I hope you guys like this video! Seeing your comments, I think the interest for a UI specific showcase is there 😊 If you want to support me, consider joining my Patreon ✨ www.patreon.com/MrEliptik
Former Dreams hobbyist who quickly ran away from Unity in September after dabbling there this year. I've been making inroads with Godot and now start to tackle the intermediate stuff. Godot's future is so bright and people making amazing add-on's for us to use are fantastic. Can't wait to dive into these and other tools I've recently discovered. And yes, UI is also on the list of things to tackle for me, so keep those videos coming!
As a new Godot developer (coming from 7+ years in Unity), I must say your videos have provided so much help at estabilishing a comforting environment here. And because I am porting a whole project over, my time to investigate the addons is limited, so these videos help with filtering out the best ones for the job. It would be even better if you could be making the videos for UI addons! Either way, keep up the good job and thank you!! You're amazing
I loved this video!!! I only knew about Godot Jolt, but seeing so many useful tools being developed by the community surely makes me feel a ton of enthusiasm to keep it up with Godot as my main engine, and maybe one day contribute to the community too!!!
Great video! It is awesome to see more and more addons for Godot. As it is pretty hard to keep track of things myself I really appreciate videos like this. Oh, and I'd love to see UI specific things!
> Godot Asset Library leaves much to be desired The quality of assets are getting better, but DAMN that UI sucks :) No way to "add to favourites" or +1/-1, unless I'm missing something.
I have always wanted a feature like grid builder in unity in Godot seeing as I myself have migrated from it and this tutorial has really helped me out. And I would love a video on ui as unity has spoiled me with its inbuilt ui system
Weird that netfox isn't mentioned - it's a server/client netcoding with **rollback** (including latency compensation) With this, clients play as if they have 0 ping.
Making it an addon first is a great way to gauge interest and to make a stronger proposal though! I can totally see that being integrated in the future
2:14 god damn I thought that it would just be low fps with godot's engine, but after godot physics going absolute nuts in this part, it made it seem almost mandatory to use Box2D 💀💀
It doesn't even have a revenue share or license fee model that can retroactively bankrupt your studio years later, how good could Godot be when Unity and Unreal can demand so much of you? lol
Does the audio manager let me set loop points and starts to loop X bars of a track without having to load 2 different files that I have to specifically cut before importing?
A very good informative video with (what's very important) a short intro with no begging for a sub or like. Aprreciate that. Here's my like and sub for you. And of course I'd love to have a video on UI!
Download the zip and extract the addon in your project under addons/ (create folder if needed). In the zip, you usually exract only what's under the addon folder. docs.godotengine.org/en/stable/tutorials/plugins/editor/installing_plugins.html
Since you released this video, Box2D developers have migrated to Rapier2D, which also has a 3D engine. Looking for comparisons, I found that Rapier3D has a better performance than Jolt Physics and is preferable for multiplaying due to its deterministic behaviour. Are you aware of Rapier? What’s your opinion?
I'm using Box2D in a project because it supports things I need but Rapier doesn't for now. I don't have a lot of experience with Rapier but I'll probably give it a mroe serious try soon
@@mrelipteach I see, thanks! Could you please talk a bit about those things Rapier doesn’t support yet? It’s just for record, I’d like to know how far can we rely on it.
Have you looked at the addon readme? It clearly explains what to do. You can also read docs.godotengine.org/en/stable/tutorials/plugins/editor/installing_plugins.html
Man if you could go a bit slower that'd help me a ton...wish there was a way to globally add these to godot and enable them in projects since I'm getting started and a little over halfway through the @clearcode tutorial even if it's a bit outdated bc some ui changes happened between beta and now 😅
Hey u earned a subscription. love ur videos, increadibly helpful. I would be very interested in the UI Addons video. Maybe this comment encourages you to do it :)
i think even bigger an issue than presentation i may even consider this a part of presentation. is documentation. for the love of god. please explain what the functions you make do, no matter how much you think it might, the code does not explain its self. nor does the function names. i still need to know what im meant to DO with said functions or how im meant to use them
The situation with Godot's physics is one of the pitfalls of Open source development I dislike. You can have more than one group of people out there working on basically the same thing separately in their own little corner for no reason; which almost feels like wasted development and inefficiency. Like the Godot devs deciding to write their own physics for Godot 4.... then they suck...and then now they will work to replace them down the road AGAIN with these community solutions. It's all messy.
