DAZ Studio 4.12 Full Body Morph Import & Setup

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  • Опубліковано 23 лис 2024

КОМЕНТАРІ • 95

  • @nathanperkins5353
    @nathanperkins5353 3 роки тому +1

    Rigging: Modify Bones at 15:35
    Great video!

    • @MEC4D
      @MEC4D  3 роки тому +1

      Thanks, this section deserves its own new tutor , as there is more for the advanced users ..

  • @x0xjasondx0x
    @x0xjasondx0x 3 роки тому +2

    soooo great thank you for the walkthrough!

    • @MEC4D
      @MEC4D  3 роки тому

      You more than welcome

  • @METALSKINMETAL
    @METALSKINMETAL 3 роки тому +3

    Would you have a workflow for splitting or creating just separate body and head morph? Been trying to follow a few other toots on this but cant seem to get them to work. Your workflow for the fullbody was spot on. Thanks

    • @MEC4D
      @MEC4D  3 роки тому +4

      Actually the process is the same , but on the import you need choice just the morph for face groups like head/chest etc under the morph import settings , I think I will have to make quick video on that as well.

  • @jungmocdirector1252
    @jungmocdirector1252 2 роки тому +1

    Thank You!!!!^^

  • @METALSKINMETAL
    @METALSKINMETAL 3 роки тому +1

    Awesome! Thanks, it worked perfectly

  • @jayantsarkar2900
    @jayantsarkar2900 3 роки тому

    Awesome workflow

    • @MEC4D
      @MEC4D  3 роки тому +1

      Thank you !

  • @sasaki.a
    @sasaki.a 3 роки тому

    Hi! All your videos are vert usefull! I have one question. I don't know if it posible, to export genesis from daz to zbrush, following the steps I see here, and after making polygroups from UV's and change the model, I mean the shapes, the textures will conserve, of course maybe make some changes that make sense with polypaint.
    But my doubt is if you can modify the shape and conserve de real textures of Daz, ot those will lose?

  • @marcusdev
    @marcusdev 4 роки тому +1

    Thank you so much!

    • @MEC4D
      @MEC4D  4 роки тому +1

      Thanks and you more than welcome ! it was done for you requests so I hope it will help you to catch up on the right setting

  • @davy4842
    @davy4842 3 роки тому

    hi i wanted to ask if you need to retopo the monster or dose daz auto retopo it when you import it from z brush ?

  • @Tenchinu
    @Tenchinu 3 роки тому +1

    love the tutorial... but it didn't work for me :(
    I loaded the generic Genesis 8 female, used the Zbrush bridge to loaded into Zbrush, then alter her geometry a little and tried to move her back into Daz to alter the pose. When I clicked GoZ in Zbrush, I was sent to Daz, but the prompt for the upload had the 'Update current geometry' greyed out! What could I be doing wrong?

    • @MEC4D
      @MEC4D  3 роки тому

      Sometime the link between DS and Zbrush loses connection, you can export the morph manually and import it manually into DS as showing in the tutor above, there is always solution for everything. If you still have the saved files you worked on you early, can still import it manually, I have also one more tutor on manually importing and exporting models to work in Zbrush what I actually do for my pro products, I use GOZ just for quick check, you can also activate the link again between DS and ZB by export Genesis again to Zbrush via GOZ then open your old project files and import it back to DS, also make sure that no one group is hidden before exporting back to DS. Try again, it will works as there is no other way to work around it, GOZ or Manual.

    • @Tenchinu
      @Tenchinu 3 роки тому +1

      @@MEC4D ok. After a little trial and error, I figured what it was. By merging the import with new geometry, Zbrush kinda erases whatever rig you previously had in Daz since the imported geometry is now new. So, what exports back is just a shell object. You can alter and mess around with the geometry inside Zbrush as much as you want, but you CANNOT add new subtools or merge anything with the imported model.
      Anyway... saved the vid, subscribed, and will keep watching for more tips. Thank you again :)

    • @MEC4D
      @MEC4D  3 роки тому

      @@Tenchinu That's obvious that you can't add anything to the original base figure or remove , the golden rule of making morphs , the vertex count need to be always the same by export and import, glad you figured it out , thanks for subscribing ! and much success with your project !

