Metahumans are getting TOO REALISTIC in Unreal Engine 5.4

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  • Опубліковано 14 тра 2024
  • During its keynote session at GDC 2024, Epic Games shared the first look at Unreal Engine 5.4 MetaHumans showcasing a new Marvel 1943 tech demo and the new metahumans feature for Fortnite Unreal Editor. This video features all the craziest ultra realistic use of Metahumans we've seen so far. Enjoy!
    00:00 New MetaHuman Animator in UEFN
    03:46 Marvel 1943 Rise of Hydra MetaHuman in Unreal Engine 5.4
    07:18 Hellblade 2 MetaHuman Tech Demo
    12:02 OD MetaHuman
    13:16 Muscle Animator MetaHuman
    20:12 Death Stranding 2 MetaHuman
    #ue5 #unrealengine #unrealengine5
    ***
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  • Ігри

КОМЕНТАРІ • 270

  • @oxygenkiosk
    @oxygenkiosk Місяць тому +113

    There's not really a TOO REALISTIC threshold, as you can always dial it down if that's not the style you're aiming for. The exciting objective of making realistic gameplay achievable is a few steps closer and something we'll likely see over the next few years as this sort of progress continues. Hats off to the UE devs

    • @THEcucufate
      @THEcucufate 3 дні тому

      Agreed. I'd rather get the ultra realism to be able to dial it down from there, any day over having to make something look more real with upscalers. Yes. Hats off to UE team.

  • @DmitryNesterof
    @DmitryNesterof Місяць тому +61

    The Starfield developers have a lot to learn - if you take into account the beginning of this video (the character's face).

    • @NextWorldVR
      @NextWorldVR Місяць тому +5

      Yes, The smile was stupid looking it started too early and lasted too long... it was awful! Worse than Final Fantasy... We've had photoreal characters for decades, the ANIMATION is where it always falls apart.

    • @HapPawhere
      @HapPawhere Місяць тому +2

      @@NextWorldVR Yeah but metahuman's characters are faster to make than before. Animation is later on the line, because better to improve animation after you get the graphic you want

    • @jamess.7811
      @jamess.7811 15 днів тому

      ​@@NextWorldVR this is objectively incorrect, we haven't had photoreal characters for decades, just believable ones (half life 2s people are believable if not photoreal)

  • @misterhoobomaster
    @misterhoobomaster Місяць тому +356

    Death Stranding 2 is decima engine.. Not Unreal Engine.

    • @marconwps
      @marconwps Місяць тому

      And for open world look Amazing line UE.

    • @DimonDeveloper
      @DimonDeveloper Місяць тому +76

      They are using MetaHuman from Unreal Engine in Death Stranding 2. Its first 3rd party game engine which use it

    • @benkraze3103
      @benkraze3103 Місяць тому +7

      @@DimonDeveloper No. Japanese devs have their own engines.

    • @tony2pumps1
      @tony2pumps1 Місяць тому +32

      @@benkraze3103 This is satire I hope

    • @cadendewet9935
      @cadendewet9935 Місяць тому

      @@benkraze3103they are using guerrillas DECIMA engine do research or watch the trailer properly

  • @Gesensor
    @Gesensor Місяць тому +52

    Simulation of muscle stretching FINALY.
    I am so tider of those plactic muscles in all games that doesn't even changes, no stretches. It made me sad. But FINALY!

    • @turrican4d599
      @turrican4d599 Місяць тому

      Fight Night Round 6 must come!

    • @Gesensor
      @Gesensor Місяць тому +1

      ​@@turrican4d599 Tekken 8. Not ideal, but it's something at least. Like THE beninging...
      in de beninging...in de beningin....IN DE BENINGIN.

    • @sxteya
      @sxteya 15 днів тому

      ​@@Gesensormeningeal layer 😂

  • @amiciprocul8501
    @amiciprocul8501 Місяць тому +163

    Realistic, but there's something that happens when they smile or do any exaggerated expression. My mind just rejects it.

    • @NextWorldVR
      @NextWorldVR Місяць тому +18

      Final Fantasy all over again. Applying video captured 'rotoscoping' will NEVER give the results that a professional Animator can.

    • @karlkarlsson9126
      @karlkarlsson9126 Місяць тому +10

      Mouths still uncanny Valley. They need to focus on less is better.

