You forgot to comment about handbuff paladin. Control the game and buff your southsea deckhand(s), leeroy and/or outfit tailor, then swing for game with 20+ damage from hand on turn 8-14
I recently logged on for the first time in years and finally hit legend in Wild with...Inner Fire Priest. I didn't see one other person playing the archetype and nobody seemed to see it coming!
As a former priest main the biggest change with the class is the control decks went from being fatigue oriented and instead pushed towards infinite value generation and crazy combos. It felt satisfying balancing control priest in order to be viable against aggro and other control decks with limited resources. The main reason I stopped playing priest honestly is I stopped getting lucky getting priest legendaries from packs but I do miss how it used to play before the rework. Cabal shadow priest and Auchani Soul priest were my favorite cards. I do like shadow aggro priest tho its pretty fun in its most recent version from March of the lich king
In Wild: You forgot to mention DH now has control (relic/big demon). Warlock has discard archtype super viable now. Hunter has control. Priest has now copy enemy deck archtype. Rogue has now copy the class enemy/any cards archtype. Paladin got combos too. Warlock got an archtype to summon demons.
I think it's very funny that all the 6 cards shown for 3 different types of druid decks were all played in the same deck. Combo druid would still use wild growth and savage roar was actually part of the combo. I played a version of the deck during the Blackrock Mountain expansion with Shade of Naxxramas and Emperor Thaurissan. It was very fun to play.
An interesting thing is that the devs have said they are not really interested in making Monk a class and would rather do something wholly unique to Hearthstone first
Could you do a presentation abou Tribe decks? I used to be big in to playing Murloc Tribe (as Paladin) back in the days and recently begun playing again. I'm intreasted in knowing how tribe decks have evolved, which tribes likes what classes and what new tribes have come to exist (in a way you can count Silver Hand paladin as a Tribe but i don't really count it even if it have that Tribe spirit)
Don't forget Hero power druid: Empower hero power to the point that each turn, he gets 30+ armor and 30+ dmg. It's a fun deck if anyone wanna try it out.
i like how soda sugar coated the power level of all the modern decks lmao. like "haha yeah priest has shadow or control its fun. you might enjoy priest as a new player" or warlock being like "haha handlock and zoo gotta love it" while decks like overheal priest and demon seed hide in the shadows of this video ready to turn new players inside out from an empty board state regardless of what format they pick lol
Paladin over the years had a lot of combo decks. Not right now, and not in classic, but combo paladin appears evert few expansions. Like Cheese paladin, uther of the ebon blade, high cost cards into the draw one deal its mana to an enemy etc.
I have to disagree with the statement that priest sucks in old Hearthstone. If you check old tournaments, almost everyone had a pocket control priest deck that they would bring. It was mediocre against other control decks like Warrior and Rogue's Leeroy miracle otk stuff but other than that it was incredibly consistent. Priest had the power to shut down the bullshit zoo and later on mid-range decks brought up.
Yeah that's true but the tournaments generally lower the bar as you can only bring one deck from each class, I did go a bit hard on priest tho. Just remember it being weakest on ladder.
@@SodaTCG I agree that it only had 1 deck which turned off a lot of people as you could not really experiment or tinker with it, however this downside made it extremely consistent. I remember sniping people in high legend with it only to get cussed at later because how much it shut down certain meta strategies.
Makes you wonder how they have power creep in a game with a standard rotation I guess they wanted to push it to be more of a mobile game with faster matches
@@user-lh7mt7zo7l I think it's more complicated than that. People do like to point out the thing that they don't like and be convinced it's the main reason the game is struggling. Still afaik, the almost confirmed reason was the flop of Rastakhan's Rumble due to the lower impact. Player retention dropped off significantly and the philosophy moving forward was not maintaining balance as much as wowing the players
@@flowti I mean I can understand how they'd want to power creep sets that are already in rotation but it doesn't explain how things still get more OP after a rotation happens.
