IMO the RAFT is a ship that would be used to unload hull series C,D,E from stations to landing zones on planets or moons, rinse and repeat 100 times . It would most likely travel along with the large hull series ships thru the verse for that purpose. That is why it has such large quantum fuel tanks. I also think CIG should make a RAFT variant that is a MASH med unit, for near front line use. One big medical unit that can be flown in, dropped off then picked up later, like an ARGO cargo box. It would be great for ground battles, natural disasters, and remote bases etc.
I bought one immediately after renting it at the show for exactly this reason. I also see the RAFT as an instant classic. It's interior is very livable. Compare that to the tub that is the Cutlass or the hallway that is the Freelancer. You can actually get out of bed, make a cup of coffee, sit at a table and plan your day. You can then step into an antechamber, shower, change into armor and arm yourself, and then return to the front of the vessel to venture out. In the Cutlass you've got to put the ramp down to poo off the back. In the Freelancer you're pooping in the hallway and then eating in the captain's chair. As far as functionality it clobbers those other ships. In addition to the lighter role, it can also unload the materials from a CO Pioneer and drop them at a worksite for building a base or FARP, as well as being incredibly useful in hauling ores to refineries allowing MOLEs to stay on-station. Your idea of a medical response unit is another good example of the large number of roles that this ship could play.
@@DougieOh Yes I do agree CIG is doing much better at interior designs compared to the older ships. I picked up a 400i for that very reason and have a Taurus to see what will happen when CIG brings it up to gold standard. The only drawback that I see with the RAFT is, it can't transport vehicles, but who knows what's in future plans.
I can't wait to buy one, though I have other ships that can perform the same function. I am a former truck driver and this ship has the feel of what a space truck would be like to me.
The Argo look is fantastic. I’ve been using this for my refinery orders and now just grabbing cargo around the verse. Biggest issue is getting in on the elevator. It’s glitched for me and gets me stuck half in the ground about 1/3 of the time. Besides that, I love it.
Not going to buy this one but it does seem well designed. This is great example of CIG getting better at designing and building ships in regard to future proofing.
this ship is perfect for people who only want to run cargo and are not thinking of buying more than one ship. you can use this until you have enough money to buy a better hauler with UEC, and when you do and use that one as your main hauler, having a RAFT around will still have its value to use it to load and unload your cargo once you're at base. If you start with another hauler and then buy a better one in game, you're left with a useless, smaller hauler collecting dust in your hangar never to be used for anything meaningful.
The Bulk Actuated Relocation for Goods Enterprise, or BARGE (working name) will be Argo's answer to the MAX, and carry 192 SCU in six 32 SCU freight containers. It will also have a small docking station proprietarily designed for an ARGO MPUV, so it now competes against the Taurus with a feature it sacrificed for more cargo. Shrek: Like that'll ever happen!
I picked one up because I love the ARGO style. Was just a 10$ upgrade from my Cutty. I'll probably miss how versatile the Cutty is but you can't argue with doubling the cargo space and having a great looking interior. Also: Space Turtle. I think in-game it'll play the role shunting locomotives do in our world: "Loading and unloading" bigger trains and transporting cargo around the freightyard but also being able to do trips delivering the cargo to places the bigger trains can't go to. The SC equivalent would be unloading and loading Hull-Ds and Es, and bringing the containers to their final destination where the big ships won't / can't make port.
I decided to add this to my Cutty Black. I go ROC mining so I need to have a vehicle that can transport it. I also do trade routes to make some extra cash. I'll be able to use the RAFT for this without unloading the ROC once they get the elevator bug fixed. I lost a 150000 credit load by falling through the planet trying to walk on the elevator on my first trip out in it.
Until the cargo container mechanic is in the game this ship is at a severe detriment compared to the Freelancer Max. The Raft is very slow, a very big target, has minimal firepower, & can't carry any vehicles. Depending on how much weight you put on 'creature comforts', that's really the only thing it has going for it over other cargo ships, atm. But it is cheaper than the Freelancer Max so you can always buy it and CCU up if it doesn't meet your requirements.