    • @HapPawhere
      @HapPawhere Місяць тому +1

      They will improve that as soon as it is in their roadmap

    • @RetroReaper151
      @RetroReaper151 28 днів тому +3

      False you're just looking for something to complain about

    • @IstyManame
      @IstyManame 21 день тому +4

      @@NextWorldVR nah they'll figure it out sooner or later, but i'd say sooner

  • @princegroove
    @princegroove Місяць тому +35

    Starfield says “hello!” 😂

  • @michaelkaercher
    @michaelkaercher Місяць тому +42

    Now i would like to be 20 years younger.

    • @ZdzichuRaczka
      @ZdzichuRaczka 29 днів тому +1

      This is to late for that new technology in games. We are passed our point of fun :/ .

  • @litjellyfish
    @litjellyfish Місяць тому +17

    Mesh and lighting is really good. But the animation and skin sliding / flesh deformation has still a loooong way to go

    • @theflame45
      @theflame45 Місяць тому +1

      yea go provide us with your own technology

    • @litjellyfish
      @litjellyfish Місяць тому +7

      @@theflame45 I don’t have my own and why should I? And why would you want new tech from me a single individual? Odd request.

  • @user-fk5qx9ts7j
    @user-fk5qx9ts7j 8 днів тому +2

    The irony of showing Kojina stuff on an unreal demo when they used unity's Ziva RT to make the body deformations... :)

  • @nathanlaidler9606
    @nathanlaidler9606 Місяць тому +22

    “And just like that…”
    Naw dude, I’ve been using Unreal for years now. Nothing in that engine is “just like that”

    • @arnaudkaho7137
      @arnaudkaho7137 Місяць тому +4

      Same here, 12 years working on that ue4/5, not a single step is easy.
      And that metahuman thing is in my opinion just pure marketing, nobody wants a 350K polygon character in a video game.

    • @nathanlaidler9606
      @nathanlaidler9606 Місяць тому +1

      @@arnaudkaho7137 Agreed. Metahumans look amazing, after you use Mesh to Metahuman to customize the look of course. But yeah, I would rather spend more engine resources on other things. The draw calls always get ya.

    • @FameAvenue
      @FameAvenue 10 днів тому

      They need to make them more efficient. Even in cinematic scenes they drag along and there are issues with the neck and body animations. I still can’t figure out to to remove the gap between the shoulders and head while animating.

  • @johnrobichaud1983
    @johnrobichaud1983 17 днів тому +4

    They're at the stage where with the right lighting, animation, and camera work they look realistic but you can still tell the difference when you put the model next to the actor

  • @4Skyrim
    @4Skyrim Місяць тому +22

    Its not too realistic, this is what we've been waiting for!

  • @goldennboy1989
    @goldennboy1989 Місяць тому +22

    I really hate that they now have UEFN-only features.

  • @FrostyBud777
    @FrostyBud777 Місяць тому +3

    I love Unreal Engine. Been following it's progress for a long time. I am excited for FSR3 and fsr upscaling with ai improvement and Unreal 5 games with FSR3 frame generation :)

  • @MVEProducties
    @MVEProducties Місяць тому +2

    Wow, Elle Fanning in Death Stranding 2!

  • @shinjik4797
    @shinjik4797 Місяць тому +3

    I want to know how to make Metahuman speak and her body animated by rigging. I can do separately with audio2face, but can't get them together. The face and body can't stick together in the sequencer.

  • @zaidizainal9685
    @zaidizainal9685 12 днів тому +1

    if the characters looks like they're breathing, like subtle chest movement and shoulder..they will prolly look more alive and real

  • @littellgamer
    @littellgamer Місяць тому

    I loved Khary Payton in The Walking dead, glad to see him in the gaming scene as well.

  • @StrawHat_BonClay
    @StrawHat_BonClay Місяць тому +7

    Bro NPCs are so real now, that the player is the one that looks like the NPC💀

  • @petermillar210
    @petermillar210 Місяць тому +3

    Amazing tech, though I am frustrated how the speakers are like "just like that" and "untouched metahuman animator solves".....I've seen enough tech demos to know that NOTHING that gets aired at these presentations is "untouched". It's HEAVILY curated. I guarantee that there are all kinds of extra tricks happening here to make this look as easy and palatable as possible in this demo.

