2 Years ago I looked up base building tips and Beebs was the go-to guy. Today I decide to look up more tips and lo-and-behold Beebs is still the go-to guy with a brand new upload. Thanks for all the help over the years! Here's to hoping for a few more!
Same. Didnt play for like 2 years as well, bought it again for PC when the worlds Update released and now i'm being blessed with new Building tips by Beeblebum
Amazing tips!!! I've been struggling with lighting so much. I love these short form new building tips videos and always eagerly excited to see what's next!
So glad you're revisiting these building aspects. I hope you get to the Bytebeat. I've been playing with it this week trying to grasp the lighting aspect.
@@Beeblebum yeah, I'm just using Quicksilver tracks. I have a flicker in my floor lights that I'm not sure why it's happening. I built at Renfail's planet, managed to grab the portal spot nice and early, but some dweeb reported my base so he could build in the same point about 4 hours later. I reported him so his base would disappear for me, but I don't know how that's going to work for other players.
Couple other ones that I have used: The lighted table The illuminated planter/pot -- I actually shrunk that down and used them for under-counter lighting in a kitchen
I love your techniques!👍 I give all my bases individual lighting. Also with flashing or running light circuits. Thank you for your additional techniques, which continue to inspire me. I often use the smallest lanterns and hide them in the materiel of corners, walls and floors for a warm ambient lightning. It's the easiest way.
So many creative ways to repurpose components, you’re inspirational! Someone should create a building guide along the lines of “Assistant for No Man’s Sky” listing ideas like these. I’d love to see a listing of components with alternative uses, which can be scaled, which glow, etc.
Man, Beebs...great tips here. I've never really considered hiding my lights; I've always just tried to incorporate them into my build. Using the candelabra blooms under the floor instead of chandeliers is pretty awesome.
"Today we are going to shed some light..." Rolling on the floor laughing so hard my dentures - if I had any - would have jumped out. Well done, Sir. PS: I thought hiding the lights under the floor was genius, but then you hid it inside the vented short wall. Mind officially blown. Again, well done Sir.
As always, since 2019. I follow you Beebs, and you are still top no1 builder and tutorial maker on NMS building tips. Thank you for your dedication and passion to sharing your knowledge. My builds improved a lot since 2019 because of you. Love your content. Keep going !
Lots of good tips! The candelabra can be placed like a chandelier on the ceiling and the copper bowl can then be added to make it look finished/fancy. The pill lights aren't too bad if you add them all the way around the room on a line height that puts them above the door, but they do look industrial. I like to add the wall lamp (wooden) over the top of the pill light to hide it. That way you get the light from the pill, but the finish look of the wall lamp. And of course the pill lights come in all the colors to add ambiance. Alternating say orange and white can add interesting effects too.
another great tutorial Beebs, some amazing ideas here, its amazing how much a little bit of well placed light can change your base so much, thank you for making these videos and giving us some cool ideas when building :)
Awesome techniques! Took these for a test drive today and they exceeded all my expectations. Man! What a difference the right lighting can make! Thanks again for opening my eyes to new possibilities.
Two ways I have done this for a base built with stone parts, is to use either the rectangular "brick" light or the powered circular ceiling light and then covered them up with other parts to make a diffused light. Yes, the circular one will give you a rather sharp light, especially if the rotation of the floor tile covering it isn't just about perfect. It's also very easy to make the light uneven of you miss out on the rotational angles. For the circular light, I scaled down the light to minimum size, picked a floor tile and placed it in free placement mode on top of the light, taking care to get just the right rotational angle for each axis. Alternatively, place it on the wall and cover it with a small floor tile or the bowl with two handles. When I use the unpowered box light, I scale it to the needed size and then cover it with a floor tile in free placement mode, rotate the floor part or bowl with handles as needed and leave it on top of the box. You can use either rectangular or triangular floor tiles if you go for the floor solution, depending on your design v choice.
I just finished putting/burying/hiding mud huts in all of my bases, after your video! 😅❤ They look so much more cozy! The whole atmosphere changed! I love it! Will definitely try the other lights as well! SO GOOD!
