nah bro, this was so cool. if you don't post another video i will find you and believe me I will get all the eevee tricks you have. but fr this was the best yt has recommended to me since a while. my blender passion was about to die but now I too want to make cool stuff. thanks man.
@@IA100KPDT That's not 10 minutes of rendering. That's 10 minutes of baking the light probes. The actual render time was around 9 seconds, and that's on a 32GB RAM, i5 9400f and an RTX 2060 Super 8GB.
Looks absolutely amazing, really nice tutorial, straight to the point and entertaining even for someone that knows almost nothing about blender, good job
Aha! I found your UA-cam. I saw you on reddit the other day, you're the greatest Eevee artist I've seen. I'm excited to see what you do with Eevee Next.
I am just starting in Blender. Will this new Ray Tracing Feature for Eveee in Blender 4.2 Beta replace the need to do Baking as shown in this Video? My guess is. This workflow here might be still give us better Quality, but the new Ray Tracing can dynamically react to Animated Objects? Right? Or does it somehow make sense to combine both?
@@schnittmagier5515 The irradiance volume is still present in 4.2, now it's just called ''volume'' though and I'm thinking there is a way to combine both, which would be awesome for optimization. But I need some more time with it to learn new tricks.
@@void_visuals_ A video called "Welcome to Eevee Next" by Washington Filho shows him using the new volume object. Which seems to make the bounce lighting more accurate and is dynamic as well!
Out of the many MANY tutorials I've watched on Blender, this is the first time I've ever heard of an Irradiance Volume 🫨 Really awesome result you got at the end
I really like how you explain and keep it simple, love it and i'm on wait for the another videos you gonna make! if you don't, just like another guy on the comments said ill steal all of your Blender Eevee Tricks at 03:00 am :)
Thank you! Yes, definetly. I've recorded some footage of 4.2 already, I also re-rendered some of my scenes in Eevee Next to make a comparison, and oh boy it looks great. New video will be up in next few days.
This is really impressive and helpful, thank you so much! P.s: maybe i am wrong, but i noticed that the robot leg passes through the box on the floor? Anyway, thanks again 😍
lol it does pass through at the time I show it in the viewport. By rendering time I noticed it and moved the box so the leg just barely grazes it in the final shot. Thanks though, it's really helpful feedback
My goodness! It looks amazing! Would be awesome if you could demonstrate your texturing workflow sometime. I struggle with texturing in general but especially with stylized hard surface models.
that's super cool i was able to learn it rn, instead i've been doing blender for 4 years. As it needs to be baked each time the light moves, how to do animations with it
Yeah... I'm looking forward to that but I gotta finish a couple things before I update so I don't mess up my workflow lol (like losing my beloved shade auto smooth button)
You're a natural teacher. Hope you will do more videos, especially in animation, physics sims, how to apply textures & materials, displacement.....if you have time. Thanks! 😉👍
Thank you! I sure will, I even have a lot of recorded and half edited material, but I'm very busy with freelance work at the moment. But I'm preparing some real good content to post soon, and I do want to cover all of these topics you mentioned. By the way, Eevee Next has displacement now, give it a try!
@@void_visuals_ Awesome! Looking forward to your tutorials, tips, etc. Glad you're busy with freelance, too. 😉👍 BTW, just tried to use PayPal for your Patreon, but was declined. =( Will call them to see why, as no problems before.
Brother you just saved me ao much time. I like to use blender to make backgrounds for my 2d animations and the cycles render always nearly kills my computer. Thank you
Me too! Eevee Next is looking good, I just need to finish the film trailer before updating because they kinda removed the shade auto smooth feature and I use it all the time, so I don’t want to change my workflow just yet lol
I love cycles, but it isn't medium or low spec friendly. I made the donut tutorial, but rendering 160 frames when each frame takes around 2 minutes is really slow, yes tried free render farm and took almost the same amount of time. If Eevee continues to improve, it would be a game changer
Thanks, very useful. The end result looks great! I wonder how much extra render time this costs, is it still way faster than cycles with lowered samples?
