Been doing my own custom morphs for DAZ for years now. Something that needs mentioned is that when exporting from Daz to other software as OBJ to modify you MUST check the option to preserve vertex order during export in the advanced tab and do the same from the software you used (particularly Blender) else it will all turn into a warped mess. For some odd reason this generally isn't required when straight exporting from Daz and back (like creating a custom character from mixing morphs).
@@blackjam2683 There is an option on Morph Loader in advanced settings called Reverse Deformations that will subtract all dialed in morphs and poses from the imported morph (most useful for making your own JCMs). If the mouth open is by intent (as in part of the intended morph) you'll probably have to go into the Joint Editor and align the jaw bone, tongue, and lower face rig if present and do an ERC freeze so the bones follow that morph correctly.
Спасибо за урок. А как быть с текстурами? После того, как в Zbrush изменил морф, текстуры, которые были, скорее всего поплывут. В Character Creator всё интуитивно понятно, а тут пока не смог разобраться.
Somehow when I import the just-exported morph back into my Figure (literally 10 seconds after exporting) it loads properly but when I dial it, it "applies" my character second time, messing the figure up. When I dial it to -1, it return to the default G8.1F shape.
I think it's only working with Resolution Level set to Base, be default it's High, can be changed in character parameters in daz Thanks for the video!!!
Been doing my own custom morphs for DAZ for years now. Something that needs mentioned is that when exporting from Daz to other software as OBJ to modify you MUST check the option to preserve vertex order during export in the advanced tab and do the same from the software you used (particularly Blender) else it will all turn into a warped mess. For some odd reason this generally isn't required when straight exporting from Daz and back (like creating a custom character from mixing morphs).
Question for you, Can I make a morph of the model that I've export with its mouth opened?
@@blackjam2683 There is an option on Morph Loader in advanced settings called Reverse Deformations that will subtract all dialed in morphs and poses from the imported morph (most useful for making your own JCMs). If the mouth open is by intent (as in part of the intended morph) you'll probably have to go into the Joint Editor and align the jaw bone, tongue, and lower face rig if present and do an ERC freeze so the bones follow that morph correctly.
Thank you so much! This was exactly what I was looking for.
Thanks you for this. Short and clear, instructions.
Happy it was helpful!
Спасибо за урок. А как быть с текстурами? После того, как в Zbrush изменил морф, текстуры, которые были, скорее всего поплывут. В Character Creator всё интуитивно понятно, а тут пока не смог разобраться.
finally someone doesn't touch a lot of options to make it happen simple thing like an idiot. Thnx a lot
i love you. i just love tou. thank u so much!!!!!
Somehow when I import the just-exported morph back into my Figure (literally 10 seconds after exporting) it loads properly but when I dial it, it "applies" my character second time, messing the figure up. When I dial it to -1, it return to the default G8.1F shape.
thank youuu very heplfull!!!
Why Genesis 8 and not 9? Also why not use GoZ? Just curious.
I think it's only working with Resolution Level set to Base, be default it's High, can be changed in character parameters in daz
Thanks for the video!!!
👍👍👍
how can genesis9 plz