I use those little self powering lanterns all over the place, they provide a nice "mood" and make for easy lighting without stringing wires. Thanks for another awesome video!
Oh nice! Now my bases can finally look cozy! Thank you for sharing all these great lighting techniques, Beeble! I love this base building series, it's so easy to see and understand what to do, you're a great teacher :)
Thanks this was great information. One item I like to use on the rock or wood walls is the barnacle (decorative plants) puts off a nice light. I will looking forward to using these ideas!
Huh... I had no idea that mud hut lights up. They look soo Nice!! Thanks for this vid. I'm such a basic non creative builder, I just use the one light that doesnt need electricity. .LOL
Thank you so much for this tutorial. I always wondered how people made such a beautiful base ( big mushroom house 👍) , now I can start experimenting. I'm 65 and absolutely love this game please keep posting your tutorials , many thanks Kev F. Chesterfield, UK.
Great video Beebs! I haven't been playing for a while and certainly not building but now since the fishing expedition and reaching my build limit on my legacy save, I've had to delete some bases and am rebuilding so they are more efficient and have fishing docks or piers. I'm going to try the lantern on a hook, you make it look so easy. I hope to catch one of your live videos soon! Take care, have a great night!
Fantastic lighting Tricks and I know where I am going to try and put some been trying to make the benches from cyber punk with the glow under them this may work thanks Beeblebum
Thank you, so much! You'll never know how much you've helped me. I've been just starting with my giant cave build. As you can imagine lighting has been an issue for me. Your tips on ambiant lighting alone were vital and great! I was basically in the dark. 😂 At least now I can start to truly see the layout. Your creativity is impressive. I never would've thought to use the arms as hooks. I'm not gonna worry about it too much now(too little experience) but I love the red alert idea. I'll try to lay my wiring with future switching in mind.
This is fantastic and so helpful. Mostly I was trying to glitch build candelabra blooms to hang from ceilings to look like a light fixture, but it would take forever because I'm bad at timing my clicks so I would have to keep starting over. This double floor method will look much cleaner and it seems a lot easier to do
I've used that dropped flooring technique to place statues with their bases lowered so you just see the Walker or the Gek or whichever statue I use standing directly on the floor.
There are also curiosities you can find that break down like a portable refiner that can act like a light too, and there is no limit! I found a planet the other day full of them!
Another outstanding video! Beyond the creative artistry, I appreciate your acknowledgment of the difficulty of using the editor on a controller. Until now, I thought that it would be easier on the PC. But I can see that they are constrained by cross platform compatability. Has there been any discussion of improvements to the editor?
Perhaps with the leaked new build camera, there might be improvements.. or it might just get worse for a while - We will have to wait and See... (as usual) lol
I have yet to see anyone make a wire glitch video of the small refiner that you can do to make a plethora of nanites very fast. You just put down a wire, glitch in one small refiner, make a full stack of nanites, leave an item (if you desire) in the input side as well, then just wire glitch as many more small refiners on top of the first one, keeping track of how many you place. Then just delete the refiners. If you were precise in keeping track of how many you placed as you are deleting them, be sure to leave the very last one there which had the original nanites in them, then just re-glitch a lot more small refiners on top and rinse and repeat as long as you like. The only drawback is your exosuit will have a bunch of small refiners to delete permanently, but not a real issue. You should end up with several 100 thousand nanites or a million or so when through. If you like you can change the input item half way through to another item and get a lot of that as well. it is VERY fast. I do this to get a lot of salvage data and gold to buy an "a" or "s" class ship to salvage and then get the indium ingots to make a few billion units using the input side only leaving the nanites full. enjoy
Re-watched the video today. I'm currently working on a freighter build, not a base. Some of these techniques can be applied to freighters; but freighters have their own challenges. If you think there is enough new material, might you do a similar video for freighters?
Thanks for the great tips! I built an orbital base using your technique, really appreciate it. But where do you get those toys?! There's no mud hut in my build menu. But I'm sure I found one on a planet. Edited to add: I searched and was sad to see it's a Quicksilver item. Can't buy them, my console is offline (no good internet here). I can't do the missions and earn the rewards.
