i think people are overthinking it. there probably was a bug in a physics engine during the development, when a player would put a baby in a crate and tries to pick up the crate - it would send them flying. that seems like a likely glitch especially for the time period it was developed, since we still get these types of bugs nowadays (like the swing glitch from GTA4) the glitch in HL2 was fixed, but it remained as an inside joke among the developers. i'm just speculating, but it seems like the most reasonable explanation.
Or... They could just be messing around. It's not the first time a game dev just mentions something* completely untrue and stupid and then sits down to watch people try over and over, inches meantime making people buy and play his game.
It's already a known fact that it was just something the communtiy was doing around the release of Half-Life 2, that inspired the Gnome achievement in Episode 2. Nothing special about it, just a joke to that.
You see, while the doom slayer isn't ravaging hells armies or spending thousands of years in hell just to fight demons, he goes to his rabbit hutch and pets bunnies for hours at a time
Crate baby explained: “However, while they were coming up with ideas for Achievements, they became aware of a Half-Life 2 challenge that players had devised of grabbing the baby doll found in the playground near the City 17 Trainstation, putting it in a plastic milk crate, and carrying it as far as it can possibly be taken through the game. This evolved into an in-joke for the team that they dubbed the "crate baby". They eventually decided to develop this concept into the full-fledged Achievement of transporting the Gnome from the beginning of the game all the way to the end” - Combine OverWiki
Wait, so you are saying the joke stems from the community joking around and now a large portion of the community actually clueless about the joke? I assume the crate baby thing must have started a long time ago and the influx of new players unaware of it
i remember watching the ign video that this originally came from, so i was dumbfounded that in this video oddheader was taking it so literally when it was very obviously an inside joke/reference, in fact i was pretty sure they flat out explained it in the ign video. i guess he didn't watch it lol.
I think the Devs are trolling and "Crate baby" is a joke that they ran with to make people think there's some secret strat that will yield huge timesaves, lmao
From the Combine Overwiki entry for the Garden Gnome: "During the development of Episode Two, Valve originally intended the Gnome simply to be a prop that players could carry around to different landmarks and pose for humorous photo opportunities with no explicit reward ever being granted. However, while they were coming up with ideas for Achievements, they became aware of a Half-Life 2 challenge that players had devised of grabbing the baby doll found in the playground near the City 17 Trainstation, putting it in a plastic milk crate, and carrying it as far as it can possibly be taken through the game. This evolved into an in-joke for the team that they dubbed the "crate baby". They eventually decided to develop this concept into the full-fledged Achievement of transporting the Gnome from the beginning of the game all the way to the end, thus formally rewarding the player for the effort."
Yeah, especially when I heard them say something along the lines of “Oh yeah, crate baby will revolutionize speed running this game”, it hit me that it’s some sort of inside joke. Which is pretty funny.
The crate baby thing seems more like the devs taking the piss and referencing (what I assume to be) testers taking the baby in a crate with them, which led to the gnome achievement being a thing. To be clear I've never heard any source talking about the crate baby thing, just that it seems to be what they're implying.
Valve do like to joke around, like how they claimed they thought “Hoopy the Hoop” from Portal was going to be the big meme of Portal and not “The cake is a lie” (obviously a joke on there part)
Well you could have a top 3 for every game genre. Oddheader is a gamer so that list would be big. I realize its a joke but I have so many favorites as well it’s hard to say haha
The water trick in wind waker only works with water from the forest haven, which in-universe is stated to have magical properties thanks to the great deku tree. This is actually incorporated into part of a sidequest where you have to travel to different islands watering Deku plants with the water before it loses its magical properties after 30 minutes. My guess is that the water trick works as a sort of tactic for speedrunning the dungeon if you manage to reach the boss within the time constraint. As for what it means in the universe, it's likely that magic water from the forest haven is harmful to a plant of evil.
@@doggo7514 They did, it was known. Just so well known that no one thought to claim it. There seems to be a bit of Mandela affect about it appearing in a Nintendo Power or strategy guide.
The Kalle Demos Mystery is most likely solved, as the water by the koroks is extremely pure, and the boss lives in extremely murky, and poisonous water
Swear to all that's holy, I have a game magazine with gamecube "secrets and easter eggs" that has that Wind Waker thing in it. It's never been a real secret. The water near the deku tree is used in a later quest to bring saplings to life, and it's all magic and pure, so it makes sense it'd be bad for the parasitic plant monster.
@@Technical0Difficulty i mean, fair. however if at that time, my dumb ass 14yo brain could think of just using the water on the boss because the deku tree told me,/hinted about it i think people doing speedruns would be way ahead of me so this skip being "new" is jarring to me
@@AllucardBR-JPFS I sunk hundreds of hours into Wind Waker and never once did I ever draw that conclusion nor did I even try to bottle the water until the side quest later lol Maybe 14yo you was a genius
Your do know mankind divided and the one before are prequel to the og game were you play as a clone of jenson and its hinted prequel jenson is ether a lab made person or a clone since him and og jenson have the same info on their childhood
@@TheMadsav1993 Human Revolution, and I'm not aware of any of those hints. The "OG" guy is J.C. Denton, and I am aware Mankind Divided and Human Revolution are prequels.
The "crate baby" thing makes me think of a common exploit in game physics systems where if you stack two items on each other and pick up the bottom item while standing on the top one, you'd start flying. Maybe by standing on the baby and picking up the crate you could fly over walls at an early point in Half-Life 2's development.
Sounds like something you can do with Breath of the Wild. Stick a crate on top of a mine cart, stand on top of crate, then use magnetic levitation on the minecart & off you fly.
@@blunderingfool I'll never understand UA-cam comments. I've had a handful of times in which I've watched a video left a comment, only to return later and see clone comments made after mine that have hundreds or even in some cases thousands of likes, then there's mine, essentially the source material, might have 1 like. Not complaining it's not like people liking my comments makes life easier but it is something I've also noticed 🤷
To clarify on the WW part, I had water in my possession because I was doing incentives in the stream (like fill a bottle with forest water to 'disable' the bottle) so Stimpy suggested to water to plant because I had the water and, plants need water :P As for everyone here who may've known about it further ago than I, if you can't find any documentation on something you know, document it, and thoroughly at that. If you can't document it yourself due to lack of hardware, find a friend/acquaintance who can. Documenting it for both HD and SD is how I ended up with credit for the discovery.
My tired ass posted a dumb comment not realizing it was you that originally showed off the strategy back in 2016! My eyes completely glazed over your username. Deleted that and wanted to apologize, 10 hour work days are killer!
I think the bloody toilet in WD 2 is a reference to Saw, since a characters dies from being beaten by a toilet tank lid and the children tricycle is a reference to Billy the Puppet’s favorite ride.
Thanks for clarifying, i casually found it because i used to camp with friend near that area, then an update happened, a yacht was added to the map and the border was moved back a bit, to clarify i’ve sent that secret a looong loong time ago, like 2 years ago or so
Hi Oddheader, the Broken Sword easter egg is actually a bit added to the gba and directors cut versions of the game, it's a reference to one of the games sequels (BS 3 I think) which you come back here and open that door :)
My best guess for the ff06b5 is a missing texture reference, that colour of magenta is often used in engines to draw attention to missing materials or textures, and the developers comments was just a way to make people keep engaging with the game. Maybe I'm just being vicious lol, but I recall seeing a few "missing texture refence" messages scrolling around some of the signs in the game and at first I laughed thinking it was like an intentional nod to sometime you'll see windows error message or BSOD on modern signs and billboards but later realized it was actually a bug.
@@generalgk ? devs lie release a bug ridden disaster and him pointing it out and your assumption is he's butthurt? probably wallet hurt or maybe like normal humans he doesn't like been lied to.