Definitely! The baking takes a little time, but once it’s done it doesn’t even make a dent in the render time lol the final shot took like 5 seconds per frame at 128 samples. I was using exclusively Cycles for the last 2 years and this was definitely a game changer for me. Try it out, I’m sure you’ll like it!
Amazing light tips ! thank you so much, gonna look for Eevee now. Got a question : have you already done an animation tip on your channel, like for the character ? Or are you gonna make one ? Thanks
Thank you! Not yet, this was my first video, but I’ll definitely make some more, the feedback on this is turning out really good. I’ll make several videos detailing many of the aspects that go into making a film in Blender, and character animation is getting its own video too!
To say that it is good is an understatement, I am impressed. I have a weak video card, so this is very important for me. And I would like to see how to use EEVEE to make scenes with dynamic lighting, for example during a thunderstorm where there is lightning and rain. And how to properly work with moving objects. And by the way, what kind of video card do you have and how long did it take to render that animation?
Thank you! I will keep making videos on Eevee, and lighting is probably my main focus when making my scenes, so I'm looking forward to sharing what I know with you. I have an 8GB RTX 2060 Super, that whole animation took around 20 minutes to render at 128 samples.
@@mastergenom Try using less samples. Lower them little by little until you see it no longer making a difference, also careful with high poly models, try using a decimate modifier on them to reduce the poly count, also some PBR materials are meant for cycles and can be REALLY taxing in Eevee. Keep an eye on these things and it hopefully won't be that bad lol
@@void_visuals_ I see you don't have many tutorials on Blender, if you don't have material for a new video yet, can you talk about working with textures (baking textures, making PBR, or something like that). I think it will be useful for creating cinematics with EEVEE.
Oh I'm aware of it and I do want to check it out lol, but static light baking is a good optmization practice as well, even you're using real time ray tracing along with it, like many games do nowadays.
Thank you! That sounds really good, and I’ll definitely check it out. I’ve been a little discouraged to switch to 4.2 because of the “removal” of the shade auto smooth feature, which I use A LOT, and since I’m in a little bit of a hurry to finish at least the trailer for the short film, I don’t want to disturb my workflow just yet lol but I will soon, thanks for commenting!
@@void_visuals_ Not sure where you heard this but the shade auto smooth/smooth by angle isn't going anywhere and certainly hasn't been removed for 4.2. In fact, 4.2 will work the same as 4.0 and earlier, where you just right click and hit shade auto smooth, only it'll automatically add the modifier instead and pin it to the bottom of the stack.
@@LASHMAD there are three ways you could go about it. You could hide said lantern while you bake the background lighting, because the lantern not casting indirect lighting may not even make that much of a difference. You could also bake every frame, which in some cases may be even faster than cycles, depending on your computer power. Or you could use Blender 4.2 which has ray tracing in Eevee, and in my experience, and in my machine, there was pretty much no difference in render times, it’s still fast.
Eevee Next is gonna have real time ray tracing, which is also very taxing. The baking method is really great for optimization and faster render times. Even games with real time ray tracing use baked lighting in static lighting scenarios. So you can always use both to keep things optimized :)
@@void_visuals_ WOAAHH!! that's even better to know and this workflow will also be functional with eevee next i suppose? cause i think there will be some changes on the settings and bloom for example i think it's going to dissappear :(
This is cool... blender 4.2 came with raytracing and I was trying it out a bit.. does that do the same thing that irradiance vol here does? or does it have any extra stuff that needs to be set so that we get more realism...?
What version of Blender is this? Look like it was published in June 2024... I'm using 4.2.0 and AO, Bloom, and Screen Space Reflections aren't listed under the Render Properties. Any pointers on this build of Blender?
I'm sitting in sfm2. There is no cyclic rendering, but I do light baking in the editor from source 2😄 However, as for me, in many ways it is more convenient than a blender, so for now I only need it. In general, you are well done👍
not really, no. You can always hide the moving objects in the viewport before baking, so it affects everything else. But it may not work in some cases, it's worth a try!
