"So, I have to sac 2 monsters to special summon this?" Oh......he doesn't realize how broken special summoning is...he doesn't realize how free the mechanics are. What an innocent mind.
Magic cards generally have a lot less text than yugioh cards . Even cards like questing beast which are wordy have less text than the average yugioh card.
I think its a bit easier to look at a card and think of how good it is when no further recource cost exists. In yugioh you have no mana so if the effect is good in enough situations or good for a specific strategy its probably good, while a magic card can be amazing or terrible depending on its mana cost. 3 damage to any target is a useful effect. For 1 mana its a staple everywhere its legal in, for 2 mana it can be pretty playable as long as its not outclassed by a cheaper alternative and for 4 mana it would need some serious additional upside to be worth it.
@@ColtonH1738 I'd say wizards just does a good job of using keywords and expressing concepts through as few words as necessary. Many effects in magic you simply have to know, and that lessens the word count
Ash Blossom & Joyous Spring is actually based on the story of 'Hanasaka Jiisan'; About a dog that gave their elderly owners good fortune. This story includes the death of the dog, the scattering of their remains at a dead cherry blossom tree and even the effect is a reference to the tale, about how it will stop the greedy from finding fortune.
For clarification, the reason she's a zombie is because of censorship-based translation issues. The "zombie" type in japanese is called the "undead" type. Which is why most zombies are ghosts, not zombies. Same goes for why most "fairy" type monsters are angel-based. Because the japanese name for the fairy type is the "angel" type.
Also for future reference: "Sea serpent" = "sea dragon" in the japanese, hence why most sea snakes are reptile or aqua and why a lot of sea serpents aren't serpentine at all. "Fiend" = "Devil" type. Hence why all of them are demons or demon-like monsters. "Wyrm" = "ghost dragon". Which is the technical distinction between the two types. Wyrms are more so spirit dragons, heavenly dragons, dragon corpses (or things wearing dragon corpses like swordsoul), etc. There are some wyyrms that are just wyrms for the sake of not having access to broken AF dragon type support, but this is the reason why most wyrms are wyrms and not dragons.
Truism of every TCG: milling yourself is almost never a serious threat and card draw is ALWAYS good. A deck needs to have a lot more cards than the average player will ever draw in a single game, otherwise people would deck out constantly. And since in real life - as opposed to anime - you run multiples of your staples milling doesn’t often cost you permanent resources.
I know two things about that which would help it make more sense for him: (1) There was an important card in Magic back in the day that exiled (MTG's analogue to banishing) the top ten cards of your library to deal damage to your opponent. It saw a LOT of play. (2) It is SO MUCH EASIER in Yugioh to get back cards that were banished than it is to get exiled cards in Magic.
@@MindstabThrull I know he probably didn't know what the meaning of face-down banishment is, but in YGO it's almost impossible to interact with face-down banished cards (which is what Desires does). So the entire "getting back banished cards is easier to do" is pretty untrue.
This was a nifty video! I especially like how Carl saw Pot of Desires and said "that's too low of a cost!" when the common sentiment before it was released was "I don't want to run a minus 9!" Truly, Carl understands card advantage better than most! Also, I'd say that Adam is half right on Effect Veiler being the first hand trap, since it was truly the first one to be a real Staple, but technically it was preceded by Honest and the classic Kuriboh.
Most people who thought that the cost of desires mattered were just casuals. However at the time of its release I think there were a ton more garnets in most decks with brilliant fusion, predaplant darlingtonia cobra etc.
@@luminous3558 It matters depending on the deck and format. If the best cards of the deck are limited, there's a good chance you lose them with the cost.
Correction; De-Fusion only gives back monsters if all the materials are in the user’s Graveyard. If you use De-Fusion on an opponent’s monster, unless it was summoned using only your monsters, then it would send that opponent’s monster back to the Extra Deck, but wouldn’t bring back the materials.
Incredible how a magic player, with no real prior experience of yugioh, assesses pot of desires more accurately than a decent chunk of the yugioh player base which firmly believes the card is a "minus 9" lol
Professional player will carry their experience to other place while causal will still cry about how their Blue-eyes deck can't win againt deck from 2015 and complain about how play Desires kill their combo deck cuz it is not suppose to be play their
There are very similar cards in MTG and especially in game modes like commander where card advantage is king, I play a lot of yugioh and MTG and they actually have a lot more in common then most think.
@@izzydarkhart4144 Its actually an impressive read from a commander perspective still since its a no-dupes format, but Carl absolutely nailed the read, I tend to not favor it myself, but I wholy understand that its cost is meaningless if your deck doesn't either run top-manipulation or just runs through its cards fast, its just a +1, and in some decks, more than that(Necroface can recover stuff hit by it, it empowers Banish stacks still, etc), Very Fuckin Good Card
It sirprise because i feel desire has 2 big problems that never came out in YGO but may come out in other games. 1)if the game is prone to grinds, it give you 10 less turns to close the match(on top of possibly depriving you of wincons) 2)if you play againinst Mill, that may as well not ecist in Yugi, you simplified a lot their wincon. Kinda like how paying too much LP if you are againist a burn deck may be nkt the brightest idea.
@@noukan42 Both of those risks totally exist in YGO, and are things to think about regarding using it in your deck, for example, Lightsworns(as old and meh as they are now) have to be VERY concerned about the cost because they self-Mill constantly Mill doesn't exist in the current meta, but was a playstyle for a reasonable span of time in the past, and Stall never ceases to see attempts with toxic shit like Mystic Mine
For Ash I think you actually didn't quite show how good it is: He asked if Ash could negate Desires, and you said it negates the whole effect; but for a magic player I think you should have clarified that you still pay the cost.
Magic works the same exact way, though. Spells and abilities can only be countered after the cost to cast/activate them has already been paid. And it was clearly explained when going through Pot of Desires that the banish was the cost in order to activate.
@@Metallicity Well yes, but he doesn't neccesarily know that it works the same way, so it's still worth clarifying. Especially since yugioh shows costs using semi-colons rather than a dedicated section.
As a fellow Magic player and little knowledge of YuGiOh I got 4 out of 5 correct. I also got tripped up by The Iris Swordsoul. Really puts into perspective how good a card needs to be to reach staple status in a given meta. For the next video when reading the card make it bigger on screen so that it is easily readable to the viewer. I had to pause a few times to look up the card in a separate tab. Especially the cards with a lot of text. Even enlarged they weren't very clear either. Would make it easier for the viewer to play along.
The Iris Swordsoul isnt bad by any means, it just requires a bit too much setup for the payoff it provides, it could 100% become a staple in the future if the meta develops in a way that facilitates its applications
You should Read Endymion, The Mighty Master of Magic. Still has the most text of any card in the game to this day. The split text boxes of Pendulum cards (its a pendulum monster) might make it feel even more complex.
A good rule of thum with Yugioh cards is "How much do I depend on my what my opponent does or doesn't do to make this work?". The less you depend on your opponent, the better. The other good rule of thumb is "Am I getting more value out of the card than what I'm putting into?", keep in mind, value is measured both in raw number of cards (A.K.A. "card advantage") and in your advancement towards your overall gameplan.
