EmberGen Tutorial: GPU Particles | Real-Time VFX | The Flash & Lightning | RedefineFX

Поділитися
Вставка
  • Опубліковано 23 лис 2024

КОМЕНТАРІ •

  • @RedefineFX
    @RedefineFX  Рік тому +2

    Want to keep learning EmberGen? Grab my new (and completely free!) Magic FX Crash Course (10 videos): redefinefx.com/magic/

  • @Raitan2008
    @Raitan2008 8 місяців тому +1

    Great tutorial. I think I might want to use emergen to make flipbooks for unreal engine niagara

  • @badSTUDIOdal
    @badSTUDIOdal Рік тому +1

    Thanaks for EmberGen tutorials

  • @SnowyHehe
    @SnowyHehe Місяць тому

    Cool dude will surely work on this

  • @georgehephzibah4786
    @georgehephzibah4786 Рік тому

    I just Love you.., this Tut is a life-saver thank you

  • @MADMOVIESINC
    @MADMOVIESINC Рік тому

    Great tutorial. Helped me get my head around an idea. Thanks.

  • @constantinotchicomomarcos871

    Thanaks for Embergen Download link

  • @nelpiper
    @nelpiper 9 місяців тому

    Really cool. Thanks.

  • @krissosful
    @krissosful Рік тому

    Amazing job, thanks for sharing!!

  • @Amirferdos_farsi
    @Amirferdos_farsi Рік тому +1

    Great job 👏

  • @GD15555
    @GD15555 Рік тому

    Any chance to make a technical tutorial about 3ds max paths, texture paths, missing textures, units, merging meshes and missing textures, running scripts, hotkeys, max ENU gets corrupted how to restore custom hotkeys etc, max preferences dialog from gizmos to gamma, Thanks!
    Proper way to set up paths, texture paths, how to keep textures(separate texture folders or each 3d mesh keeps textures within its folder even though max limits to 1200 external paths)
    I am shocked a giant autodesk didn't make for 3ds max search for missing textures option!

  • @aymixture8271
    @aymixture8271 Рік тому

    amazing sir

  • @LuxoJunior
    @LuxoJunior Рік тому

    Awesome tutorial 😊

  • @emmerkspg3d
    @emmerkspg3d Рік тому

    HELLO, THANKS FOR YOUR POST
    I just want to help you on how you should record your computer screen. The screen resolution is too high and this makes the fonts too small.
    I have a notebook and a 27" full hd screen and even so it was with great difficulty that I visualized the commands. This greatly hindered the speed of learning.
    As for the subject, it was great. As for the content, it was excellent.
    I've signed up for other tutorials. Thanks

  • @kingdesignerr
    @kingdesignerr Рік тому

    Is it possible to make fire, water and air bending vfx with Embergen?? If yes could you please make tutorial??

  • @naseral-deen6294
    @naseral-deen6294 10 місяців тому

    Hi Jessie
    How to export Phoenix liquid from 3D Max to Unreal Engine ?🙄
    I tried to export the file alambic but it didn't work😩
    I really need advice from you 🙏

  • @888berg
    @888berg Рік тому

    Amazing, will your course go through the actual rendering so you can make the sims look amazing (Vray etc)

    • @RedefineFX
      @RedefineFX  Рік тому

      Yes. Full vray workflow is included for both volumes and particles

  • @Hasnaindalal
    @Hasnaindalal 7 місяців тому

    I tried to render this project but after rendering i cant see emission in my particles which were visible dusring preview. please help

  • @cgonestudio2752
    @cgonestudio2752 Рік тому

    thanks Master

  • @NerdyTrends
    @NerdyTrends 8 днів тому

    for games, do you have to be careful about the performance for this stuff? does this require a lot of optimization down the line? or is something like this mainly geared for concept art or film?

    • @3DMVR
      @3DMVR День тому

      you wouldnt use this in a game its more vfx stuff, maybe a flipbook of lightning ?

    • @NerdyTrends
      @NerdyTrends 6 годин тому

      @@3DMVR says real time vfx in the title. so thats a bit misleading then

    • @RedefineFX
      @RedefineFX  6 годин тому

      It runs in real-time inside EmberGen. Nobody said anything about game dev.

  • @pierrebesaans3230
    @pierrebesaans3230 Рік тому

    Awesome.

  • @claudioivanferrazzi546
    @claudioivanferrazzi546 Рік тому +1

    How do you export this for Ue5? When i try import my vdb in unreal is empty, I guess beacuse the particle in the sim node goes to scene and not into volume processing node, so how I can export my emitter? With the node export particle i can have only an abc file and every time i try to import it in my ue5 file , unreal failed instant the import.

    • @sarankrishpresenets
      @sarankrishpresenets Рік тому +1

      He can't answer .. I am also having these issue ... Bcoz unreal can't import point Alembic ... We convert point Alembic to mesh alembic .. after unreal accept it.. use any 3 d software like blender .. convert point to mesh by node then try ... But it is heavy process taking too much time for convert ___ so I am searching another method ..

    • @sarankrishpresenets
      @sarankrishpresenets Рік тому

      One more find ... ua-cam.com/video/Yf4IBYPALdo/v-deo.html

  • @JaimeArroyo-ro1uy
    @JaimeArroyo-ro1uy 7 місяців тому

    Thanks !!!

  • @rhashadcarter2051
    @rhashadcarter2051 Рік тому +3

    But how does one export particles though???

  • @3DMVR
    @3DMVR День тому

    unable to import the lughtning to blender?

