How to make Blender Eevee Look Realistic - Indirect Lighting

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  • Опубліковано 26 гру 2024

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  • @void_visuals_
    @void_visuals_  5 місяців тому +2

    Check out the trailer for my short film made 100% in Eevee: ua-cam.com/video/yOGyKjLPELc/v-deo.html

  • @ilyes.yacine
    @ilyes.yacine 6 місяців тому +25

    nah bro, this was so cool. if you don't post another video i will find you and believe me I will get all the eevee tricks you have.
    but fr this was the best yt has recommended to me since a while. my blender passion was about to die but now I too want to make cool stuff. thanks man.

    • @void_visuals_
      @void_visuals_  6 місяців тому +2

      Thank you so much! I'm really hapy to know I helped you

    • @illusstream
      @illusstream 4 місяці тому

      ⁠@@void_visuals_I’m begging you to make more videos otherwise I might have to help this guy find you and get your eevee tricks 😭😭

  • @void_visuals_
    @void_visuals_  6 місяців тому +53

    Forgot to mention it in the video, but that also works with emissive materials, after baking they will actually cast light around!

    • @RetrovexAmbient
      @RetrovexAmbient 6 місяців тому +1

      Baking does wonders 💙

    • @IA100KPDT
      @IA100KPDT 3 місяці тому

      just a question. 10 mins of rendering is based on what kind of hardware specs?

    • @void_visuals_
      @void_visuals_  3 місяці тому +1

      @@IA100KPDT That's not 10 minutes of rendering. That's 10 minutes of baking the light probes. The actual render time was around 9 seconds, and that's on a 32GB RAM, i5 9400f and an RTX 2060 Super 8GB.

    • @IA100KPDT
      @IA100KPDT 3 місяці тому

      @@void_visuals_ thanks.

  • @ItsGianotti
    @ItsGianotti 6 місяців тому +18

    Looks absolutely amazing, really nice tutorial, straight to the point and entertaining even for someone that knows almost nothing about blender, good job

    • @void_visuals_
      @void_visuals_  6 місяців тому +1

      Thank you! That’s my goal for the channel, to make it as easy to understand as possible, and no rambling lol

  • @FlavioHenrique-ko3bi
    @FlavioHenrique-ko3bi 6 місяців тому +12

    You are the best! Makes blender look easier

    • @void_visuals_
      @void_visuals_  6 місяців тому +4

      Thank you! It gets easier the more you use it lol

  • @aryankarthik4095
    @aryankarthik4095 Місяць тому

    Come on guys, Lets make this channel popular !! Yeah man, you deserve more subscribers.

  • @scoutsoftworks
    @scoutsoftworks 6 місяців тому +15

    As an UPBGE user, I crave for the day EEVEE is like Lumen.

  • @MichaelMaurice
    @MichaelMaurice 6 місяців тому +2

    Nice one! Can't wait for EEVEE-Next though :D

    • @Girasole4ever
      @Girasole4ever 6 місяців тому

      You can alreay use it

    • @MichaelMaurice
      @MichaelMaurice 6 місяців тому

      @@Girasole4ever definitely. I'm just waiting for Blender's official release of 4.2

  • @1zymn1
    @1zymn1 6 місяців тому +4

    Aha! I found your UA-cam. I saw you on reddit the other day, you're the greatest Eevee artist I've seen. I'm excited to see what you do with Eevee Next.

    • @void_visuals_
      @void_visuals_  6 місяців тому +3

      Heyyy, thank you! I'm excited too... I've got a few scenes planned for it. I'm glad you found me!

  • @oyo_noris
    @oyo_noris 6 місяців тому +3

    Am lucky to find your channel, inspiring me to do more, thanks alot❤

    • @void_visuals_
      @void_visuals_  6 місяців тому

      Thank you! I'm happy to have inspired you

  • @victorwaikhom1781
    @victorwaikhom1781 6 місяців тому +13

    New Ray Tracing in eveee render setting is .....🔥

    • @schnittmagier5515
      @schnittmagier5515 6 місяців тому

      I am just starting in Blender. Will this new Ray Tracing Feature for Eveee in Blender 4.2 Beta replace the need to do Baking as shown in this Video? My guess is. This workflow here might be still give us better Quality, but the new Ray Tracing can dynamically react to Animated Objects? Right? Or does it somehow make sense to combine both?

