Imagine being a game developer, putting an intentionally odd easter egg in your game and then ignore all forum posts and questions about it when you're literally the only one that can answer them
Yes I thought the same, it doesn't seem intended at all and was just a byproduct of the editor when the creator made a part which wasn't supposed to be seen.
It's just a texturing error. Happened to me quiet a bit as well. The polygon is supposed to have the wall texture, but the artist by accident selected it when applying the floor material. The texture gets stretched because it's being projected directly from above (you can see the same effect on steep hills in many other games). When looked at from a higher angle the transition between that "gate" and the floor is seamless. It's really simple if you know how 3D modeling and texture projections work, but the majority of players have never even touched a 3D modelling program. That's how this mystery came to be.
@@fonesrphunny7242 Personally, I don't understand why nobody has ever just used some kind of noclip for some of these "what's behind the mystery door/wall/window" easter eggs.
@@MidoriOfTheShuinsen Conspiracy theory : they have, but it draws in more excitement if they pretend they can't and/or avoid the topic of going in by emphasizing how mysterious and unknown it is.
Has anyone tried looking around to see if a secret door or passageway gate unlocks or can be passed thru. Think about it it goes for 17 sec exactly. Same length of an average gate opening
For the Silent Hill thing: The developers of Silent Hill had a very low budget and time constraints. They sort of shot themselves in the foot by setting their game in a small American town because none of them had ever been to America and had no idea what the nuances of the culture or the architecture would be. As a stand-in, they watched many western films in order to get a sense for the sort of structures and details that might show up in an 'anywhere town' like Silent Hill. It seems that Kindergarten Cop was among those films.
Exactly what I was thinking. I'm sure in random art/enviroments I've put together there's some absolutely silly coincidences and features, cause frankly, unless it's based around my home cities places I've visited, my only reference is google images/maps, and movies. I can't read Japanese, or Finnish, but I've certainly had to make some video game places look enough like them. There's GOT to be some dumb shit somewhere, like a Finnish roadsign that absolutely isn't appropriate for where it's placed, or some Japanese advertisement I used as a base reference without researching much, and it's actually some funny cultural inside joke locally.
9:12 Wait, what? Nobody figured this out? It's the security keypad from the security door. In the PC version, it's on the other side of the wall as a copy protection. You click on it, and then you have to enter in a code according to the manual. Even though that one uses shapes, the same function exists. If you fail the code, it starts off the security feature in the house and then it explodes after the klaxons stop. Considering the placement, this was likely something that they were trying to implement in the game, and then probably got told not to do that (There's a huge letter from Nintendo to them that's floating around the internet about all the stuff they got told to remove), and then moved it off. I don't understand how nobody made these connections and jumped to Pepsi of all things. You can even see that the security door shuts itself if it fails, which is the same behavior in the PC version.
Does NOBODY else notice its when the clock hits 8:00, and most clocks chime off when they hit the hour? I feel like that was really obvious to me that it was there one, for people who got there so quickly and flawlessly, and definitely just an animation for a chime.
Silent hill is literally the only horror game that is equally scary and funny. Not even RE, silent hill just has this sense of humor sprinkled throughout the games while not compromising the atmosphere and the scares too much
In Silent Hill 2, Mary and Laura's outfits are pulled from Con Air. I think Team Silent was just trying to find innocuous examples of American schools and clothes regular american families would wear as reference
Dev 1: hey what if we put the fuckin uhhhhhhhh school from Kindergarten Cop in this game? Director: You're a genius and a visionary. Expect a raise soon
Man I wish some video game companies would take ideas for Easter eggs from the gamers who would like to see something added, like talk to them directly so not everyone knows... it would be a good way to put in secret tributes to people, like the “Meg”, “Rex,” and “Happy Birthday Lauren” in the Halo games before 343i. (Bungie didn’t actually ask the community for Easter Egg ideas, they just put in some tributes to the people close to some of the team)
I'm guessing the level designer just finished watching the movie and wanted to put some clutter on the map and decided to put those there as an easter egg, I'm sure he knew that it would eventually get found out but nobody would really notice it while playing anyway.
It really isn't that hard to work out to be honest. Japanese game developers wanna make an American school look American, but don't know what American schools are like, so they model it after an American school from an American movie. Like...yeah. Why is this even a mystery? Seems like common sense.
I'm fairly sure a gfx designer was given a task of preparing generic assets of a generic American school for the game, grabbed the movie off the shelf because that's what he had at hand that had imagery of a generic American school in it, and used it as reference preparing the assets. No big mystery, just a way to quickly and easily get visual references. Note this was before the time when such stuff would be easily obtainable on the net. No terabytes of stock images, no Google StreetView, no cellphones and instagram. If you wanted fewer, but more precise references, books and albums were the way. If you didn't care so much about quality, VHS.
So the Silent Hill one always interested me but then I realized, its made by Japanese developers for an originally Japanese audience but based on an american town, so how would any of them know what an American elementary school was like? I'm guessing it was one of the fav movies of one of the artists on the game, and they used it as a base to build their own school. I know I'd look at Japanese movies if I had to do the same
Supposing for a moment that they weren't just huge Kindergarten Cop fans, you should realize that the internet was a far different place back in 1998. It actually wasn't just a case of googling something all of the time. Then bear in mind that Silent Hill also started development back when Google wasn't a thing people were using. Video tours btw? In 1996?
This was my thought as well. Arnold is pretty big in Japan (not talking height). Kindergarten Cop was less than 8 years old at the time, so chances are it was new to their region version of dvds. Plus with the word Kindergarten in the title...it is obviously about schools. So they might not even have been fans of the movie....it myight have just got there because of Arnold, and then they found it because it was about schools.
@@demondude777 I totally agree, and that makes it so much funnier. The image of these random Japanese devs using Kindergarten Cop as "American school" reference and literally just recreating the backdrops they thought were Typically American lol
@@Robert-goose1 Yooo, technology was not that advanced back then. It was only 20 years ago, but we have SOOO much more resources at our disposal on a daily basis that people did just a few years ago.
11:40 I remember watching my older sister playing FF7 and encountering these guys when I was a kid (we were playing on a Japanese copy, since we’re Japanese.) You can stick down the O button on your controller with a tape after the encounter and leave it alone, since the dogs don’t attack back. The HP on these dogs are so insane, you had to leave it like that for 2-3 hours. I begged my sister to leave them alone, since the dogs have their very own dialogue that happens nowhere else, saying things like, “Ouch, ouch!” “I’m hurt!” “It hurts. Please stop,” and “I apologize, please stop.” Just begging you to stop mauling them while they just take the beating. But once you killed them, you were rewarded with _insane_ EXP. I still feel gross that we killed them.
The Jetset Radio Future clock animation, the pieces of the clock loosely resemble a Daruma doll. It is a doll that symbolizes good luck and perseverance. A Daruma is sold with two white eyes. When you get one, you seta goal for yourself and color in one of the eyes. When that goal is accomplished, you color in the other. So you can see that both "eyes" of these Daruma are black, signifying that you accomplished this "goal" of beating the clock in less than 2 minutes, through...you guessed it. Perseverance, and likely more than a little luck. So you get that neat little animation as a "Yay, you did it!"
What about being a giant clock and doing the same thing as a bell would do when it reach the 18:00:00? In the church with clock towers every hour the bells ring and said the time. This clock just spin and do something.
9:29 In certain versions of Maniac Mansion you'd have to enter in a code to open the "steel security door". This code was found in the game's manual, and was an anti-piracy measure often used by games at the time. It's likely that single pixel was missed when this functionality was removed for certain ports, like the Super Nintendo version featured in this video.
4:41 I actually went into a Perfect Dark level editor recently, and went to that exact spot. Something interesting, is that the question mark is actually independent geometry, as in you can click on various triangles that comprise the question mark and delete them. That one question mark takes up way more triangles than anything else in the level. It was completely intentional.
@@planescaped Did you read my post? They created the question mark geometry very intentionally. This has nothing to do with textures. You could map any texture to the question mark triangles, as long as the texture coordinates match up.
@Scotland Dobson Yeah. You should go to Reddit and look at r/EasterEggs I'm trying to prove the Perfect Dark ghost exists right now. I even spoke to Mark Edmonds, lead developer of Perfect Dark about it.
@Scotland Dobson Also, oddheaer has messaged me on Reddit, and he's shown interest in making a video about my post. From what he said he's trying to get a hold of the game so he can gather footage about it.
The Watch dogs graphics is exactly what you said. They wanted all 3 versions to look very similar and not point out just how far ahead PC game graphics are from consoles.
I don't think that's it. It would hurt sales because people would complain. Wasn't about taking sides, they sold it on both systems. They just get how people are, and simply forgot some are intelligent enough to observe the change.
@@Gnossiene369 no, its exactly that. its simple marketing, they wouldnt sell anywhere near as many console version copies of the game if the pc version was vastly more impressive. you have to take into consideration the game came out on ps3, ps4, 360, and the xbone, so we're not talkin current consoles now vs pc's.
@@Gnossiene369 crysis had this for all their game and no one cared lol, not to mention you can mod skyrim but no one is saying not to buy the game cause one version can look better lol
I just so happened to be screwing around with the QR scanner on Pokemon moon. When I scanned the QR code at 4:20 I was given a Krabby. Which you can't get in Alola. Interesting..
9:30 I wasn't aware that hidden keypad in Maniac Mansion was a mystery. I thought it was widely accepted that it was a holdover from the original PC version of the game. In the PC version, there was a keypad on the Steel Security Door that acted as a form of DRM. You had to do one of those "look at page X, line Y, word Z in the manual" kind of things that were common in the 80s and 90s, and put in the correct code to continue the game beyond this point. Putting in the wrong code triggered the nuclear meltdown and ended the game. The keypad was removed from the NES version as piracy of NES cartridges wasn't really a thing, but the invisible keypad in that spot was a glitch that allowed you to still access it (of course, this was always just a theory, as the glitched keypad is on the wrong screen...it should be on the other side of the Steel Security Door).
@@grundlefoot do you understand the actual comment? They mean that if you get there 2 mins in the round it does that once because it’s not like it resets the clock every 2 minutes or something, it’s special.
13:23 There's a really obvious theory I've heard posited. Team Silent had at that time never visited America. One of the things they did in Silent Hill 2 was set up in America to get references for designing American locations. America and Japan look remarkably different. Kindergarten Cop takes place in the right sort of setting to be used as a reference for the architecture of Silent Hill, as they specifically wanted small town America. Someone likely happened to have a copy of Kindergarten Cop and suggested it as the reference. One guy did all the art. Somehow I doubt he had time for searching down home video copies of Twin Peaks or something to use. After all, the east-meets-west feel of the horror wouldn't work if it looks like it was in Japan, and not Maine. Hell, the setting even gives away why they'd want to use an American setting. Maine. Psychological + anti-religion + supernatural horror + Maine. Stephen King.
Yeah, they most likely used Kindergarten cop as a reference for 'what america looks like'. I know the devs of Deadly Premonition visited small town america and basically took photos of places and remade them.
Considering it's 1999 (probably early as game used to take years to be made) they probably used every bit of information they had to recreate a american school.
Not sure if this has been pointed out yet (not gonna search through nearly 2000 comments), but the keypad in Maniac Mansion is actually a leftover of the PC version's copy protection system, where you had to enter a password from a page in the manual to confirm you had a legitimate copy of the game. Failure to enter the right code would result in the house blowing up as in the NES vesion. The Pepsi code was supposed to be from the vending machine in Dr. Fred's lab, where you got the Pepsi with a long sequence code that was supposed to be a red herring, nothing more. Those mysteries have long since been solved and most fans of the game know these trivia bits. Neat inclusion nonetheless.
@@oddheader There were never any solid plans for such an elaborate Pepsi promotion like that, even according to the page you linked to. There was an address sign at the beginning of the game that was going to be used for such a promotion, but they decided against it. I'm sure that's in reference to the "Trespassers will be horribly mutilated" sign on the first screen since the actual address sign is needed for the Mark Eteer quest line. I don't doubt that such an elaborate promotional quest was discussed and possibly planned to some extent, but ultimately the idea was dismissed as Crockford only mentions the red herring in Dr. Fred's lab and a passing remark about sending in a number for a prize.
