harpie lady does let synchro summon the harpie synchro monster
Cybrer slash or dragon?
Slash is easily summoned with any cards that add to 8.
I love the videos looking at arch types in detail like this, would love to see one for crystals beasts at some point as they where my favourite arch type from the GX era and they got a new structure deck recently
Good idea, I'll add it to the list
I think Toons (at least the initial wave) were meant to mimic to some extend the mechanics of other card games like Magic the Gathering:
1) Toon's opening play is activating Toon World which is similar to Magic's typical opening play of placing a Land.
2) You can theoretically play any number of creatures you want per turn given you have enough mana (and board space if there's a limit) to pay for all of them, similar to how Toon monsters can special summon themselves to bypass the hard cap of 1 normal summon per turn, with the higher level monsters still requiring tributes as if they were Tribute Summoned, since Yugioh doesn't have a hard mana system like Magic, this is how they approached the cost of playing the stronger toons.
3) Toon monsters cannot attack the same turn they're summoned, similar to Magic creatures having to wait a turn before being able to attack the next unless they have an effect to do so.
4) Toon monsters can attack directly if your opponent control no Toon monsters, similar to how in other games you can attack your opponent directly without having to battle their creatures/followers unless they have a creature that redirects or blocks attacks, which in Toons that mechanic is translated as you being forced to attack your opponent's Toon monster if they have one.
Of course with modern support Konami has dropped many of these concepts for the sake of making the deck more convenient to play like removing the cannot attack the same turn they were summoned and removing the tribute cost of special summoning from the newer toons. But it's funny how Toons were on their beginnings like a custom deck that attempted to mimic another game's mechanics trying to translate them into a Yugioh form, of course it ended up being awful, but an attempt nonetheless.
Toons deserved better. They were literally the deck used by the "creator" of duel monsters.
I keep thinking: The early Toon monsters all had the same effects ("cannot attack the turn it is summoned," "you can special summon it from your hand" etc.), and that took up so much room on the card that there wasn't any room for other effects. If the effects were moved off of the Toon monsters and onto Toon World itself, with the Toon monsters just saying "cannot be summoned unless you control Toon World," would that have made it any better?
would rely on 3 continuous spell cards to work, and despite how slow the game was when toons came out, removal was kinda gas actually so youd probably lose via toon world being removed x3 if you actually reliably drew it too.
I bet they considered it, considering how much leeway the tcg gave to the anime in pushing it around, but thought the tome of text was better 😂
If only these cards were more fine “tooned” 😎 sorry not sorry.
That makes me think that Toons could actually use some tuner and synchro members, especially if those sychro were good for their support effect(like a buffed version of Stardust Dragon's effect modeled more on Quasar, Sifr, or Assault Mode) or lacked the summoning sickness(just imagine a Toon Red Dragon Archfiend with summoning sickess)
Plus, then we'd get to see Tuner Toons. Which should also be the name of a support spell that just grabs a tuner toon from your deck, and also has a visual reference to looney toons in the card art.
It baffles me that they would make them unable to attack the turn their summoned because they can attack directly despite the fact that _neither of those effects were from the anime/manga._ Even the effect to destroy themselves when Toon World was destroyed isn't from the anime/manga. It's actually just a reference to how Yugi destroyed _both_ at the same time (Using Spell Shattering Arrow to destroy Toon World as CL2 and Mirror Force to destroy all the Toons as CL1)
To reduce bricking, they should add this type of card…
Toon shuffle: Add a toon monster to your hand, then shuffle your entire hand into the deck, draw cards equal to the cards you shuffled +1.
(You can only activate “Toon Shuffle” once per turn.)
I always wished they could treat Toon more as a supertype by printing Toon on other archetypes like Prank-kids or Libromancer
Because its a main deck archtype, also a DM Era archtype which where Toon archtype pools there cards.
I think it would be good if we had new toons released for EVERY era of the game, from the first release all the way to the current era and beyond. Toon versions of all the main protagonist and antagonist characters most used and iconic monsters, main or extra deck for example, or of cards that have come to define the game in themselves over the years. Not just to support this old archetype mind you, but to serve as something as a celebration of the entire series.
Also I think we should have a Toon Tuner, a _Toon-er_ if you will.
