Unreal Engine 5’s Biggest New Features
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- Опубліковано 20 бер 2024
- Epic Games hosted the State of Unreal, which is the bigget event for Unreal Engine 5 and the Unreal Editor for Fortnite. This video covers the most important new features coming to UE.
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Do a video on how to make rain
3:54 💀
I don't know what's more impressive. The fact that they can pave the way for engines or the fact that they are creating things faster than we can learn them. Kudos to them
agreed. im a graduate computer science student and it took me an entire semester to just barely learn the basics of rendering (path tracing, etc.). and that was just simple programs that we have been able to do for years, to render a single frame over a long period of time.
i cannot even imagine how many months or even years of research and hard work has gone into Unreal Engine 5, it's almost unfathomable to me. and the sheer amount of math that would be required to optimize it and make it work in real time.
Sure creating things faster is one thing, but your consumers not being able to 'run' them faster is another.
@@dra6o0n While I agree they should release things with more accessability if they want a bigger audiance, however I doubt their target audiance has any problems running most UE stuff and in todays age you dont need a super rig to run UE. If performance is a problem then settings can be altered to low and put on cinematic at final stages and performance during workflow can be increased from our own data/layering management
@@ArchiProcess Their 'target' audience is the cinematography industry.
@@dra6o0n Not really, that's one part of their audience for sure, this video alone proves their intentions for the future is catering more towards a wider audience in general, not just cinematography. By consumer audience I was referring to people that use it more professionally, rather than for its casual use... but still great for both.
Motion Matching... please make a tutorial about how to use it in order to achieve this level of quality in character movement!
Epic haven't released the free project yet
Right! The motion mapping was blowing my mind!
yes plzzz
@@JackSatherHey ! 😊
How far have you progressed with your UE learning ?
I also started at the same time your video about learning UE dropped.
Wish you success bro 👍
I second this. I haven’t found any decent documents that expand on smoothing and blending animation for motion matching. I’ve set up a project with motion matching and it’s great but the blending and jittery effects it has when switching between animations is frustrating after hours of tweaking the settings.
I'd take a 5 hour animation tutorial from sensei any day
fr fr
One is planned!
I always wanted to animate completely in UE. Now it is possible. Und if Unreal Sensei is planning a tutorial this would be huge for me.
This technology and where it's going is absolutely incredible... everytime I watch one of these videos I reopen my old projects.
Everytime I regret choosing Unity many years ago..
Stuff like this will make VR go crazy in the future
While I am a programmer, I don't make 3D games.
I don't use Unreal 5.
I've never used Unreal engine or any other gaming engine.
And yet I get unreasonably excited every time Unreal Sensei posts a new video about Unreal 5 just b/c I get to see the awesome new features that will be used in future video games.
This dude is a 10/10 UA-camr.
(PS - Lumen still blows my mind)
Small correction, Rocket Racing does not have the same physics as Rocket League. They only share the name and cosmetics.
Are you sure? I've played both but they feel extremely similar.
Its literally the same game but a different camera angle
@@Jacobtheunwise it's a different game with completely different physics but from the same studio
3:50 As a Sejor animator in Maya i'm... really happy about this!!!!
I just hope there's a way to add your own synoptics.
man I wish you made a tutorial on how you made ur landscape auto material pack. I also would be happy to see you make a more in depth tutorial for baked lightings. keep up the great work man, your UE5 tutorial was my gateway, now I'm in too deep
He did. It's part of the master class. It's an ultimate material with step by step instructions. Apparently he gives the final away for free but creation and changes will need the tutorial I'm sure....
@@westcoastbrent yeah, the master class isn't something I can't afford unfortunately. I'm just learning, no job, not in school, no money. tryna make making games a living coz it's my passion
@@princeroben4853 you should probably get a job until you start making money with your games
@@LIONGOD nah, that'll just divert my attention away from making games. already did that, I regretted it
In the Masterclass I show how to make the material from scartch. But a lot of the techniques and logic I use you can watch on UA-cam there is a series on the channel ua-cam.com/video/yCRzOdo4b68/v-deo.htmlsi=ueBzgX-sau2Rx8Qo
Motion Graphics are on Unreal 5.4 now, with a bunch of cool tools
I will cover that in the UE5.4 video it is very cool. They didn't mention it at the State of Unreal because it wasn't gaming related
@@UnrealSensei And I'm waiting for that, amazing content, as aways.
Great video as always! Thanks man. This was a great update. Have you found any documentation on how to use the new Biome stuff? I found it in the plugins, but I can' really find what it turned on and where.
Hello sensei. I'm watching one of your videos for the very first time.
