[Daz Studio] How to create your own HD Morphs (and speed up load times)

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  • Опубліковано 17 вер 2024
  • This video covers using a rough method for creating an HD morph and version of your characters. There are of course instances where this will not work or require more tweaking.
    All information contained in this video is correct to the best of my knowledge at the time of recording.
    Don't forget to subscribe for more content. My channel features a lot of awesome tutorials on using Daz Studio (also known as Daz3d) such as how to create your own assets like Ghost lights, setting up your scenes for still images or animations, choosing the right render settings, how to speed up iray rendering times, and general advice on how to improve your renders to make them more Photorealistic and engaging. This channel also features dozens of Guides for coding in Ren'Py, which is a Python based Visual Novel engine, ideal for beginners or advanced programmers alike, so whether you are an Indie Dev or just a hobbyist this content would be very useful for you too! I also live stream and pre-record a lot of gaming content during my "off time". So check back to see what content is Added Daily. I also create guides on editing using Adobe Photoshop and Adobe Lightroom for adding a bit of polish to your final images. Also This channel features tutorials for coding in c# using microsoft visual studio, which is a powerful tool to allow for web app and desktop app development
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КОМЕНТАРІ • 85

  • @GameDeveloperTraining
    @GameDeveloperTraining  3 роки тому +18

    To be clear, this is a rough workaround. Daz Productions don't want you to create HD morphs because they want you to buy them so there is no "official" way of doing this without being a Published artist. Using this method will sometimes require some tweaks but it does work!

    • @rendarrockbrok2305
      @rendarrockbrok2305 2 роки тому

      Good enough for me, mate!

    • @peeperpawsmcgee
      @peeperpawsmcgee 2 роки тому

      Any tips for getting the bones to line up right? mine don't seem to transfer in the correct alignment using the same settings.

    • @CaritasGothKaraoke
      @CaritasGothKaraoke Рік тому

      Oh. I'm sure there's a way to make them "for real". The morphs are stored as human readable JSON, so all it takes is something that writes the same thing.
      Ah, wait. My identity is obscured here, isn't it?
      I'm Dodger. I'm the guy who wrote SyrINJ for Poser.
      *slaps hands together* So they don't want non-PAs to make them eh? *wicked grin*

    • @GameDeveloperTraining
      @GameDeveloperTraining  Рік тому +3

      @@CaritasGothKaraoke mate if you figured out a way to do this properly you’d be a bonafide hero to thousands of creators. Although you would probably end up in the Daz productions sin bin where I live.

    • @spacekitt.n
      @spacekitt.n 4 місяці тому

      @@GameDeveloperTraining micro transactioning hd morphs is crazy. im kind of locked into daz at the moment with my system but believe me i am looking at the door. as soon as i can ever find a shader or shader converter thats decent that's iray to cycles im going to be moving on and just using daz for posing/clothing/exporting. using it as the stager/renderer has become such a chore

  • @SickleYield
    @SickleYield 2 роки тому +23

    Hi! This was a long time ago now so you probably already know, but just in case, you can actually copy all of the surfaces at once by clicking the word "Surfaces" before right-clicking and choosing "Copy Selected Surface(s)". This will work with any two figures or props provided they share the same surfaces list. You don't have to copy-paste each material in the list separately unless you just want to.

  • @ZigmundZag
    @ZigmundZag 3 роки тому +16

    Hi Thund, long time watcher so I thought I'd share something that can help speed up your (and everyone elses) copy-paste workflow 20x if both objects have the same material groups (even works on g8f to g8m and vv):
    1) select both objects/figures in the scene (ctrl-LMB)
    2) click on surfaces tab. Both mats for both objects/figures shall be there.
    3) expand both 1 level so you see 'surfaces'.
    4) LMB on 'surfaces' on the source item you'd like to copy FROM. All surfaces of that object/figure will be selected.
    5) RMB on that 'surfaces' and select 'copy selected surfaces)
    6) LMB on the 'surfaces' for the figure/object you want to copy TO. All surfaces for that object/figure will be selected now.
    7) RMB 'paste to selected surfaces' everything will map over properly Arms>Arms, Legs>Legs, etc. If something is missing, then the paste command won't copy it over
    Note that this will only work if both items have the same shaders on them (basic, Uber, and PBR for example). Also, the UV mapping setting will be copied over too. This doesn't really affect the g8 skins because they're 'default UVs' but can affect objects that have different UV mappings (if you do the surface-by-surface method that is)
    Keep this in mind: basic -> Uber -> PBR. You can copy up without losing anything, but you can't copy down without losing parts of your material (ex. Uber has translucency maps, but basic doesn't so that won't copy over. The map will copy over to PBR though).

