How does it feel to have the best rigging and modeling tutorials on blender right now? Legit, I've looked. This IS the best one. I can't wait for part 2!! 🤩
Ah thank you so much, I’m really glad you think so!! I wanted to make these to help people understand the process from start to finish and help make 3D less scary 🙌 Part 2 is in the making now and will be up soon!
you're a lifesaver i cant thank you enough! been watching a lot of rigify tutorials but yours is just full of detail,and the only one most similar to my model's body proportion (no neck 🤣) cant wait to reattempt rigging it after this thanks again!
Really happy to hear my one has been useful for you! None of my characters have necks either haha so I use this method quite a lot. Or you can just skip the neck joint if rigging from scratch. Good luck with rigging! 🙏
I've watched 10 videos on rigging and yours is the best. Especially liked that you said tips for the bone placement (eg. keep bends, heel bone, foot flat) and common problems
This video is truly a gem! Well explained with lots of detail. Thank you so much for sharing your knowledge with us!! can't wait to see part 2!! i neeeed it for my chibbbi character :)) Hope you have a great day~
you explain things so well and I'm so glad you explained issues you could have and how to fix them. This has helped me so much and really made my day. Thankyou!
I already know how to do it, but I still watch this video because I really like this character. I'm waiting for the next characters, if of course they will be.
@@EveSculpts I learned so much in the last couple videos that you posted. Thank you 💞 would you be rigging the mouth and eye shapes for this character? Or is it not possible for this character?
All I want to say is thank you very much for bring this great tutorial~ After I saw many modling character videos, I was struggling with rotate my character's arms by adjust the mesh...(lol...)
Thank you for this video, even tho i couldn't complete the first video, i got stuck like twice... You make it seem easy XD I will try it again, i wish i can succeed this time T_T
I just wanna thank you so much for these videos. It is helping me so much! I can't wait to apply the things i've learned with you on my original characters.
I made a model using your previous tutorial videos and have just started rigging it. I literally started giggling like a child when it actually somewhat worked Thank you so much for these tutorials! They really help! And just for the sake of curiosity, I've been wanting to do something called a "cheat angle" in 2D animation but with a 3D model. The character I'm modeling has hair that has the same silhouette regardless of whether the head is looking forward or to the side, and I was wondering if there was some way of accomplishing that in Blender. Kind of like Mickey's ears in the game Epic Mickey where they slide along his head as the camera is being moved. Thank you again for the tutorials!
Great videos! Really helped me refresh and get back into blender (Your videos are very calm and soothing, and I love your accent but cannot place it for the life of me!)
THANK YOU VERY MUCH! Thanks to you I am improving a lot on Blender. If I can ask you just one thing, it's about the texture paint, can we paint directly on the UV flat in symmetry? And for the next video it would be great if you could do a tutorial to put the character on Unity :) Thank you for your great work!
Hi, thanks so much! Your voice feels warm and the tutorial es really good. I was wondering..What if I delete one of those two neck bones? It that bad ?
I'm making some great progress! But I've run into an issue, I'm all rigged up, but when I go into pose mode and move my controls, my rig moves but my model doesn't! I'm pretty sure I parented it all, but I'm not sure what's gone wrong 😅 EDIT: My metarig is connected to my model, but my rig is not connected to the metarig or model? EDIT 2: If I select the bones and the controls the model moves! Edit 3: But I'm pretty sure thats just because the bones move the model. My controls don't control the rig T_T Edit 4: Solved! I deleted my rig, re-generated it and then went into the metarig folder, selected my objects and then shift selected my new rig and ctrl+p parented it with the automatic weights and it worked! No idea what I did before!
Hi, I love the video! I had a quick question, I was wondering if you rig a character like this, can you also keyframe move the face features (simple stuff like just moving the irises and brows around), or do you have to do that in rigify?
Hello you expalin it very well. I tried this on my model but my rig doesn't show any bone icon between the two stick figures on mine, please help I've been struggling on my model so much. Thank you!