The one for Jet Set Radio Future seems pretty obvious. When you start the level, the clock is at 17:58:00, getting there in 2 minutes exactly means it goes off at 18:00:00. Nothing more than a clock strike, on the hour. Anyone ever tried waiting for 19:00:00 to come around ?
Karch Amadeo As far as I'm aware, most public clocks use 12-hour striking, where they chime every hour in a way that lets you count the time based on how many chimes. The one where I live does this, except it uses special musical sequences for noon and midnight instead of a normal 12-count.
Alright. So does anyone think that maybe, just maybe. The enemy encounter isnt supposed to be finished. It was probably there as a way to test out weapons or spells. Thats why the dogs have a lot of health and dont attack.
It is strange to have a model like that for testing purposes instead of a simple dummy box, or even just having no model there at all. And doesn't explain why there's a warp to it by that well, unless it's just a bug that wrongwarps you
Halo 2's 'trigate' is pretty obviously just an overstretched texture on a weird bit of geometry. Since you aren't supposed to get under the lake, Bungie isn't going to bother modeling everything perfectly-- if it looks passable from afar, then it's good, no sense wasting resources. Especially when that part of the 'trigate' looks like it's the result of a texture mapping error, where one of the segments of the wall (all of which should be small rectangles) was erroneously mapped as a triangle (which both stretches and distorts how the texture plays on the geometry face) and just never fixed because it wasn't worth the effort for something players weren't supposed to see.
yeah i thought the same thing, its obviously just the ground texture that was slightly out of the area of the lake so it got stretched over the wall, i mean if it was a metal hatch looking thing then i would understand the whole "gate" part
No no no Twisted Metal code sequence unlocks the suburbia level of you type Down Up L1 R1 it unlocks. You have to put that code sequence into the menu and you unlock the level Edit: known as Cyburbia
There was at least 1 other I remember. You can insert a different code the same way and fight at a jet moto 2 level. There might have been others but its been so long I don't remember.
We're no strangers to love, you know the rules and so do I. A full commitment's what I'm thinking of - you wouldn't get this from any other guy. I just wanna tell you how I'm feeling, gotta make you understand. Never gonna give you up, never gonna let you down, never gonna run around and desert you. Never gonna make you cry, never gonna say goodbye, never gonna tell a lie and hurt you. We've known each other for so long, your heart's been aching but you're too shy to say it. Inside, we both know what's been going on. We know the game and we're gonna play it.
this video has this vibe: "if you clip through the wall just right here, you'll find a tomato!" everyone: ooh what could it mean?? devs: yeah when we take out the tomato everything breaks so we just left it in edit: I stole this joke from Oz Media
@@whoisfrank6051 Rick rolling is a bait and switch tactic to screw with, or troll, people. Basically, a link (like the QR code) that makes you think that you'll find something interesting instead sends you to the video of Rick Astley's "Never Gonna Give You Up"
Normally when you play Final Fantasy VII, you can come back to Aerith's church after her death and see her ghost appearing very quick, as a flash, inside the church. However, long time ago there was a crazy theory about reviving Aerith by giving the Earth harp, the Desert rose and the Guidebook to the old man in Kalm; Obviously reviving her was not possible... But! When you give the items in the same order to the old man, and then you go to Aerith's church in Midgar, Aerith's ghost appears and remains there until you leave the place!!! This only happens once. Why?!!!! Other one for FFVII weird things
Considering all the weird dialogue involving her after Sephiroth kill her it seems that Aeris was supposed to be alive until it cancelled in last minute...
This is because originally you WERE able to resurrect Aerith. It wasn’t until quite late in production, with some of the architecture for Aerith’s resurrection already put into the game, when the designers had a change of heart and decided the death became less impactful if it wasn’t final. You can find rooms, items and dialogue related to Aerith’s resurrection by digging into the game, but you CANNOT actually resurrect Aerith as this pathway was never completed.
@@kayfimt7769 I didn't know they had that idea in mind. However, having a definitive and irreversible death like that was extremely shocking (at least for some people like me). I think she has been long time away, and in my case I would like to see her alive again... Based on the FFVII and being the last Cetra was kinda unfair she just left, but well... Thanks for that info!
@@AerisGainsboroughFF7 i redd few weeks ago that while creating FFVII SE are having a lot of thought about killing between Barrett Tifa and Aeris while also create their own textures meshes and dialogues of them. But killing Tifa or Barrett will follow the same path that previous FF have done so they decide to kill Aeris instead... Bcs of that we still see some of Aeris pre-used dialogues in game..
But why would their size change? I’m sure it’s a bug, but how did EA fuck up so badly a glitch occurred that made soccer players larger when there shouldn’t be any function to make anybody larger?
The "clock thing" could just be like the six dings in some clocks when it reaches minute 0. Notice that when it happens in the footage, it's 6 o' clock.
My best guess with the clock thing in JSRF is that it's just a silly little celebratory type thing congratulating the player for having managed to get to that really hard to reach spot in under two minutes. Sort of like a mini cheer. "Yay! Look now awesome you are!" For Halo 2, I get a feeling the switch is probably just an asset some one was messing with in a scene, and they shoved it outside of the visible model area to get it out of the way, and forgot to remove it.
JSRF thing, yeah you are pretty much right, the thing splits open into small versions of darumas, each spinning around rolling. probably a joke on the version of the childrens game, red light green light, or in japanese daruma san ga koronda. means mr daruma fell. its a "nice" easter egg i guess. looks rough
The Maniac Mansion one is a leftover from the PC version's copy protection where you had to enter a code from the manual to unlock the steel security door. Since the door's always open in the NES version, there's no code to open the door and whatever you put in is wrong.
I had heard this as well, (I said in the video at 10:26 it was the NES version of the keypad puzzle - referencing the PC version of the same puzzle). However there's still mystery surrounding the discovery. The keypad puzzle on the NES is found in a totally different place and done in a different way than the PC version. And the big thing is the PC puzzle was actually a form anti-privacy, essentially validating the serial of the game. This was never done on NES. Its theorized the puzzle was going to be repurposed but was left unfinished. It has been confirmed that LucasArts was going to do a promotional campaign with Pespi involving a puzzle toward the end of the NES version, but Douglas Crockford at LucasArts (who worked on the original game) didn't like the puzzle and suggested they remove it. He also said in an interview there was going to be a sign with a randomly-generated number on it that you could call into Pepsi, which would have been part of the campaign as well. So there is reason to believe this puzzle was going to be repurposed for the Pepsi campaign, but it's never been figured out how.
No the first comment should be right. Im pretty sure that the game was not built from scratch but ported from the PC then adapted for the NES. Also remember in the ORIGINAL version, there was supposed to be a large statue in front of where the keypad was. For whatever reason Nintendo asked them to remove it and they did, then exposing the keypad which you were never able to see in the first place with the statue in the front.
@@joshbasset8098 I can't tell if you're serious or not, but just in case they snuck a link to Rick Astley's "Never Gonna Give You Up", referred to as rickrolling.
Scanning it with Pokemon Moon gives you a Krabby, Ultra Sun gives you a Pidove, website is Rick Roll. So I guess if you want a Krabby, just scan this code?
Educated guesses: 1:11 Forgotten placeholders & test items that will never be used are commonly found out of bounds. 2:49 Scrapped easter egg with video removed before shipping because higher-ups found it & didn't think it was funny. 7:45 Cut plans for a time limit, left in because it was already animated. 11:23 Early alpha test area for encounter with placeholder NPC. The area was repurposed.
I don't think the Silent Hill one is much of a mystery at all. The developers simply needed a "typical US school for small children" as reference to create something believable and happened to use that film. Really no different than a small dev today using anime or Asian movies as reference for their Japanese-style games.
Wait though! Look at 13:51. They changed the poster in the movie to say Silent Hill Hospital. Why would they need to reference a school for a hospital? Some people have also notice parallels in the stories, even going as far to say the main character Harry is modeled after Arnold.
Is that part taken from the hospital part? If not it could just be a flyer for where they get their medical supplies or who to call in a medical emergency. Silent Hill's development was apparently pretty janky and noone was really sure how to do things and what would work. I really think they just picked the next best thing to reference for average US small town buildings and design of furniture and clothing and whatnot. Anything else is coincidental probably.
I'm pretty sure if Harry was modeled after Arnold, he would look more like Arnold. Back in the day Arnie was VERY influential, and i'm sure anyone modeling someone to look like him would want to pay more homage to him. Then again, Japanese people made Silent Hill, so I'll admit that I don't know if the Japanese loved him as much as we did (and still do).
oddheader Isn't that the school infirmary? Then it wouldn't be weird that the devs interpreted it as hospital flyer. I agree that the devs probably only needed a detailed blue print for an american school...
It reminds me of Interstellar. When the pilot was trying to dock the ship and match the speed of the spinning spacecraft. The movie also revolves around time. Time would be different on Earth when near a black hole. So 2 minutes spent near a black hole would be a year on Earth. (Not sure, I forgot). But I’m just saying it reminds me of the movie Interstellar.
@Nigga Penis Portable Phone Charger it depends which clock we're talking about. I remember the time when we could call a clock to tell us the actual time... en.wikipedia.org/wiki/Speaking_clock
It's funny cuz, we're getting it, but after HALF A DECADE we're only getting Midgar. So we're probably 10 years away from Corel prison still. Well, not HAHA funny. More like Joker funny.
Larry Bundy Jr Wow, it's awesome to find someone who has played games on a good old sega master system :D I also had that Alex kid game. However, did you happen to have bubble bobble on sega master system? That game had lots of hidden and difficult to find content, and I encountered a bunch of bugs and glitches as a kid
The switch in the Halo 2 area looks like it could be left over from an earlier version of the map, so chances are the programmers forgot to remove it when they redesigned the map. As for the hole in snow, the unsolved letter code shown before the QR Code appears to be a Four-Square Cipher, so there's likely a hidden developer message or something like that. Finally, with the Silent Hill map, my guess is that the Kindergarten Cop references are some sort of developer in-joke and don't have a deeper meaning to it.
+Masterge77 or...Hear me out...What if Silent Hill is what happens in an alternate reality of Kindergarten cop; instead of falling in love...he kills her and everything just goes to heck in a hand basket.
I'dsay that for Halo, it could just be just a misclick by a dev while making the map and it went unseen. Now , after all those years and people speculating about this switch, it surely more interesting to keep it secret ...
Miles Murphy lol im not salty man. Just messin with ya since you missed my first joke. the guy said sespific instead of specific, so i said anthyding instead of anything. and then bouchedag instead of douchebag.
The Silent Hill one is pretty easy to explain: A Japanese game developer needed to make an American elementary school, so they heavily referenced an American movie set in one. With further close comparisons a lot of locations from that game could probably be tied to specific reference materials.
@@LiEnby that's not how it works. In order to display a texture, the game would need certain identifier value associeted with that particular texture (in most cases a numerical or string value). In case the game gets a value that doesn't have any texture assigned with, then it would invariably crash since the texture must be displayed / drawn each frame (the game keeps trying to use something that don't even exist). Unless of course, if there's a code that points any inexistent value to a placeholder.
It's a cool idea but I dont think any game developer would put hundreds of hours of work into high quality shaders, shadowing, textures and effects and then simiply deactivate them unless there was a fair amount of money involved.
Solved the mystery of Maniac Mansion! Apparently it was leftover from the PC version. More info from the Cutting Room Floor: "This particular Keypad is a leftover from the PC version: as an anti-piracy measure in the days of floppy disks, game developers often forced you to enter a code at some point, which was usually present in the manual or other accessories that were packaged with the game. In Maniac Mansion, you had to use the Keypad and enter a code from the manual to unlock the Steel Security Door, which is always unlocked in the NES version (and really doesn't make it too secure)."