My educated guess for the Broken Sword one is in fact the room and scene in question existed in the original game, but was intentionally disabled/removed before release as it wasn't needed anymore for one reason or another. When they ported it to the gameboy advance, that single room was accidentally included again, making it a fun little glimpse into the world of developer iteration. This has happened a few times before.
This is possible, but why would they port it over in the GBA version, unless maybe they missed a bit of code that commented the area out that takes the player to the door screen?
@@wardrich That's exactly what I'm assuming. The bit that actually disabled it or marked it obsolete could have been obscure and the ones porting it over simply missed that detail. It explains why the dialogue seems a bit weird/buggy, mentioning the hole one time and never again.
The room was included in The Sleeping Dragon released in 2003. They added it to the 2002 GBA release of Shadow of the Templars just to show it always existed there for continuity, since you access the catacombs below Montfaucon in both games
Crate baby is literally just an in joke. When devs watch speed runs they always just shit talk, one of the biggest examples would be in Doom eternal when the devs reacted to the fastest speed run and said "Oh well I guess we'll leave that in", referring to the slope jump stuff, and then immediately patched it out.
The forest water instakill is a known thing. Kalle Demos is a parasite that was feeding on part of the forest but couldn’t touch the Deku tree because of its magic. Speedrun routes have used it before, but it ended up being slower because the current route with super swimming wouldn’t let you get a bottle early enough
@@ryleighmiller900 I’m not sure I understand your confusion. It’s what the Wind Waker section of this video is about, and I was clarifying that it’s been known and the lore reason why.
Alright here's something you might want to hear. The crate baby thing was an inside joke that the devs had because players would challenge themselves to bring the baby crate all the way to the end of the game. The devs thought this was funny, so they made the gnome achievement in episode 2 as a reference to this, thus why they say "which led to the gnome achievement"
I think I know what they mean by saying "Crate Baby", as a player on Garry's Mod with over 2800 hours I can almost positively say they mean "Surfing" if he were to get on the crate and grab the baby and put it in then move the baby you can literally levitate and move at crazy high speeds. I would test that out but have no care in the word to do so lol.
Yeah that’s what came to my mind too. A common glitch in many games is to stand onto of an object and then pick up said object, allowing you to move through the air. I assume someone has already tried this tho
Isn't there something similar in Breath of the Wild, where link can use his levitation on objects, to surf/fly/levitate around the open world in ways the devs didn't plan on? I haven't played the game, but I'm sure I seen people doing this, unless Nintendo patched it out since they now have that ability using online. (Which they never used to do)
Im almost 100% sure that the "crate baby thing" was just them putting the baby in the crate and then seeing how far they could carry the crate. Which explains why it inspired the achievement where you have to carry an item through the game.
From what I've researched online, although I haven't played it to confirm it myself, the Broken Sword door is an Easter Egg related to the third game. It's also in the PC Director's cut, leading me to believe it's probably something from the third game that you can interact with properly which is in the DC version for continuity.
The "crate baby trick" sounds like a parody of actual speedrun tactics in a tv show. "Come on man you got to know about the baby crate trick !" "What's the heck is the crate baby trick ?"
VNN talked about the crate baby thing with some devs and basically it was an in joke. Some of the playtesters would put a baby in a crate and see how far they could take it through the game.
The Area for the Deltarune "Egg" Seriously reminds me of the place in Chrono Trigger where you use the Time Egg / C. Trigger to bring back Crono [the character] on the tip of death mountain. That could just be coinsidence though
@@SpringySpring04 now days weeb is like saying Otaku which is not even used for its real meaning, they just mean anime fan, it is like the word simp, people just don't use words properly anymore, I mean they throw the word Nazi without understanding the weight of it.
There's simply no one who can present such content the way oddheader does. He could talk about anything with this background music (that he produced himself) and I'd watch it, or listen to it. He really needs a podcast.
I remember discovering the Zelda trick back in the day when the game came out, I'm surprised to find out that not too many people knew about it. When you first meet the deku tree makes mention of how the water around him purifies anything. I always took that as an in-game hint that the boss could be killed with it and lead me to believe all the other bosses probably have hidden insta kills too.
Yeah the lore is that the boss monster is corrupted plant life, and you're purifying it with the water. Also it sounds like the person telling that streamer to "water the plant" knew exactly what they were telling her to do.
@@marhawkman303 That's what I was thinking. The person probably knew what would happen and was hoping to see the streamer's reaction to it. That seems more likely than the person thinking, "yeah water the plant boss that would be funny".
I think a few mysteries from the "Undiscovered Mysteries" series do end up solved and appear in later videos (and I think Oddheader does mention if it was brought up in a video)
This entire channel is like a treasure from 2014. Love every single bit of it. Edit: Sorry for making it seem like there's been different 2014s throughout history. I promise, I'm not from an alternate world.
ODD comment but I get it, it was UNBELIEVABLY fun to watch this kind of stuff back then. These days we are likely to already know about every single most "top 10 easter eggs", but then comes ODDheader with ALL this never seen before stuff, funny skits, good music... it's a good time when he uploads!
7:15 You forgot that when you start a new save file afterwards and play through the entire game, the fridge will still have 2 eggs, even when you don't pick up any more
It seems that you'll have to collect an egg in each chapter, and give them to the characters from Undertale. I'm sure something will happen when you collect them all. Probably not anything too major though.
For the fembot mystery what i could see is a 4 digit code required and four fem-bots that left their post then fall to the floor. Curious, as though they might be trying to say something to help the player with that problem.
Hmmmm perhaps you need to enter a code AFTER the bots fall I'm sure you can brute force the code but perhaps the bots themselves have the code somewhere on them or based off the way they fall
In the Observer easter egg, the sexbots are the ones calling for help because they either have human-level ai, or they're a literal human conciousness uploaded to an ai chip. I love the setting of Observer because it shows little scenes of how depraved and degenerate the super-future could be.
@@xxedgelord420xx4 That is not true and would be a very illogical definition. "of, relating to, or being an imagined world or society in which people lead dehumanized, fearful lives" - Merrriam-Webster
About Deltarune: The mystery man is theorized to be W.D. GASTER, a character which rarely appears in Undertale only under special circumstances. Not much known about this guy. According to Undertale, he was a scientist who got into an accident and got fractured across time and space. It's theorized that he is the mystery man, based on the similar ways the room and him show up. It is also theorized that he will have a much bigger role in the next chapters of Deltarune.
@@doggo7514 I saw it quite a few years ago as well can’t remember where. I was always into sea monsters in video games I used to be obsessed with finding those type videos and sadly there aren’t many 😢
@@coolkevin5433 Basically, the forest water in Forest Haven has magical life giving properties and Great Deku Tree explains that the water keeps Forest Haven alive. Personally, I think the boss can't take the water in its pure form due to its evil nature. So, it filters the water through other plants, like Makar, by eating them.
"Crate baby" was just a reference to a funny little challenge they used to do during playtesting. Put the toy baby in a milk crate and try to bring it to the end of the map without it falling out. It's what inspired the rocket gnome achievement in episode 2, which is why they bring that up too. Pretty sure that was explained at least partially during the original video.
I love stuff like this even the creepy ones like this. It’s amazing that how much gamers spend so much time to see Easter eggs like this and start figuring out what these developers were doing while making these bizarre and creepy Easter eggs to begin with. Want more to these please.
For the Deus Ex secret, I wonder if this has an untold story element to it, as the series has been cut short by the negative reception of Mankind Divided. I wonder if they had a 3rd game lined up that told more of Jensen's story, as a large part of the story arc was about Adams ability to take augmentations without issues. Another game likely won't be conceptualized now.
