"The mass." "I just haven't weighed my spaceship lately." *Palin looking at the guy yelling at him that doesn't understand mass* That got a good chuckle out of me.
Lori Jameson: "Oh, you got all the required encoded material? Splendid!" CMDR: "Yes, I repeatedly plundered the ship your great-grandfather died in to get them."
This is gold! This represents exactly all my questions I was having while starting in engineering. Hours and hours later after grinding materials, I don't even mind any more questioning. It is just plain dumb and an artificial barrier for hardcore players. And the Pharmaceutical mats are the worst, the spawn rate in Outbreak systems is so damn low I don't bother anymore. First address is the material trader for me in that case. Thx Mile for this entertaining content!
There are some physics involved in the game. Originally, elite was geared towards space simulation. Then, thanks to pvp's constant nagging, it became more arcade like, over and over and over. A LOT of people just quit when engineering came out, for numerous reasons. #1 being the arcady way it works, #2, it immediately penalized larger ships by creating "meta", #3 for people with lives outside elite, it was another grind just to stay relevant, when in the early game, just getting a large ship was still hard to do, due to low payouts for practically everything. If you don't like engineering now, you should have played when each grade, was a random roll, period. You still had to unlock G5, but, you could in theory god roll a G1 just as good as a G5, or, roll a G5 grade that was worse than a G1. Each roll still costs mats too. So, now it is a mix of arcady mess, with simulation. I.E. math, with RPG grindy nonsense. Anyone that wants the game for RPG arcadey game play, is put off with every bit of sim they encounter, I.E. engineers showing you affects on modules, instead of doing the math for you to predict outcomes, and not expecting you to know anything about the module. Sim players are put off by the RPG grindyness, I.E. gathering mats to play the still gamble like game of upgrading to G5 instead of paying in hard earned credits. Dealing with tech brokers to "unlock" the ability to purchase things, instead of again, paying with hard earned credits. The fact there is no lore in the game about salvage companies, even though there IS a universal insurance company, is just wild. You should be able to go to a ship breaking yard, where you can buy all these mats, instead of going to THREE SEPERATE traders, to trade materials, that can NOT co-exist on the same station for some reason, after "board hopping" for hours and hours and hours to gather them in the first place. Should it be easy to get the best of everything in the game, no, but should it be so grindy that new players feel like they will never be able to achieve the results, no. As far as displaying end speed results, its not great, because modules get shared among ships since they are not proprietary. So, your modified thrusters on your ASP, will not produce the same results as they do on a Dolphin. People, including me, will some time shelve a ship in favor of another, for another task, and instead of doing the engineer tour, will just borrow modules from the engineered ship we parked. So the engineering screen saying your ship will go X because Y, is not just a result limited to the upgrade of the module, and would ultimately cause a fuss to players who aren't thinking about that when they change their ship at some point, then go slower, or swap the module to a heaver ship, go slower, then ticket FDEV for a bug. However, again, this was the SIM side of the game. If it was any other arcady game, you would buy a thruster upgrade, and your ship would go X speed, with Y performance handling upgrade, regardless of how much you changed the weight of it along the way.
The problem is that development people in FDev mentally are still in the 90s. This is just a complete misunderstanding. It's no surprise that this company has been on the verge of bankruptcy for a few years now, and is slowly selling off its intellectual property in order to stay afloat just a little bit longer (they recently sold off the WHOLE RollerCoaster Tycoon series to Atari as a settlement).
@@Mile13Gaming You're not gonna slip a well-crafted joke from one of my favorite shows past me that easily haha. Also nice job on the exobiology tutorial video, I'm kinda in the middle of nowhere between Colonia and the bubble rn so I might be able to bring an extra few hundred million bucks home with me if I can find a carrier with an artemis suit!
First time ever you try engineering something in ED: Wait I need... I need 20 to 30 SELENIUMS for get this lvl 5 stuff ? And how the hell I am supposed to farm this shit oh my god....
Mechanical Components? You'll know em when you see em! Just drive around aimlessly in space at 100x the speed of light until you see what might end up being one.
A friend of mine asked what it was like getting everything for engineering last week. i couldn't quite explain other than the fact that it's tedious. Now I have a good video to show him. Very relatable 😂 Now to start the grind again....
Ah! Thank you for explaining what the pharmaceutical isolators are for! NOW it all makes [slightly more] sense! It explains what these engineers are on, that's for sure. 🤣
Just wait till you start any kind of ground stuff and in order to upgrade your suit and weapon, you have to acquire common goods like glue and motors to level up. But you can't go to a shop to buy them, you have to do missions to get some things, then go to the bartender to trade for those common goods, or just go to a base and basically steal everything.
