Metahumans are getting TOO REALISTIC in Unreal Engine 5.4
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- Опубліковано 14 тра 2024
- During its keynote session at GDC 2024, Epic Games shared the first look at Unreal Engine 5.4 MetaHumans showcasing a new Marvel 1943 tech demo and the new metahumans feature for Fortnite Unreal Editor. This video features all the craziest ultra realistic use of Metahumans we've seen so far. Enjoy!
00:00 New MetaHuman Animator in UEFN
03:46 Marvel 1943 Rise of Hydra MetaHuman in Unreal Engine 5.4
07:18 Hellblade 2 MetaHuman Tech Demo
12:02 OD MetaHuman
13:16 Muscle Animator MetaHuman
20:12 Death Stranding 2 MetaHuman
#ue5 #unrealengine #unrealengine5
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There's not really a TOO REALISTIC threshold, as you can always dial it down if that's not the style you're aiming for. The exciting objective of making realistic gameplay achievable is a few steps closer and something we'll likely see over the next few years as this sort of progress continues. Hats off to the UE devs
Agreed. I'd rather get the ultra realism to be able to dial it down from there, any day over having to make something look more real with upscalers. Yes. Hats off to UE team.
The Starfield developers have a lot to learn - if you take into account the beginning of this video (the character's face).
Yes, The smile was stupid looking it started too early and lasted too long... it was awful! Worse than Final Fantasy... We've had photoreal characters for decades, the ANIMATION is where it always falls apart.
@@NextWorldVR Yeah but metahuman's characters are faster to make than before. Animation is later on the line, because better to improve animation after you get the graphic you want
@@NextWorldVR this is objectively incorrect, we haven't had photoreal characters for decades, just believable ones (half life 2s people are believable if not photoreal)
Death Stranding 2 is decima engine.. Not Unreal Engine.
And for open world look Amazing line UE.
They are using MetaHuman from Unreal Engine in Death Stranding 2. Its first 3rd party game engine which use it
@@DimonDeveloper No. Japanese devs have their own engines.
@@benkraze3103 This is satire I hope
@@benkraze3103they are using guerrillas DECIMA engine do research or watch the trailer properly
Simulation of muscle stretching FINALY.
I am so tider of those plactic muscles in all games that doesn't even changes, no stretches. It made me sad. But FINALY!
Fight Night Round 6 must come!
@@turrican4d599 Tekken 8. Not ideal, but it's something at least. Like THE beninging...
in de beninging...in de beningin....IN DE BENINGIN.
@@Gesensormeningeal layer 😂
Realistic, but there's something that happens when they smile or do any exaggerated expression. My mind just rejects it.
Final Fantasy all over again. Applying video captured 'rotoscoping' will NEVER give the results that a professional Animator can.
Mouths still uncanny Valley. They need to focus on less is better.
They will improve that as soon as it is in their roadmap
False you're just looking for something to complain about
@@NextWorldVR nah they'll figure it out sooner or later, but i'd say sooner
Starfield says “hello!” 😂
Now i would like to be 20 years younger.
This is to late for that new technology in games. We are passed our point of fun :/ .
Mesh and lighting is really good. But the animation and skin sliding / flesh deformation has still a loooong way to go
yea go provide us with your own technology
@@theflame45 I don’t have my own and why should I? And why would you want new tech from me a single individual? Odd request.
The irony of showing Kojina stuff on an unreal demo when they used unity's Ziva RT to make the body deformations... :)
“And just like that…”
Naw dude, I’ve been using Unreal for years now. Nothing in that engine is “just like that”
Same here, 12 years working on that ue4/5, not a single step is easy.
And that metahuman thing is in my opinion just pure marketing, nobody wants a 350K polygon character in a video game.
@@arnaudkaho7137 Agreed. Metahumans look amazing, after you use Mesh to Metahuman to customize the look of course. But yeah, I would rather spend more engine resources on other things. The draw calls always get ya.
They need to make them more efficient. Even in cinematic scenes they drag along and there are issues with the neck and body animations. I still can’t figure out to to remove the gap between the shoulders and head while animating.
They're at the stage where with the right lighting, animation, and camera work they look realistic but you can still tell the difference when you put the model next to the actor
Its not too realistic, this is what we've been waiting for!
I really hate that they now have UEFN-only features.
I love Unreal Engine. Been following it's progress for a long time. I am excited for FSR3 and fsr upscaling with ai improvement and Unreal 5 games with FSR3 frame generation :)
Wow, Elle Fanning in Death Stranding 2!
I want to know how to make Metahuman speak and her body animated by rigging. I can do separately with audio2face, but can't get them together. The face and body can't stick together in the sequencer.
if the characters looks like they're breathing, like subtle chest movement and shoulder..they will prolly look more alive and real
I loved Khary Payton in The Walking dead, glad to see him in the gaming scene as well.
