Dude, these videos are amazing. Half the stuff I never knew about and I have been playing for over 1,600 hours. Thank you. I am going to finally try and build something, as building was never my strong point, though now, with these tips, that will change.
I'm so glad I found your channel. I installed NMS a year back and did one expedition and stopped playing after. I am back now after the aquatic update and started searching for tips as I actually want to play for a long time now on a main save. This is the first video I'm watching of yours and I really love it. I'm sure the rest are as banger as this one :) Thank you for this.
aaaargh 🥰💕🙌👏 you’ve just solved my biggest gripe in base building!! i haaaaate messy solar panel grids but struggle so damn much arranging them neatly. this is such a neat (literally 😂) idea, thank you! you sir are a scholar and a gentleman
I never thought about using the solar panel as a switch or hiding the floor switch. More great ideas! I'm glad you're revisiting/updating the guides. They refresh my memory of what is possible. Thanks!
I have a “default” base I build typically. The Cylindrical Room has spots inside for eight devices. I’ll usually start with three rooms stacked. Add ladders, go up to the top, install a landing pad, then fill with windows, six solar panels and two batteries. Then go down a floor and repeat. (And depending on planet, I may throw a bunch others in too.) and then on the ground floor, I’ll usually put a teleporter, one solar panel, one battery, a save point. Then on the landing pad, put the other Teleporter end and the Portal. Maybe a save beacon (so others can find) and a trading wall machine. Then go back down and save and upload the base and move on. Most of my bases are labelled 0.0,0.0 as they are usually on the closest system to the center at the largest planet at those coords. Only gotten through the first 10 galaxies though. Still a ways to go. End goal is to some day have a base on every (possible) system.
I’m always stumped on what I can do with the switches besides the button this helps a lot in making sections of your base light up in different ways thank you
Thanks for these tipps and ideas. For the teleporter i always use the pressure plate, but i wondered how to make it look better and will try your idea now👍 and the night-day-switch is great too, never thought about this 👍
Haha! I didn't realise the the solar panel did not need to be open to the sky to generate power. The explanation of how the switches work was very useful.
As others said, I never had the idea to use a solar panel as a switch. Also, I did not know pressure plates could act as close proximity non-contact switches. Thanks for these tips!
Awesome tips on using the various switches. Something that I have never really experimented with before after several years but will definitely be incorporating in all of my future base builds. Cheers!
Thanks, I have not been able to understand this and at last someone that goes slow enough so I can keep up. I want to make a desk top aquarium, just in case your looking for ideas. 🙃
Did you check out these videos? 😊 ua-cam.com/video/VrAyHGwpEgk/v-deo.htmlsi=PIudN7xI5lVf7SNM ua-cam.com/video/oaowlGdBNso/v-deo.htmlsi=etvGkIaysCy17ICJ
I subscribed to you a long time ago. :) Thank you for your time and these really helpful and well explained tutorials. Your dialect sounds kind of Dutch. As I am an electronics engineer myself, I have already built running lights and timer circuits in NMS.
the proximity switch doesn't actually save power as when you leave through the teleporter it will never get updated to the off state and when you return the game will calculate battery state based on the power usage at the moment you left. so your way is better.
Recent subscriber. Your glitch building clips are excellent. I've been playing NMS regularly since its release, but never tried glitch building before for some reason. All your clips explain how to do various techniques in a clear and concise fashion. Also, having recently returned to Elite Dangerous after a couple of years, your clips have helped me brush up on the game. I tried Star Citizen a month ago and was not impressed at all. Considering the amount of money and time they have to develop the game, it's a mess. From the start, everything was a mess. The game's servers are choppy, and the game is full of glitches, the likes that shouldn't exist after 10 years. ED puts it in the shade, apart from one thing. The ships. If we could walk around in our ships, like in SC, it would be perfect. Actually, it's the only thing that I liked.
Cheers! Glad you find my guides helpful! 😊 I loved Star Citizen and the ambition it has - and I am ok with the bugs and issues it currently has - however I just don't have the time to play a game that demands at so much time before I actually managed to get my ship out of the hanger and Quantum drive to the location I wanted to start from, especially if all the work you put in gets reset every few months because of updates.
These are my favorite videos of yours, and always seem to have me redesigning things constantly as I learn. I am working on a puzzle base now, do you have any that you recommend for ideas and just to see for fun?