Its the begginer tutorial ofc. I'm loving it, and hope to get a silly game running soon :D
Thank you for the content!
as always straight to the point and no filler. Great update, as usual!
it will be great of you can go over the performance improvements in CPU and GPU time in unreal 5.4 and it will be great if you will be able to also test them
Excellent summary assembled in a short time! Hopefully Epic will release the Talisman as a sample environment.
Looks like you're gonna have a lot of work doing tutorials on all these new features 😅
I know you have a great landscape material but any chance you could cover layering displacements like they do in this road scene?
thanks for your ramp up
Really hyped about the performance improvements to Nanite & Lumen as well, which they talked about!
with vr slowly becoming better and more mainstream and game graphics and performance becoming more advanced it looks like we're only a few more year away from a Ready Player One future
I keep crossing my fingers hoping they'll add VR support to Fortnite eventually. With FPV on the roadmap maybe the groundwork will be there eventually. Roblox already has a VR mode in collab with Meta Quest. Maybe Epic will follow suit.
do You update Your masterclass course for those new features?
Sensie, we need another Complete Unreal 5.4 Beginner tutorial!
Im so FREAKING HYPED!!! i love unreal engine and the conference kicked butt!
cant wait your other tutorial using this version
please make a tutorial on motion matching and maybe make a full tutorial on the locomotion system in Unreal Engine when the 5.4 update is released.
Many UE games are plagued by traversal stuttering issues (on the PC versions at least) is there any way to help alleviate those issues or is it a dev optimisation problem that they dont invest resources into fixing, an engine problem? Ik the Finals is probably the only UE5 game without this issue (for me) and its CPU utilisation is still increibly low like other UE titles and it holds them back. I hope they address these things.
Extra context:
Right now every late 2020 onwards UE4 and UE5 game I have played feels like a beautiful tech demo that I wish just ran better, not even in terms of FPS but traversal stutters that ruin the experience or the FPS is held back like in the case of the finals where it only utilises such a small portion of the CPU holding the GPU back serverly especially when DLSS or FSR are enabled even in quality mode. It also makes RTX way more taxing to turn on since it too is a CPU taxing task.
Not a UE5 not a game issue but more so a platform/Hardwere issue. I'm sure there's ways to alleviate it. But usually the biggest offenders are ports. Especially from ps to pc. Etc. Personally I haven't ever had any issues with this. But then again not only is my ass very fast I usually don't play many no load games. So there really isn't a time for me to have issues with it. Also usually travelsal stuttering is like a 5-10 fps drop for 0.5-1s, every now and then
It's not that noticeable
@@elementalgolem5498 Depends on your sensitivity to it. I find it more annoying than just straight up low FPS personally, its very distracting to me. Also for additional context I watched Digital Foundary videos on the games in UE4/5 I had issues with too and they reported the exact same problems on their very powerful PC. (Wanted to make sure it wasn't just a me issue and rule that out).
Multi threading from the last update should help and as games move away from Level Streaming, which manually loads in a level at once, to World Partition there will be less stutter
@@UnrealSensei Good to know thanks. I assumed The FInals had no stutter for me because the type of game it is, it loads the entire map in one go and has shader compilation after every big patch/update/install. I am guessing they are not running on the muti threaded version of UE5 then due to the low CPU usage? Would that be correct? Is there a game that does yet?
Also is there any ways to help traversal stuttering issues in UE4/5 games (as a player of a game)? Would love to play remnant but actually avoided it since I saw reviews point out it had the same stutter issues. If there is a way to help the issue (other than using DXVK which works wonders on UE stutters apparently) it would be nice to know thanks.
I am hoping that this world partition system and multi threading, along with Direct Storage do wondors for the future of UE games in this regard. Heres to hoping they do.
Those are shader compilation stutters and they happen because shaders are becoming much more complex in new games. There are various ways to mitigate it with pre-caching etc. And Epic is trying to improve it with new udpates. The reason it's not a as big of a problem for consoles is because of lack of hardware variability (although procedural shaders generated on the fly can still be problematic).
Hello Sensei, I'm a masterclass student of yours, and a big fan of your tutorial videos. Thank you so much for all the effort you are doing. Just a quick question, can you please share with us the dunes landscape you show in this video when you were talking about the PCG oasis ?, the sand dunes looks so nice, I would be really happy to get this material. Thanks.
Will you make another uefn video soon? I would love to watch a multi hour video about it in one sitting
Could you make a PCG for a city or residential district. Im working on a game, and so far the most time consuming part is city building. Is it possible to make the buildings follow a specific theme as a PCG?
This is so cool. This level of realism in games is what i dreamed of when i was a child.