The de-fusion made me sad the equivalent I think would be a card in magic that can bounce back a specific monster type like artifact monsters, so I would have assumed that fusion is very specific and maybe he does not know there is more then fusion? But if that's the case can he knows the rules because MR4/5 are heavily tied to link monsters
I played Yugioh before I dropped it for Magic (not because I dislike it perse but because I just greatly prefer Magic) and in my opinion it's a good game. I think most people look down on it because it's often viewed as a children's card game.
i play magic and i feel like the scenes respect each other a little more now. yugioh has gotten so complicated that i consider being able to understand the modern game an impressive feat
Fun fact: There is an hand trap in mtg too. Fairy Macabre, is basically a DD crow that banishes two, and its design is a nearly dead fairy girl, so is even in theme with the ghost girls in ygo.
Really fun video, got a sub from me for this. Just wanted to point out that "Zombies" in the original version of the game are actually just called Undead which is way more accurate and fitting to some of the monsters that have come out since the early DM days. Zombie just seems like a bad localization change.
That'd be cool. Showcase a broken strong monster that never saw play, due to how hard it is to summon. It might be a little too unfair, because if it lists specific cards or archetypes for material or its effect(s) the guesser would probably need a brief explanation about those card(s) as well. But, still cool!
I love how de-fusion actually saw play in speed duels, because since removal is much less versatile there, when XYZ union was meta it was a good way to out it.
When normal ash blossom is the play it’s the craziest line. Setting ash blossom is definition desperation but normal summoning it is super dominant feeling to me
it is so satisfying and wholesome to see non yugioh player learning about yugioh card with passion toward card game and try to comprehend its unique game system. love to see more of this 💕
I feel like he gave away the ash blossom answer lol, by calling it it's shortened name (if it was a lesser known card nobody would shorten it) and saying that putting it in face down defense position is something that comes up a lot
I'm hardly an expert YGO player, but to me, the cost of losing 10 cards to Pot of Desires is nothing; it's basically the same as not seeing the last ten cards of your deck.
While the cost is low, the 'not seeing the last 10 cards in your deck' analogy only really works in a hypothetical deck with no searchers, and possibly no shuffling. Losing the bottom cards of a deck only doesn't matter if you'd never see them anyway, but that definitely isn't the case if you're searching cards (and shuffling, but searching is a guarantee to see them). You could potentially use a searcher to look for a card you want from anywhere in the deck and find that it's been banished, after all. Not bad enough to make Desires bad, especially with 3 copies of each, but still worth considering.
@@paps3060 In the same vein you could hit a searcher that sits 11 to 12 cards deep in your deck below currently dead cards, so the Pot would draw you the searcher you need to win. You should for the majority of cases treat the lose 10 cards cost as a non cost, except if you find yourself in a meta where decking is the best strategy to play, then reducing your deck size is always bad.
In general, there are far more deck-searching effects in YGO, and the game is far more combo-focused (think Legacy). Losing all copies of a card to the banish and bricking your tutor(s) (remember they're banished face down, you don't know whether the card's still there before you activate your tutor) can be devastating. Still, a free +1 is still totally worth it to decks that don't run many one-off tutor targets.
The ghost girl hand traps are all based off famous Japanese ghost stories, the art and name of the cards references the story in question. Ash was based of a story of someone killing a dog and burying it under a cherry blossom and stuff happened then everything burned to the ground or something. The only story I remember completely is Ghost ogre snow rabbit.
The story goes: There was an old couple owned a dog. The dog dug up gold for its owners. Their greedy neighbour thought it could find treasure and took the dog. The dog just dug up some old bones and the neighbour killed it. The dog's owners buried it under a fig tree and the husband had a dream to make a mortar and pestle from the wood of the tree. He did so and the rice placed in the mortar turned to gold. The neighbour borrowed the mortar but the rice turned rotten and so the neighbour burned it to ash. The dog's ghost came to its owners in their dream and told them to take some of the ashes to sprinkle on a barren cherry blossom. They did so, and the cherry blossom bloomed. This impressed a passing Daimyo, who gave the old couple wonderful gifts. The neighbour tried to do the same, but the ashes blew into the Daimyo's eyes. The Daimyo had the neighbour thrown in prison. After the neighbour was released, no one wanted him in the village.
3:48 Summoning the fusion materials is optional, so they don't necessarily get any monsters. Back in a day, I used to side this card for Shaddolls, where it acts as a quicker Compulse.
also, correct me if I'm wrong but the card states" if the monsters are in your graveyard, so if you target an opponent's monster, only if they're in your grave, you can summon them. No where on the card does it say summon anything to your opponent's field
Iris sword soul feels like a weird one to choose. whilst it is technically part of the sword soul archetype it's not really a swordsoul in the way the other sword soul monsters are, it's also definitely a going second tool which is a gameplan which doesn't have many good toolds right now. If I had to choose it would definitely be 'stinker' rather than 'staple' but I still don't think 'stinker' is quite right because primarily I don't think it's found a home. Maybe that's copium, but it's to me a middle of the road, not quite good enough yet card. Ash blossom is a dog girl not a cat btw.
Yeah Iris is seeing some play in master duel as part of a really expensive going 2nd luna kaiju deck. The deck is very popular but seems underwhelming for the cost attached to it in master duel.
@@luminous3558 it is used in the sage the fleur combo which works even under skill drain. You summon ecclesia the virtuous then target skill drain and ecclesia to summon him, then quick effect ecclesia into iris and you get a free pop. A similar combo is also used with luna quick effect targeting your enemy field kaiju to return it to your hand. She is also used in some charmer/magistus decks during the borreload combo since your special summoning is kinda limited going first and zoroa special summons a negated monster. I think iris is a very good card by itelf that can even be used as a handtrap if you main deck veilers/imperms, is just that she is pretty much a brick and not worth running more than 1 copy, but Luna Kaiju decks can unbrick their hand pretty easily using dangers or sekka's light.
@@luminous3558 During Synchro Fest i played 3 Iris. It's incredible how many Synchro focus combos Special Summon monsters with their effects negated (before real SwordSouls)
De-Fusion is actually neat on older formats (and possibly also in the future with a certain GY oriented Fusion strategy), because it's usually being used like how you would use El Shaddoll Fusion/any Quick-Play Fusion Spell in combat or like he said, to dodge targeting effects, except a bit different.
Back when Master Duel was having its Fusion Festival event, I ran a few copies of it in the deck I used for that. It’s funny when the opponent is super unprepared for it.
The plot twist is that de-fusion was actually amazing when everyone was playing branded despia but not punk therion, it's great removal in the mirror (no they don't get the monsters back) and you can otk with it, trigger fallen of albaz in the opponents turn, or even just auto-win games by going branded fusion send fallen + kristya, cl1 albion cl2 de-fusion target albion and you have a kristya which also plays round super poly.
Super Poly already does what De-Fu does but better. De-Fusing an opponent monster is just a 1 for 1. Cleaning 2 monsters with Super Poly is a +1. It also has otk potential and utility against non-fusion strategies thanks to Mudragon and Starving Venom. Despia is already quite hard to make it work in this format without bricking while finding answers for non-mirror meta threats. De-Fu is just too overkill when you can side more generic and better cards.
Pot of Desires has a bit of secondary math that comes up, which is the chance to draw into another one during a "critical window" of having used the first one. The cost may be considered low for what it does, but the 2nd activation starts to get steep enough that being "unlucky" is realistic enough that unless the deck cares even less about what it draws, to the point that drawing unusable cards still has a place, it ends up being that at 3 copies in ~40, you will get screwed over by pot something like 1 in 50 games, or 1 in 17 ish matches, which depending on the margins for winning in that tournament meta, can be a game changer. 2 copies ends up being safer most of the time.