I had heard this but there's still mystery surrounding it. Its put in a totally different spot than the PC version and NES games don't usually have any need for anti-privacy measures. It sort of seems as though they were going to repurpose the puzzle, likely for the Pepsi campaign, but gave up on it.
twisted metal 2 has a very similar code to this down, up, L1, R1 (I played for some time so it may not be in that order) on the multiplayer track selection screen (open suburbia level), I think it was to read from right to left the top of the code
I can't say with 100% certainty as there is no official evidence, but the FF7 "mystery" is likely just some hastily cleaned up debug content. The Test# enemies (there are 10 of them) were likely used to test certain reaction animations and given high HP so either long battles/animations can be tested to see if problems occurred. The test0 enemy is a VERY rare encounter in the initial Japanese only release. It was probably a formation that the devs missed taking out. As for the "tin man", it's probably a test of the layers that the game uses to obscure certain things. A layer has to be disabled to find him, and that's a really close-up room so they probably wanted something super obvious. It was probably made early on and just kept hidden rather than remaking the background. Rumor has it that the figure is a sort of digital effigy of one of the directors. There are lots of unused content in FF7 like an inaccessible cave that doesn't lead to anywhere.
When I saw it, I instantly assumed it was some kind of test model by the looks of it, the head has a different style from the rest of the game and the tin body just looks like a dev threw it together in about 5 minutes, and went "ok done"
9:13 - In the PC version of Maniac Mansion you had to input a code from the manual into a keypad beside that steel door, the idea being if you'd pirated the game you wouldn't have the proper code and would blow yourself up. In the NES version the door is always unlocked since you couldn't reasonably pirate NES cartridges. The keypad was left in by mistake. There's also an invisible flag in Weird Ed's bedroom that reads "SCUMM U RAH!" when you examine it.
There are still rumors the keypad was going to be repurposed for the Pepsi campaign. I got this information from other sources I have seen and can verify. Its been confirmed in interviews the SNES porters were planning to implement new puzzles into the SNES version to tie into the failed Pepsi campaign. However a member of the original team did not like the idea and suggested they cut a lot of puzzles fairly late in development. This included multiple puzzles and elements being removed from the game, (including a random number generator on a sign that was supposed to be tied to the campaign). Its been theorized that the keypad puzzle from the PC version was going to be repurposed for the SNES campaign, though not confirmed either way. So while, yes it is a likely leftover artifact from the PC version, its still an odd thing to be leftover for the SNES game (since it was always a disguised anti-privacy verification in the first place, never ever really seen on SNES) leaving a lot unexplained.
look at the second half of my comment seriously I say in the second half 'or are you just saying NES(Nintendo Entertainment System) incorrectly(somehow)' and I just looked up Maniac Mansion there is NO SNES port
The Fifa one has a simple answer. The games are absolutely terribly coded. Even in the newer games I've seen gifs of players kicking other players out of the field as if it were a ball. Or just mosh pitting in place. Or act like a fish. Or do a Neymar, for the entire match.
EA just plain don't give a shit. They know people will buy whatever half-assed, rush-released piece of shit they push out on a yearly basis, so they don't bother with QA.
Worst of all, it says: A total F.U. (#&¢{ ¥@&) exception has occurred at your location. Thats an offense. Even for something that shouldn't happen just by triggering that switch.
@@EarthboundApocalypse It blue screens and says a bunch of stuff about errors and says " Please beat hands on keyboard and scream at top of lungs. " Clearly a joke meant for Zanzibar map if you've ever played Halo 2. Bungie had very similar humor to Rooster Teeth. It's why they began working together and even why they included the ability to " Lower your weapons " if you held down a few specific buttons for a few seconds. Just... humor.
@@EarthboundApocalypse It's a joke. Bungie was referencing Windows' blue-screen of death. (A jab at their publisher, Microsoft, who of course created Windows.)
If the Bungie which made Halo can be described as anything it definitely isn't lazy lol. Halo 2's development cycle was absolute hell, it's a miracle the game ever released at all, let alone as one of the greatest of its time and I'd still argue to this day. Bungie back then as a studio were totally in a league of their own, they maintained a culture unlike anything at the time and anything that will ever exist again. If you weren't part of it you'll never experience devs who cared about every aspect of their games as much as old Bungie. I doubt the switch does anything at all in the context of that level - you're probably right in suggesting it was an asset they didn't take out but to suggest it was due to laziness and lack of being bothered to care? Come on, they're not Gearbox. It's pretty insulting for how hard anyone who followed them knows they worked themselves to the bone to deliver the phenomenal game they did.
The original Silent Hill is actually in the same vein as any given Kojima game you might think of when it comes to being influenced by and making homages to American cinema. The Jacob's Ladder references are among the most obvious, but the game is pretty much one big tribute to American cinema and literature for that matter, just different realms of it than you'd usually see referenced in a Kojima game like Metal Gear or Enders. The people who made the first Silent Hill are pretty much 1990's Japan's equivalent of, say, a group of US anime and game fans going on to make their own games these days. The entire development of the original Silent Hill is actually quite fascinating as it is basically the 90's equivalent of those indie games these days that catch the eye of a major publisher or platform and manage to go mainstream. Team Silent was a group of misfits barely clinging to their jobs at the bottom of Konami's barrel. You always hear similar stories about old NES games like Mega Man or Final Fantasy, well, Silent Hill was just such a story, only in the Playstation 1 era. Just like Mega Man took sci fi manga, sentai, and superhero comics as inspiration, just like Final Fantasy took D&D and Ultima as inspiration, Team Silent with Silent Hill took Americana, especially cinema and written fiction from the present and near past, and made something absolutely brilliant and unique for us to enjoy. Hell, you can even trace this sort of rag tag Japanese auteur mentality all the way back to Hirohiko Araki and his now internationally successful JoJo stories. We often think of Kojima as a particularly notable figure of this sort, but just about everything we loved from Japan over the past several decades has a similar sort of heartwarming and encouraging background of people who are just genuine creators working with passion and sincerity. Hell, even the most recent revival of a more popular series like Dragon Ball is all because its original creator saw what was happening to his works as they were falling into obscurity and being remodeled into things like "Dragon Ball Evolution" and said "nope, I'm better than this, my thing is worth more than this" and showed everyone how to do it right.
This was one of the longest comment, that doesn't bother me, reading all that much, everything was on point, if it wasn't, it did fine job of hiding it.
i would agree and considering its ea and we all know just how shit ea is they would not know how to fix a glitch hince the really bad glitch they made.
It technically is an 'unsolved discovery' but there's probably completely uninteresting glitches on other games that could categorised with the same title... When you hear 'unsolved discovery', you kinda hope to see Easter eggs and things that are, you know... more interesting?
4:03 is part of a pigpen cipher key. This was solved back in 2016 on the Steam forums. You can find the key parts in various locations to solve the cipher on the Tolv statue, which reads, "Pray for our glorious savior D.B.!"
That switch was probably a placeholder box for the switch in that one multiplayer level, or it was intended for a certain use, but then the creators decided not to include it into the main game. Also that ‘trigate’ is probably just a shadowing error, like in a lot of games, even splatoon (idk which one it was). Also that keypad is probably just a joke Easter egg, or another unused thing. Either way, it’s still weird.
The clock thing in Jet Set Radio is a nod at Jet Force Gemini. The white face looking thing in the blocks is actually one of your companions. The symbol is the exact same as it is in Jet Force Gemini as well.
It would absolutely kill me to put an Easter egg in a game and sit there and watch people get so close but never actually figure it out for decades! I would totally break down and have to start dropping hints after 24 hours of the game release😂
Bob Something apparently it had to do with Team Silent having limited references to how an american elementary school would look like so they used Kindergarten Cop as a guide
Yeah but aren't these scenes in a hospital? At 13:51 they changed the poster in the movie to say Silent Hill Hospital. Why would they need to reference a school for a hospital? Also the rabbit hole goes deeper, some people have notice parallels in the stories with some of the characters. Some people even think the main character Harry is modeled after Arnold!
I really think this is simply a case of small reference pools. After all, Silent Hill was for konami, after a while, game they didn't care about at all to the point they left the team silent do whatever they wanted (which is why it came out as it was. Originally it was supposed to be basically resident evil rip-off, capitalising on it's success.) They probably used kindergarden cop as reference for how american schools looked like and when they needed posters, medicine cabinets and other stuff that looks american be placed wherever, they just went back to the movie and lifted them off from the movie. Low-effort, looks vaguelly realistic and most people won't pay any attention to those beyond 'oh, theres posters on the wall like in hospital/school/etc and they look super generic'. Really, I think this mysteri is just case of lack of budget and/or team silent going the easy route, hehe.
I don't think so. It was more a "quote game". If you read the teachers log in the lobby you would find the names of the members of the band "Sonic Youth"
maybe the jet set radio clock was thrown in by the devs to see if you couold match their perfect time? maybe the devs after tryharding their own game, got their in exactly 2 minutes, so they were like "yeah lets make this do an animation so the players can be proud of themselves if they see it, because it means they got here as fast if not faster than we did!"
Amazing content, as always. :) I have something to add - unsolved mysteries in Mortal Kombat Deception. Now this is going to be a long-ass comment, but stick with it. It's widely known that the game was rushed to meet the release deadline, and therefore the Konquest Mode remains unfinished. There are items that go completely unused, like Raiden's Staff (which is difficult to obtain in the first place), as well as the Ninja Star. And there are five coloured keys you collect across the Earthrealm Village and the Netherrealm that seemingly have no true purpose either. (A couple are used to unlock doors, while some seem to do nothing, though they all stay in your inventory.) Gamers have theorised that you were originally supposed to return to the Earthrealm Village, however there is no way to do so, once you've left. A few years ago, I began to explore the Earthrealm Village a bit more. Here's what I found. I began to play around with the game using Cheat Engine and managed to create a code to modify the camera position / angle. Weirdly, when you move the camera far away from the player character, it seems to disable clipping, allowing you to walk through the level boundaries. Though it's quite unreliable and only works in certain spots. The first things I found were a coin and a coin chest, hidden out of bounds. Gamers have previously theorised about rewards given for obtaining every coin and coin chest in the game. This seems impossible in regular circumstances, given that both a coin and a chest are hidden out of bounds. I was also able to interact with the huts/houses that lie out of bounds. Sadly, all the doors were locked. I guess this isn't too surprising, given that these huts used the same models as the ones in the regular play area - I assume the same finished models were used, complete with functioning doors. However, what was stranger was the Shaolin Temple itself. If I remember right, NPCs in the village talk about visiting the temple later in the game, which is probably what the game's creators had in mind. I found that there were two separate entrances into the temple - one regular door, inaccessible as you can't climb the steps, and another hidden door with a coin chest placed in the way to stop the player from interacting with it. After taking a look at these doors from other angles, they seem to be functional. (Put crudely, there's a black texture put behind usable doors, which creates the effect of the player walking into a building, then the you're taken to a load screen while the game loads up the interior. Like GTA San Andreas.) Both the temple doors had these black textures behind them. Could someone create a code to unlock all doors? Could someone create a true walk through walls code for us to access them? I feel like there's more to be discovered within the game... I previewed my original discoveries in a little update video, but never continued with exploring after this. :( ua-cam.com/video/EE76rOOmENQ/v-deo.htmlm26s
Awesome find Matt! Thats the exact kind of game mystery I obsess over. We should do another video again soon! Check out MattJ155's video One Fact For Each Mission in GTA 3, I did the commentary for it. Check out the other videos on his channel as well, he has some really cool stuff!
the watch.dogs thing is kinda ridiculous because everyone already knows PC games look visually better than console. So they kinda screwed themselves there. I don't think anyone would complain about the graphical difference except a small minority
Watchdogs pre-release footage was used heavily to promote the PS4 and Xbox One and then came out very early in the generation. People believed that the footage was representative of what could be expected on those consoles and having the PC version look that much better, while the console versions were heavily downgraded, would have made these consoles look super outdated right from the start, probably more so than with any other previous generation. Sure, a bit of a boost in quality on the highest-end of PC hardware is always expected but I think Watchdogs, with how high caliber it was at the time, was probably seen as a huge risk to consumer perception of those consoles, so I presume there were some deals and agreements in the background that forced Ubi to keep the PC version somewhat on par so that the console versions wouldn't look horrible in comparison. Especially since, at the time, Ubisoft still wasn't sure about how much they wanted to support the PC platform anyway due to piracy and whatnot.
