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SodaTCG
Canada
Приєднався 12 жов 2023
Channel about tcgs and more
Which Card Game has the Best Mana System?
Thanks for watching!
Let me know about other card games resource systems in the comments!
Remember to like and subscribe for more content like this!
#magicthegathering
#hearthstone
#yugioh
#pokemontcg
Let me know about other card games resource systems in the comments!
Remember to like and subscribe for more content like this!
#magicthegathering
#hearthstone
#yugioh
#pokemontcg
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Відео
How Good is Hand Attack in Every Card Game?
Переглядів 36 тис.14 днів тому
Thanks for watching! Let me know what you think of hand attack cards in the comments! Like and Subscribe and I may do a stream or 2 later! #hearthstone #magicthegathering #pokemontcg #yugioh
How Good are Board Clears in Every Card Game?
Переглядів 75 тис.21 день тому
Like and Subscribe for more videos like this one! Let me know about your favorite board wipes in the comments #magicthegathering #yugioh #hearthstone #pokemontcg
Why You HAVE To Play Slay the Spire
Переглядів 4,2 тис.Місяць тому
Thanks for watching! Let me know about your spire experiences down bellow! #slaythespire
Why Marvel Snap and Legends of Runeterra Failed Me
Переглядів 26 тис.Місяць тому
Let me know about your snap and runeterra experiences in the comments! Would love to see ideas for how to help these 2 games. #marvelsnap #legendsofruneterra
How Bad is Powercreep in Every Card Game?
Переглядів 225 тис.Місяць тому
Let me know about your favorite powercrept cards in the comments! Would love to see ways other card games have dealt with powercreep! Remember to like an Sub for more!
How Bad are Bannings in Every Card Game?
Переглядів 61 тис.Місяць тому
Tell me about Cards that are famous from bannings in your favorite card game in the comments! Remember to like and Subscribe for more videos like this one!
How Top Card Games Get New Players
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Like and subscribe for more videos! Also ring the bell I think? Let me know about new players in your card games in the comments! Chapters 0:00 Intro 0:44 Pokémon 3:40 Hearthstone 7:20 Yu-Gi-Oh 10:39 Magic the Gathering 16:30 Conclusion
How Good is a Free Draw 1 in Every Card Game
Переглядів 47 тис.2 місяці тому
How do free draw effects stack up in your favorite card games? Let me know in the comments.
Worst Parts of Playing Each Card Game
Переглядів 282 тис.2 місяці тому
Let me know what issues your favorite card game faces! Feel free to mention which games inspired them as well! Chapters 0:00 Intro 0:39 Magic the Gathering 3:02 Yu-Gi-Oh 5:06 Pokémon 8:03 Hearthstone 11:32 Conclusion
Strategies to Win in Every Card Game
Переглядів 56 тис.2 місяці тому
This is my video talking about strategies and ways to win in each of the 4 biggest card games! Leave a comment with your favorite different strategies in the comments! 0:00 Intro 0:32 Magic The Gathering 9:12 Hearthstone 17:54 Yu-Gi-Oh 28:38 Pokémon 35:12 Outro/Comments from last video
How Good is Drawing 2 Cards in Every Card Game?
Переглядів 381 тис.2 місяці тому
Hope this video inspires you to look at other card games to see how different they all are despite a common thread, draw 2 cards. Let me know your main game in the comments!
Hearthstone Classes after 10 Years. Where are they now?
Переглядів 48 тис.2 місяці тому
Hearthstone changed a lot since I started playing hope this will fill you in if your hoping back into the game!
How I'd Make Commander Better For Designers
Переглядів 4 тис.2 місяці тому
How I'd Make Commander Better For Designers
Best and Worst Cards of Hearthstone
Переглядів 23 тис.2 місяці тому
Best and Worst Cards of Hearthstone
Before watching the video, as someone who plays/has played all of the TCGs in the thumbnails for a considerable amount of time, my opinion is that PTCG is the worst. YGO is kind of known for power creep, but being a legacy format they kind of have to keep up with old cards in ways to make them better. Like Blue Eyes is always going to be a pretty good card. PTCG literally has Pokemon dealing 40 damage for 3 energy back in the day with 70HP, compared to now when you regularly see 300HP basic Pokemon that deal 250 damage an attack for the same energy cost
To be fair, although the mana system in hearthstone is much more boring than the one in Magic, the color part of the MTG system is in hearthstone classes. Which are admittedly less flexible since you can mix and match less, but also allow a different design space, precisely for that reason.
You should do an expansion of this video looking at Digimon, ChaosGalaxy, and Elestrals!
I'm 1 minute into the video and I think the best is hearthstone system, because every player gets that mana crystal each turn so you can balance everysingle card around a mathematic 100% chance of having that resource. Making the game and the cards more balanced. That's my guess, I played hearthstone like 10 years ago, played Yugi in my childhood and still playing magic nowadays.