Bro NPCs are so real now, that the player is the one that looks like the NPC💀
Amazing tech, though I am frustrated how the speakers are like "just like that" and "untouched metahuman animator solves".....I've seen enough tech demos to know that NOTHING that gets aired at these presentations is "untouched". It's HEAVILY curated. I guarantee that there are all kinds of extra tricks happening here to make this look as easy and palatable as possible in this demo.
OMG THAT WAS AWSOME
impressive !
Damn impressive!
that is massively impressive...i should admit
When can we get this detail in VR?
Nice. But why everyone still have the same 3 body types? Women’s breast vary, some men are built and cut. Like why are y’all avoiding the finer control in the body.
And I'm also missing the ability to create MetaHumans of different ages, especially younger versions like baby, kid and teenager
Exactly. I hate this about meta human. Incredible easy to use tool but leaves out one thing that is super important and is harder to use.
I think we are just 10 years away from seeing animation that looks 100% real
Muscle animation for Fight Night Nex Gen?
Still death stranding 2 or the beach or whatever they call it used a deferent engine the Decima engine
and showcase insane amount of details as well
They used UE's Metahuman for the characters
@@xvil9x932 thanks, I read about it appears Metahuman is shaping the future of the 3D world, the technology is fast and the results are accurate, Kojima production has a unique way in developing new technologies when use them, like they did with the Fox engine, the Disema Engine and know by using the unreal engine.
Yes. By the way, kojima also used metahuman in his new project titled "OD"@@aladdin5275
Ari Folman's Congress turns real.
can we have stylized imports like iclone has?
God the compression is destroying it.
honestly the most exciting thing is cloth sim and muscle system...
When I look at "RYSE: Son of Rome" (Xbox One) game I do not even think that ray tracing is needed. Very good lightening + metahuman graphics and photogrammetry should be enough in some cases.
21:44 Beautiful girl from "I Follow Rivers - Lykke Li"
This engine is amazing I just wish I had the talent and assets to push it to the limit.
I love you guys you are the best
To be or not to be is going to be the real question now.
Unreal needs to support C# and allow us to easily import Unity projects into it. I bet most Unity developers would change to Unreal.
we need this in combo with true AI
That muscle system demonstration was insanely mindblowing. Unreal is way too real for me now. 😍
How many videos like this they already show to us before the PS5 came out....And we are still playing ps4 games quality on ps5....
Demon Souls, and Horizon Forbidden West shows graphics beyond PS4. But yes Unreal 5 is too demanding for pS5
Be patient mate, your time will come 👽
@@xavierf2229 waiting for that👹
naaah ,you need to update your information source cowboy@@Spn308
You can't ask for cutting edge graphics if you use a game console 😜
Death Stranding (left side on a poster) is not on UE5, it's on Decima
Basic rules for creating realistic looking humans.
Break the facial symmetry.
Make the teeth a little crooked and yellowed.
Add more skin imperfections and micro details to the skin.
It's none of that. It's the movement that's the giveaway. The mouth and turns.
@@bengsynthmusic I agree, partly. I've noticed they use some techniques where some models disables the animation in the crowd during battle to cut down on calls and trimming out some keys in the animation during the movement.
@@tiaanbasson9092 fast paced scenes like battle animation hide the uncanney valley we feel while observing a digital face. As @bengsynthmusic wrote it is the micro movement of human facial muscles that awakes a sense of wrongness. You can find tons of articles and studys about this. Your mentioned points have been already done years ago but it is more intrinsic than some wrinkle maps or imperfections.
Great👍👏
How would they have imitated an anamorphic lens?
Is that Léa Seydoux or Séa Leydoux?
Witcher 4 going to use 5.4 ?/ or not means will the faces look like this ?? my god.
I'm ready for Meta to hurry up and release their Codec Avatars they've been developing with this very same technology.
The real gem in this keynote was not what it means for future flatscreen games and consoles....but what it means is
On the Horizon in VR
😍
Almost, and very impressive! But most of the time there's still that uncanny valley. Maybe in another 5-10yrs they'll get there. But not quite yet.
открою вам анатомический секрет - что бы роботы не выглядели роботами, зрачки должны совершать очень быстрые движения(микро тряска), человеческий глаз это не замечает, но фокусировка на объектах заставляет глаз трястись с большой скоростью, что делает для нас глаз собеседника живым. При этом наш глаз считывает движения глаз собеседника и если этого всего нет, подкорка вам кромко кричит - перед вами киборг или труп.
great - but i don't get the hair movement
The question is, can they handle it??? No.
Was hoping they would making game easy.
Please work on your converting skills even 4k quality is like 720P with extremely bad color bit rate.
Не, предыдущие версии красивее безопаснее были, а эти какие то страшноватые, как роботы Макс похожи на людей...
Then why is it taking so long for these games to come out dhen... huh!?
Shame Star Citizen didn't use a decent engine, we have a freakazoid character creator atm, and its dire.
Is UEFN paid version of EU5?