Watchdogs also released on last gen hardware so I feel the downgrade was more in terms of not wanting to piss off people on last gen with an ugly game compared to PC or current gen consoles
Nah, I don't think they care too much about last-gen players. After all, they wan't people to move on as quickly as possible. Looking at some games like Call of Duty, for instance, I would even go so far as to say they sometimes even deliberately downgrade the last-gen port to make the generational leap look bigger. Though this is obviously not always true. Still, I can't any dev deliberately downgrade any next-gen or PC version just to make the last generation look better. That just doesn't make any business sense.
From someone who has never played Halo, I think that switch is the cutscene trigger. Rather than having an invisible cutscene trigger, the game automatically activates the switch which triggers the cutscene. Since the player was never supposed to activate it manually, it does nothing. I know a lot about triggers and this is most likely what's happening. The Perfect Dark question mark block is most likely a missing texture. Perhaps the correct texture was removed, and the game loads this one instead. Other examples include the pink/black checkerboard texture in Minecraft and the leaf in Animal Crossing.
WoW had similar mechanics due to the way the engine was coded to handle quests, and the tricks level builders and scriptors found to work around limitations. For a while, many events were triggered by NPC's hidden underground. Theres also the old case of dev oversight. People copy/paste/make/delete things all the time, and stuff falls through the cracks.
A physical cutscene trigger? Why can't the game just trigger the cutscenes itself, why does it have to press a button? Why aren't there just trigger areas like in Half Life games for example?
Only Bunjie would be able to say if it's the case here, but this sort of thing tends to happen due to a separation between different teams, and the limitations of in house dev tools. The coders will make the engine, and build in house tools to go with it. The design teams are usually working off of those tools, a map editor for instance. Perhaps the coders had the foresight to add loading areas into the level editor, but the level designers discovered that a cut-scene needs to happen when an NPC dies on a specific level, which wont work with a loading zone. They can, however, spawn stuff in when things die, so instead they simply spawn in an off camera character that pushes an off screen button to load the level when said NPC dies. If you've ever made a custom RTS map, or played something like Mario Maker, you'll see these elaborate mechanisms all of the time. Sure, a programmer could hard code various specific conditions into the engine on a per level basis, or rework the tools if the oversights are costing valuable development time, but generally speaking if it works, no point in burdening the coders with more work.
Ah we're getting really deep into this now. See that's why I said I would love if someone from Bungie gave us some insight on it. I've always thought it was plausible as a cutscene trigger, but like Viktor I never understood why the cutscene trigger would be physical here either. I always thought it would have made more sense for the inside of the temple to be the trigger area, as it sort of clearly seems to be imo.
Chances are the switch in Halo 2 players were seeing was an asset used for most switches in the game, probably by sequence breaking the game they caused the default switch model to appear and remain active even when the platform wasn't present. Also that Trigate below the water, looks like a deformed segment where the devs were modifying the landscape with tools. You kinda see things like it if you modify terrain in map editors on other games.
The trigate in halo looks like a texture glitch. A lot of times things are put in games that have no uses. Useless assets. Is it so hard to believe that they do nothing?
Rob Downer yah like in Mario sunshine where the water runs off to in some levels, it ends in a triangular point, maybe the triangle was a way to end the graphics 😂😂 idk I lost my self
The Silent Hill one is easy. "We need a school for our game set in America, but we don't know what an American school looks like. Anyone know any American movies set in a school?"
Imagine being a game developer, putting an intentionally odd easter egg in your game and then ignore all forum posts and questions about it when you're literally the only one that can answer them
and this is called being sadistic lol
Chaotic Evil
They’re thirsty for attention
*you're like Hitler, except even Hitler cared about Germany or something*
@@HandmadeGoose97 Yep.
That triangle "door" from Halo doesn't look like a door, it looks like a stretched polygon from the floor connecting to a point high up on the wall.
Yes I thought the same, it doesn't seem intended at all and was just a byproduct of the editor when the creator made a part which wasn't supposed to be seen.
Same I think people are just looking for something to drive others mad, but to be honest it’s most likely to be a graphical glitch
It's just a texturing error. Happened to me quiet a bit as well.
The polygon is supposed to have the wall texture, but the artist by accident selected it when applying the floor material. The texture gets stretched because it's being projected directly from above (you can see the same effect on steep hills in many other games). When looked at from a higher angle the transition between that "gate" and the floor is seamless.
It's really simple if you know how 3D modeling and texture projections work, but the majority of players have never even touched a 3D modelling program. That's how this mystery came to be.
@@fonesrphunny7242 Personally, I don't understand why nobody has ever just used some kind of noclip for some of these "what's behind the mystery door/wall/window" easter eggs.
@@MidoriOfTheShuinsen
Conspiracy theory : they have, but it draws in more excitement if they pretend they can't and/or avoid the topic of going in by emphasizing how mysterious and unknown it is.
That clock in JSRF just feels like a "congrats on making it here this quickly, here's a lil animation to celebrate"
I LOVE JET SET RADIO FUTURE😍😍😍😍😍
I have a theory that it’s supposed to be scripted to do that animation every 2 minutes but there’s a glitch so it only does it once.
@@shaunbowen3308 I get this result almost every time I script a looping animation in a game, so this makes a ton of sense to me XD
@@Triniidadii_Productions amen brother
Has anyone tried looking around to see if a secret door or passageway gate unlocks or can be passed thru. Think about it it goes for 17 sec exactly. Same length of an average gate opening
For the Silent Hill thing: The developers of Silent Hill had a very low budget and time constraints. They sort of shot themselves in the foot by setting their game in a small American town because none of them had ever been to America and had no idea what the nuances of the culture or the architecture would be. As a stand-in, they watched many western films in order to get a sense for the sort of structures and details that might show up in an 'anywhere town' like Silent Hill. It seems that Kindergarten Cop was among those films.
Exactly what I was thinking. I'm sure in random art/enviroments I've put together there's some absolutely silly coincidences and features, cause frankly, unless it's based around my home cities places I've visited, my only reference is google images/maps, and movies. I can't read Japanese, or Finnish, but I've certainly had to make some video game places look enough like them. There's GOT to be some dumb shit somewhere, like a Finnish roadsign that absolutely isn't appropriate for where it's placed, or some Japanese advertisement I used as a base reference without researching much, and it's actually some funny cultural inside joke locally.
That's actually hilarious.
9:12 Wait, what? Nobody figured this out? It's the security keypad from the security door. In the PC version, it's on the other side of the wall as a copy protection. You click on it, and then you have to enter in a code according to the manual. Even though that one uses shapes, the same function exists. If you fail the code, it starts off the security feature in the house and then it explodes after the klaxons stop.
Considering the placement, this was likely something that they were trying to implement in the game, and then probably got told not to do that (There's a huge letter from Nintendo to them that's floating around the internet about all the stuff they got told to remove), and then moved it off. I don't understand how nobody made these connections and jumped to Pepsi of all things. You can even see that the security door shuts itself if it fails, which is the same behavior in the PC version.
Message him
OddHeader isn't that bright, though.
So what’s in the security door in the PC version?
Why Hasnt this been pinned yet?
Adderoony Hynter sorry, im unfamiliar with the term “copy protection.” may I ask what that means?
Jokes on them! I like that song!
YEAH
Yes!
Only people that have a device to read QR codes will like this
@@happychappiejr that was elaborate as fuck. Y'all should have seen the look on my face.
@@mayurmahale3049 sAmE
the doomsday clock is probably just the devs rewarding the player for getting there in such a short time
There are a lot of arbitrary Easter eggs in JSRF. I found most. I spent probably way more time on the game when I was a kid than I should have.
@Shorty Sheep I played on the OG Xbox back when it had a dual disc Sega GT/JSRF Bundle. Was early 2000's.
@@useddentalfloss2484 damn so did i that shit brings back memories, Sega GT was never played lmao
Does NOBODY else notice its when the clock hits 8:00, and most clocks chime off when they hit the hour? I feel like that was really obvious to me that it was there one, for people who got there so quickly and flawlessly, and definitely just an animation for a chime.
The clock literally just hits 18:00:00 before the animation plays so you would think the purpose is that it's basically just marking the hour
Is no one going to talk about the amount of dedication Konami put into paying homage to Kindergarten Cop in a psychological horror game?
I’ve never played it, but the character looks like Arnold Schwarzenegger
I've heard before that some inspiration for silent Hill was because of Centralia Pennsylvania wonder if there is any connection between the three?
Well it’s not so much paying homage as it was likely just the first thing they grabbed back then to get a reference for an American school
Silent hill is literally the only horror game that is equally scary and funny. Not even RE, silent hill just has this sense of humor sprinkled throughout the games while not compromising the atmosphere and the scares too much
In Silent Hill 2, Mary and Laura's outfits are pulled from Con Air. I think Team Silent was just trying to find innocuous examples of American schools and clothes regular american families would wear as reference
“Alright let’s try this qr code...”
Ten seconds later
*anger noises*
was it a jumpscare?
bio gamer in lava its a rickroll he isnt kidding
Why are so many people liking this
Never thought anybody would get Rick Rolled in 2019... huh.
@@mostafaahmedibrahim2541 its a rick roll
Dev 1: hey what if we put the fuckin uhhhhhhhh school from Kindergarten Cop in this game?
Director: You're a genius and a visionary. Expect a raise soon
Man I wish some video game companies would take ideas for Easter eggs from the gamers who would like to see something added, like talk to them directly so not everyone knows... it would be a good way to put in secret tributes to people, like the “Meg”, “Rex,” and “Happy Birthday Lauren” in the Halo games before 343i.
(Bungie didn’t actually ask the community for Easter Egg ideas, they just put in some tributes to the people close to some of the team)
I'm guessing the level designer just finished watching the movie and wanted to put some clutter on the map and decided to put those there as an easter egg, I'm sure he knew that it would eventually get found out but nobody would really notice it while playing anyway.
It really isn't that hard to work out to be honest. Japanese game developers wanna make an American school look American, but don't know what American schools are like, so they model it after an American school from an American movie. Like...yeah. Why is this even a mystery? Seems like common sense.
JohnTheNord you mean like the theater sign in Insomniac's Spider-Man, some guy asked them if he could propose to his girlfriend that way
I'm fairly sure a gfx designer was given a task of preparing generic assets of a generic American school for the game, grabbed the movie off the shelf because that's what he had at hand that had imagery of a generic American school in it, and used it as reference preparing the assets. No big mystery, just a way to quickly and easily get visual references.
Note this was before the time when such stuff would be easily obtainable on the net. No terabytes of stock images, no Google StreetView, no cellphones and instagram. If you wanted fewer, but more precise references, books and albums were the way. If you didn't care so much about quality, VHS.
So the Silent Hill one always interested me but then I realized, its made by Japanese developers for an originally Japanese audience but based on an american town, so how would any of them know what an American elementary school was like? I'm guessing it was one of the fav movies of one of the artists on the game, and they used it as a base to build their own school. I know I'd look at Japanese movies if I had to do the same
You couldn't do research and use an image search or video tours?
Supposing for a moment that they weren't just huge Kindergarten Cop fans, you should realize that the internet was a far different place back in 1998. It actually wasn't just a case of googling something all of the time. Then bear in mind that Silent Hill also started development back when Google wasn't a thing people were using. Video tours btw? In 1996?
This was my thought as well. Arnold is pretty big in Japan (not talking height). Kindergarten Cop was less than 8 years old at the time, so chances are it was new to their region version of dvds. Plus with the word Kindergarten in the title...it is obviously about schools. So they might not even have been fans of the movie....it myight have just got there because of Arnold, and then they found it because it was about schools.
@@demondude777 I totally agree, and that makes it so much funnier. The image of these random Japanese devs using Kindergarten Cop as "American school" reference and literally just recreating the backdrops they thought were Typically American lol
@@Robert-goose1 Yooo, technology was not that advanced back then. It was only 20 years ago, but we have SOOO much more resources at our disposal on a daily basis that people did just a few years ago.
11:40 I remember watching my older sister playing FF7 and encountering these guys when I was a kid (we were playing on a Japanese copy, since we’re Japanese.)