I love your tutorials :D but how do I do if it gives me an error and says (Bone Heat Weighting: failed to find solution for one or more bones) I have tried several things and still the same
Hello!! This is an amazyn tutorial a found to learn rigging in Blender, I have a question! hehe I tried to press Ctrl+P but "With Automatic weights" is not shown :( What could I do?
uh, when I generate rig it assumes the pose of the original armature bones. How can I fix this? edit: I hadn't applied transforms. Thanks for this beautiful tutorial!
Hi, I am wondering.. creating my rig did work (I have a rig object), but I didn't get the control rig handles. Isn't that an aotomatic feature for rigify? What am I missing?
Hi, so I'm facing an issue when rigging it to the model I have, it shows 'Bone Heat Weighting : failed to find solution for one or more bones' What am I supposed to do now??
@@EveSculpts but how? You modelled for example whiskers separately but they are still getting selected when you select the main character. How did you do this? Thank You!!
Heya, i'm doing my own model following this and the model making tutorial and i got a big problem rn I'm at the step in 12:46 where you attach the model to the rig, and i'm selecting each part of my model through the list by clicking each one of them with ctrl, but then when i click the rig with shift, it deselects a chunk of the parts and only keeps selected the parts from the rig to the bottom of the part list or the top of the list, any idea what could i be doing wrong?
You're the first youtuber to show possible solutions to issues that can occur while following along. You are an excellent teacher.🤩
That's, definitly, turn her in a great profissional!
This is exactly what I wanted to learn after modeling and texturing thank you so much!
That's great to hear, I hope you enjoy the video and find it useful in showing you the next steps!
How does it feel to have the best rigging and modeling tutorials on blender right now? Legit, I've looked. This IS the best one. I can't wait for part 2!! 🤩
Ah thank you so much, I’m really glad you think so!! I wanted to make these to help people understand the process from start to finish and help make 3D less scary 🙌 Part 2 is in the making now and will be up soon!
you're a lifesaver i cant thank you enough! been watching a lot of rigify tutorials but yours is just full of detail,and the only one most similar to my model's body proportion (no neck 🤣) cant wait to reattempt rigging it after this thanks again!
Really happy to hear my one has been useful for you! None of my characters have necks either haha so I use this method quite a lot. Or you can just skip the neck joint if rigging from scratch. Good luck with rigging! 🙏
a big thanks to you, so far it has been the best tutorial about rigging a character (for example nobody ever mentioned the elbow and knees bending)
You explain the steps so well thank u so much! Literally your series is one of the best tutorials I’ve seen so far😌✨
I've watched 10 videos on rigging and yours is the best. Especially liked that you said tips for the bone placement (eg. keep bends, heel bone, foot flat) and common problems
This video is truly a gem! Well explained with lots of detail. Thank you so much for sharing your knowledge with us!! can't wait to see part 2!! i neeeed it for my chibbbi character :)) Hope you have a great day~
Lovely series. Would love to see a whole world in this style in tutorials. Keep up the great work!
Thank you! I’ll definitely do some more tutorials in a similar style 🙌
you explain things so well and I'm so glad you explained issues you could have and how to fix them. This has helped me so much and really made my day. Thankyou!
You are an angel! OMG, thank you! This is subject it most harder for me on 3D!
Hope this is helpful for you! Rigging from scratch can be intimidating but if using Rigify instead, it’s super straightforward 🙌
I'm teaching myself blender and this is very helpful! :) Thanks for making these videos.
I already know how to do it, but I still watch this video because I really like this character. I'm waiting for the next characters, if of course they will be.
Ah thank you for watching! I’ll definitely do some more characters like this one in the future 🙌
I want to thank you for these videos! You are a very good teacher!
I have already rigged it and animated it. Blender handles weigh painting so well. 💖
That’s awesome! Yes it really does, it’s super straightforward in Blender 🙌
@@EveSculpts I learned so much in the last couple videos that you posted. Thank you 💞 would you be rigging the mouth and eye shapes for this character? Or is it not possible for this character?
