philip u can't beat me at this point cause i remember when i was a child i didn't had a wi-fi so the only game installed to my pc was CS:Source so whole day i was hanging out with bots at maps and discovering those places there :) this video took me to those times thank you.
You had Source and I had CS 1.6 in my PC and like you even I did not had any Internet at my home so I used to keep playing with bots. I literally used to play for hours against bots xD
Theres a certain magic to games that make you feel like theres a whole world beyond the walls or limits of the game you're playing. Like the car sounds in Half Life 2 that hint at the life that still remains under combine oppression, or the bustling city just going about its business during the chaos of F.E.A.R's office raid.
De_sparity_infinity is so far the most enjoyable hide and seek map I have ever played. Countless hours with mates running away from the seeker, being caught by surprose as the seeker suddenly fell on top of them from a spot the hider didn't realize was accessible. Thank you, 3kliksphilip.❤️
It's what got me into mapping for the game. Portal and the Sequel really capitalized on my fascinatiom for everything behind the scenes. It's a real treat for developers and designers to include details outside the playable area, regardless if it has Easter eggs or not. It augments the sense of place just that one bit.
@@sulphurous2656 I can imagine how doing all that detail work must ground a cohesive idea or story into the map. I have a background in painting and colored drawing and drawing even the small details are important to bring out the full picture. The work can be fun and cathartic.
It’s amazing to think that there’s so many little details added in by mappers that we don’t see because we play the game normally. Thanks to this I’m going to go out of my way to explore each corner of every map and see where all the hours of making the map goes into!
That's really interesting. This game has a lot of little things that are so cool to just play around for a lot of time. Keep Exploring, and have a nice day. :)
I wonder what it would be like if these 'unreachable places' were actually reachable, and how it would change the levels they reside in. Would it add a new dimension to the level your playing and change up tactics? Or would it add new metas to the game no one had ever seen before and boost counter strike to new heights? Perhaps, in some case, it would just be an average addition glossed over by most of the player base as they try to get their next ace. Whatever the outcome, -valve- modders please add.
It would either make the map heavily one-sided (think something along the lines of the olofboost), or would make the game just a lot more hectic and less fun, Wlwhere you would have to check a million different angles. I'd say this would make maps more CT sided in general just because these additions would mostly just give terrorists more angles to cover and make it waaay harder to take over a site
Exploring maps is honestly something I miss a lot these days. So often places you think you can easily climb onto or reach are blocked off by invisible walls or ramps that make you slide off of them, or they put in those lame "return to the battlefield" zones everywhere to stop you from exploring.
This is eerily similar to my video about skyboxes and unobtainable freedom, in which I talked about how much I loved skyboxes and out-of-bounds areas for how I COULDN'T reach them, yet only dream about how they'd be if I WAS there.
@@Birbsters Forgive me, my Lord. I have embarked on a journey of relentless documentation after an exhaustive hiking and hardware building session throughout the day which featured the golden atmosphere of autumn to arrive in the middle of the night with the sole purpose of writing this comment for it to be sent out for the world to see.
Me and the boys usually like to play versus in maps like "Parkpur Mirage" where a lot of the stuff like balconies are opened up to explore the map. They're a fun experience. So many corners and angles to check, etc.
Man that CS:S segment hit me in the nostalgia. I remember being rekt by that boost in Italy, then frantically trying it out when I was next on CT. And I miss playing 30 man games on Assault. UKCS#2, I miss u
Thinking back on CS:S gives me conflicting feelings, to me that was the best time spent online (probably forever). The endless gamemodes and communities where fun was the main goal instead of sweaty toxicness that ends up in 4 people toggling cheats to beat eachother..
