How to make Blender Eevee Look Realistic - Indirect Lighting
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- Опубліковано 30 чер 2024
- In this quick tutorial I'll show you how to make your Eevee renders look more realistic using the indirect lighting feature.
This is my first time making a tutorial so any feedback is appreciated!
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Thank you!
Check out the trailer for my short film: • Blender 3D Short FIlm ...
Consider supporting me and my film on Patreon: / membership - Фільми й анімація
Check out the trailer for my short film made 100% in Eevee: ua-cam.com/video/yOGyKjLPELc/v-deo.html
Forgot to mention it in the video, but that also works with emissive materials, after baking they will actually cast light around!
Baking does wonders 💙
As an UPBGE user, I crave for the day EEVEE is like Lumen.
nah bro, this was so cool. if you don't post another video i will find you and believe me I will get all the eevee tricks you have.
but fr this was the best yt has recommended to me since a while. my blender passion was about to die but now I too want to make cool stuff. thanks man.
Thank you so much! I'm really hapy to know I helped you
New Ray Tracing in eveee render setting is .....🔥
I am just starting in Blender. Will this new Ray Tracing Feature for Eveee in Blender 4.2 Beta replace the need to do Baking as shown in this Video? My guess is. This workflow here might be still give us better Quality, but the new Ray Tracing can dynamically react to Animated Objects? Right? Or does it somehow make sense to combine both?
@@schnittmagier5515 Yep it will.
@@schnittmagier5515 The irradiance volume is still present in 4.2, now it's just called ''volume'' though and I'm thinking there is a way to combine both, which would be awesome for optimization. But I need some more time with it to learn new tricks.
huh, never thought baking would actually look this good. impressive work friend!
Looks absolutely amazing, really nice tutorial, straight to the point and entertaining even for someone that knows almost nothing about blender, good job
Thank you! That’s my goal for the channel, to make it as easy to understand as possible, and no rambling lol
This is cool man . What you want is Eevee Next in Blender 4.2x :O)
Yeah... I'm looking forward to that but I gotta finish a couple things before I update so I don't mess up my workflow lol (like losing my beloved shade auto smooth button)
You are the best! Makes blender look easier
Thank you! It gets easier the more you use it lol
Brother you just saved me ao much time. I like to use blender to make backgrounds for my 2d animations and the cycles render always nearly kills my computer. Thank you
Thank you for sharing. Very beautiful renders. waiting for movie and behind the scenes breakdown, Thankyou
Damn dude this is super solid work! Keep doing what you do
Aha! I found your UA-cam. I saw you on reddit the other day, you're the greatest Eevee artist I've seen. I'm excited to see what you do with Eevee Next.
Heyyy, thank you! I'm excited too... I've got a few scenes planned for it. I'm glad you found me!
Am lucky to find your channel, inspiring me to do more, thanks alot❤
Thank you! I'm happy to have inspired you
I love cycles, but it isn't medium or low spec friendly. I made the donut tutorial, but rendering 160 frames when each frame takes around 2 minutes is really slow, yes tried free render farm and took almost the same amount of time.
If Eevee continues to improve, it would be a game changer
I'm sitting in sfm2. There is no cyclic rendering, but I do light baking in the editor from source 2😄 However, as for me, in many ways it is more convenient than a blender, so for now I only need it. In general, you are well done👍
username and pfp check out lol I used to mess around with Source when I was a kid, that actually got me into 3d
thank you
Awesome. Can't wait to try this when I get a new PC.
Really nice man, thanks, your work is amazing...
this is 🔥🔥🔥 glad the alogaritm work well tonight! just subs you, thx for the tip!
This is really helpful thank you! 😀
This is super helpful! Thanks!
how some people knows everything, brilliant work brother 😍😍
Thank you! But I definetly do NOT know everything lol but I'm glad to share what I do know
Fantastic lighting.
Thank you! My next video will be about lighting and composition
You *really* need to look at the 4.2 beta and eevee (next).
Oh I'm aware of it and I do want to check it out lol, but static light baking is a good optmization practice as well, even you're using real time ray tracing along with it, like many games do nowadays.
Thanks brother
I really like how you explain and keep it simple, love it and i'm on wait for the another videos you gonna make! if you don't, just like another guy on the comments said ill steal all of your Blender Eevee Tricks at 03:00 am :)
LOL don't worry there's a new video in the editing process as we speak and I'll sleep peacefully past 3am
@@void_visuals_ Good good... as long as you giving us tutorials as a reward, i won't appear under ur bed at 03:00 AM
Nice one! Can't wait for EEVEE-Next though :D
You can alreay use it
@@Girasole4ever definitely. I'm just waiting for Blender's official release of 4.2
It looks great, but doesn't look real in my opinion. But it still looks great!