I am curious to know how this new engine will work with environment destruction in fps games. I remember the level of immersion given by the Battlefield games thanks to the scripted house damages etc, i can only imagine how cool it will be if the whole environement can be affected by explosions and bullets, both visually and with ricochets and fragments flying.
3:54 that was so funny and random xD
Dawg that shit had me weak 🤣
I’m not a Fortnite player, but I’m a big believer that modding tools foster genre innovations and inspire developers. it’s clear Epic is paving the ground for the future with everything they’re doing here.
Bruh I wish you posted more content, glad to see you upload something anyways
Hello Sensei! I hope you are doing well. I humble request to you, please make a complete course on environement design just like before with cover all these Unreal Engine 5.4 features. Also cover performance and optimization of the Environement design. Because, we make environement. But we don't know to optimize the environment just like AAA studios. Thanks!
7:23 is it possible to get those lighter metahumans to UE5? I've got many metahumans in my project and they eat up majority of the space
do the foot steps collide properly on displaced nanite terrain or would they pass through the terrain?
its geometry so an IK would trace against it
man this is getting crazy. these tools are making some insane advancements 😲
Will the Metahuman optimization that you pointed out from almost 1gb to 60 mb also be in UE5.4? Or are they now in? You only said it was in UEFN
Unreal Engine is so groundbreaking! We are going to see games produced in less than half the time. INCREDIBLE!
Anyone knows where should i be looking for/how to start:
I'd like the player to be able to create custom assets from within the game.
What are the keywords, starting points for such a goal?
Wish there was a future that would let you import material nodes from other softwares (such as blender) into unreal 5.
Cant wait for the next mega tutorial!
The UEFN scene graph is shocking. I find the scene graph approach used by Unity and Godot to be far more intuitive than always tucking logic into Blueprints. I excited to see Unreal separating from the dogma of the blueprint pattern.
The time and effort they invested in creating verse and UEFN, they could have used it to fix the bugs in UE.
Where is the biome generator? I can’t seem to find it. Also, I’ve been struggling to get Nanite Displaxement working in 5.4 preview, any gotcha’s that you know about?
We need more UEFN tutorials !! :)
Really hoping Session skate sim makes good use of those animation features mentioned at 3:05 once they transition to UE5
They absolutely will I'm sure, it's one game that really relly needs it.
do feet rest on real poly mesh or adjusted visual height ?
i started with 3d graphics in 3dstudio. 1996
tried doing star wars stuff.
1 image took 1 week. 1 second took forever.
then 3ds max. more possibilities. faster graphics. but also wanting more. still extremely limited.
then came stuff like hair and cloth.
all extremely tricky and requiring multiple steps.
then poser, for easier figures.
and more smaller programs like monster maker.
to see now how easy it all is. beautifull.
Damn i wish i could learn how to do all this coding so i could create/hire dev help to dev a game in unreal 5. This all looks so incredible!
Any updates on the good water system getting out of Beta?
It's all incredible and all but we STILL don't have games that use ninite & lumen from 5.0 ... half a decade later.
The motion matching is really nice to see. Def the future of player character's mouvement.
Unreal Engine is one of the most impressive software tools I use as a concept artist! It has almost all the features I need now! The only thing that's annoying me is clothes; we don't have an in-app cloth creator 😢
I love that new Fortnite updates will be made using UEFN only. It reminds me of the PlayStation LittleBigPlanet series, where all the story mode levels for all 3 games were made in the same Level Editor that all the players had access to.
any news about Nanite and path tracer?
बहुत सुंदर प्रसंगानुसार व्याख्या और प्रस्तुति 👏👏👏।
I am no graphics expert but damn I'm excited for the future of games with this new tech
soo, how optimized is it to run on anything other than cutting edge tech?
Is it ridiculous to consider using UE 5.4 on a Mac? Is the software even optimized for M silicon or am I better off getting a PC?
And if Macs are fine, how much RAM should I opt for?
this engine is the gift that keeps on giving
kinda insane that epic are the only people who have made good products with UEFN
the tool is good and the market is insanely large someone please make something im begging
super helpful
Can you make a tutorial on how to put ur free landscape material in a new project
I came here to comment that when I asked GEMINI for the best UE5 tutorials for beginners on youtube. It answered immediately UNREAL SENSEI is your man for the job! :D
Can u make a tutorial about architectural walk-through with interactions...
Anyone know what asset the armor in the thumbnail is from?
Thanks for this video.
Somehow people manage to criticize UE5 and prefer UE4, surely it’s not perfect it’s a work in progress but it’s definitely a big step forward, the tech is undeniably getting better !
