hi!! something I should have clarified in the video is that when I briefly talked about how I went back to accel but turned it off after a bit, I tried plenty of other curves and types of accel throughout that time period for weeks at a time and my opinion on accel didn't change. It felt tangential to include at the vid at the time of writing but looking back I can see that it would have been absolutely worth mentioning. I think that what I say here is applicable regardless of accel curve for the most part, barring a few exceptions like sarahfrags' accel which is so subtle that what I say doesn't really apply.
I just use an uncapped linear curve as It is much easier for my brain. Any exponential or other non-linear curve would give me the same problem as you said. And I primarily choose mouse accel for comfort issue. I use it globally and it is actually especially helpful for working (for example CAD). Mouse acceleration were actually implemented for productivity, not gaming. Using mouse acceleration reduce a lot of wrist and arm fatigue and I can play games without 'battling' my mouse. Here is my config: > Acceleration : 0.25 > Cap Type : Input > Cap Input : 0 > Input Offset : 0
If I understood the essence correctly, you're saying that using rawAccel can help improve aim to a certain extent. I'm trying it out and I have a few questions: What about the rAccel settings for flicks and for tracking? Do they differ? Do you use Input offset? And in general, what were your rAccel settings?
how the heck are your videos so perfectly made?? it has hella 4klipsphillip, warowl vibes while also has that soothing feeling you get watching David Attenborough talk about animal planet...
very high praise, tysm c: for what its worth those are probs the 2 youtubers ive been watching for the longest, i think since around 2014 and i still watch them both to this day, its neat the inspiration shows haha
Such a valuable video. I get sooo many questions about whether or not it's useful to use rawaccel. When I tried it early in my aim training journey, I couldn't put into words what felt "weird," mostly that it felt like an artificial fix that didn't feel like my own aim and my own speed. Since then, I haven't touched it, but now I can understand what exactly I was feeling. I bookmarked this, so I can share it with anyone who might be wanting to try rawaccel.
It doesn’t feel like my own aim anymore here either, but some of the fastest flicks are just unconsciously fast which helps a lot with clutch situations. I’ve never gotten as many aces in cs2 as after switching to accel.
used rawaccel for 3 years with godly aim, came to this video. played 2 months good without it and now my aim is ruined again. rawaccel was such a big helper but this video made me think that rawaccel was a part of my whiffs but it wasn't. if you are using rawaccel I suggest you to just stick with it because I have to get used to it all again now.
@@cowsrcool Your brain gets used to predicting your kinetic movements and the movements of digital objects on screen. It's a calibration thing, some people's reflexes are simply not fast enough to prevent oversteer with a higher more effective sensitivity, that's not a "skill" thing it's a literal neurological thing. The middle 40% of gamers are going to benefit from mouse acceleration because most people don't have the neural reflexes to be a top 10-5% trick shotter. Either way, mouse acceleration in Fortnite is legal and allowed and thus it is only fair for it to be allowed with a mouse, people who hate on mouse users are honestly trash. It's not anyone else's fault that it's bar none the best way to play FPS and third person games.
@@cowsrcool that's not the point. the point is that this video decisively concludes that raw accel is no good, and you shouldn't use it because it's a crutch. the commenter is just presenting their personal experience to counterpose that.
@@drmaidenlessAgreed. She generalizes her personal experience and states it as fact. It *is* fact. For her. It isn't necessarily the same for anyone else.
@@drmaidenlessBut it is... youre just not listening properly, If you spent the same time you have using it as you did your own aim youd see improvement but you havent so you havent. Your raw aim will always be better and thats not an opinion its a pretty well known fact that raw is better in pretty much every scenario that the term raw is used when talking about the quality of the data
Love the amount of work and thought that went into this, great stuff viscosy. I like that you tried to figure out exactly why it was limiting you, rather than just stopping there. Feel like mouse accel has been overhyped for quite a while now for impressions.
After using it for almost a year. Your explanation is exactly what i went through using accel. I turned it off last week and felt the improvement after turning it off after 4 days
Much respect on revisiting any older vid, happy to see it done on the one that got me into your channel. The quality in both editing and points are night and day. I mainly took your word for it before from what I remember, but now with how much better your supported your reasonings I really feel like I understand its issues for myself. Great video mic upgrade YEAAAAAAAAAAAAAAAAAAAAAAA
Ive been on RawAccel for well over 3 years now. Ive been through many curves, base sensitivities and had breaks from accel where I was on raw static sens. All I can say is that you can adapt to pretty much anything and acceleration is just a means to an end in terms of building mouse control. You could probably switch your curve drastically every week and still see progress in your KovaakS scores. What really matters is how well we can train to manipulate our hand and arm muscles to control our mouse.
In my opinion using mouse accel helps you stay calm in times of fighting, I used mouse accel for a few days and when I disabled it and went back to my normal settings I got a lot better at staying calm and not "shaking" as much sometimes. where you had to be fast and have precise braking (combined with a change in sensitivity to use ADS, the improvement is even more noticeable). This is just personal, I don't know if it will also help anyone else. (i played Apex, CS, Valorant and CoD)
multiple clips through this I rewound two or three times because I had to watch the handcam back- You have some insane aim skill and this video was so in depth. right as I was thinking about trying Raw Accel again after a year or so away from it I'm convinced I should probably just focus on more self improvement where possible. 🤝
wow, I just got this video randomly recommended to me and was surprised at how good it was, as someone who started using Accel around 3 months ago using settings pretty identical to yours I also noticed this issue, i was hitting my flicks more in cs without breaking my wrist due to low sens and it felt good but when i played bf5 or quake i felt like i couldn't track at all with reg guns and could only hit snipes and rocket shots, I'm probably gonna turn it off now and try going to a normal sens now and see if that helps me out, thank you for the video, i sub ^w^
I aim better in kovaaks without accel, but in certain games I just feel more comfortable with accel. Hard to describe but I just feel a lot more natural and have a better time whenever I'm in tacfps with it.
this happens because of tension management. while focusing on your aim, aim training, youre putting more tension down the arm. this makes your microcorrections more pronounced, faster, and thus isnt what youre used to/wanting to do/ while focusing on other things, youre game etc, you have less tension in the arm, meaning your microcorrections are more smoothed out due to their slower speed
Great analysis of accel. I think the flicky playstyle that you can get with accel is really fun but when you’re try harding and trying to improve it just gets in the way. The consistency and precision from no accel is just better for 99% of engagements imo. Accel is great for trickshotting on kbm though and I think there’s a place for mouse accel in games outside of shooters.
This is such a good video and had a near identical experience. I think you touch on a great point that also believe in- which is the concept of an "aim journey". To truly be good you have to stumble into a place where youre motivated to want to improve not just in one game but the craft itself. Anything that guides you to that path is a great thing, and that can certainly come from trying something new or niche.
I've just started using accel to turn for fast 180's (flashbangs or enemy behind) because I've been using the lowest sens that I can due to glasspad. I was struggling to be agile while having low sens and accel (jump & input 25) does it for me. I think accel (linear) can be good if a game only requires mediocre aim like battlefield, cod or battlebit, those clips you have with accel look like aimbot :). Linear accel in overwatch is specially worse because multiple characters have different speeds and you could be tracking from a distance with soldier 76 or tracking from close range with tracer and with accel you have 0 consistency in those regards. Good to see you back!
i was actually going to mention that, that basically the "sarahfrags curve" works pretty well in certain games for that reason and kinda achieves the original vision of accel but it felt a bit tacky to mention anywhere, might write up a pinned comment in the morning tho, cheers for the reminder and glad it works for u :D
First minute clarified what I thought I would experience with mouse accel. It would be useful in the cases I need high DPI, as in turning 180 degrees with my low DPI isn't as effective so battle royales are harder to play with the constant 360 degree you could get shot at, compared to lets say pushing outside of A on CS would be a 90 degree turn in either direction cutting it down 4x. Although this seems beneficial, there are times where you would want to move slightly somewhere on screen, but very quickly. Mouse accel would exaggerate your movements doing this, so those old curves that *you wouldn't be able to make yourself* would deeply effect gameplay. Mouse accel definitely isn't for everyone, but hearing the changes to it is good. Fairly impressed with how well mouse accel and competitive shooting games have coincided.
I tried raw accel because of the hype. It feels really intuitive in some games but I find myself switching off the graphs and its become a universal sensitivity control across games (set 1 in game change in rawaccel). Its fun to experiment. This video has been really informative and I think youve asked the right questions when investigating mouse accel.
this is an old video but thanks for making it, i originally came here from your other video about if aimtraining actually helps. your research and analysis of this topic had me realizing that i was experiencing the exact same problems on the same scenarios as you! and convinced me to take off the accel and i realized immediately it was the problem. i thought i was bad because my microadjusting was just so terrible all the time i hadn't realized that it was a function of the acceleration throwing me off and making me fight against it rather than my precision actually being the problem. i thought i was doomed forever until i saw this video, huge thanks =)
Now that I'm thinking about it... I can say the same thing! I've used mouse accel for years, ever since I learned about it from Pinguefy's video in 2020, and yet, by now, I've quit using it. And just like you, I don't regret using it: before I started playing with accel I've had a very wrong understanding of muscle memory and overall mouse sensitivities. Learning mouse accel made me understand that it's not necessary to always stick to a single sensitivity, as well as I've understood that you don't need the same sensitivity across different games or even different roles within a single game. Now, I can see it's issues that could've been tampering with my progress in the past, so now I'm using a static sens, and I'm fine with it.
but you don't stand still the whole time, you run or sneak and then do a 180 turn and aim at an opponent again and that constantly is not possible, also because the opponent is also still moving
I love to see this kind of vids and comments. Although the issue I mostly see is that for static sens you usually have to find your main one and you are mostly set, but for accel you have to fine-tune every single point of that curve to match a similar result, but that requires countless of hours of recordings and log every single aspect of your setup, posture and energy that day. Not everyone is willing to do such things, and that's perfectly fine. And yes, when you change the friction of your mouse (either by changing mouse, mat or skates) you have to adjust something in your accel. Also, when you train with a static sens it is way easier to analyze things, because you can go slow but accurate (like in music, you start to learn a new composition with a lower tempo). But for accel, oh boy, you HAVE to go full-tempo and get smashed. In the beginning only video recordings can help to debug what part of your curve is failing. I've been using raw accel (and before that inter accel) for at least 5 years now (ngl I actually forgot for how much, my notes starts from 2019 tho), with few months of breaks here and there to test different static sens mainly to debug the curve I had at the time.
