CS:GO - Can Water?

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  • Опубліковано 15 тра 2024
  • Check out this video's sponsor, World of Warships, here: wo.ws/3Q3XVAB
    In this video I hope to tackle the question everybody's been asking: can water? To which the answer is a resounding 'maybe'.
    0:00 - Water?
    3:03 - Drowning?
    4:34 - Drowning as a gameplay feature?
    6:36 - Shallow water's falling properties
    8:11 - Reflections
    10:43 - Going with the flow
    12:40 - Conclusion
  • Ігри

КОМЕНТАРІ • 1,4 тис.

  • @nobodynoone2500
    @nobodynoone2500 Рік тому +4685

    But nobody ever stopped to ask "Should Water?" and for that, we will all pay the price.

  • @johanbjorkman1914
    @johanbjorkman1914 Рік тому +1983

    In terms of mollies, medium deep water could prevent the bottle from breaking open while shallow water could let the molly break and allow the fire to float and move.

    • @ElderlyAnteater
      @ElderlyAnteater Рік тому +226

      that sounds like the most frustrating mechanic you could possibly think of. love it

    • @dyingisgay5722
      @dyingisgay5722 Рік тому +161

      @@ElderlyAnteater Anything to frustrate pro players. 🙏🏻

    • @ruicardoso5396
      @ruicardoso5396 Рік тому +8

      molos literaly have a timer so they would explode in every type of water

    • @user-un5xj1wl6p
      @user-un5xj1wl6p Рік тому +8

      ehh just make it simply put out molotovs

    • @Howthetoastcrumbled
      @Howthetoastcrumbled Рік тому

      It's would be even better if you can also shoot the bottle to break it

  • @szysza145
    @szysza145 Рік тому +550

    11:00 Molotov cocktails typically contained petrol which floats (and burns) on the surface of water so I don't see anything wrong there, if the bottle shatters of course

    • @kajmak64bit76
      @kajmak64bit76 Рік тому +4

      I know that the fumes are flamable not the liquid tho

    • @ValentineC137
      @ValentineC137 Рік тому +37

      @@kajmak64bit76 well it's petrol, making fumes is about the most known part of it

    • @nade5557
      @nade5557 Рік тому +9

      @@kajmak64bit76 the petrol makes a layer over the water because it floats then the fumes coming off of that floating petrol pool ignite

    • @Phoenix-zu6on
      @Phoenix-zu6on Рік тому

      Hunt showdown has a liquid fire bomb, which is essentially a molotov for water. if you look closely you can see that there are 3 cast iron balls in the bottle, that break it upon de/acceleration. pretty cool imo :D

  • @m13253
    @m13253 Рік тому +115

    “Not to rush A, not to rush B,
    But to rush SEA.”
    I give this pun 10 out of 10.

  • @lubosbeneda8132
    @lubosbeneda8132 Рік тому +1089

    I wish there was a game mode full of dynamic things like this.
    With breakable parts, flowing items, dynamic objects and so on.

    • @Lattamonsteri
      @Lattamonsteri Рік тому +23

      Minecraft ;)

    • @PokeRuto898
      @PokeRuto898 Рік тому +191

      Competitive players don't like dynamic things.. sadly valve only hears competitive players

    • @davis3138
      @davis3138 Рік тому +83

      Truck Wars (from the Steam Workshop), the custom map for CSGO, has working vehicles, dynamic placeable cover, breakable cover, etc., it’s very cool, check it out. It’s fun with some friends, unfortunately bots don’t work with it

    • @CabbageGod
      @CabbageGod Рік тому +11

      @@davis3138 I've been looking for fun maps to play with friends so thank you, I honestly hate trying to find things in the workshop. I'll have to try this one out.

    • @RaimaNd
      @RaimaNd Рік тому +7

      @@PokeRuto898 Well for that community server exist with custom maps. Considering that most maps are also made by the community and the game itself is a community game rather than an actual game made by valve and valve only choses what they add to official game modes it's unlikely that such things will get added. But to be fair, I also like surfing, bhopping, kzing etc.
      Valve COULD make them official game modes with for example official world record timer etc. so you see a ladder of all player who reached the goal and what time they had at best.