I didn't have a cargo ship and I adore the expanse-esque look of the Argo ships so I picked this up to be my dedicated cargo runner. There's no much I dislike about it tbh and I see it being more valuable as the cargo refactor takes shape
I have bigger Cargo ships but I really just love the design of this ship. I have a CCU but have not activated it to see what the Cargo revamp is about. it's something you can fly a single person with a computer blade to automate the remote turret, and if you are in a pinch you can drop your cargo easily in the case of sensitive/explosive cargo.
The lack of picking up a ROC killed it for my uses. And yep, I know that's exactly not what is intended. I'd LOVE a Flatbed attachment that removes the cargo freight boxes and gives a loadable platform. Until then (not holding my breath) I'll hold my breath that either CNOU or Argo makes a vehicle hauler. Nomad would work IF you could exit the ROC without backing it in and if it had more fuel ... so ... the ball is in CNOU's court!
I'd love to see exactly that 'flatbed' option - something equipped with the standard cargo mag locking surface. Could be considered a baby roll on/roll off vehicle ferry or as a good option for transporting outsized oddball cargos like salvaged weapons, larger ship components.
As a space trucker / trader fan, I don't currently have the Argo RAFT in my fleet, but am considering buying it. The point I find interesting is that it is less likely to be robbed in the RAFT, as you can unload faster and at the same time you don't have to get out.
The value is the utility of managing cargo containers rather than just cargo boxes. Loading and uploading cargo boxes could take a lot of time once they do the refactoring. Will be interesting to see.
I wouldn’t mention the BMM for preloaded cargo containers. To me the BMM is not a bulk hauler it’s a unique game loop of visiting several places and trading / selling lots of different small quantities of items and not sliding bars at the to and from locations
If the ship’s role will be a bridge between outposts and ships like the Hull C and the BMM, then the RAFT will most likely always stay planetside or go on short distance cargo runs that don’t warrant a fully loaded Hull.
Cargo hauling is going to be very different to cargo shuttling. The mpuv will do small quantities but those high industrial worlds (where eventually the manufacturing focused organisation will be set up) will pay big to have the large containers unloaded from orbit and brought planetside. These orbiting ships and facilities will be well guarded so a short haul transport that can descend and ascend fast with minimal fire-power will be awesome gameplay.
This ship goes against my principle of only buying multi role ships, and earning specialists in game. It charmed me, so I got it, knowing full well that it's a one trick pony. The joy of simplicity, coziness and reliability I guess ^^
I got one and after looking at the numbers the width is 23.0m, but with the vtol thrusters high and further out than the legs this might fit on a Liberator. Since a Gladiator is 22.5m. Have to do a one in front of the other test and have a look. Love the cab and crew quarters and easy access to airlock.
Only bad thing about this ship is that there's no top airlock for the elevator. Other than that, its better priced for what it does compared to other ships. Yes CB and FL is more versatile, but in the verse threats wont come in the form of NPCs but player pirates with optimized builds that'll destroy any of these 3. Better armor may make a difference against smaller groups until we escape. Also the best looking industrial ship. Living area is awesome.
It'll be interesting to see what they do with loading/unloading with the cargo refractor. Other cargo ships claim quick turnaround times as well. For instance, the Taurus is supposed to have a QuickHitch release system for quick unloading, and the Hull C's and up use the same boxes as the RAFT, so they should have a similar benefit.
Right now, it seems like a niche ship, but whatever the future holds for how cargo is loaded it may become a game changer for hauling. Otherwise, I like to the liveability, very cool. I agree with the observations made by several others, the ship appears over designed for the amount of cargo it carries. Visually anyways. There seems to be several design features that haven't been addressed by CIG. The front bumpers, the pumping station on the top deck, the over elaborate cargo rail system seems unusual. Overall, I like it, just not multipurpose enough for me to grab one... yet.
Man I want a Freelancer/Cutlass compeditor as my daily driver, but this things lack of multirole is what prevents me from getting it. That, and its lack of pilot weapons.
This is a ship that will have to wait until I indenting a real in game need to buy one. Mercury and Taurus at this stage will cover me in terms of being able to move cargo. Anything else is a specialized ship that has to prove to value first. I suspect this will end up being one I will do without unless a real compelling need to move boxes comes up for me.