But sometimes, there is a reason to this. Especially if folks have different ideas on how a feature should work, which is also why there is so many Linux Distros because people want it to be so personalized to their liking... Altho sometimes folks DO work together, but like anything it will take time to apply the results. Jolt and Box2D are great solutions, but we understand why Godot devs and maybe some contributors are messing around with making their own attempt (either because its taking a while for a needed update in Bullet, or something else in the blogs I forgotten a while ago).
So strange that official devs can't get stuff right, but plugin makers can. Maybe they aren't getting paid enough, or their creative aptitude and skills are put into a vice by the director. It's the same between paid developers and modders in games. The modders always seem to provide competent content, and can solve problems devs claim is impossible.
This is completely false though. First of all, Godot is open source. There's no "director". Second, just like devs vs modders, there's a HUGE difference between making something unofficial and official. When making a plugin, you don't have to worry as much about it being compatible with every game out there, about it breaking compatability on a new update. Same with mods.
I hope you guys like this video! Seeing your comments, I think the interest for a UI specific showcase is there 😊
If you want to support me, consider joining my Patreon ✨ www.patreon.com/MrEliptik
The UI tutorial would be very helpful now
Thank you SO much for featuring Gaea! Glad you like it! More updates coming soon!
Didnt know of this one. Will check it out for my next game.
@Volt-Eye gosh I'm gonna frame this comment lmao! Thank you so much, I really appreciate it
thank YOU for your work 😊
Been so excited to try this out. I have a game in mind that requires some open world 2D generated environments. Hope I can figure it out!
Bro gaea is frikin cool , amazing work
Thank you so much for showing off my addon, Perfbullets! It took a lot of work, but I hope the community enjoys it :)
loved your plugin btw. it's pretty well-made and more importantly, performance-efficient. i'll definitely be stealing some ideas for mine.
@@peachery2k2 Thanks for the kind words! It definitely helps with burnout, etc. I wish you luck on your projects :)
Former Dreams hobbyist who quickly ran away from Unity in September after dabbling there this year. I've been making inroads with Godot and now start to tackle the intermediate stuff. Godot's future is so bright and people making amazing add-on's for us to use are fantastic. Can't wait to dive into these and other tools I've recently discovered. And yes, UI is also on the list of things to tackle for me, so keep those videos coming!
As a new Godot developer (coming from 7+ years in Unity), I must say your videos have provided so much help at estabilishing a comforting environment here. And because I am porting a whole project over, my time to investigate the addons is limited, so these videos help with filtering out the best ones for the job. It would be even better if you could be making the videos for UI addons! Either way, keep up the good job and thank you!! You're amazing
Wow thank you! Glad to help :)
Thanks for showing off Cyclops Level Builder! I hope to have an update to it coming out soon.
I've been experimenting with using Qodot and Trenchbroom to do level design, but I feel like Cyclops will be just as effective.
I loved this video!!! I only knew about Godot Jolt, but seeing so many useful tools being developed by the community surely makes me feel a ton of enthusiasm to keep it up with Godot as my main engine, and maybe one day contribute to the community too!!!
Glad you enjoyed it! Stay tuned for the next addon jam, it's the perfect time to learn how to make addons 😊
Thanks for the vid - got a few new cool hints I didn't know! And yes, I'd love to see a UI addon feature!
Noted!
Thank you very much for taking the time to check those add-ons. UI and networking will be very appreciated.
id love to see a video focused on ui!
You got it!
Great video! It is awesome to see more and more addons for Godot. As it is pretty hard to keep track of things myself I really appreciate videos like this.
Oh, and I'd love to see UI specific things!
Not mentioning Godot StateChart by Derkork is a crime.
Jokes aside though, this is a very useful video, thanks for your efforts!
04:08 hmmm I wonder who made this cool add-on
Hey cool you 😎
i can already see someone making an MGR clone with this
plot twist: its me
These videos are a blessing ❤
The existing Godot Asset Library leaves much to be desired when it comes to finding useful addons. Keep it up man!