Grind Dangerous, we make credit making easier but obsolete. Instead, you now have to waste your time in tedious activities gathering materials if RNG is kind to you.
You forgot to mention that you need G4 before you can get G5… Oh yeah you need G3 before you can get G4… Oh yeah you need G2 before you can get G3… Oh yeah you need G1 before you can get G2… Game is great lol o7
ED Engineers System wenn Normale Devs es gemacht hätten: gib Cr. ED Engineers System wenn Britische Devs es gemacht hätten: siehe Engineers in Elite Dangerous Be Like Part 1&2.
"The mass."
"I just haven't weighed my spaceship lately."
*Palin looking at the guy yelling at him that doesn't understand mass*
That got a good chuckle out of me.
Lori Jameson: "Oh, you got all the required encoded material? Splendid!"
CMDR: "Yes, I repeatedly plundered the ship your great-grandfather died in to get them."
🤣🤣🤣🤣🤣🤣🤣
Welcome to elite dangerous, how may we grind your gears😂
For mechanical components, just bring in your old toasters, lego toys, old car parts, treadmills... Anything works
3:00 “Money can be exchanged for goods and services.”
“Hmm. No. That doesn’t sound right.”
Love the simpsons reference :D
This is gold! This represents exactly all my questions I was having while starting in engineering. Hours and hours later after grinding materials, I don't even mind any more questioning. It is just plain dumb and an artificial barrier for hardcore players. And the Pharmaceutical mats are the worst, the spawn rate in Outbreak systems is so damn low I don't bother anymore. First address is the material trader for me in that case. Thx Mile for this entertaining content!
Money can be exchanged for goods and services!
Hmmmm no that doesn't sound right.
You captured every thought every player had while doing it......
There are some physics involved in the game. Originally, elite was geared towards space simulation. Then, thanks to pvp's constant nagging, it became more arcade like, over and over and over. A LOT of people just quit when engineering came out, for numerous reasons. #1 being the arcady way it works, #2, it immediately penalized larger ships by creating "meta", #3 for people with lives outside elite, it was another grind just to stay relevant, when in the early game, just getting a large ship was still hard to do, due to low payouts for practically everything.
If you don't like engineering now, you should have played when each grade, was a random roll, period. You still had to unlock G5, but, you could in theory god roll a G1 just as good as a G5, or, roll a G5 grade that was worse than a G1. Each roll still costs mats too.
So, now it is a mix of arcady mess, with simulation. I.E. math, with RPG grindy nonsense. Anyone that wants the game for RPG arcadey game play, is put off with every bit of sim they encounter, I.E. engineers showing you affects on modules, instead of doing the math for you to predict outcomes, and not expecting you to know anything about the module. Sim players are put off by the RPG grindyness, I.E. gathering mats to play the still gamble like game of upgrading to G5 instead of paying in hard earned credits. Dealing with tech brokers to "unlock" the ability to purchase things, instead of again, paying with hard earned credits.
The fact there is no lore in the game about salvage companies, even though there IS a universal insurance company, is just wild. You should be able to go to a ship breaking yard, where you can buy all these mats, instead of going to THREE SEPERATE traders, to trade materials, that can NOT co-exist on the same station for some reason, after "board hopping" for hours and hours and hours to gather them in the first place.
Should it be easy to get the best of everything in the game, no, but should it be so grindy that new players feel like they will never be able to achieve the results, no.
As far as displaying end speed results, its not great, because modules get shared among ships since they are not proprietary. So, your modified thrusters on your ASP, will not produce the same results as they do on a Dolphin. People, including me, will some time shelve a ship in favor of another, for another task, and instead of doing the engineer tour, will just borrow modules from the engineered ship we parked. So the engineering screen saying your ship will go X because Y, is not just a result limited to the upgrade of the module, and would ultimately cause a fuss to players who aren't thinking about that when they change their ship at some point, then go slower, or swap the module to a heaver ship, go slower, then ticket FDEV for a bug.
However, again, this was the SIM side of the game. If it was any other arcady game, you would buy a thruster upgrade, and your ship would go X speed, with Y performance handling upgrade, regardless of how much you changed the weight of it along the way.
The problem is that development people in FDev mentally are still in the 90s. This is just a complete misunderstanding. It's no surprise that this company has been on the verge of bankruptcy for a few years now, and is slowly selling off its intellectual property in order to stay afloat just a little bit longer (they recently sold off the WHOLE RollerCoaster Tycoon series to Atari as a settlement).