Normally with bad internet, you should still have some updated QS missions as they are just date from HG servers.. You do not have to be online to do the QS missions - Only online for a short time to link to HG servers. I know you do get QS in the beginning from doing the main story line - Nada gives them to you when reporting back - If I recall correctly you should get about 1500 QS in total doing the Main Campaign.
@@Beeblebum Thanks, again- I had gotten 500 from Nada in the first visit, and figured there was more. I just haven't played that far yet. I am a raw beginner in the game. I'll try a mission soon. Plus, I got to share my first Interceptor! It's a mostly black hornet thing with a yellow striped "carapace" over the engine. Is this usual? I don't know, but I like it.
They are the Legacy Building parts - these were the walls and parts before the frontier update. If you had access to them before that update, you still have them. You can also use Save Editor to give the the blueprints.
I don’t know if this is helpful but if someone is going to use a lot of lights that require power instead of powering them separately you can build and hide scaled down teleporter and power it instead. Powered teleporter seem to power up everything in the room.
It's a shame though. The non powered lightsources except that portable lamp actually light up the space naturally. The powered ones look off and bleed through.
Lights are so uselless, why Hello Games doesnt fix this? They seem like candless in year 10,000 AC. We can try workarounds, but thats not the right way, developers must fix thi.
@@Beeblebum great video Beeb, also you can utilize an amazing light source in the game by using the wonders projector...if you go to a volcanic world and scan a tree with a glowing orange or red top you can add the scan to your wonders projector and it produces a ultra bright lighting effect. The tree image is so small it hides itself...but the lighting effect is profound
This is all fine and dandy but WTF are the in game lights so poor to the point of useless when building bases in this game is such a big part of the experience, Come on Hello Games pull your finger out QOL is a big part of a game like this.
2 Years ago I looked up base building tips and Beebs was the go-to guy. Today I decide to look up more tips and lo-and-behold Beebs is still the go-to guy with a brand new upload. Thanks for all the help over the years! Here's to hoping for a few more!
Same. Didnt play for like 2 years as well, bought it again for PC when the worlds Update released and now i'm being blessed with new Building tips by Beeblebum
This has single-handedly done more to improve the looks of my bases than any other building technique!
Amazing tips!!! I've been struggling with lighting so much. I love these short form new building tips videos and always eagerly excited to see what's next!
So glad you're revisiting these building aspects. I hope you get to the Bytebeat. I've been playing with it this week trying to grasp the lighting aspect.
Bytebeat for logic - Probably..
For music.. I am not good at that.. 😂
@@Beeblebum yeah, I'm just using Quicksilver tracks. I have a flicker in my floor lights that I'm not sure why it's happening.
I built at Renfail's planet, managed to grab the portal spot nice and early, but some dweeb reported my base so he could build in the same point about 4 hours later. I reported him so his base would disappear for me, but I don't know how that's going to work for other players.
This new build series is amazing Beebs!
Thanks for the Superchat Tim, glad you enjoy it! 👍
Couple other ones that I have used:
The lighted table
The illuminated planter/pot
-- I actually shrunk that down and used them for under-counter lighting in a kitchen
I really like the ambient lighting. Gives me some great ideas. The mud hut was a surprise. I like this new series. Thanks!
This shows how much of a difference good lighting makes. It can make boring parts look exciting and more realistic.
I love your techniques!👍
I give all my bases individual lighting. Also with flashing or running light circuits. Thank you for your additional techniques, which continue to inspire me.
I often use the smallest lanterns and hide them in the materiel of corners, walls and floors for a warm ambient lightning. It's the easiest way.
Fantastic work man! Thanks for this!
Hey James! Glad you liked it and Thanks for the SuperThanks! 😊
Another great tutorial. Thanks for sharing these techniques.
So many creative ways to repurpose components, you’re inspirational!
Someone should create a building guide along the lines of “Assistant for No Man’s Sky” listing ideas like these. I’d love to see a listing of components with alternative uses, which can be scaled, which glow, etc.