  • @Beetlebomb3D
    @Beetlebomb3D 4 роки тому +1

    Hi! I have several scene .duf files with environments, a few clothed figures, and they're all ready for rendering in their given poses. Will ZBrush allow me to export one of my characters, adjust their clothing, and then bring it back to Daz Studio for rendering using GoZ? I'm trying to find a solution. I've been searching for weeks. Thanks for any help.

    • @MEC4D
      @MEC4D  4 роки тому

      Yes you can do that , I do it all the time , when you export via GoZ make sure you check the export with deformation box, so your pose is exported , after you adjust the clothing, send it back and import as morph as you saw in the tutorial above , very simple

    • @Beetlebomb3D
      @Beetlebomb3D 4 роки тому +1

      @@MEC4D Awesome! I will try that once I can get my hands on ZBrush. Thank you so much for your time!

  • @ariefpratama5952
    @ariefpratama5952 4 роки тому +1

    Good Tutorial :)

    • @MEC4D
      @MEC4D  4 роки тому

      Thank you !

  • @Kai_G
    @Kai_G 3 роки тому +2

    Hi Thanks for tuto, Can you export human from daz to Zbrush then add lips eye details in high resolution, then send it to back to daz? i could not send it high resolution. I just want to add Details on my Character which i bought on daz store. Can you give a help a bit ? Thank you.

    • @MEC4D
      @MEC4D  3 роки тому +1

      No, you need to add the details then create a displacement maps and use it together on the figure in DS with the morph , HD morphs are not for public usage so it is only one way to do that, you can also create normal maps in zbrush for the same effect. Morphs are always created for the base geometry or HD morphs if you have access to the tools in DS, sadly only for PA

    • @Kai_G
      @Kai_G 3 роки тому +1

      @@MEC4D thank you.

  • @amanlone
    @amanlone 3 роки тому

    Thank you for this good tutorial.
    I am sorry to disturb you.
    I am writing to you because you are a generous and helpful person.
    I am a hobyist of the world of 3D (daz). I created my characters (preset). But my biggest problem is not knowing to creating morphs to add nails, eyebrows and nipples to apply / remove ...
    I'm trying to figure out how to do it, but there is no video, written, tutorial to explain. Maybe you have a solution for me?
    Thank you to read me. Greetings. Ed

    • @MEC4D
      @MEC4D  3 роки тому +1

      Hello, you should have morphs like that already , or you can find a set in the store by daz3d, they have morphs for nipples and nails, other way you can create them using Zbrush as I did in the video above, or any other modeling program , so in place of making full body morph , yo just edit nails and chest areas for nipples . But I am sure you will find it in the library , looks for shapes in the library under parameters not in the Smart Library. If you want to create your own morphs just follow the video above , the process is the same no matter you do just nails or full body. Still the same steps from A to Z. I hope it give you an idea.

    • @amanlone
      @amanlone 3 роки тому

      @@MEC4D Hello Thank you for your quick and concrete response.
      I will follow your recommendations, and the process explained in your good tutorial.
      I want to create my own morphs, because I am in the process of modifying my custom characters, to offer them for sale. But I lacked the know-how, concerning my question. Because some modellers replied to me, which is difficult to explain ... Anyway.
      Thank you, I am happy thanks to you.
      I miss your articles ... My favorite is "Antique China" and the others too. I hope all is well with you. I send you my Respect.
      Sincere greetings. Ed

    • @MEC4D
      @MEC4D  3 роки тому +1

      @@amanlone Thank you, I am working on new products as well . Regarding morphs in the video you can see me changing the character nails, but if you want just nail size , mask everything else but nails , with the nipple area would be much easier, just make sure you working on separate base each time you create a new morph. Wishing you much success ! and if anything please drop back in if you run in troubles.