But when you run 3 of a card you don't necessarily do that to use it 3 times. Usually you just want to increase the chances of having it in your first hand,
@@rodrigoandrade256 that's just step 1, and as far as wanting it in your starting hand, its valid. But step 2 is your chance to draw into another one within the draw 2, and also a couple of cards after where its considered likely to see in game. This leads to the mentioned math, where running desires at 3, can start running into the risk of drawing another copy too soon and leaving you stranded at a rate that might be uncomfortable for longer tournaments in metas where its hard to make comebacks. Keep in mind that desires still has a hard once per turn attached too, so seeing another desires off the first, doesn't even let you play it on desperation to try and end the game. It's less that people don't want to see Desires in their opening hand, but the math that when Desires is run at 3, and you run it knowing that 1 in 50 or so Desires is going to give you bad cards, a lot of decks can elect to play a stronger card to replace that 3rd, or even 2nd Desires instead.
@@alinagray4132 I'm not saying you are wrong, but my point is that it doesn't matter as much. On a more extreme example, invoked players play 7 copies of Aleister (2 Aleister, 2 Meltdown, 1Terraforming) and he's a card that completely relies on your normal summon. They don't care about the chance of drawing multiples because it's more important just to have it
It's funny hearing calling monsters creatures because I was a Yugioh player first and kept calling creatures monsters and the library the deck. I understand! It took me forever to call them the right thing! Now I keep calling things creatures by mistake. Yes, please do more of these!
A misunderstanding on defusion though. If you use it on an opponents card they dont get the fusion material back because the card specifies that the required monsters have to come from your grave not either.
The reasons why defusion is a stinker baffle me It's bad cuz barely anyone played fusions and now there is way more versatile removal Also, if you defusion you opponents monster, they don't get the materials back
You also have stuff like red eyes dragoon that can’t be targeted by card effects, and DPE which can chain its effect to destroy it itself. I’m not sure how despia stuff does haven’t read them.
@@owesyoumoney3912 Honestly despia is too good at card advantage to be worried about losing one monster. If you're against double mirrorjade and you just take 1200 to defusion one of them, you're already dead honestly
It's bad because dbarrier just counters fusion decks way better and is a way more versatile side. On your own turn, droplet and drnm also deal with these monsters better than defusion would
@@ainevek I mean yeah dbarrier is just better in every way but Despia's advantage makes the difference way more visible, when you can only fusion summon 1 monster a turn, defusion and dbarrier perform the same (say in GX Era where you go -2 for a Fusion summon), but when you can perform multiple fusion Summons a turn, it becomes much more apparent
I love that Adam and Carl are sitting in the same spots as in the Magic Series, just moving the cards to the other side, it's like the tables have been quite literally turned on Carl.
For new player I can explain how synchro summoning works : to perform a synchro summon you need a tuner and a non tuner whose level equal the total level of the monster you want to summon, which doesn’t matter cause you use them to summon the only synchro monster of the game halquifibrax the not yet forbidden one and win the duel
I'm a long time MTG player and have recently started playing Yu Gi Oh Master Duels because I can't afford to play real anything right now and it scratches that itch. I've really found these videos fun because I'm trying to guess alongside each person and it teaches me some new things I didn't already know.
if this gets done again i'd like to see witch's strike and upstart goblin being featured. the first one seems good because it takes literally everything away from your opponent and the second seems bad because it "does nothing" (aka "just play good cards instead")
in modern Yugioh Upstart sees a lot less play due to how efficient decks have become and the need to have turn 2 cards like Lightning Storm just so you don't lose to a Coin Toss
On the Once per Turn bit: Probably the best way to teach it is either once per turn, per copy, or once per turn, per player. for example: "Once per turn: [effect]" is Once per turn, per copy, this also means that if control of this specific copy was changed after the effect was used, that copy cannot use its effect again that turn. "You can only use this/each/the effect of [card name] once per turn." Is once per turn, per player. this means that if control is changed after the card has used its effect, the new controller may choose to activate said effects. There are other variations regarding activation legality for different scenarios, but these are the most common.
Iris is super summonable turn 1 - cards like Living Fossil can drop it super easily, and you don't even need to drop it turn 1 for it to be useful. It hard counters DRNM and also lets you go plus off your own Imperm, Veiler or your opponents Imperm. Calling it a stinker is silly when this card sees experimentation (albeit not in Swordsoul decks, funnily enough!).
Your opponent doesn't get their monsters back with Defusion if you use it on them since it's your own grave yard. You can summon the monsters from your graveyard to your field if you had them. Swordsoul has some self negates in their cards. Plus there are negate handtraps Ash doesn't stop draw phase.
@@m.b.7560 Yeah. You get your cards back to your side of the field. Your opponent loses the fusion monster. It is better to think of the card as a series of steps. Imagine the effect is: 'When you play this card, target 1 Fusion Monster then these effects activate in order.' *Return that target to the Extra Deck *If all the fusion materials that was used to create the fusion monster are in your GY you can Speical Summon them Since the game counts materials as the names on the card and not the exact card used. (I.E. How would you differentiate if you had three Celestials in the graveyard when you're trying to defuse DPE? What if you banished the exact card using it's effect) Any card with those names can be summoned from your graveyard. This was extremely common in Duel Link during Tier 0 Neos Fusion format where it was very likely you were running the same warriors with Neos. Turn 1: I make Brave Neos which had all kinds of protection thanks to Neos Fusion. Turn 2: You Defusion it forgetting to summon your own Neos Fusion first so you don't have the cards in your graveyard. Then you Fusion your own Brave NEos anyways. Turn 3: I defusion but since we both used Neos and Neos Ailus to achieve our Brave Neos. I get to summon back my monsters from my graveyard as some sort of double monster reborn. I go to attack and you stop it somehow leaving me with the two monsters. Turn 4: You Super Poly into your second copy of Brave Neos. Hit me for 3k ish Turn 5: I defusion again and get my monsters back for game.
For blue eyes, I think it was worth a mention that the deck DID win worlds once, although it was not necessary due to the vanilla being good, but due to good synergy the rest of the deck has.
Honestly i run Iris in Dogma Invoked. And its pretty gud 80% of the Time you have a negated card on the field. Rip Aleister. Also man just disrespected Kuriboh, D.D Crow and Gorz the OG Handtraps
Yugioh went through a period of time where each set had like this really neat high level monster that had a pretty crazy or interesting effects. The Iris Swordsoul, Bahalutiya, the Grand Radiance, and Heavenly Zephyr - Miradora are a few of these.
De-Fusion just needs the right meta to be a good side deck card. Like if Thunder Dragon Colossus came back or something, it's non-destruction removal that also doesn't give another GY resource.
I love these! I love all your videos, but especially these because it’s so cool to get an “outsider’s” perspective on cards! Two comments: 1) I would’ve enjoyed it more if the card was bigger! I can’t read all the text on iris soulsword when it’s down in the bottom right corner 2) plz play unbanned storm in next unbanned modern? Keep it up y’all are the best!
I always see these videos and for some reason it’s always Magic and Yugioh players. I would love to see this same format but with players from different card games, like Pokémon, Flesh and Blood, or like Vanguard
the thing about Yu-Gi-Oh is like today you might be stinker, but tomorrow if like a new mechanic, or a card suit you very well, you might gonna be a staple
13:34 Wasn’t Kuriboh the first hand trap? I honestly don’t know, I wasn’t into it yet on first release. I started getting into it around the time fiber jar got banned. I miss that little guy. Also, see if someone thinks Yubel (or all three pieces as a bundle) is a staple or not. There’s enough words that sound great that it might mess someone up (and even I don’t know, but given my history of hating synchro and XYZ to the point of quitting the game, I’m guessing Yubel isn’t a staple).