Ive had a similar experience, i used mouse excel for 2 years and it helped me improve a ton my big flicks / t switches felt great but my micro precision always felt inconsistent even after 500 hours of aim training i didnt feel stable enough and eventually hit a plateau in aiming ability. Its been 1 month since i turned off mouse accel and my aim instantly became better in all aspects. The only problem i have now is hitting the big flicks i was once able to do. Overall i feel like there isn’t many upsides to mouse accel so i wouldn’t recommend switching to it.
when I started playing phantom forces on roblox way back what I was young, I didn't know much about computers and just used the default mouse settings my windows system had, and it had mouse accel turned on. it felt really nice, especially for my younger self who didn't have as big of hands and arms as my current self. though I turned it off cause I kept seeing videos saying mouse accel was bad as I got older, but now because of this video, I might try mouse accel again. thanks for making this video!
I use a duo sens curve. It's basically 4100 dpi at tracking speed and micro adjustments and doubles at flicking speed. It works wonders for me. Tracking is natural, 180s is a breeze and flicking accross a range is consistent. It's static at all times, it just doubles at a certain range and speed of movement, which you never do unless you want to flick to something far away or do a 180. I believe you can make mouse accel work for you. Especially if large mouse movements is uncomfortable.
Although what you say is indeed correct, I still believe that raw accel has its uses. For instance, the rotation setting is really good for stabilizing aim; The angle snapping setting is also really good, and I can’t play without it after I’ve been using it for a while (Keep in mind angle snapping is not something you can change in the regular menu. You have to change the values in the files. [There are many tutorials for this.]). I don’t use acceleration anymore, because it’s almost impossible to memorize every the distance that your crosshair will move at each different speed (Idk how to explain this, but what I’m saying is that your mouse movements will never be as consistent with acceleration as they are without.). Thanks for reading my ramble.
i think the issue that exists is a combination of how you aim and the curve you're dealing with. It seems solvable but maybe not preferable for everyone.
This video describes my situation perfectly with mouse accel. I could flick without any problem, but when it was time to be accurate and precise no matter how hard I tried I would over adjust.
This video was great and put into words a lot of the things I was feeling and went through as well, but with one key difference. I started using accel about 2 years ago, before that in a couple of years I was gradually increasing my sensitivity from a painfully slow 60 cm/360 in the CS/ Siege days when I thought going as low as possible was best, to about 30 when playing Apex for extra maneuverability. Later being inspired by some high sens Warzone players I went balls to the wall and went 6 cm/360, shortly after which I started using 0% MDV instead of 33% and shortly after also decided to use linear mouse accel, but starting from 24 cm/360 that went up to 6. I'm not gonna lie, the first year I just couldn't get a feel for it at all, first months felt horrible, like I was learning to play with a mouse for the first time again, probably because I basically took everything I knew about aiming and threw it out the window, but the moments where it clicked felt amazing and I knew there was a lot of potential. I've been using that same curve this whole time, what you call the sarahfrags curve, it took a lot of training to get that 1:1 mechanical feeling back and I wholeheartedly related to what you said in the last segment, about elasticity with sensitivities and that spark of motivation to improve yourself. I still think accel is great, but it's just really hard to master because of that "learning multiple sensitivities at once" aspect, so it depends on if your experience gaming allows that flexibility. I've mellowed past my esports craze days and don't need to be hard on myself to outperform myself every match, but I still value self improvement above all so as a long term commitment, I believe accel is a great choice.
I think specifically, mouse acceleration will almost always outperform static during gaming. If you try using mouse acceleration for aim trainers you’re fighting a losing battle considering that the majority of aim trainer one tricks use specific sensitivities for specific scenarios. This is also the reason many one tricks can’t adapt to the game of their choice because they would rather chase a higher score/improve mechanics than get better at the game. Having to not worry about your mechanics as much and focus more on the other aspects of the game you play will always let you improve much more than leaning so heavily on mechanics that you simply play dumb and take every duel. The routes you choose are as follows: Try out mouse accel to focus on other aspects of the game. Maybe you’ll become a smarter player but whiffs the kills you need to get. Don’t try mouse accel and stick to just aim training while waiting for a game to be made that will reward your mechanics (it will never happen because of how niche and unprofitable it is) Don’t use mouse accel and have a good balance of both aim training and gaming. It will probably take you a quarter of your lifetime to get to the same level as the top 100 players in your region unless you’re able to do it full time. Realize you can’t do it full time and decide to just play the game for fun Start playing other games because the FPS genre is dying from how much of a handicap devs give to the not so dedicated players so they can at least have a little fun. Realize every game has a massive flaw and you nitpick and tear apart every game that has even just a little bit of luck attached to it (COUGH no 100% accuracy on first shot COUGH) it’s time to download Slime Rancher and flick/track the slimes from muscle memory and your brain still craving for that perfect game to come around. The beast inside you begins to hibernate.
im curious, what makes you say accel will almost always outperform static sens in fps games? i can def see what u mean with it being worse in aimtrainers, but i noticed improvements in aimtrainers and in games from turning it off. I also found sort of the opposite from what u said about aimtrainers not translating, for me I found that since i have strong underlying mechanics I can completely ignore them when picking up a new game and focus entirely on learning the specifics of the games mechanics/positioning. def agree abt the current state of fps games tho :((( the finals gives me hope at least
@ViscoseOCE All FPS games was a bit of an over-exaggeration for laughs but for tactical FPSes, I can see how mouse accel would be highly beneficial since the majority of players play on such low cm/360. Games like those only really require very strong pre-aiming, click timing, target switching, and being able to do at least a 180 quickly. You're a bit of an outlier considering you have the time to aim train and the grind has gotten you to where you are now which is amazing to see. You fall under the top 99.99th percentile of any FPS game you touch though because of it. Many if not the majority can't achieve what you did and they won't ever be able to because of the lack of dedication or time. My mouse control was developed over time and I was constantly using sens randomizers to make my sens flucuate from 0.5x to 2x the speed I'm used to. I used to be able to comfortably play on anywhere from 100 to 30 cm/360 but since I recently have little to no time (roughly around 3 hours a day) I ended up defaulting back to around 100 cm/360 because it's just less upkeep on mechanics and I can play a couple of tasks and hop straight into any game or just hop straight into a game. Because of the low sens though I'm currently using RawAccel with the settings: Sens Multiplier: 1 Y/X Ratio: disabled Rotation: 0 Linear Acceleration: 0.035 Cap Type: Output Cap: Output: 100 Input Offset: 20 Valorant In-Game: 0.18 Mouse: 800 DPI, 1000Hz, Pulsar X2H 2 This allows me to use 0.18 for essentially all aiming tasks besides flicking away from flashes and doing 90-180 turns all of which I need to do quickly and return back to the same spot which RawAccel is there to make up for that. I only do tracking tasks now because that's really the only thing I enjoy and I love doing reactive tracking tasks, it also helps keep my reflexes in check. I'll do some small targets wide wall every now and then if I notice I'm struggling a bit some days.
Just a bit of context first. Played no acceleration for ~6 years, then default enhanced pointer precision in Windows for 3 years, then no acceleration/raw acceleration for a few months, again over last 1-2 years. From what I've learnt is best is no acceleration or what I would call mild acceleration (sort of 20% increase in sensitivity when moving fast), that way you get a boost to fast movement close range without drastically damaging your ability to microadjust. Same reason I play usually 1.2x vertical sens for recoil.
tbh I've turned mouse accel on and off for the last few years, and I don't believe it builds bad habits. I think if someone wants to try it they 100% should. I also experienced a similar trajectory, but in my case it was more of a cycle. aim feels shit -> try a curve on raw accel -> I'm the god gamer -> aim feels shit again -> turn off raw accel -> god gamer -> back to square one I really don't think the cycle hurts me in the long run, it does spice things up tho and that has a value onto itself Edit : nice vid btw, I imagined I felt less consistent on accel bc of the changing sens, but knowing exactly how and why is nice
Viscose, thank you so so much for this vidoe. I've been therorizing for months about you're claims on why mouse accel hurts tracking and I even tried to turn it off a few times, but I would always turn it back on about after a day when I would get tired of underperforming to my usual standard. However after watching this video it inspired me to give it a real try, no joke, within 15 minutes after turning it off I was beating my PB in tracking scenarios that I haven't been able to surpass for probably about a year if not longer. Again thank you. I owe you for all my future success.
Honestly a pretty interesting video. Kind of makes sense that it ended up holding you back though.. as you grow as a player, your needs will change over time, so the extra control it offered you ended up turning into a double-edged sword because you had reached a point where you didn't necessarily need to rely on it anymore
I used mouse acceleration for decades and still prefer it. The problem was, at least in the past, if this isn’t still the case, not all games supported it. Lots of games would ignore your mouse driver and use the raw input data, so you couldn’t use acceleration in those games. For the longest time all I was playing was Counter-Strike anyway, and it supported using it perfectly. Then in 2009 iRacing got a hold of me and I basically stopped playing everything since I found racing more enjoyable by then. And then PUBG came out. Now I split my time between it and iRacing. I was pissed that PUBG seemed to be using the mouse directly rather than using the driver input dats, as acceleration was missing. I adapted, but would still prefer to use the same acceleration that I’ve been using since Quake came out. Heh. I can see why different people prefer each way. Some people can get used to how acceleration works and some people can’t. Some people will be better with it and some without. I’ll go you one better: I’ve been using a trackball since Unreal was released, and specifically the Microsoft Trackball Explorer since it was released. Using a mouse is so much worse than a finger-operated trackball. ;)
It sounds more like the reasons cited for it being a negative are more the result of not taking the time to fine tune the settings to fit your specific style and game-specific needs instead of it just being due to accel as a concept. An example of this is the zero-inertia (aka trash) strafe spamming games like OW where it could be a struggle to do repeated high velocity yet small distance adjustments to counter ADAD spam, those would need you to calibrate the accel curves in such a way that those movements are still possible without an unintended sensitivity gradient interfering with the movement, you can't just use default settings and expect it to work for every situation like it sounds and looks like at 1:47 The input offset directly solves that issue, but I also would hesitate to leave your output uncapped as I feel that would impact your high distance snap flicking precision (unconfirmed). There are unfortunately a ton of variables that need to be taken account of to design a truly perfect accel curve so they are very difficult to craft, but a static sensitivity has it's own weaknesses for specific groupings of situations too.
very interesting and well made video, I've tried countless curves and it initially felt good, might help to overcome plateau's in the short term but for me even after a very short time, like days/weeks, I felt like it was unconsistent. But theres also a big fun factor imo if you like to try out new things
tysm and very true about the fun factor! i def felt that haha, the motivation it gave me was so impactful even if my overall thoughts nowadays r negative. im glad im not the only one who felt those instant gains then plateaus, would have made the vid a lot worse if it was only me who did LOL
@@ViscoseOCE I don't think you're alone at all, but I feel like most people that talk about rawaccel/mouse acceleration don't talk about how much fun some curves can be, I remember some weird ones on your apex streams aswell c:
I always played with basic windows mouse accel because I didn't know it was a thing, now that I tried turning it off I couldn't get used to lifting my mouse all the time (I don't have enough mouse space on my table) so I got rawaccel tweaked the acceleration a bit and have been doing better, but you are right being precise and tracking with mouse accel is much harder, but I just can't get used to having to lift my mouse to do a 180 or 360.
