For those that don't get it, they're talking about a card called Evenly Matched, which is one of the most insane board clears ever, but is still legal at 3 because going second in Yu-Gi-Oh! is just that weak (and I guess it technically has some restrictions)
I think it's important to note that in Yugioh board wipes aren't all made the same. A card that "destroys" all monster is different from a card that "removes" all monsters or "send all monster to the GY", and better yet are those that banish or send cards back to the deck. This is because YGO has a ton of floating effects, so getting rid of a full board tends to really be a temporary set back, rather than a decisive blow.
@ggwp638BC Also the way you said how in Yu-Gi-Oh, a board wipe can be a temporary set back kinda reminds me of that meme in Top Gear with the "oh no anyway" Duelist 1: I activate Mirror Force to destroy your cards Duelist 2: Oh no....anyway, when this card is destroy....
Same in MTG. Black has cards that give -x/-x instead of damage to creatures because the indestructible effect in some cards. Exiling cards don't trigger graveyard effects, and sometimes destroying creatures are the better choice just to trigger creatures dying effects. It has a lot of variations.
The thing to note in Yugioh is that there are lots of archetypes that either love to have their cards destroyed/leave the field or simply cannot be destroyed by card effects, which means that board cleaners could either give them an advantage or not affect them at all. Because of that there are other types of removal that are often considered more disruptive for the majority of decks, such as returning cards to the deck or removing them from play, but at the same time, cards that can accomplish those things are not as easy to come by than a simple raigeki or dark hole.
Linear Equation Cannon and Simultaneous Equation Cannon are both perfect examples of what you mean. Harder to use (both require math), but they are non-targeting "return to deck" or "banish opponent's board" effects, which are very strong as it gets around all the "cannot be destroyed " or "when this is destroyed " effects.
Plus you have the situational removal that intentionally targets monsters that can’t be effected with worse effects Daruma cannon being a really interesting dodge because of it (and of course the links)
Adding onto Pokémon TCG - there was previous a supporter card called Avery which let you draw 3 and force your opponent to discard Pokémon from their bench until they only had 3 left (discard isn't a knock out so no prize cards). Draw 3 effects are one of the worst supporter effects and the least used but Avery saw a lot of play because it was nearly always disruptive against a full bench making the draw 3 worth it. Messing with the bench size is a similar effect as it can cause Pokémon to be discarded too and while it doesn't see a lot of play (it isn't overly popular on cards tbf) it can be very disruptive and is similar to board wiping (just not as strong as Dusknoir ofc). There's also another kind of board wipe in Pokémon called Devolution which is a tool card that give a Pokémon an attack to devolve all the opponent's Pokémon. It can effectively one shot a Stage 2 evolution deck as they tend to use an item called Rare Candy to skip an evolution stage but it's incredibly hard to get items from the discard pile and Rare Candy decks don't run very many copies of their necessary Stage 1 Pokémon.
Board wipe through devolution is a very tall ask though. Takes a lot of setup and spreading of damage to be able to pull off. Once you do though it is so rewarding, watching all of their Pokemon die at once is satisfying.
Pokemon has also had a few cards over the years that removed your opponent's pokemon from play without taking prizes. Next Destinies Shiftry is the most notable example, and is banned from the expanded format. Modern versions of this effect tend to not be very strong though.
To be fair, in yugioh, we just generally call board wipes "Nuke Effect". However, depending on if it specifically wipes monsters or spells and traps, it'll be called a "Dark Hole" or "Heavy Storm" respectively
The most generic board clear in LoR is Ruination - 9 mana slow from Si that simply states "kill all units". It was sometimes used back in the day, as long as it used to be a region exclusive. But with the rotation Si's balance had changed (it lost most units that benefited from dying), and the card saw small play. With time passing more alternatives were printed, that had occasional success. Berries in ice is a 9 mana slow from Freljord that removes all enemies for 2 turns, putting them into landmarks. This saw play in almost every non-specific Freljord deck, especially considering it could be paired with It-that-stares (8 mana 8|8 destroy all landmarks). Castigate - 7 mana slow from Shurima that kills all followers. Saw some play in Senna-Nasus but was never top-tier. Utter devastation - 11 mana slow cultist "kill all units except for allied darkins and allied equipped units". Seen 0 play because cultists were a super strong midrange deck, and by the time you had mana to play this card the game was already won. You are going to Brazil - 10 mana slow from Si "An ally starts a free atack, challenging the strongest enemy. Kill all other units". Seen 0 maindeck play, but is often used as Mordekaiser's champion spell. That-card-from-ionia. 10 mana slow "pick an ally. Recall all other units". Not really bad, but Ionia don't have strong units that can win by this. You could easilly stall to play this card, but Ionia itself is a stall region, so when you pick it you already have a powerfull thing in mind, that you want stalling for. It just was a worse alternative for many cool things.
Board Clears in LOR are very powerful not only because of resource denial, but because removing opponents Champion usually directly slows down or even destroys their win condition (removal that can't affect champions is much less valued). One thing that balances them is that are almost always high cost Slow speed spells, so not only your opponent can respond to them (sometimes negating them completely) but you wil also have no more mana to do anything.
Important to mention about LoR's boardwipe balance is the lack of a summoning sickness mechanic and the passing priority system. If you boardwipe too early, you won't have the resources to stop an opponent fixing their board up to swing at you before you get a chance to refill mana and summon more blockers. This is easier said than done because the turn ends when both players pass priority without doing anything. Your opponent will often be trying to end the turn (passing is free) because they have a board you want to wipe and more units in hand; meanwhile passing is risky for you and most of your mana has to be spent on the boardwipe so you have to find cheap ways to force your opponent to develop their board instead of passing or swinging at you. All together this made boardwipes too risky to be strong most of the time. Buried in Ice was by far the strongest one because it being asymmetrical meant that you didn't have to worry about an opponent rebuilding their board before you can. Mordekaiser's wipe was usually not maindecked because it's only asymmetrical when you have a mordekaiser on the board. Utter Devastation was technically asymmetrical, but Aatrox decks had ways of killing enemy units in cheap ways that advance their win condition instead of spending an entire turn's worth of mana on killing them in a boardwipe.
Theses days in Yugioh it can be more powerfull to negate all your opponents monster effects (like "Dark Ruler No More" or "Forbidden Droplet") rather the blow up their board directly. Because monster that can negate spells or can't be destroyed, got more common. But that depends on the current meta and deck, like Tenpai right now, they play a lot more direct board whipes then usual.
Yeah, destruction effects are often not great, since so many cards either cannot be destroyed or have an effect when they are destroyed. Return to deck or banish effects are often better, but harder to pull off, like with the Equation Cannon cards.
Nobody calls them Dark Holes. Just Board Wipes. Also destruction effects are bad in modern YGO (against monsters). Cards like Evenly Matched or Nibiru are far more popular. Something like Bystial Druiswurm and Kastira Fenrir is also great removal cause it's also a body.
imo in yugioh the most devastating form of board breaking is face-down banished, u know something "evenly matched" card. most of the time, face-down banished cards cant be recovered for the rest of duel
@@Zmon3595 yea, there is very few cards that can interact with face down banished card. as far i know there is 4 card that can directly interact with face-down banished cards. the card is "necroface", "psy framelord omega", "kashtira arise heart" and "dreaming nemleria"
For Yu-Gi-Oh, you can't talk about board wipes without mentioning weird ones like Linear Equation Cannon and Simultaneous Equation Cannon. Not only are they perfect examples of how ridiculous YGO effects get (you have to do middle school math), but they are also quite strong because they don't "destroy" (which often benefits many decks). Instead, they are non-targeting effects that either returns cards to the deck or banishes the opponent's board, both of which are effects that are very rare for anything to be immune to.
??? Linear Equation sucks though... Can only activate in the Battle Phase and needs GY setup. Simultaneous does have weird ways it can fizzle, but the setup is in the Extra Deck and can activate normally.
@@didierrepolusk7569 simultaneous equation cannon is seeing meta relevance rn. and linear doesnt suck, it is actually really strong removal that sets up the gy, if it wasnt a battle trap it would be busted, so its mid.
@@uuh4yj43 I know about simultaneous but, linear only mills IF you meet its conditions. I know spinning is strong but there are just so many ways it can go wrong compared to simul.