3:50 worth noting is if you use De-Fusion as removal they don't get anything. Not only do the materials have to be in YOUR graveyard (and you would get them), but the summon effect is optional. The card is unironically not THAT bad, but is just far too niche when you could simply flip DBarrier or whatever.
If I am not mistaken I met you at the german nationals! We were talking about the table 1 match up. Funny to stumble upon this youtube channel right now 😁
As someone who plays both I feel like the important context for Yu-Gi-Oh is, opening hands and avoiding brick cards is so so so important and nothing happens mid-combat.
Agree, either you go first try to make unbreakable board, or go second to try break board. Like you try to win as soon as possible, because it very possible to comeback.
Funny story: I use a kuriboh deck in masterduels and the opponent almost always waists their ash blossom on kuribandit rather than the actual special summon threats (such as winged kuriboh Lv 9, winged kuriboh Lv 10, kuribabalon, and astral kuriboh)
I don’t know if I would have chosen these cards. I’d love to see his opinion on maxx c, zodiac Drident, witches strike, mystic mine, ghost sister and spooky dogwood, mirror force perhaps, phantazmay, and gizmek orochi.
"I know the rules"
solid proof that he isn't Yu-Gi-Oh player
"So, I have to sac 2 monsters to special summon this?"
Oh......he doesn't realize how broken special summoning is...he doesn't realize how free the mechanics are. What an innocent mind.
"What do you mean it misses timing?! It says that when it's sent to the graveyard this effect activates!"
Screw the rules I have money
"and this is speed 2..."
Yeah, a yugioh player would not know that.
@@zanpakutoman4225 I genuinely don't remember the last time I tributed anything tbh.
I also run pendulum though so what do I know.
“First hand trap ever was effect veiler “
Kuriboh: “am I a joke to you?”
Literally my thought exactly.
And DD Crow
yea I thought this immediately after watching also 😅
and battle fader and hanewata and
lol more like first competitive hand trap
It appears the Magic Players have an edge over us Yugioh players with the ability to actually read cards.
As a Magic player, my decks that partially rely on my opponents not reading the card texts win way too often for this to be true.
Magic cards generally have a lot less text than yugioh cards . Even cards like questing beast which are wordy have less text than the average yugioh card.
I think its a bit easier to look at a card and think of how good it is when no further recource cost exists. In yugioh you have no mana so if the effect is good in enough situations or good for a specific strategy its probably good, while a magic card can be amazing or terrible depending on its mana cost. 3 damage to any target is a useful effect. For 1 mana its a staple everywhere its legal in, for 2 mana it can be pretty playable as long as its not outclassed by a cheaper alternative and for 4 mana it would need some serious additional upside to be worth it.
Only bc magic cards have text written at a 3rd grade level
@@ColtonH1738 I'd say wizards just does a good job of using keywords and expressing concepts through as few words as necessary. Many effects in magic you simply have to know, and that lessens the word count
Fun fact,when the Iris Swordswoul got out, everyone thought it was gonna be a staple,and she was kinda expensive
I may have picked up a copy or two off my friend. For what would now be considered, an extortionate price... 😅
@@CardmarketYGO And i may or may not have sold several of those at that price
She's still too expensive for what she is lol
My buddy wants a swordsoul deck and its gonna cost him 250
@@gaigesmith502 350 if he wants baronne
Ash Blossom & Joyous Spring is actually based on the story of 'Hanasaka Jiisan'; About a dog that gave their elderly owners good fortune. This story includes the death of the dog, the scattering of their remains at a dead cherry blossom tree and even the effect is a reference to the tale, about how it will stop the greedy from finding fortune.
So that's why it says no to deck retrieval. . .
@@frogace55 I highly recommend looking up the story. It's sad but very heartwarming too.
Wow thank you for sharing that! I like how it shows where the unusual details in this card's design are coming from.
Is this also the origin of Spooky Dogwood?
@@ashikjaman1940 all the ghost girls, or yokai girls, are based on such stories.
For clarification, the reason she's a zombie is because of censorship-based translation issues. The "zombie" type in japanese is called the "undead" type. Which is why most zombies are ghosts, not zombies.
Same goes for why most "fairy" type monsters are angel-based. Because the japanese name for the fairy type is the "angel" type.
It's also important to note that Japanese Yokai their versions of demons and spirits which ash blossom is based on, generally are put there too.
Wait Despia's are Angels then?
@@xitsmeblue *Fallen Angels*
Shiranui makes a lot more sense now
Also for future reference:
"Sea serpent" = "sea dragon" in the japanese, hence why most sea snakes are reptile or aqua and why a lot of sea serpents aren't serpentine at all.
"Fiend" = "Devil" type. Hence why all of them are demons or demon-like monsters.
"Wyrm" = "ghost dragon". Which is the technical distinction between the two types. Wyrms are more so spirit dragons, heavenly dragons, dragon corpses (or things wearing dragon corpses like swordsoul), etc. There are some wyyrms that are just wyrms for the sake of not having access to broken AF dragon type support, but this is the reason why most wyrms are wyrms and not dragons.
- That's a little girl.
- It is, yeah.
Classic Yugioh discussion. lmao
"Banish 10 is a low cost for what it does"
This man knows his stuff
Truism of every TCG: milling yourself is almost never a serious threat and card draw is ALWAYS good.
A deck needs to have a lot more cards than the average player will ever draw in a single game, otherwise people would deck out constantly.
And since in real life - as opposed to anime - you run multiples of your staples milling doesn’t often cost you permanent resources.
@@sumanoskae "and card draw is ALWAYS good." You're trash at UNO
"But you're gonna banish your important cards and bla bla bla"
I know two things about that which would help it make more sense for him:
(1) There was an important card in Magic back in the day that exiled (MTG's analogue to banishing) the top ten cards of your library to deal damage to your opponent. It saw a LOT of play.
(2) It is SO MUCH EASIER in Yugioh to get back cards that were banished than it is to get exiled cards in Magic.
@@MindstabThrull I know he probably didn't know what the meaning of face-down banishment is, but in YGO it's almost impossible to interact with face-down banished cards (which is what Desires does). So the entire "getting back banished cards is easier to do" is pretty untrue.
This was a nifty video! I especially like how Carl saw Pot of Desires and said "that's too low of a cost!" when the common sentiment before it was released was "I don't want to run a minus 9!" Truly, Carl understands card advantage better than most!
Also, I'd say that Adam is half right on Effect Veiler being the first hand trap, since it was truly the first one to be a real Staple, but technically it was preceded by Honest and the classic Kuriboh.
And D.D. Crow, and Heralds of Green, Purple and Orange Light, but yeah.
Most people who thought that the cost of desires mattered were just casuals. However at the time of its release I think there were a ton more garnets in most decks with brilliant fusion, predaplant darlingtonia cobra etc.
Kuriboh and Charm of Shabti were the first hand traps from my recollection
@@luminous3558 It matters depending on the deck and format. If the best cards of the deck are limited, there's a good chance you lose them with the cost.
Pretty amazing an mtg player understands pot of desires is a free +1 and yet we have dummies to this day saying the card sucks Lol
"And we're going to go to the last card. You ready?"
"Yep."