You can stick down the O button on your controller with a tape after the encounter and leave it alone, since the dogs don’t attack back. The HP on these dogs are so insane, you had to leave it like that for 2-3 hours.
I begged my sister to leave them alone, since the dogs have their very own dialogue that happens nowhere else, saying things like, “Ouch, ouch!” “I’m hurt!” “It hurts. Please stop,” and “I apologize, please stop.” Just begging you to stop mauling them while they just take the beating. But once you killed them, you were rewarded with _insane_ EXP.
I still feel gross that we killed them.
How high does it boost your level?
@NiɡɦʇcʘʀəメϸΔЯΔdΙଌe You got 4,000 experience points (which is a big deal early on in the game) and 10,000 gils.
(Yes, I had to check, haha! 😂)
most likey was tied to red 13. but scraped it.
The Jetset Radio Future clock animation, the pieces of the clock loosely resemble a Daruma doll. It is a doll that symbolizes good luck and perseverance. A Daruma is sold with two white eyes. When you get one, you seta goal for yourself and color in one of the eyes. When that goal is accomplished, you color in the other. So you can see that both "eyes" of these Daruma are black, signifying that you accomplished this "goal" of beating the clock in less than 2 minutes, through...you guessed it. Perseverance, and likely more than a little luck. So you get that neat little animation as a "Yay, you did it!"
What if your goal is to colour in the eyes? Do you just colour them both in straight away?
@@WeTokeWeedSmoke now we're asking the Real question here.
Very well
What about being a giant clock and doing the same thing as a bell would do when it reach the 18:00:00? In the church with clock towers every hour the bells ring and said the time. This clock just spin and do something.
@@17Domy97 It probably does that every time it reaches the full hour.
9:29 In certain versions of Maniac Mansion you'd have to enter in a code to open the "steel security door". This code was found in the game's manual, and was an anti-piracy measure often used by games at the time.
It's likely that single pixel was missed when this functionality was removed for certain ports, like the Super Nintendo version featured in this video.
You mean the NES? Maniac Mansion was never released on SNES.
4:41 I actually went into a Perfect Dark level editor recently, and went to that exact spot. Something interesting, is that the question mark is actually independent geometry, as in you can click on various triangles that comprise the question mark and delete them. That one question mark takes up way more triangles than anything else in the level. It was completely intentional.
Looks like a missing texture to me.
Probably some leftover thing they never bothered using and forgot to delete.
@@planescaped
Did you read my post? They created the question mark geometry very intentionally. This has nothing to do with textures. You could map any texture to the question mark triangles, as long as the texture coordinates match up.
@Scotland Dobson
Yeah. You should go to Reddit and look at r/EasterEggs I'm trying to prove the Perfect Dark ghost exists right now. I even spoke to Mark Edmonds, lead developer of Perfect Dark about it.
@Scotland Dobson
Also, oddheaer has messaged me on Reddit, and he's shown interest in making a video about my post. From what he said he's trying to get a hold of the game so he can gather footage about it.
@Comp
Only if you're talking about that cute, tight little sphincter of yours.
Me: *Pauses Video to scan code* “”
Me 20 Seconds Later: “FUCK!”
What is it
@@JermaFilm Rick roll
Lol
@@JermaFilm lol
@@irontailsoftime5312 lol
The Watch dogs graphics is exactly what you said. They wanted all 3 versions to look very similar and not point out just how far ahead PC game graphics are from consoles.
I don't think that's it. It would hurt sales because people would complain. Wasn't about taking sides, they sold it on both systems. They just get how people are, and simply forgot some are intelligent enough to observe the change.
@@Gnossiene369 no, its exactly that. its simple marketing, they wouldnt sell anywhere near as many console version copies of the game if the pc version was vastly more impressive.
you have to take into consideration the game came out on ps3, ps4, 360, and the xbone, so we're not talkin current consoles now vs pc's.
The downgrade is real!!!!
Source? Or just the voices on your head?
@@Gnossiene369 crysis had this for all their game and no one cared lol, not to mention you can mod skyrim but no one is saying not to buy the game cause one version can look better lol
I just so happened to be screwing around with the QR scanner on Pokemon moon. When I scanned the QR code at 4:20 I was given a Krabby. Which you can't get in Alola. Interesting..
Smoke weed everyday
You deserve 69 likes
yeet
@@felipekretschmera.5812 69 is pretty ambitious. I appreciate the support comrade.
name him Krabby Patty
Dude! This gave me a Pidove in Ultra Sun.
@@LightIke there you go. its now 68. someone do the honors please
-The QR Code was a rickroll.. okay, that's just mean
sgiindigo I was baffled
It was a literal rickroll. And, it crashed my friggin iPhone. Those things don't crash. D: spoopy.
sgiindigo I guess SNOW devs are no strangers to love. Well, good thing is that they will never let you down.
TheDarxide23 your phone was trying to save you
oh ok Good its not a virus
9:30 I wasn't aware that hidden keypad in Maniac Mansion was a mystery. I thought it was widely accepted that it was a holdover from the original PC version of the game. In the PC version, there was a keypad on the Steel Security Door that acted as a form of DRM. You had to do one of those "look at page X, line Y, word Z in the manual" kind of things that were common in the 80s and 90s, and put in the correct code to continue the game beyond this point. Putting in the wrong code triggered the nuclear meltdown and ended the game. The keypad was removed from the NES version as piracy of NES cartridges wasn't really a thing, but the invisible keypad in that spot was a glitch that allowed you to still access it (of course, this was always just a theory, as the glitched keypad is on the wrong screen...it should be on the other side of the Steel Security Door).
???????? the triangle gate in halo is just a stretched texture
Knox ok
exactly lol
Yeah but why would it be stretched in a triangle?
@@Tappytw Most models in games are made with triangles. Sometimes squares, but mostly triangles. Thousands of triangles to make a model. Simple.
BitsnBytes not textures tho they are 4 sided you’re thinking of polygons
7:56 I’m pretty sure the reason why the clock does that animation is to congratulate the player for getting there quickly.
right, like the player "broke the clock"
Doesn't explain why it only does it once
@@grundlefoot no, it'll do it every time you finish the mission that quick. Just once during the level.
@@burningsexuality1540 Yea, that's what I said
@@grundlefoot do you understand the actual comment? They mean that if you get there 2 mins in the round it does that once because it’s not like it resets the clock every 2 minutes or something, it’s special.
13:23 There's a really obvious theory I've heard posited. Team Silent had at that time never visited America. One of the things they did in Silent Hill 2 was set up in America to get references for designing American locations. America and Japan look remarkably different. Kindergarten Cop takes place in the right sort of setting to be used as a reference for the architecture of Silent Hill, as they specifically wanted small town America. Someone likely happened to have a copy of Kindergarten Cop and suggested it as the reference. One guy did all the art. Somehow I doubt he had time for searching down home video copies of Twin Peaks or something to use. After all, the east-meets-west feel of the horror wouldn't work if it looks like it was in Japan, and not Maine. Hell, the setting even gives away why they'd want to use an American setting. Maine. Psychological + anti-religion + supernatural horror + Maine. Stephen King.
Yeah, they most likely used Kindergarten cop as a reference for 'what america looks like'.
I know the devs of Deadly Premonition visited small town america and basically took photos of places and remade them.
You know kindergarten cop was in Astoria, Oregon right? Guess they modeled it after the town- I've been to ther town, it looks alot like the game
.
Oh and I also heard that those Bird cages inside one of the buildings were from the movie, jacob ladder.
PosthumanHeresy Silent Hill does not take place in Maine... It's based around West Virginia/Pennsylvania.
Considering it's 1999 (probably early as game used to take years to be made) they probably used every bit of information they had to recreate a american school.
Yo imagine finding a secret area in a game with a QR code and it’s just a fuckin Rick roll lmao
yea i just found that out my day is ruined :D
is it actually? haha that’s hilarious
@@deene7015 yea i tried it 😭
Hahaha and here i expect it to be something creepy
So it WAS a Rickroll? I had a feeling
Not sure if this has been pointed out yet (not gonna search through nearly 2000 comments), but the keypad in Maniac Mansion is actually a leftover of the PC version's copy protection system, where you had to enter a password from a page in the manual to confirm you had a legitimate copy of the game. Failure to enter the right code would result in the house blowing up as in the NES vesion. The Pepsi code was supposed to be from the vending machine in Dr. Fred's lab, where you got the Pepsi with a long sequence code that was supposed to be a red herring, nothing more. Those mysteries have long since been solved and most fans of the game know these trivia bits. Neat inclusion nonetheless.
Very cool! I love maniac mansion and didn't know any of this; love this kinds of secrets
@@oddheader There were never any solid plans for such an elaborate Pepsi promotion like that, even according to the page you linked to. There was an address sign at the beginning of the game that was going to be used for such a promotion, but they decided against it. I'm sure that's in reference to the "Trespassers will be horribly mutilated" sign on the first screen since the actual address sign is needed for the Mark Eteer quest line. I don't doubt that such an elaborate promotional quest was discussed and possibly planned to some extent, but ultimately the idea was dismissed as Crockford only mentions the red herring in Dr. Fred's lab and a passing remark about sending in a number for a prize.
I deeply apologize I provided you the wrong link, read this link under Douglas Crockford's quote. www.atarihq.com/tsr/faqs/maniacm.txt
The are additional sources online that cite a planned pepsi promotion as well.
i suppose after everything was said and done the keypad thing in maniac mansion just smelled a little fishy.
OMG I PAUSE THE VID SPEND 10 MINUTES DOWNLOADING THE QR READER TO BE RICK ROLLED.
I CANT BELIEVE I WASTED MY TIME WITH A QR READER FOR THAT VIDEO
I got a video of the ending
Same here XD
I know right I'm so fucking mad
same lol
The one for Jet Set Radio Future seems pretty obvious. When you start the level, the clock is at 17:58:00, getting there in 2 minutes exactly means it goes off at 18:00:00. Nothing more than a clock strike, on the hour. Anyone ever tried waiting for 19:00:00 to come around ?
I've never tried it but I've heard of others trying it and nothing happened.
Not quite hourly. If going by normal logic for a public clock it would be every 6 hours. Midnight, 6 am, noon, 6 pm (00:00 06:00 12:00 18:00)
My guess from that would be some unofficial Time trail, First time I heard of it even though I played JSRF a lot.
Karch Amadeo As far as I'm aware, most public clocks use 12-hour striking, where they chime every hour in a way that lets you count the time based on how many chimes. The one where I live does this, except it uses special musical sequences for noon and midnight instead of a normal 12-count.
@@brettd2308 that sounds like a really cool clock.
Alright. So does anyone think that maybe, just maybe. The enemy encounter isnt supposed to be finished. It was probably there as a way to test out weapons or spells. Thats why the dogs have a lot of health and dont attack.
Dude thats what it stated in the video
I've seen a video about it and the dogs are named something like Test00.Chiendeguarde tho I'm sure it's probably just a test
Funny because "chien de garde" french for "watch dog"
there is some strange scene only on the pc version when you are at Don of the slums part
It is strange to have a model like that for testing purposes instead of a simple dummy box, or even just having no model there at all. And doesn't explain why there's a warp to it by that well, unless it's just a bug that wrongwarps you
@@jonathanwilliams1271then what was Dummy from FFVIII??
Halo 2's 'trigate' is pretty obviously just an overstretched texture on a weird bit of geometry. Since you aren't supposed to get under the lake, Bungie isn't going to bother modeling everything perfectly-- if it looks passable from afar, then it's good, no sense wasting resources. Especially when that part of the 'trigate' looks like it's the result of a texture mapping error, where one of the segments of the wall (all of which should be small rectangles) was erroneously mapped as a triangle (which both stretches and distorts how the texture plays on the geometry face) and just never fixed because it wasn't worth the effort for something players weren't supposed to see.
yeah i thought the same thing, its obviously just the ground texture that was slightly out of the area of the lake so it got stretched over the wall, i mean if it was a metal hatch looking thing then i would understand the whole "gate" part
or do what everyone else did and mod the game....nothing there
Lol right, people are dumb as hell
Maybe they where cutting corners or time constraints.
vocolos gaming why be a follower ?