When i use fof 8 get these weird artifacts near area lights. I have not tried it yet with irridance cache thiugh. I thiughts that was only for using hdris
When baking the lights do you have to do anything different to account for moving geo such as the character? I thought light baking only really works with static scene.
@@glowshedfilms I baked it without the character in the scene so only the environment was affected. It works great with static lighting, not necessarily static scenes. But you can get away with baking just the main lights in your scene, and then add moving lights later (like the light in my character’s head) But hey, check out Eevee Next in Blender 4.2. There’s real time ray traced reflections and global illumination.
@@void_visuals_ Oh there's real time GI in 4.2 Eevee? Seems i miss that. I resist 4.2 a little due to all the big changes they made, but might be good to try again. Thanks for the reply, makes sense now! :)
Not an addon, it's built in. Press Shift+A to open the Add menu and just Type ''ir'' and a list should open with Irradiance Volume being at the top of it. Let me know if that doesn't work. Hope that helps!
@@void_visuals_ nice Google for global illumination addon. There is a free version on gumroad. I can't link it because yt will delete the comment It's actually called screen space global illumination addon by 0451
I have heard of it, in fact, I’m already editing a video on blender 4.2 and re-rendering many of my previous scenes in Eevee Next. But since Eevee Next has Ray Tracing, which is very taxing on hardware not everyone can afford to use it, I had many people here in the comments telling me that they have bad graphics cards so at least for a while a lot of people are gonna stay using the old Eevee, and my video is here to help them. But I as an artist and Blender content creator will always use the newest version. Besides, Blender 4.2 didn’t even have an official release by the time I posted this video.
@@void_visuals_ i just know when i googled "how to bake indirect lights eevee blender 4.2" this was one of the results and all of them neglected to mention how to do it additionally i did not see any bits of a followup video .. is it in the description?
Great tutorial indeed, I have seen a holographic HUD map widget the other day and I was wondering if it's possible to achieve similar results in blender ua-cam.com/video/rULofX2Lt4s/v-deo.html and one last question, how to control the opacity of a whole collection with various objects inside it
Sure you can make it in blender, look into holographic materials, you can make an emissive material that shows the mesh’s wireframe. I’m not sure how to make it myself but I have seen it and used it a long time ago for a project. And I don’t know how to change the opacity of a collection, sorry… Edit: I found a cool holographic material tutorial, you can probably tweak it to make it look more like you want. ua-cam.com/video/otlKACTFJ4I/v-deo.htmlsi=hoKHVrrNnq1Q6YiA
@@void_visuals_ if you watch the video frame by frame you'll notice that once the side of the holographic map reach the end of the arena in the direction it's moving the buildings shrink in size, I hoped if there is away to achieve that using geometry nodes in blender. Anyway Thank you for the link of the hologram tutorial
Check out the trailer for my short film made 100% in Eevee: ua-cam.com/video/yOGyKjLPELc/v-deo.html
nah bro, this was so cool. if you don't post another video i will find you and believe me I will get all the eevee tricks you have.
but fr this was the best yt has recommended to me since a while. my blender passion was about to die but now I too want to make cool stuff. thanks man.
Thank you so much! I'm really hapy to know I helped you
@@void_visuals_I’m begging you to make more videos otherwise I might have to help this guy find you and get your eevee tricks 😭😭
Forgot to mention it in the video, but that also works with emissive materials, after baking they will actually cast light around!
Baking does wonders 💙
just a question. 10 mins of rendering is based on what kind of hardware specs?
@@IA100KPDT That's not 10 minutes of rendering. That's 10 minutes of baking the light probes. The actual render time was around 9 seconds, and that's on a 32GB RAM, i5 9400f and an RTX 2060 Super 8GB.
@@void_visuals_ thanks.