"Okay. Ash-"
*STAPLE*
I had a feeling it was gonna be ash or maxx C. I dunno why.
"the 1st hand trap is effect viler"
poor kuriboh, everyone forget that it's the very 1st hand trap ever existed..
Poor Honest too, it was the 2nd
@@VGV1deo and honest was the first meta relevant handtrap I believe
@@Spyko- D.D. Crow pre-dates Honest by a year.
Neko Mane King was out in Pharaohic Guardian, and was used in a number of sideboards to fight against Empty-Jar decks
@@ChuuniKaede d.d crow wasn't run almost at all till maybe dragonruler format
Correction; De-Fusion only gives back monsters if all the materials are in the user’s Graveyard. If you use De-Fusion on an opponent’s monster, unless it was summoned using only your monsters, then it would send that opponent’s monster back to the Extra Deck, but wouldn’t bring back the materials.
Won't it summon them back to YOUR field?
@@Mernom Most likely. I haven't seen it done before so I can't say for certain, but that would make sense.
@@Mernom it has to be from your graveyard if you're trying to bring back from de fusion sadly
I can't believe De-Fusion was legal during the Fusion Fest. And while DPE ran rampant, it was amazing tech.
@@windknife can't dpe just target itself to not get targeted by de-fusion though?
Incredible how a magic player, with no real prior experience of yugioh, assesses pot of desires more accurately than a decent chunk of the yugioh player base which firmly believes the card is a "minus 9" lol
Professional player will carry their experience to other place while causal will still cry about how their Blue-eyes deck can't win againt deck from 2015 and complain about how play Desires kill their combo deck cuz it is not suppose to be play their
There are very similar cards in MTG and especially in game modes like commander where card advantage is king, I play a lot of yugioh and MTG and they actually have a lot more in common then most think.
@@izzydarkhart4144 Its actually an impressive read from a commander perspective still since its a no-dupes format, but Carl absolutely nailed the read, I tend to not favor it myself, but I wholy understand that its cost is meaningless if your deck doesn't either run top-manipulation or just runs through its cards fast, its just a +1, and in some decks, more than that(Necroface can recover stuff hit by it, it empowers Banish stacks still, etc), Very Fuckin Good Card
It sirprise because i feel desire has 2 big problems that never came out in YGO but may come out in other games.
1)if the game is prone to grinds, it give you 10 less turns to close the match(on top of possibly depriving you of wincons)
2)if you play againinst Mill, that may as well not ecist in Yugi, you simplified a lot their wincon. Kinda like how paying too much LP if you are againist a burn deck may be nkt the brightest idea.
@@noukan42 Both of those risks totally exist in YGO, and are things to think about regarding using it in your deck, for example, Lightsworns(as old and meh as they are now) have to be VERY concerned about the cost because they self-Mill constantly
Mill doesn't exist in the current meta, but was a playstyle for a reasonable span of time in the past, and Stall never ceases to see attempts with toxic shit like Mystic Mine
For Ash I think you actually didn't quite show how good it is:
He asked if Ash could negate Desires, and you said it negates the whole effect; but for a magic player I think you should have clarified that you still pay the cost.
Right if you ash it then you banish 10 and get nothing lol
And you still can't use another.
Magic works the same exact way, though. Spells and abilities can only be countered after the cost to cast/activate them has already been paid. And it was clearly explained when going through Pot of Desires that the banish was the cost in order to activate.
@@Metallicity
Well yes, but he doesn't neccesarily know that it works the same way, so it's still worth clarifying.
Especially since yugioh shows costs using semi-colons rather than a dedicated section.
@@mario31490 What if you were playing Gren Maju and the cost was actually all you wanted?
As a fellow Magic player and little knowledge of YuGiOh I got 4 out of 5 correct. I also got tripped up by The Iris Swordsoul. Really puts into perspective how good a card needs to be to reach staple status in a given meta. For the next video when reading the card make it bigger on screen so that it is easily readable to the viewer. I had to pause a few times to look up the card in a separate tab. Especially the cards with a lot of text. Even enlarged they weren't very clear either. Would make it easier for the viewer to play along.
The Iris Swordsoul isnt bad by any means, it just requires a bit too much setup for the payoff it provides, it could 100% become a staple in the future if the meta develops in a way that facilitates its applications
It just shows the ridiculous power level of yugioh. It cannot be summoned turn 1, so trash.
You should Read Endymion, The Mighty Master of Magic.
Still has the most text of any card in the game to this day. The split text boxes of Pendulum cards (its a pendulum monster) might make it feel even more complex.
A good rule of thum with Yugioh cards is "How much do I depend on my what my opponent does or doesn't do to make this work?". The less you depend on your opponent, the better. The other good rule of thumb is "Am I getting more value out of the card than what I'm putting into?", keep in mind, value is measured both in raw number of cards (A.K.A. "card advantage") and in your advancement towards your overall gameplan.
The de-fusion made me sad the equivalent I think would be a card in magic that can bounce back a specific monster type like artifact monsters, so I would have assumed that fusion is very specific and maybe he does not know there is more then fusion? But if that's the case can he knows the rules because MR4/5 are heavily tied to link monsters
More like this please!!! Too often mtg players kinda look down on Yu-Gi-Oh, this dudes willingness to learn about the game is so damn nice!!!
Because it sucks
@@CoffeeSipper555 found THAT magic player.
I played Yugioh before I dropped it for Magic (not because I dislike it perse but because I just greatly prefer Magic) and in my opinion it's a good game. I think most people look down on it because it's often viewed as a children's card game.
i play magic and i feel like the scenes respect each other a little more now. yugioh has gotten so complicated that i consider being able to understand the modern game an impressive feat
Let's be honest here, Yu-Gi-Oh is the land of combos and magic player hates combos. Literally any deck in Yu-Gi-Oh is categorised as combo in magic.
Fun fact:
There is an hand trap in mtg too.
Fairy Macabre, is basically a DD crow that banishes two, and its design is a nearly dead fairy girl, so is even in theme with the ghost girls in ygo.
Really fun video, got a sub from me for this. Just wanted to point out that "Zombies" in the original version of the game are actually just called Undead which is way more accurate and fitting to some of the monsters that have come out since the early DM days. Zombie just seems like a bad localization change.
I think Ash spesificly is a Zombie because it is a reference to Japanese Folklore
@@rrakea all the ghost girls are zombies, not just ash
@@ich3730 ghost ogre is psychic
The first hand trap was kuriboh. Why does everyone always forget kuriboh? This is some kuriboh erasure right here.
I would love to see a variant of this video where all of the cards are one extra deck type, like 5 fusions, or 5 Xyz, etc.
That'd be cool. Showcase a broken strong monster that never saw play, due to how hard it is to summon. It might be a little too unfair, because if it lists specific cards or archetypes for material or its effect(s) the guesser would probably need a brief explanation about those card(s) as well. But, still cool!
@@zanpakutoman4225 exactly my thoughts
Would be fun watching Carl trying to understand Nirvana High Paladin
"Oh, so in that deck [tier 1] this is a staple."
"No, they don't run it."
"Oh, no...."
🤣🤣🤣🤣
I'm surprised he never drew the comparison between Ash Blossom and Force of Will. Cool video.
I love how de-fusion actually saw play in speed duels, because since removal is much less versatile there, when XYZ union was meta it was a good way to out it.
I love that Desire’s cost is explicitly mentioned but Ash isn’t given as the reason for why the 10 banish is real concern
It's a concern anyway as you weren't getting those extra cards, meaning you bricked, meaning you lost.