  • @robbie_
    @robbie_ 3 роки тому +27

    It seems to me that the best way of doing this is to not use Daz at all, i.e. to learn how to re-rig Daz "shape cages" in Blender, and to do it there. If Daz want to be *unts about HD then let them. It seems ridiculous to me in any case. It's not as if giving people the ability to do it themselves will reduce HD morph sales at all. Most people will buy an appropriate figure or morph because it's more convenient than doing it themselves. I'm honestly sick of the way Daz treats its customer base.

    • @sgl3163
      @sgl3163 2 роки тому +1

      Diffeomorphic is getting very good. It can now import jcm's to blender.

    • @robbie_
      @robbie_ 2 роки тому +2

      I should have added above, not only more convenient but a lot of people don't have the sculpting skills to make HD morphs. It's very detailed, skillful and time consuming work. Anyway yes, Diffeo is getting better all the time, as are my Blender skills. At some point the two will cross over and I'll be able to start animating in Blender too!

    • @MJ-li7fo
      @MJ-li7fo 2 роки тому

      I feel this. I need to really be able to customize my characters. I would happily buy things to save time if I could find what I was looking for but the fact is, not everything you could possibly want is available. So, uh yeah! Blender it is :) Luckily I can sculpt. I just have to learn about rigging and texturing.

    • @grimfandango229
      @grimfandango229 Рік тому +1

      Just seems such an incredibly scumbag move to hold back things like the ability to make HD morphs, in a package where the primary thing thats sets it apart from most other 3D packages, is the ease of character creation and morphs. Publically releasing this might affect their sales of HD chars/morphs by a percent or 2, but not releasing it, will make a higher percent of people turn there backs on DAZ completely imo. Shortsighted, greedy decsion.

  • @milo13200
    @milo13200 3 роки тому +1

    Nice and smooth, very useful tutorial. Thanks a lot for sharing Matt.

  • @cdjensen94
    @cdjensen94 Рік тому

    This is brilliant. It opens so much for me as an artist.

  • @rendarrockbrok2305
    @rendarrockbrok2305 2 роки тому

    Excellent! There are folks in the DAZ forums willing to pay good money for this workaround.

  • @3859825
    @3859825 3 роки тому +1

    Exactly what I was looking for. Thanks a lot. I'll try to work with this in Blender.

    • @GameDeveloperTraining
      @GameDeveloperTraining  3 роки тому

      No problem. Keep an eye on the weight maps around the eyes, they can be tricky

  • @dibsdib3697
    @dibsdib3697 3 роки тому +2

    Thank you. I was wondering How this was done.

  • @americolopes7497
    @americolopes7497 Рік тому

    Oh man! THX a lot!
    You are the solution for my problems!

  • @cliffdickinson7091
    @cliffdickinson7091 2 роки тому +1

    New to Daz and Zbrush. Sculpted a gen8 female in Zbrush Core and felt like I could not see the character face as well as I like, so I turned on all of the (4) lights to see better. Brought the model back into DAZ and got her "merged" with the original "new' High Res figure. So she looks good in texture shaded, but man she glows white like a 600 watt light bulb! Did I create this by adding the lighting in zbrush ? Also I can't get the GOZ to work at all so I had to go into: edit/geometry/figure/ base geometry/ update vertex positions or full geometry. I choose full geometry and I brought the "merge" in. Where either of these possibly why she is a bright lightbulb? Oh and THANK YOU for this video workaround. I love it!!