Very cool!
Thank you Beebs. I really appreciate your videos!
Man, Beebs...great tips here. I've never really considered hiding my lights; I've always just tried to incorporate them into my build. Using the candelabra blooms under the floor instead of chandeliers is pretty awesome.
Thank you! Thank you! Perfect timing for the military base I am building!
"Today we are going to shed some light..." Rolling on the floor laughing so hard my dentures - if I had any - would have jumped out. Well done, Sir.
PS: I thought hiding the lights under the floor was genius, but then you hid it inside the vented short wall. Mind officially blown. Again, well done Sir.
As always, since 2019. I follow you Beebs, and you are still top no1 builder and tutorial maker on NMS building tips. Thank you for your dedication and passion to sharing your knowledge. My builds improved a lot since 2019 because of you. Love your content. Keep going !
Great lighting ideas that are well explained! Thank you!
These ideas are definitely game changers when it comes to lighting a base properly!
Thanks Beebs, I'm learning so many new things with each video!
Lots of good tips! The candelabra can be placed like a chandelier on the ceiling and the copper bowl can then be added to make it look finished/fancy. The pill lights aren't too bad if you add them all the way around the room on a line height that puts them above the door, but they do look industrial. I like to add the wall lamp (wooden) over the top of the pill light to hide it. That way you get the light from the pill, but the finish look of the wall lamp. And of course the pill lights come in all the colors to add ambiance. Alternating say orange and white can add interesting effects too.
Great ideas! Thank you!
Awesome video. Been building for a couple years but I never even thought of some of these nifty tricks. I'm loving this rebooted video series so far.
another great tutorial Beebs, some amazing ideas here, its amazing how much a little bit of well placed light can change your base so much, thank you for making these videos and giving us some cool ideas when building :)
This is Beebletracing! No need for stupid overpriced Graphics Cards! I love it
I use a double floor with glass roof pieces for tiles over ring lights, and it works well for me.
Awesome techniques! Took these for a test drive today and they exceeded all my expectations. Man! What a difference the right lighting can make! Thanks again for opening my eyes to new possibilities.
Brilliant ideas. My trophy room is going to look so much better in the light! Thank-you!
Thanks, Beebs!
I always struggle with lighting. Thanks for some great tips! Time to get busy.
Really creative ideas man. Thanks !
Two ways I have done this for a base built with stone parts, is to use either the rectangular "brick" light or the powered circular ceiling light and then covered them up with other parts to make a diffused light. Yes, the circular one will give you a rather sharp light, especially if the rotation of the floor tile covering it isn't just about perfect. It's also very easy to make the light uneven of you miss out on the rotational angles.
For the circular light, I scaled down the light to minimum size, picked a floor tile and placed it in free placement mode on top of the light, taking care to get just the right rotational angle for each axis. Alternatively, place it on the wall and cover it with a small floor tile or the bowl with two handles.
When I use the unpowered box light, I scale it to the needed size and then cover it with a floor tile in free placement mode, rotate the floor part or bowl with handles as needed and leave it on top of the box. You can use either rectangular or triangular floor tiles if you go for the floor solution, depending on your design v choice.
The tutorial I needed, just when I needed it. A+
I just finished putting/burying/hiding mud huts in all of my bases, after your video! 😅❤ They look so much more cozy! The whole atmosphere changed! I love it! Will definitely try the other lights as well! SO GOOD!
I use those little self powering lanterns all over the place, they provide a nice "mood" and make for easy lighting without stringing wires. Thanks for another awesome video!
These are very handy for better base lighting. Thank you for sharing these.
Thank you very much for these great lighting tips. I had no idea what we could do with them in NMS. Thank you, master of base building. 😎👍🖖🚀
This is how I light most things, rarely actually use "light" furniture items (except to shrink glitch).
Awsome ! Thank you for those tricks :)
Awesome lighting tips and tricks. Thank you for this insightful video tutorial. O7
Wow just amazing skillsets bro - subbed 👍
Thank you so much! Lighting has been one of the things driving me nuts and this has definitely gotten me interested in base building again.