I used to have a few, but they broke down with some updates. One that still might work is the use of Sphere generators, and roll the sphere onto a pressure plate to activate it. I used that one to build sections where you needed to open doors like that. Another one was using the Running or Fill sequence to make timed doors - pressing a button opens a door for a short amount of time - so you have to run to get through it. - Check this video for some advanced logics: ua-cam.com/video/oaowlGdBNso/v-deo.htmlsi=kjyFjJYMmIIpsff2
Nice! Can u make a video showing case a door with temporizer, where there a lights like a v-meter, when the all lights turn on, another light or light cube turn on and open the door. When the door is locked, the red light is turn on, when the door is ready to open, the light is green. This is like a air lock pressure door. i think this is a good content for a video!!
That is not a bad idea for a build project. I did make some guides about running and fill lights - perhaps that could help you? ua-cam.com/video/oaowlGdBNso/v-deo.htmlsi=kjyFjJYMmIIpsff2
I will pay any amount of power to avoid ever seeing an unpowered teleporter. They are just so ugly with that awful red power icon, blech! lol. I do love the daylight sensor concept, less to conserve power and more for aesthetics, but it's a great idea.
Sometimes it's unavoidable. Some ideas like stacking teleporters in the recent Beebs' video just mean you have to turn them off according to the logic that you are implementing.
@@michael_janus I should clarify I mean Base Terminus Teleporters, not short range teleporters I guess. They'd make a cool building element unpowered if it weren't for that icon, but with it an unpowered teleporter just makes your base look abandoned.
I totally agree on that. I always cross my fingers when I see a dead teleporter that there is a proximity switch or at least a biofuel reactor. Expedition bases especially.
Arranging solar panels with cubes is pretty neat. i didn't know they snap like this. Why remove cubes tho? They look cool and provide free wiring. But I always use geomagnetic gens. Solar panels only charge batteries during day and battery status is not saved. So if you TP to the system at night all batteries are empty. Using solar battery as a daylight sensor is brilliant, no less. P.S. Did you know, that floor panels react on everything that moves including balls and wild creatures while a proximity sensor can only be triggered by players?
Cubes are ok in certain situations - but sometimes you just want your batteries to line up. And yes - I am aware of the spheres activating the floor panels - There used to be a time you could even teleport those spheres..
Its a stone arch - build with glitch building methods. I never made a guide about it - because the amount of snap points would drive builders insane.. 😅
Haven't watched the vid yet. At work. The best way I found to light areas is the use of the cuboid roof part. Set a wire frame. Glitch to points. Done. Light with no electricity requirement. Lol
omg I'm sorry for the autistic question, but I've been binging your videos and I have to ask. What is your accent? I keep thinking Icelandic, but I can't figure it out lol Keep up the awesome work :D
Haha - Many people expect Scandinavian - and I can understand why, because Flemish and many of the Scandinavian languages sound similar. SO yeah - I am originally from Belgium. 👍
Why do you call glitching a technique? Technique is something the devs intended for you to use, an instrument. Glitching is the opposite of that, abusing an interaction that was neevr supposed to be a part of your instruments kit. Like hammering nails with a microscope. You can do it, sure, but it's not a technique for using nails in construction.
Dude, these videos are amazing.
Half the stuff I never knew about and I have been playing for over 1,600 hours.
Thank you.
I am going to finally try and build something, as building was never my strong point, though now, with these tips, that will change.
I'm so glad I found your channel. I installed NMS a year back and did one expedition and stopped playing after. I am back now after the aquatic update and started searching for tips as I actually want to play for a long time now on a main save. This is the first video I'm watching of yours and I really love it. I'm sure the rest are as banger as this one :) Thank you for this.
aaaargh 🥰💕🙌👏 you’ve just solved my biggest gripe in base building!! i haaaaate messy solar panel grids but struggle so damn much arranging them neatly. this is such a neat (literally 😂) idea, thank you! you sir are a scholar and a gentleman
I never thought about using the solar panel as a switch or hiding the floor switch. More great ideas! I'm glad you're revisiting/updating the guides. They refresh my memory of what is possible. Thanks!
Very cool ideas!! Love the "natural" way the lights go on and off as if one was actually living there. NICE!