Great video... I feel like I experienced trying it out without even trying it out just by watching bc you articulated the whole experience so well and in the same way my mind works...
Try mine, I've used raw accel for over a year and 3 months and this works really well for me so far, I've made lots of curves but I'm sticking to this one for the time being. 3200dpi 85cm in-game (for ads make sure you're using 0% monitor match) Curve type: Natural Decay Rate: 0.53 Limit: 2.85 Mouse: S12 Pegasus Mousepad: Artisan Raiden (Currently Endgame Gear MPX390 as an in between, my SkyPad's arriving this Monday)
Thank you very much for your work on this video. I haven't played competitive shooters in years, so only heard of Raw Accel recently. This video enabled me to get an early balanced understanding of the app. I especially appreciate the logical explanations of the various issues related to the app and its use.
Raw accel definitely helped my aim at the beginning, but now that I have gotten better all it does is limit me. Turning it off is easier than going and making a new curve. My aim has never been better since.
I've always steered clear of using accel thinking it was bad and have used raw input for as long as I can remember. Though my time in games has increased, my aim has just not been as good as it used to. I used to play on high sens (1300 or so) and consistently hit my shots with snipers and other such weapons but struggle more with smgs and medium to short distance fights. I have been using 500 - 700 dpi in recent years which has helped my tracking a lot better so I can do those medium - close range fights but now I'm not as quick with longer ranges (or people being too far to my sides lol), flicks and especially not in games with faster movement (like Overwatch and The Finals). Seeing this has brought up that accel really isn't as bad as I had thought and I think I should finally give it a go (at least for a couple months) so that I can aim to be more consistent and challenge players in faster paced games more confidently :)
I used it back when I was trying to get better in Destiny 2 PvP. At first, I improved massively, but then started to struggle in other games and also had some technical issues with it, so I removed it. I changed my mouse and tried a new pad and got better eventually. I found Accel out of desperation for not being better, but in the end, after I removed it, it helped me to get more confident and improve mechanically.
So the fix you’d need is the start offset needs to be smaller this will allow you to constantly have slow and fast movement with stopping power done you’re welcome
It's funny because I started to see people talking about mouse accel is cheating in valorant. In acuality, it's worse and only preference. When I was younger, I use to play on mouse accel without realizing it for all my life. I never knew what it was until I started playing csgo and looking up settings. I was pretty good but I had trouble staying consistent and couldn't figure out the issue. When I realized what mouse accel was and turned it off, I started getting better. I eventually realized mouse accel was only good for me half the time because the low-sens part was throwing me off while the high-sens acceleration was the portion that I really liked. After years of constantly switching sens, it seems that high edpi is the best for me. As you said, I just use my arm to flick far but largely use my wrist for anything and micro adjustment. But again, if mouse accel works for you, or you just like it even if its not the best, then go for it. So for anyone who has trouble finding the perfect sens. Understand this: try arm and wrist movements. If you're more comfortable moving your mouse with your arm all the time, then you're likely a low sens user. And if you use your wrist more often, then try higher sens.
for me, I've found opposite results. my flicks are generally poorer on accel and I've only enjoyed it for being able to do tracking better. I usually swap between using accel and not using it depending on the game, for example on csgo I won't use it but for overwatch or minecraft I love it. I've never considered "sticking" to accel for a super long period of time since I noticed that there are definetely cases where it could be better or worse. this is a pretty good video though, and I love the effort you've put into it!
Thats actually insane!.. I played a whole year (2019-2020) with mouse accel and came to the same conclusion as you did and switched back to static sense. I could not put it in words as good as you managed to do tho :D
It depends on the game; aimlabs, valorant, apex, and thr finals are perfect uses for raw accel. It's also more just to make sure the sensor actually lines up with how you use your or how you hold your mouse
Came from a random tweet & now I know EVERYTHING about Mouse Accel (Which I'd never heard of before) - Great explanation from an unbias review and testing/experience! W editing W explanation W Video
I found out since 2015 of aim related testings that anything that changes the "manual" aspect of mouse aiming is a bad thing for your aim, even the old "angle snapping".
As someone who has been with accel for a while, and also turns it off occasionally (You can see the videos on my channel) I can agree with this to some degree. Mouse accel can give very quick results. It won't fix the parts where you need to improve eventually however. I however never ran into the exact problems that you had. Maybe because I unknowingly learned 0.01 accel on q3 like more than a decade ago when I first started playing, but it was great in apex. For some reason, accel was the only time I could use the 2x in apex. I can for some reason NEVER use that sight when playing with vanilla sens.
Personally I had the opposite experience. I've been using accel for 2 years now and at first I struggled a lot. Despite settling on a curve in about a week and forcing myself to get used to it, since I knew constant changes wouldn't improve my mechanics, it felt really awkward and I just could not get a feel for to it, but I pushed through because I believed in the potential. Only after a year I got that 1:1 feeling that mechanical feeling again that I did when I mastered static aim.
Okay so I would consider myself to be in the top percents of aiming in most games. Making top ranks in a shooter games. I would just like to give you a compliment on your aim. If the clips showcase your everyday aim, that's very impressive. I feel like sometimes static aiming makes me have to tense and flick super hard which might be reason the skill cap for accel would be higher. Since you might not have to tense as much. Just my thoughts and still fantastic aim!
I just want everyone to know that Viscose has 899 ground plaza voltaic and holds the number 1 score in vt air intermediate with an amazing 4100. Like this post for more up to date news on viscose
awesome video i installed rawaccell halfway through, fiddled with it for 2 hours and actually really liked acceleration. also,. your voice is fucking cool !
@@ViscoseOCE i think the way you for the first minute and a half explained like 10 different things that were good about accel and they for some reason resonated hard with me LMAO but the way i use accel right now i just havent seen before idk, basically the opposite of how you used it i make it slower only on really small adjustments and at any other point its normal, works really well somehow!
Im a bit late but I also think the entire change again is a huge difference, because you are at a completely different mindset when you try something new (even if you are turning off MA) so it might help as just a fresh start similar to when you started using MA
I really liked raw accel used it for almost 2 years in i think it really like it. My curve. Natural gain: 20 percent accel 10 offset 3.2 limit Slightly faster vertical axis
another banger vid, I was gonna start using mouse accel but it just felt so weird to me, plus I thought of the pros and cons and just decided to stick it out using a mouse normally
No, it's not cheating it's creating a velocity profile that works with your innate reflexes and the speed and intensity of your neurological movement response when playing games. Understand that "oversteer" in many people unless you're in the top 95 percent of players is something that is innate and possibly genetic and cannot be "trained" out of. I will repeat what I repeated on other comments sections, rawaccel is not cheating, and it's nothing compared to aim-assist because aim-assist is dynamic and actively and automatically acquires and maintains a target within a certain radius without human input. You as a player still have to acquire, move to and maintain sights on a target entirely using your own brain and hands and eyes while using rawaccel with a good acceleration profile. What the program does is it can eliminate a natural and untrainable neurological oversteer response, so basically a velocity curve that works with your natural neurological abilities and responses instead of a linear speed that would ensure problems and built-in inaccuracy. The upper tiers of FPS and third person gaming should not be people who are in the top 95% of people with good neurological genetics, there's more to skill in FPS games than genetic and biological reaction time and neurological intensity that allows for quicker and more precise stop-start movements. There's visual target acquisition, there's the actual player movement of the reticle to the target, maintaining sights on the target, movement from one target to the next and the relative speed and accuracy of it, oversteer can be genetic and untrainable and saying that sort of fault or vulnerability is "cheating" to compensate is an inaccurate and chauvinistic attitude. It's not aim-assist, it's creating velocity constraints that work with the neurobiology of the player, and anyone who feels threatened by that should just try it themselves. Good players should be more than the genetically blessed or the super young, because that's the implication in saying that rawaccel is "cheating". "Waah, now people who have an innately less intense and accurate neurological response time can aim and shoot". There's way more to gaming skill than the intensity and frequency of neurological response times, anyone who thinks otherwise is on some serious brainrot.
This is actually the same thing i noticed myself when i started using mouse accel, at first i saw massive improvement, but after a few months i found that i lost any kind of consistency in games and aiming, i switched back to no mouse accel and i instantly saw improvement again and i got my consistency back, and I did also see that i could adapt to different sensitivities quicker and do kind of well on them. So yes you can try mouse accel out and you will see improvement when you find your curve but after a few months you will hit a brick wall big enough to demotivate you from playing games anymore
when you mentioned how you use EITHER your wrist or hand, i was really surprised! I have always used both, in every cenario, to get the best of both worlds. I have also been using mouse accel for years, (the windows version believe it or not) and i really like it. After years i see myself constantly improving in every game i try, even after years of playing. because i can always learn the curve better, be better at using my whole arm at the same time, or just getting better game sense alltogether. Me personally i HIGHLY recommend playing with mouse accel, however it is something not everyone will like, and thats fine. but i do personally believe that it is just straight up better. as you can have multiple sensitivities which lets you use the complete and full potential of your wrists together with your elbow. Also it seems you had a bit too high sens, when you mentioned 'overshooting everything', the benefit of mouse accel is that you can lower your sens SIGNIFICANTLY and still have a really high sens at times.