You do know mankind is the 3 game right mankind and the previous ones are prequels to the og were shock horror you play as jenson who a clone of prequel jenson who is there a lab man person or a clone them self due they body having the chemicals need to make the drug ppl need got augments well until the nanobot augments come around
@@donutismz6760 "You do know mankind is the 3 game right mankind and the previous ones are prequels to the og were shock horror you play as jenson who a clone of prequel jenson who is there a lab man person or a clone them self due they body having the chemicals need to make the drug ppl need got augments well until the nanobot augments come around" My best attempt at a translation: You do know Deus Ex MD is the 3rd game right (incorrect), and the previously released entries are prequels to the original Dues Ex games (Deus Ex and IW) were "shock horror" (unsure what the intent here is, as there's nothing horrifying in either game). In MD you play as Jensen, who is a clone of Jensen from HR who was apparently cloned as a means to harvest his artificially altered DNA (Which was created in White Helix Labs), to use as a means to circumvent the need for Neuropozyne (presumably by a competitor or other bad actor like Hugh Darrow who seeks the destruction of aug tech anyway) until the tech for NanoAugs is released.
That thumbnail alone is going to give me nightmares, can't wait to watch the whole video and have horrific hallucinations for life. That's the oddheader package, baby.
The Broken Sword one... I think I saw in it that "new" steam version, too! And yes, there is no interaction whatsoever possible. Even with further Items collected throughout the part you can even reach that place. *Possible spoiler alert* The canal area is connected to the hotel. As you have seen throughout the game, that one dude with the news paper in the hotel lobby ends up being down there in that canal meeting chamber - so logic dictates that there was to be meant like a cutscene or follow sequence, but the devs had a hard time implementing something like that at the time... with the limited hardware resource to back up longer animations... more comic character animations... etc. And yes they made it sound like 18+ still I adore this game and the second game of it. xD
I remember encountering the kraken in AC2. I was simply screwing around and speedrunning the tombs/dungeons and I encountered the octopus and then the tentacle made me nope out. That octopus is why I started speedrunning those tombs though; because I was worried tge octopus was a time-based game over.
The "crate baby" is actually "legit" if someone has the time to do it: Just bring the baby to kleiner's lab (you don't need to bring the blue crate) and then drop somehwere in there. Once you're back in the lab several chapters later the baby will be there. Nothing happens but hey it's a cool easter egg
If I'm not mistaken, it's similar tech to what they use for Left4dead's saferooms, where even though it's technically a separate level, items inside remain consistent.
@@pipebombmailer The first lab map and the map you get teleported to are completely separate maps, which rules out it being the same map and the engine importing physics objects. I imagine the developers added a specific trigger or whatever to save a maps' dynamic objects in your save-game, then had the game re-import those objects with an offset using another trigger.
Funnily enough, I'd felt the same way before watching this video as it, for the very first time, included something which I knew about and even encountered myself (talking about that ACB kraken in the catacombs).
@@kavalogue well I was kind of joking but at the same time it could totally be a thing that developers have done at some point. Like say something like that and make it sound ridiculously silly or like a joke, but in reality see if anyone actually realizes that it is true
@@locklear308 yeah it's the opposite tho. I mean you can keep playing Into it but the speed running community have not found anything. Nobody has. Now let's look at it logistically. The entire community found nothing. The entire community agree it's a joke. The dev who said it had a smile on his face and was clearly joking. The way he said it was insinuating him and his dev friends where insinuating it did exist to make the apeedrun community go nuts thinking there was a way to actually shed their times even further. Like bruh nothing wrong with imagination but if you can't read social cues and understand what people are getting at you need to leave imagination alone for a little bit
The thing about the Half Life games is that they've been thoroughly dissected and analyzed. The "crate and baby" strategy they were talking about is probably an alternate way of pulling off an already discovered exploit.
It's most definitely a joke, they themselves said it, it was probably game testers taking the baby on a crate till a later point (Probably thinking the baby had some importance), and the devs later mocked the idea with the Little Rocket Man achievement. But there's no speedrunning trick, that's just them mocking the ridiculous glitches Source has
5:40 I had done a lot of times before I saw this video It's simple, it's pure purifying holy water that gives life. That monster is corrupt and filled with evil. You are basically exorcising that monster by pouring water on it. I like to surprise my friends with it. It's basic lore, the game mentions this multiple times The crocodile thing also doesn't seem to be that deep, just something random a dev left in. If it meant something every dev would know about it
Eggs are one of the key items you receive early on in Breath of Fire 3 for the PS1. You get them in the McNeil manor and you carry them in your key items for the rest of the game, even though they do nothing. Maybe a nod to that absolutely fantastic RPG?
Re Mankind Divided, there are a number of themes going on in the game around identity, eg the Cassan backup plot and the Daria/Harvester thing being more obvious ones. Not a fan of the Jensen clone theory but something is definitely up.
And even if it conflicts with DX/IW world building, it would be far from the first thing in the prequel games to do so, lol. It's possible that they were intending it that way but cut it because of the conflict, which is why the face isn't visible under normal intentional circumstances (plus with a twist this big you can surely rely on the game to actually comment on it)
Assassin’s Creed has many cryptic, mythical, and supernatural elements even in the older games. Most obviously is the Isu, and their Artifacts, but strange things like references to myths and folklore as well as unexplainable aspects of the series further emphasize that the series had never really been grounded in reality.
As someone who fell in love with Deus Ex that discovery is just... Holy shit. Such a shame we'll probably never get another game, it'd be so cool to see where the story would go next.
Blame Square Enix. Mankind Divided was supposed to be twice as long and was written as the middle game in a trilogy. Square Enix stepped in during development and basically forced Eidos to cancel the 3rd game, cut Mankind Divided in half and sell the conclusion to Mankind Divided as a separate 3rd game. That's why Mankind Divided has such a weak ending, it was only supposed to be the halfway point in the game. There were supposed to be other hub worlds, more levels, more stories. People didn't like getting sold a half product, so it didn't sell well on release, because it was so short and ended so abruptly (and was filled with egregious MTX at the demand of Square Enix). Because of this, Square Enix said it wasn't profitable to continue the series and scrapped the 2nd half of Mankind Divided as well. Now the series just ends with no explanation to any of the mysteries they built up over the years. I loved the original 2 Deus Ex games and couldn't wait for Human Revolution. It was incredible and I was so excited for Mankind Divided. It was such a letdown because of all the things it did so well. It's such a shame to see the colossus series like Deus Ex be killed off like this. It deserves better. We deserve Mankind Divided part 2 and we deserve the conclusion 3rd title.
Was just thinking, "damn, oddheader hasnt uploaded in a while." then I saw this on my recommended. Edit: I have a feeling the egg is something along the lines of the dog residue in the original game, but who knows. Seems in line with Toby Fox's humor though.
Honestly, ive looked into alot of the mysteries in cyberpunk, and the sad thing is, theres more in the game files as pointed out by someone on that subreddit dedicated to the statue mystery, basically hinting that the easter egg might possibly be incomplete still until we get some more content in the game...i hope its connected to mr blue eyes
Jesus, the first one is devs taking the piss and saying “the crate baby glitch” in jest. Them talking about Gnome Chompski being carried in episode 2 is relevant because the devs would put that baby in a box and try to carry it as far as possible through the game because they found it funny. They then later made it an official challenge to carry a prop like that through the game in episode 2 with the Gnome.
If so provide the video, as people have looked for any older documentation of it and have found nothing, which is why Fish_waffle is still given credit for the discovery.
Yeah in doing some googling it seems this exploded into public knowledge in October of 2016, due to Fish_Waffle. I could have sworn it was originally found in Wind Waker SD, years before the HD re-release, but forum posts and articles all come after that point. It's possible that it was known about beforehand but not documented (some snarky replies to forum posts say things along the lines of "old news" and "I knew about this as a kid") but yeah, largely nobody knew about it before Fish_Waffle's discovery. I do have to wonder if that twitch chatter knew what they were suggesting when they made their comment... Guess we'll never know!
"Crate baby" has a very strong in-joke energy. My money is that it's an old but that was patched but had such a hilarious effect the entire dev team knew about.