philip has already worked with insane amount of effort for each of his video, can we stop asking for more things to do for him to do to make the video? this is the obvious shit that philip to know, "the counter strike youtuber for years". you will make his upload schedule become 1 month video per month with this attitude, the guy's already so insecure with his video as it is, don't make it worse he needs the overlay and the notification on his "daily human life", why would he turn it off and on again. like I'd understand it on his skin videos series because he wants to 100% show off the skins in maximized quality possible. but then again, you can judge him for that and even teach him about that. then I judge you that it's an obvious thing to do and philip didn't turn off the notification, so I respect him for doing that because the rest of the videos is a great result from his hard work. and you forgot the part where you need to show your appreciation when judging, not just acting like a smartass and disregard the rest of the videos
@@cyberman7348 Oh me too! I even downloaded ''Game Ranger'' which is essentially a 3rd party program designed so that it is possible to play games online which servers are already shutdown. The community still had some dwindling MM2 players, and I got a couple of fun Cops and Robbers games out of it. :D
Honestly i felt nostalgia and sadness seeing how open and beautiful Assault was. Those are the shooters we miss that is probably half of what an old shooter feels like
The fact that I entered a trance state and didn't even think about skipping the promotion at the beggining of the video proves that I don't watch Philip's content because of what he says, but just because of the way he says it. I think I could literally watch him talk about any topic and I would just follow along.
I have never played this game in my life but i watch every upload of yours because I not only like your voice and personality, but I appreciate the quality of your content immensely.
Every time I try to look, appreciate and show those part of the map to people two things happens: "Stop trolling and pay attention!" "Vote started to kick: Matt."
This is why I play Forged Alliance Forever... Unlike CS GO, the community there feels much more passionate about what it's doing. I left mainstream games a long time ago just to avoid this decaying atmosphere of losers calling each other noobs. It's like a real hole that consumes your good side, and metamorphs you into a nothing but "banana" caller.
I really wished games like CS or mobas like Dota weren't competitive and yes normal games like any other. When I start playing CS it feels like I'm required by law to be good and win the game. I don't give a shit if I'm good or bad at the game I just want to have fun goddammit!
@@Reilers yep those games could've been 1000x better if the community was much more forgiving and let you do stupid shit or strats just for the fun of it
@@SanguineImpasse You can't imagine the pure fun I used to have when I just play with friends doing random strats. We won also! Just the fact that we're relaxed and just for fun, made the game so much more pleasing to play! Now days my CS friends grew out of it, and we don't play anymore. And with them my enjoyment of trying to laugh, and be creative in a Match.
No way! I always hoped you'd do this video! I was goofing around in Nuke and realized there's another bombsite B behind the barrier and thought "damn, these things would make a fantastic 3kliks video" so I'm glad it's here!
I once imagined making a Soccer video game, but that you were allowed to go out of bounds. There'd be a whole city for you to explore, and you could do anything you want (e.g. before I knew about GTA). For some reason, I remember finding it funny that you could eat a burger in a bathroom stall.
Shoutout to old=school mappers who would always hide easter eggs in their creations. 747, Havana, and Vertigo's easter egg rooms are still with me today.
If you like the hide and seek game mode in csgo (the one more focused on hiding than movement) there are a lot maps that are basically the official ones but basically every door can be opened and every place you can see you can enter.
Seeing the Italy and Assault maps jumps and weird places you could climb brought tears in my eyes as many of them I used to use them when playing with friends LAN on net cafes going 10 v10 every weekend
As a level designer, I really enjoy taking my time to check little details, but making the environment fit is sometimes really hard and that’s why I appreciate people who dedicate them selves to do it
When I was a kid playing css I always thought those skyboxes were demonic evil and recluse clones of respective ones being exiled in an everlasting curse, when spectating.
5:10 I remember how excited I was when I saw the npc body inside of the hut in cs source the fact that you've found something that wasn't meant to be found was great back then
I have fond memories of teleporting players into the Shoe Room on Assault as an admin of a TTT server. In fact a lot of the out of bounds areas was good fun when everyone agreed to have a non serious round.
Beautiful to see how much one can dive into this game and share his thoughts on very different topic every once in a while. I appreciate your work and cannot help myself but to notice how my own view on the game has changed several times due to your videos
I remember how much fun I used to have playing CSS when I was a kid, everyday I used to get home from school hop on my computer and hop on a surf server or zombie. When I switched to CSGO in 2015 I got global elite in like 3 or 4 months even though I never played a single round of competitive in CSS. Now I don't even play anymore, I enjoyed those mess around modes much than competitive tbh.
Anybody remember the skybox glitch on dust (1) in counter strike 1.6? You could boost your mate on CT spawn and the player could walk in the sky in the whole bombspot near CT spawn.