  • @Dribbleondo
    @Dribbleondo Рік тому +809

    It's simple; You just get the no draw, select one side and apply a water texture =)

    • @kukuruzka
      @kukuruzka Рік тому +53

      this tutorial helped me so many years ago😖

  • @Fluiding
    @Fluiding 10 місяців тому +13

    cs2 - can water? yes, yes it can.

  • @askmeaboutsugma
    @askmeaboutsugma Рік тому +46

    8:25
    “Or you would if I had the latest DirectX”
    This was an amazing line and is the pinnacle of tech comedy.

  • @dk1480
    @dk1480 Рік тому +19

    10:41 THE TREE MOVED

    • @dk1480
      @dk1480 Рік тому +5

      *Hammer tutorial flashbacks*

  • @zynerd
    @zynerd Рік тому +250

    10:40 did anyone see the tree move?

  • @szymonchlebicki4606
    @szymonchlebicki4606 Рік тому +107

    10:52
    Fun fact: Some versions of napalm can burn on water and even underwater. So it makes sense for the CTs incendiary grenade, not so much for Ts molotov.

    • @craftypup4536
      @craftypup4536 Рік тому +8

      Don't quote me on this but would acholes float on water if so could it be thry just filled them purely with that

    • @Irongrip62
      @Irongrip62 Рік тому +2

      @@craftypup4536 yes it does

    • @NoNamer123456789
      @NoNamer123456789 Рік тому +9

      it really depends on what the molotov is made of. Gasoline burns on water too, though you'd somehow have to break the glas first.

    • @VetrDraugr
      @VetrDraugr Рік тому +1

      @@craftypup4536 alcohol does float and yes, molotovs are just alcohol filled bottles with a piece of lit cloth

    • @jeanbon442
      @jeanbon442 Рік тому +2

      @@VetrDraugr You can add styrofoam for extra effect ;)

  • @olaftw9135
    @olaftw9135 Рік тому +33

    This water flowing mechanic was used in De_Contra in Css. It has a long underground sewer connecting the bombsites with this very mechanic. Its super fun to use and fits with the maps theme nicely!

    • @dr_ill
      @dr_ill Рік тому +4

      de_contra was a very cool concept. There is a workshop version of it in CS:GO that uses the water flowing mechanic too.

    • @olaftw9135
      @olaftw9135 Рік тому +1

      Ive played that version alot and almost made a remake graybox version of it

    • @yungzed
      @yungzed Рік тому +1

      played it on 1.6 and remember watching m0e playing it on css, never knew the name for it

  • @scooynilo
    @scooynilo Рік тому +194

    By the way, water does actually put out molotovs, but only if the water is over 32 units deep. Made a vid back in 2017 testing it out (unlisted now though)

  • @Aryetis
    @Aryetis Рік тому +71

    About that "using water as mirror idea", I've actually tried something similar-ish by having bulletproof glass on my map de_hospital_night (shameless plug for a short LD jam project?).
    The idea at the time was to make a more "noob friendly map" as this would remove one element of worry (the line of sight) so the players can focus on sounds, aiming, positioning, grenades (and fun gimmick for veteran players).
    It does shake up things but comes with limitations ; it adds boring western standoff, it emphasizes the advantage of T/CT depending if the bomb is planted or not, overall incomprehension from the players as it's a new element (csgo players don't like new stuff), everything around the glass must be bulletproof too, it takes way more smoke grenades to create a safe smoke wall, etc

    • @mekamerit675
      @mekamerit675 Рік тому +2

      i checked ur map. its arse

    • @Aryetis
      @Aryetis Рік тому +6

      @@mekamerit675 Thanks, I'm glad I wasted your time.