Gwent is interesting. The game has no actual "destroy all" boardclears, because it would fundamentally break the game, considering how important are card management and card advantage. However, history knows some precedents of boardclears. Schirru - 3 power, Zeal, Order - destroy all other units with the same power as mine. Sounds absurdly bad for 10 provision, but Scoiataeli as a region has a lot of pings, buffs and ways to turn Schirru into actual boardwipe. There were some no-unit decks that used to win by setting up one big turn, equalising all enemy units and dropping the bomb. It wasn't consistent at all, but when everything worked fine it felt like one of the most toxic decks to play against. Salamader - the card most gwent players think about, when they hear "boardclear". Salamader's ability is to give poison (when a unit with poison gets another poison, it dies) to all other units, but there are some ways to make this ability trigger twice. It is sort of meme-underdog deck currently.
Back in beta Gwent, you had a card called Kambi that would whipe everything from both players' board. The drawback was that it could be countered using locks or triggered early by the enemy. It would also summon a powerful unit on the enemy's board. Man I miss Beta Gwent
I love this channel so much. I've been developing my own card game and it's great to see some summaries of different effects in different card games in such a quick format!
Same! What kind of game are you developing? Mine involves splitting the characters and resource cards into two decks and having characters fight over a guaranteed number of turns in an adaptable grid format.
@danielpayne1597 that sounds cool! My main mechanic is a secondary deck that you can draw cards from through taking an action with your creatures instead of attacking. Kinda like a secondary resource, 5 influence points lets you draw from a more powerful deck
@@Chex_Mex I like that a lot. Do your creatures have costs to summon? My game has zero cost to play any character, but all worthwhile abilities on those cards have costs. I guess it's the equivalent of every Pokemon card having a free attack and then the impactful abilities and attacks have costs.
@@danielpayne1597 I see, that does sound pretty cool. I've never played too much Pokemon so I don't know how it works in practice but I like it a lot since it lets you focus on a smaller number of "heros" or creatures that each are more complicated. Right now I'm definitely inspired by Magic's land system and the color wheel as a result so my cards will have a mana cost. There's 6 factions all flavored around an SCP-like/analog-horror world where the abnormal is normal and there's the Foundation seeking to contain it and prevent society from discovering the anomalies. I'm kinda hoping to streamline a lot of magic's complicated nature. I'm definitely inspired by Legends of Runeterra's digital system that basically refines the magic combat system to its most fun parts. So a focus on battles between creatures and combat tricks to affect the battlefield. The influence action is meant as a separate win-con, you can get card advantage and extra value from the extra deck but at the cost of not attacking with that creature that turn and not having it available to block attackers. What's the flavor of your card game? I'm curious to know more about the themes and how that'll play into the game :)
Hell, I never played the Pokemon TGC, but going off of the RPGs where you can only have up to 6 Pokemon, you know right off the bat that a board wipe card just is not allowable. We're talking about a game where the objective is to wipe out your opponent's team of six, not the opponent themself. So a board wipe card, in the context of Pokemon, would wipe out not just the active pokemon, but also the benched Pokemon. It would get you too many prize cards, and just is not allowable in this game in particular.
In Pokemon, I think the closest thing to a board wipe is a Pokémon that attacks all the opponent's Pokémon at once, such as Amazing Rare Kyogre. It does take several cards and some luck, but you can get games where your opponent has a full bench and you attack with Kyogre to KO all of them instantly winning.
Thank you so much for making these videos! Ever since I was seven, I've been playing and making TCGs. This UA-cam channel has been the kind of channel I wanted to make for a while. Now, I'm making my first commercial game! This channel has given me a lot of insight on what I should and shouldn't put in the game, as well as balancing and such. I'm also making a UA-cam channel for that game with a similar style to these videos! Maybe, someday, my game will get featured on this channel. Happy card gaming.
We've had a couple of notable board wipes (excluding spread strategies) in the history of Pokémon. One of them involves Giratina & Garchomp Tag Team GX which can discard 2 Pokémon from the opponent's board and can do it as soon as turn 1 in Expanded. There was also a Porydonk deck that narrowly avoided existing in the international game due to rotation, but in Japan Porygon2's Power discarded a supporter card from hand, in this deck Seeker, and could do this multiple times to remove all of your opponent's Benched Pokémon before using Drifblim UD to shuffle their last guy into the deck.
Evenly Matched not being mentioned here for Yu-Gi-Oh was a sorely missed opportunity. Seeing someone or being the one to go straight to battle phase on turn 2 is pretty commonplace.
Shiftry with the giant fan ability was used to board clear your opponent in order to get a turn one win. It allowed you to shuffle 1 of your opponent's pokemon into their deck on a coin flip upon evolving. It was so good with forest of giant plants that it was banned.
I'm surprised you didn't mention Toxic Deluge for a Black boardwipe in MTG. It's Black at its finest: it does -X/-X depending on how much life you pay, which makes it super flexible in Commander where you start at 40 Life and it goes around Indestructible creatures.
for pokemon i'll like to add that some pokemon have had effect similar to partial board wipes whereby you would shuffle their pokemon and all cards attached to it into the deck. examples include giant fan shiftry that revovled around a coin flip yes, but forest of giant plants allowed you to immediatly evovle it and potentialy turn 1 gust away your opponent's only active pokemon and win, it was banned; or the crazy one was the 3 prized tag team togepi card that used it's once a game 16 energy "shuffle your opponent's bench into their deck" attack that basiclly won you the game (but super risky and insanely hard to pull off)
3:20 correction, Cyclonic Rift doesn't target anything when it's overloaded, which means that it doesn't care about hexproof or shroud effects. Your creature can't be targeted? Too bad, Cyc-Rift hits it anyways.
in pokemon I’d say things that reduce bench size are closer to board clears. there have been combos in the past that can reduce your opponents bench to 1. they were never crazy strong due to the setup but could completely shut down certain decks if you pulled it off
One thing to note about MTG, is the difference between Sorcery and Instant speed effects. Settle the Wreckage is much more powerful in some situations than Wrath of God due to being an Instant - AND also exiling the creatures, which Sunfall also does. Cyclonic Rift bounces things to hand, but is also an instant. It was/is incredibly popular in MTG Commander since it hits all non-land permanents your opponents control which can be a huge deal when you follow it up with something like Time Twister, Time Spiral, or pre-crack Memory Jar before Rifting. Then there's spells like Decree of Pain which you can cast normally, or cycle for a smaller at instant speed.
The closest Pokémon has come to a board-clearing effect was with Parallel City from XY-BREAKthrough. It was highly disruptive, forcing Buzzwole-GX to choose between Diancie and Octillery, making Zoroark-GX draw one less card, removing Garbodor pieces, and prompting Psychic decks to discard Malamar. It was a great time to play Pokémon, as there were multiple strategies in play, each exploring different win conditions.
Me again, throwing in my two cents from the Redemption TCG: Seven years into its history, Redemption printed a single board wipe card- A New Beginning. All cards in play (except A New Beginning itself) and in players' hands were shuffled back into their decks, and the turn player got to restart their turn. It may not have discarded all cards on the table, but it shuffled them, and it also reset both hands and the turn player's turn. A New Beginning was a classless Green Good Enhancement, meaning it could only be used during a rescue attempt on your turn, and only when you had the initiative to play it, and only when you had a Green Hero to use it. It wasn't as easy to drop as a Dark Hole. Even so, it was considered extremely powerful, and no card like it was ever printed again. That is, until 16 years later, when the now rotated New Beginning was reprinted as a Good Dominant that did exactly the same thing. A Dominant does not have the limited playability factors that restrained the Enhancement version of the old New Beginning, so it's objectively better. The only thing is it now has something called Unity, a gatekeeping mechanic on newer Redemption cards. A card with a Unity identifier can only be played from the hand if a specific board requirement is met first, and the Unity requirement on the New Beginning Dominant is extremely restrictive, making it unplayable unless you are using a very small and specific offense. That is what was necessary to balance a board wipe in Redemption. Suffice it to say, a board wipe in Redemption is powerful to the point of being excessive, second only to Pokémon.
When i played magic, i gravitated towards the more control meta, so I played a LOT of board wipes. I felt like it was pretty balanced at that time. I like that black wiped the opponent's board but cost more, and red often cost less or was scalable but only dealt damage.
Some info about Cipher 0 (the discontinued fire emblem tcg). The main form of destruction is just running over things or the occasional spot removal. The best examples of board wipes is found in Green, with the cost 6 Yune (for pure green only playable turn 6 or later). It shuffles everything except the permanent main characters resulting in a soft reset against heavy deploy decks. Generally every green deck that doesn't need it's own backline runs ~2 copies to draw/orb into during the later game. Apart from that you have cards like Ike X who can run over every enemy.
Board wipes in Digimon can be devestating, especially when you dont have anything in raising to make a comeback. But "delete all" is a very rare effect, its usually multiple pops that end up clearing a board, not a single card.