@@user-lh7mt7zo7l Okay as example you have rotation so three sets remain and the new one. Then new one has to see play so it's marginally stronger on average. Same for the next two ones. So when the following rotation occures, you lose the three weakest sets and now your new set has to powercreep the ones still in standard. Rinse and repeat for a couple of rotations and suddenly standard has become siginificantly stronger. Since that applies to aggro as well as combo and control, I wouldn't say it's just for faster matches. There have been plenty of metas, where people complain that control is too strong. There's a reason that players often complain that Priest and Warrior as the premier control classes is either unplayable or busted.
Its not necessarily true that you can't predict how much dmg you will get hit by Sif mage. On the lower end, you can get hit with like 4 spells that each deal 2-3 dmg + 7-8 spell dmg bonus so ~28 ->44 On the more mid end, maybe they got a Molten Rune discounted by Glyph so it can go to around 55 dmg if they have 1. Then on the higher end, it can be something along the lines of 2 Sifs from either free "Buy one get one freeze" or discounted Reverb that results into ~ 18 x 4 = 72. Generally speaking , unless they highroll they can't kill you from 55-60 life(warrior or druid)
That's true I was more trying to get at the fact that as the opponent it's hard to predict as you can't know what discovers of cards has given them. The random discovers changing the combos damage even at lower life totals makes it harder to play against imo.
You forgot a critical part of Aggro Shadow Priest - your hero power is NOT heal 2, it's deal 2. Darkbishop Benedictus reads "start of game: if all spells in your deck are Shadow, enter Shadowform". It's not a thing in Standard right now; their aggro deck is currently Overheal and it's not the greatest at the moment, so the only place Aggro Shadow Priest is run right now is Wild, where they are DEFINITELY running Benny 2. I think you should have mentioned that Priest literally has a 2 mana 2/3 that reads "your hero power costs zero" and it still only really gets seen in Reno decks. Not even Aggro Shadow Priest tends to run it when you could just have the typical Wild Pirate aggro package (almost entirely the same one as Rogue's) instead and it's better.
Aggro decks are also control decks, but its the fastest version where the right decision on turn 4,5,6,7matters most for finishing the game. Otherwise you run out of stuff or developing a board
It was the fair class in classic but it became bs even before. Tree paladin with guy puting 5 secrets was bs and he was like grand tournament. I actually think that ezcept the demon seed, warlock was the fair class. Handbuff was fair, agroo was fair, modern painlock is fair
Death Knight feels really balanced and also quite interactive to play against. On the other hand druid can turn 4 combo with lorian to summon eonar and marrin and you instantly with almost no chance to interacr 😂😂😂
Those archetypes are definitely not from vanilla or early days of Hearthstone Aggro Hunter? There was only one - FaceHunter deck. Nobody played tokens or control, no combos either, only maximum damage to the face by any means possible. Same stands for other classes. Rogue that had only two archetypes, Miracle and Mill. What kind of combo/midrange archetypes are you talking about? Those archetypes were both combo midrange. You're applying modern meta archetypes to the vanilla and calling them that. Not a single vanilla/early HS build will stand against any archetype now. It's not expanding the arsenal or making archetypes stronger, it's completely changing the gameplay and archetypes all together, so they can keep up with todays meta.
I somewhat agree with what your saying here. The video was talking more generally about decks and intentions of designers during base set and contrasting that with the designs of nowadays. Still feel like combo rouge keeps up tho lol
I really like your videos! Something that'd help me like them more is if you slowed down a bit when talking. It can be hard to understand you at times.
I wonder how well casino mage is doing. That was an old mage archtype introduced in the first 2-3 expansions. Basically the "random bullshit go" archtype.
7:54 Man, classic Priest used to take skill to play. Nowadays Priest is bs and either Resurrecting the same values creatures ad nauseum or Copy Thieves that just play your deck backed up by oppressive Priest control.
I dislike how there are almost endless posibilities for good decks but people keep using same stuff rarely even chaging few cards even if it would make the deck better
I miss mill druid in classic hearthstone 😢 i wish blizzard hadn’t removed classic hearthstone. I refuse to give blizzard my money because they removed the classic gamemode!