Motion Matching is the most exciting for me in this update, it's been way too long to get incredible animations in realtime
3:00 FINALLY!!!
I have debated this over and over. Graphics keep evolving but mechanical movement of characters still hasn't.
we need motion graphics tutorials sensei 😅
Man, the updates to _Metahumans_ + that scene on the spaceship 😱 has me *reeeeeeeeeealy* excited for whatever Kojima's planning to use UE for in "OD" 💀
That spaceship scene is made in a painfully oldschool way of optimization - procedural textures, extreme channel and vertex color packing and reuse of everything. Very custom hacky workflow, not an out-of-the box approach. Almost no indie dev is gonna be doing that. And in QA they realized it would fall apart for multiplayer due to use of data layers for culling. In other words: this whole thing is a cool pro hack not representative of anything.
where do I get the displacement material thingy?
Can we please get a tutorial on how to animate completely in unreal? Like a series going over metahuman animator, cloth chaos, uefn animator, importing animations, set design, and sound. I want to fully create 3d animated films in unreal now that's its possible.
Thanks for the free material man! The only thing i dont like about UEFN is that i can't bring my own assets that I bought from the marketplace to build a world :/
Man everything is so fast, i'm still learning things in UE4. I feel I'm falling behind to catch up to the new tech. And things I've learn from the hard way seems going to be out dated. Any one feel same?
Still doing projects for marketplace in UE4 and I don't know how to catch up.
same for me, got into ue4 like 4 yrs ago.. most of the stuff ive learned feels useless
so stop what you're doing accept it and move to learning UE5
same bro :( I can't keep up with new features.
@@Flowrazornapalm The fundamentals of UE like blueprints, materials and world creation are the same as UE4. I think the only major feature that fundamentally changes Unreal in a big way is substrate but that isn't out yet and still experimental. All of these new features are optional
My man Alex bouta be making some baller UE5 stuff. Bet
I feel like blur studio had these since halo wars or I think that was essemble.
But also since halo anniversary 2
But also like mirrors edge 2
What are the minimum specs requirements for UEFN?
How many more UE updates before it can turn my computer monitor into a portal that I can step through and be in the game myself?
3:54 when she finaly convinces you to get on the dance floor
As awesome as this is, I realize making games is absolutely not what I want to do. When starting my coding journey I envisioned making games to exercise what I’ve learned. The more I learned about the art design side of making games the more I was turned off. I enjoy playing, but art is just not my thing. There’s absolutely no point in taking the time to learn an engine or create my own.
It’s amazing what Unreal has done and what it’s capable of. Hats off to all developers who’ve made projects using it.
Fall Guys isn't actually in UEFN yet, it's coming later this year
This keeps developing into the biggest CGI revolution we have ever witnessed
I really hope that "Save the world" will also be getting updated with all this
We dont need 8-16k
1440p is plenty
720p video already looks realistic. Increasing fps and physics engine active interactions and object placement memory is all that needs to be worked on rn.
Games look great when it counts, now just make it look like that all the time with smooth framerate with a bigger interactive world.
I guess more unique textures with can just be modified with a algorith from a single texture but the copy and paste over and over takes away from the game.
Unreal is crazy! You basically just focus 100% on your actual game
Wasn't this update also going to add better multi threaded performance?
It just keeps getting better....jaw dropping. You're the best man appreciate all your courses (best money I have ever spent in Unreal) and all your content here, keep up the good work.
If the world doesn't collapse i hope UE will make us able to drop our 3D software and be able to do everything in UE since it is a real pain to work in 3D software not able to deal with billions of polygons. I am currently painfully slicing a temple complex in small sections in blender to bring it in UE5 because blender cannot handle large scene.
Every year it gets more unreal
most revolutionary engine in the industry, can't wait for creative devs to take full advantage of it in the next couple of years
this makes me wunna try to take on making a hunting game but ik ill never even get paced trying to make a map xD
This technology just continues to blow my mind. Holy...
I personally do not hope the pcg thing becomes important. It removes the value of how everything was placed there for a reason, it becomes soulless much. I think it is a great tool if used more for barely out of touch path, so nearby but cannot explore area, and maybe some patches here and there to add randomness between areas that have actual meat to them
Really interest in the realistic character making
Wow this is fookin insane
Please can you make a tutorial about snow you mentioned in this video? Actually there is no tutorial inyt like that!:D there are bunch about snow but they are not that great!
thanks!
I know it could be a very demanding task for developers to upgrade from Unreal 4 to 5. Do you know how hard it is going to be for new UE patches during development?
Did they ever release the meta human android app yet?
Ya se que Rockstar usa su propio motor, pero con todo esto podría ser un game changer