I never figured out how to use proximity switches, thanx a lot!❤
Never tought of using the power like this. This opens a lot of potential for making a mood in the base! Cheers!! 👊
Did you know that with those switches you can build all kinds of logic gates and make a really smart base? :)
Dude, another great video! Definitely will be using some of this on my first proper base build!!
Energy saving tips. I did not know we could save energy, now I don't need to build so many batteries to run everything.
Thank you kind sir.
Thank you so much for posting this. I'm astonished at the complexity this game allows. Your guides are so useful!
Fantastic video Beebs!
I have a “default” base I build typically. The Cylindrical Room has spots inside for eight devices. I’ll usually start with three rooms stacked. Add ladders, go up to the top, install a landing pad, then fill with windows, six solar panels and two batteries. Then go down a floor and repeat. (And depending on planet, I may throw a bunch others in too.) and then on the ground floor, I’ll usually put a teleporter, one solar panel, one battery, a save point. Then on the landing pad, put the other Teleporter end and the Portal. Maybe a save beacon (so others can find) and a trading wall machine. Then go back down and save and upload the base and move on.
Most of my bases are labelled 0.0,0.0 as they are usually on the closest system to the center at the largest planet at those coords. Only gotten through the first 10 galaxies though. Still a ways to go. End goal is to some day have a base on every (possible) system.
I’m always stumped on what I can do with the switches besides the button this helps a lot in making sections of your base light up in different ways thank you
Thanks for these tipps and ideas. For the teleporter i always use the pressure plate, but i wondered how to make it look better and will try your idea now👍 and the night-day-switch is great too, never thought about this 👍
Haha! I didn't realise the the solar panel did not need to be open to the sky to generate power. The explanation of how the switches work was very useful.
Great tips, cuboid rooms also use very little energy. High efficiency!
😮 amazing work dude some of the guys I work with would appreciate this video!
Nice!
As others said, I never had the idea to use a solar panel as a switch. Also, I did not know pressure plates could act as close proximity non-contact switches.
Thanks for these tips!
Very cool. I never dabbled in the power gadget selection but will try a couple things now, mainly a power door. Looking forward to the Glitch videos.
Awesome tips on using the various switches. Something that I have never really experimented with before after several years but will definitely be incorporating in all of my future base builds. Cheers!
That's a brilliant idea to use a solar panel as a daylight sensor! Very cool, thanks Beebs
thanks for the refresher Beebs
Really liking the fotmat of these new videos!
Thanks, I have not been able to understand this and at last someone that goes slow enough so I can keep up. I want to make a desk top aquarium, just in case your looking for ideas. 🙃
I love your videos so much, I've learned a lot of tricks from them, information videos like this make a lot of difference to the gaming experience.
we need more tutorials with switches, man if they are overlooked
Did you check out these videos? 😊
ua-cam.com/video/VrAyHGwpEgk/v-deo.htmlsi=PIudN7xI5lVf7SNM
ua-cam.com/video/oaowlGdBNso/v-deo.htmlsi=etvGkIaysCy17ICJ
I subscribed to you a long time ago. :)
Thank you for your time and these really helpful and well explained tutorials. Your dialect sounds kind of Dutch.
As I am an electronics engineer myself, I have already built running lights and timer circuits in NMS.
I appreciate these videos. Thanks, Beebs.
Nice tips! For teleporter I mostly use a button, so it turns on a couple of seconds, since power is needed to access the menu only.
the proximity switch doesn't actually save power as when you leave through the teleporter it will never get updated to the off state and when you return the game will calculate battery state based on the power usage at the moment you left. so your way is better.
Recent subscriber. Your glitch building clips are excellent. I've been playing NMS regularly since its release, but never tried glitch building before for some reason. All your clips explain how to do various techniques in a clear and concise fashion.
Also, having recently returned to Elite Dangerous after a couple of years, your clips have helped me brush up on the game. I tried Star Citizen a month ago and was not impressed at all. Considering the amount of money and time they have to develop the game, it's a mess. From the start, everything was a mess. The game's servers are choppy, and the game is full of glitches, the likes that shouldn't exist after 10 years. ED puts it in the shade, apart from one thing. The ships. If we could walk around in our ships, like in SC, it would be perfect. Actually, it's the only thing that I liked.