    • @mekamerit675
      @mekamerit675 Рік тому +2

      @@Aryetis its alright

  • @biteingcobra363
    @biteingcobra363 8 місяців тому +3

    This video aged well and feels as if valve listened considering CS2’s water effects

  • @dogsushienjoyer
    @dogsushienjoyer Рік тому +47

    I love how you can make random topics so interesting, happy af you are part of our csgo community and still around

  • @arrowghost
    @arrowghost Рік тому +35

    I love the part when you said "drivable vehicles." Been there in the old days of CS beta

    • @Lemoncloak
      @Lemoncloak Рік тому +24

      FUNC_VEHICLE FUNC_VEHICLE FUNC_VEHICLE

    • @elshabopants7506
      @elshabopants7506 Рік тому

      is it like an internal joke between cs players

    • @EricDennison
      @EricDennison Рік тому +1

      ...and then one day they were all gone :(

    • @NeCtRiCkS
      @NeCtRiCkS Рік тому +1

      @@EricDennison aka CS 1.2

    • @queuedjar4578
      @queuedjar4578 5 місяців тому

      @@Lemoncloak func_vehicle was added back to half life in the 25th anniversary update, let us rejoice.

  • @SkillerWolfCFM
    @SkillerWolfCFM Рік тому +63

    Drowning and health regen back to the original health before drowning was even in CS 1.6
    Also in CS 1.6 you could "fast swim" on water and the more fps you got, the faster you could swim (holding space, strafing left and right while rotating your mouse in the same movement similiar to autobhop maps)

    • @forple8930
      @forple8930 Рік тому +15

      it predates 1.6, since it's an engine quirk inherited from HL1.

    • @GodOfGamingBG
      @GodOfGamingBG Рік тому +9

      also in cs 1.6 player models actually had a swimming animation

    • @bdgaminggr1697
      @bdgaminggr1697 Рік тому

      Swim faster the more fps you have?
      That happens to the best of us. They forgot to divide with Dt, the variable that represents the time beetween the last and the current frame
      the line of code looks a little bit like Player.gameObject.GetComponentByType((type)PlayerController).Move(direction * speed_multiplier / Time.Dt); and may vary according to your game engine library custom code and so on but you get the point you divide everything with Δt cause if you dont the game will run in fast forward in better computers

  • @Lean42
    @Lean42 Рік тому +2

    That tree moving at 10:40 brings back memories

  • @constantinaurel
    @constantinaurel Рік тому +6

    7:21 . I've never thought i would see someone willingly step in wather while wearing socks

  • @dejwid1227
    @dejwid1227 Рік тому +213

    Everybody asks "can water?"
    But nobody asks "how's water?" 😔

    • @eyitsaperson
      @eyitsaperson Рік тому +1

      in top comment somebody already said "How's water?" before you wrote that comment

    • @RaimaNd
      @RaimaNd Рік тому +4

      @@eyitsaperson So what? Not everyone reads every (top) comment before writing their own comment.

    • @cloudynguyen6527
      @cloudynguyen6527 Рік тому

      @@RaimaNd The top comment is always visible under the part where you input your comment

    • @gabrielc7861
      @gabrielc7861 Рік тому +1

      @@cloudynguyen6527 it probably was written but not yet top in the comment section

    • @rerecycled7507
      @rerecycled7507 Рік тому

      @@RaimaNd You should

  • @veracc
    @veracc Рік тому +250

    I love the effort you put on your videos, even more compared to the rest of UA-cam.

    • @imford
      @imford Рік тому +7

      The video has not even premiered yet, but I do agree he does put alot of effort in his videos.