10:00 "a design mistake." Take a seat, relax. It's okay to have a powerful or “broken” card every now and then. I'd rather see a few bold choices, even if imperfect, than the same recycled ideas. Is it overpowered? Sure. A mistake? No. Edit: If anything was a design misstep, it was creating Highlander when Plagues were still in rotation. It made the game feel miserable due to matchup RNG alone-many would prefer to lose to an aggressive deck rather than have their cards essentially invalidated by a single archetype. Imagine if they did the same with Dredge or any other mechanic? Give players cool new cards and effects, only to introduce a hard counter that makes using them feel pointless. That was a design mistake. Plagues are great, Highlander is great, but combining both in the same rotation? Not so much. They eventually recognized this and adjusted Highlander cards to address both the design issue and a high-rank meta problem, where even non-Highlander decks were using Highlander cards.
It sorta felt to me like reno was so pushed that it needed to get nerfed to every possible extent without changing the core of the card. It can't cost more, and the condition is the harshest version of highlander we've ever seen. Your right that powerful or broken cards should be attempted and exist but when your highlander card is being called broken outside of highlander it's not to much of a stretch I think to say it was a mistake.
I’m surprised you didn’t cover the Lost Zone archetype and Radiant Greninja during the pokemon section. An extremely important concept in pokemon is HP thresholds. Good board sniping effects that are common in the format dictate what pokemon are viable and what pokemon aren’t. Greninja can deal 90 damage to two pokemon on the bench and Sableye can spread 120 damage across the board however the player chooses. People agonize over ratios of copies of their basic pokemon because of worrying about facing those cards. A low HP basic can be very dangerous to place down, but it can have the upside of a low retreat cost to help reposition your board and vice versa. There are also a variety of bench protection effects that can be run to mitigate snipe and spread damage effects/attacks.
Divine Arsenal AA-Zeus - Sky Thunder is one of the best board clears in yu-gi-oh. I've historically played fusion and synchro decks for most of my time playing yu-gi-oh, but Zeus makes me want to find an xyz deck I want to play. I love that card.
For Hearthstone, not mentioning Vanish is a big oversight . In classic it wasn’t very strong, but nowadays would be broken for 6 mana, as it is practically a banish. There are barely any games where your opponent doesn’t have 7+ cards in hand and many times (Razzle Dazzler as a prime example) you don’t want generated board minions in your hand.
Ruination - Kill ALL units Buried in Ice (Kinda) - Obliterate each enemy to store a Frozen Tomb with the unit inside Castigate - Kill All followers Otherwise, most Runeterra boardclears have some sort of stipulation She Who Wanders - Obliterate units with 4 or less power Winter’s Breath - Frostbite all units then kill all units with 0 power
You missed something with pokemon that i would consider relatively important. Over the years, there have been a few stadiums that effectively clean some of the bench in practice. Parallel city stadium reduces whichever players bench to 3 pokemon, which if you had a full bench gets rid of 2 pokemon instantly, and currently collapsed stadium does the same but only gets rid of 1. Not really a board clear per say but imo it's the closest thing besides sniping multiple stuff in a turn (like regidrago using kyurems 110 damage to 3 target attack). One last big thing to note about parallel city, if your opponents playing cards like skyfield which allow 8 bench size, parallel city clears 5 pokemon off the bench. This is actually pretty relevant and something to keep in mind for expanded format
In Yu-Gi-Oh theres a powerful monster called Beast King Barbaros which can be summoned by tributing 3 monsters and if you do, destroy every card your opponent controls. Barbaros has 3000 original attack but is even more special because it can also be normal summoned/set without a tribute but in that case has 1900 attack. However, in Yu-Gi-Oh if you activate a card that easily lets you flip Barbaros facedown and back up you'll have an easy monster with 3000 attack.
In Pokémon, the current Dusknoir is often paired with Radiant Greninja and Greninja ex Tera for their abilities to snipe several Pokémon at the same time, but Dusknoir giving Prize advantage to the opponent also works in your favor in certain builds BECAUSE the sacrifice is a free action, which gives you plenty of control over the board. Cards like Bloodmoon Ursaluna and Reversal Energy work EXTREMELY well with Dusknoir because of their condition that requires the opponent to be ahead/have few Prize cards left in order to benefit from their ability. But you can also chain K.O. in Pokémon if you have certain cards and conditions: Hisuian Braviary can potentially wipe the opponent's board for free if you can manage to bring down several of their Pokémon to 30 HP or less before you use its free attack. Medicham V can also do a similar thing with Yoga Loop giving extra turns. Of course, those things are VERY hard to pull off and are not viable in any sort of competitive environment because they need to be so, since Pokémon are your lifeline and any kind of "board wipe" would be just "you win" (or "we tie"). EDIT: Also I forgot to talk about it but the latest Sylveon ex has an attack that forces your opponent to shuffle 2 of their Benched Pokémon into their deck with all cards attached, potentially depriving them of their backup/draw engine. However, this attack can only be used once every 2 turns, which is understandable. Of course, the expansion hasn't released yet (only in pre-release) but we might just see very soon if this attack can be considered a good board wipe effect or not.
The thing about Yu-Gi-Oh is that board clearing is insanely good in Yu-Gi-Oh. The problem is that most of the cards listed in the video, with the exception of Nibiru, don't actually do what they say they do. For example, Raigeki SAYS "Destroy all of your opponent's monsters." but what it really means is "Temporarily remove some of their weaker monsters that aren't too important for a bit." This is because a lot of cards in Yu-Gi-Oh either benefit the user when destroyed, or can't be destroyed outright. For an example of a true "Board clear" card, Nibiru, Evenly Matched, and Simultaneous Equations Cannon, are good examples. Nibiru says "Send to Graveyard" which circumvents destruction protection. Evenly Matched does the same thing, but it not only banishes the cards face-down, but makes your opponent banish them, making it impossible to activate effects, recover the banished cards, and even circumvents cards that are purely unaffected by card effects. All of these cards truly read as "clear the board", and are exceptional in the metagame, despite their respective limitations of "Your opponent summoned 5 times this turn", "At the end of the Battle Phase", and "Solve the pair of equations 2x + y = A and x + y = B, where: "x" is the Rank of the banished/returned Xyz Monsters. "y" is the Level of the banished/returned Fusion Monster. "A" is the total number of cards in both hands and on the field. "B" is the Level/Rank of a monster the opponent controls."
Interestingly, the older Yu-Gi-Oh board wipes tended to target either Monsters _or_ Spells and Traps, rarely both. A notable exception was Chaos Emperor Dragon, whose combined full board _and_ hand wipe effect was so devastating that it led to the _creation of the game's Forbidden list._ Nowadays, full board wipes like Evenly Matched are used more as equalizers for going second, because going first is _that_ strong.
3:45 farewell the most oppressive board wipe in standard... literally did everything and used in the same deck wandering emperor was played in...the two most played around cards of all time
I’m far from an expert but I just had a Yugioh duel today where my opponent wiped every card from the field except a monster of his own, making them the only one of us who had anything on the board, and I still got them to surrender pretty convincingly so I’m gonna say “not very” or at least “situational”
Kind of strange not to mention that Yugioh essentially has 2 types of board clears, quick effects and normal effects. A Spell Speed 1 (or Sorcery speed) board clear is generally only useful for going second, because clearing the board before your opponent has even had a turn isn't very useful, and, crazy as it sounds, most decks have better things to be doing on turn 3 than clearing the board. A Spell Speed 2 (or Instant speed) board clear is incredibly powerful, but not many decks are given access to them, other than Nibiru, which I would count as a different type of card given how it fundamentally changes the game. The most common version of this effect involves summoning a monster as a quick effect, which, when summoned, destroys all monsters on the field/your opponent controls, and if you are allowed to use it at any time, it can be enough to win you the game on its own, especially so if you have 1 or 2 other interuptions. The best example of this is probably Red Supernova Dragon in Centur-Ion, which allows you to banish all cards your opponent controls once per turn when they activate a monster effect. It should say a lot though, that top decks can still play through it
Haven't reached the pokemon part, but I see that the pokemon chosen to represent board wipes is dusknoir. Well, Shiftry + Forest of the giant plants was a board wipe by itself
I would say one of the best pokemon "board clears" is Garitina/garchomp tag team. His GX when fully powered had the potential of simply removing two of your opponents pokemon regardless of there hp.