4:32 I actually did find the alligator in both the PC and Switch versions of Doom Eternal. I didn’t think anything of it and just assumed it was a dead alligator or something.
Absolutely, and I came here to comment this lol I knew immediately where that one was going and I've never known about any of the other eggs odd presented. I'm pretty sure I learned about it from another UA-cam video
The way they said "Oh put the baby in the crate do the cratebaby trick" sounds exactly like my tone of voice when I'm doing a bit with friends to fool people. Just casually mentioning something that has a ridiculous name, yet in a serious tone to fool someone. I think they're just having fun.
This was solved, the Devs challenged themselves to see how far they could take a baby in a crate in the game, this eventually led to the creation of the gnome achievement.
Head to keeps.com/oddheader to get 50% off your first order of hair loss treatment.
maybe
I've heard this stuff has some horrific side effects
oui oui
WaffleCake
ea
That crate baby thing seems a lot more like an injoke at Valve then an actual speedrunning strategy honestly.
yeah maybe. It's so off-the wall it feels kinda like the devs are going "if only these speed runners could speed-run like us"... with dev hacks...
i think people are overthinking it. there probably was a bug in a physics engine during the development, when a player would put a baby in a crate and tries to pick up the crate - it would send them flying. that seems like a likely glitch especially for the time period it was developed, since we still get these types of bugs nowadays (like the swing glitch from GTA4)
the glitch in HL2 was fixed, but it remained as an inside joke among the developers.
i'm just speculating, but it seems like the most reasonable explanation.
@@Wazgrel but why talk about a bug that you already patched oout?
Or... They could just be messing around.
It's not the first time a game dev just mentions something* completely untrue and stupid and then sits down to watch people try over and over, inches meantime making people buy and play his game.
It's already a known fact that it was just something the communtiy was doing around the release of Half-Life 2, that inspired the Gnome achievement in Episode 2. Nothing special about it, just a joke to that.
I love how you called the Fortress of Doom, Doomguy's House.
Thats such a casual name for a floating castle station in space
Yeah.
Well I mean is he wrong
@@tibb.y1892 ya it's Doomguy's chill pad, his house is actually a bunny farm
@@Santeneal His gamer domain
You see, while the doom slayer isn't ravaging hells armies or spending thousands of years in hell just to fight demons, he goes to his rabbit hutch and pets bunnies for hours at a time
I think the egg thing is literally *the* easter egg. and the fridge egg is the second easter egg, hence 2 eggs.
2 eggs 1 bra
Or it could be the man is offering an egg in these trying times
Could be some roundabout Sonic reference to Eggman with the dude being a man who gives you an egg. Or in otherwords, an Eggman.
Egg
Thought the same
Crate baby explained: “However, while they were coming up with ideas for Achievements, they became aware of a Half-Life 2 challenge that players had devised of grabbing the baby doll found in the playground near the City 17 Trainstation, putting it in a plastic milk crate, and carrying it as far as it can possibly be taken through the game. This evolved into an in-joke for the team that they dubbed the "crate baby". They eventually decided to develop this concept into the full-fledged Achievement of transporting the Gnome from the beginning of the game all the way to the end” - Combine OverWiki
Wait, so you are saying the joke stems from the community joking around and now a large portion of the community actually clueless about the joke?
I assume the crate baby thing must have started a long time ago and the influx of new players unaware of it
But wait, didn't he say after "It'd cut his speedrun by half!"?
i remember watching the ign video that this originally came from, so i was dumbfounded that in this video oddheader was taking it so literally when it was very obviously an inside joke/reference, in fact i was pretty sure they flat out explained it in the ign video. i guess he didn't watch it lol.
@@ANautyMoose They were clearly joking.
@dogecoin investor man, Concerned was a trendsetter comic
6:43 I like to imagine that it's danny devito giving the player an egg.
Yes it's confirmed
In these trying times, what else could it be! haha
deltarune was played a lot in early 2020, which were trying times indeed. i would say that's possible.
or its gaster givin eg
No,no,no... THE CAT IN THE HAT
I think the Devs are trolling and "Crate baby" is a joke that they ran with to make people think there's some secret strat that will yield huge timesaves, lmao
yeah I think the same
Yeah it literally sounds like something Chris would lie about on oneyplays
Yep that’s what it feels like. Sounds like they’re trying not to laugh every time they speak lol
From the Combine Overwiki entry for the Garden Gnome: "During the development of Episode Two, Valve originally intended the Gnome simply to be a prop that players could carry around to different landmarks and pose for humorous photo opportunities with no explicit reward ever being granted. However, while they were coming up with ideas for Achievements, they became aware of a Half-Life 2 challenge that players had devised of grabbing the baby doll found in the playground near the City 17 Trainstation, putting it in a plastic milk crate, and carrying it as far as it can possibly be taken through the game. This evolved into an in-joke for the team that they dubbed the "crate baby". They eventually decided to develop this concept into the full-fledged Achievement of transporting the Gnome from the beginning of the game all the way to the end, thus formally rewarding the player for the effort."
Yeah, especially when I heard them say something along the lines of “Oh yeah, crate baby will revolutionize speed running this game”, it hit me that it’s some sort of inside joke. Which is pretty funny.
The crate baby thing seems more like the devs taking the piss and referencing (what I assume to be) testers taking the baby in a crate with them, which led to the gnome achievement being a thing. To be clear I've never heard any source talking about the crate baby thing, just that it seems to be what they're implying.
Probably that and/or a reference to prop flying that early testers used the crate baby for.
I was thinking it might have been prop surfing like in gmod
@@StallordD Hope everything is good with you, I really loved your videos!
Your comment brought back some good old memories!
I remember the squid thing from AC2. Naturally found it.
Thinking like that is why the world record will never be halved (totally not a dev)
i feel like the half life devs were for sure just trolling. listen to their voices lmao
either that or they're referencing something that was removed in development
Sounds like an inside joke
Fairly sure it was a bug found during playtesting that got patched out quickly
Valve do like to joke around, like how they claimed they thought “Hoopy the Hoop” from Portal was going to be the big meme of Portal and not “The cake is a lie” (obviously a joke on there part)
Well yes but no the crate baby is a good speedrun tactic😊
"What are you?"
"I'm one of Oddheader's favorite games"
"Do you have the slightest idea how little that narrows it down?"
Well you could have a top 3 for every game genre. Oddheader is a gamer so that list would be big. I realize its a joke but I have so many favorites as well it’s hard to say haha
The water trick in wind waker only works with water from the forest haven, which in-universe is stated to have magical properties thanks to the great deku tree. This is actually incorporated into part of a sidequest where you have to travel to different islands watering Deku plants with the water before it loses its magical properties after 30 minutes.
My guess is that the water trick works as a sort of tactic for speedrunning the dungeon if you manage to reach the boss within the time constraint. As for what it means in the universe, it's likely that magic water from the forest haven is harmful to a plant of evil.
It's definetly a good speedrun strat but how did no one discover it in 15 years.
@@doggo7514 They did, it was known. Just so well known that no one thought to claim it. There seems to be a bit of Mandela affect about it appearing in a Nintendo Power or strategy guide.
Give this person a heart
U got a simalar idea to mine about the evil flower
@@GrugGangGrugGang 100% this I remember doing this back in the day on multiple playthroughs, not a recent discovery lmao.
The Kalle Demos Mystery is most likely solved, as the water by the koroks is extremely pure, and the boss lives in extremely murky, and poisonous water
yeah I've heard of it years ago as being an... esoteric, but known boss fight strat.
You explained it 100 times better than me
I was about to mention the same thing. That Forest Freshness™ taking out the nastiest stains.
My question is does it still work after 30 minutes?
Water straight from the Deku Tree's forest is essentially holy water; it's only natural a demonic plant die from it.
