SOG AI now supports Mike Force (including player respawn)

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  • Опубліковано 6 лют 2025

КОМЕНТАРІ • 15

  • @ScalespeederGaming
    @ScalespeederGaming Рік тому +1

    Great! Can't wait to try it out! Fantastic work!

    • @johnnyboy8657
      @johnnyboy8657  Рік тому +1

      Thanks mate! There is one thing I need to fix, and that is if your vehicle is destroyed with you and your team in it, everyone survives, which is silly.

  • @ВладимирСлюнько-л5ш

    Great! Good work!!!

  • @nicolaizafra9705
    @nicolaizafra9705 5 місяців тому

    I'm curious I'm still new to arma, can you save your progress in mike force if i play it solo with this sog AI mod? Also, how do u recruit an AI member to replace ur casualties ?Thanks so much for your hard work, your mod has encouraged me to play the game even more😊

  • @aaron3348
    @aaron3348 Рік тому

    Do I have to subscribe to a MikeForce mission on the steam workshop to play? Or is it already incorporated with the SOG DLC? Never tried to play it single player. I already have SOG AI.
    Also, Do i host a LAN to play single player?
    Thanks, great work.

    • @johnnyboy8657
      @johnnyboy8657  Рік тому +1

      Yeah, subscribe to a Mike Force mission on steam. I like the Khe Sanh one as its not too huge.

  • @justryan6480
    @justryan6480 7 місяців тому

    Question. If one were to open this up in coop, 1 extra or 2 extra players, can each player have their own AI squad?

    • @johnnyboy8657
      @johnnyboy8657  7 місяців тому

      Sadly no. But you can play COOP missions as SP using this mod.

    • @serpenticide_555
      @serpenticide_555 5 місяців тому

      could easily simulate this game mode with zues, and spyder addons unit recruitment module. If you know the editor fairly well, shouldn't be too difficult.

  • @maqimusic
    @maqimusic Рік тому

    👍😎👍

  • @sevy8821
    @sevy8821 Рік тому

    Great job, I really like it.
    I noted a small compatibility issue with the radio support module. When using the configuration file to restrict the use of radio support, for example, only to the wearer of a backpack radio. As soon as you activate SOG AI, the configuration file is no longer taken into account and everyone can use the radio again! The CBA array of MOD options does not work around the bug.
    Am I using SOG AI wrong or can you confirm the problem?
    Thank you so much!

    • @johnnyboy8657
      @johnnyboy8657  Рік тому

      Thanks for the feedback. You are correct, this mod is overriding mission config. I should make a CBA option to fix that. Are you playing with more than one player? If so, how is that working with this mod?

    • @sevy8821
      @sevy8821 Рік тому

      @@johnnyboy8657 Thank you for your quick reply. I often play alone sometimes in pair. I like to create small scenarios according to my skills and then to play them! I haven't used SOG AI for long, I haven't had the opportunity to test it with several people yet. But I like your work!

    • @johnnyboy8657
      @johnnyboy8657  Рік тому +1

      @@sevy8821 Hi Sevy. I implemented your suggestion in my latest release. There is now a CBA option called "Player Use Radio Support Without Restrictions" that by default is true. Toggle that option off, and SOG AI will respect the mission's requirement of requiring Radio or RTO role