I have actually tried a curve like that for a while, and actually wrote a segment into the script about it but cut it since it felt too disconnected from the core idea. My main few issues were that I struggled to flick, it wasn't as consistent as using a linear curve with a cap for me for flicks since the "flat" part of the curve had moved to cover the micros. I also ran into the same issue on that curve trying to train flicks as I did training micros, I couldn't start slower and get faster since my sens would change when I increased my speed. I also found it a bit hard to choose a suitable sensitivity for it, I played on around 30cm/360 base and increasing from there didn't rly provide any speed benefits, especially since I use my arm to flick primarily. If I lowered my sens to something like 40cm and had it peak at 30cm, it just made micros very uncomfortable to do with my wrist due to the lower range of motion. I did use this type of accel for a couple months and I do think I prefer it to a linear curve with no offset, but I think no accel is still preferable for most people. The exception to that is people who play a super low base sensitivity and are comfortable using their arm for smaller movements than I am, I can def see the benefit there for maintaining good accuracy in micros while not losing out on speed which is what I wrote into the script, but yea it just felt too tacked on and I cut it, I didn't think that many ppl used that type of accel haha
@@ViscoseOCE I use a super low sens in every game I play and the only way to fix that flixing problem is knowing how many mm I flick for something medium-far to make it easier for 180s I add enough mm so I can 180 and hit flicks without it overlapping. Also custom curve is pretty neat if you can get in touch with whaamkabaam he made that program I believe he could make you a curve you are looking for so you can have that super low sens and high sens.
@@ViscoseOCE I use a linear curve with a cap but with an input offset of about 110. I used to play pretty high sens before switching to rawAccel so i mainly wrist aim. The only thing that has suffered in macro flicking meaning flicks using my arm. Micro flicks are better than ever. While I'm not sure about cm per 360 my current curve is base about 0.78, my max sens is capped at 1.1 with high acceleration (I'd say the ideal base sense in between 0.75 and 0.85 for most wrist aimers). I do 90% of my aiming via wrist and I have far more control over the mouse than what I ever had before in terms of micro adjustments and velocity control. I will say I basically only play Apex legends and haven't even tried on Val or CSGO so I don't know how detrimental the input offset could be there but for my use case it's perfect. I'll put my curve setting here for anyone interested DPI: 16000 (not a typo) Poll Rate: 4000 Sens multiplier: 0.078 Linear curve No gain Accel: 0.00076 Output Cap: 1.43 Input Offset:110 In-game sens of 0.8 I will say tho you do need to get the input offset as low as you can while still tracking consistently. It takes a while but you really need to narrow it down as far as you can so it doesn't feel sluggish then jumpy
Kovaaks is cool, but it's like always having the edge in a duel. You can not use it to find the correct sensitivity for all situations that way. You need to consider being forced to move in any direction while tracking. I don't like to give tips like here are my settings, but I suggest three things. Try detraching one part of the training from aiming, try some quake speedrun maps. If you go back to accel, try a generous offset and do not accelerate more than 5%.
Love this Video Viscose! I think it is best yet!! Very much improvement so far and now that you have finished School it will be exciting seeing more videos by the one and only Viscose!! Also! I don't think it's been 1000 Hours but I understand the title I do think the Hours is defiantly more! like 3000 or so!
@@ViscoseOCE Ya!! it is good for the video title! because idk why when people see the word 1000 it gets a gear moving in their brain or something like that!@
Okay your video is genuinely very well explained. You explained everything that I’ve experienced as well, I overshoot a lot and I’m extremely low sens tbh. I tried taking mouse acceleration off before when someone asked why I use it but I couldn’t adapt to it but I’ll have to try it again. I’m so used to mouse acceleration being on cause of me playing on lower sens but I sometimes feel that I turn way too quick when I don’t want that, especially with tracking. But sure it feels weird cause my aim is pretty good, but I can tell it’s probably holding me back. Especially saying that I wanted to adapt to higher sens as well, perhaps this may help? I’ve just heard that with league of legends it might be bad but I’ll try it for a week and see how it is. Thank you for the video, this is the best video I’ve seen on mouse acceleration without someone’s opinion being so one sided for once haha
Ur ryt, its never my fault. At first its because i didn't use raw accel, now its because im using raw accel. Jokes aside, the improvement I got from raw accel has plateaued, ill try turning it off and see what happens. I think the idea that "you just haven't found your best curve" actually has merit but not in the sense you would think. Finding the best curve is severely underestimated in terms of time and effort, you have to test out different settings at different situations (flicks, tracking, etc etc). Time and effort you could have just used in training a static sense. And if you do find the "best curve", chances are it is only the best in a specific genre of games. Arena shooters vs tac shooters are 2 very different aim styles (precision vs accuracy) that I initially thought raw accel can bridge and create a setting that works for both, but instead, it just made the difference worse. When I get good in a tac shooter using raw accel, I become bad in an arena shooter, and vice versa. You can argue, just make a separate curve for arena shooter and tac shooter. That is exactly my point, the time and effort for getting the best curve is severely underestimated. EDIT: I ranked up in valorant with raw accel when I was playing valorant exclusively, but when I tried other games, fortnite and finals specifically, my skill in valorant fell off a cliff and I just became ass in all 3 games.
An interesting application of accel I've seen is as a mobility boost for low sensitivity players in games like valorant. By setting a high input offset, it essentially allows you to have a linear curve for most gunfights but also make 180 turns and wide initial flicks without as much rotation of the arm/wrist. Unrelated, but what do you think of the Viper V2?
i actually had written a bit about that into the script! I think i called it the sarahfrags accel curve haha, and yea it honestly does seem to negate a lot of the downsides I talked about. I can def see it impacting training regardless, since going slow and speeding up is still thrown off by that type of accel curve. For me personally, that increase in sens was either too small to be beneficial or put me into stupid high sens ranges bc I'm a higher sens player generally. As for the viper v2, i liked it! bought it for some modding stuff a while back but i used it for a bit first and enjoyed it, but the clicks were def a bit heavy but the shape felt nice and the build quali was great but didnt stick with it for long bc of my smaller hands
Yep, I'm now 2 years with accel and I settled with a linear curve, no offset and basically infinite output cap in like first week of experimenting. Everything else felt too sluggish at micro adjustments and it just seemed like the most mathematically sound curve as well.
Sounds like a simple problem which could've been fixed using a longer offset to keep your tracking sens seperate from flicking sens without accel. It wouldve been perfect, especially, for you as you already used the simple linear curve! Lifting base sens while to keeping the same cap. I mean you already use RawAccel i dont need to tell you about curve building 😂 But now that you're better without it, I can't argue or recommend otherwise in good faith. Like someone here said 99% users quit without finding perfect curve and finding it is truly hard.
Its just good for low sens players, that dont want to do a marathon with their mouse for a 180. If you dont have enough space or feel uncomfortable doing big turns, give it a try. BUT watch a quick tutorial on what every setting does and start playing around. Set your normal sens for movements up to the point where its a good balance between easy adjustments/looking around and not having to move your mouse too far in case you do a quick turn or smth. The point is the faster you move your mouse the higher your sens gets. Set a second max sens and adjust the connection between this and your normal one. A good starting point is to do every kind of movement you usually do and see how fast you move your mouse with each. Set the "activation" to gradually higher the sens to the point, where u dont want to precisely aim anymore (i mean the speed you get for quickly turning) so that in normal gunfight situations you just have your normal sens. Again the point is to not move the mouse as much for looking around when you dont need to be ultraprecise. It can make it more comfortable for some people. Fine tune everything and youll be fine after 1/2 weeks i guess. But for alle the semi pro's its not really useable bc now they dont do a 180 accurately on the pixel anymore. There will be a new component to learn, that is the increasing sens with mouse speed. But again u can give it a try if u want just set it suited to your needs
I would have been really interested in seeing how you would have felt playing dirty bomb because it's a very high ttk game and tracking is really important. I used to use mouse accel before I played DB in like 2016 and I could never quite get consistent in my tracking. my experience pretty much mirrors yours in this, because the second I turned it off and got some practice in, it just started to feel right and I improved, though I did stay on stupidly low sens and honestly this might be a limiting factor in my gameplay even today. anyways really cool and insightful video, thanks
i wish i got to try that game, i was too young to rly appreciate its mechanics at the time and was very invested in cs instead :(((( i think i would have felt similar to how i did in apex though, from what ive seen the gameplay looks great and mechanically taxing, i think i would have ran into the same issues i did in cs. Is swapping to higher sens something you'd like to do? It was a limiting factor for me as well but I only could tell after i swapped off
Personally, I didn't even realize I have been using accel for years now; just discovered it after me and some of my buddies were talking about sensitivity stuff. I am not that competitive, and just never bothered to turn it off. I have become extremely comfortable though, and continue to use it. I like trying out new sensitivities, dpi, etc, but honestly for me, its like something i've been doing for so long, I can't imagine changing it now
hi!! something I should have clarified in the video is that when I briefly talked about how I went back to accel but turned it off after a bit, I tried plenty of other curves and types of accel throughout that time period for weeks at a time and my opinion on accel didn't change. It felt tangential to include at the vid at the time of writing but looking back I can see that it would have been absolutely worth mentioning. I think that what I say here is applicable regardless of accel curve for the most part, barring a few exceptions like sarahfrags' accel which is so subtle that what I say doesn't really apply.
sens & dpi for cs?
lol@@GRiMS2K
I just use an uncapped linear curve as It is much easier for my brain. Any exponential or other non-linear curve would give me the same problem as you said.
And I primarily choose mouse accel for comfort issue. I use it globally and it is actually especially helpful for working (for example CAD). Mouse acceleration were actually implemented for productivity, not gaming. Using mouse acceleration reduce a lot of wrist and arm fatigue and I can play games without 'battling' my mouse.
Here is my config:
> Acceleration : 0.25
> Cap Type : Input
> Cap Input : 0
> Input Offset : 0
If I understood the essence correctly, you're saying that using rawAccel can help improve aim to a certain extent. I'm trying it out and I have a few questions:
What about the rAccel settings for flicks and for tracking? Do they differ?
Do you use Input offset?
And in general, what were your rAccel settings?
Did you try it with an offset so your micro adjustments aren’t effected when moving slow
how the heck are your videos so perfectly made?? it has hella 4klipsphillip, warowl vibes while also has that soothing feeling you get watching David Attenborough talk about animal planet...
very high praise, tysm c:
for what its worth those are probs the 2 youtubers ive been watching for the longest, i think since around 2014 and i still watch them both to this day, its neat the inspiration shows haha
@@ViscoseOCE based kliksphilip enjoyer
99% of rawaccel users quit before finding their best curve
truuuue
real
hahahahahaha
So how your find your best curve
Nahhhhh don’t do that to us 😂
Such a valuable video. I get sooo many questions about whether or not it's useful to use rawaccel. When I tried it early in my aim training journey, I couldn't put into words what felt "weird," mostly that it felt like an artificial fix that didn't feel like my own aim and my own speed. Since then, I haven't touched it, but now I can understand what exactly I was feeling. I bookmarked this, so I can share it with anyone who might be wanting to try rawaccel.