Oh, someone uploaded a video for that: ua-cam.com/video/WCoxpSIc-js/v-deo.html And that on d2 was funny aswell: ua-cam.com/video/ziKotJp_ZM4/v-deo.html
I love exploring in games. I just remembered you could boost through the invisible ceiling on de_dust in 1.6 CT spawn and walk above the level. Maybe it was even earlier than 1.6 but it was a hell lot of fun on public servers.
There were these maps called parkour versions of official maps and they had walkways and ladders that let you go around to the roofs and balconies. It was really fun to mess around with.
my friends and i used to play hide and seek on the parkour versions of competitive maps. thats how i found all the cool little spots in mirage and nuke
I got fladhbacks of Call of Duty 4.. There was this server called "Anti Gravity" where basically everyone had a super jump. Invisible walls were non-existent, so exploring around and outside the map was one of my best early gaming experiences. I can relate 100% with your way of thinking. Your video means a lot to me, and I hope it did for others too :D
You, sir, just conveyed my feelings toward games that I missed so much back in the day. This is why I love Half-Life 2 soooo much. Exploration. It really feels "fulfilling" to reach a certain point of a map without being told so, just out of curiosity
06:30 reminds me the good old 1.6 times. All official maps had easter eggs to find (sometimes even 2), providing a way to entertain yourself in FFA when fragged should you not want to look at the action! And so that is why we mappers had to put some within our maps :)
at 8:10 i remember when i first started playing cs on Counter Strike Nexon that this spot was the most powerful spot in the game. Im glad to see this in the video.
There are some cool "extended" maps on the workshop that littearly open up the boundaries so much or even add hostages to mirage while you jump over the roofs and assassinate your confused friends. I remember when I played dust2 with 3 bombing spots cause it got bigger in a deathmatch-kinda server in CS:S, good times.
I remember some of those spots on cs_assault. I spent a lot of time playing silly gamemodes like prophunt on that map. Glad to see the fence route finally getting the exposure it deserves :)
You brought me a lot of nostalgia by talking about this. I remember playing cs_rio back in the day and I couldn't care less about the actual killing, instead I would jump between buildings and play with the ball/football field in the middle of the map. I get why this isn't possible in CSGO, but damn, I miss that.
Easter eggs in maps are always really cool to find, I wish they were more common in CS:GO. CS 1.6 had a bunch, like the breakable wall with the ferret in office, or the room on dust2 dedicating it to the late dev Justin DeJong
8:18 you can actually jump strafe this pipe and go ever further at the end of road up to the small window i always do that and no1 knows it until today
i cant believe that he actually make a video about this, back when im silver, i always find these small detail just because i enjoyed it. like he said, "its not just a killplace"
I honestly didn't expect to be hit by a Tsunami Wave of nostalgia. I have put almost double the amount of hours into CS:S as I have CS:GO, and I spent the first 2 whole years of my CS:S life on a singular Assualt/Office map that I found and stuck with. Watching you do those Assault boosts brought back memories I had long since forgotten in the haze of this ever-growing competitive culture in CS:GO. I actually REALLY miss how I played CS:S. Without a care in the world, jumping on the same Assault/Office server and just having a great time with my mates. It's not the same now.....and it never will be. There's a hunger these days, a huge need to win and to be the best so that people can attempt to make a career out of it. Matchmaking and other queues such as FaceIt and ESEA aren't fun anymore, people have lost sight of what this game really used to be, and it saddens me because I don't enjoy CS anymore. Hell, even casual community servers have fallen to this toxicity. Maybe I'm looking for the wrong game modes, maybe I'm not searching hard enough. But the game I love is dead. I haven't played this game seriously or frequently in months and I doubt I ever will again. In fact, as I write this comment I'm becoming increasingly sadder at the prospect of this, but it's been 12 years and I think it's time to move on. I'll always come back, and play a little bit here and there, but my childhood friend that's been with me for half my life, has changed and grown. And we're heading in different directions. I will always love you Counter-Strike. I have never played, and will never play, a game quite like you. Goodbye.
I remember playing non-clipped maps on servers you hosted. It was refreshing to "cheat" by shooting trough one way walls and etc, but it felt truly amazing.
