It seems my rant about blue coins at the end there ruffled some feathers, and not in the way I’d hoped. It would appear I have some work to do in tightening up my thoughts, and I missed the landing on making the point I was actually hoping to bring across. I want to clarify, the main point I was arguing *wasn’t* “I think it’s fun so you’re wrong to criticize it,” but rather that you shouldn’t push yourself to complete a game if you’re not having fun with it. There are select shines and coins in this game that are clear stumbling points, and I wouldn’t defend them, but in my experience, I’ve observed people get so bogged down in the fact that none of the blue coins are required for anything but the game’s (rather underwhelming) 100% completion reward, that they don’t consider any of them as individuals. Each blue coin and optional shine offers more opportunities for interesting gameplay, challenge, or character interaction, but when the subject comes up, things like the Lillypad river and the Pianta Village Moon coin get all the spotlight. It was my hope to shed some light on a more positive perspective, and to encourage people to only pursue the parts of the the game they *do* enjoy. I wanna apologize if I completely lost you with what was evidently not my best-constructed diatribe, and I will be attempting to do these points justice in another video to come! Thanks all!
You're good, I feel like the "this is your vacation" line made it pretty clear that what you meant and I guess the context was lost on a bunch of people. But I agree since this is how I view the game too; just do the parts that you enjoy and have fun doing them, just like you would on a real life vacay. And if there's something that does bother you but you still want to do everything (and trust me, there's a lot about this game that bothers me specifically), just try and take it slow, don't force yourself too hard and burn out. Journey over destination.
All they needed to do to make the 100% completion reward good was make it so that all the nozzles are available without needing the boxes, simply cycle back and forth between all four nozzles. That would have been the best reward.
For the Pianta's line at 13:10, it could be a reference to the 1948 film "He Walked By Night", which has a scene where a character flees into the sewers to try and escape the police, and at one point attempts to exit through a manhole cover, but can't because a police car is parked on top of it.
Oh was that also referenced in Sonic Adventure? In that game I'm pretty sure in Bigs route there is a manhole cover covered by a police car you have to pick up to get an upgrade iirc
This series feels like a spiritual successor to Particular Mushroom's secrets series. Makes me glad to see this kind of content again after he seemingly vanished.
I made another comment when someone else mentioned him. I hope he's doing fucking great, man. He got me through dark shit. But this guy is so fucking wonderful as well. It gives me the same cozy feeling. It sounds weird, but the hot summer cozy is replicated with the videos, as it is with sunshine.
Holy fucking shit I just thought that. Particular mushroom videos helped me at a dark fucking time. This one made me want to make some tea, eat some depression chocolate (not super needed now), and I'll watch the rest of this one tonight at bedtime.
16:15 Fun fact, the green pegs aren't missing a part of their collision. Instead, the whole collision box is shifter over much farther to the right than its supposed to be. This means that the right side has extra collision stretching past the end of the peg, too.
I swear, even though I've played and completed this game multiple times, every episode of this series you teach me about an enemy I didn't know existed
On the talk at the end about Blue Coins, I want to address one point. Paraphrased: "It doesn't matter if it's optional, because it's fun." Now, I'm not going to tell you can't enjoy doing it because it's fun (obviously, that would be stupid to say otherwise) but it's still a valid criticism because it goes into one of the fundamental ideas of game design: You should encourage the player to do the things in the game that are fun. This will get them to do fun things. In a game like, say, Punch-Out Wii, the game wants you to find patterns and look for openings in attacks. So, the game rewards you for doing so by giving you a star punch. The thing the player may not realize though is that the act of finding those openings is the fun part of this experience, not throwing the star punch. But by giving you the reward, it encourages you, the player, to experience this fun part of the game. If all that happened was you interrupted their attack and they moved on to the next attack, then players wouldn't try to find those openings, and thus, would have less fun. On the inverse side, you have something like Paper Mario Sticker Star. The game actively discourages you to do battles through its mechanics. Not only are you not rewarded for winning a battle, you also are required to *lose* resources to do so. The battles are supposed to be fun, and doing more battles is fun, but when the game discourages you from doing so, the average player will avoid them whenever possible, and become bored with the game. So that brings us back to Blue Coins. Yes, there should be a better reward system in place to encourage the player to find Blue Coins. Because finding Blue Coins is *fun*! It is satisfying to hear the Blue Coin sound effect after spraying some graffiti and picking it up. Or spraying some random area and a coin coming out. These things are fun! But the systems in the game discourage you from doing so. The fact that Shines have no extrinsic reward is one thing, but there's also the fact that it's unfeasible to find all of them without a guide. Why go for any of them it's impossible to get all of them, especially when you aren't rewarded for doing so? It's basic player psychology there. Now, having shines have extrinsic benefits wouldn't necessarily be the only way to make Blue Coins feel better. I think you could keep them "optional" while still encouraging the player to do so. I think a simple Blue Coin checklist would solve the problem. Like, if on the shine select screen, there's a checklist memo that gives each Blue Coin a name, just like each shine, and a list of which episodes you can find them in. When you find the coin, the coin is checked off. I thinks filling in a checklist is itself enough of a reward that would encourage the player to go for all of the Blue Coins, while also preventing a person from getting frustrated trying to find them all. Anyway, essay aside, I really love your vids! Your stuff rocks so hard.
Personally, I think that both of the decisions they made regarding the rewards were good ones on their own. It makes sense to include several smaller rewards that you can exchange for a larger one, for the reasons mentioned in the video, and it also makes sense to limit progress toward the ultimate goal of the game behind getting smaller encounters with the game's ultimate villain. Can you imagine if this game had a strict Star* requirement, say the 50 that they do require already, and you could make it to The Mountain without ever playing "Mecha-Bowser Appears!"? You'd have no clue where Shadow Mario went and why Bowser was here. Also, you'd have missed Peach's total confusion on whether she and Bowser - (TOO BAD) That said, I think that together, they do create destructive interference with each other. If one extrinsic goal pushes you to explore, then the other is relegating you to the common through-line. The results of these goals do strictly compete with each other for the player's attention instead of harmonizing, and ends up rewarding weak achievers more than it does strong achievers. Phoenix here seems to be approaching the adventure as an explorer, valuing the experience in the game over the brass-tacks practicalities - and that's a normal way to enjoy a game; hell, the tropical paradise is practically tailor-made for it. Ultimately, I think it's a difference in ethos why the two camps don't see eye to eye on the matter.