Hi matty im a big fan ❤
@@XireCore How big? Like, outside his window in a bush big?
It doesn’t feel like my own aim anymore here either, but some of the fastest flicks are just unconsciously fast which helps a lot with clutch situations. I’ve never gotten as many aces in cs2 as after switching to accel.
I used acceleration for a few years until I found out it’s allot easier to be more consistent by just learning a higher sensitivity.
used rawaccel for 3 years with godly aim, came to this video. played 2 months good without it and now my aim is ruined again. rawaccel was such a big helper but this video made me think that rawaccel was a part of my whiffs but it wasn't. if you are using rawaccel I suggest you to just stick with it because I have to get used to it all again now.
Ngl this sounds like a skill issue if listening to someone else’s experience ruined your aim
@@cowsrcool Your brain gets used to predicting your kinetic movements and the movements of digital objects on screen.
It's a calibration thing, some people's reflexes are simply not fast enough to prevent oversteer with a higher more effective sensitivity, that's not a "skill" thing it's a literal neurological thing.
The middle 40% of gamers are going to benefit from mouse acceleration because most people don't have the neural reflexes to be a top 10-5% trick shotter.
Either way, mouse acceleration in Fortnite is legal and allowed and thus it is only fair for it to be allowed with a mouse, people who hate on mouse users are honestly trash. It's not anyone else's fault that it's bar none the best way to play FPS and third person games.
@@cowsrcool that's not the point. the point is that this video decisively concludes that raw accel is no good, and you shouldn't use it because it's a crutch. the commenter is just presenting their personal experience to counterpose that.
@@drmaidenlessAgreed. She generalizes her personal experience and states it as fact. It *is* fact. For her. It isn't necessarily the same for anyone else.
@@drmaidenlessBut it is... youre just not listening properly, If you spent the same time you have using it as you did your own aim youd see improvement but you havent so you havent. Your raw aim will always be better and thats not an opinion its a pretty well known fact that raw is better in pretty much every scenario that the term raw is used when talking about the quality of the data
Love the amount of work and thought that went into this, great stuff viscosy. I like that you tried to figure out exactly why it was limiting you, rather than just stopping there. Feel like mouse accel has been overhyped for quite a while now for impressions.
After using it for almost a year. Your explanation is exactly what i went through using accel. I turned it off last week and felt the improvement after turning it off after 4 days
Fr tho? I wanna too but idk I been have it on for years
@@foxavabel9181 make the switch, you adjust to it after a day or two
Much respect on revisiting any older vid, happy to see it done on the one that got me into your channel. The quality in both editing and points are night and day. I mainly took your word for it before from what I remember, but now with how much better your supported your reasonings I really feel like I understand its issues for myself. Great video
mic upgrade YEAAAAAAAAAAAAAAAAAAAAAAA
thank u sm c: for both the very high praise and the mic recommendation LOL
Ive been on RawAccel for well over 3 years now. Ive been through many curves, base sensitivities and had breaks from accel where I was on raw static sens.
All I can say is that you can adapt to pretty much anything and acceleration is just a means to an end in terms of building mouse control. You could probably switch your curve drastically every week and still see progress in your KovaakS scores. What really matters is how well we can train to manipulate our hand and arm muscles to control our mouse.
That's some good advice
In my opinion using mouse accel helps you stay calm in times of fighting, I used mouse accel for a few days and when I disabled it and went back to my normal settings I got a lot better at staying calm and not "shaking" as much sometimes. where you had to be fast and have precise braking (combined with a change in sensitivity to use ADS, the improvement is even more noticeable). This is just personal, I don't know if it will also help anyone else. (i played Apex, CS, Valorant and CoD)
Tell me more about Valorant and using mouse accel please.
multiple clips through this I rewound two or three times because I had to watch the handcam back-
You have some insane aim skill and this video was so in depth.
right as I was thinking about trying Raw Accel again after a year or so away from it I'm convinced I should probably just focus on more self improvement where possible. 🤝
wow, I just got this video randomly recommended to me and was surprised at how good it was, as someone who started using Accel around 3 months ago using settings pretty identical to yours I also noticed this issue, i was hitting my flicks more in cs without breaking my wrist due to low sens and it felt good but when i played bf5 or quake i felt like i couldn't track at all with reg guns and could only hit snipes and rocket shots, I'm probably gonna turn it off now and try going to a normal sens now and see if that helps me out, thank you for the video, i sub ^w^
I aim better in kovaaks without accel, but in certain games I just feel more comfortable with accel. Hard to describe but I just feel a lot more natural and have a better time whenever I'm in tacfps with it.
this happens because of tension management.
while focusing on your aim, aim training, youre putting more tension down the arm. this makes your microcorrections more pronounced, faster, and thus isnt what youre used to/wanting to do/
while focusing on other things, youre game etc, you have less tension in the arm, meaning your microcorrections are more smoothed out due to their slower speed
Genuinely some of the cleanest target-switching clips on this website
This kind of video makes me appreciate the work and effort that people put in this community
Great analysis of accel. I think the flicky playstyle that you can get with accel is really fun but when you’re try harding and trying to improve it just gets in the way. The consistency and precision from no accel is just better for 99% of engagements imo. Accel is great for trickshotting on kbm though and I think there’s a place for mouse accel in games outside of shooters.
Are you talking about trickshoting in cod ? On low or high sens with accel?
BABE WAKE UP VISCOSE UPLOADED
This is such a good video and had a near identical experience.
I think you touch on a great point that also believe in- which is the concept of an "aim journey". To truly be good you have to stumble into a place where youre motivated to want to improve not just in one game but the craft itself. Anything that guides you to that path is a great thing, and that can certainly come from trying something new or niche.
I've just started using accel to turn for fast 180's (flashbangs or enemy behind) because I've been using the lowest sens that I can due to glasspad. I was struggling to be agile while having low sens and accel (jump & input 25) does it for me. I think accel (linear) can be good if a game only requires mediocre aim like battlefield, cod or battlebit, those clips you have with accel look like aimbot :). Linear accel in overwatch is specially worse because multiple characters have different speeds and you could be tracking from a distance with soldier 76 or tracking from close range with tracer and with accel you have 0 consistency in those regards. Good to see you back!
i was actually going to mention that, that basically the "sarahfrags curve" works pretty well in certain games for that reason and kinda achieves the original vision of accel but it felt a bit tacky to mention anywhere, might write up a pinned comment in the morning tho, cheers for the reminder and glad it works for u :D
First minute clarified what I thought I would experience with mouse accel. It would be useful in the cases I need high DPI, as in turning 180 degrees with my low DPI isn't as effective so battle royales are harder to play with the constant 360 degree you could get shot at, compared to lets say pushing outside of A on CS would be a 90 degree turn in either direction cutting it down 4x. Although this seems beneficial, there are times where you would want to move slightly somewhere on screen, but very quickly. Mouse accel would exaggerate your movements doing this, so those old curves that *you wouldn't be able to make yourself* would deeply effect gameplay. Mouse accel definitely isn't for everyone, but hearing the changes to it is good. Fairly impressed with how well mouse accel and competitive shooting games have coincided.
I tried raw accel because of the hype. It feels really intuitive in some games but I find myself switching off the graphs and its become a universal sensitivity control across games (set 1 in game change in rawaccel). Its fun to experiment. This video has been really informative and I think youve asked the right questions when investigating mouse accel.
you are the only channel i can sit and just watch even if the video isnt directly catered to me. keep up the great content viscose :D
this is an old video but thanks for making it, i originally came here from your other video about if aimtraining actually helps. your research and analysis of this topic had me realizing that i was experiencing the exact same problems on the same scenarios as you! and convinced me to take off the accel and i realized immediately it was the problem. i thought i was bad because my microadjusting was just so terrible all the time i hadn't realized that it was a function of the acceleration throwing me off and making me fight against it rather than my precision actually being the problem. i thought i was doomed forever until i saw this video, huge thanks =)
Now that I'm thinking about it... I can say the same thing!
I've used mouse accel for years, ever since I learned about it from Pinguefy's video in 2020, and yet, by now, I've quit using it. And just like you, I don't regret using it: before I started playing with accel I've had a very wrong understanding of muscle memory and overall mouse sensitivities. Learning mouse accel made me understand that it's not necessary to always stick to a single sensitivity, as well as I've understood that you don't need the same sensitivity across different games or even different roles within a single game. Now, I can see it's issues that could've been tampering with my progress in the past, so now I'm using a static sens, and I'm fine with it.
erm... don't u know that using accel will ruin muscle memory Forever.....
@@pinguefy holy shit didn't expect to see you here
I have been using mouse Accel for the past year. I had the same problem. I fixed it by adding a big input offset. My aim has never been better.
but you don't stand still the whole time, you run or sneak and then do a 180 turn and aim at an opponent again and that constantly is not possible, also because the opponent is also still moving
@@inputvol.280 it is possible. I don't aim train so I never stand still. I have gotten so used to it, it feels natural.
I love to see this kind of vids and comments. Although the issue I mostly see is that for static sens you usually have to find your main one and you are mostly set, but for accel you have to fine-tune every single point of that curve to match a similar result, but that requires countless of hours of recordings and log every single aspect of your setup, posture and energy that day. Not everyone is willing to do such things, and that's perfectly fine. And yes, when you change the friction of your mouse (either by changing mouse, mat or skates) you have to adjust something in your accel.
Also, when you train with a static sens it is way easier to analyze things, because you can go slow but accurate (like in music, you start to learn a new composition with a lower tempo). But for accel, oh boy, you HAVE to go full-tempo and get smashed. In the beginning only video recordings can help to debug what part of your curve is failing.
I've been using raw accel (and before that inter accel) for at least 5 years now (ngl I actually forgot for how much, my notes starts from 2019 tho), with few months of breaks here and there to test different static sens mainly to debug the curve I had at the time.
Ive had a similar experience, i used mouse excel for 2 years and it helped me improve a ton my big flicks / t switches felt great but my micro precision always felt inconsistent even after 500 hours of aim training i didnt feel stable enough and eventually hit a plateau in aiming ability. Its been 1 month since i turned off mouse accel and my aim instantly became better in all aspects. The only problem i have now is hitting the big flicks i was once able to do. Overall i feel like there isn’t many upsides to mouse accel so i wouldn’t recommend switching to it.
when I started playing phantom forces on roblox way back what I was young, I didn't know much about computers and just used the default mouse settings my windows system had, and it had mouse accel turned on. it felt really nice, especially for my younger self who didn't have as big of hands and arms as my current self. though I turned it off cause I kept seeing videos saying mouse accel was bad as I got older, but now because of this video, I might try mouse accel again. thanks for making this video!