Don't forget Mill Druid and Mill Rogue, they were kind of bad but was a thing. Zoo Hunter i'm not sure if it were a classic deck but decrve a shout out. There was the Random Priest archetype where Priest just had a lot more Random effect cards than other classes
Better Lord Jaraxxus yeah. Turn 9 summon 2 3/2 or better. And a board wipe that silences. I would say Symphony of sins is so good. Movement of envy free deck destruction. Face damage, minion draw and 6/6 taunt with reborn.
U forgot the most importan class... neutral class! and what hero have? reno... yeah, and what it does? the same as aman thul but more, literally wipe put your board, removing minions, locations, dormant minions and persistent effects as the twisting nether portal, and wait! there is more! during your next opponent turn they will have only one slot in their board to play anything!
Half the cards you talk about in this video aren't even in standard and when you do talk about archetypes that are in standard you bring up deck archetypes that haven't worked whatsoever or literally are irrelevant. Example handlock/control lock has not existed in hearthstone since wheel lock was nerfed and the warlock archtype that does exist is combo in the form of Insanity lock. getting people into the game with straight up misinformation isn't helpful.
I think it's important to realize that this video is about the comparison from archetypes from old hearthstone to new, not really focused on playability or other deck archetypes that don't have analogs from old hearthstone (ex. aggro warrior decks)
@@SodaTCG i guess that's a fair point if you were just trying to find analogs from old hearthstone to new hearthstone but i also think its helpful to show off archtypes that are new to the classes
the very notion of having to rotate sets into wild is just telling of bad card design, of powercreep. Right now wild is unplayable, and standard is getting closer to that every expansion release, then they nerf a few outrageous cards and new better and more annoying decks arise from the ashes. Hell, tentacle warrior was so bad in this regard, that deck does not seem like the developers intended it, warrior got no tentacle support in titans, but it was the best tentacle deck by goddamn far. Bad card design again. The balance team has no idea what they are making and now, we just got a card in mage that lets you get a bunch of coins, then swap the coins' 0 cost with your biggest spells (no rng needed it just does the biggest ones regardless) and the card costs 5 mana. Mage will be able to kill you on turn 4 every other game.
Rogue.
10 years ago: Shadowstep.
Nowadays: Shadowstep.
Some thing never change
Breakdance is cool though play a Battlecry card pay 1 mana to get a 4/2 rush to kill a random minion. Pretty good.
Also the $60 shaman/warrior Ragnaros skin are U gonna buy?
@@peshomighty5051 💀
because shadowstep is good card design
I love the PowerPoint Flare type videos
Flare is hearthstone hashinshin snd i love it
The Perun of TCGs
Dude made one video and there’s more effort then flares entire channel
@@jacobluneberg597 right into the COUNTERSTRIKE
Remember when Dr Boom was the best card in the game? That card seems so tame compared to this other stuff.
You forgot to comment about handbuff paladin. Control the game and buff your southsea deckhand(s), leeroy and/or outfit tailor, then swing for game with 20+ damage from hand on turn 8-14
You mean 25+ damage due to the new cards
turn 8? your handbuff paladin opponents are a lot less lucky than mine lol.
I thought I forgot the speed at 1.25 lol
This guy needs to breathe and slow down lmao
If you put it at 0.9 or 0.95 it unironically sounds much better lol.
I recently logged on for the first time in years and finally hit legend in Wild with...Inner Fire Priest. I didn't see one other person playing the archetype and nobody seemed to see it coming!
As a former priest main the biggest change with the class is the control decks went from being fatigue oriented and instead pushed towards infinite value generation and crazy combos. It felt satisfying balancing control priest in order to be viable against aggro and other control decks with limited resources. The main reason I stopped playing priest honestly is I stopped getting lucky getting priest legendaries from packs but I do miss how it used to play before the rework. Cabal shadow priest and Auchani Soul priest were my favorite cards. I do like shadow aggro priest tho its pretty fun in its most recent version from March of the lich king
In Wild:
You forgot to mention DH now has control (relic/big demon).
Warlock has discard archtype super viable now.