Looks absolutely amazing, really nice tutorial, straight to the point and entertaining even for someone that knows almost nothing about blender, good job
Thank you! That’s my goal for the channel, to make it as easy to understand as possible, and no rambling lol
You are the best! Makes blender look easier
Thank you! It gets easier the more you use it lol
Come on guys, Lets make this channel popular !! Yeah man, you deserve more subscribers.
As an UPBGE user, I crave for the day EEVEE is like Lumen.
Nice one! Can't wait for EEVEE-Next though :D
You can alreay use it
@@Girasole4ever definitely. I'm just waiting for Blender's official release of 4.2
Aha! I found your UA-cam. I saw you on reddit the other day, you're the greatest Eevee artist I've seen. I'm excited to see what you do with Eevee Next.
Heyyy, thank you! I'm excited too... I've got a few scenes planned for it. I'm glad you found me!
Am lucky to find your channel, inspiring me to do more, thanks alot❤
Thank you! I'm happy to have inspired you
New Ray Tracing in eveee render setting is .....🔥
I am just starting in Blender. Will this new Ray Tracing Feature for Eveee in Blender 4.2 Beta replace the need to do Baking as shown in this Video? My guess is. This workflow here might be still give us better Quality, but the new Ray Tracing can dynamically react to Animated Objects? Right? Or does it somehow make sense to combine both?
@@schnittmagier5515 Yep it will.
@@schnittmagier5515 The irradiance volume is still present in 4.2, now it's just called ''volume'' though and I'm thinking there is a way to combine both, which would be awesome for optimization. But I need some more time with it to learn new tricks.
@@void_visuals_ A video called "Welcome to Eevee Next" by Washington Filho shows him using the new volume object. Which seems to make the bounce lighting more accurate and is dynamic as well!
love your tutorial Void!! Subbed instanttly
Thank you and welcome! I’ve got a few more videos in the works and I hope you like them too.
Keep going man. Great stuff.
Thank you, I will! I’ve got a few videos in the works already. Thanks for the support!
Fantastic lighting.
Thank you! My next video will be about lighting and composition
Thank you for sharing. Very beautiful renders. waiting for movie and behind the scenes breakdown, Thankyou
great tutorial, will have to try this out!
@@DropThePiProductions Thank you, I’m sure you’ll like it!
@@void_visuals_ for sure!
Really nice man, thanks, your work is amazing...
Amazing dude! I’m just starting Blender and this is so helpful!! 🙏🙏
huh, never thought baking would actually look this good. impressive work friend!
Thank you so so much. Such an informative video 👌💕 Please keep on posting, you make an amazing content
Damn dude this is super solid work! Keep doing what you do
Out of the many MANY tutorials I've watched on Blender, this is the first time I've ever heard of an Irradiance Volume 🫨 Really awesome result you got at the end
I really like how you explain and keep it simple, love it and i'm on wait for the another videos you gonna make! if you don't, just like another guy on the comments said ill steal all of your Blender Eevee Tricks at 03:00 am :)
LOL don't worry there's a new video in the editing process as we speak and I'll sleep peacefully past 3am
@@void_visuals_ Good good... as long as you giving us tutorials as a reward, i won't appear under ur bed at 03:00 AM
Man I love your work! Big fan!
Thank you! Yes, definetly. I've recorded some footage of 4.2 already, I also re-rendered some of my scenes in Eevee Next to make a comparison, and oh boy it looks great. New video will be up in next few days.
@@void_visuals_ Awesome!! Looking forward to it!! 🔥
how some people knows everything, brilliant work brother 😍😍
Thank you! But I definetly do NOT know everything lol but I'm glad to share what I do know
Awesome. Can't wait to try this when I get a new PC.
This is super helpful! Thanks!
This is really impressive and helpful, thank you so much! P.s: maybe i am wrong, but i noticed that the robot leg passes through the box on the floor? Anyway, thanks again 😍
lol it does pass through at the time I show it in the viewport. By rendering time I noticed it and moved the box so the leg just barely grazes it in the final shot. Thanks though, it's really helpful feedback
This is really helpful thank you! 😀
My goodness! It looks amazing! Would be awesome if you could demonstrate your texturing workflow sometime. I struggle with texturing in general but especially with stylized hard surface models.
that's super cool i was able to learn it rn, instead i've been doing blender for 4 years.