    • @ChristopherHemsworthCreative
      @ChristopherHemsworthCreative 6 місяців тому

      @@schnittmagier5515 Yep it will.

    • @void_visuals_
      @void_visuals_  6 місяців тому +3

      @@schnittmagier5515 The irradiance volume is still present in 4.2, now it's just called ''volume'' though and I'm thinking there is a way to combine both, which would be awesome for optimization. But I need some more time with it to learn new tricks.

    • @krysidian
      @krysidian 5 місяців тому

      ​@@void_visuals_ A video called "Welcome to Eevee Next" by Washington Filho shows him using the new volume object. Which seems to make the bounce lighting more accurate and is dynamic as well!

  • @hrthjfr
    @hrthjfr 6 місяців тому +2

    love your tutorial Void!! Subbed instanttly

    • @void_visuals_
      @void_visuals_  6 місяців тому

      Thank you and welcome! I’ve got a few more videos in the works and I hope you like them too.

  • @marcosarroca
    @marcosarroca 6 місяців тому +2

    Keep going man. Great stuff.

    • @void_visuals_
      @void_visuals_  6 місяців тому

      Thank you, I will! I’ve got a few videos in the works already. Thanks for the support!

  • @jimmac
    @jimmac 6 місяців тому +5

    Fantastic lighting.

    • @void_visuals_
      @void_visuals_  6 місяців тому +1

      Thank you! My next video will be about lighting and composition

  • @Noble5Consultants
    @Noble5Consultants 6 місяців тому +2

    Thank you for sharing. Very beautiful renders. waiting for movie and behind the scenes breakdown, Thankyou

  • @DropThePiProductions
    @DropThePiProductions 6 місяців тому +2

    great tutorial, will have to try this out!

    • @void_visuals_
      @void_visuals_  6 місяців тому +1

      @@DropThePiProductions Thank you, I’m sure you’ll like it!

    • @DropThePiProductions
      @DropThePiProductions 6 місяців тому +1

      @@void_visuals_ for sure!

  • @MillionaireMentalityMM
    @MillionaireMentalityMM 6 місяців тому +1

    Really nice man, thanks, your work is amazing...

  • @alvarhanso5351
    @alvarhanso5351 4 місяці тому +1

    Amazing dude! I’m just starting Blender and this is so helpful!! 🙏🙏

  • @michelepetruzzellis8470
    @michelepetruzzellis8470 5 місяців тому

    huh, never thought baking would actually look this good. impressive work friend!

  • @rehamb.o9534
    @rehamb.o9534 Місяць тому

    Thank you so so much. Such an informative video 👌💕 Please keep on posting, you make an amazing content

  • @franktothemax
    @franktothemax 6 місяців тому +1

    Damn dude this is super solid work! Keep doing what you do

  • @JacobHalton
    @JacobHalton 5 місяців тому

    Out of the many MANY tutorials I've watched on Blender, this is the first time I've ever heard of an Irradiance Volume 🫨 Really awesome result you got at the end

  • @fyoncleanimates
    @fyoncleanimates 6 місяців тому +1

    I really like how you explain and keep it simple, love it and i'm on wait for the another videos you gonna make! if you don't, just like another guy on the comments said ill steal all of your Blender Eevee Tricks at 03:00 am :)

    • @void_visuals_
      @void_visuals_  6 місяців тому +1

      LOL don't worry there's a new video in the editing process as we speak and I'll sleep peacefully past 3am

    • @fyoncleanimates
      @fyoncleanimates 6 місяців тому +2

      ​@@void_visuals_ Good good... as long as you giving us tutorials as a reward, i won't appear under ur bed at 03:00 AM

  • @Shodan-0101
    @Shodan-0101 6 місяців тому +1

    Man I love your work! Big fan!