  • @michaelpalmer2149
    @michaelpalmer2149 3 роки тому +3

    Nice tutorial. I don't have Zbrush but will the same steps work with blender? thanks :D

    • @GameDeveloperTraining
      @GameDeveloperTraining  3 роки тому +1

      It should do. I don't tend to use Blender for creating morphs but the principles are still the same.

  • @skullomania9119
    @skullomania9119 3 роки тому +1

    How do you create a more professional looking morph package, like having the morphs in the content panel provided with your own custom icons?

  • @zendao7967
    @zendao7967 2 роки тому

    You're my life saver. Thank you so much.

  • @mordecai1484
    @mordecai1484 3 роки тому +1

    Thank you very much, but for some reason compatibility base and auto-fit base doesn't update after I've done everything as you did at 9.15

  • @mrSEADEMON
    @mrSEADEMON 2 роки тому +2

    hase problem with rigging new model. Bones change it position

  • @ShawnPowerz
    @ShawnPowerz 3 роки тому +1

    Pretty slick bro. Loved it, using it. You are the man.

  • @sgl3163
    @sgl3163 2 роки тому +2

    I think you're on the right track but there are some problems. Try posing your character. Just give it one of the base poses where its kneeling down or something. I looks like cracked plastic. The mesh gets very messed up. I'm using DS 4.16.03 so maybe they introduced something to prevent this work around, but I don't think so. I think the problem is transferring those weight maps at such a high resolution. I have to play with it. I think maybe switching the donor figure to base resolution. It seems logical to transfer at high resolution, but with weight maps blurry (i.e., low resolution)is best. Another idea is making an entire body geograph and fitting it to the figure. Then you don't run into the problem of joints with no limits. Some are using full body suits to put Gen 2 skins on Gen 8. There is also a product called Face Enhancer that is just a high resolution geograph fitted to the face. But I'm glad I watched this - it gave me some ideas. I guess as Diffeomorphic becomes better people will move away from Daz limitations and just use their content.

    • @GameDeveloperTraining
      @GameDeveloperTraining  2 роки тому +2

      It's not a perfect workaround, I've been pretty open about that. It is unfortunately the best we can do without access to the Proprietary HD Morphs addon only provided to Published artists. Hopefully people can build on this and use it for their own purposes.

    • @HardCoil
      @HardCoil Рік тому +2

      I think it's because you are missing all the corrective morphs that are applied to the Genesis figures in the background when you pose it.

  • @casagra
    @casagra 3 роки тому

    It works! Great! Thank You!

  • @spacekitt.n
    @spacekitt.n 2 місяці тому

    i did everything as you did, but when i try to fit something to the figure it just says 'unsupported' and has nothing in the drop down. wonder if they disabled this in the update?

    • @GameDeveloperTraining
      @GameDeveloperTraining  2 місяці тому

      Possibly. Daz Productions do a lot of very cynical things like that to protect their bottom line. It's the reason Genesis 9 exists.

  • @kickassets6414
    @kickassets6414 2 роки тому

    Ur doing God's work lol thank u so much. This is a huge game changer for me

  • @dpixvid
    @dpixvid 3 роки тому +1

    Wouldn’t you want to use a skin pore alpha brush to add the skin texture back where you smoothed it out...especially for a close up since it’s a a high res character.

  • @giuseppeluce7933
    @giuseppeluce7933 Рік тому

    Hi thanks for your tutorial.
    I followed it but I have these problems with trailing character:
    1 - bones are limitless
    2 - the character has wrong positions of the body parts (they are translate down); so if I try to add any props to the character (beard, hair, derss, etc.), It have a wrong position
    Please, can you help me to fix these issues?
    Thanks again.

  • @olvaddeepfake
    @olvaddeepfake 2 роки тому

    with the new basemesh can you au adjust the bones after editing the model?

  • @TheKevphil
    @TheKevphil 2 місяці тому

    Will this work with Gen 9 figures? Thanks!