In fact:
_Saturday Morning Car-Toon-er_ (FIRE) (just imagine the monster as a Hotrod themed toon monster and you’ll get it)
Level 1
Machine/Toon/Tuner/Effect
_Once per turn, while you control a “Toon World” on the field, you can special summon this card from your hand or GY. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack directly, and if you do you can increase/decrease the level/rank of a Toon, tuner or ritual monster in your hand or field by 1. When this card is used as synchro material while you control a “Toon World” on the field, Monsters synchro Summoned using this card as material gain the ATK/DEF of this card and the following effects:_
⚪️ While you control "Toon World" and your opponent controls no Toon monsters, this card can attack directly.
⚪️ Once per turn, If this card deals battle or effect damage to your opponent, you can add 1 Toon, Tuner or Ritual monster to your hand.
⚪️ (Quick effect) You can tribute this card to special summon 1 Toon, Tuner or Ritual monster from your hand of equal or lower level, ignoring its summoning conditions (If you summon a ritual monster this way, this is treated as a ritual summon.).
ATK/800 DED/200
Oh, and before anyone asks, I put in Ritual support because Pegasus had the first Effect Ritual monster in the game, Relinquished, as well as the first effect Fusion monster, Thousand-eyes Restrict. This way, if you wanna run a modernized Pegasus deck with Toons AND Relinquished, this would make it smoother, while playing into the whole “Celebrating the entire games history” angle with the added synchro support.
Konami please make Saturday Morning Cartooner real
What if they played into thier main deck nature with cards that let you free summon after searching and anti extra deck tech. They are an old school archetype making them more disruptive to the extra deck heavy modern meta game would give them an identity and since they have such good search options a triggered summon off search effect would boost play speed.
They need a way to recover resources from gy or banished. And maybe a strong floodgate to slow down the game pace. Maybe also something like Malefic Territory in which rewrites their summoning sickness to "they cannot attack directly the turn they are summoned" so that the can still attack monsters
Pretty solid ideas!
I would *love* to see Toon versions of the Gods or Exodia. I think that would be fascinating to see official versions of.
Toon Slifer.
The TCG localization is Toon Osiris of course
Feels bad man cause toons will always be my favorite archetype, even if they are terrible.
I like charmers so don’t feel bad
@@Protect_all_ljf3forms i love charmers too
It wouldn't fix much but an extra deck monster with an effect like "activate toon world/kingdom from the deck on summon" would be cool. Or some new toon monster that protects toon world like a field barrier. Like others have said it's fun to play casually in Master Duel but to be meta relevant they need some broken support
Hey now wait a minute, i LOVE the toons. Even in the modern meta...and what's wrong with ancient gear golem? The ancient gears were one of my favorite archtypes for years.
They added him in a recent speedduel box, a nasty surprise for my opponent
Ancient Gear Gadjiltron Dragon was always better.
Though it's still pretty high-rolly with that need for Toon Kingdom, it's a pretty wild extension engine when it gets going. Think I'm gunna have to mix it with a Primal Seed loop, see what happens..
Learning about how these mechanics failed is super interesting. I would love to see you do retrospectives on specific archetypes in a similar vein to False Wipe Gaming’s videos exploring the competitive viability of specific Pokémon. Example videos would be, “how great were salamangreats actually?” Or “how bad were red eyes decks actually?”
The Earthbound Gods could probably be on this, as they seemed to be an attempt to "improve" on the Toon monster idea. They were big monsters that could attack directly, couldn't be attacked themselves, simply needed any Field spell to be active in order to be summoned, didn't have summoning sickness, and had decent effects for the most part. They still can't special summon themselves, have no protection or disruption, and Asulla Piscu is the only that saw use, as far as I know.
Asulla Piscu saw play despite being an earthboud immortal, not because of it
Wiraqosha Rasca gets used as a Small World Bridge in Floo nowadays
@@lamchunting856 That's pretty much what I said. I know people only used it as an ftk enabler in decks that had nothing else to do with Earthbound Gods.
Malefics are more an attempt to improve the idea. Immortals are a way to make it even MORE trash.