No no no Twisted Metal code sequence unlocks the suburbia level of you type Down Up L1 R1 it unlocks. You have to put that code sequence into the menu and you unlock the level
Edit: known as Cyburbia
i love those games when twisted metal came out ps3 was trash.
There was at least 1 other I remember. You can insert a different code the same way and fight at a jet moto 2 level. There might have been others but its been so long I don't remember.
This is exactly true. In multiplayer you could access a level from jet moto and both cyburbia and the rooftops levels both from TM1
also the second stage there's a billboard you can burn to reveal a code
4:16
They played us like a damn fiddle
they knew we all would fall for it
No, Ricardo. A fiddle requires _skill._
_They played us like the cheap kazoo we are._
@@JoyOfCreativeService *plays never gonna give you up on a kazoo*
We're no strangers to love, you know the rules and so do I. A full commitment's what I'm thinking of - you wouldn't get this from any other guy. I just wanna tell you how I'm feeling, gotta make you understand. Never gonna give you up, never gonna let you down, never gonna run around and desert you. Never gonna make you cry, never gonna say goodbye, never gonna tell a lie and hurt you. We've known each other for so long, your heart's been aching but you're too shy to say it. Inside, we both know what's been going on. We know the game and we're gonna play it.
Why are we still here, just to suffer?
this video has this vibe:
"if you clip through the wall just right here, you'll find a tomato!"
everyone: ooh what could it mean??
devs: yeah when we take out the tomato everything breaks so we just left it in
edit: I stole this joke from Oz Media
I swear i heard this before idk where though
Kacper Cicharski this dude straight ripped that comment from Oddheader’s newest video about Tony Hawk Easter eggs with the producer of the series
@@LCIOS oh lmao did I really I thought it was like
from an emkay reading or smth
I can actually relate to this. Not gonna give context, but in a game that I made, all of the sheep have invisible turrets.
@@strawberrydoughnut4219 it was likely oz media, as I saw it on that exact same channel
I cant believe i installed a qr code reader just to get rick rolled
What does rick rolled mean
Sd Card are you joking?
@@slowetho8636 tell me
@@whoisfrank6051 Rick rolling is a bait and switch tactic to screw with, or troll, people. Basically, a link (like the QR code) that makes you think that you'll find something interesting instead sends you to the video of Rick Astley's "Never Gonna Give You Up"
I laughed my ass out when it happened to me.
Normally when you play Final Fantasy VII, you can come back to Aerith's church after her death and see her ghost appearing very quick, as a flash, inside the church. However, long time ago there was a crazy theory about reviving Aerith by giving the Earth harp, the Desert rose and the Guidebook to the old man in Kalm; Obviously reviving her was not possible... But! When you give the items in the same order to the old man, and then you go to Aerith's church in Midgar, Aerith's ghost appears and remains there until you leave the place!!! This only happens once. Why?!!!! Other one for FFVII weird things
Considering all the weird dialogue involving her after Sephiroth kill her it seems that Aeris was supposed to be alive until it cancelled in last minute...
This is because originally you WERE able to resurrect Aerith. It wasn’t until quite late in production, with some of the architecture for Aerith’s resurrection already put into the game, when the designers had a change of heart and decided the death became less impactful if it wasn’t final. You can find rooms, items and dialogue related to Aerith’s resurrection by digging into the game, but you CANNOT actually resurrect Aerith as this pathway was never completed.
@@dzikripratama3776 that's true, she was supposed to die until disc 3... A mistake they decided her death in disc 1 :,(
@@kayfimt7769 I didn't know they had that idea in mind. However, having a definitive and irreversible death like that was extremely shocking (at least for some people like me). I think she has been long time away, and in my case I would like to see her alive again... Based on the FFVII and being the last Cetra was kinda unfair she just left, but well... Thanks for that info!
@@AerisGainsboroughFF7 i redd few weeks ago that while creating FFVII SE are having a lot of thought about killing between Barrett Tifa and Aeris while also create their own textures meshes and dialogues of them. But killing Tifa or Barrett will follow the same path that previous FF have done so they decide to kill Aeris instead...
Bcs of that we still see some of Aeris pre-used dialogues in game..
that fifa glitch i’m sure is just a result of ea rushing the developers
Yeah.
I prefer the patched version, it's much more fun.
Or they want to make little fun games but later canceled
Could be also the way how the programmers desided to add their flipping bird, but that would have resulted in getting fired... 🙄
But why would their size change? I’m sure it’s a bug, but how did EA fuck up so badly a glitch occurred that made soccer players larger when there shouldn’t be any function to make anybody larger?
I'm running through re-watching all your videos now! Thank you so much for this highly unique channel.
Let's take a moment and give kudos to Rare for being evil geniuses.
The "clock thing" could just be like the six dings in some clocks when it reaches minute 0. Notice that when it happens in the footage, it's 6 o' clock.
Tbh I think that that fifa 12 patch was an improvement lol
Definitely. KSI's video on the glitch is amazing lol
The "Doomsday clock" might Just be a Celebration of the Player getting there in two minutes!
Or perhaps an animation that's supposed to play every 2 minutes but just doesn't.
My best guess with the clock thing in JSRF is that it's just a silly little celebratory type thing congratulating the player for having managed to get to that really hard to reach spot in under two minutes. Sort of like a mini cheer. "Yay! Look now awesome you are!"
For Halo 2, I get a feeling the switch is probably just an asset some one was messing with in a scene, and they shoved it outside of the visible model area to get it out of the way, and forgot to remove it.
JSRF thing, yeah you are pretty much right, the thing splits open into small versions of darumas, each spinning around rolling. probably a joke on the version of the childrens game, red light green light, or in japanese daruma san ga koronda. means mr daruma fell. its a "nice" easter egg i guess. looks rough
I personally think it's just that it takes two minutes for the clock to read 18:00:00 and to see it again you would need to wait for 19:00:00
JET SET RADIOOOOOOOOOOOOOOOOO
The Maniac Mansion one is a leftover from the PC version's copy protection where you had to enter a code from the manual to unlock the steel security door. Since the door's always open in the NES version, there's no code to open the door and whatever you put in is wrong.
That is what I thought it was too. I don't think Pepsi is involved at all in this.
I had heard this as well, (I said in the video at 10:26 it was the NES version of the keypad puzzle - referencing the PC version of the same puzzle). However there's still mystery surrounding the discovery. The keypad puzzle on the NES is found in a totally different place and done in a different way than the PC version. And the big thing is the PC puzzle was actually a form anti-privacy, essentially validating the serial of the game. This was never done on NES. Its theorized the puzzle was going to be repurposed but was left unfinished. It has been confirmed that LucasArts was going to do a promotional campaign with Pespi involving a puzzle toward the end of the NES version, but Douglas Crockford at LucasArts (who worked on the original game) didn't like the puzzle and suggested they remove it. He also said in an interview there was going to be a sign with a randomly-generated number on it that you could call into Pepsi, which would have been part of the campaign as well. So there is reason to believe this puzzle was going to be repurposed for the Pepsi campaign, but it's never been figured out how.
I wonder if the game's always told to just jump to the "failure" state or if it's checking from somewhere in memory for a valid four-digit code now.
No the first comment should be right. Im pretty sure that the game was not built from scratch but ported from the PC then adapted for the NES. Also remember in the ORIGINAL version, there was supposed to be a large statue in front of where the keypad was. For whatever reason Nintendo asked them to remove it and they did, then exposing the keypad which you were never able to see in the first place with the statue in the front.
It's really nice you're answering to comments.
I scanned the QR code from SNOW, and it's a rickroll. Not even surprised.
This Guy I lol
This Guy I youre a hero. Thanks man
Whats rick roll?
@@joshbasset8098 I can't tell if you're serious or not, but just in case they snuck a link to Rick Astley's "Never Gonna Give You Up", referred to as rickrolling.
@@thisguyi3956 no i was very serious i nvr heard of a rick roll
For the twisted metal 2 mystery, you might need a TAS to press up and down on the D-pad at the same time.
TAS??
@@ScientificEndevourOfTheMind Tool assisted speedrun
@@sheriffoftiltover ah thanks man cub
It's possible or maybe if you slap your hand on the D-pad it'll work I doubt it but idk
Me: *scans QR code*
QR Code: *Plays never gonna give you up*
Me: *worth it.*
Verdicode welp that’s what happens
Scanning it with Pokemon Moon gives you a Krabby, Ultra Sun gives you a Pidove, website is Rick Roll. So I guess if you want a Krabby, just scan this code?
I like to imagine Kindergarten Cop was just the only school reference they had handy.
you make it sound like theyre aliens
'we must find references for the standard model of a human school'
'friends! i have unearthed this documentary!"
@@sunbirth4795 Why? Because I said reference? It's a common art term.
@@ThiccOleCat no, because of the implication that they couldnt find any other school references
@@sunbirth4795 Handy means on hand.
Educated guesses:
1:11 Forgotten placeholders & test items that will never be used are commonly found out of bounds.
2:49 Scrapped easter egg with video removed before shipping because higher-ups found it & didn't think it was funny.
7:45 Cut plans for a time limit, left in because it was already animated.
11:23 Early alpha test area for encounter with placeholder NPC. The area was repurposed.
I don't think the Silent Hill one is much of a mystery at all. The developers simply needed a "typical US school for small children" as reference to create something believable and happened to use that film. Really no different than a small dev today using anime or Asian movies as reference for their Japanese-style games.
The mystery has been solved.
And now I can die with a clear mind.
Wait though! Look at 13:51. They changed the poster in the movie to say Silent Hill Hospital. Why would they need to reference a school for a hospital? Some people have also notice parallels in the stories, even going as far to say the main character Harry is modeled after Arnold.
Is that part taken from the hospital part? If not it could just be a flyer for where they get their medical supplies or who to call in a medical emergency. Silent Hill's development was apparently pretty janky and noone was really sure how to do things and what would work. I really think they just picked the next best thing to reference for average US small town buildings and design of furniture and clothing and whatnot. Anything else is coincidental probably.
I'm pretty sure if Harry was modeled after Arnold, he would look more like Arnold.
Back in the day Arnie was VERY influential, and i'm sure anyone modeling someone to look like him would want to pay more homage to him.
Then again, Japanese people made Silent Hill, so I'll admit that I don't know if the Japanese loved him as much as we did (and still do).
oddheader Isn't that the school infirmary? Then it wouldn't be weird that the devs interpreted it as hospital flyer. I agree that the devs probably only needed a detailed blue print for an american school...
7:22 "a clock doesn't do anything" uhhh it tells time?
It's a speed run reward
It reminds me of Interstellar. When the pilot was trying to dock the ship and match the speed of the spinning spacecraft. The movie also revolves around time.
Time would be different on Earth when near a black hole. So 2 minutes spent near a black hole would be a year on Earth. (Not sure, I forgot).
But I’m just saying it reminds me of the movie Interstellar.
Well, last I checked, clocks don't talk.
@Nigga Penis Portable Phone Charger it depends which clock we're talking about. I remember the time when we could call a clock to tell us the actual time... en.wikipedia.org/wiki/Speaking_clock
"If we ever actually get that Final Fantasy 7 remake"
Ayyyyy
It's funny cuz, we're getting it, but after HALF A DECADE we're only getting Midgar. So we're probably 10 years away from Corel prison still.
Well, not HAHA funny. More like Joker funny.
Yes it's out
Let’s see if the metal man is there
Which one is it, Final Fantasy 13 or Final Fantasy 7??
@@CerealExperimentsMizuki What are you even talking about?
Brother, we did it, L was actually real
Alex Kidd in High Tech World on the master system has telephones hidden in the walls that you can use.
Larry! I was waiting for your comment man! Haha! And that's a mystery I truly haven't heard of.
Wow a wild Bundy appeared
There he is! It's like where's wally, except with Larry.
Larry Bundy Jr Wow, it's awesome to find someone who has played games on a good old sega master system :D I also had that Alex kid game. However, did you happen to have bubble bobble on sega master system? That game had lots of hidden and difficult to find content, and I encountered a bunch of bugs and glitches as a kid
Guru Larry ! Alex the kid in miracle world has catchy music.
Everyone: the qr is a Rick Roll
Me: the qr is a Pidove
(To clarify, I scanned it in ultra sun, got Pidove.)
