Make a Hack'n'Slash Game in Godot 4 (step by step)
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- Опубліковано 20 чер 2024
- This is the first of many in depth tutorials creating a Hack’n’Slash game step by step in the Godot 4 game engine. There is so much information within this series! Whether this is your first ever game in Godot or you are just trying to learn new ways to go about things this tutorial is going to benefit you tremendously. I wish you the best of luck throughout this series! Link to the entire course playlist is linked down below! If you need help with anything at all please reach out in the comments! thanks! I hope you are able to learn new things about creating games in Godot.
Link to Entire Hack’n’Slash Course Playlist: • Godot Hack'n'Slash Cou...
Player Art Link: siviovi.itch.io/dacian-warrio...
Background / Terrain Art Link: zamcham.itch.io/pixel-art-til...
Bat Enemy Art Link: eduardscarpato.itch.io/bat-an...
Toxic Frog Enemy Art Link: eduardscarpato.itch.io/toxic-...
Help Support DevWorm!!! (Patreon): patreon.com/DevWorm
Chapters:
0:00 Showcase / Intro
1:13 Creating Project
2:06 Artwork Information
3:31 Lobby Scene Set-Up
10:11 Stage Scene Set-Up
13:24 Basic Collision Set-Up
16:25 Tutorial Recap
Thank you so much for watching, I really hope this video helped.
if you did enjoy or this video was helpful then all I ask is if you could please subscribe to help out the channel. It means so much and I love your feedback in the comments. I’ll look forward to getting back to you soon! Again thanks so much and I would love to see you again!
These Tutorials take a lot of time to create and I’m working on becoming a better Teacher and learning how to explain Godot things in a better way, if you’d like to support this journey to expand knowledge and help other game dev’s learn to create their own games then please.. Become a Member! It would mean the world and you’ll help me out so much! Thank you!
have a great rest of your day and of course be safe :)
- thanks DevWorm
I am very happy when I see that my work helps others! You have a new subscriber! Thanks for choosing my character!
thank you so much!!! your work looks amazing!!! thanks for creating it and allowing me to use it to teach others!
the art is amazing, very nicely done!
Man I'm looking forward to this series , i've been wanting to create a 2d platformer with slash mechanics and this might be it , I love your workk
thank you!!! hope it proves to be helpful! if you ever need anything then please let me know!
Awesome! Can't wait to follow along with this series.
goodluck!! if you need any help then just let me know!
Thank you for starting this tutorial series and the hard work you put into!
thank you so much! hope it proves to be helpful! if you need any help at all throughout it then please let me know!
Hey man, thank you for working on the course! That's an awesome idea for a series!
thank you so much it means the world!! hope it is helpful!
I can't wait for the other episodes! I am actually learning!
so happy to hear! next episode is tomorrow morning!!!
Thanks a lot of the tutorial man! I'll be following them
glad to hear! thanks! goodluck and if you need any help throughout this series then please let me know!
Yeah, I love this type of series, thank you!
thank you so much!! I really hope it helps!
this is so cool !!! can't wait to watch the whole thing
thanks!! hope it proves to be helpful!! if you ever need any help within the series then let me know!
You are crushing it with these godot videos
so happy to hear!! thank you so much!
This is amazing thank you
thank you!!
Simple, yet good idea 👍
happy to hear!! thanks!!
Thanks man , always wanted to make one but didnt know how to do it!!!
happy to help!! thanks! if you follow along with the series and come across any issues then let me know so I can help you out!!!
Lovely
Cool. Love hack n slash games
glad to hear!! hope the series proves to be helpful!!
@@dev-worm it does ☺️
It feels safe to follow your tutorials because You use godot so you won't quit youtube like Dani, Ham, and Brackeys [ however he is back ]
Yeah, Brackeys is back
With Godot
@@Volt-Eye. Yes and because of him, I've fell in love with godot
Comparing people is wild
@@jakes-dev1337 Jus Shuuuuush
@@ShahidZia-of1mk soon-to-be ratiod. you shush.
Please, tutorial system building 2d games ( platform, topdown)🙏🙏
hi, what about multiplayer tutorial for top down games?
Hello! Thanks for the new project. The frogs are almost too cute to kill....almost
they are pretty cute.. but also aggressive towards the player.. lol
hey, do a state machine video in godot 4 plzz
Idk know if it is even possible but as they say everything is possible, i want to know if we can make an enemy AI in godot and train it so it learns with the game and become more harder to defeat as you fight him. Pls reply bro and clarify me about this ❤🎉
really really complex... I personally wouldn't beable too.. that would take me months lol.. I could make something simpler like an enemy that gets harder to fight by multiplying his stats as the round goes on though
i have learnt a lot thanks, but is there any chance you can name vids part 1, part2 etc in title as be easier to see which one to go back on.
so happy to hear!! thanks! all the videos are listed in order on the playlist page!! : ua-cam.com/play/PL3cGrGHvkwn3Zi2BRFgdemV6T6afvWTFx.html
@@dev-worm i looked at playlist but first video is at point 6
@@dev-worm yea they seem to still not be in order . even in the playlist
Thanks, just if u can scale your editor so that we cann see better❤❤
noted!! thanks for pointing that out!! will fix that in the future episodes!
14:43 what about the physics layer that you can add to the tile map??
yes you can add a Collison to the tile through that but that is usually used more for when the map is huge and the tiles are everywhere.. sense these are all in a straight line it will be more simple to go about it this way especially later on when we change layers and masks.
Why all the collision shapes instead of using tile collision?
sense it is just a flat level I thought it would be easier this way sense we would need to add the wall collisions either way so might as well do the ground in the same sense
👍
yippe
You said set it to 32x32 "because that's what our sprite sheet is", but then almost immediately say "now drag in our 36x36 tile set". : / so, should the tileset we made actually be 36x36?
no the individual sprites in the tilesheet named "36x36" are 32x32. I didn't name the sheet!! as I downloaded it from the artist who made it on itch and never renamed it so it wouldnt be confusing for someone following along!! why it is named "36x36" I dont have a clue!! sorry for the confusion!
@@dev-worm Thanks for clarifying. The tutorials are great, I just worry I missed something obvious when I see something like that when I'm learning something new.
Garrett seems like a fitting name for you
really? why is that lol?
@@dev-worm you are a kind and helpful soul but you seem like you might die in war
what!!?!?
@@dev-worm When I think of the name Garrett I feel reminded of all the people who lost their lives fighting in the middle east, but I also want to tell you that you are the best coding UA-camr and I am very grateful for all the content that you have put out for free
The floor tile looks like a hamburger bun, hamburger, and lettuce lol
haha it kinda does!
Ah yes, the "New Game sgdfgssdfgsdfgsdfg" and "New Game Projectsfhsfgh" - the immortal classics of hobby gamedev :D
love the random 5 minute testing projects lol
Making a folder directly on your desktop for the game instead of having an organizational folder for your project is wild bro. I could not handle that as I have like 50-60+ projects from beginner to intermediate to … almost advanced? And I couldn’t imagine having all those folders just screaming at me. To be fair I’m the person who has a third monitor where my third monitor is entirely dedicated to alphabetical organization of my folders and otherwise is just my file explorer/task manager for viewing various system stats.
get wild brother. i have 3 screens covered in unorganised icons personally. it's just like the inside of my brain.
also with those animations speed is not really a hack and slash hahaha too clunky
Do it programatically then. Dont waste time on that manually. You are a coder.
You only showed level building, not any of the logic
next part coming tomorrow!!
Oh, boy, I'm ready. This is awesome, insta-saved!
goodluck!! if you need any help then let me know!!