    • @MrJeanGuru
      @MrJeanGuru Рік тому +4

      It's 3kliksphilip, the GOAT

    • @veracc
      @veracc Рік тому

      @@imford yeah i commented before the video was out, but i just love the effort every video has

  • @BootedKiteReallySmells
    @BootedKiteReallySmells Рік тому +3

    12:01 wow thats like the first time i heard philip break his consistent tone

  • @LucasCunhaRocha
    @LucasCunhaRocha Рік тому +12

    I just remembered how in wolfenstein: Enemy Territory it had some maps where water would play a big role in the match development, some tunnels would start flooded and an engineer was required to repair a pump to drain the water to open a new route, and the opposing team could sabotage the pumps at the right time and drown or cutoff the people using those tunnels. It was a really fun mechanic.

    • @kajmak64bit76
      @kajmak64bit76 Рік тому

      i remember that too from pirated version of it which i played solo only... it was really really cool

    • @HungryLoki
      @HungryLoki Рік тому

      ​@@kajmak64bit76 I think you're confusing games, Wolfenstein: Enemy Territory is free to play, so there's no pirating it, and it's a multiplayer game, so playing solo doesn't make sense unless you enjoy running around an empty map.

    • @yungzed
      @yungzed Рік тому

      @@HungryLoki maybe hes thinking of ET: quake wars

    • @LucasCunhaRocha
      @LucasCunhaRocha Рік тому

      @@kajmak64bit76 pirated? WolfET was free 🤣🤣

    • @kajmak64bit76
      @kajmak64bit76 Рік тому

      @@HungryLoki i'm not... i played this VERY long time ago... i think before Call of Duty world at war got released lol
      I had it on a disk and i think i got it from my mom
      If you all know where can i get it again WITH actual players playing tell me now
      Also probably long time ago it was not free... i don't know i was like 6 at the time Lmao

  • @snorrekber4089
    @snorrekber4089 Рік тому +104

    Honestly... CS:GO with floating water would add so much to competitive play. I'd honestly LOVE to see some pros play on a map, that has positions designed with this effect.

    • @breakerboy365
      @breakerboy365 Рік тому +18

      They should have a casual map rotation where classic maps have random environmental hazards inserted into it like a flooded dust2, or a really rainy cbble, or foggy nuke

    • @FireTight
      @FireTight Рік тому

      They would immediately bitch about it

  • @Cryobolt
    @Cryobolt Рік тому +159

    Additional idea: Level where each round is at a random time of day so the tide is at a different level. Low tides expose drainage passageways while high tides provide easier access to a higher vantage point while varying water levels will affect the height of a floating dock and boats.

    • @RustyShackleford556
      @RustyShackleford556 Рік тому +11

      That sounds like an awesome idea, actually. Competitive players wouldn't be mad at it either, I don't think.

    • @alexlopez144
      @alexlopez144 Рік тому +58

      @@RustyShackleford556 competitive players will get mad at anything lmao

    • @bfgfanatic1747
      @bfgfanatic1747 Рік тому +5

      Havana 2.

    • @Clone5184
      @Clone5184 Рік тому +8

      de_hydro

    • @vyor8837
      @vyor8837 Рік тому

      It being random would be cancer

  • @RantyZombie
    @RantyZombie Рік тому +4

    7:30 "still cleaner than English beaches right now! :D"

  • @SuperLuigiKart64
    @SuperLuigiKart64 Рік тому +6

    I remember back in the days of CS-Source where deep water prevented some weapons from firing; a database analyzing the weapons I used to read would genuinely put the inability to fire underwater as a weakness for certain guns like the shotguns. An idea that's completely unrealistic and requires suspension of disbelief, but I think it would be interesting to have certain routes where your arsenal is limited.

  • @mantracs
    @mantracs Рік тому +38

    water can also be useful in danger zone with a really obscure bug that bounces a player out of it, adding more cool and difficult mechanics to a game mode full of fun movement. best use of water in csgo is a bug lol
    edit: you can see a pretty extreme example of this being done here - ua-cam.com/video/r_T-AH4_ocw/v-deo.html

    • @aeronautisch
      @aeronautisch Рік тому +6

      Best mechanic in CSGO used to be a bug.