@@lugiae It really does feel like Mario Sunshine was split down the middle. It was designed as both an open-world experience and a linear, narrative driven game, with the two sides dragging each other down instead of building each other up. Which is a shame, because both aspects are phenomenally designed otherwise. And I feel like they learned the wrong lessons from Sunshine, throwing out the baby with the bathwater in many situations. For example, Mario Odyssey is a wonderfully crafted game. But it has several serious hiccups that keep me from considering it a 10/10. One of which being the absolute inflation of the main collectable. The game is designed to have rewards around every corner, to give players constant dopamine hits for exploring and platforming. But because they learned "People don't like fragments of McGuffins!" from Sunshine's blue coins, they just put standard moons everywhere. You receive the same value reward for jumping on a rock or ground pounding a trash can as you do for clearing a challenging platforming course. This devalues the actually challenging missions and makes them feel pointless unless you're going for 100% completion (A daunting task that doesn't often warrant repeats.) It's a shame, because Sunshine had a winning formula, overall. They just tripped at the finish line and forgot that while secrets are wonderful, leaving the player with no means to keep track of their accomplishments or outright lying to them about what secrets they have accomplished is more liable to sour them more than endear them.
I agree with all the replies : I will stand forever saying that Blue Coins were Mario's peak design. Not collecting them don't prevent you to reach the final boss, so it's alright to skip them. And the most important thing : you can't be rewarded with the same collectibles by doing a full mission and by just ground-pounding the ground, as Mario 64 was doing before and as Mario Odyssey did after. That's non sense, and we can see this problem in both games : speedrunners can finish those games by skipping some major levels or even story's parts (and Mario Odyssey seems mutilated that way).
@@waxy1885 Blue coins feel a LOT like Yoshi's Island's flowers did, but I'm gonna admit that I liked how the flowers worked more than the blue coins, there's something about knowing EXACTLY how many of them there are in each level that gives a steadiness I didn't get to feel with the blue coins, with how uneven they felt in the distribution per episode. Sunshine feels like a 3D attempt at recapturing Yoshi's Island's lightning in a bottle level design, and it ALMOST nails it. (And definitely gets the story part right, I absolutely loved how the episodes end up telling a story about the level, that was CHEF'S KISS about taking what was there but underutilized in SM64's level changing depending on which star was active.) Then Odyssey feels like they looked at SM64, then at Donkey Kong 64, and went "what if we take those two and blend"??? and we wound up with a bloated collectathon, Mario Edition, with the same "cool ideas, fails at fully taking advantage of said cool ideas anemically scattered around" issue that's painfully present in SM64, on top of the whole "why am I getting Moons for a task that should be a red coin or a third kind of collectible like blue coins or flowers" you pointed out.
Just caught up. This series of yours is INCREDIBLE, I cannot understate that. I played Sunshine all throughout my childhood and you're showing it the love it deserves. Not only are all of your videos super informative and interesting (100 coins in all the secret levels too???), your love for this game and this series is evident. Your tone of voice, the structure of the videos, everything points to a wholehearted love for this game and it's beautiful to see. Can't wait for the next one!
Maybe the reason why Bloopers die in water is because they’re not actually dying, rather they’re swimming off so fast that they seemingly just disappear. That's why Gooper Blooper keeps on coming back after being launched into the sea, he's just swimming around out there and sneaks back onto land whenever Mario isn't looking. That's also why he only actually dies for good when Mario launches him onto solid ground in Noki Bay, because he dies from the collision.
Man that sewer glitch explains so much of my confusion as a kid! I knew sometimes I could beat the bloopers more easily, and I would get so annoyed when I kicked a durian into the stratosphere, but I couldn’t tell what I was doing differently! This series is teaching me so much
1:20 I always found it odd that the numbered doors at the start here didn't have any kind of secret to them. Never used for any shine, and spraying them in order doesn't even give a blue coin. They're just this weird set piece that no one ever talks about. 4:55 This one's easy. Mario turns around because he's trying to get out of the way of the giant blooper that's rapidly falling toward him.
It's a tradition for me to always win the Blooper fight without yanking off its arms, just squishing them and going straight for the mouth if it's cleaned off. The ethical way to murder a squid lol
Mario Sunshine was supposed to have way more levels, but a lot of them were cancelled. I think the shines you get for blue coins were supposed to be collected in the scrapped levels. A good way to fix the issue with blue coins would be to add an option on the shine selection screen to show which ones you've collected and which ones remain for every mission, and make them used to buy goodies and stuff in the game. It would be amazing if you could trade blue coins for outfits for Mario (a la Mario Odyssey), new optional nozzles for Fludd, a permanent diving gear allowing for more breath time underwater, etc. Imagine if your reward for finding all the blue coins is to own the trade shop in Delfino plaza and turn it into your house, which you could decorate with secret stuff/easter eggs hidden across the various levels... If only we could get a proper remake of this game, but I have to admit it is rather unlikely. Anyways, thanks for these videos. Your love of the game really shines through (pun totally intended) and it makes your videos that more enjoyable. Can't wait for the next ones.
25:58 Considering the fan theory that _the entire events of Sunshine_ are literally an in-universe TV show promoting the island (the fact that a judge could overrule _the ruler of a kingdom,_ the "giant space flea from nowhere" effect constantly happening, the locals giving no doots about the "real" danger they're in... heck, the fact that the levels are called _episodes_ counts too), I genuinely would not be surprised if the Doot-Doot Sisters really ARE the backing track for the Fluddless Levels in addition to making on-camera cameos. It wouldn't even be the first or only time for the series either, SMB3 is stylized like a stage play to some extent, and the TTYD epilogue outright states they made a stage play retelling of Mario's adventure.
The episode select screen uses the same tune that the begining cutscene uses when the Isle Delfino ad turns on. This must be the theme tune for their show. The DEBS thing on the bottom of the screen also infers that you are watching the game through a camera like its a live news broadcast, Mario 64's Lakitu-style even. I swear I remember not too long ago, someone mentioned a character that seemed perfect as a "cameraman" that it might even have been the original intent, but I can't remember what that character was for the life of me. I definitely agree that they wanted it to have been all a show, but the development of the game meant they likely scrapped a lot of stuff that would have made it more consistent a theme.
Yeah, except that fan theory isn't a very good one. Other than the episodes being the level titles thing, the only real points FOR it are just, "hey, isn't this part of this game weird?" Doesn't help that it's not the only possible explanation, or that it's not meant to be taken that seriously so there IS no explanation.
As someone who absolutely loves super Mario sunshine, watching these deep dives can't help but to bring me joy. I actually just beat the game on gamecube but was surprised to learn so many random facts about the game. Your extensive research, witty comments, very good editing, and overall love for the game is seen abundantly clear & I can't wait to come back for the next videos on with these series
I’m happy you put a Super Mario Sunshine tab on your channel page. Very efficient way to access the videos that brought me to your channel in the first place
Gooper Blooper was utterly disturbing to me as a child. I never had this game back then, but I DID see the fight being played at a friend's house, and something about the fact you pulled the tentacles completely off that thing just... freaked me out.