Hunter has control.
Priest has now copy enemy deck archtype.
Rogue has now copy the class enemy/any cards archtype.
Paladin got combos too.
Warlock got an archtype to summon demons.
All very true if I may make a video about decks that weren't in classic and got added in sets after.
I think it's very funny that all the 6 cards shown for 3 different types of druid decks were all played in the same deck. Combo druid would still use wild growth and savage roar was actually part of the combo. I played a version of the deck during the Blackrock Mountain expansion with Shade of Naxxramas and Emperor Thaurissan. It was very fun to play.
the archetype of your druid deck depends on the cards you draw
Still forever sad there isn't a monk class, nor almost any Pandaren Hero skins at the least.
“Priest isn’t known for manacheat” as I’m flashing back to radiant elemental lyra sun shard combos
An interesting thing is that the devs have said they are not really interested in making Monk a class and would rather do something wholly unique to Hearthstone first
This also highlights how much more stylistically consistent old Hearthstone was
This video is perfect, thank you
I miss infinite value coming from hero cards, super excited for the StarCraft mini set
Could you do a presentation abou Tribe decks?
I used to be big in to playing Murloc Tribe (as Paladin) back in the days and recently begun playing again. I'm intreasted in knowing how tribe decks have evolved, which tribes likes what classes and what new tribes have come to exist (in a way you can count Silver Hand paladin as a Tribe but i don't really count it even if it have that Tribe spirit)
Thanks for the idea!
Murlocs and tribal altogether are pretty much gone. Elemental and pirates remain
@@jovanpetrovich9359 nah, i've been playing Murlocs and Pirates and they work fine
Don't forget Hero power druid: Empower hero power to the point that each turn, he gets 30+ armor and 30+ dmg. It's a fun deck if anyone wanna try it out.
i like how soda sugar coated the power level of all the modern decks lmao. like "haha yeah priest has shadow or control its fun. you might enjoy priest as a new player" or warlock being like "haha handlock and zoo gotta love it" while decks like overheal priest and demon seed hide in the shadows of this video ready to turn new players inside out from an empty board state regardless of what format they pick lol
demon seed is in wild, lol
Paladin over the years had a lot of combo decks. Not right now, and not in classic, but combo paladin appears evert few expansions. Like Cheese paladin, uther of the ebon blade, high cost cards into the draw one deal its mana to an enemy etc.
I have to disagree with the statement that priest sucks in old Hearthstone. If you check old tournaments, almost everyone had a pocket control priest deck that they would bring. It was mediocre against other control decks like Warrior and Rogue's Leeroy miracle otk stuff but other than that it was incredibly consistent. Priest had the power to shut down the bullshit zoo and later on mid-range decks brought up.
Yeah that's true but the tournaments generally lower the bar as you can only bring one deck from each class, I did go a bit hard on priest tho. Just remember it being weakest on ladder.
@@SodaTCG I agree that it only had 1 deck which turned off a lot of people as you could not really experiment or tinker with it, however this downside made it extremely consistent. I remember sniping people in high legend with it only to get cussed at later because how much it shut down certain meta strategies.
Tl;dw - powercreep is real
Makes you wonder how they have power creep in a game with a standard rotation I guess they wanted to push it to be more of a mobile game with faster matches
@@user-lh7mt7zo7l I think it's more complicated than that. People do like to point out the thing that they don't like and be convinced it's the main reason the game is struggling. Still afaik, the almost confirmed reason was the flop of Rastakhan's Rumble due to the lower impact. Player retention dropped off significantly and the philosophy moving forward was not maintaining balance as much as wowing the players
@@flowti I mean I can understand how they'd want to power creep sets that are already in rotation but it doesn't explain how things still get more OP after a rotation happens.
@@user-lh7mt7zo7l Okay as example you have rotation so three sets remain and the new one. Then new one has to see play so it's marginally stronger on average. Same for the next two ones. So when the following rotation occures, you lose the three weakest sets and now your new set has to powercreep the ones still in standard. Rinse and repeat for a couple of rotations and suddenly standard has become siginificantly stronger.