  • @SmashupPvper
    @SmashupPvper Рік тому +11

    patiently waiting for the spreadsheet of water to appear

  • @taxfraud_
    @taxfraud_ Рік тому +2

    the phoon in the back @12:27 made me really happy, thank u phillipe

  • @LeftoverAtoms
    @LeftoverAtoms 2 місяці тому +1

    This was one of the few times I watch adverts, you use that music so sparingly and I love it!

  • @Oodelally
    @Oodelally Рік тому +15

    Water has always been the best looking part of the Source Engine, I’d rather have mor effort be required to render it than skins.

  • @KarraNikito
    @KarraNikito Рік тому +14

    I have been wanting to use water for my maps since I began Hammering back in the days. It could really be used to enhance a level and there are so many different usages for it.
    I remember back in cs-beta there were ton of maps where water was an element. It was really cool, sadly it has since been forgotten about.

  • @Silumgar1337
    @Silumgar1337 Рік тому +2

    I remember when I made this map called "dm_radioactive" for HL2DM, and there was one boathouse there with a high concrete building standing nearby. The boathouse roof had a sloped wooden roof which created something like a hood. So naturally, as a self-proclaimed legend of optimization that I was, I placed a horizontal vis leaf hint at the edge of that hood to prevent the 12 polygons and 64-sized lightmaps from being rendered. I remember standing on a tall concrete building rooftop and seeing that there was an unrendered geometry in water reflection - the top of the roof was rendered, the bottom of it wasn't seen and hidden, and yet, in the water I saw a huge bright hole with a sky)

  • @Pyrazahn
    @Pyrazahn Рік тому +1

    0:25 hydrophobia prophecy - 11 years old but still the best water physics I've seen in any game.

  • @ahosansharifnafi8743
    @ahosansharifnafi8743 Рік тому +16

    this is probably related to source 2 launch date, can't miss it.

    • @SnrubSource
      @SnrubSource Рік тому +5

      i doubt it. S&box is Facepunch's Roblox knockoff on Source 2, it's not made by Valve

    • @Anon.G
      @Anon.G Рік тому +1

      @@SnrubSource what on earth does roblox have to do with anything? It's like Gary's Mod

    • @SnrubSource
      @SnrubSource Рік тому +2

      @@Anon.G S&box is centered around the gamemodes themselves, like Roblox. Each gamemode is going to be wildly different from each other since all the base code has pretty much been ripped out so you have a blank slate, and the default character model (you know, the one you'll see 99% of the time) is a weird ugly sausage man. There are no Valve assets. Addons that modify gamemodes like in Garry's Mod are treated as a second class citizen and haven't even been implemented yet. Garry likes to call it a "worthy successor to garry's mod" as marketing, but it's not true lmao.

    • @spiderjerusalem8505
      @spiderjerusalem8505 Рік тому

      @@Anon.G, you won't get your gmod 2 my guy, unfortunately none of us will.

  • @aloneinmylimbo
    @aloneinmylimbo Рік тому +3

    3 videos in a week?
    this is genuinely such a blessing

  • @mort_brain
    @mort_brain Рік тому

    It's funny and amusing how your short demos from outro of Hammer Tutorials have evolved into something so representative!

  • @KalkuehlGaming
    @KalkuehlGaming Рік тому +1

    I really love the running gag with the trees. We need more of this.

  • @EmApex
    @EmApex Рік тому +3

    10:43 - there are cases where molotovs don't do this. Try throwing a molotov into the water on Nuke's B site - it falls all the way down, detonates, and then instantly gets extinguished. Seems like if the water is deep enough the game actually does prevent molotovs from being used, it's just that no map in the game has water deep enough for this to actually affect gameplay

  • @Dallows65
    @Dallows65 Рік тому +4

    I love how after watching your videos for over a decade now, every time I see a Tree I wait for the inevitable Tree-shenanigans. Never disappointed.

  • @odayprogrammer
    @odayprogrammer Рік тому +1

    what amazing quality of work you've put into this Philip, really nice

  • @plsdontbanmeagainyoulibtards
    @plsdontbanmeagainyoulibtards Рік тому +1

    8:05 omg I never knew just how much I needed flooded versions of maps...