    • @GameDeveloperTraining
      @GameDeveloperTraining  2 місяці тому

      Probably not. Daz deliberately changed G9 to make things more difficult for anyone who isn't a marketplace vendor

  • @redx7118
    @redx7118 Рік тому

    Thanx for the Video, but doing the steps up to 9:15 my compatibility base still shows up as none

  • @JUYAN16
    @JUYAN16 2 роки тому

    Is this method specific to GENESIS 8 or GENESIS 3? I still work with genesis 2 characters as well. Would I be able to increase the subdivision in zbrush and import it back to DAZ without any errors?

    • @GameDeveloperTraining
      @GameDeveloperTraining  2 роки тому

      This method would work for any model for which the transfer tool is usable but don't expect miracles. This is a workaround and isn't perfect.

  • @nana-vm4eu
    @nana-vm4eu 2 роки тому

    I have a Daz3d character I created. Everything about the character is perfect except for the eyes. I would like my character to have slightly bulging eyes. But I had some difficulty getting the eyelids to conform to the larger eyes. So, I tried to use a D-former on the head and even around the eyes, and was in both cases unsuccessful. What do you suggest to get around this? Can you do a tutorial on this?

    • @GameDeveloperTraining
      @GameDeveloperTraining  2 роки тому

      create a custom morph using blender or zBrush. If you've managed to create your own character that will be a cakewalk.

  • @KiwiHawk-downunder-nz
    @KiwiHawk-downunder-nz 3 роки тому

    I'm guessing you maybe would/could need/use a different set of Normals?

  • @willianpareira1930
    @willianpareira1930 2 роки тому

    Same steps for genitals? Content Type is also Actor > Character?

  • @dalencon
    @dalencon 2 роки тому

    I'm struggling, I've set up base compatibility and it still doesn't show up in the genesis 8 morph, and I've noticed that the lack of Base Articulation Correctors makes the mesh crooked in some moves, if you can help, thanks

    • @GameDeveloperTraining
      @GameDeveloperTraining  2 роки тому +1

      You probably need to edit the scene ID. That's what worked for me. I did stipulate that this is a very rough way of doing it so there are going to be some situations where it's not feasible to use.

    • @dalencon
      @dalencon 2 роки тому

      @@GameDeveloperTraining ok, yes it's a forced way kk, but I admire for having taught, I'll try to change the scene id, hugs!

  • @leesmith5420
    @leesmith5420 2 роки тому

    How do I use a morph pack also on the new model? Doing this seems to make all existing morph sliders dissapear.

    • @GameDeveloperTraining
      @GameDeveloperTraining  2 роки тому

      You need to edit the compatability base and scene ID to make Daz recognise your figure as a female figure

  • @grimfandango229
    @grimfandango229 Рік тому

    Great video! I shall be watching the rest of your content too.
    One issue I am having is when I copy across the materials to the obj character, everything works okay except the face, which looks like it has a lamp inside its head and is emitting light, or like its very transparent, so the light is making it appear to "glow". I`ve checked every setting and it's all identical (This is only visable when in iray mode btw). Any ideas whats causing this to happen to just the face surface, and any possible solutions?

    • @GameDeveloperTraining
      @GameDeveloperTraining  Рік тому

      Without being at your computer I wouldn't be much use as there are a number of reasons it could be happening. Your best bet is to just keep tweaking and see what happens.

    • @grimfandango229
      @grimfandango229 Рік тому

      @@GameDeveloperTraining Yeah, tbh I think it has more to do with the copying and pasting part, than any actual issue with the .obj as I got the exact same thing on a normal model that I tried to copy and paste surface settings to. I was able to overcome the issue by instead creating a material preset and just loading that on the new model ;)

    • @GameDeveloperTraining
      @GameDeveloperTraining  Рік тому

      @@grimfandango229 Cool. Problem solved :)

  • @blackyshepherd9172
    @blackyshepherd9172 3 роки тому

    ​ @Thundorn Games Hi there! Can you give a little more detail about what you had to adjust to get the transfer utility to transfer the rigging correctly? My groups run at a horizontal across the model, so it's all FUBAR, ha ha! Any help would be greatly appreciated!

  • @kickassets6414
    @kickassets6414 2 роки тому

    My new figure doesn't inherent morphs and the rig is messed up with no limits. I want to believe I'm doing something wrong and I can't open the high res in my sculpting app

  • @CharlesHays1
    @CharlesHays1 3 роки тому

    Thanks for the video, but like you said it's rough and not really practical solution. Going back to try the Xin way.