  • @EMIDREsCipherSyndicate
    @EMIDREsCipherSyndicate Місяць тому +1

    OMG THAT WAS AWSOME

  • @Huntaziel
    @Huntaziel Місяць тому

    impressive !

  • @reyalicea
    @reyalicea 28 днів тому

    Damn impressive!

  • @samzeyel8220
    @samzeyel8220 Місяць тому +1

    that is massively impressive...i should admit

  • @ReiseLukas
    @ReiseLukas 17 днів тому +1

    When can we get this detail in VR?

  • @themightyflog
    @themightyflog Місяць тому +9

    Nice. But why everyone still have the same 3 body types? Women’s breast vary, some men are built and cut. Like why are y’all avoiding the finer control in the body.

    • @manollobango
      @manollobango 8 днів тому +1

      And I'm also missing the ability to create MetaHumans of different ages, especially younger versions like baby, kid and teenager

    • @themightyflog
      @themightyflog 8 днів тому

      Exactly. I hate this about meta human. Incredible easy to use tool but leaves out one thing that is super important and is harder to use.

  • @rasboten2
    @rasboten2 15 днів тому +1

    I think we are just 10 years away from seeing animation that looks 100% real

  • @turrican4d599
    @turrican4d599 Місяць тому

    Muscle animation for Fight Night Nex Gen?

  • @aladdin5275
    @aladdin5275 Місяць тому +1

    Still death stranding 2 or the beach or whatever they call it used a deferent engine the Decima engine
    and showcase insane amount of details as well

    • @xvil9x932
      @xvil9x932 Місяць тому +3

      They used UE's Metahuman for the characters

    • @aladdin5275
      @aladdin5275 Місяць тому +1

      @@xvil9x932 thanks, I read about it appears Metahuman is shaping the future of the 3D world, the technology is fast and the results are accurate, Kojima production has a unique way in developing new technologies when use them, like they did with the Fox engine, the Disema Engine and know by using the unreal engine.

    • @xvil9x932
      @xvil9x932 Місяць тому

      Yes. By the way, kojima also used metahuman in his new project titled "OD"@@aladdin5275

  • @vitaliyshtyrkin9089
    @vitaliyshtyrkin9089 Місяць тому

    Ari Folman's Congress turns real.

  • @kwesikwaa9204
    @kwesikwaa9204 19 днів тому

    can we have stylized imports like iclone has?

  • @viodvue2227
    @viodvue2227 6 днів тому +1

    God the compression is destroying it.

  • @morbid1.
    @morbid1. 23 дні тому +1

    honestly the most exciting thing is cloth sim and muscle system...

  • @user-dq5pm1nk2h
    @user-dq5pm1nk2h Місяць тому +1

    When I look at "RYSE: Son of Rome" (Xbox One) game I do not even think that ray tracing is needed. Very good lightening + metahuman graphics and photogrammetry should be enough in some cases.

  • @dragankovacevic1099
    @dragankovacevic1099 10 днів тому

    21:44 Beautiful girl from "I Follow Rivers - Lykke Li"

  • @jasonabc
    @jasonabc 19 днів тому

    This engine is amazing I just wish I had the talent and assets to push it to the limit.

  • @user-sv2ox6eu2g
    @user-sv2ox6eu2g Місяць тому

    I love you guys you are the best

  • @lovegansaw
    @lovegansaw Місяць тому

    To be or not to be is going to be the real question now.

  • @MrKiraBR
    @MrKiraBR 9 днів тому

    Unreal needs to support C# and allow us to easily import Unity projects into it. I bet most Unity developers would change to Unreal.

  • @bjovers1
    @bjovers1 Місяць тому

    we need this in combo with true AI

  • @dreamzdziner8484
    @dreamzdziner8484 Місяць тому +2

    That muscle system demonstration was insanely mindblowing. Unreal is way too real for me now. 😍

  • @KARASU_Jin
    @KARASU_Jin Місяць тому +25

    How many videos like this they already show to us before the PS5 came out....And we are still playing ps4 games quality on ps5....

