How To Make Cutscenes / Cinematics - Godot 4.2 Tutorial
Вставка
- Опубліковано 15 чер 2024
- ➤ Discord - / discord
➤ Ko-fi - ko-fi.com/crowgames*
➤ Demo - github.com/perfoon/Abandoned-...
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PC SPECS:
GTX 1070
5 3600
16GB RAM
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My Equipment:
Keyboard - Apex 3 TKL
Mouse - Razer Viper Ultimate
Mic - Sennheiser Profile
Screen - MSI Optix G241 24"
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Chapters:
00:00 Introduction
00:07 Content
03:14 Wrap-up
Just found out that if you press "CTRL" + "ALT" + "M" when camera is selected it moves camera to your current view so much faster and easier way of getting it into position is via free looking you can do with shift f or holding down right click and "WASD" to move into the right position and then do the shortcut
Also, to export this as a movie you can check out "ua-cam.com/video/sN2Eiya_koA/v-deo.htmlsi=iVPswO853zsB-Hmi"
Awesome. I had no idea the cubic interpolation mode made such a difference. This is going to make a huge difference in my projects.
Great job!
Very useful video for the godot community :)
Amazing tutorial thank you so much!! :D
I'm glad to hear that
I'm very proud of u :)
Thanks a lot!
Love from Afghanistan.
i watch every video
Oh wow nice
THANK YOU! I wonder if I can use this is a game I'm making where a character gets out of bed in the opening...
That reminds me of Banjo-Kazooie you could definitely achieve that with this good luck!
could you show how to make like a zelda style chest pickup similar to ocarina of time? I'm certain it's all cinematics. but it has a lot of parts :)
For something like that its a simple cinematic mixed with an animation on link opening the chest you could make that animation in blender and you could make a key in the animationplayer to play the animation at the time in the cinematic that you want. I could make a video about it but its very spesific and have many other already planned so it wouldnt be in months
How export this to *.avi or *.mpg whatever?
To export this as an AVI file, you can check out "ua-cam.com/video/sN2Eiya_koA/v-deo.htmlsi=iVPswO853zsB-Hmi" It's perfect timing since it just came out today!
if you want the animation play on ready, why not just set it to autoplay in the animationplayer itself? seems like redundant code
You're right, I could have mentioned setting it to autoplay. But I also wanted to show how someone can play their animation trough code.
I have 2 cameras, 1 for normal playing and 1 for cutscenes but the cutscenes dont work
Sorry, problem fixed, I needed to remove 1 camera
Glad you found a solution!