I'm not a specialist in card games, but I've already played several of them and so far the one that I have found to have the best resource system is undoubtedly keyforge. There is no mana, no energy, no tribute. You simply choose a house and you can only play the cards in that house, both from your hand and those already on the field.
No love for Lorcana? 😢
I like Hearthstone's mana system in the context of the rest of the game, as it's like they took the variance from the resource systems, and put into the actual cards. And IMO for a phone card game i prefer to wonder "what random spells will this cast?" Instead of "Will i be able to play this match?"
You have more mana in Yugioh if you shower less
It is by far "Flesh and Blood". Time to do a V2 or your video ^^
The other unique one you didn’t bring up was the chronoclash/Digimon memory system which even as a yugioh player might be my favorite. It’s also interesting in one piece how their mana crystals are able to be used for other things
In my play group, we've been looking at the idea of having a lands deck and non-lands deck for magic. We play casually and our land counts are generally on point (between 34-40 lands, depending on the deck), and it makes games much more enjoyable than they already are. When you draw your opening 7, you choose if it's a combination of lands and non lands equal to seven prior to seeing the cards you get from each. It leaves some level of randomness in the game for if your hand is good based on your non lands. Then, each time you draw, it's either from your land or non land deck - your choice. It isn't perfect, but we've enjoyed it for mid-low power games.
For me lorcana e digimon tcg
I really like pokemon tcg, have been playing mtg in modern and commander for few years, but pokemon is really fun and I like the switch possibility with the bench I feel like this is more a simulation of a pokemon battle in the video game. If you are loosing you better get back the tempo from switching. It's really nice .
I like when I see videos about how broken I am
Vampire: The Eternal struggle, the darker more edgey child of magic the gathering which has just one resource, blood, run out you loose but you need it for everything in game.
As I’m watching this Reno lone Ranger got nerfed AGAIN lmao
Calling MTG mana screw/flood a "worthwhile tradeoff" is a shit take, the only reason people are OK with 15% of games not even happening is because MTG is grandfathered in. I get that this is all your opinion, but your opinion is old and dusty and incredibly biased. If you insist on having a land system in general, there is just no excuse for it to be shuffled into the same deck as the real cards. MTG should have been designed with lands as a separate deck from the beginning, but now we're 30 years too deep into the flawed design, and there is no going back.
Dragon Ball Super Card Game has the best one in my eyes! Since the resource is actually every single card in the deck as far as you chose to! You decide at the beginning of the turn which card from your hand you want to charge into your resource area. The entire card loses their effects and it is a resource in the color of the chosen card. This makes for much more depth because you carefully need to decide which card you want to lose for the entire game since you put it into your Resource zone! There is no better solution in my eyes
I have played all these tcgs and even though it’s kinda basic I personally like the hearthstone mana system the most 😎👍
id rather be mana screw and have a bad chance at a bad hand than play yugioh and lose turn one reguardless
I really enjoy Exodus TCGs energy system, having two separate decks like how PTCGP has an energy reserve makes it much nicer play pattern wise, no “Manascrew” just pure deck building
Powercreep is terrible and needs to be heavily controlled. Mtg had a good way of handling it in standard with rotation of sets until they began flooding the market with product and shortened the length of time a set was in standard before being rotated out. i understand why powercreep exists but its something that should be made as slow as possible.
Star Wars Unlimited has a pretty good resource system as well.
"Every" card game Look inside 4 card games
What happened to Lorcana?
Dude, if you trip over your words, just rerecord the line. You can do multiple takes and edit it together later. As for resource systems... I hate them. I'm a Yu-Gi-Oh player for a reason. I prefer to _actually play the game_ when playing a card game. Having a resource system like MTG telling me "you can't play the game until AT LEAST turn 5!" is just really annoying. The game more or less demands that you just stare at your opponent until either of you are actually able to do anything. Hearthstone is more or less the same way. Or a system like pokemon that says "sure, you _could_ play these crazy powerful cards, but they take 4 turns to setup, and your opponent will just kill it before you get that far." Really makes you wonder why they even bother printing those cards in the first place. No one is going to use them. The mechanics of the game is basically telling you what you can and can't play on top of doing exactly what magic does by dictating when you can start actually playing. In digimon, they have the memory system where it's kinda like paying your opponent to make plays. You give them your memory to play cards, and then they have more to work with on there turn. Sounds cool right? Well... Whoever goes first almost always loses, because the 2nd player has so many more resources on there first turn. And then we have Yu-Gi-Oh. No resource system at all. Sure, it gets out of hand at times. Some formats are better than others, and we have definitely reached a point where power creep is threatening the continued existence of the game, but there are ways to deal with that. Konami just sucks at managing the game, because they don't care about it in the slightest. The bottom line is pretty simple. Yu-Gi-Oh _actually lets you play the game_ right from the very beginning. No other card game does that. Yu-Gi-Oh may have it's issues, but we choose to play it over any other card game for a very good reason, and that reason is the lack of resource system.
gwent
Flesh and Blood. Easily.