7:34, I see what you did there, lol! thank you for the tutorial
I'm just starting out in blender and I follow your tutorials religiously
your voice makes it very easy to follow :>
I'm glad to hear they've been easy to follow, thank you for watching!
clear and effective. earned a new subscriber :)
Thank you very much for this tutorial! You explain everything very good and clear. And the lifehack with a magnet is just game changing!
OMG thank you for showing common issues finally I have a rig...
Very easy to follow and concise. Lovely voice as well.
Thank you! My character came alive with this tutorial :)
All I want to say is thank you very much for bring this great tutorial~ After I saw many modling character videos, I was struggling with rotate my character's arms by adjust the mesh...(lol...)
I have saved this video and the next part as a reference to get back to whenever I need to rig something! Thank you!
best tutorial !!!! thank you!!!!!!!!!
you are literally the best!!! i just have one question: what about characters with no hands, do you still keep the hand bones, or if you delete them
Thank you, didnt bother to google why rig is not matching after generation, but now i know
Thank you for this video, even tho i couldn't complete the first video, i got stuck like twice... You make it seem easy XD
I will try it again, i wish i can succeed this time T_T
Good luck! Let me know if any part in particular isn't clear and I'll try to help.
Thanks! Well done with the video edits and how you illustrated the concepts!
I just wanna thank you so much for these videos. It is helping me so much! I can't wait to apply the things i've learned with you on my original characters.
Loved your tutorial! your explanation! loved your voice! everything! So sweet to learn from you!
I made a model using your previous tutorial videos and have just started rigging it. I literally started giggling like a child when it actually somewhat worked
Thank you so much for these tutorials! They really help!
And just for the sake of curiosity, I've been wanting to do something called a "cheat angle" in 2D animation but with a 3D model. The character I'm modeling has hair that has the same silhouette regardless of whether the head is looking forward or to the side, and I was wondering if there was some way of accomplishing that in Blender. Kind of like Mickey's ears in the game Epic Mickey where they slide along his head as the camera is being moved.
Thank you again for the tutorials!
Yay I'm excited to try this out! Thank you 😌
I hope you have fun!
This is really high quality!
Thank you!
Great videos! Really helped me refresh and get back into blender
(Your videos are very calm and soothing, and I love your accent but cannot place it for the life of me!)
Thanks Eve! Great that you included fixing the issues.
THANK YOU VERY MUCH!
Thanks to you I am improving a lot on Blender.
If I can ask you just one thing, it's about the texture paint, can we paint directly on the UV flat in symmetry?
And for the next video it would be great if you could do a tutorial to put the character on Unity :) Thank you for your great work!
Боже до чего ж ты сладкая булочка! Спасибо большое!
Thanks for maked that video! You helped a lot! I was almost giving up!
omg such a good rigify tutorial! tysm!
Thank youu!
hello, I just subscribe you and I want to tell you that all your tutorials are very helpful to me! Thank you very much!! 🥰
A new blender guru
Wonderful video, I'm still following along. Very fun!
Great tutorial! Easy step by step!
Thanks a lot!!!
Thank you Eve, great tutorial
i love that model so much ^^
Thank you!
Hi! Thank you so much for your super-very-kindly useful tutorial
Thank you for your awesome tutorials, best wishes.
Hi, thanks so much! Your voice feels warm and the tutorial es really good. I was wondering..What if I delete one of those two neck bones? It that bad ?
i ended up like disconnecting the heel from the foot is there a way to fix this ?
Thanks for sharing, Eve! Great rigify breakdown
Tank you so much for this tutorials!
Thanks teacher Eve! love your tutorial, eazy to learn!
Glad you think so, happy learning!
thanks you, this is really awesome tutorial can't wait for part 2 !!
Thank you so much for the tutorial
Thank you for saving us so much time
Amazing! Thank you so much! So informative! I've been using Rigify wrong this whole time :/
Thank you so much i always scared from rigging cuz every time is wrong scale , so the solution was one click 💀💀.
wow i really like your art! keep up the good work
I am having troubles connecting the rig to the model. the option for setting the parent with automatic weights is not showing up, what do I do?