    • @amanlone
      @amanlone 3 роки тому +1

      @@MEC4D Ah, it's good news to read that you are working on new products. I would love to see themand probably buy some.
      Yes, I could see that you are modifying the character's nails. Ok thank you, I will follow your advice to work as you explain to me.
      If I have any problems, if necessary I will come back. Thank you for offering it to me, you are generous. Thank you also for your encouragement.
      I am very grateful to you !!!
      RESPECT. Ed

  • @lazy5877
    @lazy5877 3 роки тому

    Cool, but how to make hd morphs? how to take details from higher subdivision?

    • @MEC4D
      @MEC4D  3 роки тому

      Subdivide and create finer details , but to import it as HD morph you will need HD morph plugin importer what is only available to DAZ PAs, if you don't have access to that, you can still create normals and displacement maps to bring the details to your render engine , but that is for another tutorial ..

    • @lazy5877
      @lazy5877 3 роки тому +1

      @@MEC4D Thanks.

  • @TheKevphil
    @TheKevphil 3 роки тому

    I was messing with this process a few years ago but no one mentioned the Dynamic Subdiv: That will make a BIG difference! Trying to sculpt on just the base mesh res was very frustrating. I assume Dynamic Subdiv can only be used once--? (See? I'm already greedy!)

    • @MEC4D
      @MEC4D  3 роки тому

      Dynamic sub is not that old, you can set exactly the subdivision you have in your program and sculpt direct on it , I prefer to sculpt morphs on low poly then gradually moving up for more precise work, also you have Smooth Normals option when render so you can see how the model looks smooth without even dynamic subdivision . The option in render need to be selected before .

    • @TheKevphil
      @TheKevphil 3 роки тому

      @@MEC4D When you are ready to take the model back to DAZ, what do you do in ZBrush to preserve the work you did there, but still have it open correctly in DAZ?

    • @MEC4D
      @MEC4D  3 роки тому

      @@TheKevphil in Zbrush I am just saving the project for future edition , I really prefer to export the morph as OBJ and load it manually in Daz Studio, before that you need to make sure the model you were working on in Zbrush is set to the lowest subdivision level , or if you use GoZ it will do that automatic for you , if you don't used any subdivision and worked on regular geometry with just dynamic subdivision , turns it off , make sure all groups are visible and not hidden before exporting it manually .

  • @haste8887
    @haste8887 4 роки тому +1

    I wanted to ask, does the bones in the rig scale to the new morphed mesh even after import into Unity?

    • @MEC4D
      @MEC4D  4 роки тому

      Yes , if you finish it exactly , it will automatic scale up the rigging after you turn on the morph and export to Unity

  • @alexwsshin
    @alexwsshin 3 роки тому

    After I import object using file -> send to zbrush in daz , I can morph object in zbrush. But the problem is If I merge another object, I can only creat a new object , I cannot update an existing object in the goz. Is there any good idea to import as update after I merge objects in zbrush ?

    • @MEC4D
      @MEC4D  3 роки тому

      You can't merge any objects in Zbrush, it will change the count of the polygons so the object will be a new object and the old can't be updated anymore. Morphing is about changing the polygons position in space, not adding any or removing. I hope it is what you asked about.

  • @qbSA
    @qbSA 3 роки тому

    Hello. I have a big problem. I exported Genesis 8.1 Female to OBJ, and did face editing in Blender 2.79b, but I don't know how to return this character to DAZ 3D Studio so that it becomes Genesis 8.1 Female again. And how to be now? Please help me please. (translate.google)

    • @MEC4D
      @MEC4D  3 роки тому

      You need to export it back to OBJ from blender and load the edited OBJ using Morph loader plugin back to Genesis 8.1 as it shows in the tutorial above, but manually and follow the rest, no matter what program you use for sculpting your character, importing it back is the same way

    • @qbSA
      @qbSA 3 роки тому

      @@MEC4D Thank you, but so far it's hard for me to figure it out. Probably because I don't know English. Dare I ask you, would you like to create a similar video on your youtube channel using Blender 2.79 instead of ZBrush? We would be very grateful to you. In the meantime, if you want to see my work in the daz gallery. www.daz3d.com/gallery/user/4566371627171840#gallery=album8833617&page=1 ( translate.google.)