@@pinkdelicious655 no way !
When normal ash blossom is the play it’s the craziest line. Setting ash blossom is definition desperation but normal summoning it is super dominant feeling to me
The ultimate power move would be to use Ash and Maxx C for a synchro summon.
@@ludicrous2213 They should make a crazy synchro that can only be summoned with a zombie tuner and insect non-tuner
It's common thing to do in a deck that use Halq-Selene-Accescode engine
I use it on Sky Striker. Normal summoning ash means "You death buddy"
I know if I don't need my entire ED in master duel I toss in one of those accesscode engines to use off a tuner. Its just a free bomb.
It's funny because in sky strikers normal summoning ash is a combo starter
Carl's positivity for a card game he doesn't really know too much about was super fun to witness!
In the TCG, 'Undead' was changed to 'Zombie'. Ash is a ghost, based off her lore. She is the ghost of a child.
Ash Blossom and Joyous Spring
Re: “Thats a little girl”
Seems like a sane response
it is so satisfying and wholesome to see non yugioh player learning about yugioh card with passion toward card game and try to comprehend its unique game system. love to see more of this 💕
I love seeing new players learn how insane and weird yugioh could be
Yugioh is the crackhead's tcg
@@ashikjaman1940 yes
@@ashikjaman1940 and that's why we love it.
I feel like he gave away the ash blossom answer lol, by calling it it's shortened name (if it was a lesser known card nobody would shorten it) and saying that putting it in face down defense position is something that comes up a lot
When you brick with all hand traps, you set Imperm + Ash since she had the biggest booty.
He also gave it away by saying he's had to put it in defense position before
You're kinda signaling staple status when you say "oh yeah that comes up all the time". You did it for pot and ash 😂
Lmao that's wut I was saying. Ofc hes gonna say it's a staple after him saying that comes up alot with glowy eyes 😂
I'm hardly an expert YGO player, but to me, the cost of losing 10 cards to Pot of Desires is nothing; it's basically the same as not seeing the last ten cards of your deck.
While the cost is low, the 'not seeing the last 10 cards in your deck' analogy only really works in a hypothetical deck with no searchers, and possibly no shuffling. Losing the bottom cards of a deck only doesn't matter if you'd never see them anyway, but that definitely isn't the case if you're searching cards (and shuffling, but searching is a guarantee to see them).
You could potentially use a searcher to look for a card you want from anywhere in the deck and find that it's been banished, after all. Not bad enough to make Desires bad, especially with 3 copies of each, but still worth considering.
@@paps3060 In the same vein you could hit a searcher that sits 11 to 12 cards deep in your deck below currently dead cards, so the Pot would draw you the searcher you need to win.
You should for the majority of cases treat the lose 10 cards cost as a non cost, except if you find yourself in a meta where decking is the best strategy to play, then reducing your deck size is always bad.
This is always how to view exile/banish from deck effects. If you don't plan on drawing your entire deck, the 'downside' is virtually nothing.
In general, there are far more deck-searching effects in YGO, and the game is far more combo-focused (think Legacy). Losing all copies of a card to the banish and bricking your tutor(s) (remember they're banished face down, you don't know whether the card's still there before you activate your tutor) can be devastating. Still, a free +1 is still totally worth it to decks that don't run many one-off tutor targets.
The ghost girl hand traps are all based off famous Japanese ghost stories, the art and name of the cards references the story in question. Ash was based of a story of someone killing a dog and burying it under a cherry blossom and stuff happened then everything burned to the ground or something. The only story I remember completely is Ghost ogre snow rabbit.
The story goes:
There was an old couple owned a dog. The dog dug up gold for its owners. Their greedy neighbour thought it could find treasure and took the dog. The dog just dug up some old bones and the neighbour killed it. The dog's owners buried it under a fig tree and the husband had a dream to make a mortar and pestle from the wood of the tree. He did so and the rice placed in the mortar turned to gold. The neighbour borrowed the mortar but the rice turned rotten and so the neighbour burned it to ash.
The dog's ghost came to its owners in their dream and told them to take some of the ashes to sprinkle on a barren cherry blossom. They did so, and the cherry blossom bloomed. This impressed a passing Daimyo, who gave the old couple wonderful gifts. The neighbour tried to do the same, but the ashes blew into the Daimyo's eyes. The Daimyo had the neighbour thrown in prison. After the neighbour was released, no one wanted him in the village.
The first handtrap was Kuriboh, the first good one is probably D.D. Crow, an era before Veiler.
I think Droll was released before Crow.
@@klutzmtg2310 Droll came out much later than Crow. Crow was mid-GX era. Droll was 5Ds era.
There was also Puppet Plant and Electric Virus which have had niche uses occasionally and were the same set as crow
Damage step kalut
@@klutzmtg2310 I can see why the art would have you think that, but Crow was a lot earlier
3:48 Summoning the fusion materials is optional, so they don't necessarily get any monsters. Back in a day, I used to side this card for Shaddolls, where it acts as a quicker Compulse.
also, correct me if I'm wrong but the card states" if the monsters are in your graveyard, so if you target an opponent's monster, only if they're in your grave, you can summon them. No where on the card does it say summon anything to your opponent's field
Iris sword soul feels like a weird one to choose.
whilst it is technically part of the sword soul archetype it's not really a swordsoul in the way the other sword soul monsters are, it's also definitely a going second tool which is a gameplan which doesn't have many good toolds right now.
If I had to choose it would definitely be 'stinker' rather than 'staple' but I still don't think 'stinker' is quite right because primarily I don't think it's found a home.
Maybe that's copium, but it's to me a middle of the road, not quite good enough yet card.
Ash blossom is a dog girl not a cat btw.
Yeah Iris is seeing some play in master duel as part of a really expensive going 2nd luna kaiju deck. The deck is very popular but seems underwhelming for the cost attached to it in master duel.
i wish i could run iris swordsoul in the archetype, its such a neat card but has a lot of requirements for not great payoff.
@@luminous3558 it is used in the sage the fleur combo which works even under skill drain. You summon ecclesia the virtuous then target skill drain and ecclesia to summon him, then quick effect ecclesia into iris and you get a free pop. A similar combo is also used with luna quick effect targeting your enemy field kaiju to return it to your hand.
She is also used in some charmer/magistus decks during the borreload combo since your special summoning is kinda limited going first and zoroa special summons a negated monster.
I think iris is a very good card by itelf that can even be used as a handtrap if you main deck veilers/imperms, is just that she is pretty much a brick and not worth running more than 1 copy, but Luna Kaiju decks can unbrick their hand pretty easily using dangers or sekka's light.
@@luminous3558 During Synchro Fest i played 3 Iris. It's incredible how many Synchro focus combos Special Summon monsters with their effects negated (before real SwordSouls)
i was under the impression that iris was a going first/mirror match tool because chi xiao exists?
De-Fusion is actually neat on older formats (and possibly also in the future with a certain GY oriented Fusion strategy), because it's usually being used like how you would use El Shaddoll Fusion/any Quick-Play Fusion Spell in combat or like he said, to dodge targeting effects, except a bit different.
Back when Master Duel was having its Fusion Festival event, I ran a few copies of it in the deck I used for that. It’s funny when the opponent is super unprepared for it.