I started playing with Watts because they're so similar to Toons, and it became my favorite deck. I really like the theme and playstyle of Watts/Toons. Fun deck to goof around with.
i feel like if they release another wave of support they should make it about fusion toons like fusion blue eyes ultimate dragon and give it a unique effect involving the three heads could make it a coin toss like barrel dragon but depending on how many heads you get a diff effect like proton blast.... then we could add black skull dragon toon and give it a effect of wipeing back rows if you pay a price maybe a discard or lp.. there many possibilties i jus feel like they wont do anything because the newer archtypes have more fans and toons have always had more of a cult following i will always love toons tho and still try to find ways to make them relevant
The main issue is being based on retrains, maybe to make it work it would need to be a sort of toolbox control, retraining powerful or broken cards from other archetypes reigned in by being limited to the toon archetype.
I feel like toons would have been viable (in like 2002) if toon world was only required to turn on their direct attacks.
Neat analysis video! Thanks for uploading!
Toons need cards that can have two effects, one of them can be something like summoning sickness removal. Toons need some extra deck boss monsters, they can contact fuse from and or field.
Just imagine a Toon Blue-Eyes Ultimate Dragon
@@MiaoNya there is just wayyyyy too much potential for the toons to OTK
This was the one archetype/gimmick I’d always been curious about. I never knew if they were bad or just mediocre. I was pretty sure they were never good since they were stupidly strong in the show, but those weird effects always got removed or changed.
We need a card that will give all toon cards "haste". Maybe a continuous card called toon haste that lets them all attack the turn they are summoned
That in my opinion is what it needs the summon sickness is the one thing that keeps it from being great because your opponent always is a turn ahead of you and visually gets to see what to prepare for kinda like them saying "Time out" or "Truce" and you having to wait till your next turn to make a move
Maybe “Toon Fast-Forward,” to play into the idea of them being cartoons.
@@Sanguivore Indeed, and 24 Frame-theme and stuff
COunter-point: a card that gives ALL monsters summoning sickness would also even the playing field, but in a more unique way
@@blahthebiste7924 Could call it “Toon Ink-Spill”.
Right now toons have a difficult time keeping up with modern decks while trying to play "protect toon kingdom" the deck is really slow with summoning sickness hurting most of the monsters... the amount of full archetype search cards are fantastic but you end up burning through most of them just trying to get toon kingdom in play and once its out it can be difficult to set up a board that will last long enough to survive their own summoning sickness
So i think a card like this would help toons alot for its consistency and its ability to keep toon world alive on the field. At this point the archetype would need some very strong support to help carry the glaring flaws the rest of the cards have.
Toon Universe: Continuous Spell
This card is treated as "toon world" while face up on the field.
The following effects of "toon universe" can only be used once per turn.
When this card is activated either add 1 "toon" card to your hand or special summon 1 "toon" monster to your side of the field.
If this card leaves the field because of your opponent's card effect select 1 spell or trap card from your deck that mentions "toon world" in it's effect except for "toon universe" ; either activate the selected card or set it face down.
It's so weird that Toons aren't an archtype, they are an entire game mechanic for some reason
Introducing
Toon empire
Field spell with this effect
If this card is on the field any effect damage you would take becomes zero .Toon monsters can attack the turn their summond. If Toon world is on the field once per turn this card cannot be destroyed by spell or trap effect
I used to come back to Toons ever time they got support because they look like fun cards and Im always down for a gimmick, but man, they really suffered from the classic "The show made this card look better than it actually was" effect. Classic show YGO was really bad about just making up effects to suit cards and situations and the show made this was one really out there lol. Needless to say I was shocked when I got my very 1st set of Toon cards as a kid and their effects read nothing like what they were portrayed.
I think what a toon deck needs is more ways to protect toon kingdom, like maybe a toon continuous spell that maybe works like this:
Toon wall
continuous spell
Once per turn by discarding 1 card all toon cards currently on the field (including this card) cannot be targeted or destroyed by card effects until the end of the next turn.
It may sound a bit ridiculous but here’s why I think this would really help:
Toons are always at risk of losing toon world and all their plays but by having this card you can protect all your toon monsters at the cost of just one card from your hand. Maybe it could even combo with toon bookmark for its graveyard effect or discard a toon monster that can special summon from graveyard with a revival spell.
It also would be balanced by the cost of discarding since toons always have to mill their own deck and it would also affect opponent toons making it a little more possible for people to use toon monsters. Toon kingdom can’t be destroyed and the only thing your opponent can do is attack any toon monster for damage and the toon kingdom would keep that toon alive with its protection effect. It also would mean if you wanted to keep using this spell card you would have to keep discarding a card at the start of your turn and it could still be susceptable to hand trap negating or spell negation effect before the toon wall goes off. But I think this could help.