> Godot Asset Library leaves much to be desired
The quality of assets are getting better, but DAMN that UI sucks :)
No way to "add to favourites" or +1/-1, unless I'm missing something.
I jumped into godot recently and this video is just a treasure trove of goodies!
Yes for the UI!
This video is a lot of fun and very useful, thank you! I'm just getting to know Godot from a background in art and marketing. Thanks again! ❤
Awesome video! These addons really save a ton of work
Yes. Please showcase ui/ux addons.
Will do!
Definitely going to be using Gaea, so glad I found this!
Noob starting godot, this is really helpful!
Ui would be a good video to see. I am curious what add ons there are
Noted!
Thanks for addons information!
I have always wanted a feature like grid builder in unity in Godot seeing as I myself have migrated from it and this tutorial has really helped me out. And I would love a video on ui as unity has spoiled me with its inbuilt ui system
Godot has an inbuilt UI system which is SUPER strong. Just look at Godot itslef, it's made with Godot UI system.
@@mrelipteach I don’t know cause I did not find any good tutorial for godots ui system
This video is pure GOLD!
Great video! Can't wait for the next add-on jam
Great video. I'd love to see more add on suggestions, the UI add ons included. I'm already planning to use some of the ones you listed in the video.
This is an amazing bunch of addons, I could see myself using most of these on different projects! And at least a few on my current project..
Glad you like them!
This was valuable to my project. I'm looking forward to the one focused on UI.
UI add-ons will be awesome!!!
Damn that's a nice addons. Hope I'll have time to check them. Many thanks
please make a video showcasing ui addons/plugins.
This
Amazing video! Thanks!
Thank you, mate! This is very helpful.
Liked and subscribed)
Glad it helped!
Thanks for the video. Very useful.
Would LOVE an UI video!!
I'd love to see a UI themed addons video!
That's great and useful video bro. U got a subscriber. 😀🙌🏻
Awesome, thank you!
OH YEAH PLEASE!!! A VIDEO ABOU UI FOR THE LOVE OF THE GODDESS!!! Pretty pretty please
Cool! I know about half of these, filled with glee!
Thank you four this video.
Weird that netfox isn't mentioned - it's a server/client netcoding with **rollback** (including latency compensation)
With this, clients play as if they have 0 ping.
AnimationPlayer Refactor? Man, makes you wonder why this isn't in the game engine itself!
Making it an addon first is a great way to gauge interest and to make a stronger proposal though! I can totally see that being integrated in the future
2:14 god damn I thought that it would just be low fps with godot's engine, but after godot physics going absolute nuts in this part, it made it seem almost mandatory to use Box2D 💀💀
It doesn't even have a revenue share or license fee model that can retroactively bankrupt your studio years later, how good could Godot be when Unity and Unreal can demand so much of you? lol
phatom camera is a game changer IMO, I am too dumb to develop my own cinemachine
And it feels wrong to reinvent a camera system every time!
IMO just learn it once and then use phantom camera
Yes please show us the addons for making uI easier
How can I submit my add-on? I'd love to get your feedback or even feature it if possible!
There's no official way but I guess you can share it in my discord server and get feedback there
Does the audio manager let me set loop points and starts to loop X bars of a track without having to load 2 different files that I have to specifically cut before importing?
PLEASEE do a video on addons for UI!
A very good informative video with (what's very important) a short intro with no begging for a sub or like. Aprreciate that. Here's my like and sub for you. And of course I'd love to have a video on UI!
can you pls make a video about how to install a addon that are not in the assetlib
Download the zip and extract the addon in your project under addons/ (create folder if needed). In the zip, you usually exract only what's under the addon folder. docs.godotengine.org/en/stable/tutorials/plugins/editor/installing_plugins.html
i needed to do an audio manager for my game, gues i wont need anymore :v thanks
Since you released this video, Box2D developers have migrated to Rapier2D, which also has a 3D engine. Looking for comparisons, I found that Rapier3D has a better performance than Jolt Physics and is preferable for multiplaying due to its deterministic behaviour.
Are you aware of Rapier? What’s your opinion?