IMHO the ship needs another cargo container to be a good ship. It's cargo is pretty light for its size, and it is a pure cargo carrier unlike the the max which can general purpose for light AI combat, mining with a roc, salvaging, etc
I think it is perfectly fine at 96 SCU. When you compare it to the MAX you are technically comparing out of class. There might be room to fit 5 boxes, but you are already over 1M KG in mass. If CIG loaded it up this thing would move at 25 m/s and players would hate that it is so slow.
@@Leadnap exactly, I am comparing two different classes, a pure hauler and a general purpose ship with a hauler slant. Shouldn't the pure hauler have more cargo, particularly given it's size? CIG can also easily tweak the engines.
its a pass for me(a buy in game) as i have better options already. it does look good inside and out but CIG is getting better with each ship presented so this is to be expected. I do worry this ship will be forgotten quickly when the Haul B comes in game as its similarly priced but hold far more external cargo.
I think where this will excel over the hull B, is going to remote outposts. To the best of my knowledge The Hull B does not have any slots for tractor beams so its going to be dependent on going to trade hubs to pick/drop off freight containers. This benefits in that it does have a dedicated tractor operator for loading/offloading said containers.
You basically said it. I would have added that for a crew of two it has a huge crew area which feels wasted. That space could have easily allowed it to fit another cargo container. On looks and feel it's almost a sale for me.
I love the Drake and Argo aesthetic! An alternative to the base Freelancer is a welcome addition in my book. A little sad however, that it is not working as intended as of yet. Why release it, when the gameplay is not yet finished? We allready got enough new ships/vehicles during the IAE.
I really like this ship Does cargo better Looks awesome Somehow has more QT Fuel than an 890 jump And it’s the first sorta notion of a ship that doesn’t have a pile of guns, SC community is so obsessed with firepower while in games like Elite I’ve literally stripped the guns from my cargo ship
Another review that compares the base Freelancer. The Max is a fairer model to compare, albeit slightly more money. The Base Freelancer is obselete and one of the first ships released - and it can still carry a vehicle when the RAFT cant. I struggle with the Raft because it is so niche and lacking inflexiblity.
It's a fantastic looking ship and I LOVE the interior... but it wasn't enough to peel me away from my Freelancer MAX. I'm not a fan of the Freelancer's awkward appearance, inside and out but its utility wins overall. When cargo is physicalised along with working tractor beam, this may change, but having bigger guns, more SCU capacity and the ability to carry vehicles made me stick with the space-phallus.
They definitely need to squeeze another container on the back. Right now I don't see why you would buy the raft over the freelance max. With the Max you can haul all sorts of things not just cargo. And its more cargo anyway.
You didn't mention the Hull B though that's a competitor. The RAFT likely brings competitive cargo loading timing compared to the extreme time sink needed for other craft with the upcoming cargo refactor
if this ship have a "special" advantaje how better stability of Quantanium and time in storage, and can work together with mole (can transfer the cargo mole -> raft) make a gameplay of a team work of mining industrial
I like this brick's whole industrial vibe. But it doesn't fill the role it's intended for yet (at least I hope so), I don't really see this thing as a cargo hauler. More like a fork lift. Sure, you can haul things on a forklift, but you wouldn't drive up the highway with that thing.
The Raft came out of nowhere like a surprise on me and I really get some liking in this ship. Especially since the living area is something I love to have in my ships and the Raft offers a luxurious room for being just an industrial cargo hauler. Only thing that makes me hesitate to grab this ship is the look of the containers in the back. Those three just look like it's too little. Too small for the volume of the ship. And no, I am not calling for the amount of cargo, it's not about SCU units. It's simply the visual aspect, where the proportions of the ship don't match the mere three containers.
I understand for what you need the ARGO RAFT, however, it has a much too small cargo capacity compared to other ships. Therefore not my typ of ship currently.
I am disappointed that the RAFT cannot double down as a refueling ship, when it transports fuel tanks instead of cargo containers. In the current state it essentially is a one trick pony. But since it is so well done and looks gorgeous, it is an ingame buy for me.
This looks like a mobile cargo port crane or a planetary cargo mover. Basicaly like large lorry's irl. Not realy something for interplanetary use. (And I do mean looks. Not the actual use players can make out of it. )
He fits in my garage, due tu availability on stuff in station, now it s not worth to fill more cargo, specialy when y die at the sale terminal exit, this creapy bug is realy boring.....