    • @void_visuals_
      @void_visuals_  6 місяців тому +2

      Thank you! Yes, definetly. I've recorded some footage of 4.2 already, I also re-rendered some of my scenes in Eevee Next to make a comparison, and oh boy it looks great. New video will be up in next few days.

    • @Shodan-0101
      @Shodan-0101 6 місяців тому +1

      @@void_visuals_ Awesome!! Looking forward to it!! 🔥

  • @prashantkhandelwal755
    @prashantkhandelwal755 6 місяців тому +3

    how some people knows everything, brilliant work brother 😍😍

    • @void_visuals_
      @void_visuals_  6 місяців тому +1

      Thank you! But I definetly do NOT know everything lol but I'm glad to share what I do know

  • @apatsa_basiteni
    @apatsa_basiteni 6 місяців тому +1

    Awesome. Can't wait to try this when I get a new PC.

  • @JetDraw
    @JetDraw 6 місяців тому +1

    This is super helpful! Thanks!

  • @The_Keeper909
    @The_Keeper909 6 місяців тому +1

    This is really impressive and helpful, thank you so much! P.s: maybe i am wrong, but i noticed that the robot leg passes through the box on the floor? Anyway, thanks again 😍

    • @void_visuals_
      @void_visuals_  6 місяців тому +1

      lol it does pass through at the time I show it in the viewport. By rendering time I noticed it and moved the box so the leg just barely grazes it in the final shot. Thanks though, it's really helpful feedback

  • @MilenaSobiecka
    @MilenaSobiecka 6 місяців тому +1

    This is really helpful thank you! 😀

  • @gilbertreinhardt1002
    @gilbertreinhardt1002 5 місяців тому

    My goodness! It looks amazing! Would be awesome if you could demonstrate your texturing workflow sometime. I struggle with texturing in general but especially with stylized hard surface models.

  • @betwofour5094
    @betwofour5094 6 місяців тому +1

    that's super cool i was able to learn it rn, instead i've been doing blender for 4 years.
    As it needs to be baked each time the light moves, how to do animations with it

  • @SumNumber
    @SumNumber 6 місяців тому +3

    This is cool man . What you want is Eevee Next in Blender 4.2x :O)

    • @void_visuals_
      @void_visuals_  6 місяців тому +1

      Yeah... I'm looking forward to that but I gotta finish a couple things before I update so I don't mess up my workflow lol (like losing my beloved shade auto smooth button)

  • @ohbegitu5045
    @ohbegitu5045 6 місяців тому +1

    this is 🔥🔥🔥 glad the alogaritm work well tonight! just subs you, thx for the tip!

  • @ccmcgaugh
    @ccmcgaugh 3 місяці тому +1

    You're a natural teacher. Hope you will do more videos, especially in animation, physics sims,
    how to apply textures & materials, displacement.....if you have time. Thanks! 😉👍

    • @void_visuals_
      @void_visuals_  3 місяці тому

      Thank you! I sure will, I even have a lot of recorded and half edited material, but I'm very busy with freelance work at the moment. But I'm preparing some real good content to post soon, and I do want to cover all of these topics you mentioned. By the way, Eevee Next has displacement now, give it a try!

    • @ccmcgaugh
      @ccmcgaugh 3 місяці тому

      @@void_visuals_ Awesome! Looking forward to your tutorials, tips, etc.
      Glad you're busy with freelance, too. 😉👍
      BTW, just tried to use PayPal for your Patreon, but was declined. =(
      Will call them to see why, as no problems before.

    • @ccmcgaugh
      @ccmcgaugh 3 місяці тому

      Later......all OK now with PayPal. 👍👍

  • @TryToKevin
    @TryToKevin 6 місяців тому +1

    Brother you just saved me ao much time. I like to use blender to make backgrounds for my 2d animations and the cycles render always nearly kills my computer. Thank you

  • @graphguy
    @graphguy 6 місяців тому +2

    Love the evee love!