Same, I had the game and something about the way the tentacles don't just immedeatly *poof* and vanish like you would expect in a nintendo game, but start to flail aroud... I liked the fight itself but that detail haunted me for a looooong time
31:22 I never knew why sometimes Mario's got thunder kicks and now I know why. The vast information from you as is very entertaining and fun as a Sunshine nerd.
I just noticed something while using this video to blue coin hunt in Super Mario Eclipse (amazing mod if anyone reading this HASN'T played it) It's about the blue coin you spray the fish basket to get. I got it, and agreed with you immediately like "How in the world would you EVER know to do that?" Then I noticed that each of the baskets/tables in the market have those very blue fish on them, all except the basket that you spray to make the blue coin appear. I know the goal was a stretch for the devs to think a player would think about that, but I truly think that's what was intended, and it amazes me to still find little details all throughout this game like that. So much work and thought went into this masterpiece of a game, it's incredible!
played this game tons of time since i was a kid and NEVER knew about the jumping bloopers. i've been watching this series out of order, but its super informative and well-made :D
Very entertaining and informative! When I first reached the blooper boss I thought it was the tail of an exotic animal with lots of....waste around it lol. Also found the race shortcut section fascinating!
I've played for Mario sunshine like 5 times and not once have I seen the jumping Bloopers I had no idea they even exist. And ricco habor is my Favorite level!
One really weird bit I'm surprised wasn't mentioned: There's a nozzle box (I think it's a rocket nozzle) located up on the scaffolding that makes a different, shorter sound effect when you acquire it. As far as I know, it's the only one that does this
These videos are great. I’ve always loved Mario Sunshine, and I appreciate it even more knowing how in-depth and charming it is when you look deeper into it.
These videos are SO magical to watch and legit are so comfortable to sit back and enjoy after stressing out over schoolwork and stuff. Thank you so much for your passion and consistency making them, they're a real treat!!
Thanks for the video! On the topic of blue coins, I'm another blue-coin-detractor. I like them in theory, a bonus reward for exploring and away to extend your time in this wonderful world. But as I recall, there is no tool for tracking the coins you've missed, and no hints for helping you find them. If blue coins were a riddle hunt like many SM64 shines were, that would be a lot more fun.
I am surprised by the amount of little details in this games even after having played it myself for what must've been a dozen times. The character development of both "Big Bro" and "Little Bro" in particular are fascinating to me as I never really paid to much attention to the NPCs in this game. Amazing indeed. Thanks for your work in shining (hehe) some more attention at little things like this.
I’m loving these videos. The relaxed, exploratory tone and sense of fun is a great fit for sunshine's tropical island theme. can’t wait for the hotel one. The hotel level in this game is one of my favourite levels ever.
Really great series. In episode 1, if you're holding the tentacle, you can go straight through the crate. Also worth noting that the Yoshi you first unlock in Delfino Plaza always asks for a banana the first time.
YES I love these videos! I played a lot of Super Mario Sunshine as a kid and in 2020. It is so satisfying to watch you complete every part of this game, and I can’t imagine how long it takes. Please keep making these!
28:28 Incorrect! You can actually glitch Yoshi into the cage by dismounting him on top of the spinning grate and then ground pounding it until he eventually clips through. I've always just kinda brute forced this, so I'm not exactly sure the most consistent way to get it to work, but sure enough, I make sure to grab this Shine Sprite with Yoshi every time I play Sunshine.
I love these videos because you clearly love this game, and they're basically love letters to each level. We really need more Mario Sunshine love. Also about the blue coins: I think they'd be better if 1) Every episode had all blue coins so you wouldn't have to guess which one you should chose (or at least it make it more obvious which coins belonged to each episode) 2) The pause screen showed how many there are and how many you have them. The game Spongebob Battle for Bikini Bottom has a similar collectable called Patrick's socks, and they were never a pain to collect like blue coins were because they had the previous points. So a level could have 5 socks and the game showed me 4/5 collected. Or 12 socks and and i could have 10/12 and so on. These 2 things made Patrick's Socks so much better to collect than blue coins IMO.
An additional note about the green Blooper is that it's actually faster on land than the other two Bloopers. The yellow and purple Bloopers have the same on land speed but for some reason (possibly a developer oversight) it moves faster than them out of the water.
This might end up being mentioned in the glitch episode or the Noki Bay episode, but when you launch Gooper Blooper while he still has tentacles attached, in the animation where he's flying away, you can see there's a gap between the tentacles and the body
4:49 mario looked away i would assume because he was getting into the motion of evading and running. Like when a large tower is about to fall on you, are you gonna be that meme child where you stare at it and need a specific person to push you out of the way? also you didnt mention the mysterious 5th tentacle you tugged and ripped offed from the blooper which started the fight. When he came out of the box he has 2 pairs of so what happened to the third pair and is it really a 3rd pair if there is just 1?
20:12 i didn’t know that applied to everything. I remember this thing happened during chuggaa’s let’s play of this game. Such a memorable series of events
28:28 You *can* actually get Yoshi in the cage and collect the Shine with him! You just need to flutter-jump backwards towards a vertical edge of the cage and he will clip through it. You can see an example of this in AverageTrey's Super Doot Sunshine playthrough (Day 23, at 10:22).
Just felt it interesting to mention, since it wasn't covered... It is possible to get Yoshi into the cage (both with glitches and without). Without glitches, you can park Yoshi above the grate, a bit to the side, ground-pound, then flip back up to have him fall through. Then you carefully drop away from the Shine, mount him, and you can collect the shine. As for the glitch, iirc you can clip into the corner of the cage while riding with a jump, and collect the shine with Yoshi that way. May be wrong, though.
Something I really like about Super Mario Sunshine is that is has a ton of people to talk to throughout the various levels. Makes the world just seem so more vivid.
I absolutely adore this series, Mario Sunshine is such an amazing game and I love all the respect and attention you’re giving it! Every episode is so much fun to watch!
I'm so glad I foubd this channel. I watched Particular Mushroom a lot because of his comprehensive breakdowns of Mario Sunshine, but I think he's focusing on his gameplay channel. I never got to see his take on Gelato Beach and Pinna Park. So I appreciate getting your own unique take and perspective. I'm personally hoping to see Noki Bay's breakdown because I feel like that one is talked about the least.
1:04 "before we move, we're treated to the best song in this freaking game." I can never hear this theme without hearing it as an upbeat remix of Linda Ronstadt's "When Will I Be Loved."