Cheers! Glad you find my guides helpful! 😊
I loved Star Citizen and the ambition it has - and I am ok with the bugs and issues it currently has - however I just don't have the time to play a game that demands at so much time before I actually managed to get my ship out of the hanger and Quantum drive to the location I wanted to start from, especially if all the work you put in gets reset every few months because of updates.
These are my favorite videos of yours, and always seem to have me redesigning things constantly as I learn. I am working on a puzzle base now, do you have any that you recommend for ideas and just to see for fun?
I used to have a few, but they broke down with some updates.
One that still might work is the use of Sphere generators, and roll the sphere onto a pressure plate to activate it.
I used that one to build sections where you needed to open doors like that.
Another one was using the Running or Fill sequence to make timed doors - pressing a button opens a door for a short amount of time - so you have to run to get through it.
- Check this video for some advanced logics: ua-cam.com/video/oaowlGdBNso/v-deo.htmlsi=kjyFjJYMmIIpsff2
Very good and cool, fantastic, congratulation friend,
Awesome!💡⚡️😃
Nice! Can u make a video showing case a door with temporizer, where there a lights like a v-meter, when the all lights turn on, another light or light cube turn on and open the door. When the door is locked, the red light is turn on, when the door is ready to open, the light is green. This is like a air lock pressure door. i think this is a good content for a video!!
That is not a bad idea for a build project.
I did make some guides about running and fill lights - perhaps that could help you?
ua-cam.com/video/oaowlGdBNso/v-deo.htmlsi=kjyFjJYMmIIpsff2
I will pay any amount of power to avoid ever seeing an unpowered teleporter. They are just so ugly with that awful red power icon, blech! lol. I do love the daylight sensor concept, less to conserve power and more for aesthetics, but it's a great idea.
Sometimes it's unavoidable. Some ideas like stacking teleporters in the recent Beebs' video just mean you have to turn them off according to the logic that you are implementing.
@@michael_janus I should clarify I mean Base Terminus Teleporters, not short range teleporters I guess. They'd make a cool building element unpowered if it weren't for that icon, but with it an unpowered teleporter just makes your base look abandoned.
@@seriousleesgaming3042 Base terminus is noisy tho. On tranquil bases it makes sense to hide it in some room so it won't be visible and then turn off.
I totally agree on that. I always cross my fingers when I see a dead teleporter that there is a proximity switch or at least a biofuel reactor. Expedition bases especially.
@@michael_janusyessssss that drone really gets on my nerves 😅
Arranging solar panels with cubes is pretty neat.
i didn't know they snap like this.
Why remove cubes tho? They look cool and provide free wiring.
But I always use geomagnetic gens.
Solar panels only charge batteries during day and battery status is not saved.
So if you TP to the system at night all batteries are empty.
Using solar battery as a daylight sensor is brilliant, no less.
P.S. Did you know, that floor panels react on everything that moves including balls and wild creatures while a proximity sensor can only be triggered by players?
Cubes are ok in certain situations - but sometimes you just want your batteries to line up.
And yes - I am aware of the spheres activating the floor panels - There used to be a time you could even teleport those spheres..
I was wondering how electricity works in NMS
slightly unrelated question: what’s that big ring asset you’ve got over your existing teleporters there? looks fancy, so brutalist
Its a stone arch - build with glitch building methods.
I never made a guide about it - because the amount of snap points would drive builders insane.. 😅
Haven't watched the vid yet. At work. The best way I found to light areas is the use of the cuboid roof part. Set a wire frame. Glitch to points. Done. Light with no electricity requirement. Lol
I just want to comment so: How are you today Beebs
I was doing good that day... and So am I today.. 😅
@@Beeblebum happy to hear that
omg I'm sorry for the autistic question, but I've been binging your videos and I have to ask. What is your accent? I keep thinking Icelandic, but I can't figure it out lol Keep up the awesome work :D
Haha - Many people expect Scandinavian - and I can understand why, because Flemish and many of the Scandinavian languages sound similar.
SO yeah - I am originally from Belgium. 👍
👍👍👍
Why do you call glitching a technique? Technique is something the devs intended for you to use, an instrument. Glitching is the opposite of that, abusing an interaction that was neevr supposed to be a part of your instruments kit. Like hammering nails with a microscope. You can do it, sure, but it's not a technique for using nails in construction.