    • @void_visuals_
      @void_visuals_  6 місяців тому +1

      Eevee deserves it! It’s so much more powerful than people give it credit

  • @justinjpagan
    @justinjpagan 6 місяців тому +2

    Awesome man thanks

  • @lemonn284
    @lemonn284 5 місяців тому

    DUDEEE FK MAN AMAZING UPLOAD YOUR PROJECTS I CANT WAIT TO SEE A SHORT FLIM

  • @CGYI-zb3ho
    @CGYI-zb3ho 6 місяців тому +2

    Excited about 4.2🫨

    • @void_visuals_
      @void_visuals_  6 місяців тому +1

      Me too! Eevee Next is looking good, I just need to finish the film trailer before updating because they kinda removed the shade auto smooth feature and I use it all the time, so I don’t want to change my workflow just yet lol

  • @blower05
    @blower05 6 місяців тому +1

    nice atmosphere

  • @vineq9367
    @vineq9367 6 місяців тому +2

    I love cycles, but it isn't medium or low spec friendly. I made the donut tutorial, but rendering 160 frames when each frame takes around 2 minutes is really slow, yes tried free render farm and took almost the same amount of time.
    If Eevee continues to improve, it would be a game changer

  • @abhimjith
    @abhimjith 6 місяців тому +1

    Awesome ❤

  • @principedelapaz3593
    @principedelapaz3593 6 місяців тому +3

    thank you

  • @Nhi_bataunga.988
    @Nhi_bataunga.988 6 місяців тому +2

    Thanks brother

  • @AINIMANIA-3D
    @AINIMANIA-3D 6 місяців тому +2

    Thanks, very useful. The end result looks great! I wonder how much extra render time this costs, is it still way faster than cycles with lowered samples?

    • @void_visuals_
      @void_visuals_  6 місяців тому +2

      Definitely! The baking takes a little time, but once it’s done it doesn’t even make a dent in the render time lol the final shot took like 5 seconds per frame at 128 samples. I was using exclusively Cycles for the last 2 years and this was definitely a game changer for me. Try it out, I’m sure you’ll like it!

  • @daredeman3430
    @daredeman3430 6 місяців тому +2

    Amazing light tips ! thank you so much, gonna look for Eevee now. Got a question : have you already done an animation tip on your channel, like for the character ? Or are you gonna make one ? Thanks

    • @void_visuals_
      @void_visuals_  6 місяців тому +2

      Thank you! Not yet, this was my first video, but I’ll definitely make some more, the feedback on this is turning out really good.
      I’ll make several videos detailing many of the aspects that go into making a film in Blender, and character animation is getting its own video too!

  • @valeriavicious2172
    @valeriavicious2172 6 місяців тому +1

    thaks, bro!

  • @mastergenom
    @mastergenom 6 місяців тому +2

    To say that it is good is an understatement, I am impressed. I have a weak video card, so this is very important for me. And I would like to see how to use EEVEE to make scenes with dynamic lighting, for example during a thunderstorm where there is lightning and rain. And how to properly work with moving objects. And by the way, what kind of video card do you have and how long did it take to render that animation?

    • @void_visuals_
      @void_visuals_  6 місяців тому +2

      Thank you! I will keep making videos on Eevee, and lighting is probably my main focus when making my scenes, so I'm looking forward to sharing what I know with you.
      I have an 8GB RTX 2060 Super, that whole animation took around 20 minutes to render at 128 samples.

    • @mastergenom
      @mastergenom 6 місяців тому +1

      @@void_visuals_ It's good and bad because I have a 3GB GTX 1060 and with EEVEE it's already taking a little less than a lifetime to render.

    • @void_visuals_
      @void_visuals_  6 місяців тому +2

      @@mastergenom Try using less samples. Lower them little by little until you see it no longer making a difference, also careful with high poly models, try using a decimate modifier on them to reduce the poly count, also some PBR materials are meant for cycles and can be REALLY taxing in Eevee. Keep an eye on these things and it hopefully won't be that bad lol

    • @mastergenom
      @mastergenom 6 місяців тому +1

      @@void_visuals_ Yes, thank you, I understand how the scene optimization works. And actually 1060 is not so bad. But I really want a new PC.

    • @mastergenom
      @mastergenom 6 місяців тому +1

      @@void_visuals_ I see you don't have many tutorials on Blender, if you don't have material for a new video yet, can you talk about working with textures (baking textures, making PBR, or something like that). I think it will be useful for creating cinematics with EEVEE.