Settle the Wreckage is more of a Plague Wind effect given your definition :) It does not specifically mention it, but your and your opponents' creatures cannot attack in the same turn, as only the active player may attack. That's what made StW so incredibly powerful when it was Standard-legal, as it is one of the cheapest one-sided Board Wipes that 1v1 Magic formats have ever seen. :)
The Shadowfist TCG is themed around cheesy kung-fu action movies, so the graveyard is basically the "dies offscreen" pile, and characters are constantly reanimated from it, as long as they were summoned properly first. (Any milled or discarded card is exiled face down by rule). So wraths are good, but not as good as unsummon/bounce effects, which represent a huge setback.
Strongest board wipe in Pokemon is easily "Togepi and Cleffa and Igglypuff GX". It has a GX attack that says if you have 14 extra fairy energy attached, your opponent must shuffle every single pokemon on their bench into their deck, AND you get an extra turn. It clears the opponents board completely and gives you an opening to win with an extra turn. Too bad it's nearly impossible to pull off since fairy had little energy turbo.
You forgot to state in ygo that heavy storm effects are not dark hole effects, they're called heavy storms/feather dusters if it's for s/t zones and raigekis/dark holes for monster zones, nibiru is its own named effect, as well as sphere modes and kaijus
Board clears in Keyforge have generally gone from "You wipe the board but incur a penalty" to "You wipe the board and have a good chance at gaining a benefit on top of all that". Winds of Death is the current contender for best board clear in the game and is extremely powerful. But at the same time, generic board clears (or slight variations of them) have become pretty standard, almost necessary in competitive level play, with many token creature focused decks being able to flood the board very quickly. It's not uncommon to see multiple board clears played in a single game.
When it comes to Yugioh, I would argue that they're not super broken at all anymore. Too many decks are based around boards that rebuild themselves 2+ times for no cost, it's crazy.
another thing is negates. If your opponent already have an established board, chances are there's an omni negate somewhere. its better to run handtraps to stop opponents from reaching that board in the first place
In Magic, a Wrath has to destroy creatures to be called a "Wrath". Bane of Progress can't intentionally deal eith creatures. The better (and kind of only) example for a Green board wipe is Ezuri's Predation. Green has some situational ones like Hurricane, but it's too narrow and is more likely to be used as a Green burn spell than a Wrath.
I honestly know very little about pokemon tcg, but I did collect some cards when I was younger. One of them (Aggron) has an attack called "aura of the land" which deals 20 damage to all benched pokemon. It's more of an aoe than board clear, but it might sorta count?
Important to state, that board wipes are actually NOT very common at all nowadays, and kinda haven't been since Exciton. I wouldn't consider Nibiru a boardwipe either
we have to admit that in yugioh when it says "destroy" its actually not what it dose while cards getting used in most games yugioh kinda has more "states" where cards can be in. in modern times you can search basically cards directly from your deck instead of drawing them, your graveyard getting atleast twice as often used as your deck, your extradeck would contain 350 billion cards if you could and the entire game is honestly just weird. we would had to make yugioh effects like this: the activation of this card cant be negated, this card is unaffected by other card effcts, ignore all effects on all cards on field. if a card is unaffected by card effects, negate their effect and destory them. no card can be chained as a reaction to this card effect. yugioh is easily explained with 1 word: powercreep
removal in general in marvel snap is strong that whole board removals dont really exist, you get very specific effects like locking a location, destroying enemy cards with 10 or more power, or everything with 3 or less attack with lady deadstrike. certain things can destroy a lot of cards at once, like galactus but thats more of a win condition, or destroyer which destroy your board rather than the opponents
Small correction, Chaos emperor dragon didn't got bammed for being too strong (thougth it was consider because he was too strong), but he was banned because his combo with yata garasu which made him not only destroy the board, but also automatically win the game, since the opponent couldn't draw more cards and had an empty hand
CED was so damn broken even without the yata interaction, remember in edison and before ignition effect priority made him essentially unrespondable and the burn damage on his original text was typically enough to cheese a game on the spot (it used to burn per card *both* players sent to the gy so this easily did over 4k in one shot)
@@frig7014 yes, he was something else. What i'm trying to say is that while he was broken enough to get an errata eventually, he didn't got banned for being broken (because konami would rather cut their hand that ban the strong cards), but because it was a really simple winning combo, and it was almost unstoppable
You know It's kind of funny a few weeks after posting that pokemon at least on the Phone version decided to actually add a Pseudo board clear In the form of dragonite Being able to Randomly attack all pokemon at the same time
Hi. Early on in the video so I don’t have full context. BUT I would like to argue that Pokemon does have a board wipe. I have a Golem with the move Self Destruct, which deals 100 damage to both itself and its opponent. Yeah, it’s an old card
As a mtg player, ive never heard one sided board wipes called anything except one side board wipes. Probably because they come up so rarely. Wraths, on the otherhand is just how commander players say hello.
Do one on alternate win conditions in every card game. For example, most of the ones in yu-gi-oh are terrible but magic has some really good ones such as Thassa's Oracle.
Pokemon Board Wipes are weird. I remember trying to build M Gallade EX back in the day, which could work as a wipe, but I never pulled off a wipe with it
The scariest board wipe is when your opponent goes straight to the battle phase
Pick your favorite card
With the lack of negates now, very true
@@mrevilduckyit really sucks when you do and they kaiju/comisc cylone it
For those that don't get it, they're talking about a card called Evenly Matched, which is one of the most insane board clears ever, but is still legal at 3 because going second in Yu-Gi-Oh! is just that weak (and I guess it technically has some restrictions)
*does nothing MP1
“End of Main, response?”
Prelude to a nightmare
I think it's important to note that in Yugioh board wipes aren't all made the same. A card that "destroys" all monster is different from a card that "removes" all monsters or "send all monster to the GY", and better yet are those that banish or send cards back to the deck. This is because YGO has a ton of floating effects, so getting rid of a full board tends to really be a temporary set back, rather than a decisive blow.
There also might be cards that can't be destroy by card effects or destroy by them in general, or be a towers and completely be unaffected
@ggwp638BC Also the way you said how in Yu-Gi-Oh, a board wipe can be a temporary set back kinda reminds me of that meme in Top Gear with the "oh no anyway"
Duelist 1: I activate Mirror Force to destroy your cards
Duelist 2: Oh no....anyway, when this card is destroy....
Pretty sure this is also the case in Magic in and Hearthstone
The same is true for magic. In many situations "exile" is stronger than "destroy"
Same in MTG. Black has cards that give -x/-x instead of damage to creatures because the indestructible effect in some cards. Exiling cards don't trigger graveyard effects, and sometimes destroying creatures are the better choice just to trigger creatures dying effects.
It has a lot of variations.
I wonder what Magic players think when they hear Yugioh has a costless Plague Wind and still nobody except a few archetypes uses it.
Envious and then 2 seconds later they feel either hatred, sadness or hysterical because the other person is playing yugioh.
As a yugioh player explain which card you are talking about and what plague wind is and I may be able to explain why it’s not played in every deck
@@Bob12649 the equivalent of Raigeki, with a 9 mana cost
@@edoardocaccia6226raigeki is a going 2nd card
@@Bob12649 basically Raigeki
The thing to note in Yugioh is that there are lots of archetypes that either love to have their cards destroyed/leave the field or simply cannot be destroyed by card effects, which means that board cleaners could either give them an advantage or not affect them at all.
Because of that there are other types of removal that are often considered more disruptive for the majority of decks, such as returning cards to the deck or removing them from play, but at the same time, cards that can accomplish those things are not as easy to come by than a simple raigeki or dark hole.
Laughs in purrely
Linear Equation Cannon and Simultaneous Equation Cannon are both perfect examples of what you mean. Harder to use (both require math), but they are non-targeting "return to deck" or "banish opponent's board" effects, which are very strong as it gets around all the "cannot be destroyed " or "when this is destroyed " effects.
MTG as well. Imagine wrathing an aristocrat deck. Vito and Blood Artist are going to be quite happy.
@@bad-temis but almost every deck can get devastated by banishing face down
Plus you have the situational removal that intentionally targets monsters that can’t be effected with worse effects
Daruma cannon being a really interesting dodge because of it (and of course the links)
Adding onto Pokémon TCG - there was previous a supporter card called Avery which let you draw 3 and force your opponent to discard Pokémon from their bench until they only had 3 left (discard isn't a knock out so no prize cards). Draw 3 effects are one of the worst supporter effects and the least used but Avery saw a lot of play because it was nearly always disruptive against a full bench making the draw 3 worth it. Messing with the bench size is a similar effect as it can cause Pokémon to be discarded too and while it doesn't see a lot of play (it isn't overly popular on cards tbf) it can be very disruptive and is similar to board wiping (just not as strong as Dusknoir ofc).