I have been looking forward to this episode for the last couple of weeks! I hope you’ll make a mega cut off all episodes once you’ve finished this series :)
Absolutely incredible video! I've always loved the amount of details and attention that was in Super Mario Sunshine, but I never realized it was great!
I don't know why I'm only now thinking this, but when Gooper Blooper lands with a thud in his intro cutscene, it almost sounds like he's verbally saying "BOOOOM!" 4:45 to hear for yourself.
oh the effort and just the type of content i wanna watch while eating, thank you *so* much. i kinda just recently discovered your channel and after the first video i watched i knew you'd be a top contender for my "what to watch while eating ™" list 🎉
answering the question at 4:58 i always thought mario faced away from the blooper too get some distance from it but dident have enough time too start running
5:05 Mario turns around to protect his face from the blooper. It lands with the force to blow freight containers clean off the ground. Imagine what that would do to someone's eyes (or that nose) not to mention the dust, shrapnel, or ink/goo that could have hit him too. Or perhaps he was gonna try to run away and the animators didn't get that detailed
So glad I found your videos. I loved Sunshine and it's cool seeing the little bits here and there that I missed. You're awesome. Can't wait for you to break down the Plaza and the village!
20:12, I'm pretty sure all surfing bloopers are like that. I know that it works for yellow bloopers too, which was the beginning of a beautiful phase of my life.
Your videos remind me a lot of Particular Mushroom's Mario Sunshine videos. He hasn't uploaded in a while though, but I like watching your videos too!!
"I'm not crazy hehehe!" I love it! XD I only just found your channel today but your videos make me happy. And I don't mean to sound weird but I love your voice.
You've been bringing it up but I implore everyone to go through everything for this game on tcrf it's so cool and fascinating. This series has been making me want to replay Sunshine but I don't really have the time or full mood to so that's the next best thing. There's just something about the beta and unused content of Sunshine and Mansion that's so interesting and encapsulates me and makes me dream. I could go on and on as to why but.
Agreed! I can't get enough of this stuff. The creative ideas combined with the rushed developments make for extremely interesting games to research. There's also not much when it comes to developer interviews out there so a lot of the stuff discovered remains shrouded in mystery.
Another Blue Coin comment here, particularly for 100%ing the game, not knowing the number of blue coins in a level or if you've gotten them all can make it so you don't know if you're not done or not in a level, especially since some coins are exclusive to certain shines. Having a counter to the number of blue coins in the level would have solved the issue but made the game more arcade-y perhaps? For what it's worth, I love Mario Sunshine and honestly I believe it's the best 3D Mario, but Odyssey got the collectathon part better. Anyways, amazing video as always. Keep up the great work, I think you're killing it with this series !
21:27, yeah, nah, didn't know this growing up. I think, if this was somehow implemented to be the solution to get off one, it would have been clever to have the swimming Pianta & buddy designated to the right side of Big Daddy Bloopy's platform. Both of them swimming outside of the starting range of the bloopers. Give 'em some kind of dialogue to poke the player to bump into them at the end, something of "Bloopy here is constantly nagging us to swim away. Saying we're going to get hurt when people ride his Bloopers. We're not even in the way!"
What do you know, another glitch I never knew lodged at 3:10-3:26! That explains why I was able to collect the blue coin from that spider on the wall and way the durians always went up instead of forward sometimes (which also happens in Delfino Plaza). That was a mystery solved literally over 12 years in the making!
20:35, you are not dead if you repeatedly press L to position yourself away from this. The camera does not revert back to where it was position before that shine appears once that cutscene ends. It's glitched, but it can easily be remedied.
That ground-pound momentum at 15:53 and 15:57 is so glitched! I never noticed that, or maybe I did but completely forgot. I completed that level with the turbo nozzle and never noticed anything.
This channel reminds me a lot of Particular Mushroom, so much good trivia about this game. Sunshine is so interesting, blue coins are such a good way to reward players for exploring on paper. 64 and Galaxy don’t really have a secondary collectible so my incentive to explore is decreased if I know where the star is/the level is linear. If Galaxy/64 replaced their one-ups with a more defined collectible then those systems would be perfect.
It seems my rant about blue coins at the end there ruffled some feathers, and not in the way I’d hoped. It would appear I have some work to do in tightening up my thoughts, and I missed the landing on making the point I was actually hoping to bring across.
I want to clarify, the main point I was arguing *wasn’t* “I think it’s fun so you’re wrong to criticize it,” but rather that you shouldn’t push yourself to complete a game if you’re not having fun with it. There are select shines and coins in this game that are clear stumbling points, and I wouldn’t defend them, but in my experience, I’ve observed people get so bogged down in the fact that none of the blue coins are required for anything but the game’s (rather underwhelming) 100% completion reward, that they don’t consider any of them as individuals. Each blue coin and optional shine offers more opportunities for interesting gameplay, challenge, or character interaction, but when the subject comes up, things like the Lillypad river and the Pianta Village Moon coin get all the spotlight. It was my hope to shed some light on a more positive perspective, and to encourage people to only pursue the parts of the the game they *do* enjoy. I wanna apologize if I completely lost you with what was evidently not my best-constructed diatribe, and I will be attempting to do these points justice in another video to come! Thanks all!
I think its fine to have your own opinion! It's an interesting perspective.
You're good, I feel like the "this is your vacation" line made it pretty clear that what you meant and I guess the context was lost on a bunch of people.
But I agree since this is how I view the game too; just do the parts that you enjoy and have fun doing them, just like you would on a real life vacay. And if there's something that does bother you but you still want to do everything (and trust me, there's a lot about this game that bothers me specifically), just try and take it slow, don't force yourself too hard and burn out. Journey over destination.
All they needed to do to make the 100% completion reward good was make it so that all the nozzles are available without needing the boxes, simply cycle back and forth between all four nozzles. That would have been the best reward.
For the Pianta's line at 13:10, it could be a reference to the 1948 film "He Walked By Night", which has a scene where a character flees into the sewers to try and escape the police, and at one point attempts to exit through a manhole cover, but can't because a police car is parked on top of it.
I came down to the comments specifically to look for this. Thanks!
Oh was that also referenced in Sonic Adventure? In that game I'm pretty sure in Bigs route there is a manhole cover covered by a police car you have to pick up to get an upgrade iirc
This series feels like a spiritual successor to Particular Mushroom's secrets series. Makes me glad to see this kind of content again after he seemingly vanished.
I made another comment when someone else mentioned him. I hope he's doing fucking great, man. He got me through dark shit.