As for a monster? I think we need a toon dark rabbit as it was a big card used by Pegasus that in the card game dark rabbit didn’t fit with toons aside from aesthetic. So maybe:
Toon dark rabbit
Level 4 beast type
1100 attack 1500 defence
Effect: once per turn, If toon world is on the field you can special summon this card from your hand or graveyard. If toon world on the field is destroyed, destroy this card. Can attack your opponent directly unless they control a toon monster in which case it must target a toon monster for attacks. When this card attacks or is targeted for an attack, double its attack during damage step only.
It wouldn’t be anything great but I think toons to summon themselves from the graveyard could be really useful and I think Pegasus using negative energy to boost its attack in the anime would fit making this a decent low level attacking toon who can attack the turn it’s summoned and does 2200 attack every time as well as being able to special summon with a toon world on the field. It would make this card really unique in being a faster paced toon.
Maybe also a new version of toon alligator that could maybe have the same stats and typing and level but an effect that could be:
If toon world is on the field this card can be special summoned from your hand or graveyard. As long as this toon remains face up on the field, toon world and all cards that mention toon world on your side of the field (except this card) cannot be targeted or destroyed by card effects. Cannot attack the turn it is summoned.
I think a defence like this in a monster with a revival effect would make it a really annoying monster you’d have to beat with piercing damage or removing it specifically.
And finally for a new trap card:
Toon bookcase
If your opponent activates a monster, spell or trap effect you can negate that effect and destroy that card, then you can activate 1 toon world or Activate 1 spell or trap card that mentions toon world from your hand deck or graveyard. You can only use each effect of this card once per turn.
A bit of protection, a bit of revival and a searcher for toon kingdom or use it as a play extender for another toon world related spell or trap card effect to use such as Mimicat or comic hand.
Take a lot to shape it into an actual strategy you say? Toons definitely have a lot of potential, and with a few touch ups, could be dangerous. We're working on designing custom support for Toons that we'll debut soon. Should be fun!
I bet we just need toon versions of some historically broken cards outside of the DM and GX era, maybe one from each new summoning mechanic, and a way to bring them out with just toon cards instead of the normal mechanic of those monsters. Those would be cool to see and give them maybe some better interruption effects.
Toons are like playing Magic in Yugioh lol
Hi , this is my first time commenting here but since you talk about toon cards which is one of my favorites arc types along with my favorite character in yu gi oh ( Pegasus ) i will share my opinions how the toon cards can be improved.
First of since the deck rely on the field spell we need a card that can protect it at all cost ! Like a continuous spell that say
Toon cards you control is unaffected by cards effect and can attack immediately after they summon and when this card is leave the field you can add one toon card from your deck or graveyard to your hand ( to give them some recovery also )
And they need new boss monster
That have a quick effect in you opponent tutn like ( toon zodiac ) maybe
And the first important thing is ant new toon monster will come must not have some text like ( it can't attack first turn it summoned or it will destroy when there is no toon world or something )
You forgot the actual best reason that Toon Harpie Lady is actually quite decent. It and Mermaid can go into Cyber Slash
I think Toons can do surprisingly well for themselves in a limited format, see Master Saga, but the likelihood of them ever being competitive is practically zero. I'm fine with that though.
And it worked only because it was unexpected, after that they don't do anything, sadly.
Toons were pretty great when toon red eyes and toon DM came out cuz red stone of legend let you summon toon red eyes then you could summon toon DM. That's the strat in duel links and in master duel the Toon Chaos cards made it even better. Toons are amazingly fun imo. Might not be competitive but they're fun 😄
Hear me out, just give them Mischief of the Time Goddess and Ride of the Valkyries. A way to circumvent their summoning sickness and swarm the board.
Then why make them Toons at that point?
I recently came up with a couple of new Toon Monster Card ideas. Thoughts of if they’re useful…
Toon Vorse Raider
Attribute: Dark
Type: Beast-Warrior/Toon
Level: 4
Atk: 1900
Def: 1200
Effect1: If you control “Toon World”, you can Special Summon this card by paying 500 LP.
Effect2: If you control “Toon World” and your opponent does not control a “Toon” monster, this card can attack directly.