Do people not look at real people now😂 these are cartoonish
Only missing some kind of oil on the skin
And then we get that abomination in SW Outlaws 💀💀🤣
4:02 cool use of ai
That's not AI!
@@guyWith4090-rtxml is ai
10:47 - epic fail! Audio is not synced.
PS5 pro says hold my Teraflopd.
People are quite wrong about this! It's NOT when characters look real in games and cartoons BUT when they look almost real but there is something that you cannot put your finger on or understand that is wrong so it's only slightly wrong, so they aren't either a depiction of a human OR either a human, when you enter the uncanny valley territory. A good example of graphics gone wrong is the new Dune game but a great example of when they are enough of a caricature, like in world of warcraft, that they look "good" or at least don't look weird. Look at the lord of the rings from director Ralph Bakshi movie where they recorded actual actors but then draw on them and how incredibly weird and uncanny it looks but it's not until you actually know the reason that you can put a finger on it.
VERY VERY VERY VERY CLOSE (...but not quite there yet...)
but we're now way over the uncanny valley for sure
...way, way over it. TRUE@@samzeyel8220
Love UE5 but "too realistic" is a far stretch here, looked more like a Fallout 6 character in the intro. But the body/cloth stretch looks hella good!
Дед стринги 2 будет урааа!
Now some gaming companies will really have no excuse lol
Когда уже начнут делть нормальную 3д порнушку то ?...
UE 5 SUPER
VOV 🤗
why haven't they done this at the first place they know that characters are going to be used in Unreal for video game purposes too! such a no brainer to prioritize UEFN but not Unreal where you also develop games.
O...M...G
Yes, I would leave my wife for a AI virtual version of Léa Seydoux.
not too realistic, but we are getting there
So at the point when sora takes less time with better images at some point there going you use it
you cant use it realtime in 3d games and projects, genius.
@xvil9x932 But you can, when you can, genius. We went from Dal-e² to Sora in 2 years. In 2 years? Sora+ or something like it, will be able to output animation keyframes for realtime... Why not? Motion is motion,
@@xvil9x932 that’s why I don’t ask questions people like you
@@NextWorldVR thanks you for that it makes sense
All this stuff we had since 5.2... Machine learning Muscles, all of it,... So what is new?
Toy Story IX
Is that Milli Bobby brown?
Are people actually crazy? These Metahumans are incomparably LESS realistic than in the last unreal presentation.
true, it's not good
I find them a bit too uncanny. While impressive, I don't think the tech is quite there yet. The Captain America vs Black Panther Trailer did pass the uncanny valley vibes for me though so there is real potential. I mostly prefer stylized realism. It can kind of bypass a lot of the awkward uncanny vibes. Even though it is nowhere near as realistic, I find Life is Strange True Colors characters almost just as convincing in some scenes.
Nah your wrong get over it. Closer to realistic with Uncanny valey is 1000% better than going the oposite direction for the sake of your mind coping with "weirdness"...it's not opinion it's Fact that the aim is to get closer and closer to real, and there HAS to be some uncanny along the way...no reason to stay stylized and hold progression back...that'a literally ass bacwards or dare i say "r3t4rded" noone wants robots to look like robots in real life alwveryone even you would prefer androids look like human cadavers with robotics in them. The closer to human the better
Am i the only one that doesn't like the metahumans look?
I don't necessarily like the look of them. They have that uncanny "doll" vibe. They can look really good though. I just prefer a bit more stylized characters myself.
They're not bad, they're impressive but still have that uncanny feeling
Not by a longshot
Faces still seem problematic. The bodies though look good.
I agree. It’s like impressive now but LA Noir was really impressive when it came out too and now it just looks like a video game. Same shits gonna happen with this when everyone’s used to it
Death Stranding 2 is not Unreal Engina, check your facts
They look the same since 2013 ☠️
yes, because artists do suck in replicating reality... it requires talent and not just polys and maps
The eyes. Still dead behind the eyes. Eyes are the gateway to the soul. Evidently not in cgi humans
Camera FOV effect is not even close to reality. Put F to 2.4 not 0.9f.
Great, we will get WEF sponsored ugly landwhales in AAA games in much higher quality for our enhanced displeasure. I hope this will only accelerate japanese game development
DS2 is weird af ...wtf was going on with this guitar 🎸 hero 😂
I think i pass this game
Everything's look realistic, but when they use gun to fire then it seems to unrealistic to see
Death Stranding 2 is such a weird ass game lmao
the teeth ... the teeth or mouth is never right
Detroit become human irl
Unreal still can't get foot movement and mouths right.
yes,not sure why they have to be so realistic
The rest of us saw this month's ago...
I'm pretty sure ds2 is decima engine not unreal engine
It is decima, but the characters are from unreal metahuman
Still most looked like dolls. Not too realistic, not even 100% realistic but getting there.
Mehh 12th hour can make it even more realistic.