    • @MEC4D
      @MEC4D  3 роки тому

      @@qbSA I am not using Blender , but even if I did, the process to import your morphs is exactly the same no matter what software you are using to morph your figures, just make sure you export your G8.1 figure at base resolution and import it at the same resolution, anything else from that point is the same , look on the video above for the manual import, it is very easy to follow , I know it can be hard of you do not speak English , but 23 years ago I learned Zbrush and everything else without knowing 1 English word or read any documentation. I don't know what is your native language but you can translate the Daz Studio documentation on this subject to help you out in the process. Much success!

    • @qbSA
      @qbSA 3 роки тому

      @@MEC4D Thank you, and I'm sorry to bother you.....:) www.daz3d.com/gallery/category/female#image=1154771

  • @MXycor
    @MXycor 4 роки тому

    This video is helpful. Also I dont know what is happening with me but the Daz clothes aren't simulating in Unreal engine. They are dforce clothes for genesis 8 characters. Clothes aren't dynamic. Please help.

    • @MEC4D
      @MEC4D  4 роки тому

      I have no idea , maybe it have to do with the bridge that I don't use , dynamics in DS have nothing to do with other program dynamics , completely different animal , and if you mean GOZ I used it, some people don't use it , and I prefer the manual import export option for final morphs or objects , GoZ is good. for testing stuff out , but it is not optimal for high end product you want to make as it don't import all important values .

    • @MXycor
      @MXycor 4 роки тому

      @@MEC4D I am new at all this. I didn't mean to offend you but I have few questions regarding sculpt and animation. How may I contact you. Please help.

    • @MEC4D
      @MEC4D  4 роки тому +1

      @@MXycor I am not offended, I do this for 22 years profesionally, if you new at this please visit the forum at Daz3d.com they have a nice forum there and people that can answer your questions. I am so behind stuff at this moment, definitelly no time to helps you out on private level. I hope you understand. I do sometimes tutorials for my community when many people have the same question, so please don't be shy and visit the forum, you will find there everything you need, same for Zbrush Central, they have great teaching section for new users.

    • @MEC4D
      @MEC4D  4 роки тому +1

      And one more thing, if I had quick fix for your issues I would told you and point you to solution, but sadly I don't know every solution for a problem , don't feel like I am brushing you off, I am sure you will find your solutions in the right forum where users experience the same problem as yours and maybe found already solution. Good luck!

    • @MXycor
      @MXycor 4 роки тому

      @@MEC4D alright. I'll go check it out. Thanks for your help.

  • @crimmsie
    @crimmsie 3 роки тому

    I already have a character made in Daz3D with a lot of morphs applied, so will this method work if I want to import it in ZBrush, make small changes and import back into Daz3D? Or does this work only with Base Figure?

    • @MEC4D
      @MEC4D  3 роки тому

      of course you can do that , but I would recommend to use the morph you already made to work on , or you can make adjustments and safe as new morph and delete the old one from the figure.

    • @crimmsie
      @crimmsie 3 роки тому +1

      @@MEC4D Thank you so much. I will try it.

    • @MEC4D
      @MEC4D  3 роки тому +1

      @@crimmsie when I have to edit the old morph, I import it to Zbrush manually edit it and reimport again into the figure with different name and removing the old one , best way without hassle , good luck !

    • @crimmsie
      @crimmsie 3 роки тому +1

      @@MEC4D Makes sense. Thanks!