@@Leadnap Ship with big place for cargo :) ..and yes containers are for cargo :) .. it is a cargo ship but is ment more for moving cargo on short distances. Like forklifter :) it's not a cargo vehicle but it can carries cargo.
NIce and very informative guide as always Leadnap! I really wanna buy this, but I've already got the Railen...and I guess they pretty much overlap in functionality? Anybody have any thoughts?
@Ekxso perhaps…. I’m a bit worried that the Railen has to small cargo capacity to be an effective long range hauler. I’m seeing it more of a shorter range or a blockade runner?
While the Railen stores cargo externally the boxes are fixed is my understanding. Sorbet both are limited to pure cargo and not vehicle transport. I don’t see them quite as competitors and more as a progression.
@@Leadnap and @Ekxso perhaps you are right…..understand that you are now both responsible for me spending even more money on this game 😱 Just kidding, happy to support this very promising game! And the Raft won’t be the first ship I have bought mostly because I just love the design and “feel” of it! 😂
I like the beefy design, nevertheless the RAFT is currently far too bad compared to other ships, hope that changes when you have to load and unload the ship yourself.
on warp if you go from kitcen to bridge... you go in space every time- worse bug ever for that ship. I test many many times so... Design is one of the best for industrail ships but loading more type of cargo is useless if you load another first- USELESS
Hard pass for me. It'll be an awesome in game buy though. Especially when physical cargo is implemented. Right now there's a ton of better ships to buy with backing cash, even for the new player. I'd skip out on this one no matter what.
1:19........ Oh ok I see now y'all are comparing it to the BASE FREELANCER..... Cuz I was about to say that the max has much more cargo space than the raft, lol But now I get it.
IMO the RAFT is a ship that would be used to unload hull series C,D,E from stations to landing zones on planets or moons, rinse and repeat 100 times . It would most likely travel along with the large hull series ships thru the verse for that purpose. That is why it has such large quantum fuel tanks. I also think CIG should make a RAFT variant that is a MASH med unit, for near front line use. One big medical unit that can be flown in, dropped off then picked up later, like an ARGO cargo box. It would be great for ground battles, natural disasters, and remote bases etc.
I bought one immediately after renting it at the show for exactly this reason.
I also see the RAFT as an instant classic.
It's interior is very livable. Compare that to the tub that is the Cutlass or the hallway that is the Freelancer. You can actually get out of bed, make a cup of coffee, sit at a table and plan your day. You can then step into an antechamber, shower, change into armor and arm yourself, and then return to the front of the vessel to venture out.
In the Cutlass you've got to put the ramp down to poo off the back.
In the Freelancer you're pooping in the hallway and then eating in the captain's chair.
As far as functionality it clobbers those other ships. In addition to the lighter role, it can also unload the materials from a CO Pioneer and drop them at a worksite for building a base or FARP, as well as being incredibly useful in hauling ores to refineries allowing MOLEs to stay on-station. Your idea of a medical response unit is another good example of the large number of roles that this ship could play.
@@DougieOh Yes I do agree CIG is doing much better at interior designs compared to the older ships. I picked up a 400i for that very reason and have a Taurus to see what will happen when CIG brings it up to gold standard. The only drawback that I see with the RAFT is, it can't transport vehicles, but who knows what's in future plans.
I can't wait to buy one, though I have other ships that can perform the same function. I am a former truck driver and this ship has the feel of what a space truck would be like to me.
The Argo look is fantastic. I’ve been using this for my refinery orders and now just grabbing cargo around the verse. Biggest issue is getting in on the elevator. It’s glitched for me and gets me stuck half in the ground about 1/3 of the time. Besides that, I love it.
Yeah elevator is weird seems like walking makes it not problematic.
just jump on it now, sure they will correct this issue!!
Not going to buy this one but it does seem well designed. This is great example of CIG getting better at designing and building ships in regard to future proofing.
this ship is perfect for people who only want to run cargo and are not thinking of buying more than one ship. you can use this until you have enough money to buy a better hauler with UEC, and when you do and use that one as your main hauler, having a RAFT around will still have its value to use it to load and unload your cargo once you're at base. If you start with another hauler and then buy a better one in game, you're left with a useless, smaller hauler collecting dust in your hangar never to be used for anything meaningful.