There's also another kind of board wipe in Pokémon called Devolution which is a tool card that give a Pokémon an attack to devolve all the opponent's Pokémon. It can effectively one shot a Stage 2 evolution deck as they tend to use an item called Rare Candy to skip an evolution stage but it's incredibly hard to get items from the discard pile and Rare Candy decks don't run very many copies of their necessary Stage 1 Pokémon.
Board wipe through devolution is a very tall ask though. Takes a lot of setup and spreading of damage to be able to pull off. Once you do though it is so rewarding, watching all of their Pokemon die at once is satisfying.
Pokemon has also had a few cards over the years that removed your opponent's pokemon from play without taking prizes. Next Destinies Shiftry is the most notable example, and is banned from the expanded format. Modern versions of this effect tend to not be very strong though.
To be fair, in yugioh, we just generally call board wipes "Nuke Effect". However, depending on if it specifically wipes monsters or spells and traps, it'll be called a "Dark Hole" or "Heavy Storm" respectively
The most generic board clear in LoR is Ruination - 9 mana slow from Si that simply states "kill all units". It was sometimes used back in the day, as long as it used to be a region exclusive. But with the rotation Si's balance had changed (it lost most units that benefited from dying), and the card saw small play. With time passing more alternatives were printed, that had occasional success.
Berries in ice is a 9 mana slow from Freljord that removes all enemies for 2 turns, putting them into landmarks. This saw play in almost every non-specific Freljord deck, especially considering it could be paired with It-that-stares (8 mana 8|8 destroy all landmarks).
Castigate - 7 mana slow from Shurima that kills all followers. Saw some play in Senna-Nasus but was never top-tier.
Utter devastation - 11 mana slow cultist "kill all units except for allied darkins and allied equipped units". Seen 0 play because cultists were a super strong midrange deck, and by the time you had mana to play this card the game was already won.
You are going to Brazil - 10 mana slow from Si "An ally starts a free atack, challenging the strongest enemy. Kill all other units". Seen 0 maindeck play, but is often used as Mordekaiser's champion spell.
That-card-from-ionia. 10 mana slow "pick an ally. Recall all other units". Not really bad, but Ionia don't have strong units that can win by this. You could easilly stall to play this card, but Ionia itself is a stall region, so when you pick it you already have a powerfull thing in mind, that you want stalling for. It just was a worse alternative for many cool things.
Berries in Ice😎
Board Clears in LOR are very powerful not only because of resource denial, but because removing opponents Champion usually directly slows down or even destroys their win condition (removal that can't affect champions is much less valued).
One thing that balances them is that are almost always high cost Slow speed spells, so not only your opponent can respond to them (sometimes negating them completely) but you wil also have no more mana to do anything.
Important to mention about LoR's boardwipe balance is the lack of a summoning sickness mechanic and the passing priority system.
If you boardwipe too early, you won't have the resources to stop an opponent fixing their board up to swing at you before you get a chance to refill mana and summon more blockers. This is easier said than done because the turn ends when both players pass priority without doing anything. Your opponent will often be trying to end the turn (passing is free) because they have a board you want to wipe and more units in hand; meanwhile passing is risky for you and most of your mana has to be spent on the boardwipe so you have to find cheap ways to force your opponent to develop their board instead of passing or swinging at you.
All together this made boardwipes too risky to be strong most of the time. Buried in Ice was by far the strongest one because it being asymmetrical meant that you didn't have to worry about an opponent rebuilding their board before you can. Mordekaiser's wipe was usually not maindecked because it's only asymmetrical when you have a mordekaiser on the board. Utter Devastation was technically asymmetrical, but Aatrox decks had ways of killing enemy units in cheap ways that advance their win condition instead of spending an entire turn's worth of mana on killing them in a boardwipe.
fwiw; the Ashe SI Control deck during the Fate's Voyage meta did use Ruination
I have a friend that plays a gimmick deck with 3 ruinations, some people just want to watch the world burn lol
Theses days in Yugioh it can be more powerfull to negate all your opponents monster effects (like "Dark Ruler No More" or "Forbidden Droplet") rather the blow up their board directly.
Because monster that can negate spells or can't be destroyed, got more common. But that depends on the current meta and deck, like Tenpai right now, they play a lot more direct board whipes then usual.
Yeah, destruction effects are often not great, since so many cards either cannot be destroyed or have an effect when they are destroyed.
Return to deck or banish effects are often better, but harder to pull off, like with the Equation Cannon cards.
11:35 I always feel the "week" effect on monday. Great video though !
Nobody calls them Dark Holes. Just Board Wipes. Also destruction effects are bad in modern YGO (against monsters). Cards like Evenly Matched or Nibiru are far more popular. Something like Bystial Druiswurm and Kastira Fenrir is also great removal cause it's also a body.
If a card or effect would destroy all monsters on the field, it does get referred to as Dark Hole
first statement is just false, people do call full board wipes a "dark hole" effect
"More Fair" in terms of modern Yugioh is a synonym for "bad"
People definitely use "Dark hole the board" or "Raigeki your opponent"
@@DavrK still not true, raigeki is far more common than that
imo in yugioh the most devastating form of board breaking is face-down banished, u know something "evenly matched" card. most of the time, face-down banished cards cant be recovered for the rest of duel
Yeah but that’s because evenly is Busted and the game designers don’t design Coherent costs with face down banish just look at Kashtira.
@@Zmon3595 yea, there is very few cards that can interact with face down banished card. as far i know there is 4 card that can directly interact with face-down banished cards. the card is "necroface", "psy framelord omega", "kashtira arise heart" and "dreaming nemleria"
@Rak0705 one of the level 3 virtual worlds can it's why you can run pot of desires in the deck.
@@Rak0705 Mature chronicle can too
@@Rak0705 E-Hero Electrum and Primal Seed too. Though they are not very generic.
Pokemon: 6 slots
Yugioh: 5+ slots
Hearthstone: 7 slots
Mtg: LET'S GO INFINITE!!!
For Yu-Gi-Oh, you can't talk about board wipes without mentioning weird ones like Linear Equation Cannon and Simultaneous Equation Cannon.
Not only are they perfect examples of how ridiculous YGO effects get (you have to do middle school math), but they are also quite strong because they don't "destroy" (which often benefits many decks). Instead, they are non-targeting effects that either returns cards to the deck or banishes the opponent's board, both of which are effects that are very rare for anything to be immune to.
??? Linear Equation sucks though... Can only activate in the Battle Phase and needs GY setup.
Simultaneous does have weird ways it can fizzle, but the setup is in the Extra Deck and can activate normally.
@didierrepolusk7569 not to mention they're both traps
Don't forget when evenly matched was a must lol
@@didierrepolusk7569 simultaneous equation cannon is seeing meta relevance rn. and linear doesnt suck, it is actually really strong removal that sets up the gy, if it wasnt a battle trap it would be busted, so its mid.
@@uuh4yj43 I know about simultaneous but, linear only mills IF you meet its conditions. I know spinning is strong but there are just so many ways it can go wrong compared to simul.
Gwent is interesting. The game has no actual "destroy all" boardclears, because it would fundamentally break the game, considering how important are card management and card advantage. However, history knows some precedents of boardclears.
Schirru - 3 power, Zeal, Order - destroy all other units with the same power as mine. Sounds absurdly bad for 10 provision, but Scoiataeli as a region has a lot of pings, buffs and ways to turn Schirru into actual boardwipe. There were some no-unit decks that used to win by setting up one big turn, equalising all enemy units and dropping the bomb. It wasn't consistent at all, but when everything worked fine it felt like one of the most toxic decks to play against.
Salamader - the card most gwent players think about, when they hear "boardclear". Salamader's ability is to give poison (when a unit with poison gets another poison, it dies) to all other units, but there are some ways to make this ability trigger twice. It is sort of meme-underdog deck currently.
Back in beta Gwent, you had a card called Kambi that would whipe everything from both players' board. The drawback was that it could be countered using locks or triggered early by the enemy. It would also summon a powerful unit on the enemy's board.
Man I miss Beta Gwent
I love this channel so much. I've been developing my own card game and it's great to see some summaries of different effects in different card games in such a quick format!
Same! What kind of game are you developing? Mine involves splitting the characters and resource cards into two decks and having characters fight over a guaranteed number of turns in an adaptable grid format.
@danielpayne1597 that sounds cool! My main mechanic is a secondary deck that you can draw cards from through taking an action with your creatures instead of attacking. Kinda like a secondary resource, 5 influence points lets you draw from a more powerful deck
@@Chex_Mex I like that a lot. Do your creatures have costs to summon? My game has zero cost to play any character, but all worthwhile abilities on those cards have costs. I guess it's the equivalent of every Pokemon card having a free attack and then the impactful abilities and attacks have costs.