  • @Levi3D
    @Levi3D 6 місяців тому +4

    You *really* need to look at the 4.2 beta and eevee (next).

    • @void_visuals_
      @void_visuals_  6 місяців тому

      Oh I'm aware of it and I do want to check it out lol, but static light baking is a good optmization practice as well, even you're using real time ray tracing along with it, like many games do nowadays.

  • @Magma-uw7yo
    @Magma-uw7yo 6 місяців тому +2

    Welcome little Ian Hubert

    • @void_visuals_
      @void_visuals_  6 місяців тому +1

      Hahaha I wish lol Such a great compliment, thank you!

  • @KhaiNguyen-zs1po
    @KhaiNguyen-zs1po 4 місяці тому

    Thanks !!

  • @DimiArt
    @DimiArt 6 місяців тому +4

    It looks great, but doesn't look real in my opinion. But it still looks great!

    • @void_visuals_
      @void_visuals_  6 місяців тому +3

      It's more like stylized realism, since it's for a film (a very stylized film) lol

  • @williewest1255
    @williewest1255 4 місяці тому +1

    sorry to ask but, do you know any tips to get good looking glass and water droplets and also condensation or wet look, thanks

  • @cgflip5242
    @cgflip5242 6 місяців тому +2

    Great job you can check new eevee update in 4.2 which is ray tracing

    • @void_visuals_
      @void_visuals_  6 місяців тому +1

      Thank you! That sounds really good, and I’ll definitely check it out. I’ve been a little discouraged to switch to 4.2 because of the “removal” of the shade auto smooth feature, which I use A LOT, and since I’m in a little bit of a hurry to finish at least the trailer for the short film, I don’t want to disturb my workflow just yet lol but I will soon, thanks for commenting!

    • @mikealbert728
      @mikealbert728 6 місяців тому

      ​@@void_visuals_ there's a smooth angle modifier now. Someone also made an addon called Old auto smooth for 4.1.

    • @Arjjacks
      @Arjjacks 6 місяців тому +2

      @@void_visuals_ Not sure where you heard this but the shade auto smooth/smooth by angle isn't going anywhere and certainly hasn't been removed for 4.2. In fact, 4.2 will work the same as 4.0 and earlier, where you just right click and hit shade auto smooth, only it'll automatically add the modifier instead and pin it to the bottom of the stack.

  • @BCGVali
    @BCGVali 6 місяців тому +2

    Nice

  • @MaximusNoir
    @MaximusNoir 5 місяців тому

    so nicee

  • @damianjh
    @damianjh 6 місяців тому +1

    Nice work. What was the sample size?

  • @LASHMAD
    @LASHMAD 4 місяці тому +1

    this is so cool man... how would you deal with a moving lantern though? lets say a character has a lamp . how can u do that if baking makes it static?

    • @void_visuals_
      @void_visuals_  4 місяці тому

      @@LASHMAD there are three ways you could go about it.
      You could hide said lantern while you bake the background lighting, because the lantern not casting indirect lighting may not even make that much of a difference.
      You could also bake every frame, which in some cases may be even faster than cycles, depending on your computer power.
      Or you could use Blender 4.2 which has ray tracing in Eevee, and in my experience, and in my machine, there was pretty much no difference in render times, it’s still fast.

  • @SolidCapo
    @SolidCapo 6 місяців тому +2

    Awesome solution! But why to do this video when that's going to be on Eevee next in a few days?

    • @void_visuals_
      @void_visuals_  6 місяців тому +1

      Eevee Next is gonna have real time ray tracing, which is also very taxing. The baking method is really great for optimization and faster render times. Even games with real time ray tracing use baked lighting in static lighting scenarios. So you can always use both to keep things optimized :)

    • @SolidCapo
      @SolidCapo 6 місяців тому +1

      @@void_visuals_ WOAAHH!! that's even better to know and this workflow will also be functional with eevee next i suppose? cause i think there will be some changes on the settings and bloom for example i think it's going to dissappear :(

    • @void_visuals_
      @void_visuals_  6 місяців тому +1

      @@SolidCapo I hope so lol It's such a great tool. Bloom can be easily replaced by just using the glare node set to fog glow

  • @exhaustnotemusic5835
    @exhaustnotemusic5835 5 місяців тому +1

    This is cool... blender 4.2 came with raytracing and I was trying it out a bit.. does that do the same thing that irradiance vol here does? or does it have any extra stuff that needs to be set so that we get more realism...?