The Bulk Actuated Relocation for Goods Enterprise, or BARGE (working name) will be Argo's answer to the MAX, and carry 192 SCU in six 32 SCU freight containers.
It will also have a small docking station proprietarily designed for an ARGO MPUV, so it now competes against the Taurus with a feature it sacrificed for more cargo.
Shrek: Like that'll ever happen!
I picked one up because I love the ARGO style. Was just a 10$ upgrade from my Cutty. I'll probably miss how versatile the Cutty is but you can't argue with doubling the cargo space and having a great looking interior. Also: Space Turtle.
I think in-game it'll play the role shunting locomotives do in our world: "Loading and unloading" bigger trains and transporting cargo around the freightyard but also being able to do trips delivering the cargo to places the bigger trains can't go to. The SC equivalent would be unloading and loading Hull-Ds and Es, and bringing the containers to their final destination where the big ships won't / can't make port.
I decided to add this to my Cutty Black. I go ROC mining so I need to have a vehicle that can transport it. I also do trade routes to make some extra cash. I'll be able to use the RAFT for this without unloading the ROC once they get the elevator bug fixed. I lost a 150000 credit load by falling through the planet trying to walk on the elevator on my first trip out in it.
Until the cargo container mechanic is in the game this ship is at a severe detriment compared to the Freelancer Max. The Raft is very slow, a very big target, has minimal firepower, & can't carry any vehicles. Depending on how much weight you put on 'creature comforts', that's really the only thing it has going for it over other cargo ships, atm. But it is cheaper than the Freelancer Max so you can always buy it and CCU up if it doesn't meet your requirements.
I bought it, it's an litttle investment in the future
I didn't have a cargo ship and I adore the expanse-esque look of the Argo ships so I picked this up to be my dedicated cargo runner. There's no much I dislike about it tbh and I see it being more valuable as the cargo refactor takes shape
I think there is a lot of potential when the refactor is implemented
I have bigger Cargo ships but I really just love the design of this ship. I have a CCU but have not activated it to see what the Cargo revamp is about. it's something you can fly a single person with a computer blade to automate the remote turret, and if you are in a pinch you can drop your cargo easily in the case of sensitive/explosive cargo.
Visually the RAFT is probably not what most people will want, but its hard to deny that its insanely well crafted to follow a theme.
The lack of picking up a ROC killed it for my uses. And yep, I know that's exactly not what is intended. I'd LOVE a Flatbed attachment that removes the cargo freight boxes and gives a loadable platform. Until then (not holding my breath) I'll hold my breath that either CNOU or Argo makes a vehicle hauler. Nomad would work IF you could exit the ROC without backing it in and if it had more fuel ... so ... the ball is in CNOU's court!
I'd love to see exactly that 'flatbed' option - something equipped with the standard cargo mag locking surface.
Could be considered a baby roll on/roll off vehicle ferry or as a good option for transporting outsized oddball cargos like salvaged weapons, larger ship components.
She will be our station to planet hauler for ore or outpost hopper for any environment. That range works great for pyro outpost supply runs.
As a space trucker / trader fan, I don't currently have the Argo RAFT in my fleet, but am considering buying it. The point I find interesting is that it is less likely to be robbed in the RAFT, as you can unload faster and at the same time you don't have to get out.
I have one and LOVE it. I swapped the QT drive for an XL-1 what a welcomed difference.
Won’t lie I really like the look of this ship “hints” why I bought it 😂. Great video!
The Raft looks good, i like the concept of quickly droppable containers
I enjoyed checking out the raft at the IAE. I like the design a lot!
I enjoyed IAE 2951. I picked up a couple of new ships and made a few improvements in my fleet including the MISC Odessey!
Just love seeing these industrial style ships.
This is a great solo ship and I will be keeping it around along with my NOMAD run about ship.
It may not be a practical 'daily flyer' but i really like the Industrial look.
I am not into the whole cargo game but... I may just need one of these. I think it's so awesome.