But this guy is so fucking wonderful as well. It gives me the same cozy feeling. It sounds weird, but the hot summer cozy is replicated with the videos, as it is with sunshine.
Not since Particular Mushroom have I seen such dedicated sunshine breakdowns, and these ones are genuinely peak. Love the series!
i miss particular mushroom so much dude
Holy fucking shit I just thought that. Particular mushroom videos helped me at a dark fucking time.
This one made me want to make some tea, eat some depression chocolate (not super needed now), and I'll watch the rest of this one tonight at bedtime.
I enjoy Particular Mushrooms Videos, too!
Hell yeah, after deciphering the delfino alphabet you deserve to ride this algorithm wave
16:15 Fun fact, the green pegs aren't missing a part of their collision. Instead, the whole collision box is shifter over much farther to the right than its supposed to be. This means that the right side has extra collision stretching past the end of the peg, too.
And that explains why I've gotten hung up on that in the past.
My frustrated self as a child feels understood now.
I swear, even though I've played and completed this game multiple times, every episode of this series you teach me about an enemy I didn't know existed
Sunshine really be like that though
36:12 Mario was probably trying to run away, but got launched before he could take a step
I literally just finished watching the Pinna Park episode… what immaculate timing to upload LOL
same dude!
I literally just watched Particular Mushroom's Ricco Harbor video. Same level of uncanniness.
Same. I feel like the algorithm is beginning to boost this channel. I think it is well deserved.
He did it for you he was waiting till you finished it
On the talk at the end about Blue Coins, I want to address one point. Paraphrased: "It doesn't matter if it's optional, because it's fun."
Now, I'm not going to tell you can't enjoy doing it because it's fun (obviously, that would be stupid to say otherwise) but it's still a valid criticism because it goes into one of the fundamental ideas of game design: You should encourage the player to do the things in the game that are fun. This will get them to do fun things.
In a game like, say, Punch-Out Wii, the game wants you to find patterns and look for openings in attacks. So, the game rewards you for doing so by giving you a star punch. The thing the player may not realize though is that the act of finding those openings is the fun part of this experience, not throwing the star punch. But by giving you the reward, it encourages you, the player, to experience this fun part of the game. If all that happened was you interrupted their attack and they moved on to the next attack, then players wouldn't try to find those openings, and thus, would have less fun.
On the inverse side, you have something like Paper Mario Sticker Star. The game actively discourages you to do battles through its mechanics. Not only are you not rewarded for winning a battle, you also are required to *lose* resources to do so. The battles are supposed to be fun, and doing more battles is fun, but when the game discourages you from doing so, the average player will avoid them whenever possible, and become bored with the game.
So that brings us back to Blue Coins. Yes, there should be a better reward system in place to encourage the player to find Blue Coins. Because finding Blue Coins is *fun*! It is satisfying to hear the Blue Coin sound effect after spraying some graffiti and picking it up. Or spraying some random area and a coin coming out. These things are fun! But the systems in the game discourage you from doing so. The fact that Shines have no extrinsic reward is one thing, but there's also the fact that it's unfeasible to find all of them without a guide. Why go for any of them it's impossible to get all of them, especially when you aren't rewarded for doing so? It's basic player psychology there.
Now, having shines have extrinsic benefits wouldn't necessarily be the only way to make Blue Coins feel better. I think you could keep them "optional" while still encouraging the player to do so. I think a simple Blue Coin checklist would solve the problem. Like, if on the shine select screen, there's a checklist memo that gives each Blue Coin a name, just like each shine, and a list of which episodes you can find them in. When you find the coin, the coin is checked off. I thinks filling in a checklist is itself enough of a reward that would encourage the player to go for all of the Blue Coins, while also preventing a person from getting frustrated trying to find them all.
Anyway, essay aside, I really love your vids! Your stuff rocks so hard.
Personally, I think that both of the decisions they made regarding the rewards were good ones on their own. It makes sense to include several smaller rewards that you can exchange for a larger one, for the reasons mentioned in the video, and it also makes sense to limit progress toward the ultimate goal of the game behind getting smaller encounters with the game's ultimate villain. Can you imagine if this game had a strict Star* requirement, say the 50 that they do require already, and you could make it to The Mountain without ever playing "Mecha-Bowser Appears!"? You'd have no clue where Shadow Mario went and why Bowser was here. Also, you'd have missed Peach's total confusion on whether she and Bowser - (TOO BAD)
That said, I think that together, they do create destructive interference with each other. If one extrinsic goal pushes you to explore, then the other is relegating you to the common through-line. The results of these goals do strictly compete with each other for the player's attention instead of harmonizing, and ends up rewarding weak achievers more than it does strong achievers. Phoenix here seems to be approaching the adventure as an explorer, valuing the experience in the game over the brass-tacks practicalities - and that's a normal way to enjoy a game; hell, the tropical paradise is practically tailor-made for it.
Ultimately, I think it's a difference in ethos why the two camps don't see eye to eye on the matter.
@@lugiae It really does feel like Mario Sunshine was split down the middle. It was designed as both an open-world experience and a linear, narrative driven game, with the two sides dragging each other down instead of building each other up. Which is a shame, because both aspects are phenomenally designed otherwise.
And I feel like they learned the wrong lessons from Sunshine, throwing out the baby with the bathwater in many situations. For example, Mario Odyssey is a wonderfully crafted game. But it has several serious hiccups that keep me from considering it a 10/10. One of which being the absolute inflation of the main collectable. The game is designed to have rewards around every corner, to give players constant dopamine hits for exploring and platforming. But because they learned "People don't like fragments of McGuffins!" from Sunshine's blue coins, they just put standard moons everywhere. You receive the same value reward for jumping on a rock or ground pounding a trash can as you do for clearing a challenging platforming course. This devalues the actually challenging missions and makes them feel pointless unless you're going for 100% completion (A daunting task that doesn't often warrant repeats.)
It's a shame, because Sunshine had a winning formula, overall. They just tripped at the finish line and forgot that while secrets are wonderful, leaving the player with no means to keep track of their accomplishments or outright lying to them about what secrets they have accomplished is more liable to sour them more than endear them.
I agree with all the replies : I will stand forever saying that Blue Coins were Mario's peak design. Not collecting them don't prevent you to reach the final boss, so it's alright to skip them. And the most important thing : you can't be rewarded with the same collectibles by doing a full mission and by just ground-pounding the ground, as Mario 64 was doing before and as Mario Odyssey did after. That's non sense, and we can see this problem in both games : speedrunners can finish those games by skipping some major levels or even story's parts (and Mario Odyssey seems mutilated that way).