Dats a Great Idea. Lights under the floor. Thank you Beeblebum.
Geweldig! Dank je wel
Oh nice! Now my bases can finally look cozy! Thank you for sharing all these great lighting techniques, Beeble!
I love this base building series, it's so easy to see and understand what to do, you're a great teacher :)
Thanks this was great information. One item I like to use on the rock or wood walls is the barnacle (decorative plants) puts off a nice light. I will looking forward to using these ideas!
Fantastic dude! You never cease to amaze...
This exactly what I was looking for. Tired of my mansion being pitch black at night. Thanks for the heads up!
While not as pretty or creative as this video, there is a light you can use that needs 0 electricity.
Great tutorial and creative/imaginative ideas! Thank you.
Such a creative person you are... love that..❤
some great idea's here Beebs
Huh... I had no idea that mud hut lights up. They look soo Nice!! Thanks for this vid.
I'm such a basic non creative builder, I just use the one light that doesnt need electricity. .LOL
Great tips Beebs!
Thank you so much for this tutorial. I always wondered how people made such a beautiful base ( big mushroom house 👍) , now I can start experimenting. I'm 65 and absolutely love this game please keep posting your tutorials , many thanks Kev F. Chesterfield, UK.
Great video Beebs! I haven't been playing for a while and certainly not building but now since the fishing expedition and reaching my build limit on my legacy save, I've had to delete some bases and am rebuilding so they are more efficient and have fishing docks or piers. I'm going to try the lantern on a hook, you make it look so easy. I hope to catch one of your live videos soon! Take care, have a great night!
Hey hey! Good to read you. Hope you are doing well. 😊
thanks for the enlightenment
Fantastic lighting Tricks and I know where I am going to try and put some been trying to make the benches from cyber punk with the glow under them this may work thanks Beeblebum
Thank you, so much! You'll never know how much you've helped me. I've been just starting with my giant cave build. As you can imagine lighting has been an issue for me. Your tips on ambiant lighting alone were vital and great! I was basically in the dark. 😂 At least now I can start to truly see the layout.
Your creativity is impressive. I never would've thought to use the arms as hooks. I'm not gonna worry about it too much now(too little experience) but I love the red alert idea. I'll try to lay my wiring with future switching in mind.
This is fantastic and so helpful. Mostly I was trying to glitch build candelabra blooms to hang from ceilings to look like a light fixture, but it would take forever because I'm bad at timing my clicks so I would have to keep starting over. This double floor method will look much cleaner and it seems a lot easier to do
Cozy❤💡
Thanks for the tip
I just use the mud hut for my base and it really lights up all 3 floors coz i love building a glass house
😎Thanks
Oh, Thank you for the donation! really appreciate it 😊
I hid a lot of red pill lights on my pirate freighter base to keep the red look similar to the control centre of the ship, thank you
Amazing builds
I've used that dropped flooring technique to place statues with their bases lowered so you just see the Walker or the Gek or whichever statue I use standing directly on the floor.
Thanks!
Glad you enjoyed the video, thank you for the Super chat.
I like putting the sphere on the ceiling with the cart wheel for a chandelier
I deleted all my basis and start new now, ty 4 Inspiration.
I love you take placing a wall and turn it into an 8 step process lol
Thanks mate
There are also curiosities you can find that break down like a portable refiner that can act like a light too, and there is no limit! I found a planet the other day full of them!
Another outstanding video! Beyond the creative artistry, I appreciate your acknowledgment of the difficulty of using the editor on a controller. Until now, I thought that it would be easier on the PC. But I can see that they are constrained by cross platform compatability.
Has there been any discussion of improvements to the editor?
Perhaps with the leaked new build camera, there might be improvements.. or it might just get worse for a while - We will have to wait and See... (as usual) lol
Definitely gotta use this to upgrade my lighting, I tried putting light floors beneath some actual flooring and it still just looks off.
Yeah, Light Floors are pretty disappointing as a source...