The thing with yugioh, yes snake eyes is better on paper. But drawing two means you get a whole extra card of those super broken cards for no cost. So while yes its not technically as good as super big combos it is so incredibly generic and will always be of advantage for you unless you can genuinely not surrender a single card because you need to do a 40 card combo (which i could absolutely see hanppening eventually)
I'd love to hear your thoughts on Lorcana's system, I was at a FNM and someone had brought 2 Lorcana decks and I gave it a try and it is sorta neat
I know some people are mentioning your speed of speech and your breathing and stuff, but honestly, unless I'm mistaken then it sounds authentic and unedited. Which to me is an *extremely* breath of fresh air than this hyper-sanitised landscape of clean edits which loses the humanity of speech. My opinion of course. Lovely video and the passion about cards games exudes from every sentence you say. All the best and have a great day!
Star Wars Unlimited/Flesh and Blood/Lorcana/Final Fantasy TCG's usage of a resource system is slowly becoming one of my favorites. Similar to Magic, you have a single resource that can be added to your pool each turn assuming it's in your hand and then "tap" to use it for that turn. After this it becomes available at the start of each subsequent turn BUT unlike Magic, most cards can be used as this resource. I love having to choose: "Is this card more valuable now, later, not at all? Should I use it as a resource instead, thereby nullifying it's usage for the entirety of the future of this game?" It makes it so that you're never really strapped for resources or forced to stack your deck with a third of a card type that can only be used a singular way but also makes you struggle with the pain of sacrificing a potential win path so that you can gain resources now.
Digimon
"They each tap for one mana of the type of the land"Uhm ahcctually Golgari rotfarm taps for 2 mana. 1 black and one green.🤓
Bonus: Pokemon TCG Pocket plays differently from the traditional TCG making your deck only 20 cards so draw 2 is actually really good and something like that gen 9 Professor’s Research would be absolutely *busted* in the game as is.
powercreep is the reason i quit yugioh and switched to magic
Flesh and blood is the best, it's a shame its not more popular
in yugioh the cards themselves are the resource
I actually think digimon has the best resource system. The memory gage means you can do anything for a cost but it risk giving your opponent memory and activating their turn. So you can play a lot for a great card but risk your opponent getting more memory or shortening the ammount of plays you can do in your turn
Mana system is the ONLY reason I stopped playing MTG. No matter how much lands you put in your deck, you are 100% on RNG mercy. You can get almost no mana or almost only mana. I made my own lil game where every card has mana value and effect. You play card which effect you want by putting other cards with enough mana points on them into graveyard. As simple as that.
Digimon Memory System, Hands down
Overhaul is spelled as one word and as "overhaul"
The old Lord of the Rings TCG by Decipher had an interesting system. Your deck had 2 parts, free peoples and shadow. You put your shadow cards against the opponent free peoples and vice versa. When you played a free peoples card, the “cost” went into the twilight pool. So if a card cost 4 you added 4 twilight. And then shadow cards would be paid for with that twilight. So you had to balance because if you played a big turn on your fellowship phase then your opponent has a lot of resources on the shadow phase.
I know you kinda gloss over it at the end (to save time presumably), but the Sableye meta in Pokemon was absolutely nuts. Between the BW rules going into effect and then subsequently getting changed to fix it, there were competitive tournaments played at the local level (City Champs, don't know if they are still called that now) and there were three types of decks you saw people play: Sableye decks, decks built specifically to counter Sableye (e.g. Machamp), and "normal" decks played by less competitive players who got run over by Sableye most of the time. There's a great video from that 2011 here on UA-cam by Jwittz (ua-cam.com/video/7JHOqFi9Yf0/v-deo.html) who walks through a typical opening turn for the deck and it's still insane to me that it was ever possible to play the Pokemon TCG like that.
score/panini DBZ CCG
i miss Apocalypse being in standard in Netrunner, so goofy powerful lol
Ur content is pointless every time magic is the best for no reason. Pokemon is bad because of 20 bricks Magic is godmode because of 20 bricks Clown Channel
My favourite card game, vampire the eternal stuggle, uses life as its only resource for everything. you put your life counters on a vampire to bring it out and then those life counters become the vampire's life counters which it can use to pay for various actions. The result is that the power scaling plays out kinda in reverse to other games. in other games you get more and more resources the longer the game runs, eg. by playing a new land every turn, whereas in VtES you have a resource attrition where you start out strong and in the end all players fight with their last remaining scraps of resources.
My personal favourite would be Zenonzard Base system, the game already shutdown but I REALLY LOVE how they handle their resource Basically it's kinda like land that you can play once per turn in the stand by/upkeep but even if you didn't get a "land" to place you can still place a colorless land on your base instead and you can still get color by just summoning a guy that doesn't need color then moving them into the base so ypu can get more mana Even after that the cards in the base IS STILL USEFUL not just a resource but as a guy you can summon out by using your move to bring them out to attack or blocks
The correct answer is the world of warcraft card game - rip, which solved the system of getting mana screwed and made mana interesting.