  • @TimesNewChoco
    @TimesNewChoco Рік тому +5

    cant wait for water 2

  • @wurmturm
    @wurmturm Рік тому +6

    12:12 it could also allow for some team plays! say you're on an eco round and you kill 2 people with better guns. you take one, but the other one has to stay there. if there was a flowing canal, you could maybe drop the other one to a teammate at the other end

    • @slendydie1267
      @slendydie1267 Рік тому +2

      Guns are quite dense and they always weight more than the water they displace so the water stream would have to be pretty strong to carry a gun.

    • @gabrielc7861
      @gabrielc7861 Рік тому +2

      @@slendydie1267 it doesn't need to be realistic, just fun.

  • @motboy8
    @motboy8 Рік тому

    Great vid. Loved all the map concepts

  • @liquidshake3792
    @liquidshake3792 Рік тому

    I haven't played CS:GO In a long time. I quit many years ago, but I always come back to this channel as your videos and your knowledge of the source engine is extremely interesting. Thanks.

  • @GamingRevenant
    @GamingRevenant Рік тому +4

    What's really funny is that in Counter-Strike 1.6 there are *actual swimming animations* (Here's an example, sorry for the shameless self-promotion though: ua-cam.com/video/6Qv7ImH1pe8/v-deo.html ). I'm not entirely sure if they're added by servers, but it looks miles better than what's in CS:S or CS:GO. They don't have any animations whatsoever.

  • @SoggyMicrowaveNugget
    @SoggyMicrowaveNugget Рік тому +10

    In Hunt: Showdown The Water is used excellently, If you happen to be Chasing someone you can Force them to push back into water to both slow them down and cause them to make noise, However when in water Explosives don't go off in water Thus making it difficult to wipe a team without coordination of your crew... alternatively if you are sneaking up on someone you make a lot more noise and alert people sooner if you take a water route, but people are less likely to expect someone wading up through water to ambush them. Water can be Used in many unique ways, but Hunt Uses it really well in my opinion.

  • @immanuelganzentspannt
    @immanuelganzentspannt Рік тому +1

    I actually knew most of this... well to know might be an overstatement, lets say I`ve experienced it myself through many years of community maps and fiddling with the hammer editor. Yet I found myself blown away by your effort in explaining everything and entertaining me meanwhile. Every video you make is a gem and I know it will stay that way. God I sound like a fanboy, just keep on doing whatever you feel like and I will be happy :)

  • @jackyoshi5815
    @jackyoshi5815 Рік тому

    This is your best CS:GO investigative journalism video yet, well done mate 💯

  • @GoodGuySemi
    @GoodGuySemi Рік тому +5

    The only reason I knew a lot about water mechanics, including drowning in CS:GO is the amount of Jailbreak I've played

  • @mynameisconnorimtheandroid6080
    @mynameisconnorimtheandroid6080 Рік тому +61

    If I had a penny for every time I've heard Philip swear I'd have two pennies

  • @thebottomoftheinternet8996
    @thebottomoftheinternet8996 Рік тому

    ive been wanting to experiment with a new map, you gave me some new inspiration. thank you.

  • @herbaHD
    @herbaHD Рік тому

    Thank you for diving knuckle deep into the matter for us!

  • @beetheimmortal
    @beetheimmortal Рік тому +21

    Wow, those Source 2 water ripples look almost as good as the ones in FEAR (you know, from 2006). Graphics truly progressed so much since then! Oh wait...

  • @JTC91934
    @JTC91934 Рік тому +8

    Just imagine for a second, what if valve actually added de_contra as the first map with "real" water mechanics.

  • @MrWoodenSheep
    @MrWoodenSheep Рік тому

    Really loved this video. Great ideas, and showcased wonderfully :)

  • @abhitruechamp
    @abhitruechamp Рік тому

    This is the first sponsor segment in a long time that I didn't skip

  • @icedstev0433
    @icedstev0433 Рік тому +3

    I cant wait for my curiousity to be quenched.