    • @jphuwae4505
      @jphuwae4505 Місяць тому +3

      Demon Souls, and Horizon Forbidden West shows graphics beyond PS4. But yes Unreal 5 is too demanding for pS5

    • @xavierf2229
      @xavierf2229 Місяць тому

      Be patient mate, your time will come 👽

    • @KARASU_Jin
      @KARASU_Jin Місяць тому

      @@xavierf2229 waiting for that👹

    • @xavierf2229
      @xavierf2229 Місяць тому

      naaah ,you need to update your information source cowboy@@Spn308

    • @TheRanguna
      @TheRanguna Місяць тому +4

      You can't ask for cutting edge graphics if you use a game console 😜

  • @michaelrafailyk
    @michaelrafailyk 8 днів тому

    Death Stranding (left side on a poster) is not on UE5, it's on Decima

  • @tiaanbasson9092
    @tiaanbasson9092 Місяць тому +4

    Basic rules for creating realistic looking humans.
    Break the facial symmetry.
    Make the teeth a little crooked and yellowed.
    Add more skin imperfections and micro details to the skin.

    • @bengsynthmusic
      @bengsynthmusic Місяць тому +3

      It's none of that. It's the movement that's the giveaway. The mouth and turns.

    • @tiaanbasson9092
      @tiaanbasson9092 Місяць тому

      @@bengsynthmusic I agree, partly. I've noticed they use some techniques where some models disables the animation in the crowd during battle to cut down on calls and trimming out some keys in the animation during the movement.

    • @OcelotArts
      @OcelotArts Місяць тому

      @@tiaanbasson9092 fast paced scenes like battle animation hide the uncanney valley we feel while observing a digital face. As @bengsynthmusic wrote it is the micro movement of human facial muscles that awakes a sense of wrongness. You can find tons of articles and studys about this. Your mentioned points have been already done years ago but it is more intrinsic than some wrinkle maps or imperfections.

  • @KhanShafkat
    @KhanShafkat 15 днів тому

    Great👍👏

  • @anashe8161
    @anashe8161 Місяць тому

    How would they have imitated an anamorphic lens?

  • @NegativeROG
    @NegativeROG 20 днів тому

    Is that Léa Seydoux or Séa Leydoux?

  • @ritwijsasmal6568
    @ritwijsasmal6568 Місяць тому

    Witcher 4 going to use 5.4 ?/ or not means will the faces look like this ?? my god.

  • @En1gmatic1
    @En1gmatic1 17 днів тому

    I'm ready for Meta to hurry up and release their Codec Avatars they've been developing with this very same technology.
    The real gem in this keynote was not what it means for future flatscreen games and consoles....but what it means is
    On the Horizon in VR

  • @jaykixs
    @jaykixs Місяць тому

    😍

  • @NeilAFawcett
    @NeilAFawcett 19 днів тому

    Almost, and very impressive! But most of the time there's still that uncanny valley. Maybe in another 5-10yrs they'll get there. But not quite yet.

  • @CYBERBORODA483
    @CYBERBORODA483 Місяць тому

    открою вам анатомический секрет - что бы роботы не выглядели роботами, зрачки должны совершать очень быстрые движения(микро тряска), человеческий глаз это не замечает, но фокусировка на объектах заставляет глаз трястись с большой скоростью, что делает для нас глаз собеседника живым. При этом наш глаз считывает движения глаз собеседника и если этого всего нет, подкорка вам кромко кричит - перед вами киборг или труп.

  • @JuXuS1
    @JuXuS1 Місяць тому

    great - but i don't get the hair movement

  • @LiquidSnake1988
    @LiquidSnake1988 26 днів тому +2

    The question is, can they handle it??? No.
    Was hoping they would making game easy.

  • @Taka-uq5sk
    @Taka-uq5sk Місяць тому +2

    Please work on your converting skills even 4k quality is like 720P with extremely bad color bit rate.

  • @Pasha8204
    @Pasha8204 Місяць тому +2

    Не, предыдущие версии красивее безопаснее были, а эти какие то страшноватые, как роботы Макс похожи на людей...

  • @KROMERES
    @KROMERES Місяць тому +1

    Then why is it taking so long for these games to come out dhen... huh!?

  • @davewills6121
    @davewills6121 19 днів тому

    Shame Star Citizen didn't use a decent engine, we have a freakazoid character creator atm, and its dire.

  • @loopcuthero
    @loopcuthero 26 днів тому

    Is UEFN paid version of EU5?