@@waxy1885 Blue coins feel a LOT like Yoshi's Island's flowers did, but I'm gonna admit that I liked how the flowers worked more than the blue coins, there's something about knowing EXACTLY how many of them there are in each level that gives a steadiness I didn't get to feel with the blue coins, with how uneven they felt in the distribution per episode.
Sunshine feels like a 3D attempt at recapturing Yoshi's Island's lightning in a bottle level design, and it ALMOST nails it. (And definitely gets the story part right, I absolutely loved how the episodes end up telling a story about the level, that was CHEF'S KISS about taking what was there but underutilized in SM64's level changing depending on which star was active.)
Then Odyssey feels like they looked at SM64, then at Donkey Kong 64, and went "what if we take those two and blend"??? and we wound up with a bloated collectathon, Mario Edition, with the same "cool ideas, fails at fully taking advantage of said cool ideas anemically scattered around" issue that's painfully present in SM64, on top of the whole "why am I getting Moons for a task that should be a red coin or a third kind of collectible like blue coins or flowers" you pointed out.
But mario gets sunglasses
Just caught up. This series of yours is INCREDIBLE, I cannot understate that.
I played Sunshine all throughout my childhood and you're showing it the love it deserves. Not only are all of your videos super informative and interesting (100 coins in all the secret levels too???), your love for this game and this series is evident. Your tone of voice, the structure of the videos, everything points to a wholehearted love for this game and it's beautiful to see.
Can't wait for the next one!
Maybe the reason why Bloopers die in water is because they’re not actually dying, rather they’re swimming off so fast that they seemingly just disappear. That's why Gooper Blooper keeps on coming back after being launched into the sea, he's just swimming around out there and sneaks back onto land whenever Mario isn't looking. That's also why he only actually dies for good when Mario launches him onto solid ground in Noki Bay, because he dies from the collision.
The thought of that goofy guy all bruised from hitting solid ground actually makes me sad :(
He's ok, he returned in Mario Power Tennis, remember?
Man that sewer glitch explains so much of my confusion as a kid! I knew sometimes I could beat the bloopers more easily, and I would get so annoyed when I kicked a durian into the stratosphere, but I couldn’t tell what I was doing differently! This series is teaching me so much
Hey, not for nothing, but your SMS deep dives have been the highlight of my week since I discovered your channel... last week!
1:20 I always found it odd that the numbered doors at the start here didn't have any kind of secret to them. Never used for any shine, and spraying them in order doesn't even give a blue coin. They're just this weird set piece that no one ever talks about.
4:55 This one's easy. Mario turns around because he's trying to get out of the way of the giant blooper that's rapidly falling toward him.
Another great video! 27:33 I think this is one of the methods to reach the platform in Episode 5, that's why it's bouncy
It's a tradition for me to always win the Blooper fight without yanking off its arms, just squishing them and going straight for the mouth if it's cleaned off. The ethical way to murder a squid lol
Easily becoming one of my favorite channels
Ecstatic for every new video notif
Mario Sunshine was supposed to have way more levels, but a lot of them were cancelled. I think the shines you get for blue coins were supposed to be collected in the scrapped levels.
A good way to fix the issue with blue coins would be to add an option on the shine selection screen to show which ones you've collected and which ones remain for every mission, and make them used to buy goodies and stuff in the game. It would be amazing if you could trade blue coins for outfits for Mario (a la Mario Odyssey), new optional nozzles for Fludd, a permanent diving gear allowing for more breath time underwater, etc. Imagine if your reward for finding all the blue coins is to own the trade shop in Delfino plaza and turn it into your house, which you could decorate with secret stuff/easter eggs hidden across the various levels... If only we could get a proper remake of this game, but I have to admit it is rather unlikely.
Anyways, thanks for these videos. Your love of the game really shines through (pun totally intended) and it makes your videos that more enjoyable. Can't wait for the next ones.
25:58 Considering the fan theory that _the entire events of Sunshine_ are literally an in-universe TV show promoting the island (the fact that a judge could overrule _the ruler of a kingdom,_ the "giant space flea from nowhere" effect constantly happening, the locals giving no doots about the "real" danger they're in... heck, the fact that the levels are called _episodes_ counts too), I genuinely would not be surprised if the Doot-Doot Sisters really ARE the backing track for the Fluddless Levels in addition to making on-camera cameos. It wouldn't even be the first or only time for the series either, SMB3 is stylized like a stage play to some extent, and the TTYD epilogue outright states they made a stage play retelling of Mario's adventure.
The episode select screen uses the same tune that the begining cutscene uses when the Isle Delfino ad turns on. This must be the theme tune for their show. The DEBS thing on the bottom of the screen also infers that you are watching the game through a camera like its a live news broadcast, Mario 64's Lakitu-style even. I swear I remember not too long ago, someone mentioned a character that seemed perfect as a "cameraman" that it might even have been the original intent, but I can't remember what that character was for the life of me. I definitely agree that they wanted it to have been all a show, but the development of the game meant they likely scrapped a lot of stuff that would have made it more consistent a theme.
Yeah, except that fan theory isn't a very good one. Other than the episodes being the level titles thing, the only real points FOR it are just, "hey, isn't this part of this game weird?" Doesn't help that it's not the only possible explanation, or that it's not meant to be taken that seriously so there IS no explanation.
As someone who absolutely loves super Mario sunshine, watching these deep dives can't help but to bring me joy. I actually just beat the game on gamecube but was surprised to learn so many random facts about the game. Your extensive research, witty comments, very good editing, and overall love for the game is seen abundantly clear & I can't wait to come back for the next videos on with these series
I can't tell you just how much your videos make me appreciate Super Mario Sunshine even more! The Bros story was something I only learnt with this! ❤
I’m happy you put a Super Mario Sunshine tab on your channel page. Very efficient way to access the videos that brought me to your channel in the first place
Gooper Blooper was utterly disturbing to me as a child. I never had this game back then, but I DID see the fight being played at a friend's house, and something about the fact you pulled the tentacles completely off that thing just... freaked me out.
Same, I had the game and something about the way the tentacles don't just immedeatly *poof* and vanish like you would expect in a nintendo game, but start to flail aroud... I liked the fight itself but that detail haunted me for a looooong time
You actually only need to pull off the inner two tentacles, he won't slap you with the outer ones 😂
Or the fact his mouth is corked by.. someone. A particular (mushroooooooom) fetish for sure.
Just discovered and binged this channel last night. I'm so happy for another upload!
31:22 I never knew why sometimes Mario's got thunder kicks and now I know why. The vast information from you as is very entertaining and fun as a Sunshine nerd.