I use a duo sens curve. It's basically 4100 dpi at tracking speed and micro adjustments and doubles at flicking speed. It works wonders for me. Tracking is natural, 180s is a breeze and flicking accross a range is consistent. It's static at all times, it just doubles at a certain range and speed of movement, which you never do unless you want to flick to something far away or do a 180. I believe you can make mouse accel work for you. Especially if large mouse movements is uncomfortable.
How'd you do this?
Tutorial plz
Settings?
Although what you say is indeed correct, I still believe that raw accel has its uses. For instance, the rotation setting is really good for stabilizing aim; The angle snapping setting is also really good, and I can’t play without it after I’ve been using it for a while (Keep in mind angle snapping is not something you can change in the regular menu. You have to change the values in the files. [There are many tutorials for this.]). I don’t use acceleration anymore, because it’s almost impossible to memorize every the distance that your crosshair will move at each different speed (Idk how to explain this, but what I’m saying is that your mouse movements will never be as consistent with acceleration as they are without.).
Thanks for reading my ramble.
Great video Vis! I enjoy every video you upload, it pushes me foward to continue my journey! Keep it up :)
i think the issue that exists is a combination of how you aim and the curve you're dealing with. It seems solvable but maybe not preferable for everyone.
This video describes my situation perfectly with mouse accel. I could flick without any problem, but when it was time to be accurate and precise no matter how hard I tried I would over adjust.
This video was great and put into words a lot of the things I was feeling and went through as well, but with one key difference. I started using accel about 2 years ago, before that in a couple of years I was gradually increasing my sensitivity from a painfully slow 60 cm/360 in the CS/ Siege days when I thought going as low as possible was best, to about 30 when playing Apex for extra maneuverability. Later being inspired by some high sens Warzone players I went balls to the wall and went 6 cm/360, shortly after which I started using 0% MDV instead of 33% and shortly after also decided to use linear mouse accel, but starting from 24 cm/360 that went up to 6. I'm not gonna lie, the first year I just couldn't get a feel for it at all, first months felt horrible, like I was learning to play with a mouse for the first time again, probably because I basically took everything I knew about aiming and threw it out the window, but the moments where it clicked felt amazing and I knew there was a lot of potential. I've been using that same curve this whole time, what you call the sarahfrags curve, it took a lot of training to get that 1:1 mechanical feeling back and I wholeheartedly related to what you said in the last segment, about elasticity with sensitivities and that spark of motivation to improve yourself. I still think accel is great, but it's just really hard to master because of that "learning multiple sensitivities at once" aspect, so it depends on if your experience gaming allows that flexibility. I've mellowed past my esports craze days and don't need to be hard on myself to outperform myself every match, but I still value self improvement above all so as a long term commitment, I believe accel is a great choice.
I think specifically, mouse acceleration will almost always outperform static during gaming. If you try using mouse acceleration for aim trainers you’re fighting a losing battle considering that the majority of aim trainer one tricks use specific sensitivities for specific scenarios. This is also the reason many one tricks can’t adapt to the game of their choice because they would rather chase a higher score/improve mechanics than get better at the game. Having to not worry about your mechanics as much and focus more on the other aspects of the game you play will always let you improve much more than leaning so heavily on mechanics that you simply play dumb and take every duel.
The routes you choose are as follows:
Try out mouse accel to focus on other aspects of the game. Maybe you’ll become a smarter player but whiffs the kills you need to get.
Don’t try mouse accel and stick to just aim training while waiting for a game to be made that will reward your mechanics (it will never happen because of how niche and unprofitable it is)
Don’t use mouse accel and have a good balance of both aim training and gaming. It will probably take you a quarter of your lifetime to get to the same level as the top 100 players in your region unless you’re able to do it full time. Realize you can’t do it full time and decide to just play the game for fun
Start playing other games because the FPS genre is dying from how much of a handicap devs give to the not so dedicated players so they can at least have a little fun. Realize every game has a massive flaw and you nitpick and tear apart every game that has even just a little bit of luck attached to it (COUGH no 100% accuracy on first shot COUGH) it’s time to download Slime Rancher and flick/track the slimes from muscle memory and your brain still craving for that perfect game to come around. The beast inside you begins to hibernate.
im curious, what makes you say accel will almost always outperform static sens in fps games? i can def see what u mean with it being worse in aimtrainers, but i noticed improvements in aimtrainers and in games from turning it off. I also found sort of the opposite from what u said about aimtrainers not translating, for me I found that since i have strong underlying mechanics I can completely ignore them when picking up a new game and focus entirely on learning the specifics of the games mechanics/positioning. def agree abt the current state of fps games tho :((( the finals gives me hope at least
@ViscoseOCE All FPS games was a bit of an over-exaggeration for laughs but for tactical FPSes, I can see how mouse accel would be highly beneficial since the majority of players play on such low cm/360. Games like those only really require very strong pre-aiming, click timing, target switching, and being able to do at least a 180 quickly. You're a bit of an outlier considering you have the time to aim train and the grind has gotten you to where you are now which is amazing to see. You fall under the top 99.99th percentile of any FPS game you touch though because of it. Many if not the majority can't achieve what you did and they won't ever be able to because of the lack of dedication or time.
My mouse control was developed over time and I was constantly using sens randomizers to make my sens flucuate from 0.5x to 2x the speed I'm used to. I used to be able to comfortably play on anywhere from 100 to 30 cm/360 but since I recently have little to no time (roughly around 3 hours a day) I ended up defaulting back to around 100 cm/360 because it's just less upkeep on mechanics and I can play a couple of tasks and hop straight into any game or just hop straight into a game. Because of the low sens though I'm currently using RawAccel with the settings:
Sens Multiplier: 1
Y/X Ratio: disabled
Rotation: 0
Linear
Acceleration: 0.035
Cap Type: Output
Cap: Output: 100
Input Offset: 20
Valorant In-Game: 0.18
Mouse: 800 DPI, 1000Hz, Pulsar X2H 2
This allows me to use 0.18 for essentially all aiming tasks besides flicking away from flashes and doing 90-180 turns all of which I need to do quickly and return back to the same spot which RawAccel is there to make up for that. I only do tracking tasks now because that's really the only thing I enjoy and I love doing reactive tracking tasks, it also helps keep my reflexes in check. I'll do some small targets wide wall every now and then if I notice I'm struggling a bit some days.
Just a bit of context first. Played no acceleration for ~6 years, then default enhanced pointer precision in Windows for 3 years, then no acceleration/raw acceleration for a few months, again over last 1-2 years. From what I've learnt is best is no acceleration or what I would call mild acceleration (sort of 20% increase in sensitivity when moving fast), that way you get a boost to fast movement close range without drastically damaging your ability to microadjust. Same reason I play usually 1.2x vertical sens for recoil.
the last few points is why I am so in love with whisperrrs sens randomizer c:
tbh I've turned mouse accel on and off for the last few years, and I don't believe it builds bad habits. I think if someone wants to try it they 100% should. I also experienced a similar trajectory, but in my case it was more of a cycle. aim feels shit -> try a curve on raw accel -> I'm the god gamer -> aim feels shit again -> turn off raw accel -> god gamer -> back to square one
I really don't think the cycle hurts me in the long run, it does spice things up tho and that has a value onto itself
Edit : nice vid btw, I imagined I felt less consistent on accel bc of the changing sens, but knowing exactly how and why is nice
Viscose, thank you so so much for this vidoe. I've been therorizing for months about you're claims on why mouse accel hurts tracking and I even tried to turn it off a few times, but I would always turn it back on about after a day when I would get tired of underperforming to my usual standard. However after watching this video it inspired me to give it a real try, no joke, within 15 minutes after turning it off I was beating my PB in tracking scenarios that I haven't been able to surpass for probably about a year if not longer. Again thank you. I owe you for all my future success.
Honestly a pretty interesting video. Kind of makes sense that it ended up holding you back though.. as you grow as a player, your needs will change over time, so the extra control it offered you ended up turning into a double-edged sword because you had reached a point where you didn't necessarily need to rely on it anymore
You are the very reason I started aim training thanks for the great content ☺️☺️
@@ViscoseOCE Do you reckon I should hop on mouse accel or should I jus stick with my normal sens (32cm)
I used mouse acceleration for decades and still prefer it. The problem was, at least in the past, if this isn’t still the case, not all games supported it. Lots of games would ignore your mouse driver and use the raw input data, so you couldn’t use acceleration in those games. For the longest time all I was playing was Counter-Strike anyway, and it supported using it perfectly. Then in 2009 iRacing got a hold of me and I basically stopped playing everything since I found racing more enjoyable by then. And then PUBG came out. Now I split my time between it and iRacing. I was pissed that PUBG seemed to be using the mouse directly rather than using the driver input dats, as acceleration was missing. I adapted, but would still prefer to use the same acceleration that I’ve been using since Quake came out. Heh. I can see why different people prefer each way. Some people can get used to how acceleration works and some people can’t. Some people will be better with it and some without. I’ll go you one better: I’ve been using a trackball since Unreal was released, and specifically the Microsoft Trackball Explorer since it was released. Using a mouse is so much worse than a finger-operated trackball. ;)
It sounds more like the reasons cited for it being a negative are more the result of not taking the time to fine tune the settings to fit your specific style and game-specific needs instead of it just being due to accel as a concept. An example of this is the zero-inertia (aka trash) strafe spamming games like OW where it could be a struggle to do repeated high velocity yet small distance adjustments to counter ADAD spam, those would need you to calibrate the accel curves in such a way that those movements are still possible without an unintended sensitivity gradient interfering with the movement, you can't just use default settings and expect it to work for every situation like it sounds and looks like at 1:47
The input offset directly solves that issue, but I also would hesitate to leave your output uncapped as I feel that would impact your high distance snap flicking precision (unconfirmed). There are unfortunately a ton of variables that need to be taken account of to design a truly perfect accel curve so they are very difficult to craft, but a static sensitivity has it's own weaknesses for specific groupings of situations too.
very interesting and well made video, I've tried countless curves and it initially felt good, might help to overcome plateau's in the short term but for me even after a very short time, like days/weeks, I felt like it was unconsistent. But theres also a big fun factor imo if you like to try out new things
tysm and very true about the fun factor! i def felt that haha, the motivation it gave me was so impactful even if my overall thoughts nowadays r negative. im glad im not the only one who felt those instant gains then plateaus, would have made the vid a lot worse if it was only me who did LOL
@@ViscoseOCE I don't think you're alone at all, but I feel like most people that talk about rawaccel/mouse acceleration don't talk about how much fun some curves can be, I remember some weird ones on your apex streams aswell c:
@steveyyuwu omg u remember those? that was so long ago ahahaha that was sm fun c: im thinking of continuing that project a bit later on :D
I always played with basic windows mouse accel because I didn't know it was a thing, now that I tried turning it off I couldn't get used to lifting my mouse all the time (I don't have enough mouse space on my table) so I got rawaccel tweaked the acceleration a bit and have been doing better, but you are right being precise and tracking with mouse accel is much harder, but I just can't get used to having to lift my mouse to do a 180 or 360.