  • @rkrams1989
    @rkrams1989 Місяць тому +6

    Do people not look at real people now😂 these are cartoonish

  • @spidermonkeynr1
    @spidermonkeynr1 Місяць тому

    Only missing some kind of oil on the skin

  • @marcuskane1040
    @marcuskane1040 15 днів тому

    And then we get that abomination in SW Outlaws 💀💀🤣

  • @g0d182
    @g0d182 Місяць тому +3

    4:02 cool use of ai

  • @SamAmiri
    @SamAmiri 17 днів тому

    10:47 - epic fail! Audio is not synced.

  • @theghostofpennsylvania_11
    @theghostofpennsylvania_11 Місяць тому

    PS5 pro says hold my Teraflopd.

  • @Davidium84
    @Davidium84 Місяць тому

    People are quite wrong about this! It's NOT when characters look real in games and cartoons BUT when they look almost real but there is something that you cannot put your finger on or understand that is wrong so it's only slightly wrong, so they aren't either a depiction of a human OR either a human, when you enter the uncanny valley territory. A good example of graphics gone wrong is the new Dune game but a great example of when they are enough of a caricature, like in world of warcraft, that they look "good" or at least don't look weird. Look at the lord of the rings from director Ralph Bakshi movie where they recorded actual actors but then draw on them and how incredibly weird and uncanny it looks but it's not until you actually know the reason that you can put a finger on it.

  • @a7xcss
    @a7xcss Місяць тому

    VERY VERY VERY VERY CLOSE (...but not quite there yet...)

    • @samzeyel8220
      @samzeyel8220 Місяць тому +1

      but we're now way over the uncanny valley for sure

    • @a7xcss
      @a7xcss Місяць тому

      ...way, way over it. TRUE@@samzeyel8220

  • @django-unchained
    @django-unchained 18 днів тому

    Love UE5 but "too realistic" is a far stretch here, looked more like a Fallout 6 character in the intro. But the body/cloth stretch looks hella good!

  • @user-zi3wi2qb5q
    @user-zi3wi2qb5q Місяць тому

    Дед стринги 2 будет урааа!

  • @nissas70
    @nissas70 12 днів тому

    Now some gaming companies will really have no excuse lol

  • @Akela3dn
    @Akela3dn Місяць тому +1

    Когда уже начнут делть нормальную 3д порнушку то ?...

  • @user-sv2ox6eu2g
    @user-sv2ox6eu2g Місяць тому

    UE 5 SUPER

  • @user-xh7hw4ck9z
    @user-xh7hw4ck9z Місяць тому

    VOV 🤗

  • @migueldumaraos1750
    @migueldumaraos1750 Місяць тому

    why haven't they done this at the first place they know that characters are going to be used in Unreal for video game purposes too! such a no brainer to prioritize UEFN but not Unreal where you also develop games.

  • @XMNF
    @XMNF 4 дні тому

    O...M...G

  • @alanpaschoal7299
    @alanpaschoal7299 11 днів тому

    Yes, I would leave my wife for a AI virtual version of Léa Seydoux.

  • @nerdherbs
    @nerdherbs Місяць тому +1

    not too realistic, but we are getting there

  • @user-lg3jh8sj6u
    @user-lg3jh8sj6u Місяць тому

    So at the point when sora takes less time with better images at some point there going you use it

    • @xvil9x932
      @xvil9x932 Місяць тому

      you cant use it realtime in 3d games and projects, genius.

    • @NextWorldVR
      @NextWorldVR Місяць тому

      ​@xvil9x932 But you can, when you can, genius. We went from Dal-e² to Sora in 2 years. In 2 years? Sora+ or something like it, will be able to output animation keyframes for realtime... Why not? Motion is motion,

    • @user-lg3jh8sj6u
      @user-lg3jh8sj6u Місяць тому

      @@xvil9x932 that’s why I don’t ask questions people like you

    • @user-lg3jh8sj6u
      @user-lg3jh8sj6u Місяць тому

      @@NextWorldVR thanks you for that it makes sense

  • @NextWorldVR
    @NextWorldVR Місяць тому +2

    All this stuff we had since 5.2... Machine learning Muscles, all of it,... So what is new?

  • @SEVENRAZIEL
    @SEVENRAZIEL 19 днів тому

    Toy Story IX

  • @shadowdstarguy8427
    @shadowdstarguy8427 16 днів тому

    Is that Milli Bobby brown?

  • @r.m8146
    @r.m8146 Місяць тому +5

    Are people actually crazy? These Metahumans are incomparably LESS realistic than in the last unreal presentation.