@@danielpayne1597 I see, that does sound pretty cool. I've never played too much Pokemon so I don't know how it works in practice but I like it a lot since it lets you focus on a smaller number of "heros" or creatures that each are more complicated.
Right now I'm definitely inspired by Magic's land system and the color wheel as a result so my cards will have a mana cost. There's 6 factions all flavored around an SCP-like/analog-horror world where the abnormal is normal and there's the Foundation seeking to contain it and prevent society from discovering the anomalies.
I'm kinda hoping to streamline a lot of magic's complicated nature. I'm definitely inspired by Legends of Runeterra's digital system that basically refines the magic combat system to its most fun parts. So a focus on battles between creatures and combat tricks to affect the battlefield.
The influence action is meant as a separate win-con, you can get card advantage and extra value from the extra deck but at the cost of not attacking with that creature that turn and not having it available to block attackers.
What's the flavor of your card game? I'm curious to know more about the themes and how that'll play into the game :)
1:42 MOM came out like 6 months ago, how long have u been sitting on this video for lol
6 months? Triple that number brother
Hell, I never played the Pokemon TGC, but going off of the RPGs where you can only have up to 6 Pokemon, you know right off the bat that a board wipe card just is not allowable. We're talking about a game where the objective is to wipe out your opponent's team of six, not the opponent themself. So a board wipe card, in the context of Pokemon, would wipe out not just the active pokemon, but also the benched Pokemon. It would get you too many prize cards, and just is not allowable in this game in particular.
In Pokemon, I think the closest thing to a board wipe is a Pokémon that attacks all the opponent's Pokémon at once, such as Amazing Rare Kyogre. It does take several cards and some luck, but you can get games where your opponent has a full bench and you attack with Kyogre to KO all of them instantly winning.
If there's a board clear in Pokemon, you just win the game lol
Can’t you put a card back in the hand instead of knocking it out?
“You’ve got sunfall which is from the most recent set” uhhh how long ago did you record this for that to be true…
at the rate Wotc is pumping out sets, 13 sets ago could honestly have been 2 weeks
He's a little out of touch but he's got the spirit, same thing with his Yu-Gi-Oh analysis
Admitedly the two partial wraths in duskmourn aren’t necessarily the easiest to explain quickly.
Thank you so much for making these videos! Ever since I was seven, I've been playing and making TCGs. This UA-cam channel has been the kind of channel I wanted to make for a while. Now, I'm making my first commercial game! This channel has given me a lot of insight on what I should and shouldn't put in the game, as well as balancing and such. I'm also making a UA-cam channel for that game with a similar style to these videos! Maybe, someday, my game will get featured on this channel. Happy card gaming.
We've had a couple of notable board wipes (excluding spread strategies) in the history of Pokémon. One of them involves Giratina & Garchomp Tag Team GX which can discard 2 Pokémon from the opponent's board and can do it as soon as turn 1 in Expanded. There was also a Porydonk deck that narrowly avoided existing in the international game due to rotation, but in Japan Porygon2's Power discarded a supporter card from hand, in this deck Seeker, and could do this multiple times to remove all of your opponent's Benched Pokémon before using Drifblim UD to shuffle their last guy into the deck.
Evenly Matched not being mentioned here for Yu-Gi-Oh was a sorely missed opportunity. Seeing someone or being the one to go straight to battle phase on turn 2 is pretty commonplace.
Shiftry with the giant fan ability was used to board clear your opponent in order to get a turn one win. It allowed you to shuffle 1 of your opponent's pokemon into their deck on a coin flip upon evolving. It was so good with forest of giant plants that it was banned.
I'm surprised you didn't mention Toxic Deluge for a Black boardwipe in MTG. It's Black at its finest: it does -X/-X depending on how much life you pay, which makes it super flexible in Commander where you start at 40 Life and it goes around Indestructible creatures.
Yeah and black also has a bunch of board wipes. In my opinion, the board wipe that represents black the most in mtg is blood money.
I play a deck in yugioh called ghoti where you can get a full field banish on your opponent's turn. It's very fun.
Fish
Fish
for pokemon i'll like to add that some pokemon have had effect similar to partial board wipes whereby you would shuffle their pokemon and all cards attached to it into the deck. examples include giant fan shiftry that revovled around a coin flip yes, but forest of giant plants allowed you to immediatly evovle it and potentialy turn 1 gust away your opponent's only active pokemon and win, it was banned; or the crazy one was the 3 prized tag team togepi card that used it's once a game 16 energy "shuffle your opponent's bench into their deck" attack that basiclly won you the game (but super risky and insanely hard to pull off)
Prism cyrus is basically a boardwipe but its very conditional
Only tangentially related to the video, but MAN the art for the magic card Farewell is SUPER good.
3:20 correction, Cyclonic Rift doesn't target anything when it's overloaded, which means that it doesn't care about hexproof or shroud effects. Your creature can't be targeted? Too bad, Cyc-Rift hits it anyways.
Worldfier.
in pokemon I’d say things that reduce bench size are closer to board clears. there have been combos in the past that can reduce your opponents bench to 1. they were never crazy strong due to the setup but could completely shut down certain decks if you pulled it off
Or maybe something like Garchomp & Giratina Tag Team EX
I love playing the Next Destines Shiftree deck, the epitome of "make sure you have board presence" in pokemon
One thing to note about MTG, is the difference between Sorcery and Instant speed effects. Settle the Wreckage is much more powerful in some situations than Wrath of God due to being an Instant - AND also exiling the creatures, which Sunfall also does. Cyclonic Rift bounces things to hand, but is also an instant. It was/is incredibly popular in MTG Commander since it hits all non-land permanents your opponents control which can be a huge deal when you follow it up with something like Time Twister, Time Spiral, or pre-crack Memory Jar before Rifting.
Then there's spells like Decree of Pain which you can cast normally, or cycle for a smaller at instant speed.
You need to add digimon, one piece and the old broken dbz tcg in these videos
The closest Pokémon has come to a board-clearing effect was with Parallel City from XY-BREAKthrough. It was highly disruptive, forcing Buzzwole-GX to choose between Diancie and Octillery, making Zoroark-GX draw one less card, removing Garbodor pieces, and prompting Psychic decks to discard Malamar. It was a great time to play Pokémon, as there were multiple strategies in play, each exploring different win conditions.
What about Terverant Break and Aegislash? Or was this never really effective?
The best board clear in Pokémon is playing a control deck and making your opponent clear their board when they rage forfeit. :^)
In the first Pokemon cards, I remember that you had Golem that had the strongest boars clear. Self-Destruction.
Me again, throwing in my two cents from the Redemption TCG:
Seven years into its history, Redemption printed a single board wipe card- A New Beginning. All cards in play (except A New Beginning itself) and in players' hands were shuffled back into their decks, and the turn player got to restart their turn. It may not have discarded all cards on the table, but it shuffled them, and it also reset both hands and the turn player's turn.
A New Beginning was a classless Green Good Enhancement, meaning it could only be used during a rescue attempt on your turn, and only when you had the initiative to play it, and only when you had a Green Hero to use it. It wasn't as easy to drop as a Dark Hole. Even so, it was considered extremely powerful, and no card like it was ever printed again.
That is, until 16 years later, when the now rotated New Beginning was reprinted as a Good Dominant that did exactly the same thing. A Dominant does not have the limited playability factors that restrained the Enhancement version of the old New Beginning, so it's objectively better. The only thing is it now has something called Unity, a gatekeeping mechanic on newer Redemption cards. A card with a Unity identifier can only be played from the hand if a specific board requirement is met first, and the Unity requirement on the New Beginning Dominant is extremely restrictive, making it unplayable unless you are using a very small and specific offense.
That is what was necessary to balance a board wipe in Redemption. Suffice it to say, a board wipe in Redemption is powerful to the point of being excessive, second only to Pokémon.
When i played magic, i gravitated towards the more control meta, so I played a LOT of board wipes. I felt like it was pretty balanced at that time. I like that black wiped the opponent's board but cost more, and red often cost less or was scalable but only dealt damage.
Some info about Cipher 0 (the discontinued fire emblem tcg). The main form of destruction is just running over things or the occasional spot removal.
The best examples of board wipes is found in Green, with the cost 6 Yune (for pure green only playable turn 6 or later). It shuffles everything except the permanent main characters resulting in a soft reset against heavy deploy decks. Generally every green deck that doesn't need it's own backline runs ~2 copies to draw/orb into during the later game. Apart from that you have cards like Ike X who can run over every enemy.