Nice to see more variety
The value is the utility of managing cargo containers rather than just cargo boxes. Loading and uploading cargo boxes could take a lot of time once they do the refactoring. Will be interesting to see.
Love the industrial design of the Argo :D
I wouldn’t mention the BMM for preloaded cargo containers. To me the BMM is not a bulk hauler it’s a unique game loop of visiting several places and trading / selling lots of different small quantities of items and not sliding bars at the to and from locations
If the ship’s role will be a bridge between outposts and ships like the Hull C and the BMM, then the RAFT will most likely always stay planetside or go on short distance cargo runs that don’t warrant a fully loaded Hull.
Cargo hauling is going to be very different to cargo shuttling. The mpuv will do small quantities but those high industrial worlds (where eventually the manufacturing focused organisation will be set up) will pay big to have the large containers unloaded from orbit and brought planetside. These orbiting ships and facilities will be well guarded so a short haul transport that can descend and ascend fast with minimal fire-power will be awesome gameplay.
This ship goes against my principle of only buying multi role ships, and earning specialists in game.
It charmed me, so I got it, knowing full well that it's a one trick pony.
The joy of simplicity, coziness and reliability I guess ^^
I got one and after looking at the numbers the width is 23.0m, but with the vtol thrusters high and further out than the legs this might fit on a Liberator. Since a Gladiator is 22.5m. Have to do a one in front of the other test and have a look. Love the cab and crew quarters and easy access to airlock.
Only bad thing about this ship is that there's no top airlock for the elevator. Other than that, its better priced for what it does compared to other ships. Yes CB and FL is more versatile, but in the verse threats wont come in the form of NPCs but player pirates with optimized builds that'll destroy any of these 3. Better armor may make a difference against smaller groups until we escape.
Also the best looking industrial ship. Living area is awesome.
It'll be interesting to see what they do with loading/unloading with the cargo refractor. Other cargo ships claim quick turnaround times as well. For instance, the Taurus is supposed to have a QuickHitch release system for quick unloading, and the Hull C's and up use the same boxes as the RAFT, so they should have a similar benefit.
Oh do i love my Argo Raft and in the future when more cargo mechanics come online i think this feeling will only increase 😀
Right now, it seems like a niche ship, but whatever the future holds for how cargo is loaded it may become a game changer for hauling. Otherwise, I like to the liveability, very cool. I agree with the observations made by several others, the ship appears over designed for the amount of cargo it carries. Visually anyways. There seems to be several design features that haven't been addressed by CIG. The front bumpers, the pumping station on the top deck, the over elaborate cargo rail system seems unusual. Overall, I like it, just not multipurpose enough for me to grab one... yet.
Thanks for the review!
Really like the crew area on the Raft. MUCH better than Mole
I'm loving the raft so far, feels like a great small scale cargo ship thats a perfect fit for me
I love the look and feel of it, and once they add physicalized cargo, I'll use it. Until then, it'll exist in the form of a CCU in my hangar.
Man I want a Freelancer/Cutlass compeditor as my daily driver, but this things lack of multirole is what prevents me from getting it. That, and its lack of pilot weapons.
Love the look of this ship and in two minds as to whether I will add it to my fleet.. already have the Caterpillar.
I love the inside of the ship
Love the content looking forward to watch this!
This is a ship that will have to wait until I indenting a real in game need to buy one. Mercury and Taurus at this stage will cover me in terms of being able to move cargo. Anything else is a specialized ship that has to prove to value first. I suspect this will end up being one I will do without unless a real compelling need to move boxes comes up for me.
IMHO the ship needs another cargo container to be a good ship. It's cargo is pretty light for its size, and it is a pure cargo carrier unlike the the max which can general purpose for light AI combat, mining with a roc, salvaging, etc
I think it is perfectly fine at 96 SCU. When you compare it to the MAX you are technically comparing out of class. There might be room to fit 5 boxes, but you are already over 1M KG in mass. If CIG loaded it up this thing would move at 25 m/s and players would hate that it is so slow.
@@Leadnap exactly, I am comparing two different classes, a pure hauler and a general purpose ship with a hauler slant. Shouldn't the pure hauler have more cargo, particularly given it's size? CIG can also easily tweak the engines.