@@cybertruckeralpha no, it becomes regular water
Swear to all that's holy, I have a game magazine with gamecube "secrets and easter eggs" that has that Wind Waker thing in it. It's never been a real secret. The water near the deku tree is used in a later quest to bring saplings to life, and it's all magic and pure, so it makes sense it'd be bad for the parasitic plant monster.
same thing here, i always thought it was a thing everyone knew, since again, holy water
Take a video of you going back in time to buy that magazine and reading it when it came out for proof or I won't believe you lol
I also remember reading about this while playing way back on the GameCube, guess it was just forgotten.
@@Technical0Difficulty i mean, fair.
however if at that time, my dumb ass 14yo brain could think of just using the water on the boss because the deku tree told me,/hinted about it i think people doing speedruns would be way ahead of me
so this skip being "new" is jarring to me
@@AllucardBR-JPFS I sunk hundreds of hours into Wind Waker and never once did I ever draw that conclusion nor did I even try to bottle the water until the side quest later lol
Maybe 14yo you was a genius
That Mankind Divided mystery is the closest we'll get to any Deus Ex story continuation :'(
Man... I'd be down to crowd fund a follow up.
As a man who recently did the bank robbing run on his second game run, and explored EVERYTHING, this shit blew my mind.
@@DiggerDeeper01 the bank is crazy...so much depth.
Your do know mankind divided and the one before are prequel to the og game were you play as a clone of jenson and its hinted prequel jenson is ether a lab made person or a clone since him and og jenson have the same info on their childhood
@@TheMadsav1993 Human Revolution, and I'm not aware of any of those hints. The "OG" guy is J.C. Denton, and I am aware Mankind Divided and Human Revolution are prequels.
Once we find out what the deal with "crate baby" is, we can move on to tackling the baseball minigame in Tetris Plus.
this is a damn good reference thank you
I feel like you just have to bring the baby to the red crate. But I have no idea
I wish we someday find a pac-shop in a pacman game
I mean i just beat the drowning minigame so
we already have
Honestly, the Observer easter egg has some genuinely horrific implications and I really don't like to think about horrible the scenario could be.
Yeah, not a fan of the joke he made about it at the end there either lol
@@ActualSolitaire😭😭😭😭😭
@ActualSolitaire why?
The "crate baby" thing makes me think of a common exploit in game physics systems where if you stack two items on each other and pick up the bottom item while standing on the top one, you'd start flying.
Maybe by standing on the baby and picking up the crate you could fly over walls at an early point in Half-Life 2's development.
Sounds like something you can do with Breath of the Wild.
Stick a crate on top of a mine cart, stand on top of crate, then use magnetic levitation on the minecart & off you fly.
Same.
@@richkawaiipikachu also that same glitch was shown by oddheader in banjo kazzie nuts and bolts
How is it I posted this same explanation first thing, got no visible likes, and no engagement? O.o
@@blunderingfool I'll never understand UA-cam comments. I've had a handful of times in which I've watched a video left a comment, only to return later and see clone comments made after mine that have hundreds or even in some cases thousands of likes, then there's mine, essentially the source material, might have 1 like. Not complaining it's not like people liking my comments makes life easier but it is something I've also noticed 🤷
To clarify on the WW part, I had water in my possession because I was doing incentives in the stream (like fill a bottle with forest water to 'disable' the bottle) so Stimpy suggested to water to plant because I had the water and, plants need water :P As for everyone here who may've known about it further ago than I, if you can't find any documentation on something you know, document it, and thoroughly at that. If you can't document it yourself due to lack of hardware, find a friend/acquaintance who can. Documenting it for both HD and SD is how I ended up with credit for the discovery.
Yasss
My tired ass posted a dumb comment not realizing it was you that originally showed off the strategy back in 2016! My eyes completely glazed over your username.
Deleted that and wanted to apologize, 10 hour work days are killer!
Fair enough. Was gonna say, I thought this was known about for a long time
@@HiddenGemsReviews
Glitch? It’s using the pure water of the Deku Tree to purge the impurity of Kalle Demos. I don’t think it’s a glitch.
@@Hadaron It isn't a glitch.
Like I said, tired when I posted.
I think the bloody toilet in WD 2 is a reference to Saw, since a characters dies from being beaten by a toilet tank lid and the children tricycle is a reference to Billy the Puppet’s favorite ride.
Why are there two tricycles though?
@@Lucios1995 I don’t know, they probably just added another one in just to be sure.
This is dumb
I like this idea!
Thanks for clarifying, i casually found it because i used to camp with friend near that area, then an update happened, a yacht was added to the map and the border was moved back a bit, to clarify i’ve sent that secret a looong loong time ago, like 2 years ago or so
Hi Oddheader, the Broken Sword easter egg is actually a bit added to the gba and directors cut versions of the game, it's a reference to one of the games sequels (BS 3 I think) which you come back here and open that door :)
Yup yup
and what happens when you open the door
@@doggo7514 It's a plot point related to that game rather than the original BS game :P Give it a playthrough it's a great game :)
@@TheYorkshirePirate I cant my pc is literally a sewing machine
@@doggo7514 okay but can it run Doom?
My best guess for the ff06b5 is a missing texture reference, that colour of magenta is often used in engines to draw attention to missing materials or textures, and the developers comments was just a way to make people keep engaging with the game. Maybe I'm just being vicious lol, but I recall seeing a few "missing texture refence" messages scrolling around some of the signs in the game and at first I laughed thinking it was like an intentional nod to sometime you'll see windows error message or BSOD on modern signs and billboards but later realized it was actually a bug.
Even if he was telling the truth, that dev was talking like he was lying. You could be right on the money. Makes sense to me.
@@cybertruckeralpha Of course he's lying, it's a Cyberpunk dev.
@@AzureRoxe B U T T H U R T
Holy shit that makes so much sense. The missing textures in Source Engine are also magenta/pink.
@@generalgk ? devs lie release a bug ridden disaster and him pointing it out and your assumption is he's butthurt? probably wallet hurt or maybe like normal humans he doesn't like been lied to.
My educated guess for the Broken Sword one is in fact the room and scene in question existed in the original game, but was intentionally disabled/removed before release as it wasn't needed anymore for one reason or another. When they ported it to the gameboy advance, that single room was accidentally included again, making it a fun little glimpse into the world of developer iteration. This has happened a few times before.
This is possible, but why would they port it over in the GBA version, unless maybe they missed a bit of code that commented the area out that takes the player to the door screen?
@@wardrich That's exactly what I'm assuming. The bit that actually disabled it or marked it obsolete could have been obscure and the ones porting it over simply missed that detail. It explains why the dialogue seems a bit weird/buggy, mentioning the hole one time and never again.
The room was included in The Sleeping Dragon released in 2003. They added it to the 2002 GBA release of Shadow of the Templars just to show it always existed there for continuity, since you access the catacombs below Montfaucon in both games
@@chuck849 yeah it's also in the directors cut for pc apparently. Makes sense because I'm sure I've seen it and I've never owned any kind of gameboy
That’s not right, you revisit the area in broken sword 3 and you’re able to unlock the door in that game
Crate baby is literally just an in joke. When devs watch speed runs they always just shit talk, one of the biggest examples would be in Doom eternal when the devs reacted to the fastest speed run and said "Oh well I guess we'll leave that in", referring to the slope jump stuff, and then immediately patched it out.
I loathe when devs do shit like that. Stop patching single player cool things just because you're butthurt people don't play the game how you want.
The forest water instakill is a known thing. Kalle Demos is a parasite that was feeding on part of the forest but couldn’t touch the Deku tree because of its magic. Speedrun routes have used it before, but it ended up being slower because the current route with super swimming wouldn’t let you get a bottle early enough
I ordered
Yeah the spring water is iirc pure and good while Kalle Demos is evil and corrupt
What?
@@ryleighmiller900 I’m not sure I understand your confusion. It’s what the Wind Waker section of this video is about, and I was clarifying that it’s been known and the lore reason why.