Since that applies to aggro as well as combo and control, I wouldn't say it's just for faster matches. There have been plenty of metas, where people complain that control is too strong. There's a reason that players often complain that Priest and Warrior as the premier control classes is either unplayable or busted.
@@flowti Oh right I see so standard doesn't help at all with powercreep lmao
Its not necessarily true that you can't predict how much dmg you will get hit by Sif mage. On the lower end, you can get hit with like 4 spells that each deal 2-3 dmg + 7-8 spell dmg bonus so ~28 ->44
On the more mid end, maybe they got a Molten Rune discounted by Glyph so it can go to around 55 dmg if they have 1.
Then on the higher end, it can be something along the lines of 2 Sifs from either free "Buy one get one freeze" or discounted Reverb that results into ~ 18 x 4 = 72.
Generally speaking , unless they highroll they can't kill you from 55-60 life(warrior or druid)
That's true I was more trying to get at the fact that as the opponent it's hard to predict as you can't know what discovers of cards has given them. The random discovers changing the combos damage even at lower life totals makes it harder to play against imo.
I am so looking forward to more content from you :))
I stop playing a couple of months ago, around when cthulhu came. Fun to see how much has happened in that short time
Control priest is still a shadow deck in wild
You forgot a critical part of Aggro Shadow Priest - your hero power is NOT heal 2, it's deal 2. Darkbishop Benedictus reads "start of game: if all spells in your deck are Shadow, enter Shadowform". It's not a thing in Standard right now; their aggro deck is currently Overheal and it's not the greatest at the moment, so the only place Aggro Shadow Priest is run right now is Wild, where they are DEFINITELY running Benny 2.
I think you should have mentioned that Priest literally has a 2 mana 2/3 that reads "your hero power costs zero" and it still only really gets seen in Reno decks. Not even Aggro Shadow Priest tends to run it when you could just have the typical Wild Pirate aggro package (almost entirely the same one as Rogue's) instead and it's better.
Aggro decks are also control decks, but its the fastest version where the right decision on turn 4,5,6,7matters most for finishing the game. Otherwise you run out of stuff or developing a board
Paladin in classic : ``the fair class``
Paladin since I started playing : ``best wr top tier bullshit unfun to face``
(started in witchwood)
It was the fair class in classic but it became bs even before. Tree paladin with guy puting 5 secrets was bs and he was like grand tournament. I actually think that ezcept the demon seed, warlock was the fair class. Handbuff was fair, agroo was fair, modern painlock is fair
I consider paladin players to be sinners
@@NothingSerious...2 discard warlock in caverns
@@unaffectedbycardeffects9152 sure but it was just 1 for the prototype that was bad for ages
The true surprise for old Hearthstone players: "What do you mean Fire Elemental 'was weak and needed to be stronger?'"
Death Knight feels really balanced and also quite interactive to play against. On the other hand druid can turn 4 combo with lorian to summon eonar and marrin and you instantly with almost no chance to interacr 😂😂😂
Those archetypes are definitely not from vanilla or early days of Hearthstone
Aggro Hunter? There was only one - FaceHunter deck. Nobody played tokens or control, no combos either, only maximum damage to the face by any means possible.
Same stands for other classes. Rogue that had only two archetypes, Miracle and Mill. What kind of combo/midrange archetypes are you talking about? Those archetypes were both combo midrange.
You're applying modern meta archetypes to the vanilla and calling them that. Not a single vanilla/early HS build will stand against any archetype now. It's not expanding the arsenal or making archetypes stronger, it's completely changing the gameplay and archetypes all together, so they can keep up with todays meta.
I somewhat agree with what your saying here. The video was talking more generally about decks and intentions of designers during base set and contrasting that with the designs of nowadays. Still feel like combo rouge keeps up tho lol
I really like your videos! Something that'd help me like them more is if you slowed down a bit when talking. It can be hard to understand you at times.