Fun fact: That rooftop with the chairs and barbecue on Train is actually where the casters sit.
Needs more likes
Hah hah hah
*sarcastic tone*
Hah hah hah
*sarcastic dial tone*
I don't get it
Who are the casters
philip u can't beat me at this point cause i remember when i was a child i didn't had a wi-fi so the only game installed to my pc was CS:Source so whole day i was hanging out with bots at maps and discovering those places there :) this video took me to those times thank you.
You had Source and I had CS 1.6 in my PC and like you even I did not had any Internet at my home so I used to keep playing with bots.
I literally used to play for hours against bots xD
Same, good times
@Ptech study inc. everytime lol good times
I think you mean you didn’t have internet. WiFi is not internet.
@@zipper978 He still didn't have wifi...
I can’t believe Philip got invited to co-host boundary break
🤣🤣🤣
xD
one of the best comments I've seen in ages
Theres a certain magic to games that make you feel like theres a whole world beyond the walls or limits of the game you're playing.
Like the car sounds in Half Life 2 that hint at the life that still remains under combine oppression, or the bustling city just going about its business during the chaos of F.E.A.R's office raid.
i know right. the smallest details can give a game a deeper lore/story. it gives it more authenticity, more "reality"
"Attack the shoe, and it will disappear."
-3kliksphilip, 2019
Maybe it's a reference from Sherlock holmes
"I enjoyed assault, for the freedom it offered"
-3kliksphilip, 2019
The same shoe exists in current mirage too - towards B, just after the TV, there's a shoe down on your right.. Shoot it and it will disappear.
xD
*giving bad people good ideas i keep giving bad people good ideas*
De_sparity_infinity is so far the most enjoyable hide and seek map I have ever played. Countless hours with mates running away from the seeker, being caught by surprose as the seeker suddenly fell on top of them from a spot the hider didn't realize was accessible. Thank you, 3kliksphilip.❤️
"maybe it's just an easter egg surprise, but a welcome one, to be sure..."
*cackles in palpatine*
3kliksphilip: maybe it's just an easter egg surprise, but a welcome one, to be sure
me: ah a surprise to be sure, but a welcome one
I got a good chuckle out of that too. Love me some prequel memes.
LOL
@@tba2204 xD
xD
It's out of bounds Easter eggs like these that make me really want to get into Source mapping
The big brain move is becoming a mapper just to add in cute easter eggs
It's what got me into mapping for the game. Portal and the Sequel really capitalized on my fascinatiom for everything behind the scenes. It's a real treat for developers and designers to include details outside the playable area, regardless if it has Easter eggs or not. It augments the sense of place just that one bit.
@@sulphurous2656 I can imagine how doing all that detail work must ground a cohesive idea or story into the map. I have a background in painting and colored drawing and drawing even the small details are important to bring out the full picture. The work can be fun and cathartic.
me 2
8:12 I once had a casual game in CSGO that T boosted almost whole team to this balcony every game. This spot still exists in CSGO.
Yeah but nobody plays Italy
you cant boost players in casual
edit: you can nowadays the last time i played casual was 4 years ago
@@keesklijs9816 you can enemies
@@keesklijs9816 you actually can now
@@keesklijs9816 you can
It’s amazing to think that there’s so many little details added in by mappers that we don’t see because we play the game normally. Thanks to this I’m going to go out of my way to explore each corner of every map and see where all the hours of making the map goes into!
That's really interesting. This game has a lot of little things that are so cool to just play around for a lot of time.
Keep Exploring, and have a nice day. :)
Really bruh? You never just noclip around maps?
yea really
I wonder what it would be like if these 'unreachable places' were actually reachable, and how it would change the levels they reside in. Would it add a new dimension to the level your playing and change up tactics? Or would it add new metas to the game no one had ever seen before and boost counter strike to new heights? Perhaps, in some case, it would just be an average addition glossed over by most of the player base as they try to get their next ace. Whatever the outcome, -valve- modders please add.
i think there's lot of workshop maps about this
It would either make the map heavily one-sided (think something along the lines of the olofboost), or would make the game just a lot more hectic and less fun, Wlwhere you would have to check a million different angles. I'd say this would make maps more CT sided in general just because these additions would mostly just give terrorists more angles to cover and make it waaay harder to take over a site
Take the balcony top mid mirage for example. The ct side could easily get taken out due to how exposed snipers nest is
steamcommunity.com/sharedfiles/filedetails/?id=383271157&searchtext=+mirage+parkour
Lol you responded to my comment on a king crimson video
2:45 did [ZF] Moogle give you that advice?
i waited for this comment
Theres an apc right behind you
@@kyandoru8167 me too
N8MR NOOO WAAYY!