@@tannertadlock7741I think they were probably saying "what?" to the guy who commented "I ordered" without any sort of explanation
The alligator is probably a small "alligator in the sewer" joke, as that area looks like a sewer.
*Sewer Count: 168*
I thought the mystery with the Zelda thing was the theory that every boss has an instant kill built into them, and we've only found one of them.
Alright here's something you might want to hear. The crate baby thing was an inside joke that the devs had because players would challenge themselves to bring the baby crate all the way to the end of the game. The devs thought this was funny, so they made the gnome achievement in episode 2 as a reference to this, thus why they say "which led to the gnome achievement"
I think I know what they mean by saying "Crate Baby", as a player on Garry's Mod with over
2800 hours I can almost positively say they mean "Surfing" if he were to get on the crate and grab the baby and put it in then move the baby you can literally levitate and move at crazy high speeds. I would test that out but have no care in the word to do so lol.
Lol
Yeah that’s what came to my mind too. A common glitch in many games is to stand onto of an object and then pick up said object, allowing you to move through the air. I assume someone has already tried this tho
Propsurfing was a bug in the source code, it was patched a long time ago
@@CoolieBruv And they were talking about much older versions of the source code, so yeah, that fits.
Isn't there something similar in Breath of the Wild, where link can use his levitation on objects, to surf/fly/levitate around the open world in ways the devs didn't plan on?
I haven't played the game, but I'm sure I seen people doing this, unless Nintendo patched it out since they now have that ability using online. (Which they never used to do)
Its good seeing that HP Lovecraft is still doing well playing games and looking for secrets
Im almost 100% sure that the "crate baby thing" was just them putting the baby in the crate and then seeing how far they could carry the crate.
Which explains why it inspired the achievement where you have to carry an item through the game.
"once they discover crate baby, speed run times will be cut in half" yeah this is bait.
Bait baby
I don't think it's intentional bait, and.more likely just a joke within the developers
The Cyberpunk secret will be solved when they eventually add it
It'll be our next EXCITING DLC...
It’s funny how they added this Easter egg, yet the game can be unplayable at times and is clearly unfinished.
@@caroline6218 Yep.
@@caroline6218 its like yandere sim but with a team of people instead of just one guy and a couple volunteers
Oof size: Huge
I saw that giant squid my first playthrough of AC2 and when I missed a jump and fell in the water I screamed.
bruh 😂
Yeah, I saw that thing and thought it was going to instant death the first time I fell in the water.
BRO SAME
immersive gameplay 😂👍🏻
From what I've researched online, although I haven't played it to confirm it myself, the Broken Sword door is an Easter Egg related to the third game. It's also in the PC Director's cut, leading me to believe it's probably something from the third game that you can interact with properly which is in the DC version for continuity.
The "crate baby trick" sounds like a parody of actual speedrun tactics in a tv show.
"Come on man you got to know about the baby crate trick !"
"What's the heck is the crate baby trick ?"
"You're outta your element, Kramer, lemme tell you!"
*laugh track*
VNN talked about the crate baby thing with some devs and basically it was an in joke. Some of the playtesters would put a baby in a crate and see how far they could take it through the game.
The Deus Ex MD one is one of the reason we absolutely need the conclusion to the Adam Jensen trilogy.
Absolutely, plus mankind divided is grossly underrated game.
The Area for the Deltarune "Egg" Seriously reminds me of the place in Chrono Trigger where you use the Time Egg / C. Trigger to bring back Crono [the character] on the tip of death mountain. That could just be coinsidence though
Exactly what I though when I saw the tree, and then the egg
You have an Odd Head
On the other hand, Toby Fox is a weeb, no?
@@SirBlackReeds as a fellow otaku, i hope that's not an insult?
@@SpringySpring04 now days weeb is like saying Otaku which is not even used for its real meaning, they just mean anime fan, it is like the word simp, people just don't use words properly anymore, I mean they throw the word Nazi without understanding the weight of it.
After tearing all his hair out, oddheader has quite an *odd head.*
There's simply no one who can present such content the way oddheader does. He could talk about anything with this background music (that he produced himself) and I'd watch it, or listen to it. He really needs a podcast.
I remember discovering the Zelda trick back in the day when the game came out, I'm surprised to find out that not too many people knew about it. When you first meet the deku tree makes mention of how the water around him purifies anything. I always took that as an in-game hint that the boss could be killed with it and lead me to believe all the other bosses probably have hidden insta kills too.
Yeah the lore is that the boss monster is corrupted plant life, and you're purifying it with the water. Also it sounds like the person telling that streamer to "water the plant" knew exactly what they were telling her to do.
@@marhawkman303 You raise a good point.
@@marhawkman303 That's what I was thinking. The person probably knew what would happen and was hoping to see the streamer's reaction to it. That seems more likely than the person thinking, "yeah water the plant boss that would be funny".
And I could swear there was a similar way to take out a boss in Ocarania of Time.
I swear there is a much older let's play that shows the trick. not the 4 year old livestream
I'd love to see a video updating us on all the old mysteries that have been solved since you covered them
I think a few mysteries from the "Undiscovered Mysteries" series do end up solved and appear in later videos (and I think Oddheader does mention if it was brought up in a video)
He already does that
This entire channel is like a treasure from 2014. Love every single bit of it.
Edit: Sorry for making it seem like there's been different 2014s throughout history. I promise, I'm not from an alternate world.
How many 2014s were there?
Idk why every video just has such a 2012 easter egg video vibe but they all do
2012 rather
"From the 2014s"
It's either "from 2014" or "from early 2010s", yours just feels weird
ODD comment but I get it, it was UNBELIEVABLY fun to watch this kind of stuff back then. These days we are likely to already know about every single most "top 10 easter eggs", but then comes ODDheader with ALL this never seen before stuff, funny skits, good music... it's a good time when he uploads!
7:15 You forgot that when you start a new save file afterwards and play through the entire game, the fridge will still have 2 eggs, even when you don't pick up any more
It seems that you'll have to collect an egg in each chapter, and give them to the characters from Undertale.
I'm sure something will happen when you collect them all. Probably not anything too major though.
@@kevinm5940 Yeah I know. That's old news by now
For the fembot mystery what i could see is a 4 digit code required and four fem-bots that left their post then fall to the floor.
Curious, as though they might be trying to say something to help the player with that problem.
Hmmmm perhaps you need to enter a code AFTER the bots fall I'm sure you can brute force the code but perhaps the bots themselves have the code somewhere on them or based off the way they fall
@@Dovah_Slayer Or even around were they were, but yes the numbers for said code might have something to do with those creepy messed up cyborgs
@@JMandJJ7797 I'm really excited to see what we can find out about this mystery
Would make sense why she says, "Not finished."
This entire thing is new. It doesn't existed on the original game.
In the Observer easter egg, the sexbots are the ones calling for help because they either have human-level ai, or they're a literal human conciousness uploaded to an ai chip.
I love the setting of Observer because it shows little scenes of how depraved and degenerate the super-future could be.
I think it's a reference to Ghost in the Shell 2: Innocence, That's the exact plot of that movie, and the sexbots look similar in some ways
*Will be
There's no doubt in my mind that Humanity will sooner trap ourselves in a dystopia than create an actual utopia.
@@mellowlando2017 Damn, I wanted to mention this and show off my obscure knowledge, but you have beaten me to it, lol
@@LoponStormbased That can't happen. A dystopia is defined as impossibly bad, just as a utopia is impossibly good.
@@xxedgelord420xx4 That is not true and would be a very illogical definition.
"of, relating to, or being an imagined world or society in which people lead dehumanized, fearful lives" - Merrriam-Webster
About Deltarune: The mystery man is theorized to be W.D. GASTER, a character which rarely appears in Undertale only under special circumstances. Not much known about this guy. According to Undertale, he was a scientist who got into an accident and got fractured across time and space. It's theorized that he is the mystery man, based on the similar ways the room and him show up. It is also theorized that he will have a much bigger role in the next chapters of Deltarune.