I put it at x0.8 playback speed and it helps a lot
Druid had 3 distinct archetypes..? I thought every deck ran all the cards listed back in the day and just did all of it at once
Amazing video. As a HS player from 2023, idk if this is sad or good haha
Bro your idea of classic druids is it was all fon savage roar ramp
I wonder how well casino mage is doing. That was an old mage archtype introduced in the first 2-3 expansions. Basically the "random bullshit go" archtype.
that's how tempo mage operates now
9:29 forgot shadowform from benedictus and also radiant nerfed
6:12 God I HATE flood paladin. That bullshit aura on turn 4…
Great Video
The game has devolved into just a rape, pillage, steal, terrorize trash meta.
Shaman get the control set too
In high ranks control is pretty much dead though
Well guess what... Mage cards in miniset brought control back somehow... In other classes that is
I see a powerpoint. I click. Simple as
Didn’t they nerf whelp to 3 mana tho
Is this game surviving on nostalgia from 10 years ago at this point? 😂
7:54 Man, classic Priest used to take skill to play. Nowadays Priest is bs and either Resurrecting the same values creatures ad nauseum or Copy Thieves that just play your deck backed up by oppressive Priest control.
Lets be honest, next class is evoker, were never getting monk
I dislike how there are almost endless posibilities for good decks but people keep using same stuff rarely even chaging few cards even if it would make the deck better
I miss mill druid in classic hearthstone 😢 i wish blizzard hadn’t removed classic hearthstone. I refuse to give blizzard my money because they removed the classic gamemode!
Man i love old hearthstone. It was good until about the Journey to Ungoro. After that, not so much
Don't forget Mill Druid and Mill Rogue, they were kind of bad but was a thing.
Zoo Hunter i'm not sure if it were a classic deck but decrve a shout out.
There was the Random Priest archetype where Priest just had a lot more Random effect cards than other classes
white background pls
Better Lord Jaraxxus yeah. Turn 9 summon 2 3/2 or better. And a board wipe that silences.
I would say Symphony of sins is so good. Movement of envy free deck destruction. Face damage, minion draw and 6/6 taunt with reborn.
U forgot the most importan class... neutral class! and what hero have? reno... yeah, and what it does? the same as aman thul but more, literally wipe put your board, removing minions, locations, dormant minions and persistent effects as the twisting nether portal, and wait! there is more! during your next opponent turn they will have only one slot in their board to play anything!
Is hs 10 year old?
Yes! Their tenth anniversary was in March
Hearthstone has been nosediving CONSTANTLY for the last few years. Almost like they want to abandon the IP
The power creep is real
True
Pirate DH is still kind of stupid tbh.
Gambling Mage
Casino mage
Half the cards you talk about in this video aren't even in standard and when you do talk about archetypes that are in standard you bring up deck archetypes that haven't worked whatsoever or literally are irrelevant. Example handlock/control lock has not existed in hearthstone since wheel lock was nerfed and the warlock archtype that does exist is combo in the form of Insanity lock. getting people into the game with straight up misinformation isn't helpful.
I think it's important to realize that this video is about the comparison from archetypes from old hearthstone to new, not really focused on playability or other deck archetypes that don't have analogs from old hearthstone (ex. aggro warrior decks)
@@SodaTCG i guess that's a fair point if you were just trying to find analogs from old hearthstone to new hearthstone but i also think its helpful to show off archtypes that are new to the classes
Bro you gotta work on your breathing man
Hs is yugioh now
Were pretty far from that my friend
the very notion of having to rotate sets into wild is just telling of bad card design, of powercreep. Right now wild is unplayable, and standard is getting closer to that every expansion release, then they nerf a few outrageous cards and new better and more annoying decks arise from the ashes. Hell, tentacle warrior was so bad in this regard, that deck does not seem like the developers intended it, warrior got no tentacle support in titans, but it was the best tentacle deck by goddamn far. Bad card design again. The balance team has no idea what they are making and now, we just got a card in mage that lets you get a bunch of coins, then swap the coins' 0 cost with your biggest spells (no rng needed it just does the biggest ones regardless) and the card costs 5 mana. Mage will be able to kill you on turn 4 every other game.