It's more like stylized realism, since it's for a film (a very stylized film) lol
that's super cool i was able to learn it rn, instead i've been doing blender for 4 years.
As it needs to be baked each time the light moves, how to do animations with it
nice atmosphere
Thanks, very useful. The end result looks great! I wonder how much extra render time this costs, is it still way faster than cycles with lowered samples?
Definitely! The baking takes a little time, but once it’s done it doesn’t even make a dent in the render time lol the final shot took like 5 seconds per frame at 128 samples. I was using exclusively Cycles for the last 2 years and this was definitely a game changer for me. Try it out, I’m sure you’ll like it!
Great job you can check new eevee update in 4.2 which is ray tracing
Thank you! That sounds really good, and I’ll definitely check it out. I’ve been a little discouraged to switch to 4.2 because of the “removal” of the shade auto smooth feature, which I use A LOT, and since I’m in a little bit of a hurry to finish at least the trailer for the short film, I don’t want to disturb my workflow just yet lol but I will soon, thanks for commenting!
@@void_visuals_ there's a smooth angle modifier now. Someone also made an addon called Old auto smooth for 4.1.
@@void_visuals_ Not sure where you heard this but the shade auto smooth/smooth by angle isn't going anywhere and certainly hasn't been removed for 4.2. In fact, 4.2 will work the same as 4.0 and earlier, where you just right click and hit shade auto smooth, only it'll automatically add the modifier instead and pin it to the bottom of the stack.
love your tutorial Void!! Subbed instanttly
Thank you and welcome! I’ve got a few more videos in the works and I hope you like them too.
Keep going man. Great stuff.
Thank you, I will! I’ve got a few videos in the works already. Thanks for the support!
great tutorial, will have to try this out!
@@DropThePiProductions Thank you, I’m sure you’ll like it!
@@void_visuals_ for sure!
Awesome ❤
Awesome man thanks
Thank you!
Welcome little Ian Hubert
Hahaha I wish lol Such a great compliment, thank you!
Amazing light tips ! thank you so much, gonna look for Eevee now. Got a question : have you already done an animation tip on your channel, like for the character ? Or are you gonna make one ? Thanks
Thank you! Not yet, this was my first video, but I’ll definitely make some more, the feedback on this is turning out really good.
I’ll make several videos detailing many of the aspects that go into making a film in Blender, and character animation is getting its own video too!
Love the evee love!
Eevee deserves it! It’s so much more powerful than people give it credit
Man I love your work! Big fan!
Thank you! Yes, definetly. I've recorded some footage of 4.2 already, I also re-rendered some of my scenes in Eevee Next to make a comparison, and oh boy it looks great. New video will be up in next few days.
@@void_visuals_ Awesome!! Looking forward to it!! 🔥
This is really impressive and helpful, thank you so much! P.s: maybe i am wrong, but i noticed that the robot leg passes through the box on the floor? Anyway, thanks again 😍
lol it does pass through at the time I show it in the viewport. By rendering time I noticed it and moved the box so the leg just barely grazes it in the final shot. Thanks though, it's really helpful feedback
thaks, bro!
To say that it is good is an understatement, I am impressed. I have a weak video card, so this is very important for me. And I would like to see how to use EEVEE to make scenes with dynamic lighting, for example during a thunderstorm where there is lightning and rain. And how to properly work with moving objects. And by the way, what kind of video card do you have and how long did it take to render that animation?
Thank you! I will keep making videos on Eevee, and lighting is probably my main focus when making my scenes, so I'm looking forward to sharing what I know with you.
I have an 8GB RTX 2060 Super, that whole animation took around 20 minutes to render at 128 samples.
@@void_visuals_ It's good and bad because I have a 3GB GTX 1060 and with EEVEE it's already taking a little less than a lifetime to render.
@@mastergenom Try using less samples. Lower them little by little until you see it no longer making a difference, also careful with high poly models, try using a decimate modifier on them to reduce the poly count, also some PBR materials are meant for cycles and can be REALLY taxing in Eevee. Keep an eye on these things and it hopefully won't be that bad lol
@@void_visuals_ Yes, thank you, I understand how the scene optimization works. And actually 1060 is not so bad. But I really want a new PC.