  • @saphricpcgaming5182
    @saphricpcgaming5182 Рік тому +12

    Great looking water for a GBA game.

  • @StackableGoldMC
    @StackableGoldMC Рік тому

    Loved the warships reference at the end.

  • @de-ment
    @de-ment Рік тому +2

    4:54 the drowning health regen has been a feature since half-life 1, I doubt they ever touched it again, as far as i know every source game has it.

  • @kipchickensout
    @kipchickensout Рік тому +10

    very nice and interesting video!
    the eye level being said to be at 46.076218 would make sense to use that as a drowning point
    yes I breathe through my eyes

  • @turmspitzewerk
    @turmspitzewerk Рік тому +6

    ooh, how about water that pushes players towards or away from a site to speed up/ slow down attackers to balance each side of the map?

  • @David_Crayford
    @David_Crayford Рік тому

    Saw this when it came out but it keeps reappearing in my recommendations. The title must be the most minimal and Zen of all videos on UA-cam. Quite refreshing.

  • @TheRadioSquare
    @TheRadioSquare Рік тому +1

    Never realized how much goes into reflections in Source. That mirror idea got me really excited for how people might use it, shame it's not really a part of competitive maps in any meaningful way (afaik).

  • @DarkZuckerberg
    @DarkZuckerberg Рік тому +6

    I remember having a hell of a bad time playing Shadow of the Tomb Raider, for the amount of underwater exploration. It felt like they were showing off their swimmimg animations and physics.

  • @roddimonster
    @roddimonster Рік тому +12

    Imagine in overpass, a pipe in CT spawn which leads to water on B that allows you to drop grenades from ct to B players can have it

  • @captainpepe5159
    @captainpepe5159 Рік тому

    I love the implementation of "This is War" soundtrack from Arma. Don't think I haven't noticed! :D

  • @RedX3010
    @RedX3010 Рік тому

    Loved it how the tank appeared from behind the tower, cool thought of detail!
    And the fact that i have socks just like yours 😂🥰

  • @B4g
    @B4g Рік тому +6

    No, I don't think water can, because if water could, then we would know. However, water would never be able enough to can, so water simply can't can.

  • @XRTxWolf
    @XRTxWolf Рік тому +6

    3kliksphilip, Tell it you this is for those who have a computer since 2010! so that their computer would pull all this movement realism with water.
    Do you think the valves are just constantly asking for a report from our computers? (Google translate)

  • @Endrju219
    @Endrju219 Рік тому

    This was one of the best videos I've seen in a long long time: came for the cheesy puns, stayed for all the creative ideas. Also thoughts and prayers to the broken tray.

  • @whowhat1491
    @whowhat1491 Рік тому

    The arma soundtrack kicking on right when the dude started bouncing on the water is great.

  • @xXUnhingedDevXx
    @xXUnhingedDevXx Рік тому +6

    3kliksphilip: * *"can water"* *
    Also thumbnail: shows a *tub of water*

  • @toecurlersupreme
    @toecurlersupreme Рік тому +4

    canned Water?

  • @giygas9305
    @giygas9305 Рік тому

    Wow you thought about this a lot. Nice job, I would love to see any of these ideas!

  • @imaadkhan7599
    @imaadkhan7599 Рік тому

    I'm so glad you finally decided to accept Sponsors, I always thought you should have.

  • @pugtrooper9891
    @pugtrooper9891 Місяць тому +5

    Im not trying to take away your sponsorship or anything but war thunder is basically just world of warships but with more things like tanks and helicopters and planes and the water has good physics

  • @spurgu9769
    @spurgu9769 Рік тому +4

    Its usually bottle water but ok whatever

  • @theZCAllen
    @theZCAllen Рік тому

    That was the best ad that I've ever watched on UA-cam XD "you won't rush A, you won't rush B but you'll rush SEA" 😂

  • @gordonneverdies
    @gordonneverdies Рік тому +1

    I love the way water looks in Half-Life 2. The swimming mechanic is so simple too. Just slower movement and less gravity. I also love the way it distorts sound. I always go under water in "Water Hazard" when the alarm is sounding because I love the sound.