  • @Drstrange3000
    @Drstrange3000 Місяць тому

    I find them a bit too uncanny. While impressive, I don't think the tech is quite there yet. The Captain America vs Black Panther Trailer did pass the uncanny valley vibes for me though so there is real potential. I mostly prefer stylized realism. It can kind of bypass a lot of the awkward uncanny vibes. Even though it is nowhere near as realistic, I find Life is Strange True Colors characters almost just as convincing in some scenes.

    • @En1gmatic1
      @En1gmatic1 17 днів тому

      Nah your wrong get over it. Closer to realistic with Uncanny valey is 1000% better than going the oposite direction for the sake of your mind coping with "weirdness"...it's not opinion it's Fact that the aim is to get closer and closer to real, and there HAS to be some uncanny along the way...no reason to stay stylized and hold progression back...that'a literally ass bacwards or dare i say "r3t4rded" noone wants robots to look like robots in real life alwveryone even you would prefer androids look like human cadavers with robotics in them. The closer to human the better

  • @nia995
    @nia995 Місяць тому +79

    Am i the only one that doesn't like the metahumans look?

    • @Drstrange3000
      @Drstrange3000 Місяць тому +27

      I don't necessarily like the look of them. They have that uncanny "doll" vibe. They can look really good though. I just prefer a bit more stylized characters myself.

    • @erwinzer0
      @erwinzer0 Місяць тому +20

      They're not bad, they're impressive but still have that uncanny feeling

    • @kevinmalisek9353
      @kevinmalisek9353 29 днів тому +1

      Not by a longshot

    • @quademasters249
      @quademasters249 24 дні тому +3

      Faces still seem problematic. The bodies though look good.

    • @Mmongiardo
      @Mmongiardo 22 дні тому +1

      I agree. It’s like impressive now but LA Noir was really impressive when it came out too and now it just looks like a video game. Same shits gonna happen with this when everyone’s used to it

  • @HELLMUTIL
    @HELLMUTIL Місяць тому +3

    Death Stranding 2 is not Unreal Engina, check your facts

  • @blackboy004
    @blackboy004 22 дні тому +1

    They look the same since 2013 ☠️

    • @Avrelivs_Gold
      @Avrelivs_Gold 19 днів тому

      yes, because artists do suck in replicating reality... it requires talent and not just polys and maps

  • @dvz19777
    @dvz19777 18 днів тому

    The eyes. Still dead behind the eyes. Eyes are the gateway to the soul. Evidently not in cgi humans

  • @2010Edgars
    @2010Edgars 7 днів тому

    Camera FOV effect is not even close to reality. Put F to 2.4 not 0.9f.

  • @jonathanhirschbaum6754
    @jonathanhirschbaum6754 11 днів тому

    Great, we will get WEF sponsored ugly landwhales in AAA games in much higher quality for our enhanced displeasure. I hope this will only accelerate japanese game development

  • @Neutrinum
    @Neutrinum 9 днів тому

    DS2 is weird af ...wtf was going on with this guitar 🎸 hero 😂
    I think i pass this game

  • @theindianserver9784
    @theindianserver9784 Місяць тому

    Everything's look realistic, but when they use gun to fire then it seems to unrealistic to see

  • @denu1879
    @denu1879 Місяць тому

    Death Stranding 2 is such a weird ass game lmao

  • @sw1tched
    @sw1tched 8 днів тому

    the teeth ... the teeth or mouth is never right

  • @moriarty5863
    @moriarty5863 5 днів тому

    Detroit become human irl

  • @jaylc
    @jaylc 9 днів тому

    Unreal still can't get foot movement and mouths right.

  • @AT-os6nb
    @AT-os6nb 9 днів тому

    yes,not sure why they have to be so realistic

  • @jorisbonson386
    @jorisbonson386 Місяць тому

    The rest of us saw this month's ago...

  • @jrm956
    @jrm956 Місяць тому

    I'm pretty sure ds2 is decima engine not unreal engine

    • @0fenser
      @0fenser 16 днів тому +1

      It is decima, but the characters are from unreal metahuman

  •  Місяць тому +1

    Still most looked like dolls. Not too realistic, not even 100% realistic but getting there.

  • @mentaltelepathy24
    @mentaltelepathy24 Місяць тому

    Mehh 12th hour can make it even more realistic.