Man I’m shocked this video doesn’t have more views! I love a little comprehensive breakdown of the little details in each level
I just noticed something while using this video to blue coin hunt in Super Mario Eclipse (amazing mod if anyone reading this HASN'T played it)
It's about the blue coin you spray the fish basket to get. I got it, and agreed with you immediately like "How in the world would you EVER know to do that?"
Then I noticed that each of the baskets/tables in the market have those very blue fish on them, all except the basket that you spray to make the blue coin appear.
I know the goal was a stretch for the devs to think a player would think about that, but I truly think that's what was intended, and it amazes me to still find little details all throughout this game like that. So much work and thought went into this masterpiece of a game, it's incredible!
4:57 Because he's going, "mama mia you guys seeing this shit?"
played this game tons of time since i was a kid and NEVER knew about the jumping bloopers. i've been watching this series out of order, but its super informative and well-made :D
Very entertaining and informative! When I first reached the blooper boss I thought it was the tail of an exotic animal with lots of....waste around it lol. Also found the race shortcut section fascinating!
I recommend Average Trey’s video about the blooper surfing safari if you found that interesting. He goes a lot further in depth about it than I did!
Incredible stuff. I've never even seen gooper blooper's spinning attack
I've played for Mario sunshine like 5 times and not once have I seen the jumping Bloopers I had no idea they even exist.
And ricco habor is my Favorite level!
I love these videos - Thanks for making them!
I thought I knew pretty much everything about this game, but your deep dives have proved me wrong.
Loved that Octopath Traveler soundtrack cameo at the end!
One really weird bit I'm surprised wasn't mentioned: There's a nozzle box (I think it's a rocket nozzle) located up on the scaffolding that makes a different, shorter sound effect when you acquire it. As far as I know, it's the only one that does this
These videos are great. I’ve always loved Mario Sunshine, and I appreciate it even more knowing how in-depth and charming it is when you look deeper into it.
I'm really loving these so far. Periodically going through the levels with these videos so I can 100% Sunshine to avenge my younger self
I'm so glad I found this channel, this is exactly the kind of content I love!
I look forward to the next episode of this series more than I do most anime I watch. Keep it up man, love your work.
These videos are SO magical to watch and legit are so comfortable to sit back and enjoy after stressing out over schoolwork and stuff. Thank you so much for your passion and consistency making them, they're a real treat!!
Legitimately screamed "WHAT!?!?" at the Doot Doot sisters... the amount of things you're opening our eyes to 🤯🤯
Thanks for the video!
On the topic of blue coins, I'm another blue-coin-detractor. I like them in theory, a bonus reward for exploring and away to extend your time in this wonderful world. But as I recall, there is no tool for tracking the coins you've missed, and no hints for helping you find them. If blue coins were a riddle hunt like many SM64 shines were, that would be a lot more fun.
Normally I'm not one to watch these kinds of videos, but your commentary is both interesting and hilarious!
Another episode of the best current series on UA-cam 🫡
I don't know how you're cranking out content of this quality so fast but I am here for it.
I am surprised by the amount of little details in this games even after having played it myself for what must've been a dozen times.
The character development of both "Big Bro" and "Little Bro" in particular are fascinating to me as I never really paid to much attention to the NPCs in this game.
Amazing indeed. Thanks for your work in shining (hehe) some more attention at little things like this.
I’ve been waiting for the next episode :D
its so odd to feel so vindicated for all the hours Id spent wandering around these spaces as a 6 year old
This was really cozy to watch, im replaying sunshine right now so its fun to see all the small details there is to the world like this
Man I absolutely love how you ended off this video! So well said! Looking forward to more Sunshine videos from you!!
I’m loving these videos. The relaxed, exploratory tone and sense of fun is a great fit for sunshine's tropical island theme.
can’t wait for the hotel one. The hotel level in this game is one of my favourite levels ever.
Really great series. In episode 1, if you're holding the tentacle, you can go straight through the crate. Also worth noting that the Yoshi you first unlock in Delfino Plaza always asks for a banana the first time.
YES I love these videos! I played a lot of Super Mario Sunshine as a kid and in 2020. It is so satisfying to watch you complete every part of this game, and I can’t imagine how long it takes. Please keep making these!
28:28 Incorrect! You can actually glitch Yoshi into the cage by dismounting him on top of the spinning grate and then ground pounding it until he eventually clips through. I've always just kinda brute forced this, so I'm not exactly sure the most consistent way to get it to work, but sure enough, I make sure to grab this Shine Sprite with Yoshi every time I play Sunshine.
I love these videos because you clearly love this game, and they're basically love letters to each level. We really need more Mario Sunshine love.
Also about the blue coins: I think they'd be better if
1) Every episode had all blue coins so you wouldn't have to guess which one you should chose (or at least it make it more obvious which coins belonged to each episode)
2) The pause screen showed how many there are and how many you have them.
The game Spongebob Battle for Bikini Bottom has a similar collectable called Patrick's socks, and they were never a pain to collect like blue coins were because they had the previous points. So a level could have 5 socks and the game showed me 4/5 collected. Or 12 socks and and i could have 10/12 and so on. These 2 things made Patrick's Socks so much better to collect than blue coins IMO.
An additional note about the green Blooper is that it's actually faster on land than the other two Bloopers. The yellow and purple Bloopers have the same on land speed but for some reason (possibly a developer oversight) it moves faster than them out of the water.
This series is great and your commentary is so informative and entertaining! Completely hooked!
This might end up being mentioned in the glitch episode or the Noki Bay episode, but when you launch Gooper Blooper while he still has tentacles attached, in the animation where he's flying away, you can see there's a gap between the tentacles and the body
I just found your channel yesterday and have been binge watching these Mario Sunshine videos. So happy to see you upload another one today 😀
4:49 mario looked away i would assume because he was getting into the motion of evading and running. Like when a large tower is about to fall on you, are you gonna be that meme child where you stare at it and need a specific person to push you out of the way?
also you didnt mention the mysterious 5th tentacle you tugged and ripped offed from the blooper which started the fight. When he came out of the box he has 2 pairs of so what happened to the third pair and is it really a 3rd pair if there is just 1?
But in all seriousness this species of bloopers have been observed to regrow their missing arms. or atleast the noki bay variant XD
20:12 i didn’t know that applied to everything. I remember this thing happened during chuggaa’s let’s play of this game. Such a memorable series of events
Dude, SMS was my childhood and is still a special interest of mine, so this is the coolest damn series!! Thank you!!
28:28 You *can* actually get Yoshi in the cage and collect the Shine with him! You just need to flutter-jump backwards towards a vertical edge of the cage and he will clip through it. You can see an example of this in AverageTrey's Super Doot Sunshine playthrough (Day 23, at 10:22).