@@Leadnap plus 4 containers caused explosions due to collisions. Wouldn't surprise me if they allowed smaller numbers of larger containers.
its a pass for me(a buy in game) as i have better options already. it does look good inside and out but CIG is getting better with each ship presented so this is to be expected. I do worry this ship will be forgotten quickly when the Haul B comes in game as its similarly priced but hold far more external cargo.
I think where this will excel over the hull B, is going to remote outposts. To the best of my knowledge The Hull B does not have any slots for tractor beams so its going to be dependent on going to trade hubs to pick/drop off freight containers. This benefits in that it does have a dedicated tractor operator for loading/offloading said containers.
You basically said it. I would have added that for a crew of two it has a huge crew area which feels wasted. That space could have easily allowed it to fit another cargo container. On looks and feel it's almost a sale for me.
Hey Lead, love the vid! do you plan on doing one in the same style on the MISC Odyssey tomorrow?
I will eventually make a buyers guide for the Odyssey.
The Argo RAFT aka the Turn-N-Burn!
Is not a ship for me, but I believe that the traders among us will like it quite a lot.
I love the Drake and Argo aesthetic! An alternative to the base Freelancer is a welcome addition in my book. A little sad however, that it is not working as intended as of yet. Why release it, when the gameplay is not yet finished? We allready got enough new ships/vehicles during the IAE.
I really like this ship
Does cargo better
Looks awesome
Somehow has more QT Fuel than an 890 jump
And it’s the first sorta notion of a ship that doesn’t have a pile of guns, SC community is so obsessed with firepower while in games like Elite I’ve literally stripped the guns from my cargo ship
This one made it into my fleet. It had to. It's an Argo.
they need to have the forward engines pivot outwards so the exhaust doest get dumped into the back engines, same with the tarrapin
I love Argo ships, hopefully they make a capital ship one day :)
Another review that compares the base Freelancer. The Max is a fairer model to compare, albeit slightly more money. The Base Freelancer is obselete and one of the first ships released - and it can still carry a vehicle when the RAFT cant. I struggle with the Raft because it is so niche and lacking inflexiblity.
It is being compared to the Freelancer because they’re in the same class and price group. I did compare it to the MAX at the end
It's a fantastic looking ship and I LOVE the interior... but it wasn't enough to peel me away from my Freelancer MAX. I'm not a fan of the Freelancer's awkward appearance, inside and out but its utility wins overall. When cargo is physicalised along with working tractor beam, this may change, but having bigger guns, more SCU capacity and the ability to carry vehicles made me stick with the space-phallus.
`Rule of cool be damned' is cool 😎
Glad you liked that
I'd go for the MAX. Smaller Jump points and Smaller target
They definitely need to squeeze another container on the back. Right now I don't see why you would buy the raft over the freelance max. With the Max you can haul all sorts of things not just cargo. And its more cargo anyway.
You didn't mention the Hull B though that's a competitor. The RAFT likely brings competitive cargo loading timing compared to the extreme time sink needed for other craft with the upcoming cargo refactor
It was intentionally omitted. We don't have tangible data for the Hull's yet.
Is there a way to turn off the digital artifacting effect on the UI? I feel like it’s gotten egregiously worse since 3.15
Nice little cargo holder. :)
if this ship have a "special" advantaje how better stability of Quantanium and time in storage, and can work together with mole (can transfer the cargo mole -> raft) make a gameplay of a team work of mining industrial
I like this brick's whole industrial vibe. But it doesn't fill the role it's intended for yet (at least I hope so), I don't really see this thing as a cargo hauler. More like a fork lift. Sure, you can haul things on a forklift, but you wouldn't drive up the highway with that thing.
Love the design. Curious to see how the actual, physical cargo movement will change things.
Another interesting ship
Still really torn if I should pick one up as a cheep cargo since atm I don’t have any
I really like the RAFT, but with a Mercury Star Runner already on hand the RAFT is not the ship for me.
I will definitely consider other options. Too little capacity and not really fast.
The Raft came out of nowhere like a surprise on me and I really get some liking in this ship. Especially since the living area is something I love to have in my ships and the Raft offers a luxurious room for being just an industrial cargo hauler.