@@victikirby15 situational removal is still removal, all it just takes is one right format
The plot twist is that de-fusion was actually amazing when everyone was playing branded despia but not punk therion, it's great removal in the mirror (no they don't get the monsters back) and you can otk with it, trigger fallen of albaz in the opponents turn, or even just auto-win games by going branded fusion send fallen + kristya, cl1 albion cl2 de-fusion target albion and you have a kristya which also plays round super poly.
Super Poly already does what De-Fu does but better.
De-Fusing an opponent monster is just a 1 for 1.
Cleaning 2 monsters with Super Poly is a +1.
It also has otk potential and utility against non-fusion strategies thanks to Mudragon and Starving Venom.
Despia is already quite hard to make it work in this format without bricking while finding answers for non-mirror meta threats.
De-Fu is just too overkill when you can side more generic and better cards.
I really enjoy your videos, despite your channel-size its rather high-quality.
Keep up the good work!
You got my sub
More of this, from card players from different tcg's. I want them to see how they react on Yugi oh shenanigans
Same here. These types of vids r hard to come by and I love every bit of them all.
id like to see a pokemon tcg player try rating yugioh.
Pot of Desires has a bit of secondary math that comes up, which is the chance to draw into another one during a "critical window" of having used the first one. The cost may be considered low for what it does, but the 2nd activation starts to get steep enough that being "unlucky" is realistic enough that unless the deck cares even less about what it draws, to the point that drawing unusable cards still has a place, it ends up being that at 3 copies in ~40, you will get screwed over by pot something like 1 in 50 games, or 1 in 17 ish matches, which depending on the margins for winning in that tournament meta, can be a game changer. 2 copies ends up being safer most of the time.
But when you run 3 of a card you don't necessarily do that to use it 3 times. Usually you just want to increase the chances of having it in your first hand,
@@rodrigoandrade256 that's just step 1, and as far as wanting it in your starting hand, its valid. But step 2 is your chance to draw into another one within the draw 2, and also a couple of cards after where its considered likely to see in game. This leads to the mentioned math, where running desires at 3, can start running into the risk of drawing another copy too soon and leaving you stranded at a rate that might be uncomfortable for longer tournaments in metas where its hard to make comebacks. Keep in mind that desires still has a hard once per turn attached too, so seeing another desires off the first, doesn't even let you play it on desperation to try and end the game.
It's less that people don't want to see Desires in their opening hand, but the math that when Desires is run at 3, and you run it knowing that 1 in 50 or so Desires is going to give you bad cards, a lot of decks can elect to play a stronger card to replace that 3rd, or even 2nd Desires instead.
Tldr, use desire to draw 2 desires, get fucked!
@@alinagray4132 I'm not saying you are wrong, but my point is that it doesn't matter as much.
On a more extreme example, invoked players play 7 copies of Aleister (2 Aleister, 2 Meltdown, 1Terraforming) and he's a card that completely relies on your normal summon.
They don't care about the chance of drawing multiples because it's more important just to have it
That's what make skilled player different, they banish the other 2 desires.
Just like how they draw both Aleister the Invoker and Invocation.
i didn't realize how much Ash has sky rocketed in price, im really glad i bought my 3 copies of duel devastator a few years ago when i did
Just buy three salamangreat structure decks
It's funny hearing calling monsters creatures because I was a Yugioh player first and kept calling creatures monsters and the library the deck. I understand! It took me forever to call them the right thing! Now I keep calling things creatures by mistake.
Yes, please do more of these!
A misunderstanding on defusion though. If you use it on an opponents card they dont get the fusion material back because the card specifies that the required monsters have to come from your grave not either.
Going through my old Yugioh cards made me realize how many crazy old gems I have. LOD blue eyes white dragon, etc. Very fun nostalgia
“The first hand trap was like effect veiler”
Kuriboh: “Am i a joke to you”
Yes
I got an Ash Blossom in my Beware of Traptrix structure deck and was really happy to see it. 😊
The reasons why defusion is a stinker baffle me
It's bad cuz barely anyone played fusions and now there is way more versatile removal
Also, if you defusion you opponents monster, they don't get the materials back
You also have stuff like red eyes dragoon that can’t be targeted by card effects, and DPE which can chain its effect to destroy it itself. I’m not sure how despia stuff does haven’t read them.
@@owesyoumoney3912 Honestly despia is too good at card advantage to be worried about losing one monster. If you're against double mirrorjade and you just take 1200 to defusion one of them, you're already dead honestly
@@LizEllwood the burn card isn’t mirrorjade it’s masquerade but ur 100% right on why despia doesn’t care
It's bad because dbarrier just counters fusion decks way better and is a way more versatile side. On your own turn, droplet and drnm also deal with these monsters better than defusion would
@@ainevek I mean yeah dbarrier is just better in every way but Despia's advantage makes the difference way more visible, when you can only fusion summon 1 monster a turn, defusion and dbarrier perform the same (say in GX Era where you go -2 for a Fusion summon), but when you can perform multiple fusion Summons a turn, it becomes much more apparent
I love that Adam and Carl are sitting in the same spots as in the Magic Series, just moving the cards to the other side, it's like the tables have been quite literally turned on Carl.
For new player I can explain how synchro summoning works : to perform a synchro summon you need a tuner and a non tuner whose level equal the total level of the monster you want to summon, which doesn’t matter cause you use them to summon the only synchro monster of the game halquifibrax the not yet forbidden one and win the duel
Halq, wanted for the murder of several tuners
I'm a long time MTG player and have recently started playing Yu Gi Oh Master Duels because I can't afford to play real anything right now and it scratches that itch. I've really found these videos fun because I'm trying to guess alongside each person and it teaches me some new things I didn't already know.
if this gets done again i'd like to see witch's strike and upstart goblin being featured. the first one seems good because it takes literally everything away from your opponent and the second seems bad because it "does nothing" (aka "just play good cards instead")
in modern Yugioh Upstart sees a lot less play due to how efficient decks have become and the need to have turn 2 cards like Lightning Storm just so you don't lose to a Coin Toss
"All the ghost girls are zombies"
Ghost Ogre and Snow Rabbit would like to know your location
this is great you gotta do the opposite though where a yugioh player rates magic cards
I nominate necropotence
They actually did it, it's on the MTG Cardmarket channel
Duellogs had 3 videos of that nature
Check out The Duel Logs
De-Fusion was such an inspired pick for the video! Really enjoyed it
I thought De-fusion was going to be a combo stable. Sacing a creature to get multiple creatures back sounds op.
On the Once per Turn bit:
Probably the best way to teach it is either once per turn, per copy, or once per turn, per player.
for example: "Once per turn: [effect]" is Once per turn, per copy, this also means that if control of this specific copy was changed after the effect was used, that copy cannot use its effect again that turn.
"You can only use this/each/the effect of [card name] once per turn." Is once per turn, per player. this means that if control is changed after the card has used its effect, the new controller may choose to activate said effects.
There are other variations regarding activation legality for different scenarios, but these are the most common.
Iris is super summonable turn 1 - cards like Living Fossil can drop it super easily, and you don't even need to drop it turn 1 for it to be useful. It hard counters DRNM and also lets you go plus off your own Imperm, Veiler or your opponents Imperm. Calling it a stinker is silly when this card sees experimentation (albeit not in Swordsoul decks, funnily enough!).
As someone who doesn't play MtG it's always interesting to me to hear their opinions on specific yugioh cards!
I thought the first hand trap was kuriboh?
12:30 That was a shockingly good insight into a very niche aspect of a card, well done
Your opponent doesn't get their monsters back with Defusion if you use it on them since it's your own grave yard. You can summon the monsters from your graveyard to your field if you had them.