  • @lorenzoscaramucci2707
    @lorenzoscaramucci2707 4 роки тому

    Thank you for this tutorial, unfortunately when I import into Daz the new morph the geometry not match :(

    • @MEC4D
      @MEC4D  4 роки тому +2

      You exported Genesis subdivided or you imported it subdivided, there are the 2 possibilities, you need always export your model at the lowest original subdivision and import it at the same you exported , that's how it works

    • @alteraz1355
      @alteraz1355 3 роки тому

      @@MEC4D whats the point in exporting mesh at current resolution from daz to zbrush if all you get is mismatch after trying to bring it back in from zbrush? So frustrating. Thanks for the subdivision trick in zbrush. i guess ill do that but would increasing subdivision in daz help give me more geo to work with in zbrush? As i find a little over 1 million polys not enough

    • @MEC4D
      @MEC4D  3 роки тому +2

      @@alteraz1355 I don't know what mismatch you talking about sorry, I need more info from you. Please follow the video there is all you need to know to make it works. You don't create morphs on subdivided models , the morphs are for the base geometry. DS have the same dynamic subdivision as Zbrush, and it is on level 3, so use level 3 in Zbrush, then after that you get the exact details . If you want higher stuff you need to work on real subdivision and extract the details into displacement maps still use the lowest geometry level as morph, that is how things works in modeling. Daz Studio have HD plugin that allow you to sculpt direct on high subdivision , but that is only for Publishing Artists and under NDA. Learn the base first, you get used to it, low poly modeling is more important , once you learn it , it becomes handy in the future, that are the fundamentals . Practice and don't give up, create your own workflow and follow it, experimenting will only waste your time. Remember if the base model have 29K of poly, so is your morph, and not one poly less or more. When I have more time I will make video about the details and how to bring it back to DS together with the low base morph. But the base steps are still the same you learned from this video above as there is no other way around.

    • @alteraz1355
      @alteraz1355 3 роки тому

      @@MEC4D thanks for the reply, thats a lot to take in, but yes i understand some of what you are saying, i still feel like theres hidden potential somewhere to make things easier.. i will expirement and let you know of my findings (if i find any) and also i am looking forward to your follow up video for better understanding, thanks!

    • @MEC4D
      @MEC4D  3 роки тому

      @@alteraz1355 the only easy way here are Daz3D HD morph plugin for Daz Studio, but for that you need to be a member of publishing artists at Daz. It allow you to sculpt directly on high subdivided models and the base is extracted automatic what is less work in general but works only in Daz Studio. There practically are not easy ways , as I shared the most easy base workflow, just get used to it and find your own ways of doing things making sure you understand things about modeling , I work with it for 20+ years and it was not easy for me. in the beginning, much success !

  • @SalFTNBC
    @SalFTNBC 3 роки тому

    No idea why but when importing back to Daz i can not choose update an existing object. Even tried exporting new genensis model to Zbrush (lowerst resolution) . Opening in Zbrush ( not editing anything in Zbrush ) and the Pressing GoZ and still i cant press update existing object. What could it be ?

    • @MEC4D
      @MEC4D  3 роки тому

      You can't update Genesis base with morph you made in Zbrush, only create new morph and save it . If you update base genesis you would damage the figure setup of the base Genesis . This function is not allowed. So why the reason for updating existing figure ? you can do it when you create clothing or props but not for the base figure like Genesis. The tutorial above is for making a new morphs, not for updating base Genesis figure.

    • @SalFTNBC
      @SalFTNBC 3 роки тому

      @@MEC4D You missunderstood so at 9.21 the GoZ update options you select update an existing object, this option i can not click it is not selectable for me for some reason

    • @MEC4D
      @MEC4D  3 роки тому

      @@SalFTNBC this mean you lost the GOZ connection between DS and Zbrush for the session and GOZ don't recognizing the base, try to do that manually using morph loader if you encounter problem like that. Sometimes when I work on morphs for days I have to use the manual option to load my morph if I close DS in the session. It is GOZ issue it is not perfect. Make sure you use latest DS and GOZ version. Also sometimes you can change the verticales count by accident in Zbrush and the option my be not available anymore. Simple button of any function can do that. What you can do to restore your GOZ session is importing base Genesis again to Zbrush via GOZ then open your old file you was working on before, and try to send it back. It should work if not try manually and if manually not working it means the sculpted morph is not usable anymore. Happens to the best.