Back TO Troll Karkand I think the funniest part is that when Moogle said that it DID blow my mind. Then Womble just shrugged it off.
Exploring maps is honestly something I miss a lot these days. So often places you think you can easily climb onto or reach are blocked off by invisible walls or ramps that make you slide off of them, or they put in those lame "return to the battlefield" zones everywhere to stop you from exploring.
Why do you think, that Bananas are fruits?
That's true.
It is a great time for a vpn service to go full on ad mode because of all of the governmental oppression around the world specifically in china
Everyone who liked is gay!!!
⬇️
@@artemzimin2019 So SicC mAn
Hey guys today I’m going to tell you why the government needs to monitor our entire daily lives. But first let me tell you about nord vpn
The balcony thing in palace blew me away. I never looked up there in about 500 hours of playing CS:GO.
ikr I always thought there is a ceiling right above our heads.
I always wanted to climb over the fence by the red barn in Half-Life 2's Water Hazard.
This is eerily similar to my video about skyboxes and unobtainable freedom, in which I talked about how much I loved skyboxes and out-of-bounds areas for how I COULDN'T reach them, yet only dream about how they'd be if I WAS there.
Player: “Hey your map has a few overpowered spo...”
Bad Mapper: “THOSE AREN’T BAD SPOTS I PUT THEM THERE INTENTIONALLY ITS A FEATURE”
It's not a big, it's a feature.
@@sulphurous2656 'a big'? :D
@@Birbsters Forgive me, my Lord. I have embarked on a journey of relentless documentation after an exhaustive hiking and hardware building session throughout the day which featured the golden atmosphere of autumn to arrive in the middle of the night with the sole purpose of writing this comment for it to be sent out for the world to see.
@@Birbsters A good ol' big
whatcha doin here epic lol
3:07 love the slightly annoyed tone here 😭😭😭
Me and the boys usually like to play versus in maps like
"Parkpur Mirage" where a lot of the stuff like balconies are opened up to explore the map. They're a fun experience. So many corners and angles to check, etc.
I'm a bit late to the party, but I'm glad I'm not the only person to appreciate those "cozy places you'd like to live in"
lol I've found like almost every secret on assault by playing low gravity prop hunt and climbing everywhere such a great map.
Man that CS:S segment hit me in the nostalgia. I remember being rekt by that boost in Italy, then frantically trying it out when I was next on CT. And I miss playing 30 man games on Assault. UKCS#2, I miss u
The 30 man games though xD
Thinking back on CS:S gives me conflicting feelings, to me that was the best time spent online (probably forever). The endless gamemodes and communities where fun was the main goal instead of sweaty toxicness that ends up in 4 people toggling cheats to beat eachother..
Philip, I thought you could disable the notifications for Steam Friends popping up? The Friends List has it's own settings now.
shh...
Disable steam overlay on csgo to remove the notifacations
ty einstein
@@Neiva71 or just set your status to Do Not Disturb (in steam beta) and all notifications and sound won't appear
philip has already worked with insane amount of effort for each of his video, can we stop asking for more things to do for him to do to make the video?
this is the obvious shit that philip to know, "the counter strike youtuber for years".
you will make his upload schedule become 1 month video per month with this attitude, the guy's already so insecure with his video as it is, don't make it worse
he needs the overlay and the notification on his "daily human life", why would he turn it off and on again. like I'd understand it on his skin videos series because he wants to 100% show off the skins in maximized quality possible.
but then again, you can judge him for that and even teach him about that. then I judge you that it's an obvious thing to do and philip didn't turn off the notification, so I respect him for doing that because the rest of the videos is a great result from his hard work.
and you forgot the part where you need to show your appreciation when judging, not just acting like a smartass and disregard the rest of the videos
xd
I love you for mentioning Midtown Madness 2. I still play that game.