Swordsoul has some self negates in their cards. Plus there are negate handtraps
Ash doesn't stop draw phase.
But what if your opponent used your cards with Super Poly
@@m.b.7560 Yeah. You get your cards back to your side of the field. Your opponent loses the fusion monster.
It is better to think of the card as a series of steps. Imagine the effect is:
'When you play this card, target 1 Fusion Monster then these effects activate in order.'
*Return that target to the Extra Deck
*If all the fusion materials that was used to create the fusion monster are in your GY you can Speical Summon them
Since the game counts materials as the names on the card and not the exact card used. (I.E. How would you differentiate if you had three Celestials in the graveyard when you're trying to defuse DPE? What if you banished the exact card using it's effect) Any card with those names can be summoned from your graveyard.
This was extremely common in Duel Link during Tier 0 Neos Fusion format where it was very likely you were running the same warriors with Neos.
Turn 1: I make Brave Neos which had all kinds of protection thanks to Neos Fusion.
Turn 2: You Defusion it forgetting to summon your own Neos Fusion first so you don't have the cards in your graveyard. Then you Fusion your own Brave NEos anyways.
Turn 3: I defusion but since we both used Neos and Neos Ailus to achieve our Brave Neos. I get to summon back my monsters from my graveyard as some sort of double monster reborn. I go to attack and you stop it somehow leaving me with the two monsters.
Turn 4: You Super Poly into your second copy of Brave Neos. Hit me for 3k ish
Turn 5: I defusion again and get my monsters back for game.
I love how the magic pros get really invested in levels and normal summoning.
"This fist hand trap was effect veiler"
Kuriboh: Am I a joke to you?
You should do a video that teaches magic players summoning techniques of Yu-Gi-Oh like ritual,synchro, pendulum, xyz ect
I love this because you can tell that he's familiar with the common ground,
But the ones he messed up are the most easy to misjudge.
Correction on desires. It was only at 1 for a single banlist and was previously at 3 for its entire existence
"The first hand trap was Effect Veiler"
Poor Kuriboh :(
Carl: "Blue-Eyes White Dragon looks like a Stinker!"
Me, a Blue-Eyes player: *angry Kaiba noises*
😂
The ghost girls have different types (e.g. Ghost Ogre is a psychic)
For blue eyes, I think it was worth a mention that the deck DID win worlds once, although it was not necessary due to the vanilla being good, but due to good synergy the rest of the deck has.
Was looking for this comment
Honestly i run Iris in Dogma Invoked. And its pretty gud 80% of the Time you have a negated card on the field. Rip Aleister.
Also man just disrespected Kuriboh, D.D Crow and Gorz the OG Handtraps
Yugioh went through a period of time where each set had like this really neat high level monster that had a pretty crazy or interesting effects. The Iris Swordsoul, Bahalutiya, the Grand Radiance, and Heavenly Zephyr - Miradora are a few of these.
De-Fusion just needs the right meta to be a good side deck card. Like if Thunder Dragon Colossus came back or something, it's non-destruction removal that also doesn't give another GY resource.
@@cortert103 It also sends the monster to the GY.
I love these! I love all your videos, but especially these because it’s so cool to get an “outsider’s” perspective on cards!
Two comments:
1) I would’ve enjoyed it more if the card was bigger! I can’t read all the text on iris soulsword when it’s down in the bottom right corner
2) plz play unbanned storm in next unbanned modern?
Keep it up y’all are the best!
Calling Iris Swordsoul a stinker is so weird bc it’s definitely a card to keep an eye on. Some day some weird synergy might save it
Nowdays ppl run negate deck...
Hardly stinker
Ahs is now in "Structure Deck Legend of the Crystal Beasts" as Common too.
i don't understand why you don't explain the yugioh effects in mtg terms for the guy who doesn't play the game
"First hand trap ever was effect veiler."
Sad Kuriboh noises...
defusion is actually good going second against tearalments. Their fusion monster doesn't trigger its GY effect and they dont get their monster effect.
too specific counter that will take to much place in side deck but yes
Or you could just play one of the other go second powerhouse cards like droplets, drnm, lightning storm
@@Callistemon I have no idea what terealments even is, but you can also use this card against Mirrorjade; so maybe it's not a bad tech card.
@@IamGrimalkin It's a deck coming out from POTE. Basically new-age, insanely recursive Shadolls. This, Splight and Exosister is the current OCG meta.
@@Otzkar Their Fusions revive when you get rid of them by card effects, so LS is a no-go.
Nice Video to watch as a mtg Player.
I am quite suprised that this channel is much smaller than the mtg channel.
I always see these videos and for some reason it’s always Magic and Yugioh players. I would love to see this same format but with players from different card games, like Pokémon, Flesh and Blood, or like Vanguard
the thing about Yu-Gi-Oh is like today you might be stinker, but tomorrow if like a new mechanic, or a card suit you very well, you might gonna be a staple
Definitely. They should make a disclaimer that this vid applies on the current date it was released :p
I love that you put ash next to desires, reminds me of these painful table-flipping moments when your desires get ashed :D
Great video, I would make the card images larger for us to read next time!
13:34 Wasn’t Kuriboh the first hand trap? I honestly don’t know, I wasn’t into it yet on first release. I started getting into it around the time fiber jar got banned. I miss that little guy. Also, see if someone thinks Yubel (or all three pieces as a bundle) is a staple or not. There’s enough words that sound great that it might mess someone up (and even I don’t know, but given my history of hating synchro and XYZ to the point of quitting the game, I’m guessing Yubel isn’t a staple).
Ash blossom being a tuner is also surprisingly relavent. The number of times I normal summoned ash as my tuner to make Halq is absurd
"but you're discarding a card to prevent them from drawing a card" I mean that's hard to respond to lol
wish I had an ash
When he finds out that Iris Swordsoul isn't used in its respective archetype and goes 'Oh no!' my heart went out to him. XD 7:52
Lol I thought I was losing my mind hearing a bell for way too long lol. Great video. And a new subscriber
3:50 worth noting is if you use De-Fusion as removal they don't get anything. Not only do the materials have to be in YOUR graveyard (and you would get them), but the summon effect is optional.
The card is unironically not THAT bad, but is just far too niche when you could simply flip DBarrier or whatever.
"The first hand trap ever was Effect Veiler"
*sad Kuriboh noises*
If I am not mistaken I met you at the german nationals! We were talking about the table 1 match up. Funny to stumble upon this youtube channel right now 😁
As someone who plays both I feel like the important context for Yu-Gi-Oh is, opening hands and avoiding brick cards is so so so important and nothing happens mid-combat.
Agree, either you go first try to make unbreakable board, or go second to try break board. Like you try to win as soon as possible, because it very possible to comeback.
"That's a little girl"
Yeaaaaah welcome to Yugioh...
Im gonna show this to every bad player who still thinks desires is neg. Even the magic player was like “it says draw too, seems free”
Funny story: I use a kuriboh deck in masterduels and the opponent almost always waists their ash blossom on kuribandit rather than the actual special summon threats (such as winged kuriboh Lv 9, winged kuriboh Lv 10, kuribabalon, and astral kuriboh)
I don’t know if I would have chosen these cards. I’d love to see his opinion on maxx c, zodiac Drident, witches strike, mystic mine, ghost sister and spooky dogwood, mirror force perhaps, phantazmay, and gizmek orochi.
Great video, but the first handtrap was Kuriboh