Effect3: OPT: (Quick effect) you can send one other Monster you control to the GY, this card can make a second attack.
And
Toon Magician of Faith
Attribute: Light
Type: Spellcaster/Toon
Level: 1
Atk: 300
Def: 400
Effect1: If you control “Toon World”, you can special summon this card from your hand.
Effect2: OPT: If this card is summoned, you can add one “Toon” Spell Card or a Spell Card that has “Toon World” in its text from your GY to the hand.
Would this help Toons or are they not enough?
I think it's pretty crazy how there's no Toon Extra Deck monster. I feel like one good one of those could help immensely.
they should get synchros, so they can get tooner monsters.
Oh could I work the same way life malefic cards?
A toon trishula would be so cool, but we would need a toon tunner too, junk synchron would be good. Or imagine a toon decode talker
Back in the early days, my secondary deck was a Toon Deck. I had some minor success, but even at best I only had a 50% win rate.
Failed? I still win tournaments with my first edition toon deck
I wish they'd actually fix subtypes. And errata them, make the all the common effect part of the rulebook to declutter the cards. Most are consistent enough, like Spirit and Geminis. Toons however need an overhaul coz their "common" effect is all over the place.
On some Toon decks they normally use the red Stone of the legend to have a normal summon and being a starter, and i think this is what this deck need, a starter, we only have Mermaid (and needs the Toon World to do this), If Konami release something like Marauding Capitain from the deck that ignoring the summon conditions or something that makes you to tribute oponent 's Monsters to summon them maybe would have Future.
I liked how Toons had drawbacks to balance their strengths, like direct attacks.
Note: They are *OLD,* literally the first subtype and the predessor to archetypes, which was the *other* strength.
Virtually all cards are worthless by today's standards unless they are meta relevant or broken. Even if they made more toon cards they would still not be played.
@@wilFluffball
Then it literally does not matter what anyone might say about Toons.😆
Poor toons they are so cool
I think a good idea would be a Malefic Territory-like card. Basically, a searchable Continuous Spell that allows Toons to attack the turn they're summoned, while maybe also making it so Toon cards cannot be responded to by your opponent. Then, it activates Toon Kingdom directly from the deck. Allowing Toons to not be able to be responded to may sound broken on-paper but I think it's just the powerful thing Toons need to see at least MAYBE Rogue success as a potential going-second OTK deck.
Alongside this, maybe Extra Deck cards that provide interruptions that allow them to go first would be in order. Cards like a Toon Stardust, Toon Zeus, Toon Mirrorjade, or Toon Dragoon would be nice.
Finally, maybe retrains of Pegasus' old, non-Toon monsters that help set the archetype up. Retrains of Dark Rabbit, Parrot Dragon, Toon Alligator, and Bickuribox could be ideas. Maybe the Dark Rabbit retrain can be discarded to search Toon Kingdom + one Toon monster, giving Toons an amazing +1 searcher. Toon Parrot Dragon can maybe be Special Summoned if you control another Toon monster, and can target one Toon monster to allow it to attack on the turn it's summoned. These are just examples I came up with on the spot, but I feel they would be helpful for giving the deck some much needed consistency and actual setup.
Just give the toon monsters errata which will remove their summoning sickness and give the vanillas a good effect and the archetype will become a good OTK strategy
Yeah I run 3x TTC and 1x Toon Cyber Dragon just to help my Sky Striker engine in my rank 10 trains deck. It's pretty helpful clear board for OTK
Hey hey, they may not be competitive, but I refuse to believe they are 'Failed'
Just by being in Sky Striker decks when Engage and Kagari were unlimmited means Toon Cyber Dragon took many top 8 spots and even won some tournaments.
Failed in a competitive sense, yes.
Most of their biggest accomplishment were less for being Toon monsters and more because of the circumstances at the time. (Megafleet what was led Toon Cydra to become an option because it was searchable, and because of how Table of Contents worked, too.)
So at the end of the GOAT era into the Cyber Dragon era, I had an earth beatdown deck that used the Toon Gemini Elves, who had their element changed to Earth, as part of the control package to strip away the opponent’s hand.
The big thing you didn’t mention when you talked about this 2nd wave is Toon World wasn’t necessary to even summon them, a big difference. I had to carry the print out of the Yugioh rules page with me to prove I could summon the Toon Gemini Elves w/o Toon World active.