As it needs to be baked each time the light moves, how to do animations with it
This is cool man . What you want is Eevee Next in Blender 4.2x :O)
Yeah... I'm looking forward to that but I gotta finish a couple things before I update so I don't mess up my workflow lol (like losing my beloved shade auto smooth button)
this is 🔥🔥🔥 glad the alogaritm work well tonight! just subs you, thx for the tip!
You're a natural teacher. Hope you will do more videos, especially in animation, physics sims,
how to apply textures & materials, displacement.....if you have time. Thanks! 😉👍
Thank you! I sure will, I even have a lot of recorded and half edited material, but I'm very busy with freelance work at the moment. But I'm preparing some real good content to post soon, and I do want to cover all of these topics you mentioned. By the way, Eevee Next has displacement now, give it a try!
@@void_visuals_ Awesome! Looking forward to your tutorials, tips, etc.
Glad you're busy with freelance, too. 😉👍
BTW, just tried to use PayPal for your Patreon, but was declined. =(
Will call them to see why, as no problems before.
Later......all OK now with PayPal. 👍👍
Brother you just saved me ao much time. I like to use blender to make backgrounds for my 2d animations and the cycles render always nearly kills my computer. Thank you
Love the evee love!
Eevee deserves it! It’s so much more powerful than people give it credit
Awesome man thanks
Thank you!
DUDEEE FK MAN AMAZING UPLOAD YOUR PROJECTS I CANT WAIT TO SEE A SHORT FLIM
Excited about 4.2🫨
Me too! Eevee Next is looking good, I just need to finish the film trailer before updating because they kinda removed the shade auto smooth feature and I use it all the time, so I don’t want to change my workflow just yet lol
nice atmosphere
I love cycles, but it isn't medium or low spec friendly. I made the donut tutorial, but rendering 160 frames when each frame takes around 2 minutes is really slow, yes tried free render farm and took almost the same amount of time.
If Eevee continues to improve, it would be a game changer
Awesome ❤
thank you
Thanks brother
Thanks, very useful. The end result looks great! I wonder how much extra render time this costs, is it still way faster than cycles with lowered samples?
Definitely! The baking takes a little time, but once it’s done it doesn’t even make a dent in the render time lol the final shot took like 5 seconds per frame at 128 samples. I was using exclusively Cycles for the last 2 years and this was definitely a game changer for me. Try it out, I’m sure you’ll like it!
Amazing light tips ! thank you so much, gonna look for Eevee now. Got a question : have you already done an animation tip on your channel, like for the character ? Or are you gonna make one ? Thanks
Thank you! Not yet, this was my first video, but I’ll definitely make some more, the feedback on this is turning out really good.
I’ll make several videos detailing many of the aspects that go into making a film in Blender, and character animation is getting its own video too!
thaks, bro!
To say that it is good is an understatement, I am impressed. I have a weak video card, so this is very important for me. And I would like to see how to use EEVEE to make scenes with dynamic lighting, for example during a thunderstorm where there is lightning and rain. And how to properly work with moving objects. And by the way, what kind of video card do you have and how long did it take to render that animation?
Thank you! I will keep making videos on Eevee, and lighting is probably my main focus when making my scenes, so I'm looking forward to sharing what I know with you.
I have an 8GB RTX 2060 Super, that whole animation took around 20 minutes to render at 128 samples.
@@void_visuals_ It's good and bad because I have a 3GB GTX 1060 and with EEVEE it's already taking a little less than a lifetime to render.
@@mastergenom Try using less samples. Lower them little by little until you see it no longer making a difference, also careful with high poly models, try using a decimate modifier on them to reduce the poly count, also some PBR materials are meant for cycles and can be REALLY taxing in Eevee. Keep an eye on these things and it hopefully won't be that bad lol
@@void_visuals_ Yes, thank you, I understand how the scene optimization works. And actually 1060 is not so bad. But I really want a new PC.