    • @SalFTNBC
      @SalFTNBC 3 роки тому

      @@MEC4D yes it seems it happens when i split the model in subtools

    • @MEC4D
      @MEC4D  3 роки тому

      @@SalFTNBC when you split the model in subtools it create additional edges that change the poly count. When you merge it back sometimes it can create additional vertex especially if the base model is not full quads. I did this too sometimes and split the model but only if I create normal or displacement maps , for morphs not really

  • @takaramaka1024
    @takaramaka1024 2 роки тому

    I can't save my morph character

  • @Unknownhunter4u
    @Unknownhunter4u 3 роки тому

    Plz help me if you can.
    Is it possible to create a model in daz with face transfer than import to Zbrush for more detailing and than finally import to maya for animation.
    Or there's another way to do it without using these three software (means all in one).

    • @MEC4D
      @MEC4D  3 роки тому +1

      I don't see reason why not. First create your face in Daz Studio with Face Transfer, after the morph is create, import it to Zbrush, edit it , send it back , save it and export to Maya. The workflow is always the same.

    • @Unknownhunter4u
      @Unknownhunter4u 3 роки тому

      @@MEC4D thank you for confirming this.

    • @MEC4D
      @MEC4D  3 роки тому

      @@Unknownhunter4u I forgot to tell you, that when you create your morph with Face transfer , you need to have it on at 100% on Genesis and choice the export with currently deformation, then when you import it back, update ( replace ) the morph created with face transfer, if this not work, just import the edited new morph manually, and remove the old one. I prefer to do that.

    • @Unknownhunter4u
      @Unknownhunter4u 3 роки тому

      @@MEC4D thnx sir

  • @kevdiat
    @kevdiat 3 роки тому

    Where the heck is Morph Pro Importer. This video is only a couple months old and my workspace looks nothing like this video, I'm missing the entire strip on the far right and a bunch of icons on the top. The Left too, I just went with manual because I couldn't even find the GoZ button after installing it. I'm on 4.15 Pro

    • @MEC4D
      @MEC4D  3 роки тому

      You need to use the City Limits workspace what have most important tech icons , I have a 4.15 Pro right now and still everything there as usual. Goz is also under File/Sent to /Send to Zbrush

    • @MEC4D
      @MEC4D  3 роки тому

      Check under Help/About installed Plugin to check if you have Morph Loader Advanced or Morph Loader Pro installed , any of them will works . You can also find it under Edit/Figure/ Morph loader Advanced or Pro

    • @kevdiat
      @kevdiat 3 роки тому

      Thanks. After taking 30min to look at all the helps and guides and beginner tutorials and getting nothing, I found it myself at the top bar.
      Edit>Object>Morph Loader Pro.
      Which is a odd place to put such a tool if you ask me, but I'm pretty new at this.

    • @kevdiat
      @kevdiat 3 роки тому

      @@MEC4D I had some odd results at the end. When I import it back in, the slider is altering the pose in Daz. I believe it is because I changed the pose using transforms on the joints before I exported. Don't suppose there is a Daz equivalent to freezing transformations is there? In any case I'm going to learn some of the fundamentals of the program, hopefully that answers some riddles.

    • @MEC4D
      @MEC4D  3 роки тому

      @@kevdiat I guess I was too late with the reply :)

  • @josemanuelavilaalarcon6513
    @josemanuelavilaalarcon6513 4 роки тому

    hi you can export to genesis 8 with the body measurement scripts for unity ?

    • @MEC4D
      @MEC4D  4 роки тому

      That must be in the DAZ to Unity bridge . I did not tried it yet

    • @josemanuelavilaalarcon6513
      @josemanuelavilaalarcon6513 4 роки тому

      perfect thank you we will review it