I too 8 a regional in KC in May 05 with the deck & got top 60 at Shonen Jump Indy 2005 at GenCon that year, the last Yugioh tournament I ever played.
The original cards failed, but their new cards aren't so bad. They just need some more members, including some Extra Deck ones.
The thing toons need is extra deck monsters and more protection.
If they gave toons balelynx, holly angel, dark templar and firewall with slightly different effects, that would be amazing.
Balelynx search a toon field spell, holly angel protects face up toon spells it points to, dark templar brings up to 3 toon monster in the gy back to the field where it points to, firewall (once while face up in the field, quick effect): bounces cards in the field/gy up to the number of toon cards it points to, and it sp summon toon monsters from you hand if a toon card it points to goes to the gy (opt).
Also a toon oddeyes dragon with a pend effect that it becomes toon world while on the pend zone, and a monster effect that if destroyed it will bring to hand a different face up card in the ed, so it can recycle itself if played in multiple copies.
Also, toon has potential to be good in duel links, it just sucks because we dont have the newer cards, instead of making a toon structure deck for pegasus with a new skill, they made a relinquished structure and skill that sucks ass.
Make a toon skill like paradox's skill, return 1 toon card to the deck, add to your hand a toon bookmark from your deck and add toon kingdom to the bottom of the deck from outside the deck (can only be used if every monster in the deck, except extra deck, are "toon" monsters).
Also a structure with pageflip, mask, and book mark as new cards, and toon world alt artwork, also a mini box with harpie lady and bls, while also adding toon kingdom to the card trader.
That would help toons a lot in duel links, since toons main strategy rn is to mill red eyes using insight and bring the trap that revives it, so, slow as eef and no protection.
I won a single locals with toons one time and for the rest of that day I thought I WAS Yugi Muto.
I run gravekeeper's who are another deck just doomed by their reliance on their field spells. They get away with it because their boss monster is big, a tower, and protects the field spell in a destruction negation loop while they're both on the field... so maybe something like that could maybe work? Toons seem to fit a sort of reactive "your advantage? No, MY advantage" role? So maybe a field spell/continuous spell that negates their summon sickness, or something that can floodgate/inflict summon sickness in the opponent? A lot of these anime archetypes like to turn their anime users into cards in-archetype as legacy support? So maybe turning Pegasus into an extra deck toon? Or, if they're gonna stay main deck only, lean into being an extra-deck hate archetype? I'd love to see these toons go farther!
I never got to into yugioh after I grew up but really loved when I was a kid trying to get all the toon cards. To bad I was dumb and lost all them maybe one day I should make a joke deck and try it out at a local card shop for the giggles
Thanks for the Toon World database info and into where it stand at now very knowledgeable! 🤙🏾
I've just been getting back into Yugioh casually after over a decade of mostly ignoring it, and I've been really enjoying your videos. I can mostly follow along even though I know nothing about competitive YuGiOh, but occasionally you do things like 14:00 where you say "that is unlikely to change in the future due to the new Master Rule being a thing" and even if I look up the current Master Rule revision I don't know what exactly about it relates to Toon Cyber Dragon or its potential future usefulness in competitive decks. Which doesn't really affect me I guess since I have no interest in competitive Yugioh but since you said that now I want to know why!
Toon Ciber Dragon was used in Skystriker decks during master rule 5 because it could be searched with toon table of contents, it was usefull to get rid of combos that got you out of the extra monster zone (during that time you needed a link monster pointing to its zone to summon other extra deck monsters), but that restriction doesn't exist anymore
A few specific ways that I think Toons could get support to help them maybe at least reach rogue deck status, other than just "more good toon monsters":
1. Continuous Spells and Traps with other useful effects (possibly even the interactions on your opponent's turn mentioned) that count as Toon World while on the field. This would help to ensure that cards like Toon Terror are always live by having more slots that are Toon World in the deck. We've already seen this happen with some cards that need to be on the field for other cards to function, like Umi.
2. Toon Extra Deck monsters. Seriously, how is it that this hasn't happened yet? It's not as if Toon have weird restrictions that don't work with the extra deck for some reason and if they just ask for "Toon monster(s)", it would help with some of the monsters like Toon Harpie Lady to be a bit more valuable.