@@void_visuals_ I see you don't have many tutorials on Blender, if you don't have material for a new video yet, can you talk about working with textures (baking textures, making PBR, or something like that). I think it will be useful for creating cinematics with EEVEE.
You *really* need to look at the 4.2 beta and eevee (next).
Oh I'm aware of it and I do want to check it out lol, but static light baking is a good optmization practice as well, even you're using real time ray tracing along with it, like many games do nowadays.
Welcome little Ian Hubert
Hahaha I wish lol Such a great compliment, thank you!
Thanks !!
It looks great, but doesn't look real in my opinion. But it still looks great!
It's more like stylized realism, since it's for a film (a very stylized film) lol
sorry to ask but, do you know any tips to get good looking glass and water droplets and also condensation or wet look, thanks
Great job you can check new eevee update in 4.2 which is ray tracing
Thank you! That sounds really good, and I’ll definitely check it out. I’ve been a little discouraged to switch to 4.2 because of the “removal” of the shade auto smooth feature, which I use A LOT, and since I’m in a little bit of a hurry to finish at least the trailer for the short film, I don’t want to disturb my workflow just yet lol but I will soon, thanks for commenting!
@@void_visuals_ there's a smooth angle modifier now. Someone also made an addon called Old auto smooth for 4.1.
@@void_visuals_ Not sure where you heard this but the shade auto smooth/smooth by angle isn't going anywhere and certainly hasn't been removed for 4.2. In fact, 4.2 will work the same as 4.0 and earlier, where you just right click and hit shade auto smooth, only it'll automatically add the modifier instead and pin it to the bottom of the stack.
Nice
Thanks!
so nicee
Nice work. What was the sample size?
Thank you! 128 samples
this is so cool man... how would you deal with a moving lantern though? lets say a character has a lamp . how can u do that if baking makes it static?
@@LASHMAD there are three ways you could go about it.
You could hide said lantern while you bake the background lighting, because the lantern not casting indirect lighting may not even make that much of a difference.
You could also bake every frame, which in some cases may be even faster than cycles, depending on your computer power.
Or you could use Blender 4.2 which has ray tracing in Eevee, and in my experience, and in my machine, there was pretty much no difference in render times, it’s still fast.
Awesome solution! But why to do this video when that's going to be on Eevee next in a few days?
Eevee Next is gonna have real time ray tracing, which is also very taxing. The baking method is really great for optimization and faster render times. Even games with real time ray tracing use baked lighting in static lighting scenarios. So you can always use both to keep things optimized :)
@@void_visuals_ WOAAHH!! that's even better to know and this workflow will also be functional with eevee next i suppose? cause i think there will be some changes on the settings and bloom for example i think it's going to dissappear :(
@@SolidCapo I hope so lol It's such a great tool. Bloom can be easily replaced by just using the glare node set to fog glow
This is cool... blender 4.2 came with raytracing and I was trying it out a bit.. does that do the same thing that irradiance vol here does? or does it have any extra stuff that needs to be set so that we get more realism...?
hello brothers, my blender doesnt have those taps, is it because i have the 4.2 version?
What version of Blender is this? Look like it was published in June 2024... I'm using 4.2.0 and AO, Bloom, and Screen Space Reflections aren't listed under the Render Properties. Any pointers on this build of Blender?
I'm sitting in sfm2. There is no cyclic rendering, but I do light baking in the editor from source 2😄 However, as for me, in many ways it is more convenient than a blender, so for now I only need it. In general, you are well done👍
username and pfp check out lol I used to mess around with Source when I was a kid, that actually got me into 3d
what do you think of the new eevee next ??
But if you have moving objects don't you have to bake each frame?
not really, no. You can always hide the moving objects in the viewport before baking, so it affects everything else. But it may not work in some cases, it's worth a try!
What version of blender are you using? And which do you suggest?