I have yet to see anyone make a wire glitch video of the small refiner that you can do to make a plethora of nanites very fast. You just put down a wire, glitch in one small refiner, make a full stack of nanites, leave an item (if you desire) in the input side as well, then just wire glitch as many more small refiners on top of the first one, keeping track of how many you place. Then just delete the refiners. If you were precise in keeping track of how many you placed as you are deleting them, be sure to leave the very last one there which had the original nanites in them, then just re-glitch a lot more small refiners on top and rinse and repeat as long as you like. The only drawback is your exosuit will have a bunch of small refiners to delete permanently, but not a real issue. You should end up with several 100 thousand nanites or a million or so when through. If you like you can change the input item half way through to another item and get a lot of that as well. it is VERY fast. I do this to get a lot of salvage data and gold to buy an "a" or "s" class ship to salvage and then get the indium ingots to make a few billion units using the input side only leaving the nanites full. enjoy
Re-watched the video today. I'm currently working on a freighter build, not a base. Some of these techniques can be applied to freighters; but freighters have their own challenges. If you think there is enough new material, might you do a similar video for freighters?
Awesome tutorial, as usual, Beebs. But it’s just mind-blowing that after 8 YEARS we still don’t have functional lights for building. 🤦🏻♂️🙄
Yep... Agreed. lol
BRING BACK THE GEK! THE FIRST SPAWN WILL RISE AGAIN!
Thanks for the great tips! I built an orbital base using your technique, really appreciate it.
But where do you get those toys?! There's no mud hut in my build menu. But I'm sure I found one on a planet. Edited to add: I searched and was sad to see it's a Quicksilver item. Can't buy them, my console is offline (no good internet here). I can't do the missions and earn the rewards.
Normally with bad internet, you should still have some updated QS missions as they are just date from HG servers..
You do not have to be online to do the QS missions - Only online for a short time to link to HG servers.
I know you do get QS in the beginning from doing the main story line - Nada gives them to you when reporting back - If I recall correctly you should get about 1500 QS in total doing the Main Campaign.
@@Beeblebum Thanks, again- I had gotten 500 from Nada in the first visit, and figured there was more. I just haven't played that far yet. I am a raw beginner in the game. I'll try a mission soon. Plus, I got to share my first Interceptor! It's a mostly black hornet thing with a yellow striped "carapace" over the engine. Is this usual? I don't know, but I like it.
0:57 Hey which buildings parts did you used, I never saw these walls/floors before
They are the Legacy Building parts - these were the walls and parts before the frontier update.
If you had access to them before that update, you still have them.
You can also use Save Editor to give the the blueprints.
@@Beeblebum thanks
I have a chair a flag and a lamp. Where you get all this stuff?
I don’t know if this is helpful but if someone is going to use a lot of lights that require power instead of powering them separately you can build and hide scaled down teleporter and power it instead.
Powered teleporter seem to power up everything in the room.
how does one get mud hut as a decoration?
Should be a QuickSilver Item.
It's a shame though. The non powered lightsources except that portable lamp actually light up the space naturally. The powered ones look off and bleed through.
It is sad that plants are brighter than actual lights in this game... I need ray tracing. 40-60fps is all i need.
Lights are so uselless, why Hello Games doesnt fix this? They seem like candless in year 10,000 AC.
We can try workarounds, but thats not the right way, developers must fix thi.
I agree, but all I can provide are workarounds though.. lol
@@Beeblebum Thanks a lot for so usefull tips ❤
@@Beeblebum great video Beeb, also you can utilize an amazing light source in the game by using the wonders projector...if you go to a volcanic world and scan a tree with a glowing orange or red top you can add the scan to your wonders projector and it produces a ultra bright lighting effect. The tree image is so small it hides itself...but the lighting effect is profound
Interstellsr technology, yet the civilization cannot create a powerful enough light source.
Detailing in this game doesn't appeal to me because of limitations like this
This is all fine and dandy but WTF are the in game lights so poor to the point of useless when building bases in this game is such a big part of the experience, Come on Hello Games pull your finger out QOL is a big part of a game like this.