@@cyberman7348 Oh me too! I even downloaded ''Game Ranger'' which is essentially a 3rd party program designed so that it is possible to play games online which servers are already shutdown. The community still had some dwindling MM2 players, and I got a couple of fun Cops and Robbers games out of it. :D
I always thought I was the only one admiring the maps thinking “Hey, what’s that over there” while my team was rushing b 😂
I'm glad I'm not the only one who appreciates how much effort goes into making these maps feel like real places, it's immersive.
I think overpass has to be my favorite map to explore. Just looking at all the signs and things is nice.
Honestly i felt nostalgia and sadness seeing how open and beautiful Assault was. Those are the shooters we miss that is probably half of what an old shooter feels like
That Midtown Madness 2 reference though. Loved the third one.
@@cyberman7348 Hopefully some day the xbox emulators will be able to play it.
The fact that I entered a trance state and didn't even think about skipping the promotion at the beggining of the video proves that I don't watch Philip's content because of what he says, but just because of the way he says it. I think I could literally watch him talk about any topic and I would just follow along.
3:46 That is freaking skyline of Prague!!!
I have never played this game in my life but i watch every upload of yours because I not only like your voice and personality, but I appreciate the quality of your content immensely.
Every time I try to look, appreciate and show those part of the map to people two things happens:
"Stop trolling and pay attention!"
"Vote started to kick: Matt."
This is why I play Forged Alliance Forever...
Unlike CS GO, the community there feels much more passionate about what it's doing.
I left mainstream games a long time ago just to avoid this decaying atmosphere of losers calling each other noobs.
It's like a real hole that consumes your good side, and metamorphs you into a nothing but "banana" caller.
I really wished games like CS or mobas like Dota weren't competitive and yes normal games like any other. When I start playing CS it feels like I'm required by law to be good and win the game. I don't give a shit if I'm good or bad at the game I just want to have fun goddammit!
use NordVPN
@@Reilers yep those games could've been 1000x better if the community was much more forgiving and let you do stupid shit or strats just for the fun of it
@@SanguineImpasse You can't imagine the pure fun I used to have when I just play with friends doing random strats. We won also! Just the fact that we're relaxed and just for fun, made the game so much more pleasing to play! Now days my CS friends grew out of it, and we don't play anymore. And with them my enjoyment of trying to laugh, and be creative in a Match.
Philip understands me so well. When I am on 12vs12 community servers I sometimes take my time to just appreaciate such things.
No way! I always hoped you'd do this video! I was goofing around in Nuke and realized there's another bombsite B behind the barrier and thought "damn, these things would make a fantastic 3kliks video" so I'm glad it's here!
I once imagined making a Soccer video game, but that you were allowed to go out of bounds. There'd be a whole city for you to explore, and you could do anything you want (e.g. before I knew about GTA).
For some reason, I remember finding it funny that you could eat a burger in a bathroom stall.
9:03 *and you didn't clip the damn stairs?!*
i dont care if its a non clipped version, unplayable.
*impossible, he didn't clip stairs*
gaben what are you doing gaben no take me nowwwww
xd
Shoutout to old=school mappers who would always hide easter eggs in their creations.
747, Havana, and Vertigo's easter egg rooms are still with me today.
yeeeaa truee
Sorry, what was the easter egg in 747 again? I only remember the one in 1.6 Vertigo.
@@zed.lmaooo 747 had the mapper's initials flashing red in a fire room next to the upper balcony overlooking the plane outside.
@@xlixity Ah, i certainly remember the fire room, but i did not see any initials. Oh well.
If you like the hide and seek game mode in csgo (the one more focused on hiding than movement) there are a lot maps that are basically the official ones but basically every door can be opened and every place you can see you can enter.
i remenber in the old train version there's a place out of bounds in a room with a dead half life 2 npc.
Could you make/find a video?
Oh yeah I remember that
@@HaxxorElite here's a picture i took a long time ago on my profile steamcommunity.com/sharedfiles/filedetails/?id=340028657
Old Nuke had something similar
the boot in the video is from hl2 as well
Is it me or i like to binge watch 3kliksphiliig 3+ years old videos?