3. Toon Floodgates. This is like point 1, but floodgates that don't work on Toons would allow for some crazy strong cards, especially if they require toon monsters to be on the field.
I believe an easy way to get over their inability to attack on their first turn is to just introduce Toon versions of XYZ/Synchro monsters, where similar to Cyber Slash Harpie, a toon can be used as a tuner
A “Toon”-er, if you will. B^)
there are some monsters that are toon monsters but they don't need toon world/kingdom on the field, those being toon alligator, dark rabbit, parrot dragon, dream clown, the fusion monster bikuribox and illusionist- faceless mage
they aren't toons, they're just monsters Pegasus used
if that's what you count as a toon then Relinquished should also count as a toon
What I love about this deck that every one of the failed mechanic covered so far aside from gaining LP saw at least some competitive play
Toons have been some of the most mistreated archetypes that exist. You have an archetype which has the entire purpose of taking popular cards from other archetypes and using them for yourself. This archetype basically writes itself. Make a couple of them each year and take the effects of monsters, replacing their "archetype" effects with "Toon" effects. A "Toon Toadally Awesome" that steals your opponent's card and sets it as a Toon monster, a "Toon Sky Striker Raye" that has the quick effect of summoning any Toon monster from your Deck and then summons itself from the GY like Raye does, a Toon Fusion card that actually fuses and summons any card from your OPPONENTS extra deck in true Toon fashion...
You have an archetype that can have ANY effects, and this is the best they can do. The Toon monster tag should basically be a keyword that means that any monster with the tag can attack directly, but not on the turn it is summoned, and boom, you can save like 4 lines of text and make interesting shit. All of these annoying restrictions completely ruined the archetype and any chance at the amazing potential Toons could have had. It could have been the largest archetype in the game, functioning as a sort of "Hall of Fame Archetype". But no, Toon BLS is the best we get.
Imagine if out of the blue they made toon extra deck monsters with Toon World acting as the poly for fusions and a new toon monster based on something like Junk Synchron or some other specific tuner as like an omni tuner that let you pay life points to change it's level but didnt have the option to attack, a new toon that worked as like a fusion substitute like Toon King of the Swamp or Toon Goddess with the Third Eye that would fill in for all the fusions, and then they did Toon Stardust Dragon, Toon Junk Warrior, Toon Dark Paladin and Toon Flame Wingman. Opening up the Toon to extra deck options would be fun and they could include problem solving text or release a new version of Toon World that gave the toons their toon effects to open up space on the monsters for their own effects. I would never want to see Toons of more modern cards though and keep them centered around anime cards from the first few seasons. It would be honestly so fun to get like a Toon Blue Eyes Ultimate Dragon or a Toon Cyber End Dragon to go with the already existing Toons
Toons are literally my favorite archetype
A viable strategy in Toon decks is using 3 copies of Black Stone of Legend which let's you quickly get out a Toon Red Eyes from the deck which you can then special summon more toons onto the field. And if you run a copy of One for One, that's basically 4 copies of Black Stone of Legend. The deck isn't perfect but there's some stuff going for it. And then if you have one of three copies of Toon cyber dragon in your hand going first and a copy of like instant fusion or something to cheat out a level 5 fusion machine type monster, you can make a Cyber Nova and XYZs a Cyber Dragon Infinity on top of Nova to help protect your Toon Kingdom. Cyber Dragon Infinity can also absorb opponents special summoned attack position monsters as well as long as they're targetable.
Really weird that the later toon Tribute Monsters couldn't be ss at the cost of tributing. Great vid man!
Every time I have play tested a toon build I'm like "man, it's so easy to search cards in this deck. I sure wish they did something!"
Yeah I think the best way to support them would be to give them links because any other summoning mechanic would be too clunky
So many Toon cards saw meta relevance for effects and exploits that had nothing to do with Toons as a concept.
I'm surprised Toon Kingdom wasn't part of some banishing deck that never played another Toon.
I wish Konami would just print out an updated version of Blue-Eyes Toon Dragon with a useful effect (well all of the old ones honestly) so we can all have the original trio working together. Both toon Dark Magician and Red-Eyes have such awesome effects, Blue-Eyes needs one too dammit
if they can't do it with original blue-eyes they could at least create a toon version of blue-eyes alternative
Toons could probably have been condensed some by putting some of their effects on Toon World, giving them room to have effects that make them more of a threat.