"Strongly suggested"
""Can you try to turning accel off"
You have some gentle friends
Great video... I feel like I experienced trying it out without even trying it out just by watching bc you articulated the whole experience so well and in the same way my mind works...
wow really good analysis, if i were to recommend someone one video to watch about the whole raw accel topic, itd be this one, great job
Try mine, I've used raw accel for over a year and 3 months and this works really well for me so far, I've made lots of curves but I'm sticking to this one for the time being.
3200dpi 85cm in-game (for ads make sure you're using 0% monitor match)
Curve type: Natural
Decay Rate: 0.53
Limit: 2.85
Mouse: S12 Pegasus
Mousepad: Artisan Raiden (Currently Endgame Gear MPX390 as an in between, my SkyPad's arriving this Monday)
Thank you very much for your work on this video. I haven't played competitive shooters in years, so only heard of Raw Accel recently. This video enabled me to get an early balanced understanding of the app. I especially appreciate the logical explanations of the various issues related to the app and its use.
i made my own mouse accel driver for linux, and now i got used to it in 2 days, it feels amazing for me
Did you made it for win 10? If so I would pay for it
@@JustoFN i may actually do it some day, and it would be free
Raw accel definitely helped my aim at the beginning, but now that I have gotten better all it does is limit me. Turning it off is easier than going and making a new curve. My aim has never been better since.
I've always steered clear of using accel thinking it was bad and have used raw input for as long as I can remember. Though my time in games has increased, my aim has just not been as good as it used to. I used to play on high sens (1300 or so) and consistently hit my shots with snipers and other such weapons but struggle more with smgs and medium to short distance fights. I have been using 500 - 700 dpi in recent years which has helped my tracking a lot better so I can do those medium - close range fights but now I'm not as quick with longer ranges (or people being too far to my sides lol), flicks and especially not in games with faster movement (like Overwatch and The Finals). Seeing this has brought up that accel really isn't as bad as I had thought and I think I should finally give it a go (at least for a couple months) so that I can aim to be more consistent and challenge players in faster paced games more confidently :)
I used it back when I was trying to get better in Destiny 2 PvP. At first, I improved massively, but then started to struggle in other games and also had some technical issues with it, so I removed it. I changed my mouse and tried a new pad and got better eventually.
I found Accel out of desperation for not being better, but in the end, after I removed it, it helped me to get more confident and improve mechanically.
So the fix you’d need is the start offset needs to be smaller this will allow you to constantly have slow and fast movement with stopping power done you’re welcome
It's funny because I started to see people talking about mouse accel is cheating in valorant. In acuality, it's worse and only preference. When I was younger, I use to play on mouse accel without realizing it for all my life. I never knew what it was until I started playing csgo and looking up settings. I was pretty good but I had trouble staying consistent and couldn't figure out the issue. When I realized what mouse accel was and turned it off, I started getting better. I eventually realized mouse accel was only good for me half the time because the low-sens part was throwing me off while the high-sens acceleration was the portion that I really liked. After years of constantly switching sens, it seems that high edpi is the best for me. As you said, I just use my arm to flick far but largely use my wrist for anything and micro adjustment. But again, if mouse accel works for you, or you just like it even if its not the best, then go for it.
So for anyone who has trouble finding the perfect sens. Understand this: try arm and wrist movements. If you're more comfortable moving your mouse with your arm all the time, then you're likely a low sens user. And if you use your wrist more often, then try higher sens.
for me, I've found opposite results. my flicks are generally poorer on accel and I've only enjoyed it for being able to do tracking better. I usually swap between using accel and not using it depending on the game, for example on csgo I won't use it but for overwatch or minecraft I love it. I've never considered "sticking" to accel for a super long period of time since I noticed that there are definetely cases where it could be better or worse. this is a pretty good video though, and I love the effort you've put into it!
Thats actually insane!..
I played a whole year (2019-2020) with mouse accel and came to the same conclusion as you did and switched back to static sense. I could not put it in words as good as you managed to do tho :D
It depends on the game; aimlabs, valorant, apex, and thr finals are perfect uses for raw accel. It's also more just to make sure the sensor actually lines up with how you use your or how you hold your mouse
Came from a random tweet & now I know EVERYTHING about Mouse Accel (Which I'd never heard of before) - Great explanation from an unbias review and testing/experience! W editing W explanation W Video
I found out since 2015 of aim related testings that anything that changes the "manual" aspect of mouse aiming is a bad thing for your aim, even the old "angle snapping".
As someone who has been with accel for a while, and also turns it off occasionally (You can see the videos on my channel) I can agree with this to some degree. Mouse accel can give very quick results. It won't fix the parts where you need to improve eventually however.
I however never ran into the exact problems that you had. Maybe because I unknowingly learned 0.01 accel on q3 like more than a decade ago when I first started playing, but it was great in apex. For some reason, accel was the only time I could use the 2x in apex. I can for some reason NEVER use that sight when playing with vanilla sens.
Personally I had the opposite experience. I've been using accel for 2 years now and at first I struggled a lot. Despite settling on a curve in about a week and forcing myself to get used to it, since I knew constant changes wouldn't improve my mechanics, it felt really awkward and I just could not get a feel for to it, but I pushed through because I believed in the potential. Only after a year I got that 1:1 feeling that mechanical feeling again that I did when I mastered static aim.
Very interesting for sure. Now I know I don't need to start ussing raw accell. Thanks for the clarification!
omg the quality of this vid is so good, seems even better than usual!!
Okay so I would consider myself to be in the top percents of aiming in most games. Making top ranks in a shooter games. I would just like to give you a compliment on your aim. If the clips showcase your everyday aim, that's very impressive. I feel like sometimes static aiming makes me have to tense and flick super hard which might be reason the skill cap for accel would be higher. Since you might not have to tense as much. Just my thoughts and still fantastic aim!
I just want everyone to know that Viscose has 899 ground plaza voltaic and holds the number 1 score in vt air intermediate with an amazing 4100. Like this post for more up to date news on viscose
Damn this vid explains my experience using this in warzone 1 and finally turning it off in warzone 3. I sub!
awesome video i installed rawaccell halfway through, fiddled with it for 2 hours and actually really liked acceleration. also,. your voice is fucking cool !
thank u c: im a bit surprised how many ppl actually tried accel bc of this vid, what about it convinced u to give it a go?
@@ViscoseOCE i think the way you for the first minute and a half explained like 10 different things that were good about accel and they for some reason resonated hard with me LMAO
but the way i use accel right now i just havent seen before idk, basically the opposite of how you used it
i make it slower only on really small adjustments and at any other point its normal, works really well somehow!
average viscose banger, good job with the editing my drilla
Super interesting take on the pros and cons of accel and a pretty clear outcome to take away
Im a bit late but I also think the entire change again is a huge difference, because you are at a completely different mindset when you try something new (even if you are turning off MA) so it might help as just a fresh start similar to when you started using MA
I really liked raw accel used it for almost 2 years in i think it really like it. My curve.
Natural gain: 20 percent accel
10 offset
3.2 limit
Slightly faster vertical axis
another banger vid, I was gonna start using mouse accel but it just felt so weird to me, plus I thought of the pros and cons and just decided to stick it out using a mouse normally
Viscose is back with another banger! Thanks for talking to me in voltaic discord i got to jade and slowly crawling my way to gm 😁
oh my goddd i missed u so much 🥲really great vid and motivation as always. thanks a lot laura!!!!🥰
No, it's not cheating it's creating a velocity profile that works with your innate reflexes and the speed and intensity of your neurological movement response when playing games.
Understand that "oversteer" in many people unless you're in the top 95 percent of players is something that is innate and possibly genetic and cannot be "trained" out of.
I will repeat what I repeated on other comments sections, rawaccel is not cheating, and it's nothing compared to aim-assist because aim-assist is dynamic and actively and automatically acquires and maintains a target within a certain radius without human input.
You as a player still have to acquire, move to and maintain sights on a target entirely using your own brain and hands and eyes while using rawaccel with a good acceleration profile.
What the program does is it can eliminate a natural and untrainable neurological oversteer response, so basically a velocity curve that works with your natural neurological abilities and responses instead of a linear speed that would ensure problems and built-in inaccuracy.
The upper tiers of FPS and third person gaming should not be people who are in the top 95% of people with good neurological genetics, there's more to skill in FPS games than genetic and biological reaction time and neurological intensity that allows for quicker and more precise stop-start movements.
There's visual target acquisition, there's the actual player movement of the reticle to the target, maintaining sights on the target, movement from one target to the next and the relative speed and accuracy of it, oversteer can be genetic and untrainable and saying that sort of fault or vulnerability is "cheating" to compensate is an inaccurate and chauvinistic attitude.
It's not aim-assist, it's creating velocity constraints that work with the neurobiology of the player, and anyone who feels threatened by that should just try it themselves.
Good players should be more than the genetically blessed or the super young, because that's the implication in saying that rawaccel is "cheating". "Waah, now people who have an innately less intense and accurate neurological response time can aim and shoot".
There's way more to gaming skill than the intensity and frequency of neurological response times, anyone who thinks otherwise is on some serious brainrot.
least defensive accel user
This is actually the same thing i noticed myself when i started using mouse accel, at first i saw massive improvement, but after a few months i found that i lost any kind of consistency in games and aiming, i switched back to no mouse accel and i instantly saw improvement again and i got my consistency back, and I did also see that i could adapt to different sensitivities quicker and do kind of well on them. So yes you can try mouse accel out and you will see improvement when you find your curve but after a few months you will hit a brick wall big enough to demotivate you from playing games anymore
when you mentioned how you use EITHER your wrist or hand, i was really surprised! I have always used both, in every cenario, to get the best of both worlds. I have also been using mouse accel for years, (the windows version believe it or not) and i really like it. After years i see myself constantly improving in every game i try, even after years of playing. because i can always learn the curve better, be better at using my whole arm at the same time, or just getting better game sense alltogether. Me personally i HIGHLY recommend playing with mouse accel, however it is something not everyone will like, and thats fine. but i do personally believe that it is just straight up better. as you can have multiple sensitivities which lets you use the complete and full potential of your wrists together with your elbow.