It’s so fun noclipping out of the T side of de_nuke
"A surprise- but a welcome one to be sure"
love the prequel quotes hidden in the videos lol
Damn, I'm so early, that Philip travelled 5 days into the past to be earlier than me.
Same here
jokes on you, he travelled even further into the past and is *6* days earlier than me!
Seeing the Italy and Assault maps jumps and weird places you could climb brought tears in my eyes as many of them I used to use them when playing with friends LAN on net cafes going 10 v10 every weekend
3:20 would've been so cool.
As a level designer, I really enjoy taking my time to check little details, but making the environment fit is sometimes really hard and that’s why I appreciate people who dedicate them selves to do it
When I was a kid playing css I always thought those skyboxes were demonic evil and recluse clones of respective ones being exiled in an everlasting curse, when spectating.
PANZER24 oh word?
The shoe on Assault (CS:S) is also on Mirage (CS:GO) near by the tv in the t-apartments.
8:10
"onto the door, then the window"
jumps onto box then door
Oh
Hes tripping
just in case you didnt know, you can do this in csgo too, its just soo rare to see someone doing it.
5:10 I remember how excited I was when I saw the npc body inside of the hut in cs source the fact that you've found something that wasn't meant to be found was great back then
6 seconds ago and already rendered in 4K? Niiice
I have fond memories of teleporting players into the Shoe Room on Assault as an admin of a TTT server. In fact a lot of the out of bounds areas was good fun when everyone agreed to have a non serious round.
2:45
Yes, the things you notice when you have EYES
Yes, you mean the things you notice when you can't focus
Did you know at ct spawn on mirage there is an apc
W O M B L E
fuck off
Beautiful to see how much one can dive into this game and share his thoughts on very different topic every once in a while. I appreciate your work and cannot help myself but to notice how my own view on the game has changed several times due to your videos
7:03 it's just a useless shoe-in.
4:17 a midtown madness reference :,) thought I would never see that since the games were so.. underrated.
2:33 the things you notice when you have e y e s
I remember how much fun I used to have playing CSS when I was a kid, everyday I used to get home from school hop on my computer and hop on a surf server or zombie. When I switched to CSGO in 2015 I got global elite in like 3 or 4 months even though I never played a single round of competitive in CSS. Now I don't even play anymore, I enjoyed those mess around modes much than competitive tbh.
epic
I smiled when u mentioned Midtown Madness. Brings back a lot of memories
Explores Cache without permission:
Comrades: *чертовски стукач*
Anybody remember the skybox glitch on dust (1) in counter strike 1.6? You could boost your mate on CT spawn and the player could walk in the sky in the whole bombspot near CT spawn.
Oh, someone uploaded a video for that:
ua-cam.com/video/WCoxpSIc-js/v-deo.html
And that on d2 was funny aswell:
ua-cam.com/video/ziKotJp_ZM4/v-deo.html
“That was what she said”
First time I'm happy that video is sponsored. You deserve it
When you have a war to fight but she says she's home alone: 2:00
It is great that you accept sponsors. I think it is a good thing for you and maybe even for us, when you are a little bit more relaxed.
everybody gangsta
until the shoe disappears
This is what I like best about hide and seek maps based off the base ones: they usually open up the out of bounds areas
i was gonna say how does this have 25 views in 9 seconds
he has 860k subs, ofc there are hundreds of views in the first minute
I love exploring in games. I just remembered you could boost through the invisible ceiling on de_dust in 1.6 CT spawn and walk above the level. Maybe it was even earlier than 1.6 but it was a hell lot of fun on public servers.
i knew the miniature stuff but didn't know that it had its skybox!
There were these maps called parkour versions of official maps and they had walkways and ladders that let you go around to the roofs and balconies. It was really fun to mess around with.
my friends and i used to play hide and seek on the parkour versions of competitive maps. thats how i found all the cool little spots in mirage and nuke
I got fladhbacks of Call of Duty 4.. There was this server called "Anti Gravity" where basically everyone had a super jump. Invisible walls were non-existent, so exploring around and outside the map was one of my best early gaming experiences.