The closing scene of baldheader on the couch surrounded by hair is just immaculate
I'm pretty sure the OBserver mystery is a reference to the movie Ghost in the Shell 2: Innocence. Maybe there is a clue in some of the movie scenes.
I always wondered more about that Giant Squid in Assassins Creed. Thank you Oddheader. You really went into detail on that one.
I remember seeing that years ago in a Guru kid video
@@doggo7514 I saw it quite a few years ago as well can’t remember where. I was always into sea monsters in video games I used to be obsessed with finding those type videos and sadly there aren’t many 😢
The wind waker one is explained in the game, and isnt a secret. Its just legitimately CANON.
I guess people don't pay attention.
Curious where it's explained? Thanks!
I was wondering too because I learned this trick years ago from didyouknowgaming
@@coolkevin5433 the description of the item itself, and if you pay attention in the story the deku tree, it obvious the final boss is a parasite.
@@coolkevin5433 Basically, the forest water in Forest Haven has magical life giving properties and Great Deku Tree explains that the water keeps Forest Haven alive.
Personally, I think the boss can't take the water in its pure form due to its evil nature. So, it filters the water through other plants, like Makar, by eating them.
Ngl, that octopus/squid thing was so out of place for me, that back in the day it gave me some sleepless nights.
"Crate baby" was just a reference to a funny little challenge they used to do during playtesting. Put the toy baby in a milk crate and try to bring it to the end of the map without it falling out. It's what inspired the rocket gnome achievement in episode 2, which is why they bring that up too. Pretty sure that was explained at least partially during the original video.
dude you don’t understand how happy i am every once a month when i see he has posted, hope this man dosent retire soon
I love stuff like this even the creepy ones like this. It’s amazing that how much gamers spend so much time to see Easter eggs like this and start figuring out what these developers were doing while making these bizarre and creepy Easter eggs to begin with. Want more to these please.
The windwaker one isn't new at all, it's been used in Speedrun for a WHILE to my knowledge
Yea same here, its something known for years already.
Yeah, it's no "unsolved" mystery.
Iirc it's in the offical strategy guide
The Cthulhu theory sounds most believable out of the possible explanations so far.
For the Deus Ex secret, I wonder if this has an untold story element to it, as the series has been cut short by the negative reception of Mankind Divided. I wonder if they had a 3rd game lined up that told more of Jensen's story, as a large part of the story arc was about Adams ability to take augmentations without issues. Another game likely won't be conceptualized now.
Mankind Divided was negatively received ? first time hearing that, it's an awesome, beautiful game and it deserves praise
You do know mankind is the 3 game right mankind and the previous ones are prequels to the og were shock horror you play as jenson who a clone of prequel jenson who is there a lab man person or a clone them self due they body having the chemicals need to make the drug ppl need got augments well until the nanobot augments come around
THQ Nordic / Embracer Group now own the Deus Ex IP, and are already working on a new game, apparently.
@@TheMadsav1993 sir this comment is fucking incomprehensible
@@donutismz6760 "You do know mankind is the 3 game right mankind and the previous ones are prequels to the og were shock horror you play as jenson who a clone of prequel jenson who is there a lab man person or a clone them self due they body having the chemicals need to make the drug ppl need got augments well until the nanobot augments come around"
My best attempt at a translation: You do know Deus Ex MD is the 3rd game right (incorrect), and the previously released entries are prequels to the original Dues Ex games (Deus Ex and IW) were "shock horror" (unsure what the intent here is, as there's nothing horrifying in either game). In MD you play as Jensen, who is a clone of Jensen from HR who was apparently cloned as a means to harvest his artificially altered DNA (Which was created in White Helix Labs), to use as a means to circumvent the need for Neuropozyne (presumably by a competitor or other bad actor like Hugh Darrow who seeks the destruction of aug tech anyway) until the tech for NanoAugs is released.
I find odds videos really entertaining and I always re watch old ones not only for the little comedic bits but how good his videos are
2:33 him: talks about the tragedy that could've happened
Also him: dancing on the crime scene
The timing couldn't be any better. I was going to open my bag of chips, now I'm going to enjoy it with this video
So how were the chips?
@@DrSnegg Not bad but not good as Pringles or Doritos though
I always make a fresh bowl of popcorn when I see a new oddheader video myself
@@allenrufolo2649 Cool man, I think I have to the same
*crisps
That thumbnail alone is going to give me nightmares, can't wait to watch the whole video and have horrific hallucinations for life.
That's the oddheader package, baby.
Yeah.
I gotta just watch the bottom like 5% of these videos cuz I got a heart condition and Oddheader includes jump scares often. ._.
I can't watch the Game Discoveries from Hell video because of the thumbnail.
@@bubonic019 yea I was like that but it wasn’t that scary
At least it's not the fembots..
yet again..
I like how this video started with something mildly creepy in a crate, and ended with something REALLY creepy in a box.
i love the iconic oddheader music. everytime u hear it u already know what ur watching
The Broken Sword one... I think I saw in it that "new" steam version, too! And yes, there is no interaction whatsoever possible. Even with further Items collected throughout the part you can even reach that place.
*Possible spoiler alert*
The canal area is connected to the hotel. As you have seen throughout the game, that one dude with the news paper in the hotel lobby ends up being down there in that canal meeting chamber - so logic dictates that there was to be meant like a cutscene or follow sequence, but the devs had a hard time implementing something like that at the time... with the limited hardware resource to back up longer animations... more comic character animations... etc. And yes they made it sound like 18+ still I adore this game and the second game of it. xD
I remember encountering the kraken in AC2. I was simply screwing around and speedrunning the tombs/dungeons and I encountered the octopus and then the tentacle made me nope out. That octopus is why I started speedrunning those tombs though; because I was worried tge octopus was a time-based game over.
The "crate baby" is actually "legit" if someone has the time to do it: Just bring the baby to kleiner's lab (you don't need to bring the blue crate) and then drop somehwere in there. Once you're back in the lab several chapters later the baby will be there. Nothing happens but hey it's a cool easter egg
Cool
If I'm not mistaken, it's similar tech to what they use for Left4dead's saferooms, where even though it's technically a separate level, items inside remain consistent.
i don’t think that’s a easter egg I think that’s just how source levels work
Rip to those who wasted their important time doing this ;-;
@@pipebombmailer The first lab map and the map you get teleported to are completely separate maps, which rules out it being the same map and the engine importing physics objects.
I imagine the developers added a specific trigger or whatever to save a maps' dynamic objects in your save-game, then had the game re-import those objects with an offset using another trigger.
I'd love to see you do a follow up series for when/if these mysteries ever get solved. That'd be great!
Oddheader is the only video game secrets channel that constantly uploads video with stuff I've actually never seen before
Funnily enough, I'd felt the same way before watching this video as it, for the very first time, included something which I knew about and even encountered myself (talking about that ACB kraken in the catacombs).
My personal theory on the Adam Jensen clone: That's JC, or Adam's failed clone used to make Paul and JC.
JC, more like Jensen Clone.
2:53 FF06B5 could be a hex code for a color. That's what it reminds me of. It's hot pink.
I'm glad commenters have caught on. The create baby one screams "let's trick dedicated speed runners" and is definitely a joke
Unless that's what they want you to think lol
@@locklear308 nah, way too specific and clearly an inside joke where they're egging on the community
@@kavalogue well I was kind of joking but at the same time it could totally be a thing that developers have done at some point. Like say something like that and make it sound ridiculously silly or like a joke, but in reality see if anyone actually realizes that it is true
@@locklear308 yeah it's the opposite tho. I mean you can keep playing Into it but the speed running community have not found anything. Nobody has. Now let's look at it logistically. The entire community found nothing. The entire community agree it's a joke. The dev who said it had a smile on his face and was clearly joking. The way he said it was insinuating him and his dev friends where insinuating it did exist to make the apeedrun community go nuts thinking there was a way to actually shed their times even further. Like bruh nothing wrong with imagination but if you can't read social cues and understand what people are getting at you need to leave imagination alone for a little bit
@@kavalogue typical speed runner, no fun at parties
The thing about the Half Life games is that they've been thoroughly dissected and analyzed. The "crate and baby" strategy they were talking about is probably an alternate way of pulling off an already discovered exploit.