    • @GameDeveloperTraining
      @GameDeveloperTraining  3 роки тому

      Yea it has limited applications and is very hit and miss. Still thinking of another way around the problem without coding

  • @forestlong1
    @forestlong1 3 роки тому

    For a very long time, GoZ has not worked at all. On every attempt to move in Zbrush, onea just crashes. Plus, Zbrush itself has long been missing from DaZ's GoZ list.

    • @GameDeveloperTraining
      @GameDeveloperTraining  3 роки тому

      GoZ works just fine. You just need to make sure you are using the latest version of zBrush, Daz Studio and to GoZ Plugin

  • @АняТрофимоваБегунезнаякуда

    Hello. Write down the lesson what to do next with the new model so that it interacts with other morphs and poses from the set can be applied to it. I managed to do everything as in this lesson, but the sets of morphs from Genesis 8 stopped working.

    • @GameDeveloperTraining
      @GameDeveloperTraining  Рік тому

      That wont work, it's a workaround for Daz Studio not allowing users to create HD morphs once the character is in HD the topology is wrong for normal morphs

    • @vegasbackgrounds3426
      @vegasbackgrounds3426 Рік тому

      @@GameDeveloperTraining Hey man, great video! In theory, I should be able to recreate a totally HD Gen 8 figure by studying the base character and transferring all the associated/hidden morphs to HD as well?

    • @GameDeveloperTraining
      @GameDeveloperTraining  Рік тому +1

      @@vegasbackgrounds3426 theoretically yes.

    • @vegasbackgrounds3426
      @vegasbackgrounds3426 Рік тому

      @@GameDeveloperTraining Thanks! Would the clothing need to be converted as well?

    • @GameDeveloperTraining
      @GameDeveloperTraining  Рік тому +1

      @@vegasbackgrounds3426 It shouldn't A g8 character is just a mesh with specific morphs and rigging. As long as the bone names match the original g8 skeleton any g8 clothing should be compatible

  • @gab3d233
    @gab3d233 2 роки тому

    Heya! Great tutorial, but I'm wondering if this is possible with limb enhancement in zbrush? For example, with the current male model you have I would like to create a 6 year old out of it. Do you think that would be possible to do so in Zbrush? I know one workflow with Blender but I'm wondering if you've experimented within Zbrush before. (Just so you know the rig from Daz3D can opted out as I will use the Unreal's metahuman rig instead)

    • @GameDeveloperTraining
      @GameDeveloperTraining  2 роки тому +1

      It would probably be less hassle to just create your own custom character from scratch rather than trying to manipulate an existing one.

  • @HardCoil
    @HardCoil Рік тому

    Thank you. I had no idea you could do that. This totally breaks stuff like geo-grafts though, doesn't it?

    • @GameDeveloperTraining
      @GameDeveloperTraining  Рік тому

      It breaks most things like that. It's a very basic workaround for sure.

    • @HardCoil
      @HardCoil Рік тому

      I was going to do something similar with displacement maps, I think your method is better

    • @carlapr97
      @carlapr97 Рік тому

      So it won’t possible to apply legacy mats to g9, right? I ask because there is a script (legacy UVs g9) that uses geografts to apply g3 8 8.1 mats on g9

    • @GameDeveloperTraining
      @GameDeveloperTraining  Рік тому +1

      @@carlapr97 That script doesn't even work on the characters it's supposed to work on :)

    • @carlapr97
      @carlapr97 Рік тому

      @@GameDeveloperTraining it works for me, you just need to run the Gen3/8/8.1 script After applying the legacy materials, not before. The pdf file is poorly written in that regard. Have you tried it?
      Edit: very nice video regardless and thanks!

  • @Marcus_Ramour
    @Marcus_Ramour 2 роки тому

    many thanks for sharing this, I have been struggling to get sub d morphs to work properly so ended up just moving out of Daz and into Blender for most of the workflow which was worst of both worlds (P.S. Sub D 3 was more manageable for me but my system is old!)