I can relate 100% with your way of thinking. Your video means a lot to me, and I hope it did for others too :D
You, sir, just conveyed my feelings toward games that I missed so much back in the day. This is why I love Half-Life 2 soooo much. Exploration. It really feels "fulfilling" to reach a certain point of a map without being told so, just out of curiosity
i love the "Stop letting chickens into the facility" in the de_nuke meeting room
06:30 reminds me the good old 1.6 times.
All official maps had easter eggs to find (sometimes even 2), providing a way to entertain yourself in FFA when fragged should you not want to look at the action!
And so that is why we mappers had to put some within our maps :)
I'm glad I'm not not the only one who appreciates the maps in CS:GO
Watching this made me realize how much passion you have for CS
Thank you for the nostalgia field trip.
This 7:13 is why i loved playing 1.6 and source so much
MIDTOWN MADNESS 2 OMG I LOVE YOU PHILIP, WHAT A GAME
at 8:10 i remember when i first started playing cs on Counter Strike Nexon that this spot was the most powerful spot in the game. Im glad to see this in the video.
Thank you phillip! I am glad your finally doing sponsors, you deserve the money.
There are some cool "extended" maps on the workshop that littearly open up the boundaries so much or even add hostages to mirage while you jump over the roofs and assassinate your confused friends. I remember when I played dust2 with 3 bombing spots cause it got bigger in a deathmatch-kinda server in CS:S, good times.
I remember some of those spots on cs_assault. I spent a lot of time playing silly gamemodes like prophunt on that map. Glad to see the fence route finally getting the exposure it deserves :)
You just mentioned my 2 favorite childhood games, Quake 2 and Midtown Madness 2 in one video, happiness noises.
You brought me a lot of nostalgia by talking about this. I remember playing cs_rio back in the day and I couldn't care less about the actual killing, instead I would jump between buildings and play with the ball/football field in the middle of the map.
I get why this isn't possible in CSGO, but damn, I miss that.
There's also a bunch of these out of bounds easter eggs in TF2. I think some give information about the history of TF2
Easter eggs in maps are always really cool to find, I wish they were more common in CS:GO. CS 1.6 had a bunch, like the breakable wall with the ferret in office, or the room on dust2 dedicating it to the late dev Justin DeJong
There also were these „parcour“ maps of smthg, I don’t know if they still exist, but they were really neat for exploring D2, Mirage etc.
Thank you for everything you do for the community Phillip
8:18 you can actually jump strafe this pipe and go ever further at the end of road up to the small window i always do that and no1 knows it until today
i cant believe that he actually make a video about this, back when im silver, i always find these small detail just because i enjoyed it. like he said, "its not just a killplace"
I honestly didn't expect to be hit by a Tsunami Wave of nostalgia. I have put almost double the amount of hours into CS:S as I have CS:GO, and I spent the first 2 whole years of my CS:S life on a singular Assualt/Office map that I found and stuck with. Watching you do those Assault boosts brought back memories I had long since forgotten in the haze of this ever-growing competitive culture in CS:GO.
I actually REALLY miss how I played CS:S. Without a care in the world, jumping on the same Assault/Office server and just having a great time with my mates. It's not the same now.....and it never will be. There's a hunger these days, a huge need to win and to be the best so that people can attempt to make a career out of it. Matchmaking and other queues such as FaceIt and ESEA aren't fun anymore, people have lost sight of what this game really used to be, and it saddens me because I don't enjoy CS anymore.
Hell, even casual community servers have fallen to this toxicity. Maybe I'm looking for the wrong game modes, maybe I'm not searching hard enough. But the game I love is dead. I haven't played this game seriously or frequently in months and I doubt I ever will again. In fact, as I write this comment I'm becoming increasingly sadder at the prospect of this, but it's been 12 years and I think it's time to move on. I'll always come back, and play a little bit here and there, but my childhood friend that's been with me for half my life, has changed and grown. And we're heading in different directions.
I will always love you Counter-Strike. I have never played, and will never play, a game quite like you.
Goodbye.
I remember playing non-clipped maps on servers you hosted. It was refreshing to "cheat" by shooting trough one way walls and etc, but it felt truly amazing.