  • @fishy4reelz
    @fishy4reelz Рік тому +6

    Can water?

  • @Canthev
    @Canthev Рік тому

    This is a really well-made video, thanks for your opinion!! I agree adding flowing water for stuff like drain pipes for bombs or guns would be awesome. Same with restricting Molotov usage in flooded areas.

  • @elliejohnson2786
    @elliejohnson2786 Рік тому

    I was not expecting to think any of these ideas would be good, but the flow idea is really nice. Usually CS one-way gates areas with drop-offs, but soft one-way gating with flow? It would mean that rotating in certain directions on a map could be artificially slowed down in one direction, and sped up in the other, allowing the map to use shorter routes while gaining a longer route for one way. Even something as simple as affecting movement would be nice - Although that passing items through vents idea sounds really fun, even if we already know the bomb will never be affected by these properties.

  • @OLBarbok
    @OLBarbok Рік тому +1

    Guild Wars 2, an MMORPG where you get a whole new skill kit underwater but not just that you actually feel/are quicker underwater and animation and sounds are also pretty amazing,
    (probably my favourite underwater in a videogame after subnautica)

  • @cpicy
    @cpicy Рік тому

    Love to see a sponsor on your videos, I never liked that you avoided taking them much because I'd much rather see you succeed at the expense of a 30 second ad.

  • @imrxzey
    @imrxzey Рік тому

    love your creativity and ideas!

  • @ottosyrjala
    @ottosyrjala Рік тому

    Honestly, this video had one of the best transitions to a sponsored section I've ever seen.

  • @annezwart5083
    @annezwart5083 Рік тому

    3:58 The ArmA theme accompanying the goofy swimming animation had me rolling xD

  • @E7ajamy
    @E7ajamy Рік тому

    using operation flashpoint soundtrack onto cs go video presentation is a genuine brilliant feeling xD

  • @zfjames
    @zfjames Рік тому

    Water we waiting for? You're pumping out videos so fast! :) Really love and support your content Mr Phillip.

  • @Nagria2112
    @Nagria2112 Рік тому

    THE ENDING is a perfect cinematic masterpiece

  • @6lbs._onion
    @6lbs._onion Рік тому +1

    Source's way of rendering reflection being pointed out made me realise one pet peeve of mine that I have always had in other games and how their water never looked right, there's apparently always something missing.
    I have never had this issue playing source engine games, rather the issue is literally never *apparent* to begin with.

  • @cj1296
    @cj1296 Рік тому +2

    7:17, I have the same socks😄

  • @NoVIcE_Source
    @NoVIcE_Source Рік тому

    the most hammer intensive video ive seen in a while

  • @Eli-nl6vh
    @Eli-nl6vh Рік тому

    I love your videos. I think I've watched them all. just want to let you know that you are awesome!

  • @zoroark522
    @zoroark522 Рік тому +1

    A map similar to Rust's underwater monuments would be very cool. I've also seen a bo3 workshop zombies map that explores a similar idea.
    Imagine a map completely underwater where every model/player is a diver. The map would still follow the same fairly linear design with little verticality/weird movement and no weird visual clutter via diving masks, but with the main appeal being the smaller things like less of an emphasis on audio, bullet tracers being shown wizzing through the water, different movement, and a much more unique backdrop.
    I loved PUBG's old rain/fog maps for the reason that it changed the flow of the game, where fog pushed combat closer and made stealth a real possibility, and rain allowed for more aggressive playstyles since you couldn't just sound whore in a corner. CS is still a great game so many years later, but having those niche maps that change the norm would be a great "once in a while" map, kind of like Office is to me and my buddy.