@@void_visuals_ I see you don't have many tutorials on Blender, if you don't have material for a new video yet, can you talk about working with textures (baking textures, making PBR, or something like that). I think it will be useful for creating cinematics with EEVEE.
so nicee
Nice
Thanks!
Awesome solution! But why to do this video when that's going to be on Eevee next in a few days?
Eevee Next is gonna have real time ray tracing, which is also very taxing. The baking method is really great for optimization and faster render times. Even games with real time ray tracing use baked lighting in static lighting scenarios. So you can always use both to keep things optimized :)
@@void_visuals_ WOAAHH!! that's even better to know and this workflow will also be functional with eevee next i suppose? cause i think there will be some changes on the settings and bloom for example i think it's going to dissappear :(
@@SolidCapo I hope so lol It's such a great tool. Bloom can be easily replaced by just using the glare node set to fog glow
But if you have moving objects don't you have to bake each frame?
not really, no. You can always hide the moving objects in the viewport before baking, so it affects everything else. But it may not work in some cases, it's worth a try!
What if you're doing an animation in eevee? does is bake the irradiance volume in every single frame automatically?
█ With eeVee ? ¿ .... WAAUUUUUUUUUU
Nice work. What was the sample size?
Thank you! 128 samples
When i use fof 8 get these weird artifacts near area lights. I have not tried it yet with irridance cache thiugh. I thiughts that was only for using hdris
Have you tried that gibaddon which is available? Or doesnt that matter now with eevee next
Haven't heard of it... but I've been messing around in Eevee Next the past couple of days and it's really impressive. I'm already making a video on it
@@void_visuals_ nice
Google for global illumination addon. There is a free version on gumroad. I can't link it because yt will delete the comment
It's actually called screen space global illumination addon by 0451
Irradiance Volume? Can't find it, is that an addon?
Not an addon, it's built in. Press Shift+A to open the Add menu and just Type ''ir'' and a list should open with Irradiance Volume being at the top of it. Let me know if that doesn't work. Hope that helps!
@@void_visuals_ Found It, It was named just "Volume" for me (Blender 4.1). Thank you!
How strong of a graphics card you got?
Not that strong lol it's an 8GB 2060 Super
I'm impatient so I just use point light instead of Irradiance Volume lol
did you know that a deprecated eevee from blender 4.2 iirc.
now eevee next is regular eevee.
You obviously haven't heard of EEVEE next as default for Blender now... update, man...
I have heard of it, in fact, I’m already editing a video on blender 4.2 and re-rendering many of my previous scenes in Eevee Next. But since Eevee Next has Ray Tracing, which is very taxing on hardware not everyone can afford to use it, I had many people here in the comments telling me that they have bad graphics cards so at least for a while a lot of people are gonna stay using the old Eevee, and my video is here to help them.
But I as an artist and Blender content creator will always use the newest version.
Besides, Blender 4.2 didn’t even have an official release by the time I posted this video.
Eevee is coming closer to UE renderer but the performance is still not that good. WIsh they would work on that
Yeah... something even remotely close to Nanite would be a game changer. I think that high poly models are the main thing that slows Eevee down
@@void_visuals_ absolutely, but i kinda gave up hoping for that and learn UE for animation
Great tutorial indeed, I have seen a holographic HUD map widget the other day and I was wondering if it's possible to achieve similar results in blender
ua-cam.com/video/rULofX2Lt4s/v-deo.html
and one last question, how to control the opacity of a whole collection with various objects inside it
Sure you can make it in blender, look into holographic materials, you can make an emissive material that shows the mesh’s wireframe. I’m not sure how to make it myself but I have seen it and used it a long time ago for a project.
And I don’t know how to change the opacity of a collection, sorry…
Edit: I found a cool holographic material tutorial, you can probably tweak it to make it look more like you want. ua-cam.com/video/otlKACTFJ4I/v-deo.htmlsi=hoKHVrrNnq1Q6YiA
@@void_visuals_ if you watch the video frame by frame you'll notice that once the side of the holographic map reach the end of the arena in the direction it's moving the buildings shrink in size, I hoped if there is away to achieve that using geometry nodes in blender.
Anyway Thank you for the link of the hologram tutorial
Excited about 4.2🫨
Me too! Eevee Next is looking good, I just need to finish the film trailer before updating because they kinda removed the shade auto smooth feature and I use it all the time, so I don’t want to change my workflow just yet lol