  • @tomoya9496
    @tomoya9496 2 місяці тому +1

    hello brothers, my blender doesnt have those taps, is it because i have the 4.2 version?

  • @JA-bl2el
    @JA-bl2el 3 місяці тому +1

    What version of Blender is this? Look like it was published in June 2024... I'm using 4.2.0 and AO, Bloom, and Screen Space Reflections aren't listed under the Render Properties. Any pointers on this build of Blender?

  • @SoulFreeman3650
    @SoulFreeman3650 6 місяців тому +1

    I'm sitting in sfm2. There is no cyclic rendering, but I do light baking in the editor from source 2😄 However, as for me, in many ways it is more convenient than a blender, so for now I only need it. In general, you are well done👍

    • @void_visuals_
      @void_visuals_  6 місяців тому +1

      username and pfp check out lol I used to mess around with Source when I was a kid, that actually got me into 3d

  • @KazINeditz
    @KazINeditz 5 місяців тому

    what do you think of the new eevee next ??

  • @Prathik1989
    @Prathik1989 6 місяців тому +1

    But if you have moving objects don't you have to bake each frame?

    • @void_visuals_
      @void_visuals_  6 місяців тому +1

      not really, no. You can always hide the moving objects in the viewport before baking, so it affects everything else. But it may not work in some cases, it's worth a try!

  • @Peaceofnature-98
    @Peaceofnature-98 Місяць тому

    What version of blender are you using? And which do you suggest?

  • @RomboutVersluijs
    @RomboutVersluijs 6 місяців тому

    When i use fof 8 get these weird artifacts near area lights. I have not tried it yet with irridance cache thiugh. I thiughts that was only for using hdris

  • @glowshedfilms
    @glowshedfilms 5 місяців тому

    When baking the lights do you have to do anything different to account for moving geo such as the character? I thought light baking only really works with static scene.

    • @void_visuals_
      @void_visuals_  5 місяців тому

      @@glowshedfilms I baked it without the character in the scene so only the environment was affected. It works great with static lighting, not necessarily static scenes.
      But you can get away with baking just the main lights in your scene, and then add moving lights later (like the light in my character’s head)
      But hey, check out Eevee Next in Blender 4.2. There’s real time ray traced reflections and global illumination.

    • @glowshedfilms
      @glowshedfilms 5 місяців тому +1

      @@void_visuals_ Oh there's real time GI in 4.2 Eevee? Seems i miss that. I resist 4.2 a little due to all the big changes they made, but might be good to try again. Thanks for the reply, makes sense now! :)

    • @void_visuals_
      @void_visuals_  5 місяців тому

      @@glowshedfilms yeah sure, I made a video on it lol

  • @jordanmatthew6315
    @jordanmatthew6315 6 місяців тому +1

    How strong of a graphics card you got?

    • @void_visuals_
      @void_visuals_  6 місяців тому

      Not that strong lol it's an 8GB 2060 Super

  • @arthurdsjrjbr
    @arthurdsjrjbr 6 місяців тому +1

    Irradiance Volume? Can't find it, is that an addon?

    • @void_visuals_
      @void_visuals_  6 місяців тому +2

      Not an addon, it's built in. Press Shift+A to open the Add menu and just Type ''ir'' and a list should open with Irradiance Volume being at the top of it. Let me know if that doesn't work. Hope that helps!

    • @arthurdsjrjbr
      @arthurdsjrjbr 6 місяців тому +1

      @@void_visuals_ Found It, It was named just "Volume" for me (Blender 4.1). Thank you!