When i use fof 8 get these weird artifacts near area lights. I have not tried it yet with irridance cache thiugh. I thiughts that was only for using hdris
When baking the lights do you have to do anything different to account for moving geo such as the character? I thought light baking only really works with static scene.
@@glowshedfilms I baked it without the character in the scene so only the environment was affected. It works great with static lighting, not necessarily static scenes.
But you can get away with baking just the main lights in your scene, and then add moving lights later (like the light in my character’s head)
But hey, check out Eevee Next in Blender 4.2. There’s real time ray traced reflections and global illumination.
@@void_visuals_ Oh there's real time GI in 4.2 Eevee? Seems i miss that. I resist 4.2 a little due to all the big changes they made, but might be good to try again. Thanks for the reply, makes sense now! :)
@@glowshedfilms yeah sure, I made a video on it lol
How strong of a graphics card you got?
Not that strong lol it's an 8GB 2060 Super
Irradiance Volume? Can't find it, is that an addon?
Not an addon, it's built in. Press Shift+A to open the Add menu and just Type ''ir'' and a list should open with Irradiance Volume being at the top of it. Let me know if that doesn't work. Hope that helps!
@@void_visuals_ Found It, It was named just "Volume" for me (Blender 4.1). Thank you!
Have you tried that gibaddon which is available? Or doesnt that matter now with eevee next
Haven't heard of it... but I've been messing around in Eevee Next the past couple of days and it's really impressive. I'm already making a video on it
@@void_visuals_ nice
Google for global illumination addon. There is a free version on gumroad. I can't link it because yt will delete the comment
It's actually called screen space global illumination addon by 0451
You obviously haven't heard of EEVEE next as default for Blender now... update, man...
I have heard of it, in fact, I’m already editing a video on blender 4.2 and re-rendering many of my previous scenes in Eevee Next. But since Eevee Next has Ray Tracing, which is very taxing on hardware not everyone can afford to use it, I had many people here in the comments telling me that they have bad graphics cards so at least for a while a lot of people are gonna stay using the old Eevee, and my video is here to help them.
But I as an artist and Blender content creator will always use the newest version.
Besides, Blender 4.2 didn’t even have an official release by the time I posted this video.
█ With eeVee ? ¿ .... WAAUUUUUUUUUU
Eevee is coming closer to UE renderer but the performance is still not that good. WIsh they would work on that
Yeah... something even remotely close to Nanite would be a game changer. I think that high poly models are the main thing that slows Eevee down
@@void_visuals_ absolutely, but i kinda gave up hoping for that and learn UE for animation
I'm impatient so I just use point light instead of Irradiance Volume lol
did you know that a deprecated eevee from blender 4.2 iirc.
now eevee next is regular eevee.
this is not correct... this is not for the most recent version of blender
did you check the upload date and the follow up video?
@@void_visuals_ i just know when i googled "how to bake indirect lights eevee blender 4.2" this was one of the results and all of them neglected to mention how to do it
additionally i did not see any bits of a followup video .. is it in the description?
Great tutorial indeed, I have seen a holographic HUD map widget the other day and I was wondering if it's possible to achieve similar results in blender
ua-cam.com/video/rULofX2Lt4s/v-deo.html
and one last question, how to control the opacity of a whole collection with various objects inside it
Sure you can make it in blender, look into holographic materials, you can make an emissive material that shows the mesh’s wireframe. I’m not sure how to make it myself but I have seen it and used it a long time ago for a project.
And I don’t know how to change the opacity of a collection, sorry…
Edit: I found a cool holographic material tutorial, you can probably tweak it to make it look more like you want. ua-cam.com/video/otlKACTFJ4I/v-deo.htmlsi=hoKHVrrNnq1Q6YiA
@@void_visuals_ if you watch the video frame by frame you'll notice that once the side of the holographic map reach the end of the arena in the direction it's moving the buildings shrink in size, I hoped if there is away to achieve that using geometry nodes in blender.
Anyway Thank you for the link of the hologram tutorial
=o