Creating custom morph for DAZ

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  • Опубліковано 23 лис 2024

КОМЕНТАРІ • 15

  • @Dilligff
    @Dilligff 6 місяців тому +2

    Been doing my own custom morphs for DAZ for years now. Something that needs mentioned is that when exporting from Daz to other software as OBJ to modify you MUST check the option to preserve vertex order during export in the advanced tab and do the same from the software you used (particularly Blender) else it will all turn into a warped mess. For some odd reason this generally isn't required when straight exporting from Daz and back (like creating a custom character from mixing morphs).

    • @blackjam2683
      @blackjam2683 4 місяці тому

      Question for you, Can I make a morph of the model that I've export with its mouth opened?

    • @Dilligff
      @Dilligff 4 місяці тому

      @@blackjam2683 There is an option on Morph Loader in advanced settings called Reverse Deformations that will subtract all dialed in morphs and poses from the imported morph (most useful for making your own JCMs). If the mouth open is by intent (as in part of the intended morph) you'll probably have to go into the Joint Editor and align the jaw bone, tongue, and lower face rig if present and do an ERC freeze so the bones follow that morph correctly.

  • @The3Dsmash
    @The3Dsmash Рік тому

    Thank you so much! This was exactly what I was looking for.

  • @radoman1234
    @radoman1234 2 роки тому

    Thanks you for this. Short and clear, instructions.

  • @PanRachek
    @PanRachek Рік тому +2

    Спасибо за урок. А как быть с текстурами? После того, как в Zbrush изменил морф, текстуры, которые были, скорее всего поплывут. В Character Creator всё интуитивно понятно, а тут пока не смог разобраться.

  • @kedigiller111
    @kedigiller111 6 місяців тому

    finally someone doesn't touch a lot of options to make it happen simple thing like an idiot. Thnx a lot

  • @jenev2132
    @jenev2132 2 роки тому

    i love you. i just love tou. thank u so much!!!!!

  • @ambrozewicz3d
    @ambrozewicz3d Рік тому

    Somehow when I import the just-exported morph back into my Figure (literally 10 seconds after exporting) it loads properly but when I dial it, it "applies" my character second time, messing the figure up. When I dial it to -1, it return to the default G8.1F shape.

  • @inalergikapazz
    @inalergikapazz 2 роки тому

    thank youuu very heplfull!!!

  • @ginabrytowski3564
    @ginabrytowski3564 8 місяців тому

    Why Genesis 8 and not 9? Also why not use GoZ? Just curious.

  • @mistcatt_
    @mistcatt_ 2 роки тому +2

    I think it's only working with Resolution Level set to Base, be default it's High, can be changed in character parameters in daz
    Thanks for the video!!!

  • @dragonwuu7953
    @dragonwuu7953 2 роки тому

    👍👍👍

  • @artdj8822
    @artdj8822 Рік тому

    how can genesis9 plz