10/10 play, gg
Arctic Dino so Pidove is a rick roll.
Hope you named it Rick
[confused pokemon sun noises]
I got krabby
the qr code gives you a ink to youtube of rick astley- never gonna give you up
yep
Aiden Hyde When it’s almost 2019 and you’re still getting Rick Roll’d
I guess I'm lucky, that the publisher didn't make it available to my country (Slovakia), else it would have shaken the whole house.
How disappointing.
lol
The switch in the Halo 2 area looks like it could be left over from an earlier version of the map, so chances are the programmers forgot to remove it when they redesigned the map. As for the hole in snow, the unsolved letter code shown before the QR Code appears to be a Four-Square Cipher, so there's likely a hidden developer message or something like that.
Finally, with the Silent Hill map, my guess is that the Kindergarten Cop references are some sort of developer in-joke and don't have a deeper meaning to it.
+Masterge77 or...Hear me out...What if Silent Hill is what happens in an alternate reality of Kindergarten cop; instead of falling in love...he kills her and everything just goes to heck in a hand basket.
I'dsay that for Halo, it could just be just a misclick by a dev while making the map and it went unseen. Now , after all those years and people speculating about this switch, it surely more interesting to keep it secret ...
Did you just say sespific? 2:59
I don't see anthyding wrong with that!
Miles Murphy No need to be a bouchedag
Miles Murphy lol im not salty man. Just messin with ya since you missed my first joke. the guy said sespific instead of specific, so i said anthyding instead of anything.
and then bouchedag instead of douchebag.
Are you dumb? Can you not see the letters he's switching round?
Lol did you delete your responses Miles? Calling other people salty then reacting childishly when your stupidity is called out.
This is the channel which offers the content I was looking for. THANK YOU
*It's not a tumor*
*tuma
Dis is my ferret.
@@GRNKRBY "What happened to your dog?!"
Yes it is...
*ITS NOTA TUMAH*
4:13 After I scanned that QR code, it brought me to an undesired fate. But lucky, a hero named "advertisement" came to save me.
The Silent Hill one is pretty easy to explain: A Japanese game developer needed to make an American elementary school, so they heavily referenced an American movie set in one. With further close comparisons a lot of locations from that game could probably be tied to specific reference materials.
The question mark may be a failsafe for a missing texture so the game won't crash if the code tells it to load texture that is no longer there.
try{
loadTexture("whatever")
}
catch(Exception)
{
?????????????????????????????
}
@@LiEnby that's not how it works. In order to display a texture, the game would need certain identifier value associeted with that particular texture (in most cases a numerical or string value). In case the game gets a value that doesn't have any texture assigned with, then it would invariably crash since the texture must be displayed / drawn each frame (the game keeps trying to use something that don't even exist). Unless of course, if there's a code that points any inexistent value to a placeholder.
It's not it, we already have a level editor for GE007 and PD, but using missing textures won't do this (but i can't remember what happened)
@ic3 g00n not really
Scans qr code
Ten seconds later
Slow claps, “well played. Well played”
Welcome to the club we all got Rick rolled
Yes
Ayyy
Ayyo
Jokes on them I love this song
2:58 "spifific". Insert speech 100 meme here.
At long last I have finally found this comment
Sounds more like "saspific" to me
I didnt even notice that at first
sispific is what I heard lol
Did you put the wrong timestamp? I don't hear anything sounding like that before or after that time
Dude I was laughing at the last one thinking it was satire the whole time and then at the 3rd poster I was like "hol up"
Why?
@@runkam3217 he didn't believe it was real until there was enough evidence to seriously support the theory
My Watch_Dogs PC theory is: They did it so you'd basically have to "hack" the game to play it properly. You know, in a game about hacking?
That would acctually be really cool
So if you're saying it's not true, then you're saying you know the real answer? What's the real answer and what's your source, then?
It's a cool idea but I dont think any game developer would put hundreds of hours of work into high quality shaders, shadowing, textures and effects and then simiply deactivate them unless there was a fair amount of money involved.
No, it's for hidden the true, that we are truly the Master Race
+Brupcat non disclosure agreements would mean they couldn't reveal it without risking legal backlash
Solved the mystery of Maniac Mansion! Apparently it was leftover from the PC version. More info from the Cutting Room Floor: "This particular Keypad is a leftover from the PC version: as an anti-piracy measure in the days of floppy disks, game developers often forced you to enter a code at some point, which was usually present in the manual or other accessories that were packaged with the game. In Maniac Mansion, you had to use the Keypad and enter a code from the manual to unlock the Steel Security Door, which is always unlocked in the NES version (and really doesn't make it too secure)."
I had heard this but there's still mystery surrounding it. Its put in a totally different spot than the PC version and NES games don't usually have any need for anti-privacy measures. It sort of seems as though they were going to repurpose the puzzle, likely for the Pepsi campaign, but gave up on it.
twisted metal 2 has a very similar code to this down, up, L1, R1 (I played for some time so it may not be in that order) on the multiplayer track selection screen (open suburbia level), I think it was to read from right to left the top of the code
L isn't just real...
L IS HERE
I can't say with 100% certainty as there is no official evidence, but the FF7 "mystery" is likely just some hastily cleaned up debug content. The Test# enemies (there are 10 of them) were likely used to test certain reaction animations and given high HP so either long battles/animations can be tested to see if problems occurred. The test0 enemy is a VERY rare encounter in the initial Japanese only release. It was probably a formation that the devs missed taking out.
As for the "tin man", it's probably a test of the layers that the game uses to obscure certain things. A layer has to be disabled to find him, and that's a really close-up room so they probably wanted something super obvious. It was probably made early on and just kept hidden rather than remaking the background. Rumor has it that the figure is a sort of digital effigy of one of the directors.
There are lots of unused content in FF7 like an inaccessible cave that doesn't lead to anywhere.
When I saw it, I instantly assumed it was some kind of test model by the looks of it, the head has a different style from the rest of the game and the tin body just looks like a dev threw it together in about 5 minutes, and went "ok done"
it looks like a mr potato head to me
4:18 The QR code's a Pidove when scanned with Island Scan in Pokemon Sun and Moon
ChocolaTee, you are not providing new information. This has not been missed.
ITS A RICKROLL I SCAN IT WITH MY PHONE
haha wonderful discoveries, is island scan still in ultra sun and ultra moon? It might be a different pokemon in that one.
Oof
It is, and it's the same.
9:13 - In the PC version of Maniac Mansion you had to input a code from the manual into a keypad beside that steel door, the idea being if you'd pirated the game you wouldn't have the proper code and would blow yourself up. In the NES version the door is always unlocked since you couldn't reasonably pirate NES cartridges. The keypad was left in by mistake. There's also an invisible flag in Weird Ed's bedroom that reads "SCUMM U RAH!" when you examine it.
There are still rumors the keypad was going to be repurposed for the Pepsi campaign. I got this information from other sources I have seen and can verify. Its been confirmed in interviews the SNES porters were planning to implement new puzzles into the SNES version to tie into the failed Pepsi campaign. However a member of the original team did not like the idea and suggested they cut a lot of puzzles fairly late in development. This included multiple puzzles and elements being removed from the game, (including a random number generator on a sign that was supposed to be tied to the campaign). Its been theorized that the keypad puzzle from the PC version was going to be repurposed for the SNES campaign, though not confirmed either way. So while, yes it is a likely leftover artifact from the PC version, its still an odd thing to be leftover for the SNES game (since it was always a disguised anti-privacy verification in the first place, never ever really seen on SNES) leaving a lot unexplained.
so there is a SNES(Super Nintendo Entertainment System) port or are you just saying NES(Nintendo Entertainment System) incorrectly(somehow)
look at the second half of my comment seriously I say in the second half 'or are you just saying NES(Nintendo Entertainment System) incorrectly(somehow)' and I just looked up Maniac Mansion there is NO SNES port
4:10 that QR code is a rick roll. you're welcome. i got rickrolled for all of you on the first day of 2024
The faces on the ”doomsday clock” look like daruma dolls.
The Fifa one has a simple answer. The games are absolutely terribly coded. Even in the newer games I've seen gifs of players kicking other players out of the field as if it were a ball. Or just mosh pitting in place. Or act like a fish. Or do a Neymar, for the entire match.
Thats a solid explanation.
EA just plain don't give a shit. They know people will buy whatever half-assed, rush-released piece of shit they push out on a yearly basis, so they don't bother with QA.
Do a neymar hahaha
None of that ever happens
Honestly sounds like a improvement
Floating switch = lazy developers who left stuff in levels and couldn’t be bothered to tidy up.
Worst of all, it says: A total F.U. (#&¢{ ¥@&) exception has occurred at your location.
Thats an offense. Even for something that shouldn't happen just by triggering that switch.
@@EarthboundApocalypse It blue screens and says a bunch of stuff about errors and says " Please beat hands on keyboard and scream at top of lungs. " Clearly a joke meant for Zanzibar map if you've ever played Halo 2. Bungie had very similar humor to Rooster Teeth. It's why they began working together and even why they included the ability to " Lower your weapons " if you held down a few specific buttons for a few seconds. Just... humor.
@@EarthboundApocalypse It's a joke. Bungie was referencing Windows' blue-screen of death. (A jab at their publisher, Microsoft, who of course created Windows.)
If the Bungie which made Halo can be described as anything it definitely isn't lazy lol. Halo 2's development cycle was absolute hell, it's a miracle the game ever released at all, let alone as one of the greatest of its time and I'd still argue to this day. Bungie back then as a studio were totally in a league of their own, they maintained a culture unlike anything at the time and anything that will ever exist again. If you weren't part of it you'll never experience devs who cared about every aspect of their games as much as old Bungie. I doubt the switch does anything at all in the context of that level - you're probably right in suggesting it was an asset they didn't take out but to suggest it was due to laziness and lack of being bothered to care? Come on, they're not Gearbox. It's pretty insulting for how hard anyone who followed them knows they worked themselves to the bone to deliver the phenomenal game they did.
Me in unreal engine in a nutshell
Just not lazy I don’t know how to use it
4:17 The QR code just rickrolled me lmaooo
The original Silent Hill is actually in the same vein as any given Kojima game you might think of when it comes to being influenced by and making homages to American cinema. The Jacob's Ladder references are among the most obvious, but the game is pretty much one big tribute to American cinema and literature for that matter, just different realms of it than you'd usually see referenced in a Kojima game like Metal Gear or Enders. The people who made the first Silent Hill are pretty much 1990's Japan's equivalent of, say, a group of US anime and game fans going on to make their own games these days. The entire development of the original Silent Hill is actually quite fascinating as it is basically the 90's equivalent of those indie games these days that catch the eye of a major publisher or platform and manage to go mainstream. Team Silent was a group of misfits barely clinging to their jobs at the bottom of Konami's barrel. You always hear similar stories about old NES games like Mega Man or Final Fantasy, well, Silent Hill was just such a story, only in the Playstation 1 era. Just like Mega Man took sci fi manga, sentai, and superhero comics as inspiration, just like Final Fantasy took D&D and Ultima as inspiration, Team Silent with Silent Hill took Americana, especially cinema and written fiction from the present and near past, and made something absolutely brilliant and unique for us to enjoy. Hell, you can even trace this sort of rag tag Japanese auteur mentality all the way back to Hirohiko Araki and his now internationally successful JoJo stories. We often think of Kojima as a particularly notable figure of this sort, but just about everything we loved from Japan over the past several decades has a similar sort of heartwarming and encouraging background of people who are just genuine creators working with passion and sincerity. Hell, even the most recent revival of a more popular series like Dragon Ball is all because its original creator saw what was happening to his works as they were falling into obscurity and being remodeled into things like "Dragon Ball Evolution" and said "nope, I'm better than this, my thing is worth more than this" and showed everyone how to do it right.
Bro,this is the most well thought out comment I have ever seen,how can you not have more replies and likes?
This was one of the longest comment, that doesn't bother me, reading all that much, everything was on point, if it wasn't, it did fine job of hiding it.