I'm using Box2D in a project because it supports things I need but Rapier doesn't for now. I don't have a lot of experience with Rapier but I'll probably give it a mroe serious try soon
@@mrelipteach I see, thanks! Could you please talk a bit about those things Rapier doesn’t support yet? It’s just for record, I’d like to know how far can we rely on it.
I'm trying to install cyclops but cant find my games root folder and cant find any especially useful plugin installation guides. what do I do?
Have you looked at the addon readme? It clearly explains what to do. You can also read docs.godotengine.org/en/stable/tutorials/plugins/editor/installing_plugins.html
@@mrelipteach thanks
Hello. Is there any third party in app purchase fot godot like revenuecat? Thank you so much !
I don't know much about that sorry
Who else immediatly thought of MetalGearRising when he showed the MeshSlicer?
3:45 - I think your are close, but it isn't chesse, but tofu
Ah yes probably!
4:04 Metal Gear Rising at Godot when?
Where the update of Dialogue system to 4.0++ ? :D
PLS DO UI ADDONS, I've watched 3 different videos on godot's ui and I still can't get it to work consistently
Pls tell how to use these addons?
Cyclops level builder is not working
Addons go God of War 0:00 0:07
Some of this should be in core, but not to bloatGodot I think it is fine with the plugin system
Yes, showcase ui addons.
Looks like more as Tofu. I'm hungry
This video is PACKED with gems
Yes UI addons plz
More addons videos!
Man if you could go a bit slower that'd help me a ton...wish there was a way to globally add these to godot and enable them in projects since I'm getting started and a little over halfway through the @clearcode tutorial even if it's a bit outdated bc some ui changes happened between beta and now 😅
concave mesh slicer == metal gear rising 2 on godot engine hahaha
UI ADDONS VIDEO PLS
how do you install addons?
docs.godotengine.org/en/stable/tutorials/plugins/editor/installing_plugins.html
@@mrelipteach thanks
I would like to see that
yes
yes ui please
"will run fine ... "
> immediately shows clip of a tiny loaded chunk freezing the game
phantom camera et box 2d et soundmanager
Hey u earned a subscription. love ur videos, increadibly helpful.
I would be very interested in the UI Addons video. Maybe this comment encourages you to do it :)
i think even bigger an issue than presentation i may even consider this a part of presentation.
is documentation.
for the love of god.
please explain what the functions you make do, no matter how much you think it might, the code does not explain its self. nor does the function names.
i still need to know what im meant to DO with said functions or how im meant to use them
Too bad Cyclops don't seems to work in Godot 4.2 (for now at least)
interesting
THERE'S AN ADDON JAM???
We did one yes, and we'll try to do another one asap.
itch.io/jam/godot-addons-jam-1
More UI stuff
It's called 12
You're welcome
I think that makes 12
I forgot to right click > Evaluate Selection, sorry 😁
12
The situation with Godot's physics is one of the pitfalls of Open source development I dislike. You can have more than one group of people out there working on basically the same thing separately in their own little corner for no reason; which almost feels like wasted development and inefficiency. Like the Godot devs deciding to write their own physics for Godot 4.... then they suck...and then now they will work to replace them down the road AGAIN with these community solutions. It's all messy.
But sometimes, there is a reason to this. Especially if folks have different ideas on how a feature should work, which is also why there is so many Linux Distros because people want it to be so personalized to their liking... Altho sometimes folks DO work together, but like anything it will take time to apply the results. Jolt and Box2D are great solutions, but we understand why Godot devs and maybe some contributors are messing around with making their own attempt (either because its taking a while for a needed update in Bullet, or something else in the blogs I forgotten a while ago).
Aseprite wizard
total lie about jolt, not the same nodes as before
So strange that official devs can't get stuff right, but plugin makers can. Maybe they aren't getting paid enough, or their creative aptitude and skills are put into a vice by the director. It's the same between paid developers and modders in games. The modders always seem to provide competent content, and can solve problems devs claim is impossible.
This is completely false though. First of all, Godot is open source. There's no "director". Second, just like devs vs modders, there's a HUGE difference between making something unofficial and official. When making a plugin, you don't have to worry as much about it being compatible with every game out there, about it breaking compatability on a new update. Same with mods.
@@benjattkk For some of them, such as the Jolt Physics add-on, there's some discussion going on about integrating them into Godot.