This is a broad question that depends on a lot about how you set up your game. But in general, audio should play on the client when it gets an event from the server. You may have to script your audio differently depending on the actors/owners of the audio components.
Thank you very much for all these tutorials!! It is really amazing to be able to find this information so well explained. There is only one thing that bothers me a bit, perhaps I am a bit maniac but listening it with headphones the bass rumble from the microphone is quite noticeable...sorry I had to say it... haha anyway ... Thanks so much !! I really appreciate your amazing work !!
Ahhh okay, so I was trying to change a PARAMETER in a metasound from the blueprint (such as, a wavefile parameter) and I couldn't figure that out. I CAN call an input from the blueprint. I wish changing parameters was more understandable. Thanks for this much!
Thank you for sharing these tips Brian, super useful! If I can share an observation about the production, there's a severe amount of rumble in here likely cause by your mic stand which makes listening almost unbearable (at least to my ears). A pretty steep HPF would do magic here. Cheers
Yeah my ceiling fan was freaking out on my condenser mic but I didn’t have time to go back and fix it. And unfortunately UA-cam doesn’t let you re-upload!!
Glad you find it helpful! GDC talks are usually delivered in a room full of technical designers so their content delivery, usually for the sake of time, assumes a firm understanding of the content. My videos, are more geared to explaining things from the ground up. Hopefully I did that!
Hello, thank you for this video. I have an question about accessing metasound parameters outside of metasound - you accessed it in the level blueprint. It works for me, but I tried to access them in other blueprints that were on the scene and I couldn't get them. I want to play music from one source (so I created blueprint with simple "play sound" and put it on the scene) and modify it's inputs/parameters inside other blueprints that contain information what do to (like in game on/off switch, slider that would act as lowpass filter etc). Is it even possible to do it my way, or I should use the level blueprint?
You need to create a variable of type “audio component” and access that as the target. To communicate to it from other BP you will either need to make a blueprint interface or use event dispatchers. If everything is in the same level blueprint then you can access it directly
❤ Wow! What a great introduction to MetaSounds. Well done man! 🎉
Thanks Brian! As always it was very informative.
Thank you! This is the 5th video I watched on Metasounds. I am new to UE. Still connecting the dots. I can't wait to see how it all works in games.
Thank you man
Stat audio is going to be very helpful. Thanks 👍
Awesome!! Sometimes it’s just the little things!! Lol
Hi. How i can replicate metasoud for multiplayer?
This is a broad question that depends on a lot about how you set up your game. But in general, audio should play on the client when it gets an event from the server. You may have to script your audio differently depending on the actors/owners of the audio components.
Great info Brian! Thanks for sharing your insight.
Thanks man! I enjoy your videos too!! Really great stuff
Thank you very much for all these tutorials!! It is really amazing to be able to find this information so well explained. There is only one thing that bothers me a bit, perhaps I am a bit maniac but listening it with headphones the bass rumble from the microphone is quite noticeable...sorry I had to say it... haha anyway ... Thanks so much !! I really appreciate your amazing work !!
Yeah some of my videos are recorded while much noise is happening around me:) unfortunately UA-cam doesn’t let you go back and edit it
super useful! Thank you so much Brian!
Did they change Metasounds since this video? I cannot get my blueprints to change the metasounds variables and I'm following the concept here exactly.
Ahhh okay, so I was trying to change a PARAMETER in a metasound from the blueprint (such as, a wavefile parameter) and I couldn't figure that out. I CAN call an input from the blueprint. I wish changing parameters was more understandable. Thanks for this much!
Thank you for sharing these tips Brian, super useful!
If I can share an observation about the production, there's a severe amount of rumble in here likely cause by your mic stand which makes listening almost unbearable (at least to my ears). A pretty steep HPF would do magic here. Cheers
Yeah my ceiling fan was freaking out on my condenser mic but I didn’t have time to go back and fix it. And unfortunately UA-cam doesn’t let you re-upload!!
Thanks for this, I saw a video the other day from GDC, and the guy didn't explain ANYTHING lol 😲😂
Glad you find it helpful! GDC talks are usually delivered in a room full of technical designers so their content delivery, usually for the sake of time, assumes a firm understanding of the content. My videos, are more geared to explaining things from the ground up. Hopefully I did that!
7:41 how do I do this? This is exactly what I need to do
Ok I see it’s at 15:00 I think thanks
Hello, thank you for this video. I have an question about accessing metasound parameters outside of metasound - you accessed it in the level blueprint. It works for me, but I tried to access them in other blueprints that were on the scene and I couldn't get them. I want to play music from one source (so I created blueprint with simple "play sound" and put it on the scene) and modify it's inputs/parameters inside other blueprints that contain information what do to (like in game on/off switch, slider that would act as lowpass filter etc). Is it even possible to do it my way, or I should use the level blueprint?
You need to create a variable of type “audio component” and access that as the target. To communicate to it from other BP you will either need to make a blueprint interface or use event dispatchers. If everything is in the same level blueprint then you can access it directly
Greate video, like and subscribe 😊
That was useful ! I was a bit disturbed by the the low/sub frequency rumble during the whole video tho, maybe you can high-pass your voice :)
Noted!
should i try and do this for a living?
@@chrlstan I did. That’s up to you! There is definitely a career that can be made out of audio design.
really ? what a discovery that something empty doesnt make anything !
For beginners, you’d be surprised