For me, the best use for Toons was as a R7NK and deck thinning engine. Toon Red-Eyes, Dark Magician and even Barrel Dragon are all DARK Level 7s so you could build a deck to thin decently well with Allure of Darkness, Sacred Sword of Seven Stars and all the Toon cards that already let you dig through the deck.
Of course, The Black Stone of Legend gives access to Red-Eyes' summoning effect and it's also searchable. Plus, summoning sickness never matters if you just go into an Xyz instead. It was always one of my favorite ways to get a Turn 1 Red-Eyes Flare Metal Dragon. With a D.D.R or Page-Flip, I could sometimes get two. Good times...
I think what is really holding back Toons is that they don't have:
A.) Main or Extra Deck monsters that aren't trying to be goofy retrains of other cards that could be used without Toon World to give you options for plays.
B.) Have more support cards to provide coverage and protection to keep them safe, while also disabling the options your opponent has.
And C.) Have various Toon World field spells to provide ALL KINDS of beneficial effects, like flipping through chapters of the main Toon World book to make the toons have a new set to cause havoc.
They should have removed the summoning sickness and being destroyed without toon world. instead put the attacking directly effect onto toon world.
Please do Top 10 best link monsters or Top 10 non-Number XYZ monsters or Top fusion monsters that can only be brought out by a fusion method !
Retrain Gen 1 toons and remove their attack cost. Make the summoning sickness limited to direct attacks. Give toon monsters an effect for either destroying an opponent's monster or inflicting battle damage so you have versatility in your plays. To make their toony versions better than their vanilla counterparts. Continuous Spells and Traps that protect the field spell from being targeted and destroyed, while keeping your toons safe from certain effects. A retrain of Toon Defense for example.
Squash and Stretch a continuous spell card that protects toons from battle destruction and cuts battle damage you take in half.
Toon Muscle a continuous spell that allows toons when they attack monsters of higher attack they gain 1000 ATK until the end of the damage step.
Wacky Land continuous Trap: This card can be treated as toon world on the field. During the battle phase you can switch the ATK and DEF of all monsters on the field until the end of the turn. (this will give a chance at protection to monsters like goblin attack force, and even make monsters like toon masked sorcerer hit harder) When a Toon monster is attacked and while in Defense mode and the DEF is higher than the attacking monsters ATK destroy the attacking monster at the end of the damage step.
A retrain of original toon world, if it gives the 1000 point cost, could also add text of if a toon would be destroyed by battle or card effect pay life points to negate their destruction. If this toon world is destroyed by card effect you can add toon index or toon book mark from your deck to your hand.
More toon monsters, Winged Toon Dragon Guardian of Toon World, with an effect that protects toon world while it's on the field. Sagi the Toon Clown, where each time it attacks directly it gains ATK, or have it where if its destroyed by battle or card effect you can destroy cards in on the field/deck/hand with a certain amount of attack points. Toon's of other arc type favorites Toon Gravekeeper, Toon Amazoness, Toon Tyranno,
retrain vanilla ritual and vanilla fusions as simple toon monsters giving them viable effects Toon Burger, Toon Flame Swordsman, Toon Fortress whale, Toon Dancer, Magician of Toon Chaos, the last one having an effect that can return the banished cards from Toon Kingdom's effect back to your deck if they either destroy a monster or inflict battle damage
Toons needs a new Toon world that can't be negated on activation and can tribute your opponents Monsters instead of your own, turning them into kaijus.
Plus give them 1 Omni-Negate monster, with a hard once per turn.
Opp Built a board of 6? great activate new toon world, tribute 3 times, clear board, use effects to summon from deck and hand, that would at least forgive the summoning sickness on most of them, so you can't OTK.
still mostly useless going first, but could be fun going second option.
I think the best way to get it working might actually be to look at the anime for another toon world retrain with text something like this
"Whenever your opponet summons a monster, you may pay 500 LP, if you do special summon a toon monster from your hand whoes level is equal to or less than the opponet's summoned monster. You may pay 1000LP to special summon the monster from your deck instead"
Plus give it some protection effects and it might work well
Toon Dark Magician Girl was released much earlier in the OCG (before or just after the TCG's release). That would have made toons vaguely playable, except that era of OCG had multiple OTKs running rampant.