Only thing that makes me hesitate to grab this ship is the look of the containers in the back. Those three just look like it's too little. Too small for the volume of the ship. And no, I am not calling for the amount of cargo, it's not about SCU units. It's simply the visual aspect, where the proportions of the ship don't match the mere three containers.
I suspect that with the cargo refactor, the box graphics might change.
The boxes are the same size as the boxes on the cargo decks and at outposts.
I understand for what you need the ARGO RAFT, however, it has a much too small cargo capacity compared to other ships. Therefore not my typ of ship currently.
I would think that this ship would be good for org operations if it could pick up 12 to 16 ore mining pods from a group of prospectors
I am interested to see how mining pods are implemented and if the RAFT has capabilities to pick them up too
Because he soo butifull i melted my ugly freelancer max to get it, soo well designed !!!!
I'd really love to do some cargo missions, but i am new to the game and o don't habe the right ships for it.
I love it
I am disappointed that the RAFT cannot double down as a refueling ship, when it transports fuel tanks instead of cargo containers. In the current state it essentially is a one trick pony. But since it is so well done and looks gorgeous, it is an ingame buy for me.
4:42......
Who gets out of a seat stands up and looks down at the damn floor?!
I wish CIG would fix that!
Now!
very niche, but RAFT will have its gameplay
Most spaceship looking spaceship
This looks like a mobile cargo port crane or a planetary cargo mover. Basicaly like large lorry's irl. Not realy something for interplanetary use. (And I do mean looks. Not the actual use players can make out of it. )
Don't think it's for me, but I'm throwing a couple of CCUs in buyback.
He fits in my garage, due tu availability on stuff in station, now it s not worth to fill more cargo, specialy when y die at the sale terminal exit, this creapy bug is realy boring.....
Needs 4 container slots instead of 3. Too many things are multiples of 4.. Need to move 16? that's 3/3/3/3/3....1....instead of 4/4/4/4
IMO this is not a cargo ship but utility ship to move cargo between hull series, stations and planets.
What is a cargo ship then?
@@Leadnap Ship with big place for cargo :) ..and yes containers are for cargo :) .. it is a cargo ship but is ment more for moving cargo on short distances. Like forklifter :) it's not a cargo vehicle but it can carries cargo.
NIce and very informative guide as always Leadnap! I really wanna buy this, but I've already got the Railen...and I guess they pretty much overlap in functionality? Anybody have any thoughts?
@Ekxso perhaps…. I’m a bit worried that the Railen has to small cargo capacity to be an effective long range hauler. I’m seeing it more of a shorter range or a blockade runner?
While the Railen stores cargo externally the boxes are fixed is my understanding. Sorbet both are limited to pure cargo and not vehicle transport. I don’t see them quite as competitors and more as a progression.
@@Leadnap and @Ekxso perhaps you are right…..understand that you are now both responsible for me spending even more money on this game 😱
Just kidding, happy to support this very promising game! And the Raft won’t be the first ship I have bought mostly because I just love the design and “feel” of it! 😂
not fan of the argo lineup, not planing on mining if i get to play :P but i have to admit the raft looks cool
But does it float?
Probably not lol
I like the beefy design, nevertheless the RAFT is currently far too bad compared to other ships, hope that changes when you have to load and unload the ship yourself.
5:08 XD
on warp if you go from kitcen to bridge... you go in space every time- worse bug ever for that ship. I test many many times so... Design is one of the best for industrail ships but loading more type of cargo is useless if you load another first- USELESS
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Hard pass for me. It'll be an awesome in game buy though. Especially when physical cargo is implemented. Right now there's a ton of better ships to buy with backing cash, even for the new player. I'd skip out on this one no matter what.
The RAFT looks like a big ship with small cargo. The look is unbalanced. It needs a fourth container and then another entire row below it.
I think the idea and think this is something you would see NPCs flying in the background. Its a pass for me...
1:19........
Oh ok I see now y'all are comparing it to the
BASE FREELANCER.....
Cuz I was about to say that the max has much more cargo space than the raft, lol
But now I get it.
Not for me.
Raft go brrr
Can’t help but look at it and visually see it should be able to carry those containers double stacked. Artificial nerfing.
It's about weight.
the raft is a hard pass for me. not fan of the design or usefulness of the ship.