  • @RomboutVersluijs
    @RomboutVersluijs 6 місяців тому

    Have you tried that gibaddon which is available? Or doesnt that matter now with eevee next

    • @void_visuals_
      @void_visuals_  6 місяців тому +1

      Haven't heard of it... but I've been messing around in Eevee Next the past couple of days and it's really impressive. I'm already making a video on it

    • @RomboutVersluijs
      @RomboutVersluijs 6 місяців тому

      @@void_visuals_ nice
      Google for global illumination addon. There is a free version on gumroad. I can't link it because yt will delete the comment
      It's actually called screen space global illumination addon by 0451

  • @NelvinReyes
    @NelvinReyes 6 місяців тому +2

    You obviously haven't heard of EEVEE next as default for Blender now... update, man...

    • @void_visuals_
      @void_visuals_  6 місяців тому +1

      I have heard of it, in fact, I’m already editing a video on blender 4.2 and re-rendering many of my previous scenes in Eevee Next. But since Eevee Next has Ray Tracing, which is very taxing on hardware not everyone can afford to use it, I had many people here in the comments telling me that they have bad graphics cards so at least for a while a lot of people are gonna stay using the old Eevee, and my video is here to help them.
      But I as an artist and Blender content creator will always use the newest version.
      Besides, Blender 4.2 didn’t even have an official release by the time I posted this video.

  • @cali-zior
    @cali-zior 6 місяців тому +1

    █ With eeVee ? ¿ .... WAAUUUUUUUUUU

  • @descendinguniverse
    @descendinguniverse 6 місяців тому

    Eevee is coming closer to UE renderer but the performance is still not that good. WIsh they would work on that

    • @void_visuals_
      @void_visuals_  6 місяців тому +1

      Yeah... something even remotely close to Nanite would be a game changer. I think that high poly models are the main thing that slows Eevee down

    • @descendinguniverse
      @descendinguniverse 6 місяців тому

      @@void_visuals_ absolutely, but i kinda gave up hoping for that and learn UE for animation

  • @IrvanQadri
    @IrvanQadri 6 місяців тому

    I'm impatient so I just use point light instead of Irradiance Volume lol

  • @shmuelisrl
    @shmuelisrl 6 місяців тому

    did you know that a deprecated eevee from blender 4.2 iirc.
    now eevee next is regular eevee.

  • @Ponlets
    @Ponlets 4 місяці тому

    this is not correct... this is not for the most recent version of blender

    • @void_visuals_
      @void_visuals_  4 місяці тому

      did you check the upload date and the follow up video?

    • @Ponlets
      @Ponlets 4 місяці тому

      @@void_visuals_ i just know when i googled "how to bake indirect lights eevee blender 4.2" this was one of the results and all of them neglected to mention how to do it
      additionally i did not see any bits of a followup video .. is it in the description?

  • @abdoolvfx615
    @abdoolvfx615 6 місяців тому +1

    Great tutorial indeed, I have seen a holographic HUD map widget the other day and I was wondering if it's possible to achieve similar results in blender
    ua-cam.com/video/rULofX2Lt4s/v-deo.html
    and one last question, how to control the opacity of a whole collection with various objects inside it

    • @void_visuals_
      @void_visuals_  6 місяців тому +1

      Sure you can make it in blender, look into holographic materials, you can make an emissive material that shows the mesh’s wireframe. I’m not sure how to make it myself but I have seen it and used it a long time ago for a project.
      And I don’t know how to change the opacity of a collection, sorry…
      Edit: I found a cool holographic material tutorial, you can probably tweak it to make it look more like you want. ua-cam.com/video/otlKACTFJ4I/v-deo.htmlsi=hoKHVrrNnq1Q6YiA

    • @abdoolvfx615
      @abdoolvfx615 6 місяців тому

      @@void_visuals_ if you watch the video frame by frame you'll notice that once the side of the holographic map reach the end of the arena in the direction it's moving the buildings shrink in size, I hoped if there is away to achieve that using geometry nodes in blender.
      Anyway Thank you for the link of the hologram tutorial

  • @AntoineVanGeyseghem
    @AntoineVanGeyseghem 3 місяці тому

    =o