Just felt it interesting to mention, since it wasn't covered... It is possible to get Yoshi into the cage (both with glitches and without). Without glitches, you can park Yoshi above the grate, a bit to the side, ground-pound, then flip back up to have him fall through. Then you carefully drop away from the Shine, mount him, and you can collect the shine. As for the glitch, iirc you can clip into the corner of the cage while riding with a jump, and collect the shine with Yoshi that way. May be wrong, though.
Something I really like about Super Mario Sunshine is that is has a ton of people to talk to throughout the various levels. Makes the world just seem so more vivid.
I absolutely adore this series, Mario Sunshine is such an amazing game and I love all the respect and attention you’re giving it! Every episode is so much fun to watch!
I'm so glad I foubd this channel. I watched Particular Mushroom a lot because of his comprehensive breakdowns of Mario Sunshine, but I think he's focusing on his gameplay channel. I never got to see his take on Gelato Beach and Pinna Park. So I appreciate getting your own unique take and perspective. I'm personally hoping to see Noki Bay's breakdown because I feel like that one is talked about the least.
1:04 "before we move, we're treated to the best song in this freaking game."
I can never hear this theme without hearing it as an upbeat remix of Linda Ronstadt's "When Will I Be Loved."
I have seen four of your videos about Mario, and man I wish a lot more were like you. You doot yourself into a subscription brother!
I have never realized there were so many details in the dialogs and environments between the levels !
Dude your videos are incredible and insanely well edited massive props, very glad I found this channel
I have been looking forward to this episode for the last couple of weeks! I hope you’ll make a mega cut off all episodes once you’ve finished this series :)
Absolutely incredible video! I've always loved the amount of details and attention that was in Super Mario Sunshine, but I never realized it was great!
I don't know why I'm only now thinking this, but when Gooper Blooper lands with a thud in his intro cutscene, it almost sounds like he's verbally saying "BOOOOM!"
4:45 to hear for yourself.
oh the effort and just the type of content i wanna watch while eating, thank you *so* much. i kinda just recently discovered your channel and after the first video i watched i knew you'd be a top contender for my "what to watch while eating ™" list
🎉
answering the question at 4:58 i always thought mario faced away from the blooper too get some distance from it but dident have enough time too start running
5:48, I never knew that, but then again I never thought it would be worth exploring the map when Gooper Blooper broke out.
5:05 Mario turns around to protect his face from the blooper. It lands with the force to blow freight containers clean off the ground. Imagine what that would do to someone's eyes (or that nose) not to mention the dust, shrapnel, or ink/goo that could have hit him too. Or perhaps he was gonna try to run away and the animators didn't get that detailed
So glad I found your videos.
I loved Sunshine and it's cool seeing the little bits here and there that I missed. You're awesome.
Can't wait for you to break down the Plaza and the village!
20:12, I'm pretty sure all surfing bloopers are like that. I know that it works for yellow bloopers too, which was the beginning of a beautiful phase of my life.
Your videos remind me a lot of Particular Mushroom's Mario Sunshine videos. He hasn't uploaded in a while though, but I like watching your videos too!!
"I'm not crazy hehehe!" I love it! XD
I only just found your channel today but your videos make me happy. And I don't mean to sound weird but I love your voice.
I love this series so much. I 100% Sunshine last year and it was so rewarding holding onto all the blue coins to cash them at once
This has been a great series to binge on. Hope you'll manage to complete it to the end!
You've been bringing it up but I implore everyone to go through everything for this game on tcrf it's so cool and fascinating. This series has been making me want to replay Sunshine but I don't really have the time or full mood to so that's the next best thing. There's just something about the beta and unused content of Sunshine and Mansion that's so interesting and encapsulates me and makes me dream. I could go on and on as to why but.
Agreed! I can't get enough of this stuff. The creative ideas combined with the rushed developments make for extremely interesting games to research. There's also not much when it comes to developer interviews out there so a lot of the stuff discovered remains shrouded in mystery.
Another Blue Coin comment here, particularly for 100%ing the game, not knowing the number of blue coins in a level or if you've gotten them all can make it so you don't know if you're not done or not in a level, especially since some coins are exclusive to certain shines. Having a counter to the number of blue coins in the level would have solved the issue but made the game more arcade-y perhaps?
For what it's worth, I love Mario Sunshine and honestly I believe it's the best 3D Mario, but Odyssey got the collectathon part better.
Anyways, amazing video as always. Keep up the great work, I think you're killing it with this series !
I want to know how many times I accidentally triggered that “jumping in the sewers” glitch back when i played this
Loving this series! Def part of that is bc of your clear passion for the project/game
Nostalgia cityyy +new challenges n lil ‘did u know?’ Info
Great videos! I appreciate taking a moment to enjoy the game’s sound track.
Omg your laugh is so snuggly wuggly cute boy I'm literally shaking
21:27, yeah, nah, didn't know this growing up. I think, if this was somehow implemented to be the solution to get off one, it would have been clever to have the swimming Pianta & buddy designated to the right side of Big Daddy Bloopy's platform. Both of them swimming outside of the starting range of the bloopers. Give 'em some kind of dialogue to poke the player to bump into them at the end, something of "Bloopy here is constantly nagging us to swim away. Saying we're going to get hurt when people ride his Bloopers. We're not even in the way!"
Wanna shout out the algorithm for putting me onto you man! These videos seem to have come to me at the perfect time.
What do you know, another glitch I never knew lodged at 3:10-3:26! That explains why I was able to collect the blue coin from that spider on the wall and way the durians always went up instead of forward sometimes (which also happens in Delfino Plaza). That was a mystery solved literally over 12 years in the making!
20:35, you are not dead if you repeatedly press L to position yourself away from this. The camera does not revert back to where it was position before that shine appears once that cutscene ends. It's glitched, but it can easily be remedied.
The character progression of Big Bro and Little Bro was so great!
Never noticed that (or any of the other characters) in my playthroughs really!
That ground-pound momentum at 15:53 and 15:57 is so glitched! I never noticed that, or maybe I did but completely forgot. I completed that level with the turbo nozzle and never noticed anything.
This channel reminds me a lot of Particular Mushroom, so much good trivia about this game. Sunshine is so interesting, blue coins are such a good way to reward players for exploring on paper. 64 and Galaxy don’t really have a secondary collectible so my incentive to explore is decreased if I know where the star is/the level is linear. If Galaxy/64 replaced their one-ups with a more defined collectible then those systems would be perfect.
You're videos are so good, they fill in that videogame exploration and secrets niche that youtubers like camelworks and particular mushroom fill
Alternate universe where 2CPhoenix makes Disney Channel videos and uploaded a 36 minute Rico character analysis today