I wouldn't call the Fifa one much of a unsolved discovery... it's just a glitch
LMAO, he said EA couldn't figure it out either. I lost it there xD xD
i would agree and considering its ea and we all know just how shit ea is they would not know how to fix a glitch hince the really bad glitch they made.
darkfeffy that’s the mystery behind it’s glitch 🤣
It technically is an 'unsolved discovery' but there's probably completely uninteresting glitches on other games that could categorised with the same title... When you hear 'unsolved discovery', you kinda hope to see Easter eggs and things that are, you know... more interesting?
An unsolved glitch
"Sometimes you come across something in a video game that makes you feel like... Am I Michael Cera?"
4:03 is part of a pigpen cipher key. This was solved back in 2016 on the Steam forums. You can find the key parts in various locations to solve the cipher on the Tolv statue, which reads, "Pray for our glorious savior D.B.!"
12:43
“That Final Fantasy VII remake: Silent Hill”
Bwahahaha. You could fall in a sinkhole instead of climbing down.
That switch was probably a placeholder box for the switch in that one multiplayer level, or it was intended for a certain use, but then the creators decided not to include it into the main game. Also that ‘trigate’ is probably just a shadowing error, like in a lot of games, even splatoon (idk which one it was). Also that keypad is probably just a joke Easter egg, or another unused thing. Either way, it’s still weird.
The clock thing in Jet Set Radio is a nod at Jet Force Gemini. The white face looking thing in the blocks is actually one of your companions. The symbol is the exact same as it is in Jet Force Gemini as well.
It would absolutely kill me to put an Easter egg in a game and sit there and watch people get so close but never actually figure it out for decades! I would totally break down and have to start dropping hints after 24 hours of the game release😂
The Kindergarten Cop and Silent Hill one blew my mind! Great video man, keep up the good work! (BTW it's StarLord13789)
Thank you my man, StarLord13789!
Hey starlord
Bob Something apparently it had to do with Team Silent having limited references to how an american elementary school would look like so they used Kindergarten Cop as a guide
Yeah but aren't these scenes in a hospital? At 13:51 they changed the poster in the movie to say Silent Hill Hospital. Why would they need to reference a school for a hospital? Also the rabbit hole goes deeper, some people have notice parallels in the stories with some of the characters. Some people even think the main character Harry is modeled after Arnold!
I really think this is simply a case of small reference pools. After all, Silent Hill was for konami, after a while, game they didn't care about at all to the point they left the team silent do whatever they wanted (which is why it came out as it was. Originally it was supposed to be basically resident evil rip-off, capitalising on it's success.) They probably used kindergarden cop as reference for how american schools looked like and when they needed posters, medicine cabinets and other stuff that looks american be placed wherever, they just went back to the movie and lifted them off from the movie. Low-effort, looks vaguelly realistic and most people won't pay any attention to those beyond 'oh, theres posters on the wall like in hospital/school/etc and they look super generic'. Really, I think this mysteri is just case of lack of budget and/or team silent going the easy route, hehe.
The Silent Hill one seemed normal at first, but when you showed more posters, I started to see it.
I thought the Silent Hill one was because the developers didn't have any images of an American School, so they just used that?
Absolutely. No mystery there.
At 13:51, they changed the poster in the movie to say Silent Hill Hospital. Why would they need to reference a school for a hospital?
"Whose your daddy and what does he do?"
I don't think so. It was more a "quote game". If you read the teachers log in the lobby you would find the names of the members of the band "Sonic Youth"
IZ NOT A TENTACLE
maybe the jet set radio clock was thrown in by the devs to see if you couold match their perfect time? maybe the devs after tryharding their own game, got their in exactly 2 minutes, so they were like "yeah lets make this do an animation so the players can be proud of themselves if they see it, because it means they got here as fast if not faster than we did!"
Amazing content, as always. :) I have something to add - unsolved mysteries in Mortal Kombat Deception. Now this is going to be a long-ass comment, but stick with it.
It's widely known that the game was rushed to meet the release deadline, and therefore the Konquest Mode remains unfinished. There are items that go completely unused, like Raiden's Staff (which is difficult to obtain in the first place), as well as the Ninja Star. And there are five coloured keys you collect across the Earthrealm Village and the Netherrealm that seemingly have no true purpose either. (A couple are used to unlock doors, while some seem to do nothing, though they all stay in your inventory.)
Gamers have theorised that you were originally supposed to return to the Earthrealm Village, however there is no way to do so, once you've left. A few years ago, I began to explore the Earthrealm Village a bit more. Here's what I found.
I began to play around with the game using Cheat Engine and managed to create a code to modify the camera position / angle. Weirdly, when you move the camera far away from the player character, it seems to disable clipping, allowing you to walk through the level boundaries. Though it's quite unreliable and only works in certain spots.
The first things I found were a coin and a coin chest, hidden out of bounds. Gamers have previously theorised about rewards given for obtaining every coin and coin chest in the game. This seems impossible in regular circumstances, given that both a coin and a chest are hidden out of bounds.
I was also able to interact with the huts/houses that lie out of bounds. Sadly, all the doors were locked. I guess this isn't too surprising, given that these huts used the same models as the ones in the regular play area - I assume the same finished models were used, complete with functioning doors.
However, what was stranger was the Shaolin Temple itself. If I remember right, NPCs in the village talk about visiting the temple later in the game, which is probably what the game's creators had in mind. I found that there were two separate entrances into the temple - one regular door, inaccessible as you can't climb the steps, and another hidden door with a coin chest placed in the way to stop the player from interacting with it. After taking a look at these doors from other angles, they seem to be functional. (Put crudely, there's a black texture put behind usable doors, which creates the effect of the player walking into a building, then the you're taken to a load screen while the game loads up the interior. Like GTA San Andreas.) Both the temple doors had these black textures behind them.
Could someone create a code to unlock all doors? Could someone create a true walk through walls code for us to access them? I feel like there's more to be discovered within the game...
I previewed my original discoveries in a little update video, but never continued with exploring after this. :( ua-cam.com/video/EE76rOOmENQ/v-deo.htmlm26s
Awesome find Matt! Thats the exact kind of game mystery I obsess over. We should do another video again soon! Check out MattJ155's video One Fact For Each Mission in GTA 3, I did the commentary for it. Check out the other videos on his channel as well, he has some really cool stuff!
oddheader How about we cover this topic? I'll provide the footage, you can do the commentary again, and this time we'll upload it to your channel. :)
Yeah definitely! It would be great for a follow-up to this video.
I’d love to watch this. Subscribed in the hopes that we all get to see this!
I'll get to work. :) It might take a while to film all the necessary clips, but I'll be in touch along the way.
the watch.dogs thing is kinda ridiculous because everyone already knows PC games look visually better than console. So they kinda screwed themselves there. I don't think anyone would complain about the graphical difference except a small minority
Watchdogs pre-release footage was used heavily to promote the PS4 and Xbox One and then came out very early in the generation. People believed that the footage was representative of what could be expected on those consoles and having the PC version look that much better, while the console versions were heavily downgraded, would have made these consoles look super outdated right from the start, probably more so than with any other previous generation. Sure, a bit of a boost in quality on the highest-end of PC hardware is always expected but I think Watchdogs, with how high caliber it was at the time, was probably seen as a huge risk to consumer perception of those consoles, so I presume there were some deals and agreements in the background that forced Ubi to keep the PC version somewhat on par so that the console versions wouldn't look horrible in comparison. Especially since, at the time, Ubisoft still wasn't sure about how much they wanted to support the PC platform anyway due to piracy and whatnot.
Watchdogs also released on last gen hardware so I feel the downgrade was more in terms of not wanting to piss off people on last gen with an ugly game compared to PC or current gen consoles
Nah, I don't think they care too much about last-gen players. After all, they wan't people to move on as quickly as possible. Looking at some games like Call of Duty, for instance, I would even go so far as to say they sometimes even deliberately downgrade the last-gen port to make the generational leap look bigger. Though this is obviously not always true. Still, I can't any dev deliberately downgrade any next-gen or PC version just to make the last generation look better. That just doesn't make any business sense.
Only a small minority? Believe me, you don't know how toxic PS4 fans can be.
Tragically, Ganon95 Music, they don't. many holdouts, and the kids who follow them on youtube, really think their consoles are more powerful.
why doesnt someone use cheats to go hit that switch without dying?
P77777777 there’s no chests for halo
but theres mods
When you do it in co-op you're essentially doing it without dying because the other player is still alive. Still nothing was found.
@@oddheader
I was thinking more if it was possible to turn on some kind of "flying" cheat/mod etc
Halo is only the Xbox. You cant modify game files to cheat like that on a console.
Kindergarden Cop came out in 1990. Silent Hill came out in 1999. That's almost 10 years later and they still used assets from the film. Insane.
From someone who has never played Halo, I think that switch is the cutscene trigger. Rather than having an invisible cutscene trigger, the game automatically activates the switch which triggers the cutscene. Since the player was never supposed to activate it manually, it does nothing. I know a lot about triggers and this is most likely what's happening.
The Perfect Dark question mark block is most likely a missing texture. Perhaps the correct texture was removed, and the game loads this one instead. Other examples include the pink/black checkerboard texture in Minecraft and the leaf in Animal Crossing.
WoW had similar mechanics due to the way the engine was coded to handle quests, and the tricks level builders and scriptors found to work around limitations. For a while, many events were triggered by NPC's hidden underground.
Theres also the old case of dev oversight. People copy/paste/make/delete things all the time, and stuff falls through the cracks.
A physical cutscene trigger?
Why can't the game just trigger the cutscenes itself, why does it have to press a button? Why aren't there just trigger areas like in Half Life games for example?
Only Bunjie would be able to say if it's the case here, but this sort of thing tends to happen due to a separation between different teams, and the limitations of in house dev tools.
The coders will make the engine, and build in house tools to go with it. The design teams are usually working off of those tools, a map editor for instance. Perhaps the coders had the foresight to add loading areas into the level editor, but the level designers discovered that a cut-scene needs to happen when an NPC dies on a specific level, which wont work with a loading zone. They can, however, spawn stuff in when things die, so instead they simply spawn in an off camera character that pushes an off screen button to load the level when said NPC dies.
If you've ever made a custom RTS map, or played something like Mario Maker, you'll see these elaborate mechanisms all of the time. Sure, a programmer could hard code various specific conditions into the engine on a per level basis, or rework the tools if the oversights are costing valuable development time, but generally speaking if it works, no point in burdening the coders with more work.
Ah we're getting really deep into this now. See that's why I said I would love if someone from Bungie gave us some insight on it. I've always thought it was plausible as a cutscene trigger, but like Viktor I never understood why the cutscene trigger would be physical here either. I always thought it would have made more sense for the inside of the temple to be the trigger area, as it sort of clearly seems to be imo.
and the well know error texture in half-life 2 and most often seen in Gmod or maybe even TF2
4:12 I downloaded a qr scanner for that I hate existing
9:32 so do people spend days putting their mouse on every pixel? NOW THAT'S DEDICATION!
Until then its that mysterious scifi looking metal door you couldnt open. :(
Wait.. :) it was gud experience.
@@selena6893 yep
data mining?
they were most likely clicking the pattern because they got bored/confused and found it
The first clip about Halo bring back pure nostalgia, thanks for this video man
Chances are the switch in Halo 2 players were seeing was an asset used for most switches in the game, probably by sequence breaking the game they caused the default switch model to appear and remain active even when the platform wasn't present.
Also that Trigate below the water, looks like a deformed segment where the devs were modifying the landscape with tools. You kinda see things like it if you modify terrain in map editors on other games.
0:29 me trying to hit the word count on my essay adding words that aren’t really necessary
The trigate in halo looks like a texture glitch. A lot of times things are put in games that have no uses. Useless assets. Is it so hard to believe that they do nothing?
I think you're a shill
Rob Downer yah like in Mario sunshine where the water runs off to in some levels, it ends in a triangular point, maybe the triangle was a way to end the graphics 😂😂 idk I lost my self
The Silent Hill one is easy. "We need a school for our game set in America, but we don't know what an American school looks like. Anyone know any American movies set in a school?"
Silent Hill was just bizarre! 😦
Make sense to me. What better way of taking inspiration for a school in USA than watch some american school movies related?