  • @existsmancing
    @existsmancing Рік тому

    Luar biasa mantappp

  • @amv-jieyun3584
    @amv-jieyun3584 Рік тому

    Excellent tutor but I have a question when I put a fbx from mixamo into embergen , it shows that's an unsupported file,is that an error or something? I can't find any solution 😢

    • @RedefineFX
      @RedefineFX  Рік тому

      Depending on where you’re exporting it from you need to adjust the export settings to get it to import into EG

  • @lovechopra07
    @lovechopra07 Рік тому

    Make more tutorial about exporting in BLENDER

  • @ChilligerHund
    @ChilligerHund 4 місяці тому

    Can i also import an alembic file?

  • @nelsonpainco1368
    @nelsonpainco1368 Рік тому

    now, what can you do with this made in embergen? can you export it to use on another software? how does it work?

    • @RedefineFX
      @RedefineFX  Рік тому +6

      You can export the smoke as VDB and particles as alembic and use in any other 3D software. What makes embergen special is that it's real-time.

    • @nelsonpainco1368
      @nelsonpainco1368 Рік тому

      @@RedefineFX oh, nice .) thanx

  • @romulocastilho6506
    @romulocastilho6506 Рік тому

    I have a ryzen 9 5950x an rtx 3060ti I don't know why the simulations are slow on the PC the same thing happens in Houdini fx I only have 16 GB of ram I only do 40 speed simulations and it uses up all the ram

    • @RedefineFX
      @RedefineFX  Рік тому

      Your GPU is the only thing that matters for EmberGen and mainly the amount of VRAM. I recorded the tutorial on a 4090

  • @Loooore3483
    @Loooore3483 Рік тому

    how do i import it to blender now?
    cus it doesn't have any colours and lightings qare invisible

    • @Raitan2008
      @Raitan2008 8 місяців тому

      Maybe import as a png on an image plane?

  • @ViensVite
    @ViensVite Рік тому

    sorry but my mixamo anim just loop rather than running in place any idea why?

    • @RedefineFX
      @RedefineFX  Рік тому

      You may have to check “in place” in mixamo before downloading

  • @samiaboukhalil9768
    @samiaboukhalil9768 Рік тому

    They have liquid software in realtime or just fire and smoke?

    • @RedefineFX
      @RedefineFX  Рік тому +4

      Just pyro and particles for now. I heard liquigen beta is coming late this year

  • @sarankrishpresenets
    @sarankrishpresenets Рік тому

    Do u have guts to reply my Question... How GPU particles ABC import to unreal Engine 5 .. plz research and give best way to import

    • @RedefineFX
      @RedefineFX  Рік тому

      No

    • @sarankrishpresenets
      @sarankrishpresenets Рік тому

      No is not solution... Say I don't knew.. I will tell solution .. convert point abc to mesh abc by any 3d software like Blender ... After import unreal.. but it's not easy .. taking too much time for conver

    • @sarankrishpresenets
      @sarankrishpresenets Рік тому

      @@RedefineFX ua-cam.com/video/Kc6Z7vrKs9k/v-deo.html

  • @GD15555
    @GD15555 Рік тому

    What’s the point if you cannot export gpu particles with vdb to your own rendering software.

    • @RedefineFX
      @RedefineFX  Рік тому

      you can export the particles as alembic

    • @GD15555
      @GD15555 Рік тому +1

      @@RedefineFX can you please make a tutorial how and how to combine them all: vdb and particles? I use octane and 3ds max. Thank you.

  • @eveeleevi
    @eveeleevi 4 місяці тому

    sorry this isn't the tutorial I was looking for I was trying to set up a different gpu particles for vrchat avatars

    • @RedefineFX
      @RedefineFX  4 місяці тому

      😆

    • @eveeleevi
      @eveeleevi 4 місяці тому

      @@RedefineFX I know right

    • @eveeleevi
      @eveeleevi 4 місяці тому

      @@RedefineFX I can't find the tutorial

    • @eveeleevi
      @eveeleevi 4 місяці тому

      @@RedefineFX ANYWHERE lol

  • @mountainsxcompany8093
    @mountainsxcompany8093 Рік тому

    Start with houdini pls ,,

  • @aymixture8271
    @aymixture8271 Рік тому

    i can not able to export my scene into blender from embergen anyone can help me

    • @RedefineFX
      @RedefineFX  Рік тому

      Export as VDB. Blender can read that. Detailed tutorial is inside my Bootcamp

    • @tagrandmere0782
      @tagrandmere0782 Рік тому

      @@RedefineFX You can export GPU particles as VDB?

    • @tagrandmere0782
      @tagrandmere0782 Рік тому

      @@RedefineFX I'm asking because last year it wasnt possible on Embergen

    • @RedefineFX
      @RedefineFX  Рік тому +1

      @@tagrandmere0782 no you export them as alembic

  • @reallife3d863
    @reallife3d863 Рік тому

    I think embergen is harder for me than tyflow

    • @RedefineFX
      @RedefineFX  Рік тому +2

      Really?? Tyflow has so many more operators etc. EG is pretty simple in comparison. I think in the beginning it's good to ignore 90% of embergen's sliders and just focus on the 3-5 that matter (fuel & smoke emission, forces...) and slowly add more.

    • @reallife3d863
      @reallife3d863 Рік тому

      @@RedefineFX thanks for your valuable comment

    • @GD15555
      @GD15555 Рік тому

      It’s harder than Phoenix fd in 3ds max. It’s too awkward from 3D navigation to just using it. I wish they made it as 3ds max plug-in. That’s the main reason Phoenix is still number one choice.

    • @adiiiiii1
      @adiiiiii1 Рік тому

      ​@@GD15555 so it's usable only to 3ds max users?

    • @RedefineFX
      @RedefineFX  Рік тому +3

      A lot of my audience are 3Ds max users but embergen is a standalone app and the VDB it exports can be loaded into c4d, unreal, Houdini, max, blender…