Tempai is about to raigeki, dark hole, duster you into normal summon paidra into otk with this one.
And then centur-ion laughs that you for discarding blank cards and 1 for 1 backrow removal.
Board wipes in Digimon can be devestating, especially when you dont have anything in raising to make a comeback. But "delete all" is a very rare effect, its usually multiple pops that end up clearing a board, not a single card.
10:00 "a design mistake." Take a seat, relax. It's okay to have a powerful or “broken” card every now and then. I'd rather see a few bold choices, even if imperfect, than the same recycled ideas. Is it overpowered? Sure. A mistake? No.
Edit: If anything was a design misstep, it was creating Highlander when Plagues were still in rotation. It made the game feel miserable due to matchup RNG alone-many would prefer to lose to an aggressive deck rather than have their cards essentially invalidated by a single archetype. Imagine if they did the same with Dredge or any other mechanic? Give players cool new cards and effects, only to introduce a hard counter that makes using them feel pointless. That was a design mistake. Plagues are great, Highlander is great, but combining both in the same rotation? Not so much. They eventually recognized this and adjusted Highlander cards to address both the design issue and a high-rank meta problem, where even non-Highlander decks were using Highlander cards.
It sorta felt to me like reno was so pushed that it needed to get nerfed to every possible extent without changing the core of the card. It can't cost more, and the condition is the harshest version of highlander we've ever seen. Your right that powerful or broken cards should be attempted and exist but when your highlander card is being called broken outside of highlander it's not to much of a stretch I think to say it was a mistake.
I’m surprised you didn’t cover the Lost Zone archetype and Radiant Greninja during the pokemon section. An extremely important concept in pokemon is HP thresholds. Good board sniping effects that are common in the format dictate what pokemon are viable and what pokemon aren’t. Greninja can deal 90 damage to two pokemon on the bench and Sableye can spread 120 damage across the board however the player chooses. People agonize over ratios of copies of their basic pokemon because of worrying about facing those cards. A low HP basic can be very dangerous to place down, but it can have the upside of a low retreat cost to help reposition your board and vice versa. There are also a variety of bench protection effects that can be run to mitigate snipe and spread damage effects/attacks.
Divine Arsenal AA-Zeus - Sky Thunder is one of the best board clears in yu-gi-oh. I've historically played fusion and synchro decks for most of my time playing yu-gi-oh, but Zeus makes me want to find an xyz deck I want to play. I love that card.
For Hearthstone, not mentioning Vanish is a big oversight . In classic it wasn’t very strong, but nowadays would be broken for 6 mana, as it is practically a banish. There are barely any games where your opponent doesn’t have 7+ cards in hand and many times (Razzle Dazzler as a prime example) you don’t want generated board minions in your hand.
"Even WEEK effects are strong"
I don't remember if Legends lf Runeterra had a wipe..
Ruination - Kill ALL units
Buried in Ice (Kinda) - Obliterate each enemy to store a Frozen Tomb with the unit inside
Castigate - Kill All followers
Otherwise, most Runeterra boardclears have some sort of stipulation
She Who Wanders - Obliterate units with 4 or less power
Winter’s Breath - Frostbite all units then kill all units with 0 power
@@own492 there are damage based ones too, SI also has some conditional
You missed something with pokemon that i would consider relatively important. Over the years, there have been a few stadiums that effectively clean some of the bench in practice. Parallel city stadium reduces whichever players bench to 3 pokemon, which if you had a full bench gets rid of 2 pokemon instantly, and currently collapsed stadium does the same but only gets rid of 1. Not really a board clear per say but imo it's the closest thing besides sniping multiple stuff in a turn (like regidrago using kyurems 110 damage to 3 target attack). One last big thing to note about parallel city, if your opponents playing cards like skyfield which allow 8 bench size, parallel city clears 5 pokemon off the bench. This is actually pretty relevant and something to keep in mind for expanded format
Loving this channel man
In Yu-Gi-Oh theres a powerful monster called Beast King Barbaros which can be summoned by tributing 3 monsters and if you do, destroy every card your opponent controls. Barbaros has 3000 original attack but is even more special because it can also be normal summoned/set without a tribute but in that case has 1900 attack. However, in Yu-Gi-Oh if you activate a card that easily lets you flip Barbaros facedown and back up you'll have an easy monster with 3000 attack.
"this is my video on how good board pees are in every card game"
you what now?
In Pokémon, the current Dusknoir is often paired with Radiant Greninja and Greninja ex Tera for their abilities to snipe several Pokémon at the same time, but Dusknoir giving Prize advantage to the opponent also works in your favor in certain builds BECAUSE the sacrifice is a free action, which gives you plenty of control over the board. Cards like Bloodmoon Ursaluna and Reversal Energy work EXTREMELY well with Dusknoir because of their condition that requires the opponent to be ahead/have few Prize cards left in order to benefit from their ability.
But you can also chain K.O. in Pokémon if you have certain cards and conditions: Hisuian Braviary can potentially wipe the opponent's board for free if you can manage to bring down several of their Pokémon to 30 HP or less before you use its free attack. Medicham V can also do a similar thing with Yoga Loop giving extra turns.
Of course, those things are VERY hard to pull off and are not viable in any sort of competitive environment because they need to be so, since Pokémon are your lifeline and any kind of "board wipe" would be just "you win" (or "we tie").
EDIT: Also I forgot to talk about it but the latest Sylveon ex has an attack that forces your opponent to shuffle 2 of their Benched Pokémon into their deck with all cards attached, potentially depriving them of their backup/draw engine. However, this attack can only be used once every 2 turns, which is understandable. Of course, the expansion hasn't released yet (only in pre-release) but we might just see very soon if this attack can be considered a good board wipe effect or not.
The thing about Yu-Gi-Oh is that board clearing is insanely good in Yu-Gi-Oh. The problem is that most of the cards listed in the video, with the exception of Nibiru, don't actually do what they say they do. For example, Raigeki SAYS "Destroy all of your opponent's monsters." but what it really means is "Temporarily remove some of their weaker monsters that aren't too important for a bit." This is because a lot of cards in Yu-Gi-Oh either benefit the user when destroyed, or can't be destroyed outright.
For an example of a true "Board clear" card, Nibiru, Evenly Matched, and Simultaneous Equations Cannon, are good examples. Nibiru says "Send to Graveyard" which circumvents destruction protection. Evenly Matched does the same thing, but it not only banishes the cards face-down, but makes your opponent banish them, making it impossible to activate effects, recover the banished cards, and even circumvents cards that are purely unaffected by card effects. All of these cards truly read as "clear the board", and are exceptional in the metagame, despite their respective limitations of "Your opponent summoned 5 times this turn", "At the end of the Battle Phase", and "Solve the pair of equations 2x + y = A and x + y = B, where:
"x" is the Rank of the banished/returned Xyz Monsters.
"y" is the Level of the banished/returned Fusion Monster.
"A" is the total number of cards in both hands and on the field.
"B" is the Level/Rank of a monster the opponent controls."
As a Yugioh player that has experienced Black Rose Dragon and Z Arc, never use board brakers against me, I'll probably have Starlight Road down
Zeus effect, response?
Definitely want to see you stream
For future, under the Pokemon section you accidentally put "week" instead of "weak" lol
When i see someone exert 7 ink in lorcana and they on red i quake in my boots
How do you keep up with so many card games? I can barely keep up with one
Interestingly, the older Yu-Gi-Oh board wipes tended to target either Monsters _or_ Spells and Traps, rarely both. A notable exception was Chaos Emperor Dragon, whose combined full board _and_ hand wipe effect was so devastating that it led to the _creation of the game's Forbidden list._
Nowadays, full board wipes like Evenly Matched are used more as equalizers for going second, because going first is _that_ strong.
Chaos emperor dragons effect was very powerful, but lets not forget his partner in crime Yatagarasu, which made the situation a guarateed victory.
3:45 farewell the most oppressive board wipe in standard... literally did everything and used in the same deck wandering emperor was played in...the two most played around cards of all time
Have you thought about making a vid on how good/bad are deck strategies? Like a video on how good Mill is in each tcg.
I would love to hear how you got into different tcgs (perhaps in a timeline)
also streaming sounds nice, preferably on twitch!
I’m far from an expert but I just had a Yugioh duel today where my opponent wiped every card from the field except a monster of his own, making them the only one of us who had anything on the board, and I still got them to surrender pretty convincingly so I’m gonna say “not very” or at least “situational”
Kind of strange not to mention that Yugioh essentially has 2 types of board clears, quick effects and normal effects.