Also it seems you had a bit too high sens, when you mentioned 'overshooting everything', the benefit of mouse accel is that you can lower your sens SIGNIFICANTLY and still have a really high sens at times.
You should try using a bigger input offset. A large baseline sensitivity helps a lot for tracking consistently.
yea this is what ive been using for like 2 years now lol
I use it for 180s only
I have actually tried a curve like that for a while, and actually wrote a segment into the script about it but cut it since it felt too disconnected from the core idea. My main few issues were that I struggled to flick, it wasn't as consistent as using a linear curve with a cap for me for flicks since the "flat" part of the curve had moved to cover the micros. I also ran into the same issue on that curve trying to train flicks as I did training micros, I couldn't start slower and get faster since my sens would change when I increased my speed. I also found it a bit hard to choose a suitable sensitivity for it, I played on around 30cm/360 base and increasing from there didn't rly provide any speed benefits, especially since I use my arm to flick primarily. If I lowered my sens to something like 40cm and had it peak at 30cm, it just made micros very uncomfortable to do with my wrist due to the lower range of motion. I did use this type of accel for a couple months and I do think I prefer it to a linear curve with no offset, but I think no accel is still preferable for most people.
The exception to that is people who play a super low base sensitivity and are comfortable using their arm for smaller movements than I am, I can def see the benefit there for maintaining good accuracy in micros while not losing out on speed which is what I wrote into the script, but yea it just felt too tacked on and I cut it, I didn't think that many ppl used that type of accel haha
@@ViscoseOCE I use a super low sens in every game I play and the only way to fix that flixing problem is knowing how many mm I flick for something medium-far to make it easier for 180s I add enough mm so I can 180 and hit flicks without it overlapping. Also custom curve is pretty neat if you can get in touch with whaamkabaam he made that program I believe he could make you a curve you are looking for so you can have that super low sens and high sens.
@@ViscoseOCE I use a linear curve with a cap but with an input offset of about 110. I used to play pretty high sens before switching to rawAccel so i mainly wrist aim. The only thing that has suffered in macro flicking meaning flicks using my arm. Micro flicks are better than ever. While I'm not sure about cm per 360 my current curve is base about 0.78, my max sens is capped at 1.1 with high acceleration (I'd say the ideal base sense in between 0.75 and 0.85 for most wrist aimers). I do 90% of my aiming via wrist and I have far more control over the mouse than what I ever had before in terms of micro adjustments and velocity control. I will say I basically only play Apex legends and haven't even tried on Val or CSGO so I don't know how detrimental the input offset could be there but for my use case it's perfect.
I'll put my curve setting here for anyone interested
DPI: 16000 (not a typo)
Poll Rate: 4000
Sens multiplier: 0.078
Linear curve
No gain
Accel: 0.00076
Output Cap: 1.43
Input Offset:110
In-game sens of 0.8
I will say tho you do need to get the input offset as low as you can while still tracking consistently. It takes a while but you really need to narrow it down as far as you can so it doesn't feel sluggish then jumpy
babe wake up, viscose dropped a new vid
seeing you use the barrel on the r9 brings a tear to my eye, please respawn please 😭😭😭😭😭
Kovaaks is cool, but it's like always having the edge in a duel.
You can not use it to find the correct sensitivity for all situations that way.
You need to consider being forced to move in any direction while tracking.
I don't like to give tips like here are my settings, but I suggest three things.
Try detraching one part of the training from aiming, try some quake speedrun maps.
If you go back to accel, try a generous offset and do not accelerate more than 5%.
0.47 I am so glad that Quake 3 Arena / Cpma gets a mentions in aim video
Great video, stumbled upon this while researching and I’m glad I did. Keep it up, you helped me a great deal!
Love this Video Viscose! I think it is best yet!! Very much improvement so far and now that you have finished School it will be exciting seeing more videos by the one and only Viscose!! Also! I don't think it's been 1000 Hours but I understand the title I do think the Hours is defiantly more! like 3000 or so!
LOL yea i used accel for ages, but I thought 1000 was a solid estimate
@@ViscoseOCE Ya!! it is good for the video title! because idk why when people see the word 1000 it gets a gear moving in their brain or something like that!@
Okay your video is genuinely very well explained. You explained everything that I’ve experienced as well, I overshoot a lot and I’m extremely low sens tbh. I tried taking mouse acceleration off before when someone asked why I use it but I couldn’t adapt to it but I’ll have to try it again. I’m so used to mouse acceleration being on cause of me playing on lower sens but I sometimes feel that I turn way too quick when I don’t want that, especially with tracking. But sure it feels weird cause my aim is pretty good, but I can tell it’s probably holding me back. Especially saying that I wanted to adapt to higher sens as well, perhaps this may help? I’ve just heard that with league of legends it might be bad but I’ll try it for a week and see how it is. Thank you for the video, this is the best video I’ve seen on mouse acceleration without someone’s opinion being so one sided for once haha
Ur ryt, its never my fault. At first its because i didn't use raw accel, now its because im using raw accel.
Jokes aside, the improvement I got from raw accel has plateaued, ill try turning it off and see what happens.
I think the idea that "you just haven't found your best curve" actually has merit but not in the sense you would think. Finding the best curve is severely underestimated in terms of time and effort, you have to test out different settings at different situations (flicks, tracking, etc etc). Time and effort you could have just used in training a static sense. And if you do find the "best curve", chances are it is only the best in a specific genre of games. Arena shooters vs tac shooters are 2 very different aim styles (precision vs accuracy) that I initially thought raw accel can bridge and create a setting that works for both, but instead, it just made the difference worse. When I get good in a tac shooter using raw accel, I become bad in an arena shooter, and vice versa. You can argue, just make a separate curve for arena shooter and tac shooter. That is exactly my point, the time and effort for getting the best curve is severely underestimated.
EDIT: I ranked up in valorant with raw accel when I was playing valorant exclusively, but when I tried other games, fortnite and finals specifically, my skill in valorant fell off a cliff and I just became ass in all 3 games.
holy shit thank you for making this video. you explained everything SO consisely and made sense in my experience as well.
Got into aim training cuz of my buddy and your vids and gameplay been informational and resourceful
An interesting application of accel I've seen is as a mobility boost for low sensitivity players in games like valorant. By setting a high input offset, it essentially allows you to have a linear curve for most gunfights but also make 180 turns and wide initial flicks without as much rotation of the arm/wrist. Unrelated, but what do you think of the Viper V2?
i actually had written a bit about that into the script! I think i called it the sarahfrags accel curve haha, and yea it honestly does seem to negate a lot of the downsides I talked about. I can def see it impacting training regardless, since going slow and speeding up is still thrown off by that type of accel curve. For me personally, that increase in sens was either too small to be beneficial or put me into stupid high sens ranges bc I'm a higher sens player generally. As for the viper v2, i liked it! bought it for some modding stuff a while back but i used it for a bit first and enjoyed it, but the clicks were def a bit heavy but the shape felt nice and the build quali was great but didnt stick with it for long bc of my smaller hands
Yep, I'm now 2 years with accel and I settled with a linear curve, no offset and basically infinite output cap in like first week of experimenting. Everything else felt too sluggish at micro adjustments and it just seemed like the most mathematically sound curve as well.
Sounds like a simple problem which could've been fixed using a longer offset to keep your tracking sens seperate from flicking sens without accel. It wouldve been perfect, especially, for you as you already used the simple linear curve!
Lifting base sens while to keeping the same cap. I mean you already use RawAccel i dont need to tell you about curve building 😂
But now that you're better without it, I can't argue or recommend otherwise in good faith.
Like someone here said 99% users quit without finding perfect curve and finding it is truly hard.
Its just good for low sens players, that dont want to do a marathon with their mouse for a 180. If you dont have enough space or feel uncomfortable doing big turns, give it a try. BUT watch a quick tutorial on what every setting does and start playing around.
Set your normal sens for movements up to the point where its a good balance between easy
adjustments/looking around and not having to move your mouse too far in case you do a quick turn or smth.
The point is the faster you move your mouse the higher your sens gets. Set a second max sens and adjust the connection between this and your normal one. A good starting point is to do every kind of movement you usually do and see how fast you move your mouse with each. Set the "activation" to gradually higher the sens to the point, where u dont want to precisely aim anymore (i mean the speed you get for quickly turning) so that in normal gunfight situations you just have your normal sens. Again the point is to not move the mouse as much for looking around when you dont need to be ultraprecise. It can make it more comfortable for some people.
Fine tune everything and youll be fine after 1/2 weeks i guess.
But for alle the semi pro's its not really useable bc now they dont do a 180 accurately on the pixel anymore. There will be a new component to learn, that is the increasing sens with mouse speed. But again u can give it a try if u want just set it suited to your needs
can't wait for the controller vid
may or may not be actually planning one LMAO
i love ur videos sm, cant wait to see the new content that will come out
very informative video 🔥🔥
I like raw accel for cod. The short ttk fits it nicely.
I would have been really interested in seeing how you would have felt playing dirty bomb because it's a very high ttk game and tracking is really important. I used to use mouse accel before I played DB in like 2016 and I could never quite get consistent in my tracking. my experience pretty much mirrors yours in this, because the second I turned it off and got some practice in, it just started to feel right and I improved, though I did stay on stupidly low sens and honestly this might be a limiting factor in my gameplay even today. anyways really cool and insightful video, thanks
i wish i got to try that game, i was too young to rly appreciate its mechanics at the time and was very invested in cs instead :((((
i think i would have felt similar to how i did in apex though, from what ive seen the gameplay looks great and mechanically taxing, i think i would have ran into the same issues i did in cs.
Is swapping to higher sens something you'd like to do? It was a limiting factor for me as well but I only could tell after i swapped off
Personally, I didn't even realize I have been using accel for years now; just discovered it after me and some of my buddies were talking about sensitivity stuff. I am not that competitive, and just never bothered to turn it off. I have become extremely comfortable though, and continue to use it. I like trying out new sensitivities, dpi, etc, but honestly for me, its like something i've been doing for so long, I can't imagine changing it now