...and to get some of the materials you'll have to log out of the game to desktop, repeatedly!
The deep cut Simpsons reference with the "goods and services" line, kudos to you for that one man! 🤣🤣
THANK YOU! Someone finally caught it!
@@Mile13Gaming You're not gonna slip a well-crafted joke from one of my favorite shows past me that easily haha. Also nice job on the exobiology tutorial video, I'm kinda in the middle of nowhere between Colonia and the bubble rn so I might be able to bring an extra few hundred million bucks home with me if I can find a carrier with an artemis suit!
@@8BitExplosionGaming You bet! Good luck and thanks for watching!
2:30 This one gets me: "Why would we do that?" Brilliant... 😄
First time ever you try engineering something in ED: Wait I need... I need 20 to 30 SELENIUMS for get this lvl 5 stuff ? And how the hell I am supposed to farm this shit oh my god....
The Pharmaceutical Isolators always seemed less strange than the random lumps of unrefined elemental materials you need to upgrade stuff.
The best Elite Dangerous video on the Internet Pt 2!
Ha ha, thanks!!
Mechanical Components? You'll know em when you see em! Just drive around aimlessly in space at 100x the speed of light until you see what might end up being one.
omg ... I freakin' LOVE these ... please make more! 😂 (it's not like Elite isn't full of subject matter for them 😆)
This was tremendous
There goes my idea for a bumper-sticker that says: "I suffer from ED -o7"
Congrats on this masterpiece
A friend of mine asked what it was like getting everything for engineering last week. i couldn't quite explain other than the fact that it's tedious. Now I have a good video to show him. Very relatable 😂 Now to start the grind again....
Haha! Glad I could help! :D
"That's for me." lol
I love how you broke the 3rd wall there. Just like the dead pool. Excellent. I love it!
At some point, the only viable answer to the "why" is "because developers".
I think it's 4th wall
@@HOSAS_Gaming nope, that's gesturing the audience... they were not talking to the audience.
Ah! Thank you for explaining what the pharmaceutical isolators are for! NOW it all makes [slightly more] sense! It explains what these engineers are on, that's for sure. 🤣
I really wish the thruster power output is measured in kN of thrust...
brilliant!
They are indeed quite lovely, so out there that they probably do not know there's a war going on. I want to be an engineer when I gro.... No I don't.
Just wait till you start any kind of ground stuff and in order to upgrade your suit and weapon, you have to acquire common goods like glue and motors to level up. But you can't go to a shop to buy them, you have to do missions to get some things, then go to the bartender to trade for those common goods, or just go to a base and basically steal everything.
This reminds me a lot of the Viva la Dirt League game logic videos. Very funny.
As a MASSIVE fan of VLDL, this is a huge compliment! Thank you!
@@Mile13Gaming co-op with them they might even like elite too!
¡Absolutamente BRILLANTE y CERTERO!
Un Saludo
Gracias. Saludos
Probably just her. I bet the other engineers are more reasonable.
Grind Dangerous, we make credit making easier but obsolete. Instead, you now have to waste your time in tedious activities gathering materials if RNG is kind to you.
Optimal multiplier, is the percent your speed will increase. The other thing, yea that does not really make a sense.
Funniest thing in the world is the truth. Glad I found you and subbed. ^_^
Thanks so much! Glad we all laugh along together at least. :)
o7
i think ill just go pure vanilla after watching this
You forgot to mention that you need G4 before you can get G5… Oh yeah you need G3 before you can get G4… Oh yeah you need G2 before you can get G3… Oh yeah you need G1 before you can get G2… Game is great lol o7
ahaha bro this is why I have yet to even upgrade my space suite yet. Like what ever game...
lmfao love it 🤣
Ugh. When you put off getting a new ship because you never run a stock ship but hate the grind.
More! More!
More added!
that is so precise kkkkkkk
Brilliant 😅
Excellent ! Should be hilarious if this was not true...Grinding is really ridiculous on this game.
Yup, on the bright side, I got a lot of binge watching Netflix done on a second monitor...
@@Mile13Gaming Priceless comment ! 🤣
Lol.
Jameson can help with cracked firmware and all the other encoded materials. Lol.
😀
Loooooool xD
ED Engineers System wenn Normale Devs es gemacht hätten: gib Cr.
ED Engineers System wenn Britische Devs es gemacht hätten: siehe Engineers in Elite Dangerous Be Like Part 1&2.
Im starting to think Elite is developed by free phone game devs... think they REALLY want to waste your time with unfun stuff
if your new to this game…. yea don’t play this.. it’s 2024, play helldivers or smth
So lame