It's called a road, it's called a Rainbow Road It is a road that you go It's called a road, it's called a Rainbow Road And you will know when you get there It's called a road, it's called a Rainbow Road It is a road that you go It's a road that you go when you die
Since you want us to leave suggestions, it would be neat to see a track set on a Farm during the fall. My ideas would be diving and merging paths in a cornfield/cornmaze, the player gets to drive through a farm, and a tractor would ride in circles as an obstacle.
that's awesome, i'm looking forward to custom tracks in the future. also, i know it doesn't have anything to do with this video, but is there a mod to play 1p using the graphics of 4p? probably it would have a lot of interesting missing details and it would be a different experience
There is a gameshark code that can do it but it crashes every mode except for Time Trial and Arcade. We'll eventually make a proper mod in the future :D
Impressive job like always! I wonder if the items can change places after a certain amount of time? I would personally like to see any of the CNK tracks remade ❤
Can you say one thing about the battle system? when there are those titles after the match. That there are no unused titles out there? and how many are there in total?
@@Darkaiser Is there some kind of specification on how the game chooses the title for you after the battle is over? because in reality I've certainly never seen them all. as long as x amount of them
yo legend i think making you own battle could be a thing in the future you know kinda like crashedit for the og trilogy but i think we still need to wait a bit for that, also that would be epic seeing new content on ctr lol
I've heard some stuff about Spyro (PS1) modding, there are things like modifier, gauntlet mod, speedrun enhancer etc. But the main reason we can do custom tracks with CTR is the decompilation. Right now I haven't heard of any full reverse-engineering project for PS1 Spyro games. What I know of is that Spyro Reignited Trilogy already have a lot of custom levels because it's available on PC and it uses Unreal Engine which is a relatively easier modern platform to create custom content.
If you guy's first custom battle course is gonna be called "Road to Rainbow"... Then your first custom race track NEEDS to be Rainbow Road. I don't make the rules, I just follow them.
It's called a road, it's called a Rainbow Road
It is a road that you go
It's called a road, it's called a Rainbow Road
And you will know when you get there
It's called a road, it's called a Rainbow Road
It is a road that you go
It's a road that you go when you die
each day closer to modding like mario kart
Man, it looks incredible!
Looks awesome!
Thank you!
These custom Tracks are nice I can’t wait to make some of my own
Since you want us to leave suggestions, it would be neat to see a track set on a Farm during the fall. My ideas would be diving and merging paths in a cornfield/cornmaze, the player gets to drive through a farm, and a tractor would ride in circles as an obstacle.
woah even a custom item mechanic
Looks fantastic! CTR is the best!
Would love to see more videos revolved around custom maps.
It's awesome. You're very cool. Good luck!
magical
Very nice! Good luck.
the real crash team rumble
that's awesome, i'm looking forward to custom tracks in the future.
also, i know it doesn't have anything to do with this video, but is there a mod to play 1p using the graphics of 4p? probably it would have a lot of interesting missing details and it would be a different experience
There is a gameshark code that can do it but it crashes every mode except for Time Trial and Arcade. We'll eventually make a proper mod in the future :D
Not only it changes details but also gameplay wise as for example Blizzard Bluff in 4p its impossible to take the last shortcut i think.
@@faradise3819 anyway, can you pass me the gameshark code please?
Next track coming in a few hours, keep an eye on the channel
Impressive job like always! I wonder if the items can change places after a certain amount of time?
I would personally like to see any of the CNK tracks remade ❤
We can alter the code to make the weapons change. It's all open source
this is hella cool
Gogogoggoooo ❤❤❤
Amazing stuff
Next track coming, keep an eye on the channel!
Amazing
Ah yes, Road to Rainbow. No affiliation with Rainbow Road of course 😆
That's absolutely correct! We were actually thinking of Road To Nowhere from Crash 1
👏👏
I have many ideas in mind, but the problem is that I need more time to think.
so that I can announce the best
Post it all! We need ideas
Can you say one thing about the battle system?
when there are those titles after the match. That there are no unused titles out there? and how many are there in total?
There are around 106 comments iirc. All of them are used afaik
@@Darkaiser Is there some kind of specification on how the game chooses the title for you after the battle is over?
because in reality I've certainly never seen them all. as long as x amount of them
Any chance for 60 fps for emulators?
Well 60FPS is only possible on emulators anyway, but you also need emulators that can overclock its CPU.
Epic. Can everyone now make their own cutsom battle maps using your mod and tools? (I am zord)
and also, can we now make a cutsom race track? Your video makes me feel like making the rainbow road track (from some mario kart games) to CTR.
Hey Zord
yo legend
i think making you own battle could be a thing in the future you know kinda like crashedit for the og trilogy but i think we still need to wait a bit for that, also that would be epic seeing new content on ctr lol
@@zahavzilberman3646 Custom tracks requires a use of C-macros, we dont have the ability to export from Maya or Blender yet, still working on that!
Wow this is amazing! I wonder if you would be able to do the same with spyro the dragon.
I've heard some stuff about Spyro (PS1) modding, there are things like modifier, gauntlet mod, speedrun enhancer etc.
But the main reason we can do custom tracks with CTR is the decompilation. Right now I haven't heard of any full reverse-engineering project for PS1 Spyro games.
What I know of is that Spyro Reignited Trilogy already have a lot of custom levels because it's available on PC and it uses Unreal Engine which is a relatively easier modern platform to create custom content.
Any game can have custom levels with enough research
penguin yay one
If you guy's first custom battle course is gonna be called "Road to Rainbow"...
Then your first custom race track NEEDS to be Rainbow Road. I don't make the rules, I just follow them.
First custom race track comes tomorrow actually. Goes public 10 hours from me making this comment