@NICULL the video is about unsolved discoveries, not necessarily easter eggs
It's most definitely a joke, they themselves said it, it was probably game testers taking the baby on a crate till a later point (Probably thinking the baby had some importance), and the devs later mocked the idea with the Little Rocket Man achievement. But there's no speedrunning trick, that's just them mocking the ridiculous glitches Source has
Imagine if we're actually overthinking it and it just makes crate jumps faster if you put a baby in it
They're just referencing a community challenge from Half-Life 2 that inspired the gnome achievement is all
5:40 I had done a lot of times before I saw this video
It's simple, it's pure purifying holy water that gives life. That monster is corrupt and filled with evil. You are basically exorcising that monster by pouring water on it. I like to surprise my friends with it. It's basic lore, the game mentions this multiple times
The crocodile thing also doesn't seem to be that deep, just something random a dev left in. If it meant something every dev would know about it
Eggs are one of the key items you receive early on in Breath of Fire 3 for the PS1. You get them in the McNeil manor and you carry them in your key items for the rest of the game, even though they do nothing. Maybe a nod to that absolutely fantastic RPG?
That one for Wind waker is something I figured out back when I first played it. I think it's just a quick way to defeat the boss
Re Mankind Divided, there are a number of themes going on in the game around identity, eg the Cassan backup plot and the Daria/Harvester thing being more obvious ones. Not a fan of the Jensen clone theory but something is definitely up.
And even if it conflicts with DX/IW world building, it would be far from the first thing in the prequel games to do so, lol. It's possible that they were intending it that way but cut it because of the conflict, which is why the face isn't visible under normal intentional circumstances (plus with a twist this big you can surely rely on the game to actually comment on it)
It’s always a good day when oddheader uploads. Time to put this on my “watch later” list.
Don't do it! Watch it now!
Reminder to watch this now :)
@@addison_reilly5904 I made this comment yesterday I’ve already watched this now
"Bald OddHeader isn't real, he can't hurt you"
Bald OddHeader : 15:34
Baldheader
Assassin’s Creed has many cryptic, mythical, and supernatural elements even in the older games. Most obviously is the Isu, and their Artifacts, but strange things like references to myths and folklore as well as unexplainable aspects of the series further emphasize that the series had never really been grounded in reality.
9:37 I was so surprised to see Broken Sword in this. I loved that game
As someone who fell in love with Deus Ex that discovery is just... Holy shit.
Such a shame we'll probably never get another game, it'd be so cool to see where the story would go next.
Halo 🤢
@Taquito lol ok enjoy playing Tetris and Roblox
@@iegendary-r8r make me
Ye. He made remember how much I miss that game. One of my favourites. I really enjoyed the Deus Ex Mankind Divided world, it felt so immersive to me.
Blame Square Enix. Mankind Divided was supposed to be twice as long and was written as the middle game in a trilogy. Square Enix stepped in during development and basically forced Eidos to cancel the 3rd game, cut Mankind Divided in half and sell the conclusion to Mankind Divided as a separate 3rd game. That's why Mankind Divided has such a weak ending, it was only supposed to be the halfway point in the game. There were supposed to be other hub worlds, more levels, more stories.
People didn't like getting sold a half product, so it didn't sell well on release, because it was so short and ended so abruptly (and was filled with egregious MTX at the demand of Square Enix). Because of this, Square Enix said it wasn't profitable to continue the series and scrapped the 2nd half of Mankind Divided as well. Now the series just ends with no explanation to any of the mysteries they built up over the years.
I loved the original 2 Deus Ex games and couldn't wait for Human Revolution. It was incredible and I was so excited for Mankind Divided. It was such a letdown because of all the things it did so well. It's such a shame to see the colossus series like Deus Ex be killed off like this. It deserves better. We deserve Mankind Divided part 2 and we deserve the conclusion 3rd title.
Was just thinking, "damn, oddheader hasnt uploaded in a while." then I saw this on my recommended.
Edit: I have a feeling the egg is something along the lines of the dog residue in the original game, but who knows. Seems in line with Toby Fox's humor though.
Pretty sure the Crate Baby thing is just a joke about how absurd some of half-life 2's speedrun strats are.
Honestly, ive looked into alot of the mysteries in cyberpunk, and the sad thing is, theres more in the game files as pointed out by someone on that subreddit dedicated to the statue mystery, basically hinting that the easter egg might possibly be incomplete still until we get some more content in the game...i hope its connected to mr blue eyes
This channel always gives me chill, nostalgic, relaxing vibes. I love it here.
Never been more excited for seeing you pop up on my notifications!
Jesus, the first one is devs taking the piss and saying “the crate baby glitch” in jest. Them talking about Gnome Chompski being carried in episode 2 is relevant because the devs would put that baby in a box and try to carry it as far as possible through the game because they found it funny. They then later made it an official challenge to carry a prop like that through the game in episode 2 with the Gnome.
Special mention: the infamous Mount Chiliad mystery from GTA 5, which might not be much of a mystery really, maybe more like some easter eggs
Nobody talks about that one anymore.
The crate baby part feels like it's straight out of Chris O'Neill and Zach's mouth
I discovered The Wind Waker one when I was a kid, I thought it was common knowledge, until I found out it isn't lol
I commend your dedication to the hair gag to actually put on a bald cap (And do a good job with it)
This dude has some of the smoothest transitions I have ever seen
The Kalle Demos instakill has been known for quite some time, it's even used as a fun fact tidbit in commentated speedruns at some GDQ events
If so provide the video, as people have looked for any older documentation of it and have found nothing, which is why Fish_waffle is still given credit for the discovery.
Yeah in doing some googling it seems this exploded into public knowledge in October of 2016, due to Fish_Waffle. I could have sworn it was originally found in Wind Waker SD, years before the HD re-release, but forum posts and articles all come after that point. It's possible that it was known about beforehand but not documented (some snarky replies to forum posts say things along the lines of "old news" and "I knew about this as a kid") but yeah, largely nobody knew about it before Fish_Waffle's discovery.
I do have to wonder if that twitch chatter knew what they were suggesting when they made their comment... Guess we'll never know!
"Crate baby" has a very strong in-joke energy. My money is that it's an old but that was patched but had such a hilarious effect the entire dev team knew about.
Plot twist: the developers just did a little trolling
4:32 I actually did find the alligator in both the PC and Switch versions of Doom Eternal. I didn’t think anything of it and just assumed it was a dead alligator or something.
The Wind Waker trick has been known for a really long time
Yeah... Just padding for the vid
Wait really!?
@@tb3411 It was a playground thing back when I was a kid and I’m pretty sure it’s used in speedruns
@@aaronr.265 nah, it might have been a playground thing but it wasn't widely known until 2016. still, there's no real mystery behind it.
Absolutely, and I came here to comment this lol I knew immediately where that one was going and I've never known about any of the other eggs odd presented. I'm pretty sure I learned about it from another UA-cam video
The way they said "Oh put the baby in the crate do the cratebaby trick" sounds exactly like my tone of voice when I'm doing a bit with friends to fool people. Just casually mentioning something that has a ridiculous name, yet in a serious tone to fool someone. I think they're just having fun.
Given they mentioned the Gnome, I think people carried the cratebaby as far as possible when playing and that's how it happened.
This was solved, the Devs challenged themselves to see how far they could take a baby in a crate in the game, this eventually led to the creation of the gnome achievement.
11:26 when you stare into the void it stares back