A Spell Speed 1 (or Sorcery speed) board clear is generally only useful for going second, because clearing the board before your opponent has even had a turn isn't very useful, and, crazy as it sounds, most decks have better things to be doing on turn 3 than clearing the board.
A Spell Speed 2 (or Instant speed) board clear is incredibly powerful, but not many decks are given access to them, other than Nibiru, which I would count as a different type of card given how it fundamentally changes the game. The most common version of this effect involves summoning a monster as a quick effect, which, when summoned, destroys all monsters on the field/your opponent controls, and if you are allowed to use it at any time, it can be enough to win you the game on its own, especially so if you have 1 or 2 other interuptions. The best example of this is probably Red Supernova Dragon in Centur-Ion, which allows you to banish all cards your opponent controls once per turn when they activate a monster effect. It should say a lot though, that top decks can still play through it
Kinda funny how Raigeki, a free Plague Wind, is now worse than Dark Hole in some instances.
Board clears in Slay the Spire is when Watcher does anything
Haven't reached the pokemon part, but I see that the pokemon chosen to represent board wipes is dusknoir. Well, Shiftry + Forest of the giant plants was a board wipe by itself
I would say one of the best pokemon "board clears" is Garitina/garchomp tag team. His GX when fully powered had the potential of simply removing two of your opponents pokemon regardless of there hp.
Settle the Wreckage is more of a Plague Wind effect given your definition :) It does not specifically mention it, but your and your opponents' creatures cannot attack in the same turn, as only the active player may attack. That's what made StW so incredibly powerful when it was Standard-legal, as it is one of the cheapest one-sided Board Wipes that 1v1 Magic formats have ever seen. :)
stream yourself playing all 4 games simultaneously
1:46 March of the machines was many sets ago
The Shadowfist TCG is themed around cheesy kung-fu action movies, so the graveyard is basically the "dies offscreen" pile, and characters are constantly reanimated from it, as long as they were summoned properly first. (Any milled or discarded card is exiled face down by rule). So wraths are good, but not as good as unsummon/bounce effects, which represent a huge setback.
Strongest board wipe in Pokemon is easily "Togepi and Cleffa and Igglypuff GX". It has a GX attack that says if you have 14 extra fairy energy attached, your opponent must shuffle every single pokemon on their bench into their deck, AND you get an extra turn. It clears the opponents board completely and gives you an opening to win with an extra turn.
Too bad it's nearly impossible to pull off since fairy had little energy turbo.
There is something about all these powerfull spells and also Dusknoir on the thumbnail
You forgot to state in ygo that heavy storm effects are not dark hole effects, they're called heavy storms/feather dusters if it's for s/t zones and raigekis/dark holes for monster zones, nibiru is its own named effect, as well as sphere modes and kaijus
Board clears in Keyforge have generally gone from "You wipe the board but incur a penalty" to "You wipe the board and have a good chance at gaining a benefit on top of all that". Winds of Death is the current contender for best board clear in the game and is extremely powerful. But at the same time, generic board clears (or slight variations of them) have become pretty standard, almost necessary in competitive level play, with many token creature focused decks being able to flood the board very quickly. It's not uncommon to see multiple board clears played in a single game.
Control is the strongest ability in every game.
But often Control gets killed by Zoo/Zerg/OTKs
I think it's less about resource denial and more about card advantage.
When it comes to Yugioh, I would argue that they're not super broken at all anymore.
Too many decks are based around boards that rebuild themselves 2+ times for no cost, it's crazy.
another thing is negates. If your opponent already have an established board, chances are there's an omni negate somewhere. its better to run handtraps to stop opponents from reaching that board in the first place
In Magic, a Wrath has to destroy creatures to be called a "Wrath". Bane of Progress can't intentionally deal eith creatures. The better (and kind of only) example for a Green board wipe is Ezuri's Predation. Green has some situational ones like Hurricane, but it's too narrow and is more likely to be used as a Green burn spell than a Wrath.
I can remember only Heaven/Earth from the top of my head. Everything else is not just situational, but straight flying creatures hate
That's not true.I've heard people call things artifact wraths before
He also forgot Damnation...
I honestly know very little about pokemon tcg, but I did collect some cards when I was younger. One of them (Aggron) has an attack called "aura of the land" which deals 20 damage to all benched pokemon. It's more of an aoe than board clear, but it might sorta count?
You forgot soulstealer in hearthstone
It wipes the board and gives you corpses on a 5/5 body it's insane
that would have been a good pick!
As always, YuGiOh is most extreme example of bad unless it's mindnumbingly good
Important to state, that board wipes are actually NOT very common at all nowadays, and kinda haven't been since Exciton. I wouldn't consider Nibiru a boardwipe either
@@funkerman7 Zeus is still very popular And tenpai is cruuently a huge deck
@@tititititiit8665 we don't talk about tenpai decks and players
@@funkerman7they are relatively common, but in the side deck
@@funkerman7 nib is meant to be a boardwipe against the matchups its good against
Correction, because of dusknoir combined with briar, you can take 4 prizes on a single turn
Okay, going back. Theoretically you could take 6 prizes in a turn and win with many different methods, but 4 is realistic because of dusknoir + briar
we have to admit that in yugioh when it says "destroy" its actually not what it dose
while cards getting used in most games yugioh kinda has more "states" where cards can be in.
in modern times you can search basically cards directly from your deck instead of drawing them, your graveyard getting atleast twice as often used as your deck, your extradeck would contain 350 billion cards if you could and the entire game is honestly just weird.
we would had to make yugioh effects like this:
the activation of this card cant be negated, this card is unaffected by other card effcts, ignore all effects on all cards on field. if a card is unaffected by card effects, negate their effect and destory them.
no card can be chained as a reaction to this card effect.
yugioh is easily explained with 1 word: powercreep
Hearthstone does have a kill all enemy minions and silence them and it costs three mana I think its called silencing wand
yeah wand of disintegration I think but it's a treasure not a real card so I wouldn't count it
1:42 most recent set? That was a year and a half ago
removal in general in marvel snap is strong that whole board removals dont really exist, you get very specific effects like locking a location, destroying enemy cards with 10 or more power, or everything with 3 or less attack with lady deadstrike.
certain things can destroy a lot of cards at once, like galactus but thats more of a win condition, or destroyer which destroy your board rather than the opponents
Small correction, Chaos emperor dragon didn't got bammed for being too strong (thougth it was consider because he was too strong), but he was banned because his combo with yata garasu which made him not only destroy the board, but also automatically win the game, since the opponent couldn't draw more cards and had an empty hand
CED was so damn broken even without the yata interaction, remember in edison and before ignition effect priority made him essentially unrespondable and the burn damage on his original text was typically enough to cheese a game on the spot (it used to burn per card *both* players sent to the gy so this easily did over 4k in one shot)
@@frig7014 yes, he was something else. What i'm trying to say is that while he was broken enough to get an errata eventually, he didn't got banned for being broken (because konami would rather cut their hand that ban the strong cards), but because it was a really simple winning combo, and it was almost unstoppable
that interaction got yatta banned. they banned ced cuz they felt it would become a problem in the future
You know It's kind of funny a few weeks after posting that pokemon at least on the Phone version decided to actually add a Pseudo board clear In the form of dragonite Being able to Randomly attack all pokemon at the same time
Hi. Early on in the video so I don’t have full context. BUT I would like to argue that Pokemon does have a board wipe. I have a Golem with the move Self Destruct, which deals 100 damage to both itself and its opponent.
Yeah, it’s an old card
Sandslash gx is the closest i've ever seen to a board clearer in pokémon, and you probably haven't heard of it, which says a lot about the card.
As a mtg player, ive never heard one sided board wipes called anything except one side board wipes. Probably because they come up so rarely. Wraths, on the otherhand is just how commander players say hello.
Funnily enough there's a pkmn card that does a board wipe, but the attack cost an obscene amount of energy to use
It is the togepi, cleffa & igglybuff gx, which costs 16 total energies to use it
In Lorcana we have Be Prepared!
I'm making a prediction before watching:
Usually good, but as a metagame develops towards cheeky short burst combos, they just start to suck
Do one on alternate win conditions in every card game. For example, most of the ones in yu-gi-oh are terrible but magic has some really good ones such as Thassa's Oracle.
Hey by the way how many cards did you summon. Why am I asking? No reason I just want to summon a card on your field
Pokemon Board Wipes are weird. I remember trying to build M Gallade EX back in the day, which could work as a wipe, but I never pulled off a wipe with it
Could you look into the card game legends of runeterra?