I'm making some great progress! But I've run into an issue, I'm all rigged up, but when I go into pose mode and move my controls, my rig moves but my model doesn't! I'm pretty sure I parented it all, but I'm not sure what's gone wrong 😅
EDIT: My metarig is connected to my model, but my rig is not connected to the metarig or model?
EDIT 2: If I select the bones and the controls the model moves!
Edit 3: But I'm pretty sure thats just because the bones move the model. My controls don't control the rig T_T
Edit 4: Solved! I deleted my rig, re-generated it and then went into the metarig folder, selected my objects and then shift selected my new rig and ctrl+p parented it with the automatic weights and it worked! No idea what I did before!
This tutorial is very useful.
thanks
Thanks so much for doing a rigging vid!!
thank youuuuuu
Just a question: what do I do with the hands rigging if my character has no fingers (nub hand)?
did you figure this out at all?
@@brycemate lemme check the blender file I think I had figured it out?
I think I just removed the fingers?
Thank you for your awesome videos! They are really helpful and well done :)
I'm really glad you think so and find them useful!
THANK UUUU VERYYYY MUCHHHHHH~~~!!!!
Great video, and awesome character!!
Thank you!
I think I've fallen in love with you, lol. Great video, thanks.
omg another perfect tutorial! 😺
Thank you! 😊
Love this tutorial..
Thank you for this! Your videos are amazing 👏
Thank you!!
great tutorial
Hi, I love the video! I had a quick question, I was wondering if you rig a character like this, can you also keyframe move the face features (simple stuff like just moving the irises and brows around), or do you have to do that in rigify?
thank you so much!
Beautiful. There are other tutorials on this but yours has stuck with me the best. Thank you!
Thank you, I'm glad you think so!
Awesome tut ✌️
Thank you!
Hello you expalin it very well. I tried this on my model but my rig doesn't show any bone icon between the two stick figures on mine, please help I've been struggling on my model so much. Thank you!
Commenting for the algorithm
PERFECT!
thank youuuu
I love your tutorials :D
but how do I do if it gives me an error and says
(Bone Heat Weighting: failed to find solution for one or more bones)
I have tried several things and still the same
sorry for mistake I skipped the step of generating the rig
your tutorials are epic :O :D
Hello!!
This is an amazyn tutorial a found to learn rigging in Blender, I have a question! hehe
I tried to press Ctrl+P but "With Automatic weights" is not shown :( What could I do?
Very bnuy 👍
Excellent :)
Aunque este en ingles es mucho mejor que como explica mi profesor, gracias
This is amazing and I'm glad I found this, is it possible to teach expressions?
Sure, I'll try to cover that in future videos!
uh, when I generate rig it assumes the pose of the original armature bones. How can I fix this?
edit: I hadn't applied transforms. Thanks for this beautiful tutorial!
This is cool
I luvvv this
Hi, I am wondering.. creating my rig did work (I have a rig object), but I didn't get the control rig handles. Isn't that an aotomatic feature for rigify? What am I missing?
Thank yoou!
My character model is a bird, so it doesn't have fingers. Should I replace the knuckles? If so, with what?
any advice on rigging the whiskers and ears so we can pose them as well?
Thank you for file hotkey
Hi, so I'm facing an issue when rigging it to the model I have, it shows 'Bone Heat Weighting : failed to find solution for one or more bones'
What am I supposed to do now??
WHERE do I get Rigify? It's not in Blender 4.2 and when I search for it on the Blender website it's not there.
Can I run into issues when I rig a character if the geometry is not joined / one piece?
The geometry doesn't necesarrily have to be one piece, it can be made up from a lot of separate meshes but still be skinned to the same skeleton 🙌
@@EveSculpts but how? You modelled for example whiskers separately but they are still getting selected when you select the main character. How did you do this? Thank You!!
Heya, i'm doing my own model following this and the model making tutorial and i got a big problem rn
I'm at the step in 12:46 where you attach the model to the rig, and i'm selecting each part of my model through the list by clicking each one of them with ctrl, but then when i click the rig with shift, it deselects a chunk of the parts and only keeps selected the parts from the rig to the bottom of the part list or the top of the list, any idea what could i be doing wrong?
automatic weight option not showing when hit cntrl+P